Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 22:50:25 Player: Musaab Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1162) 1162 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4097 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 343/450 Energy 91/100 System Corruption 25% Temperature Cool (0) Movement Walking (750) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Compact Matter Pod Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Mace > --- INVENTORY (25) --- Aluminum Leg Gravmag System Gravmag System Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Large Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter ECM Suite Arc Projector Heavy Ion Cannon Heavy Ion Cannon Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Mace > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Airjet Gravmag System Heat Sink Heat Sink Large Storage Unit High-capacity Matter Pod Compact Matter Pod Compact Matter Pod Sensor Array Improved Sensor Array Improved Signal Interpreter ECM Suite Insulated Plating Heavy Ion Cannon Improved Datajack [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon 1 | . . . . 1 . Parts Attached 71 | 6 . 1 8 10 46 Power 9 | 1 . . . 3 5 Engine 8 | 1 . . . 3 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 29 | 2 . . 5 2 20 Treads 5 | . . . 1 . 4 Leg 15 | 2 . . 4 2 7 Wheel . | . . . . . . Hover 5 | . . . . . 5 Flight 4 | . . . . . 4 Utility 13 | 1 . 1 2 1 8 Device 3 | . . . . . 3 Storage 6 | 1 . 1 2 1 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 20 | 2 . . 1 4 13 Energy Gun 7 | 2 . . 1 3 1 Energy Cannon 5 | . . . . . 5 Ballistic Gun 4 | . . . . 1 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 1 | . . . . 1 . Parts Lost 29 | . . . . 2 27 Power 5 | . . . . . 5 Propulsion 9 | . . . . . 9 Utility 7 | . . . . . 7 Weapon 8 | . . . . 2 6 Highest Loss Streak 13 | . . . . 1 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 85 97 92 98 93 Engine 13 | . 14 14 11 18 12 Treads 1 | . . . . . 2 Leg 26 | . 28 28 37 36 19 Flight 3 | . . . . . 5 Device 3 | . . . . . 6 Storage 13 | . 14 25 22 18 9 Processor 3 | . . . . . 5 Protection 2 | . . . . . 3 Energy Gun 11 | . 28 28 22 21 3 Energy Cannon 2 | . . . . . 3 Ballistic Gun 6 | . . . . 4 10 Impact Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 119 | 12 12 16 33 102 119 Greatest Support 68 | 20 20 20 68 68 66 Greatest Overweight (x) 16 | 1 . . 1 1 16 Average Overweight (x) 1 | . . . . . 2 Largest Inventory Capacity 25 | 8 8 8 15 25 25 Average Capacity 21 | 6 8 8 14 24 25 Most Carried 25 | 5 6 7 15 25 25 Average Carried 20 | 3 5 6 13 21 24 Final Capacity 25 | 8 8 8 15 25 25 Final Carried 25 | 4 6 7 15 25 17 Class Distribution -------------------- 33% | Scavenger-Mutant 28% | Mutant 23% | Scavenger-Gunner 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1694 | 200 . 14 460 420 600 Remotely . | . . . . . . Salvage Created 1316 | . . . 182 369 765 Parts 72 | . . . 17 19 36 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 29 | . . . 8 6 15 Melee 1 | . . . . . 1 Guns 24 | . . . 8 5 11 Cannons 2 | . . . . . 2 AOE 1 | . . . . . 1 Classes Destroyed 11 | . . . 3 3 5 Worker 2 | . . . . 1 1 Builder 1 | . . . . . 1 Recycler 1 | . . . . . 1 Watcher 2 | . . . 1 1 . Swarmer 10 | . . . 7 . 3 Grunt 11 | . . . 1 3 7 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 3 | . . . 3 3 3 Combat Bots Only 3 | . . . 3 2 3 Max Kills in Single Turn 2 | . . . 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4493 | . . . 308 499 3686 Core 863 | . . . 66 92 705 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 111 | . . . . 111 . Core Remaining (%) 91 | 100 . 100 83 83 . Volleys Fired 105 | . . . 19 24 62 Largest 3 | . . . 2 3 3 Hottest 160 | . . . 96 160 153 Shots Fired 221 | . . . 36 67 118 Gun 210 | . . . 36 67 107 Cannon 11 | . . . . . 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 78 | . . . . 10 68 Thermal 143 | . . . 36 57 50 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . . . 6 5 9 Robot Miss Streak 6 | . . . 3 3 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 134 | . . . 21 37 76 Core Hits 57 | . . . 10 16 31 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . . . 3 1 2 Burn 5 | . . . 3 1 1 Smash 1 | . . . . . 1 Melee Attacks 6 | . . . . . 6 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2489 | . . . 303 526 1660 Guns 1942 | . . . 303 524 1115 Cannons 245 | . . . . . 245 Explosions 204 | . . . . . 204 Melee 76 | . . . . . 76 Ramming 22 | . . . . 2 20 Kinetic 600 | . . . . 58 542 Thermal 1791 | . . . 303 466 1022 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 76 | . . . . . 76 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 25 | . . . . . 25 Average Corruption 15 | . . . . . 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . . . . . 58 Message Errors 15 | . . . . . 15 Matter Fused 13 | . . . . . 13 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 8 | . . . . . 8 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . . . . 8 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 82 | . . . . . 82 Projectiles . | . . . . . . Explosions 48 | . . . . . 48 Melee 34 | . . . . . 34 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . . . 75 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 3 | . . . . 2 1 Kicked 3 | . . . . 2 1 Crushed . | . . . . . . Highest Temperature 541 | . . . 138 372 541 Average Temperature 142 | . . . 48 141 176 Received Heat Transfer 1020 | . . . 30 243 747 Effects 21 | . . . . 3 18 Shutdowns 6 | . . . . . 6 Energy Bleed 1 | . . . . . 1 Interference 9 | . . . . 3 6 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . . 1 2 1 Heat Transferred 3734 | . . . 941 1139 1654 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 200 | . 2 . 200 166 111 Initial 37 | . . . . 37 30 Average 50 | . . . 68 69 45 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 96 100 100 Level 1 . | . . . 3 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 1 1 2 6 Investigation 5 | . . 1 1 1 2 Extermination 4 | . . . . . 4 Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . . . 13 11 33 Peak Tracking Total 10 | . . . 3 4 10 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts 32 | . . . . . 32 Triggered 1 | . . . . . 1 Disarmed . | . . . . . . Reprogrammed 3 | . . . . . 3 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 2 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 10 | . 1 1 2 3 3 Terminals 8 | . 1 1 2 1 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 35 | . 3 5 10 9 8 Successful 22 | . 3 5 4 6 4 Failed 12 | . . . 6 3 3 Catastrophic 2 | . . . . . 2 Database Lockouts 1 | . . . . . 1 Manual . | . . . . . . Terminals 28 | . 3 5 10 2 8 Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 18 | . 3 5 4 2 4 Record 13 | . 3 4 2 1 3 Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Alert Level 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 2 2 2 Full Trace Events 8 | . 1 1 2 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 53 | . . . . 53 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . . 4 Non-combat 2 | . . . . . 2 Combat 2 | . . . . . 2 Robot Hacks Applied 4 | . . . . . 4 parse_system 3 | . . . . . 3 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3488 | 82 60 154 512 712 1968 Spaces Moved 1405 | 45 49 125 296 292 598 Core 4 | 4 . . . . . Treads 38 | . . . . . 38 Legs 1279 | 41 49 125 296 292 476 Wheels . | . . . . . . Hover 19 | . . . . . 19 Flight 65 | . . . . . 65 Fastest Speed 50 | 50 120 120 120 130 190 Average Speed 206 | 153 120 120 137 192 277 Slowest Speed 1320 | 190 120 120 190 200 1320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 14 41 26 20 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 33 | . . . . . 33 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 32 | . . . . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1798 | 55 50 128 370 393 802 Wait 77 | . . 2 16 43 16 Move 1400 | 44 48 124 295 291 598 Hop . | . . . . . . Pick Up 53 | 5 2 1 18 15 12 Fast Attach 22 | 5 . 1 2 2 12 Attach 27 | 1 . . 1 2 23 Detach 7 | . . . 1 . 6 Swap 22 | . . . 5 6 11 Drop 34 | . . . 13 8 13 Fire 105 | . . . 19 24 62 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick 3 | . . . . 2 1 Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap 32 | . . . . . 32 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 14) 143 | -10/Materials | Entered Mines 280 | -10/Mines | Discovered new exit (range 13) 288 | -10/Mines | Learned location of Mines (-9) 297 | -10/Mines | Entered Materials 297 | -9/Materials | Evolved 2 slots: Propulsion x2 319 | -9/Materials | Build established: Mutant 788 | -9/Materials | Discovered new exit (range 15) 809 | -9/Materials | Entered another Materials area 809 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1482 | -8/Materials | Repaired Broken Titanium Leg 1507 | -8/Materials | Discovered new exit (range 4) 1521 | -8/Materials | Entered Factory 1521 | -7/Factory | Evolved 2 slots: Utility x2 2079 | -7/Factory | System corruption reached 10% 2117 | -7/Factory | Lost 9 parts (2p3n2u2w) 2127 | -7/Factory | Build established: Scavenger-Mutant 2873 | -7/Factory | Core integrity fell below 50% 3164 | -7/Factory | Cargo convoy interrupted 3271 | -7/Factory | Build established: Scavenger-Gunner 3348 | -7/Factory | Central database locked down 3441 | -7/Factory | Core integrity fell below 20% 3489 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03440_ Penetrated by Slug. 03445_ Carbon-fiber Leg destroyed. 03445_ System corrupted by crushing effect (+1). 03453_ System corrupted: Hvy. Ion Cannon rejected. 03454_ Aluminum Leg destroyed. 03454_ System corrupted by crushing effect (+2). 03454_ Knocked back. 03454_ O-24 Administrator system corrupted by crushing effect. 03456_ Penetrated by Slug. 03462_ Slug penetrates Wall. 03468_ Sensor Array destroyed. 03468_ Slug penetrates Wall. 03472_ P-60 Hacker resets O-24 Administrator, system corruption cleaned. 03473_ System corrupted: Component data lost. 03474_ Slug penetrates Wall. 03474_ Aluminum Leg destroyed. 03480_ Penetrated by Slug. 03481_ System corrupted: Hvy. Ion Cannon failed to cycle. 03483_ Slug penetrates Wall. 03486_ Penetrated by Slug. 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"?? #?????????????# # #??? #??? | | ???????? ??? ?????????????# # ####+#??? | | ????????" ??? ?????????????# # # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 455 Matter Stores 450 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SalvageSwarmDatajack Manual? 0 Play Time 00:33:08 Cumulative 15.0 hours Start 2022.04.23 @ 22:16:34 End 2022.04.23 @ 22:50:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab0ef21e-fffc-4c97-bd64-2ecb8aec6204