Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 15:20:03 Player: Sherlockkat Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1650) 1650 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 3907 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 100/100 System Corruption 7% Temperature Hot (233) Movement Core (750) Ox14 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Heavy Ion Engine Faulty Heavy Ion Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Disposable Heat Sink Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Autogun > --- INVENTORY -------- Ion Engine Heavy Ion Engine Heavy Ion Engine Disposable Heat Sink Medium Storage Unit Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Particle Gun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Autogun [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 42 | 6 6 9 16 5 Power 6 | 1 . 1 2 2 Engine 4 | 1 . 1 . 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 10 | 2 2 1 5 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel 8 | . 2 1 5 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 4 2 . Device 3 | . . 2 1 . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 17 | 2 2 3 7 3 Energy Gun 7 | 2 1 . 3 1 Energy Cannon 3 | . . . 2 1 Ballistic Gun 7 | . 1 3 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 28 | . 3 3 13 9 Power 6 | . . 1 2 3 Propulsion 8 | . 1 . 6 1 Utility 3 | . . . 2 1 Weapon 11 | . 2 2 3 4 Highest Loss Streak 8 | . 3 2 5 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 82 | . 82 78 87 50 Engine 6 | . 14 10 1 5 Core 3 | . . . 7 . Leg 1 | . 7 . . . Wheel 21 | . 19 15 27 6 Device 9 | . . 17 10 5 Storage 10 | . 14 11 9 9 Processor 5 | . . . 8 9 Protection 3 | . . 2 5 . Energy Gun 9 | . 26 9 4 . Energy Cannon 1 | . . . 2 7 Ballistic Gun 9 | . 1 12 10 6 Naked Turns . | . . . . . Heaviest Build 56 | 14 49 52 56 55 Greatest Support 46 | 20 26 26 46 10 Greatest Overweight (x) 5 | 1 3 3 5 5 Average Overweight (x) 1 | . 1 2 1 4 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 Most Carried 20 | 4 8 9 20 20 Average Carried 10 | 2 5 7 13 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 4 7 20 16 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1199 | 244 82 202 647 24 Remotely . | . . . . . Salvage Created 2080 | . 282 356 1355 87 Parts 119 | . 18 29 69 3 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 44 | . 6 13 23 2 Guns 36 | . 5 13 18 . Cannons 6 | . . . 4 2 AOE 1 | . 1 . . . Classes Destroyed 12 | . 5 2 4 1 Worker 5 | . . 2 3 . Builder 1 | . 1 . . . Hauler 2 | . . . 2 . Recycler 2 | . 1 . 1 . Operator 1 | . . . 1 . Watcher 3 | . 2 1 . . Swarmer 13 | . 3 10 . . Grunt 18 | . 3 . 15 . Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Sentry 9 | . . 3 5 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 3 8 5 1 Combat Bots Only 7 | . 3 7 5 1 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 257 | . 19 78 103 57 Missed 64 | . 8 22 27 7 Damage Taken 3041 | . 275 501 1402 863 Core 772 | . 41 171 247 313 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 83 57 . . Volleys Fired 174 | . 17 37 99 21 Largest 2 | . 2 2 2 2 Hottest 133 | . 80 73 121 133 Shots Fired 321 | . 33 73 187 28 Gun 276 | . 33 73 156 14 Cannon 45 | . . . 31 14 Launcher . | . . . . . Special . | . . . . . Kinetic 170 | . 2 40 118 10 Thermal 122 | . 2 33 69 18 Explosive . | . . . . . Electromagnetic 29 | . 29 . . . Robot Hit Streak 14 | . 5 10 14 8 Robot Miss Streak 4 | . 4 4 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 224 | . 20 43 137 24 Core Hits 98 | . 13 19 60 6 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 5 2 . Burn 5 | . . 4 1 . Meltdown 1 | . . . 1 . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4013 | . 621 588 2402 402 Guns 3002 | . 292 588 1968 154 Cannons 682 | . . . 434 248 Explosions 329 | . 329 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1993 | . 22 325 1534 112 Thermal 1575 | . 154 263 868 290 Explosive 201 | . 201 . . . Electromagnetic 244 | . 244 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 . 7 7 Average Corruption 6 | . 1 . 7 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 1 . 12 6 Message Errors 4 | . 1 . 1 2 Matter Fused 3 | . . . 3 . Heat Flow Errors 6 | . . . 4 2 Energy Discharges 2 | . . . 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 93 | . 93 . . . Projectiles . | . . . . . Explosions 93 | . 93 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 154 | . 154 . . . Shots 3 | . 3 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 522 | . 72 134 522 330 Average Temperature 84 | . 30 44 110 122 Received Heat Transfer 795 | . 39 36 567 153 Effects 8 | . . . 7 1 Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . . 1 Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . . 3 3 . Heat Transferred 3715 | . 274 1073 1813 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 581 | . 339 581 484 204 Initial 199 | . . 143 160 199 Average 291 | . 131 367 371 69 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 32 | 100 75 35 2 97 Level 1 37 | . 24 12 58 2 Level 2 30 | . . 51 38 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 3 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 9 | . 1 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 8 24 40 4 Peak Tracking Total 10 | . 3 10 7 2 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 6 | . 1 1 3 1 Terminals 6 | . 1 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 2 1 5 2 Successful 4 | . 1 1 1 1 Failed 6 | . 1 . 4 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 5 | . . 1 4 . Terminals 10 | . 2 1 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 1 1 Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1987 | 75 363 402 1010 137 Spaces Moved 975 | 55 232 207 434 47 Core 5 | 5 . . . . Treads . | . . . . . Legs 105 | 50 55 . . . Wheels 865 | . 177 207 434 47 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 105 105 95 140 Average Speed 117 | 114 121 125 108 146 Slowest Speed 190 | 120 190 145 155 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 47 22 38 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 45 | . 45 . . . Melee . | . . . . . Projectile . | . . . . . AOE 45 | . 45 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1504 | 64 280 279 795 86 Wait 277 | . 18 19 227 13 Move 971 | 54 231 206 433 47 Hop . | . . . . . Pick Up 27 | 4 3 5 15 . Fast Attach 25 | 6 2 4 12 1 Attach 13 | . 2 4 3 4 Detach 7 | . 2 2 3 . Swap 4 | . 2 1 1 . Drop 6 | . 3 1 2 . Fire 174 | . 17 37 99 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 421 | -10/Materials | Lost 3 parts (1n2w) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Destroyed 7 combat bots 820 | -9/Materials | Discovered new exit (range 10) 841 | -9/Materials | Entered another Materials area 841 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -8/Materials | Lost 5 parts (3n1u1w) 1609 | -8/Materials | Lost 3 parts (1n2w) 1843 | -8/Materials | Discovered new exit (range 4) 1851 | -8/Materials | Entered Storage 1942 | -8/Storage | Core integrity fell below 50% 1968 | -8/Storage | Core integrity fell below 20% 1988 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01938_ Imp. Heat Sink destroyed. 01941_ Wheel destroyed. 01942_ System corrupted: Hpw. Shotgun jammed. 01942_ Hpw. Shotgun destroyed. 01944_ Penetrated by Slug. 01947_ Critical hit (Destroy). 01947_ Adv. Beam Cannon destroyed. 01955_ Particle Gun destroyed. 01956_ Imp. Ion Engine destroyed. 01959_ Penetrated by Slug. 01960_ System corrupted: Heat flow error (+134). 01962_ Penetrated by Slug. 01964_ Assault Rifle destroyed. 01972_ H-55 Commando destroyed. 01978_ System corrupted: Heat flow error (+191). 01981_ Overheating: Energy bleed (-21). 01982_ Ion Engine destroyed. 01985_ R-06 Scavenger collects Targeting Computer. 01988_ Critical hit (Burn: +37). 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