Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 22:26:04 // Winter2019/RPGLIKE Player: HOTSOUP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (3946) 3946 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2650) 2650 TOTAL SCORE: 11661 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1724 Follower Combat Kills 590 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -664 Cogmind --------- Core Integrity 0/1500 Matter 296/300 Energy 473/865 System Corruption 3% Temperature Cool (134) Movement Flying (120) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (1) --- VTOL Module > --- UTILITY (7) ------ Improved Energy Well Advanced Signal Interpreter Improved Particle Charger Improved Transmission Jammer Advanced ECM Suite Makeshift Hacking Suite > --- WEAPON (1) ------- Phase Cannon > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Improved Energy Well Advanced Sensor Array Advanced Signal Interpreter Improved Particle Charger Improved Transmission Jammer Advanced ECM Suite Makeshift Hacking Suite > --- WEAPON ----------- Phase Cannon > --- INVENTORY -------- (None) [Rating: 41] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Improved Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced EMP Blaster Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Slots Evolved 6 | 3 . . 1 . 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | 3 . . 1 . 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 51 | 1 4 2 7 2 14 2 1 1 3 14 . Power 3 | . . . . . 2 . . . . 1 . Engine 3 | . . . . . 2 . . . . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 8 | . 2 . . 2 3 . . . . 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . 2 . . 2 3 . . . . 1 . Utility 22 | . 1 2 2 . 8 . 1 1 . 7 . Device 7 | . . . . . 2 . . . . 5 . Storage 2 | . . . . . . . . 1 . 1 . Processor 9 | . . 2 1 . 5 . . . . 1 . Hackware 3 | . 1 . . . 1 . 1 . . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 1 1 . 5 . 1 2 . . 3 5 . Energy Gun 3 | . 1 . . . . . . . 1 1 . Energy Cannon 5 | . . . . . . . . . 1 4 . Ballistic Gun 5 | 1 . . 3 . . . . . 1 . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 2 | . . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . . 1 . 1 . Parts Lost 8 | . 1 1 1 . 1 1 . . 2 . 1 Power . | . . . . . . . . . . . . Propulsion 3 | . 1 . 1 . . 1 . . . . . Utility 2 | . . . . . 1 . . . . . 1 Weapon 3 | . . 1 . . . . . . 2 . . Highest Loss Streak 2 | . 1 1 1 . 1 1 . . 2 . 1 Average Slot Usage (%) 79 | . 18 47 70 79 91 96 90 90 78 82 99 Engine 4 | . . . . . 6 10 10 10 . 2 10 Flight 4 | . 1 14 2 4 10 7 . . . 1 10 Device 13 | . . . . . 9 10 10 10 10 33 39 Storage 3 | . . . . . . . . 5 10 10 10 Processor 26 | . . 5 32 37 38 40 40 34 30 12 10 Hackware 14 | . 2 14 12 12 13 20 20 20 20 13 10 Protection 1 | . . . 9 12 1 . . . . . . Energy Gun 1 | . 13 14 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 2 9 10 Ballistic Gun 2 | . . . 9 12 1 . . . 3 . . Launcher 4 | . . . . . 9 8 10 10 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 28 | 2 2 2 6 6 19 19 18 22 22 28 28 Greatest Support 22 | 3 4 9 9 9 22 22 18 18 18 20 20 Greatest Overweight (x) 1 | . . . . . 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity . | . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . Class Distribution -------------------- 54% | Wizard-Mutant 31% | Hacker-Mutant 6% | Mutant 5% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Wizard-Mutant | -7/Lower Caves Wizard-Mutant | -7/Lower Caves Wizard-Mutant | -7/Data Miner Wizard-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Matter Collected 1626 | 142 84 . 217 43 417 305 82 80 79 100 77 Remotely . | . . . . . . . . . . . . Salvage Created 4366 | . 134 55 507 . 1875 419 333 260 207 499 77 Parts 231 | . 9 2 36 . 91 30 11 20 8 20 4 Haulers Intercepted 7 | . . 1 2 . 3 . . . . 1 . Recyclers Shooed 2 | . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 6 2 . . . . Prevented 33 | . . . . . . 21 4 . 8 . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 69 | . 4 . 8 . 23 13 6 4 3 6 2 Guns 13 | . 2 . 8 . 3 . . . . . . Cannons 7 | . . . . . . . . . . 5 2 AOE 38 | . 2 . . . 19 11 5 . . 1 . Classes Destroyed 14 | . 4 1 2 . 4 2 1 . . . . Worker 6 | . . . . . 6 . . . . . . Builder 7 | . . . 2 . 5 . . . . . . Hauler 7 | . . 1 2 . 3 . . . . 1 . Recycler 4 | . 1 . . . 2 . . . . 1 . Operator 4 | . 1 . . . 1 . . . . 2 . Watcher 3 | . . . . . 3 . . . . . . Swarmer 12 | . 1 . . . 8 2 . . . 1 . Grunt 34 | . 3 . 2 . 16 5 4 . 3 . 1 Brawler 3 | . . . . . . 2 . . . 1 . Duelist 3 | . . . . . . . 1 . . 1 1 Sentry 9 | . . . 6 . 1 1 1 . . . . Hunter 3 | . . . . . 1 2 . . . . . Programmer 4 | . . . . . 1 . . . . 3 . Enhanced Grunt 4 | . . . . . . . . 4 . . . Decomposer 1 | . . . . . . 1 . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 1 5 . 7 6 3 3 3 4 1 Combat Bots Only 6 | . 2 . 5 . 5 6 3 3 3 3 1 Max Kills in Single Turn 4 | . 1 1 1 . 3 2 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . . . 3 2 1 . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Damage Taken 3903 | . 358 105 365 25 889 98 41 385 662 692 283 Core 3268 | . 314 90 301 11 712 76 36 324 565 598 241 Absorbed by Shields 155 | . . . . 2 69 . . . . . 84 Redirected to Core 1827 | . 132 50 160 8 455 76 17 235 236 319 139 Core Remaining (%) 68 | 100 52 . . 97 . . . . 24 . . Volleys Fired 320 | . 53 7 43 13 84 31 13 20 16 27 13 Largest 1 | . 1 1 1 1 1 1 1 1 1 1 1 Hottest 90 | . 40 40 23 23 36 48 36 36 69 90 90 Shots Fired 319 | . 53 7 43 13 84 30 13 20 16 27 13 Gun 146 | . 53 7 43 13 24 . . . 5 1 . Cannon 40 | . . . . . . 1 . . . 26 13 Launcher 133 | . . . . . 60 29 13 20 11 . . Special . | . . . . . . . . . . . . Kinetic 81 | . . . 43 13 24 1 . . . . . Thermal 43 | . . . . . . . . . 5 25 13 Explosive . | . . . . . . . . . . . . Electromagnetic 195 | . 53 7 . . 60 29 13 20 11 2 . Robot Hit Streak 35 | . 6 8 22 1 14 11 13 26 34 35 7 Robot Miss Streak 6 | . 1 2 1 6 1 . . . . 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 156 | . 20 5 35 1 31 10 2 13 8 19 12 Core Hits 173 | . 11 3 17 . 79 23 7 13 3 11 6 Critical Hits 1 | . . . . . . . . . . 1 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 18 | . . . 18 . . . . . . . . Impact 18 | . . . 18 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9377 | . 527 62 647 6 3428 1407 539 483 479 1306 493 Guns 1325 | . 286 61 530 . 367 . . . 81 . . Cannons 1238 | . . . . . . . . . . 745 493 Explosions 6683 | . 241 . . . 3061 1406 539 483 392 561 . Melee 117 | . . . 117 . . . . . . . . Ramming 14 | . . 1 . 6 . 1 . . 6 . . Kinetic 897 | . . . 530 . 367 . . . . . . Thermal 2928 | . 241 . . . 428 268 70 78 81 1269 493 Explosive 180 | . . . . . 180 . . . . . . Electromagnetic 5241 | . 286 61 . . 2453 1138 469 405 392 37 . Impact 117 | . . . 117 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 3 3 3 3 Average Corruption 2 | . . . . . 1 3 3 3 3 2 3 Corruption Purged . | . . . . . . . . . . . . Effects 34 | . . . . . 5 9 6 2 7 4 1 Message Errors 11 | . . . . . 3 2 2 . 2 2 . Matter Fused 8 | . . . . . 1 3 1 . 2 1 . Heat Flow Errors 4 | . . . . . . 1 . . 1 1 1 Energy Discharges 5 | . . . . . . 1 1 1 2 . . Data Loss (minor) 4 | . . . . . 1 1 1 1 . . . Targeting Errors 1 | . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 368 | . 74 . 95 . 62 15 11 . . 111 . Projectiles . | . . . . . . . . . . . . Explosions 273 | . 74 . . . 62 15 11 . . 111 . Melee 95 | . . . 95 . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 198 | . 39 . . 3 145 . . 8 3 . . Shots 8 | . 1 . . . 6 . . 1 . . . Rammed 4 | . . 1 . 1 . 1 . . 1 . . Targets Rammed 4 | . . 1 . 1 . 1 . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 263 | . 17 3 . . 6 263 . . 82 252 208 Average Temperature 74 | . 8 3 . . 4 144 . . 19 82 97 Received Heat Transfer 885 | . 135 36 108 6 261 27 . 54 135 48 75 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 1 2 1 4 3 . . Combat Hostiles 11 | . . . . . 1 2 1 4 3 . . Parts Fried 25 | . . . 2 . 10 1 3 4 4 1 . Impact Corruptions 3 | . . . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . . 1 1 Heat Transferred 2845 | . 200 . . . 450 300 100 150 148 1053 444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 25 | . 1 . . . 16 4 2 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Peak Influence 2408 | . 218 199 306 326 2408 . . . . 247 328 Initial 1036 | . . 87 79 118 1036 . . . . . 172 Average 553 | . 59 127 180 212 1531 . . . . 40 229 Maximum Alert Level 5 | . 1 . 1 1 5 . . . . 1 1 Low Security (%) 52 | 100 83 100 55 48 . . . . . 93 53 Level 1 16 | . 16 . 44 51 . . . . . 6 46 Level 2 . | . . . . . . . . . . . . Level 3 1 | . . . . . 5 . . . . . . Level 4 16 | . . . . . 52 . . . . . . Level 5 12 | . . . . . 39 . . . . . . High Security . | . . . . . 2 . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 2 1 . 11 . . . . 3 . Investigation 7 | . . 1 1 . 4 . . . . 1 . Extermination 2 | . . . . . 1 . . . . 1 . Reinforcement 7 | . 1 1 . . 5 . . . . . . Assault 1 | . . . . . 1 . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Distress Signals 3 | . 2 1 . . . . . . . . . Communications Jammed 2 | . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . 2 . Times Spotted 168 | . 18 18 15 12 44 11 7 4 11 20 8 Peak Tracking Total 14 | . 8 14 7 3 6 9 3 3 3 7 6 Tactical Retreats 18 | . 2 1 1 . 3 2 1 . 4 4 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Traps Triggered 12 | . . . 1 . 2 . . . . 5 4 Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Machines Disabled 37 | . 4 . . 3 17 2 . 1 . 10 . Max in Single Turn 8 | . 3 . . 1 3 1 . 1 . 8 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Machines Accessed 32 | . 3 2 5 2 11 . 2 4 . 3 . Terminals 20 | . 3 1 5 2 7 . . . . 2 . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 148 | . 7 6 28 9 48 . 9 28 . 13 . Successful 118 | . 2 5 23 5 37 . 9 28 . 9 . Failed 29 | . 5 1 4 4 11 . . . . 4 . Catastrophic 3 | . . . 1 . . . . . . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 71 | . 7 5 23 7 22 . . . . 7 . Terminals 95 | . 7 5 28 9 34 . . . . 12 . Fabricators 10 | . . . . . 10 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 75 | . . 2 12 4 16 . 9 28 . 4 . Record 19 | . . . . . . . 8 11 . . . Part Schematic 9 | . . . . . . . . 8 . 1 . Robot Schematic 7 | . . . . . 1 . . 6 . . . Robot Analysis 2 | . . . 1 . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 3 | . . . 1 1 1 . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 3 | . . 1 1 . 1 . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . Alert Level 3 | . . 1 . 1 . . . . . 1 . Unreport Threat 3 | . . . 3 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Recall Assault 2 | . . . . . 2 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Registered Prototypes 2 | . . . . . 1 . . . . 1 . Zone Layout 4 | . . . 1 . 2 . . . . 1 . Fabricator Hacks 7 | . . . . . 7 . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . Build 5 | . . . . . 5 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 34 | . 2 3 11 1 13 . . . . 4 . Terminals 29 | . 2 2 11 1 9 . . . . 4 . Track 6 | . . 1 3 . 1 . . . . 1 . Assimilate 2 | . 1 . . . 1 . . . . . . Botnet 16 | . 1 1 5 1 6 . . . . 2 . Detonate 1 | . . . 1 . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . Operators 3 | . . . 1 . 1 . . . . 1 . Fabricators 3 | . . . . . 3 . . . . . . Prioritize 2 | . . . . . 2 . . . . . . Siphon 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Tunnel 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . . 1 . Used 2 | . . . . . 1 . . . . 1 . Hacking Detections 16 | . 2 1 1 2 8 . . . . 2 . Full Trace Events 6 | . 2 . . 1 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . 6 . . . Robots Built 4 | . . . . . 4 . . . . . . Matter 252 | . . . . . 252 . . . . . . Time 134 | . . . . . 134 . . . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . . . Part Schematics Acquired 12 | . . 3 . . . . . 8 . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 8 | . . . 1 5 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Total Allies 28 | . 1 . 10 5 8 2 2 . . . . Largest Group 10 | . 1 . 10 10 9 4 2 . . . . Highest-Rated Group 157 | . 10 . 88 153 157 108 56 . . . . Highest-Rated Ally 34 | . 10 . 16 34 34 31 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 282 | . . . 36 61 160 25 . . . . . Total Damage 3398 | . . . 402 586 2064 346 . . . . . Kills 46 | . . . 7 16 20 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Robot Analysis Total 2 | . . . 1 . 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Turns Passed 4593 | 15 375 107 386 262 1017 478 290 150 422 887 204 Spaces Moved 5609 | 27 245 200 300 310 1398 913 475 123 716 807 95 Core 2946 | 27 206 . 260 185 1 212 475 123 716 741 . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2663 | . 39 200 40 125 1397 701 . . . 66 95 Fastest Speed 35 | 50 40 40 40 40 35 40 50 50 50 50 120 Average Speed 50 | 50 48 40 48 45 44 42 50 60 51 66 120 Slowest Speed 120 | 50 50 40 50 50 100 50 50 100 100 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 30 | . 2 1 . 2 22 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 41 17 49 62 32 86 60 75 95 16 12 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . . . . 1 . 2 1 . . . Known Exits Taken 5 | . . . 1 1 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . . . Scrap Searched 11 | . . . . . . 3 3 . 5 . . Spaces Dug 5 | . . . 5 . . . . . . . . Terrain Destroyed 297 | . 51 . 5 . 147 21 6 7 . 59 1 Melee 5 | . . . 5 . . . . . . . . Projectile 3 | . . . . . . . . . . 2 1 AOE 289 | . 51 . . . 147 21 6 7 . 57 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Total 6950 | 27 444 217 459 413 1678 970 513 178 755 1124 172 Wait 764 | . 142 9 56 50 164 7 19 34 12 262 9 Move 5545 | 26 241 198 299 305 1356 906 474 122 716 807 95 Hop 26 | . 1 1 . 2 19 3 . . . . . Pick Up . | . . . . . . . . . . . . Fast Attach 47 | 1 4 2 6 1 13 2 . 1 3 14 . Attach . | . . . . . . . . . . . . Detach . | . . . . . . . . . . . . Swap 4 | . . . 1 1 1 . 1 . . . . Drop 27 | . 1 . 4 1 6 2 . 1 2 10 . Fire 320 | . 53 7 43 13 84 31 13 20 16 27 13 Melee 18 | . . . 18 . . . . . . . . Ram 2 | . . . . 1 . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . . . 55 Rewire 53 | . . . 3 39 2 9 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 89 | . 2 . 29 . 33 9 6 . 6 4 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 8 | -11/Scrapyard | Discovered new exit (range 14) 16 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 12) 391 | -10/Materials | Entered another Materials area 393 | -9/Materials | Reached level 2 490 | -9/Materials | Discovered new exit (range 10) 498 | -9/Materials | Entered Storage 500 | -9/Storage | Reached level 3 502 | -9/Storage | Identified exit to Materials 502 | -9/Storage | Identified exit to Recycling 540 | -9/Storage | Core integrity fell below 50% 620 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 622 | -9/Storage | Central database locked down 643 | -9/Storage | Reached level 4 643 | -9/Storage | Upgraded with Utility slot (x1) 760 | -9/Storage | Reached level 5 884 | -9/Storage | Entered Recycling 884 | -9/Recycling | Accompanied by 6 allies 901 | -9/Recycling | Spotter reported a threat 902 | -9/Recycling | Spotter reported a threat 904 | -9/Recycling | Spotter reported a threat 913 | -9/Recycling | Spotter reported a threat 940 | -9/Recycling | Spotter reported a threat 954 | -9/Recycling | Spotter reported a threat 954 | -9/Recycling | Spotter reported a threat 955 | -9/Recycling | Spotter reported a threat 966 | -9/Recycling | Spotter reported a threat 970 | -9/Recycling | Spotter reported a threat 977 | -9/Recycling | Identified exit to Factory 978 | -9/Recycling | Spotter reported a threat 1001 | -9/Recycling | Reached level 6 1008 | -9/Recycling | Spotter reported a threat 1038 | -9/Recycling | Spotter reported a threat 1083 | -9/Recycling | Spotter reported a threat 1083 | -9/Recycling | Spotter reported a threat 1123 | -9/Recycling | Spotter reported a threat 1123 | -9/Recycling | Spotter reported a threat 1146 | -9/Recycling | Entered Factory 1146 | -7/Factory | Accompanied by 9 allies 1148 | -7/Factory | Reached level 7 1148 | -7/Factory | Upgraded with Utility slot (x1) 1240 | -7/Factory | Allied Derelicts emerged from ambush trap array 1250 | -7/Factory | Reached level 8 1297 | -7/Factory | Discovered new exit (range 9) 1314 | -7/Factory | Build established: Hacker-Mutant 1562 | -7/Factory | Reached level 9 1713 | -7/Factory | Reached level 10 1723 | -7/Factory | Fabricated S-27 Virus (x4) 1727 | -7/Factory | Discovered new exit (range 17) 1880 | -7/Factory | Identified exit to Factory 1880 | -7/Factory | Identified exit to Lower Caves 1946 | -7/Factory | First assault squad dispatched 1964 | -7/Factory | Reached level 11 1975 | -7/Factory | Upgraded with Utility slot (x1) 2068 | -7/Factory | P-60 Hacker assimilated allied FY-7E3(g) 2126 | -7/Factory | Reached level 12 2137 | -7/Factory | High security lockdown imminent 2142 | -7/Factory | Build established: Wizard-Mutant 2163 | -7/Factory | Entered Lower Caves 2163 | -7/Lower Caves | Accompanied by 2 allies 2165 | -7/Lower Caves | Reached level 13 2167 | -7/Lower Caves | Encountered a Warlord checkpoint 2256 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2326 | -7/Lower Caves | Learned Factory security intel 2332 | -7/Lower Caves | Learned 8 Factory zone layouts 2336 | -7/Lower Caves | Reached level 14 2464 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2603 | -7/Lower Caves | Discovered new exit (range 17) 2641 | -7/Lower Caves | Entered another Lower Caves area 2694 | -7/Lower Caves | A Commander dispatched an escort 2703 | -7/Lower Caves | Learned Armory trap positions 2703 | -7/Lower Caves | Learned Armory emergency access door positions 2703 | -7/Lower Caves | Learned Armory stockpile data 2703 | -7/Lower Caves | Learned Extension security intel 2703 | -7/Lower Caves | Learned Factory garrison access intel 2727 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2734 | -7/Lower Caves | Reached level 15 2763 | -7/Lower Caves | Learned location of 1 exit from Factory 2780 | -7/Lower Caves | Encountered a Warlord checkpoint 2785 | -7/Lower Caves | Learned location of Zion (-6) 2825 | -7/Lower Caves | Discovered new exit (range 8) 2931 | -7/Lower Caves | Entered Data Miner 2931 | -7/Data Miner | Accompanied by 2 allies 2931 | -7/Data Miner | Discovered new exit (range 6) 2932 | -7/Data Miner | Commander's escort returned to base 2932 | -7/Data Miner | Commander's escort returned to base 2940 | -7/Data Miner | Met Data Miner 2952 | -7/Data Miner | Learned location of Section 7 (-2) 2952 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2961 | -7/Data Miner | Received God Mode back door access code from Data Miner 2967 | -7/Data Miner | Data Conduit disabled 3081 | -7/Data Miner | Entered Proximity Caves 3081 | -6/Proximity Caves | Learned Factory emergency access door positions 3083 | -6/Proximity Caves | Learned Factory stockpile data 3123 | -6/Proximity Caves | Reached level 16 3137 | -6/Proximity Caves | Spotted B-75 Beast 3166 | -6/Proximity Caves | Core integrity fell below 50% 3427 | -6/Proximity Caves | Discovered exit to Factory (range 14) 3503 | -6/Proximity Caves | Entered Factory 3504 | -6/Factory | Identified exit to Factory 3504 | -6/Factory | Core integrity fell below 50% 3505 | -6/Factory | Identified exit to Lower Caves 3505 | -6/Factory | Reached level 17 3509 | -6/Factory | Loaded intel: 4 garrison access locations 4259 | -6/Factory | Core integrity fell below 20% 4332 | -6/Factory | Garrison activated, responded to threat 4390 | -6/Factory | Identified exit to Garrison 4390 | -6/Factory | Entered Garrison 4392 | -6/Garrison | Reached level 18 4510 | -6/Garrison | Triggered checkpoint 4594 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04536_ Field strength at 55. 04537_ Field strength at 50. 04538_ Field strength at 45. 04539_ Field strength at 40. 04540_ Field strength at 35. 04541_ Field strength at 30. 04542_ Field strength at 25. 04543_ Field strength at 20. 04544_ Field strength at 15. 04545_ Field strength at 10. 04546_ Field strength at 5. 04547_ Stasis field depleted. 04547_ Acquired 77 matter. 04559_ G-50 Soldier destroyed. 04580_ Triggered Stasis Trap. 04580_ A bubble of rippling energy engulfs the area. 04580_ Field strength at 95. 04589_ Adv. Sensor Array destroyed. 04590_ Field strength at 38. 04594_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????# = ?????????????????????????????? | | ????????????????# % ??????####???????????????????? | | ???????????????? [ ?????? #???????????????????? | | ???????????????? ?????? #???????????????????? | | ???????????????? ??????# #???????????????????? | | ????????????????# #??????# #???????????????????? | | ????????????????# "??????# #???????????????????? | | ????????????????# #??????# #???????????????????? | | ????????????????# #??????# #???????????????????? | | ????????????????# #??????# #???????????????????? | | ????????????????# #??????# #???????????????????? | | ????????????????# #??????# #???????????????????? | | ????????????????# ####+### ##############??????? | | ????????????????# gg@l #??????? | | ????????????????# g b #??????? | | ????????????????####### ########+####### #??????? | | ??????????????????????# #??????????????# #??????? | | ??????????????????????# #??????????????# #??????? | | ??????????????????????# #??????????????# #??????? | | ??????????????????????# #??????????????# #??????? | | ??????????????????????# #??????????????# ###????? | | ??????????????????????# #??????????????# #????? | | ??????????????????????# #??????????????# #????? | | ??????????????????????# #??????????????# #????? | | ??????????????????????# ?????????????######????? | | ??????????????????????### ?????????????????????? | | ????????????????????????? #????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 32 Target Analysis 5 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 51 Defensive Hacking 30 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Imp. Particle Charger | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Gar Levels Raised 17 | . . 1 3 1 6 2 1 . 1 1 1 XP Earned 28814 | 3000 750 1685 3783 1870 9747 2369 867 316 1350 2563 514 XP Spent 28500 | 3000 . 1480 4470 1300 8900 3150 1500 . 1700 1500 1500 Upgrades 59 | 6 . 11 10 2 10 4 2 . 1 10 3 Utility Slot 6 | 3 . . 1 . 2 . . . . . . Core Integrity 18 | . . 8 . . . . . . . 10 . Heat Dissipation 2 | . . . 2 . . . . . . . . Energy Generation 1 | . . . . . . . 1 . . . . Mass Support 3 | . . 1 . . 2 . . . . . . Sight Range 2 | . . . 1 1 . . . . . . . Ranged Accuracy 4 | . . . . . 3 1 . . . . . Melee Accuracy 2 | 1 . . . . . 1 . . . . . Hack Attack % 6 | 1 . 1 2 1 . . 1 . . . . Hack Defense % 6 | 1 . 1 1 . 1 1 . . 1 . . KI Resistance % 4 | . . . 2 . 1 1 . . . . . TH Resistance % 2 | . . . 1 . 1 . . . . . . TH Damage % 3 | . . . . . . . . . . . 3 Protomatter Created 1141 | . 42 . 152 . 294 284 78 176 45 30 40 Integrity Restored 1917 | . 26 . 660 . 701 171 134 . 135 90 . Core 1765 | . 26 . 660 . 635 171 48 . 135 90 . Parts 152 | . . . . . 66 . 86 . . . . Protomatter Decayed 583 | . 20 . 179 44 180 160 . . . . . Game ------ Seed ProcessingGaussDerivative Manual? 0 Play Time 01:15:06 Cumulative 92.5 hours Start 2020.10.03 @ 21:12:33 End 2020.10.03 @ 22:26:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 130 Rogue 106 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3700ac80-fd5e-4f7d-85e9-00cb262df878