Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 14:18:03 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (110) 550 Value Destroyed (4154) 4154 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (3377) 3377 TOTAL SCORE: 16041 Bonus ------- High Alert Combat Kills 77 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1482/1600 Matter 136/300 Energy 424/430 System Corruption 3% Temperature Cool (111) Movement Rolling (123) Ox3 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Wheel Compact Wheel Armored Huge Wheel > --- UTILITY (13) ----- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Experimental Hardlight Generator Advanced Hacking Suite System Shield Improved System Backup Module > --- WEAPON (4) ------- Gamma Rifle Enhanced Quantum Rifle Matter Neutralizer Linear Accelerator > --- INVENTORY (28) --- Light Quantum Reactor Improved Heavy Treads Improved Heavy Treads Biometal Heavy Treads Compact Wheel Advanced Coolant Injector Long-range Sensor Array Advanced Hardlight Generator Improved Dynamic Insulation System Hypervelocity EM Gauss Rifle Gamma Rifle HERF Cannon Long-range Phase Cannon Nova Cannon Enhanced Nova Cannon Firepult Compact Linear Accelerator Heavy Shock Bomb Launcher Long-range Missile Launcher Long-range Missile Launcher Great Axe Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Experimental Hardlight Generator Advanced Hacking Suite System Shield Improved Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Matter Neutralizer Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Improved Heavy Treads Improved Heavy Treads Biometal Heavy Treads Compact Wheel Advanced Coolant Injector Long-range Sensor Array Advanced Hardlight Generator Improved System Backup Module Hypervelocity EM Gauss Rifle Gamma Rifle HERF Cannon Long-range Phase Cannon Nova Cannon Enhanced Nova Cannon Firepult Compact Linear Accelerator Heavy Shock Bomb Launcher Long-range Missile Launcher Long-range Missile Launcher Great Axe Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 151] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Improved Heavy Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Great Axe Energy Gun Quantum Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 1 . 1 . 1 . 1 . . Utility 11 | . . . . . 3 1 1 1 1 1 1 . 2 Weapon 2 | . . . . . . 1 . . . 1 . . . Parts Attached 188 | 6 11 . 2 10 26 25 14 17 15 24 15 3 20 Power 22 | 1 1 . . 1 4 1 2 4 1 2 2 . 3 Engine 7 | 1 1 . . 1 1 1 1 1 . . . . . Core 9 | . . . . . 3 . 1 3 1 1 . . . Reactor 6 | . . . . . . . . . . 1 2 . 3 Propulsion 31 | 2 3 . . 2 6 4 2 5 2 . 2 . 3 Treads 17 | 1 3 . . 1 3 2 1 4 1 . . . 1 Leg . | . . . . . . . . . . . . . . Wheel 14 | 1 . . . 1 3 2 1 1 1 . 2 . 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 67 | 1 3 . 2 . 8 6 4 7 7 11 10 1 7 Device 40 | . . . . . 4 6 . 2 4 8 8 1 7 Storage 5 | 1 1 . 2 . . . 1 . . . . . . Processor 6 | . 1 . . . 2 . 1 1 . 1 . . . Hackware 3 | . . . . . . . . 2 . . 1 . . Protection 13 | . 1 . . . 2 . 2 2 3 2 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 68 | 2 4 . . 7 8 14 6 1 5 11 1 2 7 Energy Gun 18 | 1 1 . . 1 2 1 1 . 1 6 1 . 3 Energy Cannon 13 | . . . . 1 1 4 . . . 4 . 1 2 Ballistic Gun 18 | 1 2 . . 3 4 4 3 . . 1 . . . Ballistic Cannon 4 | . . . . . . . 1 . 1 . . 1 1 Launcher 7 | . 1 . . 2 1 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 4 . . 1 . . . . Piercing Weapon 3 | . . . . . . . 1 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 1 . . . 2 . 1 2 Parts Lost 23 | . . . . 6 2 3 2 1 . 4 4 . 1 Power 2 | . . . . . . . 1 . . 1 . . . Propulsion 5 | . . . . 2 . 1 . 1 . . 1 . . Utility 7 | . . . . . 2 1 . . . 2 2 . . Weapon 9 | . . . . 4 . 1 1 . . 1 1 . 1 Highest Loss Streak 3 | . . . . 3 2 1 2 1 . 3 2 . 1 Average Slot Usage (%) 93 | . 98 100 100 95 92 99 92 93 84 87 89 91 91 Engine 4 | . 14 14 14 14 4 5 4 5 . . . . . Core 3 | . . . . . 4 1 1 5 10 6 7 . . Reactor 1 | . . . . . . . . . . 1 . 8 8 Treads 6 | . 13 14 14 13 9 7 6 5 5 4 4 4 4 Wheel 12 | . 14 14 14 14 18 14 13 10 9 9 11 13 12 Device 9 | . . . . . 9 13 7 5 5 12 10 13 19 Storage 15 | . 14 14 20 28 18 15 18 17 15 14 13 13 12 Processor 10 | . 11 14 7 . 4 15 13 11 10 10 13 13 12 Hackware 2 | . . . . . . . . 5 5 4 8 8 8 Protection 3 | . 2 . . . 6 1 6 5 5 2 2 . . Energy Gun 3 | . 14 14 14 7 3 2 . . . 3 4 4 5 Energy Cannon 2 | . . . . . 5 4 2 . . 3 4 4 3 Ballistic Gun 4 | . 12 . . 8 9 7 4 . . 2 4 4 2 Ballistic Cannon 2 | . . . . . . . 3 5 5 4 4 4 3 Launcher 1 | . 1 14 14 8 . . . . 1 . . . . Slashing Weapon 2 | . . . . . . 6 6 5 4 1 . . . Piercing Weapon 1 | . . . . . . . 1 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 182 | 12 42 42 74 74 83 90 130 143 153 164 163 165 182 Greatest Support 75 | 16 20 16 16 16 26 28 40 46 75 44 54 54 54 Greatest Overweight (x) 8 | . 2 2 4 7 4 7 3 4 8 3 5 3 3 Average Overweight (x) 2 | . 1 2 2 5 2 3 2 3 3 3 2 2 2 Largest Inventory Capacity 28 | 6 12 12 20 20 20 20 28 28 28 28 28 28 28 Average Capacity 23 | 5 10 12 15 20 20 20 25 28 28 28 28 28 28 Most Carried 28 | 4 12 12 16 18 20 20 28 28 28 28 28 28 28 Average Carried 23 | 2 8 12 13 15 18 19 25 27 27 27 27 27 27 Final Capacity 28 | 6 12 12 20 20 20 20 28 28 28 28 28 28 28 Final Carried 28 | 4 12 12 16 14 20 20 28 28 28 28 28 28 28 Class Distribution -------------------- 74% | Hauler-Mutant 12% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 2717 | 224 107 37 . 199 450 304 45 240 112 542 273 . 184 Remotely . | . . . . . . . . . . . . . . Salvage Created 5496 | . 203 . . 251 1099 714 272 774 274 633 555 . 721 Parts 303 | . 16 . . 9 62 36 20 30 17 30 26 . 57 Haulers Intercepted 8 | . 2 . . . 4 2 . . . . . . . Recyclers Shooed 7 | . . . . 2 1 1 . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 66 | . 6 . . 4 11 8 6 5 4 8 6 . 8 Melee 15 | . . . . . . 2 6 5 2 . . . . Guns 17 | . 2 . . . 4 2 . . . 3 3 . 3 Cannons 19 | . . . . . 7 . . . . 5 3 . 4 AOE 11 | . 4 . . 3 . 4 . . . . . . . Classes Destroyed 13 | . 3 . . 2 6 2 . . . . . . . Worker 9 | . . . . . 5 . . 2 . . 1 . 1 Builder 7 | . . . . . 1 1 . . . . . . 5 Tunneler 2 | . . . . 1 1 . . . . . . . . Hauler 8 | . 2 . . . 4 2 . . . . . . . Recycler 10 | . . . . 2 2 1 . 3 . 1 1 . . Operator 2 | . . . . . 1 1 . . . . . . . Watcher 6 | . 1 . . . 1 1 . . . 1 . . 2 Swarmer 10 | . 6 . . 3 . . 1 . . . . . . Grunt 13 | . . . . . 6 5 2 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 9 | . . . . . 4 1 . 2 . 1 1 . . Hunter 5 | . . . . . 1 . . . 2 . . . 2 Programmer 27 | . . . . . . 1 3 3 2 7 5 . 6 Best Kill Streak 8 | . 4 . . 4 6 4 1 3 2 3 3 . 8 Combat Bots Only 4 | . 4 . . 3 3 4 1 1 2 3 3 . 4 Max Kills in Single Turn 3 | . 2 . . 2 2 2 1 1 1 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 . 2 . . . . . . . Melee 1 | . . . . . . 1 1 1 1 . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 6769 | . 161 . . 446 629 889 505 767 659 1068 653 . 992 Core 584 | . 27 . . 63 31 113 32 63 67 70 . . 118 Absorbed by Shields 112 | . . . . . . . . . . . . . 112 Reduced by Siege Mode 220 | . . . . . . . . . 6 75 44 . 95 Core Remaining (%) 91 | 100 . . . 64 94 83 96 93 94 94 . 100 92 Volleys Fired 257 | . 19 . . 15 65 18 . 2 4 42 26 21 45 Largest 4 | . 2 . . 2 2 2 . 1 2 4 4 1 4 Hottest 307 | . 60 . . 250 121 88 . 53 111 298 298 120 307 Shots Fired 491 | . 36 . . 24 130 36 . 2 8 99 65 21 70 Gun 263 | . 34 . . 18 87 26 . . 4 42 26 . 26 Cannon 212 | . . . . 2 43 8 . 2 . 57 39 21 40 Launcher 16 | . 2 . . 4 . 2 . . 4 . . . 4 Special . | . . . . . . . . . . . . . . Kinetic 197 | . 17 . . 16 65 18 . 2 . 39 26 . 14 Thermal 188 | . . . . 4 22 8 . . . 54 39 21 40 Explosive 6 | . 2 . . 4 . . . . . . . . . Electromagnetic 100 | . 17 . . . 43 10 . . 8 6 . . 16 Robot Hit Streak 24 | . 6 . . 19 18 9 . 5 7 17 24 1 19 Robot Miss Streak 3 | . 3 . . 2 3 2 . 2 1 1 2 1 2 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 383 | . 23 . . 17 87 42 14 33 17 76 38 1 35 Core Hits 171 | . 11 . . 9 42 20 8 15 6 19 14 . 27 Critical Hits 11 | . 1 . . 1 2 1 . 1 . 2 2 . 1 Critical Kills 4 | . . . . . 1 . . . . 2 1 . . Critical Parts Destroyed 5 | . 1 . . 1 . 1 . 1 . . . . 1 Melee Attacks 167 | . . . . . . 38 33 65 27 4 . . . Impact . | . . . . . . . . . . . . . . Slashing 119 | . . . . . . 38 32 34 11 4 . . . Piercing 48 | . . . . . . . 1 31 16 . . . . Sneak Attacks 15 | . . . . . . 5 . 6 1 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . 1 7 1 . . . . Damage Inflicted 13102 | . 525 . . 422 1771 1635 498 1552 623 2798 1400 44 1834 Guns 4018 | . 245 . . 132 1000 334 . . 102 987 576 . 642 Cannons 3946 | . . . . 18 742 162 . 26 . 1460 824 44 670 Explosions 1508 | . 280 . . 272 29 263 . . 142 . . . 522 Melee 3630 | . . . . . . 876 498 1526 379 351 . . . Ramming . | . . . . . . . . . . . . . . Kinetic 2810 | . 44 . . 109 674 174 . 26 . 942 430 . 411 Thermal 4077 | . 102 . . 86 355 236 . . . 1326 970 44 958 Explosive 405 | . 178 . . 227 . . . . . . . . . Electromagnetic 2180 | . 201 . . . 742 349 . . 244 179 . . 465 Impact . | . . . . . . . . . . . . . . Slashing 2484 | . . . . . . 876 498 712 47 351 . . . Piercing 1146 | . . . . . . . . 814 332 . . . . Highest Corruption 3 | . . . . . 2 1 . 1 1 2 1 . 3 Average Corruption 1 | . . . . . 2 1 . 1 1 1 1 . 2 Corruption Purged 3 | . . . . . . . . . . 2 1 . . Effects 16 | . . . . . 5 1 . . . 3 . . 7 Message Errors 3 | . . . . . 1 1 . . . 1 . . . Matter Fused 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . 3 . . . . 1 . . 1 Targeting Errors 4 | . . . . . 1 . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 827 | . 20 . . . 25 206 . 172 63 299 21 . 21 Projectiles 122 | . . . . . 25 . . . . 61 21 . 15 Explosions 26 | . 20 . . . . . . . . . . . 6 Melee 679 | . . . . . . 206 . 172 63 238 . . . Knockbacks 6 | . . . . . . . . 1 . 2 1 . 2 Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 1 . 2 1 . 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . 37 . . . 7 12 . . . . . . 19 Shots 4 | . 1 . . . 1 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 437 | . 52 . . 420 162 170 . 16 204 217 437 160 195 Average Temperature 79 | . 20 . . 189 46 59 . 10 106 93 122 46 62 Received Heat Transfer 873 | . 9 . . . 306 171 207 99 . 36 45 . . Effects 3 | . . . . 1 . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations 11 | . . . . . . . . . 1 4 3 . 3 Total Turns 272 | . . . . . . . . . 15 107 68 . 82 Longest Duration 38 | . . . . . . . . . 15 36 26 . 38 Robots Corrupted 3 | . . . . . . . . . 2 . . . 1 Combat Hostiles 3 | . . . . . . . . . 2 . . . 1 Parts Fried 14 | . 1 . . . 3 1 . . 1 3 . . 5 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 11 | . . . . 3 . 1 . . . 3 2 . 2 Heat Transferred 5002 | . 150 . . 530 716 396 . . . 1369 925 37 879 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . 1 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 522 | . 151 19 . 60 154 522 237 468 344 212 129 184 192 Average Influence 108 | . 78 19 . 19 62 224 78 94 241 76 54 113 89 Maximum Alert Level 2 | . . . . . . 2 1 2 1 1 . . . Low Security (%) 84 | 100 100 100 . 100 100 51 88 84 13 99 100 100 100 Level 1 8 | . . . . . . 6 11 10 86 . . . . Level 2 7 | . . . . . . 41 . 4 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . 4 3 3 2 3 4 2 1 4 Investigation 4 | . . . . . 1 1 . . 1 . . 1 . Extermination 16 | . . . . . . 2 3 2 1 3 2 . 3 Reinforcement 5 | . 1 . . . 1 . . . 1 1 . . 1 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 5 | . 3 . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 107 | . 16 . . 5 20 13 6 6 5 13 8 2 13 Peak Tracking Total 7 | . 7 . . 3 4 4 3 2 3 3 2 1 4 Tactical Retreats 2 | . 1 . . . 1 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 9 | . 2 . . . 1 1 1 2 . 1 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 6 | . . . . . . . . . . 1 . 3 2 Max in Single Turn 1 | . . . . . . . . . . 1 . 1 1 Garrison Access 4 | . . . . . 1 . 1 1 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . 1 . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 39 | . 3 . 1 . 3 11 6 7 3 1 . 2 2 Terminals 23 | . 3 . . . 2 6 3 4 1 1 . 2 1 Fabricators 7 | . . . . . . 3 1 2 . . . . 1 Repair Stations 2 | . . . . . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 5 | . . . . . 1 1 1 1 1 . . . . Total Hacks 101 | . 11 . 1 . 8 27 11 20 8 1 . 8 6 Successful 55 | . 5 . 1 . 5 15 4 12 5 . . 4 4 Failed 46 | . 6 . . . 3 12 7 8 3 1 . 4 2 Catastrophic 9 | . 1 . . . 2 1 1 2 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 11 . 1 . 5 7 4 8 2 1 . 2 2 Terminals 66 | . 11 . . . 7 15 7 11 3 1 . 8 3 Fabricators 19 | . . . . . . 8 1 7 . . . . 3 Repair Stations 5 | . . . . . . . 2 . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . Garrison Access 8 | . . . . . 1 2 1 2 2 . . . . Terminal Hacks 19 | . 2 . 1 . 2 4 1 4 1 . . 3 1 Record 1 | . . . . . . . . . . . . 1 . Part Schematic 4 | . . . . . . 2 . 2 . . . . . Prototype ID Bank 5 | . 2 . . . . 1 . 1 . . . 1 . Terminal Index 1 | . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . Locate Traps 3 | . . . . . 1 . . . . . . 1 1 Recall Extermination 1 | . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 5 . 5 . . . . 2 Load Schematic 5 | . . . . . . 2 . 2 . . . . 1 Build 7 | . . . . . . 3 . 3 . . . . 1 Repair Station Hacks 3 | . . . . . . . 1 . 2 . . . . Scan Component 2 | . . . . . . . 1 . 1 . . . . Repair 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 1 1 . . . . Seal Access 4 | . . . . . 1 . 1 1 1 . . . . Unauthorized Hacks 43 | . 11 . . . 4 11 5 6 2 . . 2 2 Terminals 14 | . 3 . . . 2 4 1 1 1 . . 1 1 Track 2 | . 2 . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . Botnet 10 | . 1 . . . 2 2 1 1 1 . . 1 1 Fabricators 1 | . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . . . 2 10 4 6 2 1 . 2 2 Full Trace Events 4 | . 1 . . . . 1 . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 3 . 2 . . . . . Parts Built 8 | . . . . . . 2 . 5 . . . . 1 Matter 1184 | . . . . . . 336 . 680 . . . . 168 Time 393 | . . . . . . 84 . 281 . . . . 28 Total Part Build Rating 46 | . . . . . . 8 . 34 . . . . 4 Parts Repaired 1 | . . . . . . . . . 1 . . . . Time 14 | . . . . . . . . . 14 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies 2 | . . . . . . 1 . . . . . . 1 Largest Group 1 | . . . . . . 1 1 . . . . . 1 Highest-Rated Group 64 | . . . . . . 10 10 . . . . . 64 Highest-Rated Ally 64 | . . . . . . 10 10 . . . . . 64 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . 6 Total Damage 175 | . . . . . . . . . . . . . 175 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 10903 | 47 490 134 341 330 1185 1695 1362 1401 509 1219 631 422 1137 Spaces Moved 6226 | 36 300 111 260 154 644 1009 958 765 254 590 312 276 557 Core 3 | 3 . . . . . . . . . . . . . Treads 79 | . 31 . . . 19 25 . 3 1 . . . . Legs . | . . . . . . . . . . . . . . Wheels 6144 | 33 269 111 260 154 625 984 958 762 253 590 312 276 557 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 140 110 115 115 120 130 130 113 113 113 Average Speed 123 | 95 123 120 128 143 118 123 122 126 130 130 117 120 121 Slowest Speed 240 | 100 200 120 140 150 240 225 125 240 180 130 150 123 123 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 54 39 65 33 32 27 25 16 7 13 7 31 14 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 97 | . . . . . . 14 12 19 8 10 6 11 17 Terrain Destroyed 217 | . 17 . . 33 3 14 12 19 8 28 23 16 44 Melee 53 | . . . . . . 14 12 19 8 . . . . Projectile 89 | . . . . 1 . . . . . 28 23 16 21 AOE 75 | . 17 . . 32 3 . . . . . . . 23 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Tes Acc Total 8747 | 45 385 112 270 240 954 1377 1099 1092 378 960 529 349 957 Wait 1664 | . 41 2 . 56 161 254 58 221 72 277 165 38 319 Move 6212 | 35 299 110 259 153 643 1008 957 764 253 589 311 275 556 Hop . | . . . . . . . . . . . . . . Pick Up 126 | 4 10 . 6 4 24 10 21 13 6 12 6 5 5 Fast Attach 64 | 6 6 . . 1 13 9 6 5 1 7 5 1 4 Attach 35 | . . . 1 6 2 4 3 2 4 7 4 . 2 Detach 9 | . . . . 1 2 4 . . . 1 1 . . Swap 89 | . 5 . 1 3 11 12 5 10 10 10 6 2 14 Drop 139 | . 5 . 3 1 33 20 17 20 6 11 5 7 11 Fire 257 | . 19 . . 15 65 18 . 2 4 42 26 21 45 Melee 151 | . . . . . . 38 32 55 22 4 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Entered Mines 571 | -10/Mines | Learned Materials terminal intel 575 | -10/Mines | Met a Derelict bent on vengeance 666 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 668 | -10/Mines | Discovered new exit (range 5) 672 | -10/Mines | Entered Exiles 701 | -10/Exiles | Met 8R-AWN 723 | -10/Exiles | Met EX-HEX 798 | -10/Exiles | Met EX-BIN 815 | -10/Exiles | Aligned with FarCom system 816 | -10/Exiles | Given EX-Vault access code 844 | -10/Exiles | Opened EX-Vault 856 | -10/Exiles | Found Firepult 862 | -10/Exiles | Found Deploy-a-Sentry 864 | -10/Exiles | Found Deploy-a-Sentry 867 | -10/Exiles | Found Deploy-a-Sentry 902 | -10/Exiles | Warned to stay clear of 0b10 Research branches 946 | -10/Exiles | Met EX-DEC 1000 | -10/Exiles | Discovered new exit (range 10) 1013 | -10/Exiles | Stole two prototypes: Firepult, Deploy-a-Sentry 1013 | -10/Exiles | Entered Mines 1084 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1142 | -9/Mines | Build established: Hauler-Mutant 1197 | -9/Mines | Destroyed YI-UF0 1224 | -9/Mines | Lost 3 parts (3w) 1263 | -9/Mines | Lost 3 parts (2n1w) 1333 | -9/Mines | Discovered new exit (range 8) 1343 | -9/Mines | Entered Materials 1343 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1344 | -8/Materials | Loaded intel: 12 terminal locations 2172 | -8/Materials | Garrison activated, responded to threat 2341 | -8/Materials | Discovered new exit (range 16) 2527 | -8/Materials | Identified exit to Factory 2528 | -8/Materials | Entered Factory 2528 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2530 | -7/Factory | FarCom data flow suspended 3050 | -7/Factory | Discovered new exit (range 12) 3065 | -7/Factory | Identified exit to Lower Caves 3210 | -7/Factory | Fabricated Lrn. Sensor Array? 3277 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 3409 | -7/Factory | Local fabrication network quarantined 4111 | -7/Factory | Discovered new exit (range 13) 4150 | -7/Factory | Identified exit to Factory 4223 | -7/Factory | Entered another Factory area 4223 | -6/Factory | Accompanied by 1 ally 4223 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5486 | -6/Factory | Discovered new exit (range 5) 5491 | -6/Factory | Identified exit to Factory 5585 | -6/Factory | Entered another Factory area 5585 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6005 | -5/Factory | Found Exp. Signal Interpreter 6662 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 6723 | -5/Factory | Fabricated Imp. Heavy Treads? 6772 | -5/Factory | Local fabrication network quarantined 6800 | -5/Factory | Fabricated Imp. Heavy Treads (x2) 6962 | -5/Factory | Discovered new exit (range 10) 6973 | -5/Factory | Identified exit to Factory 6986 | -5/Factory | Entered another Factory area 6986 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7442 | -4/Factory | Discovered new exit (range 15) 7468 | -4/Factory | Repaired Arm. Huge Wheel 7491 | -4/Factory | Identified exit to Research 7495 | -4/Factory | Entered Research 7495 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7861 | -3/Research | Discovered new exit (range 12) 7915 | -3/Research | Identified exit to Armory 8338 | -3/Research | Lost 3 parts (1p1u1w) 8691 | -3/Research | Discovered new exit (range 16) 8713 | -3/Research | Identified exit to Research 8714 | -3/Research | Entered another Research area 8714 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9341 | -2/Research | Discovered new exit (range 5) 9344 | -2/Research | Identified exit to Testing 9345 | -2/Research | Entered Testing 9421 | -2/Testing | Found Prototype Device 9555 | -2/Testing | Build established: Scavenger-Mutant 9581 | -2/Testing | Found Prototype Energy Gun 9731 | -2/Testing | Discovered new exit (range 12) 9766 | -2/Testing | Identified exit to Access 9767 | -2/Testing | Entered Access 9767 | -1/Access | Evolved 2 slots: Utility x2 9826 | -1/Access | Found Launcher Loader 9921 | -1/Access | Identified Hyp. EM Gauss Rifle 9922 | -1/Access | Identified Exp. Hardlight Generator 9998 | -1/Access | Fabricated Lrn. Sensor Array (x1) 10553 | -1/Access | Energy Cycler disabled 10897 | -1/Access | Discovered new exit (range 6) 10902 | -1/Access | Identified exit to Surface 10904 | *** | Escaped! Last Messages --------------- 10754_ K-01 Serf cleans the Sealed Freight Elevator. 10769_ System corrupted: Heat flow error (+216). 10769_ K-01 Serf cleans the Sealed Freight Elevator. 10772_ R-10 Processor collects Antigrav System. 10776_ R-10 Processor collects Adv. Sensor Array. 10777_ K-01 Serf cleans the Sealed Freight Elevator. 10778_ System corrupted: Gamma Rifle targeting data glitched. 10781_ K-01 Serf cleans the Sealed Freight Elevator. 10787_ R-10 Processor collects Quantum Rifle. 10790_ K-01 Serf cleans the Sealed Freight Elevator. 10793_ R-10 Processor collects Lgt. Particle Reactor. 10795_ K-01 Serf cleans the Sealed Freight Elevator. 10862_ System corrupted: Matter fused (-7). 10884_ System corrupted: Component data lost. 10896_ K-01 Serf cleans the Terminal. 10897_ U-05 Engineer builds a Wall. 10897_ The Access Shell folds into the floor. 10897_ EXIT=FOUND 10902_ System corrupted: Heat flow error (+215). 10902_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##????????????????ss????????????????? | | ######+### #??????????????????????????????????? | | #??????????????????????????????????? | | ### #??????????????????????????????????? | | ??## ##### #??????????????????????????????????? | | ???# #????? ?##??????????????????????????????????? | | ???# #????# ????????????????????????????????????? | | ???# #????# ????????????????????????????????????? | | ???#+###### ????????????????????????????????????? | | ???# # ????????????????????????????????????? | | ???# # #???????????????????????????????????? | | ???# # #???????????????????????????????????? | | ???# # #?????###???????????????????????????? | | ???+ # ####### ##########??????????????????? | | ???# # """T""" "??????????????????? | | ???# # """ """ "????BB????????????? | | ??+ # k "????BB????????????? | | # # "??????????????????? | | # u # "" "??????????????????? | | # u ! # @" "??????????????????? | | # # # "??????????????????? | | ?? # # "????BB????????????? | | ???# # "????BB????????????? | | ???######## "????????????s?????? | | ?????????## ####### ##########????????????s?????? | | ??????????# #?????###???????????????????????????? | | ??????????#u #???????????????????????????????????? | | ??????????# k#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 48 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 EM Shielding 3 Armor Coverage 1650 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Scanalyzed Lance | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Imp. Heavy Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Adv. Hacking Suite | x1 | -5/Factory | Preloaded Imp. Heavy Treads | x2 | -5/Factory Imp. Heavy Treads | x2 | -5/Factory Lrn. Sensor Array | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightBiocellFalx Manual? 0 Play Time 01:15:11 Cumulative 660.3 hours Start 2020.01.27 @ 12:43:27 End 2020.01.27 @ 14:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 608 Rogue 568 Adventurer 40 Explorer 0 Win Type 0 Total 54 Types 40/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e1aacf9-7500-4abf-a181-54d76c92717f