Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.09 @ 23:48:25 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (1) 5 Value Destroyed (10) 10 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1335 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 343/400 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Weight Redist. System Experimental Sensor Array Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Treads Light Treads Improved Treads Improved Treads Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Weight Redist. System Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Treads [Rating: 13] Favorites ----------- Power None Propulsion Improved Treads Treads Improved Treads Utility Signal Interpreter Device Weight Redist. System Processor Signal Interpreter Weapon None Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 7 | 2 3 1 1 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 4 | 2 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 1 1 1 Device 2 | . . 1 1 Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon . | . . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 47 | . 28 43 50 Treads 22 | . 28 22 22 Device 14 | . . 10 17 Processor 10 | . . 11 11 Naked Turns . | . . . . Heaviest Build 1 | . . . 1 Greatest Support 40 | 40 23 9 3 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | . 4 4 4 Average Carried 3 | . 2 4 4 Final Capacity 4 | 4 4 4 4 Final Carried 4 | . 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 239 | 174 . . 65 Remotely . | . . . . Salvage Created 20 | . . . 20 Parts 3 | . . . 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 1 | . . . 1 Melee 1 | . . . 1 Classes Destroyed 1 | . . . 1 Swarmer 1 | . . . 1 Best Kill Streak 1 | . . . 1 Combat Bots Only 1 | . . . 1 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 271 | . 70 185 16 Core 74 | . 17 41 16 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 93 . . Volleys Fired . | . . . . Largest . | . . . . Hottest . | . . . . Shots Fired . | . . . . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits 2 | . . 1 1 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 17 | . . 2 15 Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 17 | . . 2 15 Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . . 1 7 Shots . | . . . . Rammed 2 | . . 1 1 Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 39 | . 12 27 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 50 | . 31 50 20 Initial 19 | . . 13 19 Average 17 | . 18 24 16 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | . 4 5 3 Peak Tracking Total 6 | . 4 6 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 5 6 . Successful 4 | . 2 2 . Failed 7 | . 3 4 . Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 9 | . 5 4 . Terminals 11 | . 5 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Part Schematic 1 | . 1 . . Level Access Points 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Disrupt 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 650 | 29 58 114 449 Spaces Moved 707 | 30 98 221 358 Core 695 | 20 96 221 358 Treads 12 | 10 2 . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 51 | 86 52 50 50 Slowest Speed 160 | 160 160 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 2 21 25 64 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 983 | 31 102 223 627 Wait 268 | . . 1 267 Move 704 | 29 97 220 358 Hop . | . . . . Pick Up 2 | . 2 . . Fast Attach 5 | 2 1 1 1 Attach . | . . . . Detach . | . . . . Swap 2 | . 2 . . Drop . | . . . . Fire . | . . . . Melee . | . . . . Ram 2 | . . 1 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Identified exit to Materials 88 | -10/Materials | Entered another Materials area 88 | -9/Materials | Evolved 2 slots: Utility x2 195 | -9/Materials | Discovered new exit (range 16) 202 | -9/Materials | Identified exit to Mines 202 | -9/Materials | Entered Mines 219 | -9/Mines | Learned Materials terminal intel 305 | -9/Mines | Build established: Mutant 373 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 374 | -9/Mines | Found Prototype Device 374 | -9/Mines | Identified Exp. Sensor Array 385 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 648 | -9/Mines | Discovered new exit (range 12) 651 | -9/Mines | Self-destructed Last Messages --------------- 00380_ BO-B6C(g): "Some of my friends down here think you need a mining laser when you travel the depths." 00381_ BO-B6C(g): "You know what I say? NO!" 00382_ BO-B6C(g): "Everyone knows a good old rocket launcher goes a long way." 00383_ BO-B6C(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 00384_ BO-B6C(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 00385_ BO-B6C(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 00385_ BO-B6C(g) slips back into the shadows. 00399_ K-01 Serf collects debris. 00648_ EXIT=FOUND 00650_ Slammed into S-10 Pest. 00650_ S-10 Pest destroyed. 00650_ Destabilizing: System interference. 00650_ Signal Interpreter temporarily disabled. 00650_ R-06 Scavenger collects Flight Unit. 00651_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????????????????## | | ??????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????## | | ???????????????????????????????????# | | ????????????????????????????????#### | | ??????????????????????????####??# | | ?????????????????????????# ##?# ### | | ???????????????????????## #?# #?# | | ??????????????????????## #?# #?? | | ??????????????????????# #?# #?? | | ?????????????????????## #??#?#?? | | ??????????####??????## #??# #?? | | ??????????? #??????# #???# #?? | | ???????????# #??????# ##???# #?? | | ?# ####r########### ##????# #?? | | ?# < s@s #???# ##?????#?#?? | | ?# ########## ##### #??????# #?? | | ?????????????????# #??????# #?? | | ?????????????????####### #??????# #?? | | ???????????????????????# #??????# #?# | | ???????????????????????# #??????# ### | | ????????????????????#### ######## ## | | ????????????????????# ? | | ????????????????????# | | ????????????????????#? ############# | | ????????????????????# #??????????## | | ????????????????????# #?????????## | | ????????????????????# #????????## | | ????????????????????# ????????## | | ???????????????????? ???????# | | ???????????????????? ???????# # | | ??????????????????? ???????# ### | | ??????????????????? ???????# #?? | | ??????????????????## ???????# #?? | | ???????????????????#### ???????# #?? | | ???????????????????????#??????## ##? | | ??????????????????????????????# ## | | ??????????????????????????????# # | | ?????????????????????????????## # | | ????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 263 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionPulseAxe Manual? 0 Play Time 00:07:40 Cumulative 95.7 hours Start 2021.06.09 @ 23:42:41 End 2021.06.09 @ 23:48:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8612e41f-bc85-43bf-8b6a-0866658c5e9f