Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 21:34:23 Player: Juju Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (680) 680 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2230 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Light Treads Light Treads Scrap Suit Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Scrap Suit Small Storage Unit Heavy Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 36 | 10 7 1 16 2 Power 5 | 1 1 . 3 . Engine 5 | 1 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 4 2 . 2 . Treads 6 | 2 2 . 2 . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 1 3 . Device 2 | 1 . . 1 . Storage 2 | 1 . 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 16 | 3 3 . 8 2 Energy Gun 2 | 2 . . . . Energy Cannon 3 | . 2 . 1 . Ballistic Gun 7 | 1 . . 5 1 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . . 3 13 Power 2 | . . . 1 1 Propulsion 2 | . . . . 2 Utility 5 | . . . 1 4 Weapon 7 | . . . 1 6 Highest Loss Streak 8 | . . . 3 8 To Critical Strikes . | . . . . . Average Backups 8 | 4 7 8 8 8 Power . | . 1 1 1 1 Propulsion 2 | 2 2 3 3 2 Utility 1 | . . 1 2 1 Weapon 1 | 1 2 2 1 2 Tool/Special . | . . . . . Unused Backups 4 | . . . 1 3 Power 2 | . . . 1 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 99 100 95 77 Engine 11 | . 14 14 9 7 Treads 24 | . 24 28 22 19 Storage 12 | . 14 14 11 10 Processor 11 | . 13 14 11 7 Protection 2 | . . . 6 7 Energy Cannon 10 | . 12 14 3 7 Ballistic Gun 8 | . 4 . 18 17 Ballistic Cannon 8 | . 9 14 4 . Peak Build Rating 17 | 9 9 8 17 17 Average Rating 9 | 5 7 7 11 12 On Entrance 8 | . 9 7 8 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 7 | . . . . 7 Heaviest Build 32 | 12 16 21 32 32 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 8 | 6 8 9 10 9 Most Carried 10 | 6 8 10 10 10 Average Carried 8 | 4 7 9 9 9 Final Capacity 10 | 8 8 10 10 5 Final Carried 10 | 5 8 10 10 5 Class Distribution -------------------- 71% | Mutant 27% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 838 | 299 223 58 219 39 Remotely 21 | . . . 21 . Salvage Created 999 | 98 405 261 235 . Parts 65 | 8 21 16 20 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 23 | . 8 7 8 . Guns 6 | . . . 6 . Cannons 15 | . 8 7 . . AOE 2 | . . . 2 . Classes Destroyed 7 | 2 4 . 1 . Tunneler 1 | 1 . . . . Hauler 2 | . 1 . 1 . Recycler 3 | 1 1 1 . . Operator 1 | . 1 . . . Swarmer 10 | . 3 3 4 . Grunt 12 | . 5 4 3 . Sentry 1 | . . . 1 . Best Kill Streak 5 | 1 3 4 5 . Combat Bots Only 5 | . 3 3 5 . Max Kills in Single Turn 2 | 1 1 1 2 . Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 78 | . 25 21 32 . Missed 19 | . 5 3 11 . Hits 59 | . 20 18 21 . Projectile 59 | . 20 18 21 . Critical Strikes 5 | . 2 1 2 . Damage Taken 2482 | . 217 143 352 1770 Core 514 | . 83 . 51 380 Absorbed by Shields . | . . . . . Redirected to Shielding 13 | . . . 13 . Core Remaining (%) 83 | 100 . 66 . . Volleys Fired 82 | 10 30 12 14 16 Largest 3 | 1 2 2 3 3 Hottest 120 | 40 90 90 120 100 Shots Fired 162 | 10 60 24 43 25 Gun 64 | 10 8 . 31 15 Cannon 85 | . 52 24 8 1 Launcher 4 | . . . 4 . Special 9 | . . . . 9 Kinetic 92 | . 30 12 35 15 Thermal 66 | 10 30 12 4 10 Explosive 4 | . . . 4 . Electromagnetic . | . . . . . Robot Hit Streak 7 | 2 7 6 6 . Robot Miss Streak 4 | 2 4 3 3 . Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 69 | 5 27 14 23 . Core Hits 36 | 3 12 10 11 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Blast 2 | . 2 . . . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1346 | 61 479 263 543 . Guns 402 | 61 56 . 285 . Cannons 768 | . 423 263 82 . Explosions 176 | . . . 176 . Melee . | . . . . . Ramming . | . . . . . Kinetic 707 | . 216 158 333 . Thermal 463 | 61 263 105 34 . Explosive 176 | . . . 176 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 40 | . . . 1 40 Average Corruption 6 | . . . 1 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 2 14 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Misfires 2 | . . . 1 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 14 | . . . 14 . Projectiles . | . . . . . Explosions 14 | . . . 14 . Melee . | . . . . . Knockbacks 6 | . 3 2 1 . Impact . | . . . . . Kinetic 6 | . 3 2 1 . Secondary . | . . . . . Self-Inflicted Damage 24 | . . . 24 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 212 | . 132 162 212 110 Average Temperature 54 | . 40 71 79 48 Received Heat Transfer 249 | . 108 12 129 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1001 | 150 555 222 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 115 | 5 78 101 115 19 Initial 19 | . . 14 . 19 Average 23 | . 24 23 52 1 Influence Increases 743 | 10 280 181 267 5 Destroy 0b10 Robot/C 460 | . 160 140 160 . Destroy 0b10 Robot/NC 35 | 10 15 5 5 . Destroy Leader 104 | . 42 30 32 . Trap Triggered on 0b10 10 | . . . 10 . Successful Hack 6 | . . 6 . . Disable Machine 45 | . 15 . 30 . Destroy Structure 23 | . 3 . 15 5 Lose Combat Pursuer 60 | . 45 . 15 . Influence Decreases 743 | 10 243 218 215 57 Entered New Map 56 | . . 23 . 33 Time Decay 654 | 10 243 195 185 21 Lost Part 33 | . . . 30 3 Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 17 7 13 . Peak Tracking Total 7 | . 4 3 7 . Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts 15 | . . . 15 . Triggered . | . . . . . Disarmed 2 | . . . 2 . Reprogrammed 1 | . . . 1 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 3 | . 1 . 2 . Max in Single Turn 2 | . 1 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 3 | . 1 1 1 . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 3 | . 1 1 1 . Successful 3 | . 1 1 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 1 3 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Prototype ID Bank 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 106 | 55 51 . . . Terrain 106 | 55 51 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2934 | 145 843 901 497 548 Spaces Moved 1581 | 114 495 527 251 194 Core 21 | 21 . . . . Treads 1383 | 15 396 527 251 194 Legs . | . . . . . Wheels 177 | 78 99 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 160 Average Speed 149 | 89 144 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered 13 | . . . . 13 Exploration Rate (%) 48 | 4 71 97 23 49 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 Spaces Dug 9 | . . . . 9 Terrain Destroyed 27 | . . . 18 9 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 18 | . . . 18 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1974 | 142 564 561 315 392 Wait 215 | . 17 19 . 179 Move 1577 | 113 494 526 250 194 Hop . | . . . . . Pick Up 20 | 8 5 2 5 . Fast Attach 19 | 4 9 . 6 . Attach 8 | 3 . . 3 2 Detach . | . . . . . Swap 17 | 4 1 1 10 1 Drop 20 | . 8 1 11 . Fire 82 | 10 30 12 14 16 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 15 | . . . 15 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 146 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 7) 805 | -10/Materials | Discovered new exit (range 8) 989 | -10/Materials | Entered Mines 1180 | -10/Mines | Discovered new exit (range 9) 1349 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1365 | -10/Mines | Found Scrap Suit 1427 | -10/Mines | Discovered new exit (range 8) 1498 | -10/Mines | Identified exit to Subcaves 1890 | -10/Mines | Entered Materials 1890 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2080 | -9/Materials | Lost 3 parts (1p1u1w) 2259 | -9/Materials | Discovered new exit (range 15) 2387 | -9/Materials | Entered Mines 2419 | -9/Mines | Learned location of 1 exit from Materials 2497 | -9/Mines | Build established: Gunner 2554 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2554 | -9/Mines | Discovered new exit (range 5) 2665 | -9/Mines | Discovered new exit (range 7) 2746 | -9/Mines | Crushed by falling debris 2746 | -9/Mines | System corruption reached 10% 2747 | -9/Mines | Crushed by falling debris 2778 | -9/Mines | Crushed by falling debris 2789 | -9/Mines | Crushed by falling debris 2791 | -9/Mines | Crushed by falling debris 2798 | -9/Mines | Crushed by falling debris 2798 | -9/Mines | Core integrity fell below 50% 2816 | -9/Mines | Crushed by falling debris 2829 | -9/Mines | Lost 8 parts (1p1n2u4w) 2833 | -9/Mines | Crushed by falling debris 2864 | -9/Mines | Crushed by falling debris 2870 | -9/Mines | Crushed by falling debris 2882 | -9/Mines | Crushed by falling debris 2882 | -9/Mines | System corruption reached 30% 2913 | -9/Mines | Lost 4 parts (2u2w) 2929 | -9/Mines | Crushed by falling debris 2929 | -9/Mines | Core integrity fell below 20% 2936 | -9/Mines | Crushed by falling debris 2936 | -9/Mines | Smashed by cave-in Last Messages --------------- 02864_ Crushed by falling debris. 02870_ The unstable cave ceiling collapses. 02870_ Crushed by falling debris. 02877_ 1:B7KGXDHZ7LHGQ%ZRGK, P5ARMZD5T 02882_ The unstable cave ceiling collapses. 02882_ Crushed by falling debris. 02882_ Med. Storage Unit destroyed. 02882_ Sml. Storage Unit crushed and broken. 02882_ Hvy. Assault Rifle crushed and broken. 02882_ System corrupted by crushing effect (+5). 02882_ Hvy. Assault Rifle destroyed. 02882_ System corrupted by crushing effect (+4). 02911_ System corrupted: Component data lost. 02929_ System corrupted: Matter fused (-8). 02929_ The unstable cave ceiling collapses. 02929_ Crushed by falling debris. 02929_ Lgt. Treads destroyed. 02929_ System corrupted by crushing effect (+5). 02936_ The unstable cave ceiling collapses. 02936_ Crushed by falling debris. 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