Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.19 @ 11:09:46 Player: Kayla Solace Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1827) 1827 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5142 Bonus ------- None Cogmind --------- Core Integrity 688/700 Matter 149/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Advanced Targeting Computer Matter Filter Hardened Heavy Armor Plating > --- WEAPON (4) ------- Arc Projector > --- INVENTORY (5) ---- Improved Deuterium Engine High-capacity Matter Pod (200) Hardlight Generator Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Matter Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Arc Projector Flak Gun Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine High-capacity Matter Pod Hardlight Generator Recalibrator Minigun [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Improved Light Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 1 . 2 . Weapon 2 | . . . 2 . . . . Parts Attached 54 | 6 1 2 14 6 8 16 1 Power 7 | 1 . 1 1 1 2 1 . Engine 6 | 1 . . 1 1 2 1 . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . . 4 3 3 2 . Treads 1 | . . . . . 1 . . Leg 5 | . . . 1 . 2 2 . Wheel 3 | 2 . . 1 . . . . Hover 3 | . . . . 3 . . . Flight 2 | . . . 2 . . . . Utility 15 | 1 1 . 3 1 2 7 . Device 5 | . . . . 1 2 2 . Storage 1 | 1 . . . . . . . Processor 3 | . 1 . . . . 2 . Hackware . | . . . . . . . . Protection 6 | . . . 3 . . 3 . Artifact . | . . . . . . . . Weapon 18 | 2 . 1 6 1 1 6 1 Energy Gun 7 | 1 . . 2 1 . 3 . Energy Cannon 4 | . . . 4 . . . . Ballistic Gun 3 | 1 . . . . . 1 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . 1 . Parts Lost 6 | . . . 2 . 1 . 3 Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 Utility 1 | . . . . . 1 . . Weapon 2 | . . . . . . . 2 Highest Loss Streak 3 | . . . 2 . 1 . 3 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 2 5 4 5 4 4 4 Power 1 | . 1 1 1 1 . 1 1 Propulsion . | . . . . . . . . Utility 3 | . . 2 3 4 3 2 3 Weapon . | . 1 1 . . . 1 . Tool/Special . | . . . . . . . . Unused Backups 8 | . . 1 2 . 1 1 3 Power 3 | . . . 1 . . 1 1 Propulsion . | . . . . . . . . Utility 5 | . . 1 1 . 1 . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 87 100 95 82 99 94 85 Engine 7 | . 14 7 6 9 9 7 7 Core 1 | . . 6 2 . . . . Treads 1 | . . . . . 4 2 . Leg 9 | . . . 1 . 9 20 20 Wheel 5 | . 28 28 6 . . . . Hover 3 | . . . . 6 12 . . Flight 3 | . . . 14 12 . . . Device 6 | . . . . . 8 13 15 Storage 2 | . 14 14 . . . . . Processor 4 | . 2 14 3 . . 6 7 Protection 13 | . . . 18 18 18 12 7 Energy Gun 7 | . 14 5 7 1 8 6 14 Energy Cannon 16 | . . . 28 34 27 4 . Ballistic Gun 4 | . 14 14 3 . . 4 . Ballistic Cannon 1 | . . . . . . 6 4 Launcher 3 | . . 8 3 . . 5 7 Peak Build Rating 51 | 6 7 11 25 37 38 51 51 Average Rating 30 | 3 6 8 20 26 36 46 47 On Entrance 21 | . 6 7 10 25 37 35 51 Naked Turns . | . . . . . . . . Heaviest Build 56 | 12 12 16 33 38 41 56 56 Greatest Support 53 | 26 26 26 26 24 34 53 53 Greatest Overweight (x) 5 | . . . 5 4 1 1 2 Average Overweight (x) . | . . . 1 2 . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 5 8 8 5 5 5 5 5 Most Carried 8 | 5 5 8 6 5 5 5 5 Average Carried 4 | 1 2 5 4 5 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 7 | 2 4 7 5 5 5 5 4 Class Distribution -------------------- 67% | Tank 17% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Matter Collected 1130 | 232 35 252 264 60 110 177 . Remotely . | . . . . . . . . Salvage Created 2096 | . 35 116 534 252 931 228 . Parts 129 | . 2 10 44 10 54 9 . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Combat Hostiles Destroyed 46 | . 1 5 16 3 16 5 . Guns 19 | . 1 3 12 . 2 1 . Cannons 19 | . . . 1 3 12 3 . AOE 6 | . . 2 3 . . 1 . Classes Destroyed 11 | . 1 1 4 1 2 2 . Worker 1 | . . . . . . 1 . Builder 3 | . . . 3 . . . . Hauler 1 | . . . . 1 . . . Recycler 3 | . . . 1 1 . 1 . Operator 1 | . . . . . 1 . . Watcher 4 | . . . 2 . 2 . . Swarmer 13 | . . 3 10 . . . . Grunt 16 | . 1 2 4 3 3 3 . Brawler 1 | . . . . . 1 . . Sentry 14 | . . . 2 . 12 . . Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | . 1 3 9 4 4 5 . Combat Bots Only 8 | . 1 3 8 2 4 4 . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 2 2 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Hostile Shots Fired 174 | . 2 5 65 10 65 20 7 Missed 44 | . . 2 14 3 21 3 1 Hits 130 | . 2 3 51 7 44 17 6 Melee 6 | . . . . . . . 6 Projectile 124 | . 2 3 51 7 44 17 . Critical Strikes 8 | . . . 3 . 2 . 3 Damage Taken 1485 | . 16 20 397 81 508 204 259 Core 171 | . . . 79 . 80 12 . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 425 | . 6 6 122 22 143 58 68 Regen/Repaired (Parts) 340 | . . . . . . 340 . Core Remaining (%) 91 | 100 . 100 80 . 85 . . Volleys Fired 83 | . 2 4 30 6 28 10 3 Largest 4 | . 2 2 4 4 4 4 4 Hottest 240 | . 70 70 240 240 235 162 189 Shots Fired 277 | . 4 8 89 23 109 34 10 Gun 127 | . 4 7 63 . 27 20 6 Cannon 139 | . . . 22 23 82 10 2 Launcher 11 | . . 1 4 . . 4 2 Special . | . . . . . . . . Kinetic 48 | . 2 4 20 . . 20 2 Thermal 202 | . 2 3 65 23 109 . . Explosive 11 | . . 1 4 . . 4 2 Electromagnetic 16 | . . . . . . 10 6 Robot Hit Streak 35 | . 3 6 10 9 35 9 15 Robot Miss Streak 3 | . . 1 2 1 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 189 | . 3 6 52 15 78 26 9 Core Hits 91 | . 2 6 26 8 25 22 2 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 6 | . 1 . 2 . 2 1 . Burn 3 | . 1 . 1 . 1 . . Meltdown 1 | . . . 1 . . . . Blast 1 | . . . . . . 1 . Smash 1 | . . . . . 1 . . Melee Attacks 4 | . . . . . 4 . . Impact 4 | . . . . . 4 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4457 | . 40 159 1162 343 1685 900 168 Guns 1390 | . 40 67 567 . 419 293 4 Cannons 2128 | . . . 301 343 1172 260 52 Explosions 845 | . . 92 294 . . 347 112 Melee 94 | . . . . . 94 . . Ramming . | . . . . . . . . Kinetic 754 | . 14 30 158 . . 500 52 Thermal 2764 | . 26 37 710 343 1591 57 . Explosive 788 | . . 92 294 . . 290 112 Electromagnetic 57 | . . . . . . 53 4 Impact 94 | . . . . . 94 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 1 7 Average Corruption 1 | . . . . . . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 1 4 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . 15 . 22 26 . Projectiles 8 | . . . 4 . . 4 . Explosions 33 | . . . 11 . . 22 . Melee 22 | . . . . . 22 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . 27 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 526 | . 24 27 526 412 496 330 346 Average Temperature 166 | . 13 14 176 190 175 122 181 Received Heat Transfer 591 | . 12 . 138 45 288 108 . Effects 19 | . . . 8 4 7 . . Shutdowns 6 | . . . 2 1 3 . . Energy Bleed 3 | . . . . 1 2 . . Interference 4 | . . . 3 . 1 . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 2 | . . . . 1 1 . . Damage (major) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 26 | . 2 . 8 2 14 . . Heat Transferred 5304 | . 148 111 1665 555 2775 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 86 | 100 100 100 38 100 100 100 100 Level 1 13 | . . . 61 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 380 | . 20 70 380 61 136 119 13 Initial 28 | . . . . 28 13 18 13 Average 72 | . 3 18 222 22 58 13 4 Influence Increases 1543 | . 20 138 547 97 536 190 15 Destroy 0b10 Robot/C 920 | . 20 100 320 60 320 100 . Destroy 0b10 Robot/NC 65 | . . . 30 10 15 10 . Destroy Leader 280 | . . 20 84 12 144 20 . Successful Hack 33 | . . . 6 . 14 13 . Disable Machine 81 | . . 9 27 9 18 18 . Destroy Structure 104 | . . 9 35 6 10 29 15 Lose Combat Pursuer 60 | . . . 45 . 15 . . Influence Decreases 1543 | . 20 138 466 141 524 190 64 Entered New Map 144 | . . . . 53 24 31 36 Time Decay 1361 | . 20 138 446 88 490 159 20 Lost Part 38 | . . . 20 . 10 . 8 Squads Dispatched 8 | . . . 3 1 2 2 . Investigation 3 | . . . 1 . 2 . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Distress Signals 3 | . . . 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 3 3 26 4 20 10 3 Peak Tracking Total 7 | . 2 . 7 3 4 3 3 Tactical Retreats 3 | . . . 2 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Traps Triggered 3 | . . . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Machines Disabled 9 | . . 1 3 1 2 2 . Max in Single Turn 2 | . . 1 2 1 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Machines Accessed 17 | . 2 . 1 . 7 7 . Terminals 8 | . . . 1 . 4 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units 7 | . 2 . . . 2 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 8 . 3 . 17 20 . Successful 28 | . 5 . 1 . 7 15 . Failed 20 | . 3 . 2 . 10 5 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 7 | . . . 3 . 4 . . Terminals 22 | . . . 3 . 10 9 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 2 2 . Recycling Units 22 | . 8 . . . 5 9 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 1 . 4 6 . Record 4 | . . . . . . 4 . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . . . 2 . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 1 2 . Scan Component 2 | . . . . . 1 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 13 | . 5 . . . 1 7 . Retrieve Matter 7 | . 3 . . . . 4 . Retrieve Components 6 | . 2 . . . 1 3 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Assimilate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 1 . 7 5 . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 44 | . . . . . . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 4 . . . . 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Turns Passed 4186 | 69 114 521 934 185 1107 1169 87 Spaces Moved 2540 | 72 108 512 420 72 712 612 32 Core 24 | 23 . . 1 . . . . Treads 8 | . . . . . 8 . . Legs 975 | . . . . . 331 612 32 Wheels 871 | 49 108 512 202 . . . . Hover 403 | . . . . 30 373 . . Flight 259 | . . . 217 42 . . . Fastest Speed 50 | 50 90 90 90 102 102 123 193 Average Speed 139 | 77 90 90 181 212 122 175 199 Slowest Speed 300 | 90 90 90 300 290 225 200 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 29 95 30 10 69 19 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 118 | . . 9 31 4 11 38 25 Melee . | . . . . . . . . Projectile 20 | . . . 5 4 11 . . AOE 98 | . . 9 26 . . 38 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Total 2994 | 85 120 563 529 88 877 685 47 Wait 225 | . 7 41 41 1 100 24 11 Move 2534 | 71 107 511 419 71 711 612 32 Hop . | . . . . . . . . Pick Up 39 | 8 3 4 8 . 10 6 . Fast Attach 29 | . . . 9 6 4 10 . Attach 22 | 6 1 . 7 . 3 4 1 Detach . | . . . . . . . . Swap 10 | . . 2 . . 4 4 . Drop 48 | . . 1 15 4 13 15 . Fire 83 | . 2 4 30 6 28 10 3 Melee 4 | . . . . . 4 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 183 | -10/Materials | Identified exit to Mines 184 | -10/Materials | Entered Mines 231 | -10/Mines | Learned location of Mines (-8) 243 | -10/Mines | Discovered new exit (range 15) 254 | -10/Mines | Identified exit to Materials 303 | -10/Mines | Build established: Mutant 312 | -10/Mines | Learned location of Storage (-8) 357 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 446 | -10/Mines | Discovered exit to Materials (range 10) 705 | -10/Mines | Entered Materials 705 | -9/Materials | Evolved 2 slots: Weapon x2 827 | -9/Materials | Destroyed 8 combat bots 933 | -9/Materials | Discovered new exit (range 5) 937 | -9/Materials | Identified exit to Materials 986 | -9/Materials | Build established: Tank 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1640 | -8/Materials | Identified exit to Storage 1824 | -8/Materials | Entered Storage 2443 | -8/Storage | Discovered new exit (range 8) 2931 | -8/Storage | Entered Factory 2931 | -7/Factory | Evolved 2 slots: Utility x2 3833 | -7/Factory | Build established: Gunner 3983 | -7/Factory | Repaired Hrd. Heavy Armor Plating 4100 | -7/Factory | Sucked down chute 4100 | -7/Factory | Entered Waste 4115 | -7/Waste | EMP discharged 4126 | -7/Waste | Spotted C-40 Crusher 4155 | -7/Waste | Crushed by Compactor (1 part destroyed) 4161 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4164 | -7/Waste | Spotted C-40 Crusher 4174 | -7/Waste | Spotted C-40 Crusher 4179 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4182 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4187 | -7/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Foreign system detected. Charging EMP. System corrupted: Matter fused (-6). System corrupted (+6). Broken Hvy. Mass Driver fried beyond repair. System corrupted: Substantial component data lost. System corrupted: Component data lost. Adv. Assault Cannon crushed. Imp. Carbon-fiber Leg crushed. Minigun crushed. The unstable cave ceiling collapses. Minigun crushed. System corrupted: Energy discharge (-88). Arc Projector crushed. Titanium Leg crushed. Hvy. Missile Launcher crushed. Titanium Leg crushed. Critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#######?######?????????????????? | | ??????????????????# # #### #?????????????????? | | ????????????####### ## #?????????????????? | | ????????????# ## #?????????????????? | | ????????????# ## #?????????????????? | | ????????????# CC #?????????????????? | | ????????????# CC ]@ #?????????????????? | | ????????????# CCCC #?????????????????? | | ????????????# CCCC #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# # # #?????????????????? | | ????????????# #### #?????????????????? | | ????????????############??# #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ??????????????? | | ??????????????????????????# #####?????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Shield Generator | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Heavy Armor Plating | 43% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed EfficiencyHypercooledKatana Manual? 0 Play Time 00:38:08 Cumulative 9.6 hours Start 2025.09.16 @ 19:49:40 End 2025.09.19 @ 11:09:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71a52b4c-561f-4b19-a973-454f947b59ca