Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 16:36:05 Player: Dizzar Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2371) 2371 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 5928 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 82/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Mass Driver Heavy Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Targeting Computer Hardened Light Armor Plating System Shield System Shield > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- High-capacity Storage Unit High-capacity Matter Pod ECM Suite Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Shield High-powered Shotgun High-powered Shotgun Enhanced Autogun Enhanced Autogun Heavy Mass Driver Heavy Mass Driver Proton Missile Launcher Proton Missile Launcher Makeshift Axe [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . 2 . 1 1 . Weapon . | . . . . . . . . Parts Attached 70 | . 8 4 17 2 18 5 16 Power 6 | . . 1 2 . 2 1 . Engine 5 | . . 1 2 . 2 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 17 | . 3 2 4 . 6 2 . Treads . | . . . . . . . . Leg 1 | . 1 . . . . . . Wheel 16 | . 2 2 4 . 6 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | . 4 . 6 2 8 2 6 Device 5 | . . . 1 1 1 1 1 Storage 3 | . 2 . . . . . 1 Processor 2 | . . . . . 2 . . Hackware 2 | . . . . . 1 1 . Protection 16 | . 2 . 5 1 4 . 4 Artifact . | . . . . . . . . Weapon 19 | . 1 1 5 . 2 . 10 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | . . 1 5 . 2 . 5 Ballistic Cannon 2 | . 1 . . . . . 1 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 21 | . . 1 . . 2 2 16 Power 2 | . . . . . . 1 1 Propulsion 6 | . . . . . 1 1 4 Utility 7 | . . . . . 1 . 6 Weapon 6 | . . 1 . . . . 5 Highest Loss Streak 15 | . . 1 . . 1 2 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 94 100 98 95 80 Engine 9 | . 14 14 11 11 9 2 . Wheel 23 | . 22 28 21 22 25 28 21 Device 6 | . . . 6 11 8 3 3 Storage 10 | . 15 14 11 11 9 7 7 Processor 5 | . . . . . 13 7 7 Hackware 2 | . . . . . 3 15 11 Protection 14 | . 11 14 22 22 10 7 8 Ballistic Gun 16 | . 14 14 16 22 18 15 8 Ballistic Cannon 3 | . 12 14 5 . . . 1 Naked Turns 5 | . . . . . . . 5 Heaviest Build 71 | 12 52 52 64 64 69 57 71 Greatest Support 42 | 20 26 26 20 20 36 42 42 Greatest Overweight (x) 17 | . 5 2 5 3 2 1 17 Average Overweight (x) 1 | . 1 1 2 2 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 20 19 Most Carried 20 | . 13 13 20 20 20 19 20 Average Carried 16 | . 9 11 14 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 6 11 13 20 20 20 18 4 Class Distribution -------------------- 48% | Scavenger-Mutant 46% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Gar Matter Collected 2502 | 200 336 175 457 . 846 128 360 Remotely . | . . . . . . . . Salvage Created 2409 | . 336 150 596 . 931 128 268 Parts 152 | . 29 10 40 . 53 8 12 Haulers Intercepted 4 | . . . 1 . 3 . . Recyclers Shooed 7 | . . 1 1 . 5 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 57 | . 11 2 13 . 22 2 7 Melee 1 | . . . . . . . 1 Guns 41 | . 3 . 8 . 22 2 6 Cannons 15 | . 8 2 5 . . . . Classes Destroyed 11 | . 2 2 5 . 2 . . Worker 8 | . . 2 2 . 3 1 . Tunneler 2 | . . . 1 . 1 . . Hauler 4 | . . . 1 . 3 . . Recycler 2 | . . 1 . . 1 . . Watcher 6 | . . . 3 . 3 . . Swarmer 15 | . 3 . 2 . 7 . 3 Grunt 30 | . 8 2 7 . 8 2 3 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . 2 . . . . Sentry 8 | . . . 2 . 5 . 1 Hunter 1 | . . . . . 1 . . Best Kill Streak 11 | . 4 3 4 . 11 3 4 Combat Bots Only 7 | . 4 1 2 . 7 2 4 Max Kills in Single Turn 2 | . 1 1 2 . 2 2 1 Gunslinging 1 | . . . 1 . 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Damage Taken 4619 | . 194 130 532 . 793 241 2729 Core 1059 | . 13 30 174 . 137 . 705 Absorbed by Shields 71 | . . . . . 71 . . Redirected to Shielding 30 | . . . . . . . 30 Regen/Repaired (Parts) 11 | . . . . . 11 . . Core Remaining (%) 78 | 100 . 82 . 56 75 . . Volleys Fired 217 | . 30 12 44 1 81 13 36 Largest 2 | . 2 2 2 2 2 2 2 Hottest 75 | . 55 55 55 50 50 50 75 Shots Fired 415 | . 60 23 88 2 162 26 54 Gun 337 | . 30 11 62 2 162 26 44 Cannon 76 | . 30 12 26 . . . 8 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 413 | . 60 23 88 2 162 26 52 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 17 | . 9 9 10 2 17 7 10 Robot Miss Streak 7 | . 7 2 4 3 6 1 5 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 1 . 3 . 4 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 Shots Hit Robots 293 | . 28 19 61 1 124 21 39 Core Hits 140 | . 14 9 34 . 62 7 14 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 1 . . . 2 Destroy 2 | . . . 1 . . . 1 Blast 1 | . . . . . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5527 | . 411 243 922 18 2483 408 1042 Guns 4277 | . 121 56 584 18 2483 408 607 Cannons 1204 | . 290 187 338 . . . 389 Explosions . | . . . . . . . . Melee 43 | . . . . . . . 43 Ramming 3 | . . . . . . . 3 Kinetic 5481 | . 411 243 922 18 2483 408 996 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 43 | . . . . . . . 43 Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 . . . 3 3 Average Corruption 2 | . 1 1 . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . 1 1 . . . 1 8 Message Errors 3 | . . . . . . . 3 Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . 1 . . . . . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . . . 35 Projectiles 35 | . . . . . . . 35 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . 3 2 7 . . . . Impact . | . . . . . . . . Kinetic 12 | . 3 2 7 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . 25 Shots 1 | . . . . . . . 1 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 495 | . 102 147 61 . 84 60 495 Average Temperature 85 | . 32 55 18 . 32 25 261 Received Heat Transfer 1658 | . 66 75 120 . 299 117 981 Effects 5 | . . . . . . . 5 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Peak Influence 437 | . 366 151 358 81 437 182 329 Initial 151 | . . 70 58 81 31 151 127 Average 190 | . 159 117 202 81 235 166 229 Maximum Alert Level 2 | . 1 . 1 . 2 . 1 Low Security (%) 60 | . 68 100 55 100 44 100 35 Level 1 31 | . 31 . 44 . 30 . 64 Level 2 7 | . . . . . 24 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 4 . 2 . 1 . . Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 2 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Distress Signals 12 | . 3 . 3 . 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 20 3 20 . 39 3 20 Peak Tracking Total 11 | . 5 2 3 . 6 3 11 Tactical Retreats 5 | . . 1 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Traps Triggered 10 | . 2 . 2 . . 2 4 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Gar Machines Disabled 5 | . 2 . . . 1 . 2 Max in Single Turn 1 | . 1 . . . 1 . 1 Phase Generator 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Machines Accessed 19 | . 2 1 5 . 9 2 . Terminals 12 | . 2 1 4 . 5 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 3 | . . . 1 . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 55 | . 4 3 12 . 28 8 . Successful 25 | . 1 3 5 . 13 3 . Failed 30 | . 3 . 7 . 15 5 . Catastrophic 6 | . 1 . 2 . 3 . . Database Lockouts . | . . . . . . . . Manual 38 | . 5 2 7 . 20 4 . Terminals 36 | . 4 3 9 . 20 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 9 | . . . 3 . 2 4 . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . 2 4 . Terminal Hacks 13 | . 1 3 2 . 7 . . Record 1 | . . . . . 1 . . Part Schematic 2 | . . . 1 . 1 . . Robot Analysis 5 | . 1 2 1 . 1 . . Branch Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . . . 3 . 3 2 . Terminals 2 | . . . 1 . 1 . . Botnet 2 | . . . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 2 . 2 2 . Reject 3 | . . . 1 . 1 1 . Mask 3 | . . . 1 . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 1 5 . 6 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 108 | . . . . . 108 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Robot Analysis Total 5 | . 1 2 1 . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Gar Turns Passed 3218 | . 423 118 810 381 1000 157 329 Spaces Moved 1974 | 1 275 66 462 297 577 126 170 Core 9 | . . . . . . . 9 Treads . | . . . . . . . . Legs 31 | 1 30 . . . . . . Wheels 1934 | . 245 66 462 297 577 126 161 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 95 105 110 110 98 97 50 Average Speed 110 | 120 109 109 117 124 102 97 103 Slowest Speed 900 | 120 155 110 155 125 120 98 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 45 19 37 63 54 5 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 79 | . . . . . . . 79 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 77 | . . . . . . . 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Total 2636 | . 339 89 645 306 836 143 278 Wait 291 | . 19 8 104 2 134 . 24 Move 1967 | . 274 65 461 296 576 125 170 Hop . | . . . . . . . . Pick Up 24 | . 4 . 9 1 8 . 2 Fast Attach 24 | . 3 . 7 2 7 3 2 Attach 17 | . . 1 1 . 3 2 10 Detach 7 | . . . . 1 1 . 5 Swap 29 | . 5 3 9 . 8 . 4 Drop 41 | . 4 . 10 3 18 . 6 Fire 217 | . 30 12 44 1 81 13 36 Melee 2 | . . . . . . . 2 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 13) 192 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 424 | -10/Materials | Entered Mines 426 | -10/Mines | Discovered new exit (range 15) 456 | -10/Mines | Met a Derelict bent on vengeance 516 | -10/Mines | Learned location of Storage (-7) 535 | -10/Mines | Discovered new exit (range 8) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Utility x2 859 | -9/Materials | Discovered new exit (range 16) 1187 | -9/Materials | Build established: Scavenger-Mutant 1352 | -9/Materials | Entered Mines 1451 | -9/Mines | Discovered new exit (range 10) 1508 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1513 | -9/Mines | Found Prototype Device 1513 | -9/Mines | Identified Exp. Sensor Array 1565 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1733 | -9/Mines | Entered Materials 1733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1928 | -8/Materials | Discovered new exit (range 3) 2058 | -8/Materials | Repaired Exp. Sensor Array 2263 | -8/Materials | Destroyed 7 combat bots 2631 | -8/Materials | Discovered new exit (range 8) 2635 | -8/Materials | Build established: Mutant 2733 | -8/Materials | Entered Factory 2733 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2889 | -7/Factory | Identified exit to Garrison 2890 | -7/Factory | Entered Garrison 2972 | -7/Garrison | Triggered checkpoint 3039 | -7/Garrison | Phase Generator disabled 3172 | -7/Garrison | Core integrity fell below 50% 3186 | -7/Garrison | Triggered checkpoint 3213 | -7/Garrison | Core integrity fell below 20% 3214 | -7/Garrison | Released all parts (3) 3219 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03191_ Y-54 Guardian destroyed. 03193_ >:WVP7R5A965KEUCKPIXZ:CS6H/5APLL 03194_ Acquired 40 matter. 03196_ Hrd. Light Armor Plating destroyed. 03200_ S-27 Virus destroyed. 03201_ Hpw. Shotgun destroyed. 03202_ S-27 Virus suffers critical hit (Destroy). 03202_ S-27 Virus destroyed. 03204_ Stasis Trap short circuited. 03204_ A bubble of rippling energy engulfs the area. 03211_ Proton Missile Launcher destroyed. 03212_ Imp. Targeting Computer destroyed. 03213_ Critical hit (Burn: +37). 03214_ Released Hcp. Storage Unit. 03214_ Released Propulsion Shielding. 03214_ Released Mak. Axe. 03215_ Acquired 41 matter. 03215_ Slammed into S-27 Virus. 03216_ Acquired 21 matter. 03218_ Field strength at 55. Map ----- +----------------------------------------------------+ | ?????????????# ## """" #???????????????????????? | | ?????????????# ## """" #???????????????????????? | | ?????????????# #########???????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# ############????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ### ##### #????????????????????? | | ?????????????# #?# #???? #????????????????????? | | ?????????????# #?# #???? #????????????????????? | | ?????????????# #?# #???? #????????????????????? | | ?????????????# #?# #???? #????????????????????? | | ?????????????# #?# #???? #????????????????????? | | ?????????????# ### ##### ##""""### ???????????? | | ?????????????# !!]/^g = %= ???????????? | | ?????????????# !!]%! ^ [% [ YY ???????????? | | ?????????????# !!=%[^ * ?????????????? | | ?????????????#######!!### ## #??? ??????????? | | ???????????????????#[%###sg ## ## #?????????? | | ???????????????????#! s "?????????? | | ???????????????????#### "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????### ## ## #?????????? | | ????????????????????????#@ #??? #??????????????? | | ??????????????????????? ?????????????? | | ????????????????????? ??????????? | | ????????????????????##### #?????????? | | ????????????????????????# ##""""## ##?????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Defensive Hacking 20 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Hvy. Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedScanBeam Manual? 0 Play Time 00:40:23 Cumulative 51.7 hours Start 2023.03.26 @ 15:57:48 End 2023.03.26 @ 16:36:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c00e6641-ec3c-4bc6-81bc-48184dc75794