Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.27 @ 22:22:52 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (402) 402 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 2586 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Cogmind --------- Core Integrity 347/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Small Storage Unit Sensor Array > --- WEAPON (2) ------- Ion Cannon Assault Rifle > --- INVENTORY (8) ---- Ion Engine Heat Sink Improved Terrain Scanner Improved Terrain Scanner Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- Ion Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Heat Sink Improved Terrain Scanner Light Armor Plating [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 10 | 7 1 . 2 . . . Power 2 | 1 . . 1 . . . Engine 1 | 1 . . . . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 2 | 2 . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | 2 1 . . . . . Device 2 | 1 1 . . . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 3 | 2 . . 1 . . . Energy Gun . | . . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . . 1 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . . To Critical Strikes . | . . . . . . . Average Backups 2 | . . 1 2 4 4 4 Power . | . . . . 1 1 1 Propulsion . | . . . . . . . Utility 2 | . . 1 2 3 3 3 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 78 | . 100 100 76 74 66 66 Engine 5 | . 14 14 8 . . . Core 6 | . . . 2 11 11 11 Wheel 19 | . 28 28 22 19 11 11 Device 11 | . 14 14 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Energy Cannon 5 | . . . . 11 11 11 Ballistic Gun 18 | . 28 28 20 11 11 11 Peak Build Rating 11 | 9 9 7 11 11 10 10 Average Rating 8 | 4 8 7 7 10 10 10 On Entrance 7 | . 9 7 7 11 10 10 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 19 | 14 14 14 19 19 19 19 Greatest Support 20 | 20 20 20 20 20 10 10 Greatest Overweight (x) 1 | 1 . . . 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 5 | . 1 1 4 4 4 5 Average Carried 2 | . . 1 2 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 5 | . 1 1 4 4 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 502 | 233 111 16 129 13 . . Remotely . | . . . . . . . Salvage Created 522 | 21 187 20 234 60 . . Parts 41 | 4 7 2 21 7 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 4 1 8 3 . . Guns 14 | . 4 1 7 2 . . Cannons 2 | . . . 1 1 . . Classes Destroyed 4 | 1 1 1 1 . . . Tunneler 2 | 1 . . . 1 . . Swarmer 9 | . . 1 5 3 . . Grunt 6 | . 4 . 2 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 4 | 1 3 1 4 4 . . Combat Bots Only 4 | . 3 1 4 3 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 53 | . 18 1 18 13 . 3 Missed 16 | . 5 . 5 5 . 1 Hits 37 | . 13 1 13 8 . 2 Projectile 37 | . 13 1 13 8 . 2 Damage Taken 319 | . 125 7 116 55 . 16 Core 67 | . 14 . 47 6 . . Absorbed by Shields . | . . . . . . . Ignored by Resistances 96 | . 39 2 35 16 . 4 Core Remaining (%) 97 | 100 . 94 . . . . Volleys Fired 46 | 4 12 4 20 6 . . Largest 2 | 2 2 2 2 2 . . Hottest 80 | 40 40 40 80 80 . . Shots Fired 92 | 8 24 8 40 12 . . Gun 85 | 8 24 8 39 6 . . Cannon 7 | . . . 1 6 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 85 | 8 24 8 39 6 . . Thermal 7 | . . . 1 6 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 4 21 3 11 3 . . Robot Miss Streak 2 | 1 1 1 2 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 64 | 6 21 5 26 6 . . Core Hits 28 | 2 9 1 12 4 . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 731 | 73 206 53 300 99 . . Guns 639 | 73 206 53 276 31 . . Cannons 92 | . . . 24 68 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 639 | 73 206 53 276 31 . . Thermal 92 | . . . 24 68 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . 4 . . Projectiles 4 | . . . . 4 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 45 | . 18 . 15 45 . . Average Temperature 13 | . 8 . 6 18 . . Received Heat Transfer 132 | . 90 . 42 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 148 | . . . 37 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 90 100 . . Level 1 3 | . . . 9 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 226 | . 80 71 226 65 . . Initial 20 | . . 9 19 20 . . Average 44 | . 32 6 85 21 . . Influence Increases 630 | 5 100 71 364 90 . . Destroy 0b10 Robot/C 440 | . 80 60 240 60 . . Destroy 0b10 Robot/NC 10 | 5 . . . 5 . . Destroy Leader 100 | . 20 10 60 10 . . Allied During Kill 4 | . . 1 3 . . . Successful Hack 7 | . . . 7 . . . Disable Machine 9 | . . . 9 . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 45 | . . . 30 15 . . Influence Decreases 630 | 5 70 40 362 93 60 . Entered New Map 166 | . . 21 42 43 60 . Time Decay 304 | 5 70 19 170 40 . . Lost Part 10 | . . . . 10 . . Purge Threat 150 | . . . 150 . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 6 4 15 4 . 1 Peak Tracking Total 6 | . 3 3 6 3 . 1 Tactical Retreats 4 | . . 1 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . . . 3 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . 8 . . . Successful 4 | . . . 4 . . . Failed 4 | . . . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 6 . . . Terminals 8 | . . . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 4 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 13 | . . 3 10 . . . Total Damage 168 | . . 41 127 . . . Kills 6 | . . 2 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1408 | 3 212 166 351 115 460 101 Sensors 1248 | . 55 166 351 115 460 101 Terrain 160 | 3 157 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1476 | 68 212 166 354 115 460 101 Spaces Moved 1492 | 59 207 194 325 117 485 105 Core 23 | 23 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1469 | 36 207 194 325 117 485 105 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 95 Average Speed 85 | 69 80 80 80 83 95 95 Slowest Speed 100 | 100 80 80 80 95 95 95 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 30 53 36 19 70 11 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1595 | 75 231 197 380 122 484 106 Wait 45 | 6 11 . 28 . . . Move 1486 | 58 206 193 324 116 484 105 Hop . | . . . . . . . Pick Up 4 | . 1 . 2 . . 1 Fast Attach 11 | 7 . . 4 . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap 2 | . 1 . 1 . . . Drop 1 | . . . 1 . . . Fire 46 | 4 12 4 20 6 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 11) 281 | -10/Materials | Entered Mines 282 | -10/Mines | Assembled infested the area 287 | -10/Mines | Assisted by a Guerilla fighting off Assembled 304 | -10/Mines | Build established: Mutant 369 | -10/Mines | Received a Mining Laser from a helpful Derelict 426 | -10/Mines | Discovered new exit (range 11) 447 | -10/Mines | Entered Materials 447 | -9/Materials | Accompanied by 1 ally 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -9/Materials | Identified exit to Mines 728 | -9/Materials | Discovered new exit (range 16) 801 | -9/Materials | Entered Mines 816 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 900 | -9/Mines | Met a Derelict bent on vengeance 916 | -9/Mines | Entered Zion 1127 | -7/Zion | Met Imprinter 1219 | -7/Zion | Learned Factory terminal intel 1354 | -7/Zion | Discovered new exit (range 11) 1376 | -7/Zion | Entered Proximity Caves 1476 | -6/Proximity Caves | Spotted B-75 Beast 1477 | -6/Proximity Caves | Self-destructed Last Messages --------------- They're just here to make us feel better. 01354_ EXIT=FOUND YS-01U(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? LOCATION=UNKNOWN GOAL=ESCAPE 01397_ Searching scrap... 01397_ Found 55 Matter. 01397_ Found Tactical Coordination Suite. 01397_ Found Imp. System Restoration Module. 01397_ Found Imp. Terrain Scanner. 01397_ Found 31 Matter. 01399_ Acquired Imp. Terrain Scanner. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####??????????? ?????????????????????? | | ?????????# ##???????? ? ?? ????????????????? | | ?????????# ##??????? ? ???????????????? | | ?????????# ###????? ? 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