Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 01:23:48 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (232) 1160 Value Destroyed (9722) 9722 Prototype IDs (55) 1100 Alien Tech Used (1) 200 Bonus (2290) 2290 TOTAL SCORE: 22472 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 101 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 574 Cogmind --------- Core Integrity 1373/1450 Matter 800/800 Energy 31/600 System Corruption 0% Temperature Critical (610) Movement Walking (100) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Energy Well Experimental Matter Compressor Transport Network Coupler Improved Weapon Cycler Makeshift Hacking Suite > --- WEAPON (4) ------- Phase Gun Heavy Wave Gun Heavy Wave Gun Heavy Wave Gun > --- INVENTORY (15) --- Flexi-carbon Leg High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel Advanced System Restoration Module Transdimensional Reconstructor Vortex Rifle (33) Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon Faulty Enhanced Gamma Bomb Array Thunder Hammer Thunder Hammer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Energy Well Experimental Matter Compressor Experimental Terrain Scan Processor Transport Network Coupler Improved Weapon Cycler Advanced Reaction Control System Thermal Barrier Makeshift Hacking Suite Advanced System Restoration Module > --- WEAPON ----------- Phase Gun Heavy Wave Gun Heavy Wave Gun Vortex Rail > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel Advanced System Restoration Module Transdimensional Reconstructor Heavy Wave Gun Vortex Rifle Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon Thunder Hammer Thunder Hammer [Rating: 167] Favorites ----------- Power Vortex Chain Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Ablative Armor Weapon Heavy Phase Cannon Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 2 2 2 . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . . . Utility 11 | . . 1 1 2 1 . . . 2 . . . . 1 . . . . 2 1 Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Parts Attached 209 | 6 10 25 26 14 5 2 . 16 5 13 27 17 1 5 3 1 3 4 18 8 Power 19 | 1 1 4 1 1 2 . . 2 1 . 3 1 . . . . . . . 2 Engine 10 | 1 1 4 1 1 . . . 1 . . 1 . . . . . . . . . Core 6 | . . . . . 2 . . 1 1 . 2 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Propulsion 53 | 2 2 7 12 1 . 1 . 5 . 4 9 3 . 1 . . . 1 5 . Treads 1 | . . . . . . . . . . . 1 . . . . . . . . . Leg 49 | 2 2 7 12 1 . 1 . 5 . 4 8 3 . 1 . . . 1 2 . Wheel 3 | . . . . . . . . . . . . . . . . . . . 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 77 | 1 3 3 8 2 2 1 . 6 3 8 11 9 1 3 2 . 3 2 7 2 Device 41 | . 1 . 4 1 1 1 . 5 2 4 7 3 1 3 . . 1 1 5 1 Storage 9 | 1 1 1 . . . . . . . . 1 2 . . 1 . 1 . 1 . Processor 7 | . . 1 2 . . . . . . 1 . 1 . . . . . . 1 1 Hackware 4 | . . . . . . . . . 1 . 1 1 . . . . . 1 . . Protection 16 | . 1 1 2 1 1 . . 1 . 3 2 2 . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 4 11 5 10 1 . . 3 1 1 4 4 . 1 1 1 . 1 6 4 Energy Gun 32 | 1 2 9 2 5 1 . . 2 . . 1 2 . . . 1 . 1 4 1 Energy Cannon 11 | . . . 3 3 . . . . . 1 . 2 . 1 . . . . . 1 Ballistic Gun 3 | 1 1 . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Launcher 7 | . 1 2 . 2 . . . 1 . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . . . 1 . 3 . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 2 1 . 1 . . . 1 . . 7 . . . . 4 . 3 2 Corrupted Parts 31 | . 1 1 5 2 1 1 . 11 . 1 8 . . . . . . . . . System Corruption 151 | . 3 3 25 12 6 2 . 59 . 10 31 . . . . . . . . . Parts Lost 99 | . 2 9 12 5 3 . . 13 7 7 18 . . . 1 . . 7 5 10 Power 9 | . 1 . 1 . . . . 2 1 . 1 . . . . . . . . 3 Propulsion 27 | . . 2 5 3 1 . . 2 3 3 4 . . . . . . 1 1 2 Utility 39 | . . 2 2 . 1 . . 4 3 3 12 . . . 1 . . 4 3 4 Weapon 24 | . 1 5 4 2 1 . . 5 . 1 1 . . . . . . 2 1 1 Highest Loss Streak 9 | . 2 5 6 2 2 . . 5 6 4 9 . . . 1 . . 3 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 1 6 10 14 14 14 15 15 14 13 14 5 4 5 5 5 6 9 9 12 14 Power . | . 1 1 . . . . . . 1 1 . . . . . . . 1 2 2 Propulsion 1 | . 2 3 2 3 2 3 3 3 . . . . . . . . . . 2 4 Utility 3 | . . 1 5 5 5 5 5 5 6 6 1 . . . 1 2 3 3 . . Weapon 4 | . 2 4 5 4 7 7 7 5 5 6 3 3 5 4 4 4 5 3 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 2 2 5 3 1 1 . . 1 . 3 3 . . . . 1 . 2 8 Power 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 Propulsion 6 | . . 1 2 . . 1 . . . . . . . . . . . . 1 1 Utility 7 | . 1 . 1 2 1 . . . . . . . . . . . 1 . . 1 Weapon 15 | . 1 . 2 . . . . . 1 . 3 3 . . . . . . 1 4 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 95 88 94 82 83 86 86 89 78 80 83 96 94 88 93 94 92 88 88 87 Engine 3 | . 12 10 8 6 3 . . 3 . 1 1 2 . . . . . . . . Core 3 | . . . . . 7 13 13 8 10 8 9 2 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 Leg 22 | . 28 31 34 29 26 26 26 25 18 14 9 23 23 21 21 21 21 19 14 15 Device 21 | . 2 4 3 16 19 20 20 31 25 25 27 25 23 24 30 31 28 28 30 31 Storage 7 | . 14 13 9 7 6 6 6 6 5 5 3 7 11 9 5 5 5 5 10 9 Processor 2 | . . 5 12 . . . . . . 1 2 3 5 5 5 5 5 3 2 4 Hackware 1 | . . . . . . . . . 4 5 2 3 . . . . . 1 4 4 Protection 6 | . 9 . 6 4 6 6 6 1 5 5 8 9 10 10 10 10 11 9 1 . Energy Gun 6 | . 16 20 9 6 11 13 13 8 . 1 . . . 1 4 5 5 4 9 15 Energy Cannon 3 | . . . 6 7 . . . . . 1 3 5 5 4 5 5 5 9 1 . Launcher 1 | . 4 . 1 . . . . . . 1 . 2 4 5 5 5 5 . . . Peak Build Rating 167 | 6 7 18 56 64 78 80 80 80 80 81 83 122 121 136 136 123 127 132 159 167 Average Rating 71 | 5 6 12 23 57 71 78 80 60 68 71 66 92 118 125 130 121 122 122 144 152 On Entrance 79 | . 6 7 18 48 64 78 80 80 49 67 80 72 118 118 136 121 123 125 123 150 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . 3 . . . . . . . 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 12 20 44 55 55 67 67 66 75 74 107 96 88 77 89 97 91 91 93 89 101 Greatest Support 105 | 20 20 33 80 70 80 80 80 80 70 60 75 95 95 100 100 100 100 105 100 100 Greatest Overweight (x) 19 | . . 1 1 2 . . . 1 1 4 19 1 . . . . . 1 4 1 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 5 5 10 10 10 10 15 15 Average Capacity 11 | 6 8 11 15 15 15 15 15 15 15 15 5 5 5 5 6 10 10 10 13 15 Most Carried 15 | 2 9 15 15 15 15 15 15 15 15 15 15 5 5 5 6 8 10 10 15 15 Average Carried 10 | 1 6 10 14 14 14 15 15 14 14 14 5 4 5 4 5 6 9 9 12 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 5 5 5 10 10 10 10 15 15 Final Carried 15 | 2 9 15 15 14 15 15 15 15 15 15 5 5 5 5 6 8 10 10 15 13 Class Distribution -------------------- 42% | Scavenger-Mutant 21% | Mutant 14% | Scavenger-Skirmisher 12% | Tank 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -4/Zhirov Tank | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Matter Collected 5290 | 226 254 310 337 303 141 266 . 860 227 202 516 343 265 . 450 47 60 106 294 83 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11200 | . 776 954 1630 760 447 244 . 724 364 403 967 124 223 143 280 376 209 944 870 762 Parts 420 | . 47 60 69 36 10 7 . 23 12 12 30 1 19 3 16 3 2 22 34 14 Haulers Intercepted 13 | . 2 2 3 2 1 . . . . . . . . . . . . . 1 2 Recyclers Shooed 8 | . 3 1 . . 1 . . . 1 . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . 5 . 4 14 . 15 . 11 3 2 16 . . Prevented 43 | . . . . . . 7 . 17 . 5 14 . . . . . . . . . Parts Restored 1 | . . . . . . . . . . 1 . . . . . . . . . . Broken 1 | . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 185 | . 13 18 24 13 3 3 . 14 5 4 16 4 14 . 13 3 . 18 13 7 Melee 9 | . . . . . . . . . 2 . 7 . . . . . . . . . Guns 69 | . 9 11 13 1 2 2 . 4 1 1 . . 1 . 2 1 . 6 10 5 Cannons 28 | . . . 5 8 . . . . . 1 3 2 2 . . 1 . 6 . . AOE 65 | . 4 7 6 2 . . . 8 1 . 5 2 10 . 10 . . 6 2 2 Classes Destroyed 20 | . 8 3 3 1 . 1 . 2 . . . 1 1 . . . . . . . Worker 8 | . 2 2 2 . . . . . . . . . . . . . . . . 2 Builder 9 | . 3 1 1 2 . . . . . . . . . . . . . . . 2 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 2 3 2 1 . . . . . . . . . . . . . 1 2 Recycler 5 | . 2 . 1 . 1 . . . . . . . . 1 . . . . . . Minesweeper 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . Watcher 7 | . 2 1 4 . . . . . . . . . . . . . . . . . Swarmer 40 | . 6 3 . 3 . . . 1 . . . . 10 . 10 1 . . 6 . Grunt 90 | . 7 8 16 5 3 1 . 7 4 . 12 3 . . . 1 . 11 6 6 Brawler 6 | . . . 1 . . . . 4 . . . . . . . . . . . 1 Duelist 5 | . . 1 . . . . . . . . 1 . . . . . . 3 . . Sentry 20 | . . 6 5 3 . . . 1 1 1 1 . . . . 1 . 1 . . Hunter 10 | . . . 1 . . 2 . . . 3 . . . . 2 . . 2 . . Programmer 5 | . . . . 2 . . . . . . 2 . 1 . . . . . . . Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . Behemoth 5 | . . . . . . . . 1 . . . . 1 . 1 . . 1 1 . Executioner 1 | . . . . . . . . . . . . 1 . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . 3 . . . . Samaritan 3 | . . . . . . . . 1 . . 1 . . . 1 . . . . . Best Kill Streak 12 | . 6 12 12 9 2 2 . 6 4 1 4 4 6 1 5 3 . 7 4 6 Combat Bots Only 8 | . 3 8 5 6 2 2 . 6 3 1 4 4 6 . 5 3 . 7 4 4 Max Kills in Single Turn 4 | . 2 3 3 4 1 1 . 2 1 1 2 1 3 1 4 1 . 2 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 2 2 . . . 2 1 . 2 1 3 . 4 . . 2 2 1 Melee 1 | . . . . . . . . . 1 . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 1247 | . 41 103 141 117 18 27 . 148 37 90 142 35 18 . 51 14 . 113 77 75 Missed 405 | . 15 32 31 44 4 8 . 49 8 17 35 26 8 . 23 7 . 40 33 25 Hits 842 | . 26 71 110 73 14 19 . 99 29 73 107 9 10 . 28 7 . 73 44 50 Melee 10 | . . 2 1 . . . . 4 . . 3 . . . . . . . . . Projectile 832 | . 26 69 109 73 14 19 . 95 29 73 104 9 10 . 28 7 . 73 44 50 AOE 1 | . . . . . . . . . . . 1 . . . . . . . . . Critical Strikes 43 | . . 1 7 3 . 2 . 8 1 . 8 . . . 1 . . 7 3 2 Actively Blocked 5 | . . . . . . . . . . . . . . . . . . 5 . . Part Disruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . Damage Taken 14780 | . 291 995 1976 1037 270 260 . 2146 619 1098 2277 184 311 . 605 93 . 921 787 910 Core 1730 | . 18 146 450 47 . 57 . 204 19 84 343 68 55 . 13 . . 86 63 77 Absorbed by Shields 278 | . . . . . . . . . . . 278 . . . . . . . . . Redirected to Shielding 248 | . . . . . . . . . . . . . . . . 7 . 212 29 . Ignored by Resistances 2047 | . . . . . . 96 . 187 . 267 222 42 . . 107 53 . 586 269 218 Regen/Repaired (Parts) 346 | . . 110 130 . . . . . . . . 106 . . . . . . . . Core Remaining (%) 73 | 100 92 63 18 93 . . . 69 . . . . 43 . . . . 91 95 . Volleys Fired 606 | . 58 59 68 42 16 12 . 89 7 17 38 10 17 4 25 25 15 46 30 28 Largest 4 | . 2 2 2 2 2 2 . 2 1 2 2 2 2 2 2 2 1 3 3 4 Hottest 352 | . 80 96 112 149 110 110 . 135 55 120 120 129 130 130 130 130 90 225 264 352 Shots Fired 1047 | . 111 103 119 75 32 24 . 121 7 25 42 14 23 5 44 34 15 79 65 109 Gun 703 | . 107 100 78 23 32 24 . 95 4 11 1 . 6 1 19 9 . 28 56 109 Cannon 281 | . . . 34 51 . . . 14 . 11 30 10 12 4 19 25 15 47 9 . Launcher 63 | . 4 3 7 1 . . . 12 3 3 11 4 5 . 6 . . 4 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . 33 . . . . . . . . . . . . . . . . . 14 . Thermal 380 | . . 11 22 23 . . . 61 . . 1 10 12 4 19 25 15 47 39 91 Explosive 50 | . 4 3 7 1 . . . 9 . 3 4 4 5 . 6 . . 4 . . Electromagnetic 477 | . 74 89 90 51 32 24 . 51 7 22 37 . . . . . . . . . Entropic 93 | . . . . . . . . . . . . . 6 1 19 9 . 28 12 18 Robot Hit Streak 19 | . 12 14 19 17 9 8 . 15 3 3 5 6 5 7 10 10 6 10 8 8 Robot Miss Streak 6 | . 5 5 3 3 3 4 . 6 1 4 2 2 2 . 1 5 2 3 5 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 12 | . 2 . . . 1 . . . . . . . . . . . . . 6 3 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . 1 1 Shots Hit Robots 730 | . 78 67 92 56 23 16 . 81 13 30 36 9 10 5 31 17 12 50 39 65 Core Hits 463 | . 37 41 74 31 12 7 . 68 9 8 34 9 15 2 20 4 4 38 20 30 Critical Kills 6 | . . . . . . . . . . . . . 1 . 1 1 . . 3 . Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . . . . 5 2 2 Critical Strikes 41 | . 1 4 . 1 1 1 . . 1 4 5 . 1 . 1 1 . 5 7 8 Burn 9 | . . 2 . . . . . . . . . . . . . . . . 1 6 Meltdown 4 | . . . . . . . . . . . . . 1 . 1 1 . . 1 . Destroy 4 | . . . . . . . . . . . . . . . . . . . 4 . Corrupt 7 | . 1 2 . 1 1 1 . . . . 1 . . . . . . . . . Sever 9 | . . . . . . . . . 1 4 4 . . . . . . . . . Detonate 8 | . . . . . . . . . . . . . . . . . . 5 1 2 Melee Attacks 81 | . . . . . . . . . 10 20 51 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 81 | . . . . . . . . . 10 20 51 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . Damage Inflicted 29303 | . 1462 1435 2774 1699 594 362 . 3169 902 1443 2214 737 1295 179 1888 650 581 3608 1623 2688 Guns 11265 | . 955 930 1223 291 487 362 . 1343 68 144 . . 147 45 744 193 . 1046 1066 2221 Cannons 5941 | . . . 624 981 . . . 186 . 157 484 209 255 134 511 457 581 1186 176 . Explosions 9658 | . 499 483 899 406 107 . . 1622 384 164 887 528 893 . 633 . . 1376 381 396 Melee 2271 | . . . . . . . . . 450 978 843 . . . . . . . . . Ramming 168 | . 8 22 28 21 . . . 18 . . . . . . . . . . . 71 Kinetic 397 | . 293 . . . . . . . . . . . . . . . . . 104 . Thermal 10145 | . 185 345 374 439 107 . . 1113 54 59 . 209 255 134 511 457 581 2022 1147 2153 Explosive 6323 | . 314 280 803 344 . . . 1287 . 105 596 528 893 . 633 . . 540 . . Electromagnetic 6988 | . 662 788 1569 895 487 362 . 751 398 301 775 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2271 | . . . . . . . . . 450 978 843 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 3011 | . . . . . . . . . . . . . 147 45 744 193 . 1046 372 464 Highest Corruption 75 | . 3 3 31 12 6 8 8 75 . 10 57 57 1 . . . . . . . Average Corruption 30 | . 3 3 15 11 6 6 8 43 . 10 39 57 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 235 | . . 2 11 9 3 8 4 87 . 13 95 3 . . . . . . . . Message Errors 36 | . . . 4 2 . . . 17 . 2 11 . . . . . . . . . Matter Fused 45 | . . . . 3 . 2 2 16 . 1 21 . . . . . . . . . Heat Flow Errors 29 | . . 2 2 . 1 1 1 6 . . 16 . . . . . . . . . Energy Discharges 40 | . . . 2 2 1 2 . 13 . 6 14 . . . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . 2 . . 1 . . . . . . . . . Data Loss (minor) 28 | . . . 1 . 1 . 1 12 . 1 11 1 . . . . . . . . Data Loss (major) 14 | . . . 1 . . . . 6 . 1 5 1 . . . . . . . . Misfires 14 | . . . . 2 . 1 . 5 . 1 5 . . . . . . . . . Alerts 9 | . . . . . . . . 2 . . 6 1 . . . . . . . . Misdirections 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Weapon Failures 14 | . . . 1 . . 1 . 7 . 1 4 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 892 | . 11 . 28 14 . . . . 63 206 79 . 111 7 54 122 23 53 35 86 Projectiles 247 | . . . 28 9 . . . . . . . . 6 7 41 122 23 11 . . Explosions 311 | . 11 . . 5 . . . . . . 37 . 105 . 13 . . 42 35 63 Melee 334 | . . . . . . . . . 63 206 42 . . . . . . . . 23 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 570 | . 33 30 9 61 . . . 53 . . 212 . 107 . . . . 65 . . Shots 20 | . 2 1 1 1 . . . 3 . . 7 . 2 . . . . 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 1 3 5 6 . . . 2 . . . . . . . . . . . 3 Kicked 20 | . 1 3 5 6 . . . 2 . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 699 | . 181 199 395 150 345 240 123 514 . 244 417 98 97 80 110 160 40 398 283 699 Average Temperature 96 | . 48 60 118 35 150 94 72 93 . 99 119 49 45 40 49 60 25 166 84 179 Received Heat Transfer 4122 | . 84 384 882 351 75 45 . 610 216 207 535 21 . . 54 18 . 198 154 288 Effects 21 | . . . 3 . . . . 6 . 1 1 . . . . . . 5 . 5 Shutdowns 5 | . . . . . . . . 2 . . 1 . . . . . . 1 . 1 Energy Bleed 6 | . . . . . . . . 1 . 1 . . . . . . . 2 . 2 Interference 4 | . . . 2 . . . . 2 . . . . . . . . . . . . Short Circuit 5 | . . . . . . . . 1 . . . . . . . . . 2 . 2 Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Robots Corrupted 12 | . 1 1 . 2 1 2 . 1 1 2 1 . . . . . . . . . Combat Hostiles 9 | . . . . 2 1 1 . 1 1 2 1 . . . . . . . . . Parts Fried 49 | . 4 1 11 6 4 8 . 4 4 4 3 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . 1 . . . . 1 . 1 1 . . 1 . Combat Hostiles 5 | . . . . . . . . 1 . . . . 1 . 1 1 . . 1 . Parts Melted 16 | . 1 1 1 1 . . . . . . 3 . 1 1 . 2 . 1 1 3 Heat Transferred 12260 | . 200 544 692 645 100 . . 2181 50 50 . 222 259 148 555 481 434 1660 1101 2938 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 4 4 2 1 2 . . 1 1 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Maximum Alert Level 2 | . . 1 1 2 1 . . . . . . . . 1 . . . . 1 1 Low Security (%) 68 | 100 100 88 85 47 5 . . . 100 . . . . . . . . . 55 53 Level 1 25 | . . 11 14 32 94 . . . . . . . . 100 . . . . 44 46 Level 2 5 | . . . . 20 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 533 | . 163 224 245 533 302 . . . 90 . . . . 375 . . . . 291 286 Initial 375 | . . 39 1 94 254 . . . . . . . . 375 . . . . 8 148 Average 141 | . 83 77 100 212 229 . . . 26 . . . . 342 . . . . 168 178 Influence Increases 6634 | . 468 583 766 946 238 75 . 345 209 160 436 110 290 305 300 60 5 407 575 356 Destroy 0b10 Robot/C 3720 | . 260 360 480 260 60 60 . 280 100 80 340 80 240 . 260 60 . 360 300 140 Destroy 0b10 Robot/NC 270 | . 60 35 55 20 10 5 . 5 5 15 5 . 10 5 . . 5 . 5 30 Destroy Leader 670 | . 48 96 134 74 12 10 . 30 20 20 40 . 40 . 40 . . 40 42 24 Allied During Kill 37 | . . . . . . . . . . . 6 . . . . . . 7 24 . Successful Hack 108 | . 31 12 25 . 16 . . . 24 . . . . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . Disable Machine 150 | . . 30 15 60 15 . . . 15 . . . . . . . . . . 15 Anti-Garrison Action 350 | . . . . 200 . . . . . . . . . . . . . . 150 . Destroy Structure 299 | . 39 20 42 17 10 . . . . . . . . . . . . . 54 117 Advance Influence 300 | . . . . . . . . . . . . . . 300 . . . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 285 | . . 30 15 . 15 . . 30 45 45 45 30 . . . . . . . 30 Active Sensor Use 400 | . . . . 300 100 . . . . . . . . . . . . . . . Influence Decreases 6380 | . 374 673 561 635 456 213 164 345 180 183 324 160 238 115 419 218 38 394 323 367 Entered New Map 1268 | . . 55 3 115 266 113 164 . . 11 2 118 68 45 115 38 33 . 5 117 Time Decay 4147 | . 354 378 428 480 160 100 . 295 130 164 183 42 170 70 294 180 5 334 230 150 Lost Part 720 | . 20 90 120 40 30 . . 50 50 8 94 . . . 10 . . 60 48 100 Lost Ally 95 | . . . 10 . . . . . . . 45 . . . . . . . 40 . Purge Threat 150 | . . 150 . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 3 11 3 . . 1 1 . . . . . . . . . 4 3 Investigation 11 | . 1 . 1 5 2 . . . . . . . . . . . . . 2 . Extermination 2 | . . . . 2 . . . . . . . . . . . . . . . . Reinforcement 7 | . . . 2 . 1 . . . 1 . . . . . . . . . . 3 Assault 5 | . . . . 2 . . . 1 . . . . . . . . . . 2 . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . 2 . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . . . . . 2 Active Scanning Responses 4 | . . . . 3 1 . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Distress Signals 15 | . 1 1 4 3 . . . . . . . 1 1 . . . . . . 4 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 20 23 33 25 4 6 . 28 12 7 19 7 13 . 6 3 . 18 18 14 Peak Tracking Total 10 | . 4 6 6 10 3 3 . 5 4 2 4 4 5 . 4 1 . 7 5 9 Tactical Retreats 13 | . . 1 1 . 1 . . 1 1 3 2 2 . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Traps Triggered . | . . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . 6 6 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Machines Disabled 13 | . . 2 1 4 1 . . 1 1 . . . . . . . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 . . 1 1 . . . . . . . . 1 1 1 Garrison Access 3 | . . . . 2 . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Machines Accessed 43 | . 6 5 9 4 2 . 3 . 1 1 2 2 . . 1 . 4 . 2 1 Terminals 20 | . 5 4 6 2 1 . . . 1 . . . . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 2 . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Total Hacks 141 | . 18 22 29 8 5 . 20 . 2 1 5 6 . . 1 . 16 . 6 2 Successful 98 | . 11 14 20 1 1 . 20 . 2 1 5 6 . . 1 . 16 . . . Failed 43 | . 7 8 9 7 4 . . . . . . . . . . . . . 6 2 Catastrophic 6 | . 2 . 1 . 1 . . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 8 12 9 6 2 . . . 2 . . 1 . . . . . . 1 . Terminals 62 | . 17 18 14 6 2 . . . 2 . . . . . . . . . 3 . Fabricators 3 | . . . . . 3 . . . . . . . . . . . . . . . Repair Stations 12 | . . 4 6 . . . . . . . . . . . . . . . . 2 Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . 3 . Terminal Hacks 61 | . 7 3 2 . . . 20 . . 1 5 6 . . 1 . 16 . . . Record 11 | . . . . . . . 3 . . . 4 . . . . . 4 . . . Part Schematic 13 | . . . . . . . 9 . . . . . . . . . 4 . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 8 | . 4 . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 16 | . 2 1 1 . . . 3 . . . . 5 . . . . 4 . . . Open Door 4 | . . . . . . . . . . 1 1 1 . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . 4 5 . . . . . . . . . . . . . . . . . Scan Component 5 | . . 2 3 . . . . . . . . . . . . . . . . . Repair 4 | . . 2 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 4 7 4 1 . . . . 2 . . . . . . . . . . . Terminals 16 | . 3 7 4 . . . . . 2 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . Botnet 10 | . 3 4 2 . . . . . 1 . . . . . . . . . . . Disrupt 2 | . . 1 1 . . . . . . . . . . . . . . . . . Operators 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 4 8 3 2 . . . 1 . . . . . . . . . 2 1 Full Trace Events 5 | . . . 1 1 1 . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . 76 . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 4 . . . 9 . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 2 2 . . . . . . . . . . . . . . . . . Time 91 | . . 52 39 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 1 . . . . . . . . . . . . . . 2 . Machine Destruction 3 | . . . . 1 . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Total Allies 6 | . . 1 . . . . . . . . 3 . . . . . . 2 . . Largest Group 3 | . . 1 1 . . . . . . . 3 . . . . . . 2 2 . Highest-Rated Group 95 | . . 10 10 . . . . . . . 93 . . . . . . 95 95 . Highest-Rated Ally 48 | . . 10 10 . . . . . . . 31 . . . . . . 48 48 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . 20 . . . . . . . 8 . Total Damage 568 | . . . . . . . . . . . 355 . . . . . . . 213 . Kills 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Active Infowar (turns) 9515 | . . 430 753 1650 275 202 102 1062 . . 1522 683 . 66 650 360 215 757 486 302 A.S.S. 2244 | . . . 50 1650 224 202 102 16 . . . . . . . . . . . . Terrain 253 | . . . . . . . . . . . 253 . . . . . . . . . Traps 3830 | . . . . 467 275 91 . 1046 . . 1522 429 . . . . . . . . T.N.C. 1769 | . . 430 702 . . . . . . . . . . . . . . . 335 302 Machine Analysis 505 | . . . 505 . . . . . . . . . . . . . . . . . Jamming 4472 | . . . . . . . . . . . 1495 683 . 66 650 360 215 757 246 . Robot Analysis Total 8 | . 4 . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . . . . . . . 2 . 1 1 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Turns Passed 14541 | 84 865 897 1097 1827 333 213 108 1482 432 890 1699 1148 345 154 650 360 215 952 486 304 Spaces Moved 8188 | 63 553 433 637 665 199 132 84 966 214 387 503 854 277 120 525 281 160 669 321 145 Core 9 | 3 . . . . . . . . . . 6 . . . . . . . . . Treads 175 | . . . . . . . . . . . 175 . . . . . . . . . Legs 7926 | 60 553 433 637 665 199 132 84 966 214 387 322 854 277 120 525 281 160 669 243 145 Wheels 78 | . . . . . . . . . . . . . . . . . . . 78 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 127 127 127 122 120 193 120 110 110 110 110 110 110 110 110 110 Average Speed 136 | 116 120 139 121 138 127 129 127 125 169 195 266 126 110 110 110 110 110 120 112 138 Slowest Speed 1000 | 120 120 190 190 270 130 130 127 196 195 410 1000 190 110 110 110 110 110 176 176 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . 8 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 43 | 4 68 41 57 16 7 21 68 95 4 57 61 93 57 4 72 52 60 68 7 5 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 6 | . 1 . . . . . 1 . . . . . . . . 1 3 . . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . . . . . . . . 1 . . Unknown Exits Taken 14 | 1 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 18 | . . . . . . 1 . 3 . 3 3 . 2 . 3 1 . 2 . . Spaces Dug 79 | . 8 . . . . . . . . . 32 . 39 . . . . . . . Terrain Destroyed 836 | . 58 25 54 17 12 . . 84 . 44 76 57 75 . 55 17 . 177 30 55 Melee 13 | . . . . . . . . . . . 13 . . . . . . . . . Projectile 154 | . . . . . . . . . . . . 4 8 . 8 17 . 60 28 29 AOE 669 | . 58 25 54 17 12 . . 84 . 44 63 53 67 . 47 . . 117 2 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Total 10553 | 70 647 616 852 1492 244 154 85 1120 257 458 762 912 300 138 565 309 190 767 408 207 Wait 1044 | . 7 63 43 728 11 5 2 23 9 3 113 1 1 . 6 . . 9 9 11 Move 8167 | 62 552 432 636 664 198 131 83 965 213 386 501 853 276 119 524 280 159 668 320 145 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 2 10 15 33 15 5 1 . 7 4 7 10 6 . 1 1 3 2 6 12 3 Fast Attach 130 | 6 4 8 7 4 6 1 . 6 6 9 20 14 2 6 4 . 6 2 13 6 Attach 75 | . 2 8 13 10 2 . . 6 5 6 7 . . 1 1 1 1 5 3 4 Detach 10 | . 1 . 1 . . . . . 2 1 . . . . 1 . 2 . 2 . Swap 98 | . 5 17 17 12 1 2 . 14 . 3 7 7 2 1 1 . . 1 7 1 Drop 147 | . 7 11 29 11 5 2 . 3 1 5 16 21 2 6 2 . 5 3 12 6 Fire 606 | . 58 59 68 42 16 12 . 89 7 17 38 10 17 4 25 25 15 46 30 28 Melee 79 | . . . . . . . . . 10 20 49 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 20 | . 1 3 5 6 . . . 2 . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . . . . . Rewire 33 | . . . . . . . . 5 . 1 . . . . . . . 27 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Discovered new exit (range 6) 814 | -10/Materials | Discovered new exit (range 14) 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -9/Materials | Lost 3 parts (1u2w) 1294 | -9/Materials | Destroyed 8 combat bots 1303 | -9/Materials | Lost 5 parts (2n3w) 1561 | -9/Materials | Discovered new exit (range 13) 1671 | -9/Materials | Repaired Aluminum Leg 1698 | -9/Materials | Repaired Aluminum Leg 1847 | -9/Materials | Entered another Materials area 1847 | -8/Materials | Accompanied by 1 ally 1847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2100 | -8/Materials | Repaired Lgt. Armor Plating? 2174 | -8/Materials | Repaired Aluminum Leg 2419 | -8/Materials | Discovered new exit (range 16) 2432 | -8/Materials | Build established: Scavenger-Mutant 2644 | -8/Materials | Lost 3 parts (1n2u) 2669 | -8/Materials | Found Corrupted Prototype Device 2682 | -8/Materials | Core integrity fell below 50% 2721 | -8/Materials | System corruption reached 10% 2727 | -8/Materials | Lost 6 parts (1p3n2w) 2807 | -8/Materials | Core integrity fell below 20% 2856 | -8/Materials | Discovered new exit (range 5) 2894 | -8/Materials | Identified Active Sensor Suite 2915 | -8/Materials | System corruption reached 30% 2917 | -8/Materials | Identified exit to Factory 2944 | -8/Materials | Entered Factory 2944 | -7/Factory | Evolved 2 slots: Utility x2 3154 | -7/Factory | Build established: Scavenger-Skirmisher 3444 | -7/Factory | Garrison activated, responded to threat 4354 | -7/Factory | Cargo convoy interrupted 4403 | -7/Factory | Discovered new exit (range 9) 4426 | -7/Factory | Identified exit to Factory 4521 | -7/Factory | System corruption reached 10% 4771 | -7/Factory | Entered another Factory area 4771 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5088 | -6/Factory | Discovered new exit (range 9) 5101 | -6/Factory | Identified exit to Lower Caves 5104 | -6/Factory | Entered Lower Caves 5241 | -6/Lower Caves | Build established: Skirmisher 5292 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5316 | -6/Lower Caves | Identified exit to Data Miner 5317 | -6/Lower Caves | Entered Data Miner 5318 | -6/Data Miner | Discovered new exit (range 6) 5324 | -6/Data Miner | Identified exit to Proximity Caves 5343 | -6/Data Miner | Met Data Miner 5367 | -6/Data Miner | Learned location of Section 7 (-3) 5367 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5393 | -6/Data Miner | Received God Mode back door access code from Data Miner 5425 | -6/Data Miner | Entered Proximity Caves 5429 | -5/Proximity Caves | Spotted B-75 Beast 5473 | -5/Proximity Caves | System corruption reached 10% 5499 | -5/Proximity Caves | Destroyed B-75 Beast 5663 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5789 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 5802 | -5/Proximity Caves | Build established: Scavenger-Mutant 5805 | -5/Proximity Caves | System corruption reached 30% 5900 | -5/Proximity Caves | Learned Factory security intel 6894 | -5/Proximity Caves | Discovered new exit (range 7) 6906 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6907 | -5/Proximity Caves | Entered Factory 6907 | -5/Factory | Evolved 2 slots: Utility x2 6949 | -5/Factory | Lost 6 parts (2p2n2w) 7124 | -5/Factory | Discovered new exit (range 4) 7307 | -5/Factory | Lost 3 parts (1n2u) 7339 | -5/Factory | Entered Upper Caves 7662 | -5/Upper Caves | Build established: Mutant 7786 | -5/Upper Caves | Learned Factory trap positions 7854 | -5/Upper Caves | Lost 4 parts (2n1u1w) 7858 | -5/Upper Caves | System corruption reached 10% 8017 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8203 | -5/Upper Caves | Build established: Scavenger-Mutant 8209 | -5/Upper Caves | Discovered new exit (range 11) 8229 | -5/Upper Caves | Entered another Upper Caves area 8368 | -5/Upper Caves | Discovered new exit (range 7) 8424 | -5/Upper Caves | Lost 9 parts (2n6u1w) 8660 | -5/Upper Caves | Crushed by falling debris 8661 | -5/Upper Caves | System corruption reached 30% 8691 | -5/Upper Caves | Lost 3 parts (3u) 8744 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9092 | -5/Upper Caves | Entered an active Warlord outpost 9178 | -5/Upper Caves | A Commander dispatched an escort 9182 | -5/Upper Caves | Learned Factory trap positions 9182 | -5/Upper Caves | Learned Extension security intel 9182 | -5/Upper Caves | Learned Armory security intel 9334 | -5/Upper Caves | Learned location of 1 exit from Factory 9567 | -5/Upper Caves | Lost 3 allies 9918 | -5/Upper Caves | Discovered new exit (range 9) 9928 | -5/Upper Caves | Entered Warlord 9970 | -5/Warlord | System corruption cleaned by Quarantine Array 10270 | -5/Warlord | Met Warlord 10282 | -5/Warlord | Warlord's base attacked by MAIN.C 10585 | -5/Warlord | Opened Warlord's prototype stash 10594 | -5/Warlord | Found Prototype Reactor 10594 | -5/Warlord | Identified Vortex Chain Reactor 10602 | -5/Warlord | Found Prototype Device 10602 | -5/Warlord | Identified Exp. Phase Shifter 10617 | -5/Warlord | Found Prototype Device 10617 | -5/Warlord | Identified Thermal Barrier 10632 | -5/Warlord | Warlord forces counterattacked 10814 | -5/Warlord | Found Prototype Energy Gun 10817 | -5/Warlord | Found Prototype Energy Gun 10822 | -5/Warlord | Found Prototype Energy Gun 10824 | -5/Warlord | Found Prototype Energy Gun 10825 | -5/Warlord | Identified Vortex Rail (x2) 10826 | -5/Warlord | Identified Vortex Rifle (x2) 10888 | -5/Warlord | Build established: Mutant 10957 | -5/Warlord | Warlord base infiltrated, sounded retreat 11017 | -5/Warlord | Spotted Executioner 11034 | -5/Warlord | Core integrity fell below 50% 11034 | -5/Warlord | Destroyed Executioner 11065 | -5/Warlord | Discovered new exit (range 11) 11076 | -5/Warlord | Entered Proximity Caves 11078 | -4/Proximity Caves | Spotter reported a threat 11079 | -4/Proximity Caves | Spotter reported a threat 11164 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11201 | -4/Proximity Caves | Spotted B-86 Titan 11206 | -4/Proximity Caves | Destroyed B-86 Titan 11392 | -4/Proximity Caves | Discovered new exit (range 12) 11421 | -4/Proximity Caves | Entered Factory 11421 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11422 | -4/Factory | Identified exit to Research 11423 | -4/Factory | Loaded intel: 95 trap records 11557 | -4/Factory | Discovered new exit (range 6) 11575 | -4/Factory | Entered Upper Caves 11854 | -4/Upper Caves | Build established: Tank 11941 | -4/Upper Caves | Spotted B-86 Titan 11964 | -4/Upper Caves | Destroyed B-86 Titan 12128 | -4/Upper Caves | Discovered new exit (range 15) 12225 | -4/Upper Caves | Entered another Upper Caves area 12289 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12499 | -4/Upper Caves | Learned location of Quarantine (-3) 12526 | -4/Upper Caves | Discovered new exit (range 13) 12563 | -4/Upper Caves | Learned Research trap positions 12585 | -4/Upper Caves | Entered Zhirov 12585 | -4/Zhirov | Discovered new exit (range 3) 12605 | -4/Zhirov | Met Zhirov 12629 | -4/Zhirov | Learned location of Testing (-2) 12629 | -4/Zhirov | Learned location of Command (-1) 12636 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12655 | -4/Zhirov | Found Alien Artifact 12655 | -4/Zhirov | Identified Integrated Dissipator 12655 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12671 | -4/Zhirov | Found Alien Artifact 12800 | -4/Zhirov | Entered Proximity Caves 13093 | -3/Proximity Caves | Lost 3 parts (1n2u) 13350 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13405 | -3/Proximity Caves | Destroyed 7 combat bots 13479 | -3/Proximity Caves | Spotted B-86 Titan 13484 | -3/Proximity Caves | Destroyed B-86 Titan 13730 | -3/Proximity Caves | Discovered exit to Research (range 9) 13752 | -3/Proximity Caves | Entered Research 13752 | -3/Research | Accompanied by 2 allies 13752 | -3/Research | Evolved 2 slots: Utility x2 13753 | -3/Research | Identified exit to Armory 13754 | -3/Research | Loaded intel: 57 trap records 13871 | -3/Research | Incoming investigation squad redirected 13886 | -3/Research | Spotted B-86 Titan 13896 | -3/Research | Destroyed B-86 Titan 13990 | -3/Research | Incoming investigation squad redirected 14158 | -3/Research | Discovered new exit (range 11) 14238 | -3/Research | Entered another Research area 14238 | -2/Research | Warlord forces began assault on 0b10 14238 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14348 | -2/Research | Research machine network offline 14472 | -2/Research | Found Prototype Processor 14472 | -2/Research | Identified Exp. Terrain Scan Processor 14476 | -2/Research | Found Prototype Launcher 14476 | -2/Research | Identified Enh. Gamma Bomb Array 14500 | -2/Research | Found Faulty Enh. Gamma Bomb Array 14542 | -2/Research | Self-destructed Last Messages --------------- 14535_ G-73 Enforcer suffers critical hit (Burn). 14536_ G-73 Enforcer overheating. 14537_ Power failure, Lgt. Antimatter Reactor shutdown. 14537_ Overheating: Energy bleed (-59). 14537_ Destroyed Hvy. Laser. 14537_ G-73 Enforcer overheating. 14538_ ANNOUNCEMENT: Warlord escort dispatched to southwestern route. See that they get there. 14539_ Overheating: Energy bleed (-29). 14539_ Melted Adv. Heat Sink. 14539_ G-73 Enforcer suffers critical hit (Burn). 14539_ Subatomic Condenser disabled. 14540_ Transport Network Coupler broken. 14540_ Overheating: Short circuit. 14540_ G-73 Enforcer overheating. 14541_ Adv. Heat Sink broken. 14541_ Overheating: Short circuit. 14541_ G-73 Enforcer overheating. 14541_ Lgt. Antimatter Reactor destroyed. 14542_ G-73 Enforcer heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ????????????????????????????# ?# " "##+###### | | ????????????????????????????# ??# " % ## #????? | | ????????????????????????????# ???# # #????? | | ?????????????????????????????????# = % # #????? | | ?????????????????????????????????##" " # #????? | | ??????????????????????????????????## " " #????? | | ??????????????????????????????????#" " # #????? | | ??????????????????????????????????#" ""# ####?? | | ??????????????????????????????????#" #?? | | ??????????????????????????????????#" #?? | | ??????????????????????????????????## +?? | | ???????????????????????????????????# =#?? | | ???????????????????????????????????####"######!#?? | | ??????????????????????????????????????# #????#%#?? | | ?????????????????????######???????????# #????#!#?? | | ??????????????? ""???# ???????????###????#|#?? | | ?????????????# """??# ??????????????????# #?? | | ?????????????#! " " ?# ????????????????### ### | | ?????????????# # ?????????????? " # | | ?????????????? # #############""""[= # | | ???????????????? ; ; !]! !!%]%!%! + | | ??????????? ######+#;; ; = =%##"## # | | ??????????? g k *%! =##### # | | ?????????? # #???## ## | | ?????????? ggg% #????# #? | | ?????????? @# #????+ #? | | ??????????????# """ ### #????# ? | | ????????????????? """ ???# | #????# ## | | ????????????????? """ ????# #????#####? | | ????????????????? ??????# #?????????? | | ???????????????? ???????# #?????????? | | ???????????????? ????????# #?????????? | | ??????????????????????????##############?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Energy Generation 55 Energy Capacity 1200 Matter Stores 800 Matter Capacity 1000 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 675 Resistance: KI 30 Resistance: TH 50 Resistance: EX 50 Power Shielding 66 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Particle Charging 30 Offensive Hacking 14 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 15% | -9/Materials Aluminum Leg | 62% | -9/Materials Lgt. Armor Plating | 24% | -8/Materials Aluminum Leg | 31% | -8/Materials Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipRingRipteeth Manual? 0 Play Time 01:49:24 Cumulative 272.6 hours Start 2025.11.15 @ 22:14:27 End 2025.11.16 @ 01:23:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 273 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92410054-feff-48a4-962c-9114a8bae910