Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 20:48:20 Player: ILikeVoltron Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2614) 2614 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 6064 Bonus ------- High Alert Combat Kills 261 Follower Combat Kills 209 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 27/100 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Improved Hover Unit VTOL Module > --- UTILITY (4) ------ Advanced Weight Redist. System > --- WEAPON (3) ------- Advanced Assault Cannon Maul > --- INVENTORY (4) ---- Large Matter Pod (150) Structural Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Hover Unit Large Storage Unit Compact Battery Large Matter Pod Structural Scanner Improved Light Armor Plating Shield Generator [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 126 | 1 12 6 80 21 6 Power 15 | . 2 1 8 4 . Engine 8 | . 2 1 4 1 . Core 7 | . . . 4 3 . Reactor . | . . . . . . Propulsion 49 | . 6 3 32 5 3 Treads 17 | . 2 3 10 1 1 Leg 21 | . 4 . 15 2 . Wheel 8 | . . . 7 1 . Hover 2 | . . . . 1 1 Flight 1 | . . . . . 1 Utility 31 | 1 2 1 19 7 1 Device 17 | 1 2 . 9 4 1 Storage 3 | . . . 3 . . Processor 4 | . . 1 2 1 . Hackware 1 | . . . 1 . . Protection 6 | . . . 4 2 . Artifact . | . . . . . . Weapon 31 | . 2 1 21 5 2 Energy Gun 11 | . 1 . 8 2 . Energy Cannon 2 | . . . 2 . . Ballistic Gun 11 | . . 1 9 1 . Ballistic Cannon 4 | . 1 . 1 1 1 Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 23 | . . . 11 12 . Power 5 | . . . 2 3 . Propulsion 7 | . . . 4 3 . Utility 2 | . . . . 2 . Weapon 9 | . . . 5 4 . Highest Loss Streak 6 | . . . 4 6 . Average Slot Usage (%) 93 | . 100 100 97 83 25 Engine 5 | . 14 11 4 2 . Core 4 | . . . 3 9 . Treads 10 | . . 22 15 2 5 Leg 14 | . 27 22 9 23 . Wheel 6 | . . . 10 . . Device 7 | . 14 1 4 15 2 Storage 8 | . 14 11 9 6 . Processor 3 | . . 9 4 . . Hackware 3 | . . . 5 . . Protection 3 | . . . 3 3 . Energy Gun 8 | . 4 9 10 3 . Energy Cannon 1 | . . . . 2 . Ballistic Gun 10 | . 18 1 12 3 . Ballistic Cannon 3 | . 5 11 1 5 3 Naked Turns 137 | . . . . 119 18 Heaviest Build 54 | 10 14 14 43 54 10 Greatest Support 62 | 20 40 20 62 55 28 Greatest Overweight (x) 11 | . . . 11 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 4 Average Capacity 8 | 6 6 6 9 9 4 Most Carried 10 | 6 6 6 10 10 4 Average Carried 8 | 6 5 5 9 8 2 Final Capacity 10 | 6 6 6 10 4 4 Final Carried 10 | 6 6 6 10 4 2 Class Distribution -------------------- 21% | Scavenger-Skirmisher 20% | Scavenger-Mutant 17% | Mutant 13% | Scavenger-Gunner 9% | Gunner 8% | Tank 5% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2731 | 226 138 261 1632 429 45 Remotely . | . . . . . . Salvage Created 3013 | 104 173 270 2171 274 21 Parts 167 | 5 23 18 107 13 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 2 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 57 | . 5 6 39 6 1 Guns 41 | . 3 3 34 1 . Cannons 14 | . 2 3 4 4 1 Classes Destroyed 13 | 2 4 2 3 2 . Worker 2 | . . 1 1 . . Builder 4 | . 1 . 2 1 . Tunneler 2 | 1 . . 1 . . Recycler 6 | 1 . 2 3 . . Watcher 9 | . 3 . 4 2 . Swarmer 13 | . 3 3 6 . 1 Grunt 26 | . 2 2 19 3 . Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Protector 1 | . . . 1 . . Sentry 11 | . . 1 10 . . Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 5 | 1 3 5 4 2 1 Combat Bots Only 4 | . 2 3 4 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5569 | . 316 217 3133 1689 214 Core 1164 | . 60 10 391 600 103 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 76 97 28 . . Volleys Fired 244 | 8 32 19 144 39 2 Largest 3 | 2 2 2 3 3 1 Hottest 172 | 40 100 100 170 172 48 Shots Fired 562 | 16 64 38 344 98 2 Gun 443 | 16 49 19 314 45 . Cannon 118 | . 15 19 30 52 2 Launcher . | . . . . . . Special 1 | . . . . 1 . Kinetic 341 | 16 55 21 188 59 2 Thermal 195 | . 9 17 143 26 . Explosive . | . . . . . . Electromagnetic 26 | . . . 13 13 . Robot Hit Streak 19 | 5 5 19 12 7 1 Robot Miss Streak 6 | 6 5 2 6 3 1 Penetration Max 1 | . . . 1 . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 347 | 8 27 28 225 58 1 Core Hits 139 | 4 15 10 91 18 1 Critical Hits 9 | . . . 3 6 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 7 | . . . 2 5 . Melee Attacks 9 | . . . 8 . 1 Impact 9 | . . . 8 . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6383 | 82 280 434 4120 1441 26 Guns 4532 | 82 196 231 3476 547 . Cannons 1537 | . 84 203 443 781 26 Explosions 155 | . . . 81 74 . Melee 120 | . . . 120 . . Ramming 29 | . . . . 29 . Kinetic 3535 | 82 220 213 2187 807 26 Thermal 2271 | . 60 221 1602 388 . Explosive . | . . . . . . Electromagnetic 428 | . . . 211 217 . Impact 120 | . . . 120 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 . 3 2 2 Average Corruption 2 | . 1 . 2 1 2 Corruption Purged . | . . . . . . Effects 47 | . . . 44 3 . Message Errors 14 | . . . 13 1 . Matter Fused 9 | . . . 9 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 7 | . . . 7 . . Data Loss (minor) 5 | . . . 4 1 . Targeting Errors 7 | . . . 6 1 . Weapon Failures 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 23 | . . . 15 8 . Projectiles 8 | . . . . 8 . Explosions . | . . . . . . Melee 15 | . . . 15 . . Knockbacks 17 | . . 2 8 7 . Impact 1 | . . . 1 . . Kinetic 16 | . . 2 7 7 . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . 18 3 . Shots 1 | . . . 1 . . Rammed 3 | . . . . 3 . Targets Rammed 4 | . . . . 4 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 769 | . 117 210 523 769 . Average Temperature 168 | . 43 87 161 248 . Received Heat Transfer 1857 | . 18 30 1395 360 54 Effects 56 | . . . 20 36 . Shutdowns 13 | . . . 5 8 . Energy Bleed 7 | . . . 2 5 . Interference 8 | . . . 2 6 . Matter Decay 4 | . . . 1 3 . Short Circuit 7 | . . . 3 4 . Damage (minor) 5 | . . . 1 4 . Damage (major) 10 | . . . 6 4 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 4 . . Heat Transferred 4294 | . 148 518 2986 642 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 774 | 10 235 286 774 705 . Initial 352 | . 6 98 120 352 . Average 378 | 5 100 183 382 543 . Maximum Alert Level 3 | . 1 1 3 3 . Low Security (%) 19 | 100 70 69 12 . . Level 1 35 | . 30 30 48 7 . Level 2 42 | . . . 35 91 . Level 3 2 | . . . 3 1 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . . 6 6 . Investigation 5 | . . . 3 2 . Extermination 2 | . . . . 2 . Reinforcement 2 | . . . 1 1 . Assault 2 | . . . 2 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 2 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 13 7 55 17 12 Peak Tracking Total 11 | . 6 5 6 4 11 Tactical Retreats 8 | . 2 . 2 3 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 7 | . 3 . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 19 | . . . 5 13 1 Max in Single Turn 6 | . . . 1 6 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 19 | . 4 1 11 3 . Terminals 14 | . 4 1 8 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 3 | . . . 1 2 . Total Hacks 66 | . 16 3 38 9 . Successful 40 | . 11 2 26 1 . Failed 26 | . 5 1 12 8 . Catastrophic 4 | . 1 . . 3 . Database Lockouts . | . . . . . . Manual 38 | . 12 3 23 . . Terminals 54 | . 16 3 32 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 7 | . . . 1 6 . Terminal Hacks 18 | . 4 . 13 1 . Record 1 | . 1 . . . . Part Schematic 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Scanalyzer Index 1 | . . . 1 . . Locate Traps 3 | . 1 . 2 . . Surveillance Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Assault Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 2 | . . . 1 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 16 | . 7 2 7 . . Terminals 16 | . 7 2 7 . . Track 5 | . 3 1 1 . . Assimilate 2 | . 2 . . . . Botnet 9 | . 2 1 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 . 10 3 . Full Trace Events 5 | . . . 3 2 . Feedback Events 2 | . . . 1 1 . Corruption 2 | . . . 1 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 2 | . . . . . 2 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 3 | . . . . . 3 Largest Group 2 | . . . . . 2 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 157 | . . . . . 157 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 493 | . . . . . 493 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3903 | 32 390 198 2328 891 64 Spaces Moved 2245 | 9 216 109 1194 654 63 Core 254 | . . . 1 222 31 Treads 312 | . 2 . 306 1 3 Legs 1105 | 9 214 109 342 431 . Wheels 545 | . . . 545 . . Hover 29 | . . . . . 29 Flight . | . . . . . . Fastest Speed 50 | 120 120 120 90 50 50 Average Speed 117 | 120 120 120 127 101 70 Slowest Speed 600 | 120 160 120 600 180 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 45 15 87 24 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . . 1 41 . Melee . | . . . . . . Projectile 6 | . . . . 6 . AOE 36 | . . . 1 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3055 | 17 290 138 1727 806 77 Wait 326 | . 18 . 230 75 3 Move 2241 | 8 215 108 1193 654 63 Hop . | . . . . . . Pick Up 20 | . 4 2 13 1 . Fast Attach 58 | 1 2 1 38 12 4 Attach 13 | . . 2 4 5 2 Detach 9 | . . . 3 6 . Swap 55 | . 10 3 38 4 . Drop 75 | . 9 3 56 7 . Fire 244 | 8 32 19 144 39 2 Melee 9 | . . . 8 . 1 Ram 2 | . . . . 2 . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 33 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 386 | -10/Materials | Discovered new exit (range 13) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x2 547 | -9/Materials | Discovered new exit (range 7) 583 | -9/Materials | Build established: Scavenger-Mutant 621 | -9/Materials | Entered another Materials area 621 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1080 | -8/Materials | Discovered new exit (range 3) 1111 | -8/Materials | Identified exit to Factory 1340 | -8/Materials | Build established: Scavenger-Gunner 1781 | -8/Materials | Repaired Sensor Array 1867 | -8/Materials | Discovered exit to Factory (range 3) 1974 | -8/Materials | Lost 4 parts (1n3w) 2018 | -8/Materials | Core integrity fell below 50% 2621 | -8/Materials | First assault squad dispatched 2763 | -8/Materials | Build established: Gunner 2949 | -8/Materials | Entered Factory 2949 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3409 | -7/Factory | Lost 3 parts (1n2w) 3633 | -7/Factory | Garrison activated, responded to threat 3721 | -7/Factory | Released all parts (7) 3724 | -7/Factory | Core integrity fell below 50% 3751 | -7/Factory | Lost 6 parts (2p2n2w) 3833 | -7/Factory | Discovered new exit (range 12) 3840 | -7/Factory | Entered Lower Caves 3841 | -7/Lower Caves | Core integrity fell below 20% 3849 | -7/Lower Caves | ME-RLN showed up to help 3849 | -7/Lower Caves | ME-RLN assimilated hostile G-47 Trooper 3850 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3861 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3868 | -7/Lower Caves | ME-RLN revealed a hidden path 3904 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03850_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03854_ Y-64 Sentinel: "REQUESTING BACKUP." 03861_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." ME-RLN: "There's a hidden path right here." 03868_ G-47 Trooper destroyed. 03868_ Searching scrap... 03868_ Found Adv. Assault Cannon. 03868_ Found Maul. 03868_ Found Adv. Weight Redist. System. 03868_ Found 24 Matter. 03869_ Acquired 24 matter. 03870_ ME-RLN: "You know, I've definitely seen bots in worse shape than you. Consider yourself lucky." 03870_ Acquired Maul. 03871_ ME-RLN hacks B-48 Gladiator, rebooting. 03873_ Imp. Heat Sink fries itself beyond repair. 03876_ Acquired Adv. Assault Cannon. 03881_ Acquired Adv. Weight Redist. System. 03882_ S-27 Virus destroyed. 03884_ Acquired 21 matter. 03886_ Acquired VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####?????????####?#####? | | ?????????????????????????## #??######## ### ## | | ????????????????????????## #### # | | ???????????????????????## | | ???????????????????????# g | | ?????????? ###### ### | | ?????????? @ ##?# | | ?????????? #??# | | ?????????? #### ### ## ## | | ??????????? ????????# ### # = # | | ?????????????????????# ### # [ # | | ????????????????????# #?# # ###++### | | ????????????????????# #?# ## + =![>/* | | ????????????????????# #### ### # =%%%# | | ????????????????????## ## ##??# #" """"# | | ?????????????????????##### #??# ######## | | ?????????????????????????# ### # | | ?????????????????????????# #### ## ## | | ?????????????????????????## ## ###? | | ??????????????????????????# ## #### | | ??????????????????????????## | | ???????????????????????????## ### | | ????????????????????????????## #######???? | | ?????????????????????????????# ## ####?????????? | | ?????????????????????????????##?## ##????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 15 Reclamation Efficiency 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledMiniScrap Manual? 0 Play Time 01:10:39 Cumulative 45.9 hours Start 2021.08.03 @ 20:31:26 End 2021.08.04 @ 20:48:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 55 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e73bcf1d-087f-4499-9436-ef6efe488f4a