Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 22:12:00 Player: RNGesus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (280) 1400 Value Destroyed (11227) 11227 Prototype IDs (64) 1280 Alien Tech Used (0) 0 Bonus (5242) 5242 TOTAL SCORE: 25049 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2295 Follower Combat Kills 1896 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -349 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 71/100 System Corruption 19% Temperature Cool (15) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (9) ------ Improved Cooling System Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Advanced Variable Charge Gun Longsword +1 > --- INVENTORY (10) --- Medium Treads Advanced Heavy Siege Treads Zionite Composite Leg I Improved Antigrav System Combat Antigrav System Improved Cooling System Variable Charge Gun Nova Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Improved Cooling System Improved Cooling System Improved Signal Interpreter Damper Plating Advanced Shield Generator Advanced Dynamic Insulation System > --- WEAPON ----------- Advanced Variable Charge Gun Longsword +1 > --- INVENTORY -------- Heavy Treads Improved Dynamic Insulation System Guided Micro-nuke Launcher [Rating: 115] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Electron Diverter Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon YOLO Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . Utility 7 | . . . . . 2 . 2 . . . . . . 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 304 | 5 9 4 6 6 46 23 1 12 28 8 4 5 5 73 38 20 11 Power 28 | 1 2 1 . 1 4 2 . 2 3 . . . . 6 2 3 1 Engine 15 | 1 2 . . 1 4 2 . . 1 . . . . 4 . . . Core 6 | . . 1 . . . . . 1 1 . . . . 2 1 . . Reactor 7 | . . . . . . . . 1 1 . . . . . 1 3 1 Propulsion 54 | 2 2 1 . 1 11 5 . 5 1 . . 1 2 10 5 6 2 Treads 46 | 2 1 1 . 1 11 5 . 4 1 . . 1 2 9 2 4 2 Leg 3 | . . . . . . . . . . . . . . . 3 . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . 1 . . . . . . . 2 . Flight 1 | . . . . . . . . . . . . . . 1 . . . Utility 87 | 1 2 . . . 13 3 1 3 13 1 . 2 2 21 9 8 8 Device 49 | . 1 . . . 6 1 1 2 4 1 . . 2 14 7 5 5 Storage 9 | 1 1 . . . 1 1 . . 1 . . . . . 2 . 2 Processor 14 | . . . . . 1 1 . . 6 . . 1 . 4 . . 1 Hackware 2 | . . . . . . . . 1 . . . . . 1 . . . Protection 13 | . . . . . 5 . . . 2 . . 1 . 2 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 135 | 1 3 2 6 4 18 13 . 2 11 7 4 2 1 36 22 3 . Energy Gun 28 | 1 2 1 2 1 8 2 . . . . 1 . . 6 3 1 . Energy Cannon 2 | . . . 1 . . 1 . . . . . . . . . . . Ballistic Gun 49 | . 1 . 1 1 6 6 . . 7 2 1 . 1 16 7 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . 1 . 1 . Launcher 25 | . . 1 2 1 4 1 . . 3 2 1 . . 2 8 . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . 1 . 3 . 1 1 3 1 2 . 5 1 1 . Piercing Weapon 9 | . . . . . . . . . . . . . . 6 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . 4 5 . 1 6 2 . . 1 8 3 1 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 System Corruption 12 | . . . . . . . . . . . . . . . . . 12 Parts Lost 53 | . 4 2 . 1 8 2 . . 6 . 1 . . 13 14 . 2 Power 8 | . 2 1 . . 1 . . . . . . . . 1 2 . 1 Propulsion 18 | . 1 1 . 1 4 . . . . . . . . 3 7 . 1 Utility 18 | . . . . . 2 2 . . 4 . 1 . . 6 3 . . Weapon 9 | . 1 . . . 1 . . . 2 . . . . 3 2 . . Highest Loss Streak 8 | . 1 2 . 1 2 1 . . 3 . 1 . . 3 8 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 86 99 100 99 98 99 87 91 80 69 67 64 82 89 77 49 68 Engine 5 | . 14 3 . 13 8 8 7 2 . 7 7 7 7 4 4 . . Core 1 | . . 10 14 . . . . 2 . . . . . 1 2 . . Reactor 1 | . . . . . . . . 1 6 . . . . . . 10 10 Treads 21 | . 23 24 28 27 35 36 30 24 14 15 14 13 21 19 15 4 10 Device 11 | . 3 14 14 14 12 11 10 20 13 6 6 . 6 18 19 5 19 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 7 7 7 6 4 . 1 Processor 10 | . . . . . 6 5 7 7 16 15 15 15 15 22 11 5 5 Protection 4 | . . . . . 7 9 7 3 4 . . 5 7 2 4 5 4 Energy Gun 4 | . 21 14 14 24 7 . . . . . . . . 2 3 1 5 Ballistic Gun 9 | . 5 14 12 2 8 16 15 11 13 12 12 7 14 8 5 . . Slashing Weapon 1 | . . . . . . 1 . 2 . 1 2 5 . . . 1 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 9 50 51 54 54 107 112 106 112 128 124 108 122 122 126 168 122 105 Greatest Support 140 | 40 40 46 46 46 89 82 82 140 140 140 140 140 140 140 140 70 140 Greatest Overweight (x) 5 | 2 3 3 1 2 1 1 1 1 . . 1 1 . 1 5 1 1 Average Overweight (x) . | . 1 1 1 1 . 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 5 10 Average Capacity 22 | 7 16 20 20 20 24 25 25 25 25 25 25 25 25 25 22 5 6 Most Carried 25 | 5 17 17 20 20 25 25 25 25 25 25 25 23 25 25 25 5 10 Average Carried 20 | 2 9 15 17 19 23 24 24 24 24 24 24 20 23 24 21 4 6 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 5 5 10 Final Carried 25 | 5 16 15 20 19 25 25 25 25 25 25 20 23 25 25 5 5 9 Class Distribution -------------------- 46% | Mutant 41% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 7033 | 217 186 79 . 123 1247 826 . 187 620 233 284 138 85 1711 555 360 182 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11730 | 26 762 251 . 140 1911 1985 . 350 1058 197 299 . 195 2558 1163 . 835 Parts 645 | 3 49 19 . 13 103 112 . 9 57 12 20 . 3 140 77 . 28 Haulers Intercepted 7 | . 2 . . . 2 2 . . 1 . . . . . . . . Recyclers Shooed 19 | . 1 . . . 8 . . . 4 . . . . 3 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 8 23 3 6 . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 215 | . 14 8 . 6 39 28 . . 21 6 5 . 3 44 29 . 12 Melee 9 | . . . . 3 . 2 . . . . 1 . . 1 . . 2 Guns 142 | . 14 5 . . 28 24 . . 11 3 4 . 3 33 7 . 10 AOE 63 | . . 3 . 3 11 2 . . 10 3 . . . 10 21 . . Classes Destroyed 21 | 2 3 1 . 1 5 2 . . 3 1 1 . . 1 1 . . Worker 23 | 1 2 1 . . 2 2 . . 2 . . . . 3 10 . . Builder 8 | . 1 . . . . 1 . . . . . . . 3 3 . . Tunneler 6 | 1 1 1 . . . 1 . . 1 . . . . 1 . . . Hauler 7 | . 2 . . . 2 2 . . 1 . . . . . . . . Recycler 9 | . . . . . 2 2 . . 1 . . . . 2 . . 2 Minesweeper 2 | . . . . . . . . . . . 1 . 1 . . . . Mechanic 5 | . . . . . . 1 . . . . . . . 2 2 . . Watcher 4 | . . . . . . . . . 1 . . . . 1 2 . . Swarmer 27 | . . 4 . 3 3 . . . . 3 . . . 4 6 . 4 Grunt 101 | . 14 4 . 2 23 15 . . 5 . 1 . 1 18 12 . 6 Brawler 3 | . . . . . . 2 . . 1 . . . . . . . . Duelist 8 | . . . . 1 . . . . . . 1 . 2 2 1 . 1 Protector 7 | . . . . . 1 . . . 2 . . . . 2 2 . . Sentry 27 | . . . . . 9 11 . . 1 1 1 . . 2 2 . . Specialist 11 | . . . . . . . . . 4 . . . . 6 1 . . Hunter 8 | . . . . . 2 . . . 2 . 1 . . 1 1 . 1 Programmer 17 | . . . . . . . . . 4 1 1 . . 8 3 . . Heavy 4 | . . . . . 1 . . . 2 . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | 1 4 3 . 3 8 8 . . 9 3 2 . 2 10 13 . 6 Combat Bots Only 8 | . 3 3 . 3 8 6 . . 8 3 2 . 2 8 6 . 6 Max Kills in Single Turn 8 | 1 1 3 . 2 2 3 . . 3 2 1 . 1 4 8 . 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . Exploded 5 | . . 3 . 2 1 2 . . 3 2 . . . 3 5 . . Melee 1 | . . . . 1 . 1 . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Damage Taken 17654 | . 816 266 98 164 2825 1226 . . 1502 327 199 . 125 3702 4380 . 2024 Core 2456 | . 147 36 28 29 217 112 . . 147 36 35 . . 652 916 . 101 Absorbed by Shields 668 | . . . . . . 112 . . . . . . . . . . 556 Reduced by Siege Mode 176 | . . . . . . . . . . . . . . . . . 176 Regen/Repaired (Parts) 1027 | . . . . . 116 53 . . 366 . . . . 492 . . . Core Remaining (%) 47 | 100 . . . 4 . 40 . . . . . . 68 23 . . . Volleys Fired 664 | 6 58 16 2 3 128 72 3 11 66 14 22 . 6 141 47 . 69 Largest 2 | 1 2 2 1 2 2 2 2 1 2 2 2 . 2 2 2 . 1 Hottest 176 | 40 90 70 33 105 122 56 56 20 58 58 58 . 52 176 168 . 80 Shots Fired 1121 | 6 112 31 2 4 227 142 6 11 102 24 40 . 12 262 75 . 65 Gun 1045 | 6 112 30 . 2 208 139 6 . 90 20 40 . 12 255 60 . 65 Cannon . | . . . . . . . . . . . . . . . . . . Launcher 65 | . . 1 2 2 19 3 . . 12 4 . . . 7 15 . . Special 11 | . . . . . . . . 11 . . . . . . . . . Kinetic 676 | . 12 15 . . 103 139 6 . 90 20 40 . 12 199 40 . . Thermal 380 | 6 100 15 . 2 105 . . 11 . . . . . 56 20 . 65 Explosive 57 | . . 1 2 2 14 . . . 12 4 . . . 7 15 . . Electromagnetic 8 | . . . . . 5 3 . . . . . . . . . . . Robot Hit Streak 31 | 1 9 11 . 1 16 12 2 7 19 9 13 . 31 30 13 . 19 Robot Miss Streak 6 | 3 4 2 . 2 2 4 1 1 6 2 1 . . 3 2 . 4 Penetration Max 1 | . . . . . 1 1 . . 1 . 1 . . 1 1 . . Secondary Targets 17 | . 1 2 . . 8 1 . . . . . . . 5 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . . . 1 . . . Shots Hit Robots 837 | 2 75 23 . 5 177 102 1 15 77 15 30 . 11 187 57 . 60 Core Hits 568 | 2 39 13 . 6 92 60 . 2 68 10 12 . 8 139 91 . 26 Critical Kills 9 | . . . . . 1 3 . . 1 . 1 . . 3 . . . Critical Parts Destroyed 16 | . . . . . . 3 . . 2 1 2 . . 5 3 . . Critical Strikes 42 | . 2 . . . 10 6 . . 3 1 3 . . 13 4 . . Burn 14 | . 2 . . . 9 . . . . . . . . 3 . . . Destroy 25 | . . . . . 1 6 . . 3 1 3 . . 8 3 . . Sever 2 | . . . . . . . . . . . . . . 1 1 . . Impale 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks 79 | . . . . 5 . 15 . 6 1 4 6 1 . 22 7 . 12 Impact . | . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . 5 . 15 . 6 1 4 6 1 . 5 2 . 12 Piercing 22 | . . . . . . . . . . . . . . 17 5 . . Sneak Attacks 4 | . . . . . . 2 . . 1 . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 29440 | 35 1094 411 . 295 4458 2865 16 362 3522 693 785 . 253 6005 6764 . 1882 Guns 16328 | 33 962 287 . 15 2939 2087 16 . 1630 369 745 . 253 4256 1312 . 1424 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 11188 | . 132 124 . 115 1519 421 . . 1787 226 . . . 1544 5320 . . Melee 1782 | . . . . 165 . 357 . 243 105 98 40 . . 188 128 . 458 Ramming 23 | 2 . . . . . . . . . . . . . 17 4 . . Kinetic 11093 | . 103 133 . . 1603 2087 16 . 1630 369 745 . 253 3386 768 . . Thermal 7670 | 33 859 154 . 15 1407 136 . 119 . . . . . 1125 2398 . 1424 Explosive 8166 | . . 124 . 115 1159 . . . 1787 226 . . . 1289 3466 . . Electromagnetic 706 | . 132 . . . 289 285 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1685 | . . . . 165 . 357 . 243 105 98 40 . . 91 128 . 458 Piercing 97 | . . . . . . . . . . . . . . 97 . . . Highest Corruption 19 | . . . . . 5 10 . . 5 6 6 6 . 6 7 7 19 Average Corruption 4 | . . . . . 5 6 . . 2 5 6 6 . 4 2 7 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . 7 . . . Effects 305 | . . . . . 67 52 . . 21 19 23 9 . 57 18 14 25 Message Errors 71 | . . . . . 19 15 . . 5 2 4 4 . 11 6 3 2 Matter Fused 83 | . . . . . 28 8 . . 7 5 4 3 . 12 7 3 6 Heat Flow Errors 38 | . . . . . 9 8 . . 4 3 2 1 . 6 2 1 2 Energy Discharges 30 | . . . . . 1 10 . . . 3 4 1 . 6 1 1 3 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 38 | . . . . . 4 5 . . 4 2 3 . . 9 1 4 6 Data Loss (major) 14 | . . . . . 2 2 . . . 1 1 . . 6 . 2 . Misfires 13 | . . . . . 2 2 . . 1 1 4 . . 3 . . . Alerts 8 | . . . . . . 2 . . . 1 . . . 3 1 . 1 Weapon Failures 8 | . . . . . 1 . . . . 1 1 . . 1 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 765 | . . . . . . 40 . . 88 108 . . . 93 436 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 550 | . . . . . . . . . 10 28 . . . 76 436 . . Melee 215 | . . . . . . 40 . . 78 80 . . . 17 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 296 | . . . . . 35 60 . . . 12 . . . 14 175 . . Shots 9 | . . . . . 2 2 . . . 1 . . . 1 3 . . Rammed 2 | . . . . . . . . . . . . . . 1 1 . . Targets Rammed 3 | 1 . . . . . . . . . . . . . 1 1 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . . . Highest Temperature 387 | . 387 . . . 248 276 6 . 265 167 196 271 30 237 88 343 188 Average Temperature 83 | . 130 . . . 56 55 4 . 44 53 76 136 12 56 27 148 30 Received Heat Transfer 5131 | . 450 135 60 36 1305 588 . . 153 30 18 . 51 910 861 . 534 Effects 8 | . 5 . . . . 1 . . . . . . . . . 2 . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . 1 . Interference 3 | . 2 . . . . 1 . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 4 | . . . . . . . . . . . . . . . . . 4 Total Turns 91 | . . . . . . . . . . . . . . . . . 91 Longest Duration 37 | . . . . . . . . . . . . . . . . . 37 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Melted 22 | . 6 3 . . 4 1 . . 1 . . . . 5 . . 2 Heat Transferred 13012 | 75 2271 444 . 37 3689 250 . 407 . . . . . 1987 2094 . 1758 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen 5 | . . . . . . . . . . . 5 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Peak Influence 2484 | 5 210 171 . 187 636 874 380 133 539 . . . . 841 2484 1100 969 Initial 1100 | . 6 5 . . 72 266 365 133 . . . . . . 411 1100 630 Average 439 | 1 94 60 . 83 364 513 379 87 282 . . . . 414 1203 1039 792 Maximum Alert Level 5 | . 1 . . . 2 3 1 . 2 . . . . 3 5 4 3 Low Security (%) 33 | 100 96 100 . 100 17 . . 100 40 . . . . 20 . . . Level 1 21 | . 3 . . . 53 37 100 . 16 . . . . 19 5 . . Level 2 26 | . . . . . 28 39 . . 42 . . . . 44 25 . 24 Level 3 9 | . . . . . . 23 . . . . . . . 15 . 30 75 Level 4 6 | . . . . . . . . . . . . . . . 44 69 . Level 5 . | . . . . . . . . . . . . . . . 5 . . High Security 1 | . . . . . . . . . . . . . . . 17 . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 . . . 5 3 1 . 11 . . . . 9 15 . 5 Investigation 3 | . 1 . . . 1 . . . 1 . . . . . . . . Extermination 12 | . . . . . . . . . 5 . . . . 4 1 . 2 Reinforcement 16 | . 1 . . . 3 . 1 . 4 . . . . 5 1 . 1 Assault 15 | . . . . . 1 2 . . . . . . . . 10 . 2 Garrison 5 | . . . . . . 1 . . 1 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 4 | . . . . . . . . . 1 . . . . 1 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 12 | . 1 . . . 4 4 . . 2 . . . . 1 . . . Communications Jammed 2 | . . . . . . . . . . . . . . 2 . . . Distress Signals 1 | . . . . . . . . . . . . . . 1 . . . Times Spotted 410 | . 26 9 6 6 59 45 1 2 44 6 10 . 7 74 73 . 42 Peak Tracking Total 22 | . 5 3 9 3 5 9 . 1 14 3 4 . 4 11 22 . 15 Tactical Retreats 11 | . 1 . . . 1 1 . . 1 . . . . 4 3 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 14 | . 2 . . . 2 1 1 . 3 . . . . 1 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 2 . . 2 . . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 78 | . 1 . 2 1 3 4 1 . 2 . . . . 10 53 . 1 Max in Single Turn 21 | . 1 . 1 1 1 1 1 . 1 . . . . 6 21 . . Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 29 | . 3 . 1 . 5 6 . . 7 1 1 . . 4 . . 1 Terminals 13 | . 3 . . . 4 3 . . 2 . . . . . . . 1 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . Repair Stations 9 | . . . . . 1 2 . . 3 . . . . 3 . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Total Hacks 71 | . 8 . 1 . 17 16 . . 17 3 1 . . 7 . . 1 Successful 42 | . 4 . 1 . 12 9 . . 8 3 1 . . 3 . . 1 Failed 29 | . 4 . . . 5 7 . . 9 . . . . 4 . . . Catastrophic 7 | . . . . . 2 . . . 4 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . 4 . 1 . 6 6 . . 1 . . . . 17 10 . 3 Terminals 34 | . 8 . . . 10 8 . . 7 . . . . . . . 1 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . Repair Stations 28 | . . . . . 7 7 . . 8 . . . . 6 . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Terminal Hacks 23 | . 3 . 1 . 6 4 . . 4 3 1 . . . . . 1 Record 3 | . . . . . . . . . . 3 . . . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . 1 . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . 1 . . . . . . . . Locate Traps 3 | . 1 . . . . 1 . . 1 . . . . . . . . Security Status 1 | . . . . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . . . . . 2 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . . . . . 6 4 . . 4 . . . . 3 . . . Scan Component 11 | . . . . . 3 3 . . 3 . . . . 2 . . . Repair 6 | . . . . . 3 1 . . 1 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . Hacking Detections 22 | . 2 . . . 5 4 . . 7 . . . . 4 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . . 15 . 9 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 3 1 . . 1 . . . . 1 . . . Time 270 | . . . . . 142 44 . . 28 . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 4 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . Programmers 4 | . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 38 | . . 5 . . . 2 . 20 . . . 4 . 4 1 . 2 Largest Group 20 | . . 4 4 . . 2 . 20 19 . . 4 4 3 1 . 2 Highest-Rated Group 459 | . . 54 54 . . 62 . 459 422 . . 157 157 210 30 . 170 Highest-Rated Ally 85 | . . 31 16 . . 31 . 31 31 . . 41 41 70 30 . 85 Zionite Dispatches 4 | . . . . . . . . . . . . . . 2 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . . . . . 1 2 . . DROP 2 | . . . . . . . . . . . . . . 1 1 . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 446 | . . 14 8 . . 9 . 61 146 . . . 21 47 116 . 24 Total Damage 10494 | . . 110 50 . . 125 . 862 1934 . . . 1112 858 3767 . 1676 Kills 71 | . . 2 . . . 1 . 2 18 . . . 5 6 29 . 8 Allies Corrupted 3 | . . . . . . . . . 1 . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Robot Analysis Total 4 | . 2 . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 2 1 1 . . . . Drone Launches 34 | . . . . . . . . . . . . . . . 34 . . Drone Recoveries 4 | . . . . . . . . . . . . . . . 4 . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 2 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 21172 | 110 1269 1171 790 330 2937 1846 195 605 2387 572 898 1960 446 2742 1540 573 801 Spaces Moved 9661 | 57 611 541 320 127 1027 635 77 262 1305 318 496 1141 260 1202 678 257 347 Core 227 | 7 . . . . . . . . . . . . . . 179 41 . Treads 8927 | 50 334 348 320 127 1027 635 77 262 1305 318 496 1141 260 1202 462 216 347 Legs 37 | . . . . . . . . . . . . . . . 37 . . Wheels 470 | . 277 193 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 130 145 240 240 160 241 243 160 160 160 160 160 160 160 50 50 160 Average Speed 188 | 149 171 206 240 240 232 241 243 204 160 160 162 170 160 167 192 209 168 Slowest Speed 470 | 160 320 240 240 320 250 243 243 243 160 160 240 240 160 240 470 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 97 98 43 40 88 88 3 89 38 52 75 91 56 33 22 86 13 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . . . 1 1 . . . . . Known Exits Taken 6 | . . . . . 1 1 . . 1 1 . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . . . . 2 1 3 1 . . . . Spaces Dug 82 | . . . . . 8 4 . . . 13 5 . . 13 38 . 1 Terrain Destroyed 614 | . . 8 18 15 80 17 1 . 101 35 19 . . 68 242 . 10 Melee 31 | . . . . . . 4 . . . 3 5 . . 13 5 . 1 Projectile 63 | . . . . . . 3 1 . 16 8 14 . . 12 . . 9 AOE 520 | . . 8 18 15 80 10 . . 85 24 . . . 43 237 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Total 11546 | 73 723 566 344 142 1373 828 82 315 1518 352 546 1158 278 1650 823 292 483 Wait 479 | . 19 5 . . 108 65 . 3 88 1 14 1 4 132 17 . 22 Move 9647 | 57 610 540 319 126 1026 634 77 261 1304 317 495 1140 259 1201 678 256 347 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 151 | 5 20 1 6 . 28 5 1 5 11 4 2 8 3 31 7 5 9 Fast Attach 119 | 5 2 . 2 1 16 7 . 8 12 . . 2 . 31 12 15 6 Attach 67 | . 5 2 2 1 9 2 1 2 5 1 . 3 3 19 6 4 2 Detach 37 | . 1 . 2 1 5 . . 1 5 1 1 2 1 8 8 1 . Swap 119 | . 2 2 2 4 22 14 . 2 11 7 4 . 2 23 20 1 3 Drop 182 | . 6 . 9 1 31 14 . 16 15 3 2 1 . 41 20 10 13 Fire 664 | 6 58 16 2 3 128 72 3 11 66 14 22 . 6 141 47 . 69 Melee 79 | . . . . 5 . 15 . 6 1 4 6 1 . 22 7 . 12 Ram 1 | . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Core integrity fell below 50% 811 | -10/Materials | Discovered new exit (range 15) 1063 | -10/Materials | Discovered new exit (range 16) 1189 | -10/Materials | Discovered new exit (range 15) 1380 | -10/Materials | Entered Mines 1437 | -10/Mines | Learned location of Storage (-8) 1465 | -10/Mines | Discovered new exit (range 7) 1624 | -10/Mines | Discovered new exit (range 15) 1668 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1843 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2247 | -10/Mines | Learned location of 1 exit from Materials 2538 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2538 | -10/Mines | Discovered new exit (range 5) 2551 | -10/Mines | Entered Exiles 2551 | -10/Exiles | Accompanied by 4 allies 2590 | -10/Exiles | Discovered new exit (range 14) 2631 | -10/Exiles | Met 8R-AWN 2671 | -10/Exiles | Met EX-HEX 2736 | -10/Exiles | Met EX-BIN 2767 | -10/Exiles | Aligned with FarCom system 2770 | -10/Exiles | Given EX-Vault access code 2827 | -10/Exiles | Opened EX-Vault 2847 | -10/Exiles | Found Army-in-a-Box 2854 | -10/Exiles | Found Longsword +1 2866 | -10/Exiles | Found YOLO Cannon 2926 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3308 | -10/Exiles | Attacked by the Exiles 3339 | -10/Exiles | Core integrity fell below 20% 3341 | -10/Exiles | Stole three prototypes: Army-in-a-Box, YOLO Cannon, Longsword +1 3341 | -10/Exiles | Entered Mines 3647 | -9/Mines | Discovered new exit (range 13) 3671 | -9/Mines | Entered Materials 3671 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3672 | -8/Materials | Identified exit to Factory 3749 | -8/Materials | Discovered new exit (range 9) 3814 | -8/Materials | Identified exit to Storage 4528 | -8/Materials | Destroyed 8 combat bots 4970 | -8/Materials | Repaired Lgt. Angular Momentum Engine 5043 | -8/Materials | Repaired Prc. Beam Rifle 5076 | -8/Materials | Repaired Cooling System? 5417 | -8/Materials | Discovered exit to Factory (range 13) 6069 | -8/Materials | Found Prototype Device 6071 | -8/Materials | First assault squad dispatched 6304 | -8/Materials | Build established: Scavenger-Mutant 6608 | -8/Materials | Entered Storage 7014 | -8/Storage | Repaired Broken Rocket Launcher 7034 | -8/Storage | Garrison activated, responded to threat 7640 | -8/Storage | Discovered exit to Factory (range 7) 7959 | -8/Storage | Met a pair of Derelict thieves 8029 | -8/Storage | Core integrity fell below 50% 8037 | -8/Storage | System corruption reached 10% 8276 | -8/Storage | Build established: Mutant 8454 | -8/Storage | Entered Factory 8454 | -7/Factory | Evolved 2 slots: Utility x2 8649 | -7/Factory | Sucked down chute 8649 | -7/Factory | Entered Waste 8650 | -7/Waste | Joined by Warlord forces that had cleared the area 9093 | -7/Waste | Discovered new exit (range 14) 9100 | -7/Waste | A Compactor rumbled back to life 9101 | -7/Waste | Spotted C-40 Crusher 9104 | -7/Waste | Allies destroyed C-40 Crusher 9180 | -7/Waste | A Compactor rumbled back to life 9180 | -7/Waste | Spotted C-40 Crusher 9184 | -7/Waste | Allies destroyed C-40 Crusher 9216 | -7/Waste | Found Damper Plating 9254 | -7/Waste | Entered Factory 9254 | -7/Factory | Accompanied by 19 allies 9312 | -7/Factory | Build established: Scavenger-Mutant 9334 | -7/Factory | Discovered new exit (range 13) 10246 | -7/Factory | Cargo convoy interrupted 10246 | -7/Factory | Garrison activated, responded to threat 10276 | -7/Factory | Destroyed 8 combat bots 10301 | -7/Factory | Found Prototype Processor 10301 | -7/Factory | Identified Exp. Targeting Computer 10304 | -7/Factory | Found Exp. Targeting Computer 10323 | -7/Factory | Lost 3 parts (2u1w) 10328 | -7/Factory | Found Exp. Targeting Computer 10857 | -7/Factory | Lost 3 parts (2u1w) 10887 | -7/Factory | Identified exit to Factory 11034 | -7/Factory | Build established: Mutant 11172 | -7/Factory | Found Prototype Launcher 11248 | -7/Factory | Repaired Hvy. Treads 11604 | -7/Factory | Discovered new exit (range 12) 11636 | -7/Factory | Identified exit to Lower Caves 11641 | -7/Factory | Entered Lower Caves 11709 | -7/Lower Caves | Identified Active Sensor Suite 12002 | -7/Lower Caves | Build established: Scavenger-Skirmisher 12036 | -7/Lower Caves | Learned Research trap positions 12036 | -7/Lower Caves | Learned Factory stockpile data 12103 | -7/Lower Caves | Identified exit to Lower Caves 12129 | -7/Lower Caves | Identified Rocket Array 12178 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12213 | -7/Lower Caves | Entered another Lower Caves area 12280 | -7/Lower Caves | Discovered exit to Factory (range 9) 12306 | -7/Lower Caves | Spotted B-75 Beast 12932 | -7/Lower Caves | Encountered a Warlord checkpoint 12949 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13036 | -7/Lower Caves | Discovered new exit (range 16) 13040 | -7/Lower Caves | Spotted 7M-HJY(f) 13040 | -7/Lower Caves | Spotted 7A-G8X(f) 13040 | -7/Lower Caves | Spotted BP-M58(f) 13042 | -7/Lower Caves | Encountered a Master Thief 13042 | -7/Lower Caves | Encountered a Master Thief 13042 | -7/Lower Caves | Encountered a Master Thief 13042 | -7/Lower Caves | Spotted CO-9EX(f) 13043 | -7/Lower Caves | Encountered a Master Thief 13046 | -7/Lower Caves | YOLO Cannon stolen by Master Thief 13057 | -7/Lower Caves | Graphene Brace stolen by Master Thief 13059 | -7/Lower Caves | Enh. Coil Gun stolen by Master Thief 13064 | -7/Lower Caves | Damper Plating stolen by Master Thief 13111 | -7/Lower Caves | Entered Zion 13198 | -7/Zion | Found CR-A16's Pointy Stick 13254 | -7/Zion | Discovered new exit (range 17) 13336 | -7/Zion | Build established: Mutant 13545 | -7/Zion | System corruption cleaned by Quarantine Array 13733 | -7/Zion | Build established: Scavenger-Mutant 13788 | -7/Zion | Learned location of 1 exit from Factory 13988 | -7/Zion | Found GAL Module 14026 | -7/Zion | Given the Hacking Drone Bay 14026 | -7/Zion | Found Prototype Device 14621 | -7/Zion | Imprinted 14623 | -7/Zion | Declared Zion's savior 15071 | -7/Zion | Entered Proximity Caves 15071 | -6/Proximity Caves | Accompanied by 4 allies 15089 | -6/Proximity Caves | Identified Hacking Drone Bay 15498 | -6/Proximity Caves | Discovered exit to Factory (range 5) 15512 | -6/Proximity Caves | Learned Factory terminal intel 15517 | -6/Proximity Caves | Entered Factory 15517 | -6/Factory | Accompanied by 3 allies 15517 | -6/Factory | Evolved 2 slots: Utility x2 15518 | -6/Factory | Identified exit to Lower Caves 15521 | -6/Factory | Loaded intel: 24 terminal locations 15842 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 15843 | -6/Factory | Zion Kinetic Resupply teleported in 16187 | -6/Factory | Discovered new exit (range 8) 16384 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 16385 | -6/Factory | Zion Light squad teleported in 16581 | -6/Factory | Cargo convoy interrupted 16611 | -6/Factory | Destroyed 8 combat bots 16614 | -6/Factory | Found Prototype Device 16614 | -6/Factory | Identified Exp. Thermal Shield 16657 | -6/Factory | Found Exp. Thermal Shield 16668 | -6/Factory | Found Exp. Thermal Shield 16878 | -6/Factory | Repaired Hvy. Treads 16980 | -6/Factory | Terminal network hard line cut 17007 | -6/Factory | Lost 3 parts (1p1n1u) 17138 | -6/Factory | Build established: Skirmisher 17335 | -6/Factory | Core integrity fell below 50% 18244 | -6/Factory | Identified exit to Factory 18259 | -6/Factory | Entered another Factory area 18259 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18529 | -5/Factory | Build established: Mutant 18743 | -5/Factory | Garrison activated, responded to threat 18747 | -5/Factory | Destroyed B-75 Beast 19148 | -5/Factory | Retrieved Zion intel report: Trap Installations 19149 | -5/Factory | Zion Resource Resupply teleported in 19459 | -5/Factory | First assault squad dispatched 19526 | -5/Factory | Cargo convoy interrupted 19530 | -5/Factory | High security lockdown imminent 19572 | -5/Factory | Lost 8 parts (1p2n3u2w) 19610 | -5/Factory | High security lockdown engaged 19627 | -5/Factory | Garrison activated, responded to threat 19738 | -5/Factory | Found Prototype Launcher 19739 | -5/Factory | Identified Enh. Gamma Bomb Array 19742 | -5/Factory | Found Prototype Launcher 19742 | -5/Factory | Identified Gui. Micro-nuke Launcher 19762 | -5/Factory | Core integrity fell below 50% 19777 | -5/Factory | Lost 3 parts (3n) 19778 | -5/Factory | Core integrity fell below 20% 19799 | -5/Factory | Manually triggered Chute Trap 19799 | -5/Factory | Sucked down chute 19799 | -5/Factory | Entered Waste 19799 | -5/Waste | The area was eerily silent 19827 | -5/Waste | Found Unknown Protection 19827 | -5/Waste | Identified Damper Plating 19830 | -5/Waste | Found Damper Plating 20041 | -5/Waste | Found Damper Plating 20102 | -5/Waste | Build established: Scavenger-Mutant 20249 | -5/Waste | Discovered new exit (range 13) 20372 | -5/Waste | Entered Factory 20647 | -5/Factory | Zion Heavy squad teleported in 20672 | -5/Factory | First assault squad dispatched 21157 | -5/Factory | Cargo convoy interrupted 21171 | -5/Factory | System corruption reached 10% 21173 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 21159_ E-15 Imp destroyed. 21159_ R-10 Processor collects Antimatter Reactor. 21161_ R-10 Processor collects Imp. Shield Generator. 21161_ K-01 Serf collects debris. 21163_ R-10 Processor collects Damper Plating. 21163_ Slug penetrates Assembly Bed. 21165_ K-01 Serf collects debris. 21166_ Slug penetrates U-05 Engineer. 21166_ U-05 Engineer destroyed. 21166_ R-10 Processor collects Hvy. Laser. 21166_ K-01 Serf collects debris. 21169_ R-10 Processor collects Carbon-fiber Leg. 21169_ Hvy. Treads destroyed. 21170_ Penetrated by Slug. 21170_ Identified Zio. Heavy DM Reactor. 21170_ Integrated Corrupted Zio. Heavy DM Reactor (+12). 21171_ K-01 Serf collects debris. 21172_ R-10 Processor collects Carbon-fiber Leg. 21173_ System corrupted: Component data lost. 21173_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????# #?# ""F" #????????"""" | | ????????????????????# #?# #?????#??"""" | | ????????????????????# !!### ! #?????# """" | | ??????????########### !!+ + #?????# """" | | ??????????# ## ###[ [#?????# """" | | ??????????#""" ] #####/########+####????# """" | | ??????????#""" + #????# | | ??????????#""" ### ######### #????# ! | | ??????????# """#?# #???????# #????# = | | ??????????#""" """#?# #???????# #????# ! | | ??????????#""" R"#?# #???????# ############+ | | ??????????#""" """### u #???????# | | ??????????# "## #???????# | | ??????????#######+#### #???????# | | ????????????# % #???????# | | ????????????# +???????# | | ????????????# #???????#+####+######## | | ????????????# #?????? #??? ?????? | | ????????????# k%% ##???? #?"""""" ???? | | ????????????# kk ##?? # """""" ?? | | ????????????# hh!## # """""" #? | | ????????? ^h R =%*+ / """""" #? | | ???????? m x=## #?? * #? | | ???????? """""" """"""h%#??? #????""" #? | | ??????? """""" """""" g#????? #??????? #? | | ???????? ???"""" """"""R@#???????##???????? #? | | ???????? ?????""" """""" w#??????????????????? #? | | ??????????????? xR #???????????????????? ?? | | ????????????????" """""" #??????????????????????? | | ????????????????" """""" #??????????????????????? | | ??????????????????"""""" #??????????????????????? | | ??????????????????"""""" #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 37 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 135 Jamming Range 14 EM Shielding 4 Corruption Block 8 Armor Coverage 3200 Resistance: TH 30 Resistance: EM 90 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Mak. Terrain Scan Processor | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Chainsword | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Enh. Autogun | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Turtlemind Challenges ------------ None Game ------ Seed ThiefLightStorm Manual? 0 Play Time 02:28:57 Cumulative 330.1 hours Start 2022.04.13 @ 22:46:17 End 2022.04.14 @ 22:12:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 481 Rogue 481 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 80 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a1fa10-b210-4bd6-8d8a-f1b7a1144dc4