Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.22 @ 23:24:57 Player: Lyra Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (164) 820 Value Destroyed (5566) 5566 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1760) 1760 TOTAL SCORE: 12126 Bonus ------- High Alert Combat Kills 629 Follower Combat Kills 604 Met Imprinter 300 Was Imprinted 300 Friendly Fire -73 Cogmind --------- Core Integrity 0/850 Matter 151/300 Energy 43/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Advanced Sensor Array Advanced Terrain Scan Processor Improved Hacking Suite Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Zionite Biocell Advanced Sensor Array Advanced Signal Interpreter Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Heavy Flak Cannon Bore Cannon > --- INVENTORY -------- Improved Medium Treads VSS Leg Flexi-carbon Leg Compact Wheel Compact Wheel Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Layered Medium Armor Plating Layered Medium Armor Plating Improved Shield Generator Makeshift Hacking Suite Authchip [R/Combat] Plasma Cannon Phase Cannon Gauss Rifle Flak Cannon Magnetic Acceleration Cannon [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . . . 1 Weapon 2 | . . 1 1 . . . . . . Parts Attached 174 | 6 13 16 38 18 13 6 4 6 54 Power 11 | 1 . 2 2 1 1 . . 1 3 Engine 6 | 1 . 2 2 . . . . . 1 Core 3 | . . . . 1 1 . . 1 . Reactor 2 | . . . . . . . . . 2 Propulsion 44 | 2 5 4 7 2 2 1 . 2 19 Treads 20 | 2 2 2 6 2 . 1 . 1 4 Leg 9 | . . . . . . . . . 9 Wheel 13 | . 1 2 1 . 2 . . 1 6 Hover 2 | . 2 . . . . . . . . Flight . | . . . . . . . . . . Utility 65 | 1 6 4 13 13 3 1 4 3 17 Device 36 | . 1 1 7 7 2 1 3 3 11 Storage 8 | 1 4 . . 1 . . 1 . 1 Processor 5 | . . 1 . 3 . . . . 1 Hackware . | . . . . . . . . . . Protection 16 | . 1 2 6 2 1 . . . 4 Artifact . | . . . . . . . . . . Weapon 54 | 2 2 6 16 2 7 4 . . 15 Energy Gun 14 | 2 2 2 5 . . . . . 3 Energy Cannon 8 | . . 1 4 . . 1 . . 2 Ballistic Gun 17 | . . 3 5 1 3 1 . . 4 Ballistic Cannon 11 | . . . 2 1 2 2 . . 4 Launcher 3 | . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . . 1 . 6 Corrupted Parts 4 | . . . 4 . . . . . . System Corruption 21 | . . . 21 . . . . . . Parts Lost 72 | . 1 2 18 1 8 1 . 5 36 Power 7 | . . 1 2 . 1 . . 1 2 Propulsion 20 | . 1 . 3 1 1 1 . 3 10 Utility 20 | . . 1 5 . 2 . . . 12 Weapon 25 | . . . 8 . 4 . . 1 12 Highest Loss Streak 23 | . 1 2 14 1 6 1 . 3 23 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 77 83 90 100 99 92 92 Engine 4 | . 14 11 8 2 . . . . 3 Core 3 | . . . . 4 7 7 7 7 . Treads 10 | . 23 7 13 22 13 7 7 6 . Leg 3 | . . . . . . . . . 17 Wheel 6 | . . 14 4 . 7 15 15 11 3 Device 14 | . 2 8 7 10 20 23 22 22 16 Storage 9 | . 14 11 9 7 7 7 7 7 9 Processor 4 | . . 1 1 2 7 7 7 7 6 Protection 5 | . 9 12 9 7 . . . . 5 Energy Gun 4 | . 27 8 2 . . . . . 6 Ballistic Gun 9 | . . 24 14 3 15 18 7 4 4 Ballistic Cannon 11 | . . . 4 18 7 11 23 23 11 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 99 | 14 58 68 85 96 88 79 76 76 99 Greatest Support 72 | 40 40 32 43 60 60 20 20 20 72 Greatest Overweight (x) 9 | . 3 4 3 1 6 3 3 7 9 Average Overweight (x) 2 | . . 2 1 1 3 3 3 4 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 19 Most Carried 20 | 1 10 20 20 20 19 20 20 20 20 Average Carried 17 | . 6 18 17 19 16 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 9 20 20 19 17 20 20 18 5 Class Distribution -------------------- 38% | Scavenger-Skirmisher 21% | Scavenger-Tank 15% | Tank 13% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 4776 | 215 160 628 1119 574 518 175 36 277 1074 Remotely . | . . . . . . . . . . Salvage Created 6794 | . 505 1155 1366 585 264 102 . 226 2591 Parts 332 | . 28 68 64 39 12 6 . 7 108 Haulers Intercepted 6 | . 2 3 1 . . . . . . Recyclers Shooed 17 | . 1 1 4 . . . . . 11 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 16 9 . 7 . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 107 | . 11 17 25 11 7 3 . 5 28 Guns 55 | . 10 17 12 1 3 1 . . 11 Cannons 39 | . . . 11 10 2 1 . 5 10 AOE 8 | . . . . . 2 . . . 6 Classes Destroyed 16 | . 4 5 5 1 . . . . 1 Worker 12 | . . 2 1 2 . . . . 7 Builder 9 | . . 2 1 2 . . . . 4 Tunneler 1 | . . . 1 . . . . . . Hauler 6 | . 2 3 1 . . . . . . Recycler 20 | . . 4 4 3 . . . . 9 Watcher 9 | . 2 3 1 2 . . . . 1 Swarmer 13 | . 4 3 3 . 1 2 . . . Grunt 51 | . 7 8 11 7 1 . . 4 13 Brawler 4 | . . 2 . . 2 . . . . Duelist 4 | . . . 1 . 2 . . . 1 Protector 2 | . . . . . . . . . 2 Sentry 15 | . . 4 6 . 1 . . 1 3 Specialist 3 | . . . 2 . . . . . 1 Hunter 5 | . . . 1 . . 1 . . 3 Programmer 8 | . . . . 4 . . . . 4 Heavy 2 | . . . 1 . . . . . 1 Best Kill Streak 13 | . 4 5 6 5 6 2 . 3 13 Combat Bots Only 6 | . 3 4 5 3 6 2 . 3 5 Max Kills in Single Turn 4 | . 1 3 2 2 1 1 . 1 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 1 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 13200 | . 546 431 4662 896 728 220 . 646 5071 Core 1750 | . 151 83 439 92 45 21 . 60 859 Absorbed by Shields 653 | . . . 104 . 68 58 . . 423 Redirected to Shielding 146 | . . . . 10 . . . . 136 Regen/Repaired (Parts) 358 | . 358 . . . . . . . . Core Remaining (%) 61 | 100 39 79 20 . . . . 68 . Volleys Fired 346 | . 47 56 82 39 13 10 . 15 84 Largest 4 | . 2 3 4 3 4 4 . 4 4 Hottest 240 | . 100 135 240 152 124 124 . 181 237 Shots Fired 890 | . 94 168 200 101 32 29 . 51 215 Gun 586 | . 94 168 153 9 17 19 . 6 120 Cannon 296 | . . . 47 92 11 10 . 45 91 Launcher 8 | . . . . . 4 . . . 4 Special . | . . . . . . . . . . Kinetic 576 | . . 117 132 101 28 26 . 51 121 Thermal 168 | . 64 . 44 . . . . . 60 Explosive 8 | . . . . . 4 . . . 4 Electromagnetic 108 | . 30 51 24 . . 3 . . . Phasic 30 | . . . . . . . . . 30 Robot Hit Streak 28 | . 10 8 28 6 17 4 . 8 12 Robot Miss Streak 19 | . 6 8 7 6 5 19 . 10 5 Penetration Max 1 | . . . 1 1 . . . . 1 Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 550 | . 56 93 135 49 25 13 . 23 156 Core Hits 306 | . 21 44 59 26 14 5 . 13 124 Critical Kills 6 | . . . 1 . . . . . 5 Critical Parts Destroyed 4 | . . . . . . . . 2 2 Critical Strikes 26 | . 2 . 3 5 . . . 3 13 Burn 2 | . 2 . . . . . . . . Meltdown 1 | . . . 1 . . . . . . Destroy 9 | . . . . . . . . 2 7 Blast 9 | . . . 2 5 . . . 1 1 Impale 1 | . . . . . . . . . 1 Intensify 4 | . . . . . . . . . 4 Melee Attacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 6 | . . . . . . . . . 6 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16308 | . 789 1852 3111 2105 778 266 . 629 6778 Guns 7363 | . 765 1679 1848 119 165 121 . 104 2562 Cannons 5542 | . . . 1243 1870 253 145 . 525 1506 Explosions 3182 | . 24 173 20 116 359 . . . 2490 Melee 198 | . . . . . . . . . 198 Ramming 23 | . . . . . 1 . . . 22 Kinetic 8393 | . . 1176 2078 1989 418 180 . 629 1923 Thermal 3570 | . 524 173 708 116 . . . . 2049 Explosive 2036 | . . . . . 359 . . . 1677 Electromagnetic 1263 | . 265 503 325 . . 86 . . 84 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 198 | . . . . . . . . . 198 Phasic 825 | . . . . . . . . . 825 Highest Corruption 21 | . . . 21 5 . . . . 20 Average Corruption 5 | . . . 17 1 . . . . 2 Corruption Purged 5 | . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . 22 12 . . . . 25 Message Errors 15 | . . . 9 4 . . . . 2 Matter Fused 11 | . . . 3 3 . . . . 5 Heat Flow Errors 7 | . . . 2 3 . . . . 2 Energy Discharges 7 | . . . 2 . . . . . 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 12 | . . . 5 1 . . . . 6 Data Loss (major) 2 | . . . 1 . . . . . 1 Misfires 4 | . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 454 | . . 17 98 112 17 . . 2 208 Projectiles 243 | . . . 98 106 7 . . 2 30 Explosions 171 | . . 17 . 6 10 . . . 138 Melee 40 | . . . . . . . . . 40 Knockbacks 52 | . . . 2 18 2 . . 4 26 Impact . | . . . . . . . . . . Kinetic 48 | . . . 2 16 2 . . 4 24 Secondary 4 | . . . . 2 . . . . 2 Self-Inflicted Damage 416 | . . 15 33 . 99 . . . 269 Shots 10 | . . 1 1 . 3 . . . 5 Rammed 2 | . . . . . 1 . . . 1 Targets Rammed 3 | . . . . . 1 . . . 2 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 858 | . 315 87 481 858 48 57 . 414 226 Average Temperature 121 | . 93 18 136 219 17 22 . 143 84 Received Heat Transfer 2708 | . 294 147 1287 351 74 . . 234 321 Effects 38 | . . . 13 21 . . . 1 3 Shutdowns 7 | . . . 3 3 . . . 1 . Energy Bleed 5 | . . . 1 4 . . . . . Interference 7 | . . . 3 1 . . . . 3 Matter Decay 4 | . . . 1 3 . . . . . Short Circuit 2 | . . . 1 1 . . . . . Damage (minor) 3 | . . . . 3 . . . . . Damage (major) 10 | . . . 4 6 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . Combat Hostiles 2 | . . . 1 . . 1 . . . Parts Fried 8 | . . 3 3 . . 2 . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 3 | . 1 . 1 . . . . . 1 Combat Hostiles 3 | . 1 . 1 . . . . . 1 Parts Melted 17 | . 11 . 4 . . . . . 2 Heat Transferred 5587 | . 1678 200 1110 100 . . . . 2499 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 995 | . 195 427 487 593 . . . . 995 Initial 209 | . . 35 180 209 . . . . 50 Average 346 | . 93 219 351 381 . . . . 502 Maximum Alert Level 3 | . . 2 2 2 . . . . 3 Low Security (%) 26 | 100 100 35 9 . . . . . 15 Level 1 41 | . . 62 54 52 . . . . 37 Level 2 21 | . . 1 36 47 . . . . 14 Level 3 9 | . . . . . . . . . 31 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 3 2 3 7 . . . . 11 Investigation 6 | . 2 1 1 1 . . . . 1 Extermination 8 | . . . . 3 . . . . 5 Reinforcement 10 | . 1 1 2 3 . . . . 3 Assault 2 | . . . . . . . . . 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 11 | . 3 6 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 199 | . 16 40 34 19 9 5 . 7 69 Peak Tracking Total 14 | . 4 6 10 5 6 3 . 4 14 Tactical Retreats 7 | . . 1 3 . . . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 36 | . 2 . 1 3 . . . . 30 Max in Single Turn 5 | . 1 . 1 1 . . . . 5 Garrison Access 2 | . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 25 | . 6 6 3 4 1 1 . . 4 Terminals 10 | . 3 4 . 3 . . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . Recycling Units 7 | . 2 1 2 . . . . . 2 Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 62 | . 17 21 6 10 1 1 . . 6 Successful 40 | . 12 12 6 4 1 1 . . 4 Failed 22 | . 5 9 . 6 . . . . 2 Catastrophic 4 | . 2 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 47 | . 8 14 4 5 . . 1 . 15 Terminals 33 | . 10 16 . 7 . . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . 2 . . . . . . . . Recycling Units 15 | . 5 2 5 . . . . . 3 Scanalyzers 5 | . . 3 . . . . . . 2 Garrison Access 4 | . . . 1 3 . . . . . Terminal Hacks 14 | . 4 7 . 1 1 1 . . . Record 2 | . . 2 . . . . . . . Part Schematic 1 | . . 1 . . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . Open Door 2 | . . . . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 7 | . 3 1 1 . . . . . 2 Report Inventory 4 | . 2 1 . . . . . . 1 Retrieve Components 3 | . 1 . 1 . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 14 | . 3 2 4 3 . . . . 2 Terminals 5 | . 1 2 . 2 . . . . . Botnet 5 | . 1 2 . 2 . . . . . Fabricators 1 | . . . . . . . . . 1 Recompile 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 . 4 . . . . . 1 Reject 5 | . 2 . 2 . . . . . 1 Mask 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Jam 1 | . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 5 . 4 . . . . 1 Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 21 | . 2 . 9 . . . . . 10 Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 10 | . . . . . 2 . 4 . 4 Largest Group 4 | . . . . . 2 2 4 . 3 Highest-Rated Group 243 | . . . . . 46 46 155 . 243 Highest-Rated Ally 85 | . . . . . 30 30 40 . 85 Zionite Dispatches 2 | . . . . . . . . . 2 Heavy 2 | . . . . . . . . . 2 Total Orders . | . . . . . . . . . . Ally Attacks 55 | . . . . . 11 7 . . 37 Total Damage 3086 | . . . . . 273 86 . . 2727 Kills 17 | . . . . . 2 2 . . 13 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 1 2 . . . . . . . Derelict Logs Recovered 7 | . . . . . 3 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10857 | 86 1011 988 1466 1518 915 739 1076 790 2268 Spaces Moved 5490 | 50 409 544 522 542 508 546 832 518 1019 Core 5 | 3 . . . . . . . . 2 Treads 1356 | 47 323 . 337 542 90 . . . 17 Legs 633 | . . . . . . . . . 633 Wheels 3423 | . 13 544 185 . 418 546 832 518 367 Hover 73 | . 73 . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 116 115 115 243 125 125 125 125 50 Average Speed 166 | 153 196 136 211 243 164 125 125 141 179 Slowest Speed 400 | 160 240 160 400 243 245 125 125 185 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 74 59 40 15 64 72 86 66 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . . 1 . 5 Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 12 | . . . . . 2 2 3 5 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 243 | . 5 9 14 43 35 3 . 22 112 Melee . | . . . . . . . . . . Projectile 83 | . . . 14 29 2 3 . 22 13 AOE 160 | . 5 9 . 14 33 . . . 99 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 6432 | 56 519 663 720 642 554 583 870 545 1280 Wait 192 | . 31 13 31 15 2 7 27 . 66 Move 5481 | 49 408 543 521 541 507 545 831 517 1019 Hop . | . . . . . . . . . . Pick Up 125 | 1 12 23 29 14 9 9 2 2 24 Fast Attach 53 | 6 5 2 6 5 . 1 3 3 22 Attach 65 | . 2 4 17 6 10 1 . 2 23 Detach 3 | . 1 . 1 . . . . . 1 Swap 56 | . 6 10 15 7 3 4 1 1 9 Drop 93 | . 7 12 18 15 . 6 6 5 24 Fire 346 | . 47 56 82 39 13 10 . 15 84 Melee 6 | . . . . . . . . . 6 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 2 | . . . . . 1 . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . . . 9 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 5) 477 | -10/Materials | Discovered new exit (range 12) 579 | -10/Materials | Repaired Hcp. Storage Unit 688 | -10/Materials | Core integrity fell below 50% 842 | -10/Materials | Discovered new exit (range 16) 1098 | -10/Materials | Entered another Materials area 1098 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1381 | -9/Materials | Build established: Tank 1523 | -9/Materials | Discovered new exit (range 7) 1991 | -9/Materials | Discovered new exit (range 18) 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2824 | -8/Materials | Core integrity fell below 50% 2849 | -8/Materials | Discovered new exit (range 8) 2889 | -8/Materials | Lost 14 parts (1p3n4u6w) 2947 | -8/Materials | Found Corrupted Prototype Device 2975 | -8/Materials | System corruption reached 10% 3262 | -8/Materials | Build established: Scavenger-Mutant 3552 | -8/Materials | Entered Factory 3552 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3730 | -7/Factory | Build established: Scavenger-Tank 4475 | -7/Factory | Identified exit to Storage 4475 | -7/Factory | Identified exit to Lower Caves 5070 | -7/Factory | Entered Lower Caves 5100 | -7/Lower Caves | Learned Factory stockpile data 5186 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5238 | -7/Lower Caves | Lost 6 parts (1n2u3w) 5405 | -7/Lower Caves | Learned Factory garrison access intel 5464 | -7/Lower Caves | Identified exit to Lower Caves 5493 | -7/Lower Caves | Build established: Scavenger-Mutant 5778 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5814 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5985 | -7/Lower Caves | Entered another Lower Caves area 5985 | -7/Lower Caves | Accompanied by 2 allies 5995 | -7/Lower Caves | Discovered new exit (range 5) 6004 | -7/Lower Caves | Identified exit to Factory 6023 | -7/Lower Caves | Learned Factory stockpile data 6720 | -7/Lower Caves | Discovered new exit (range 3) 6723 | -7/Lower Caves | Identified exit to Zion 6724 | -7/Lower Caves | Entered Zion 7133 | -7/Zion | Imprinted 7136 | -7/Zion | Declared Zion's savior 7198 | -7/Zion | Found Prototype Device 7198 | -7/Zion | Identified Bomb Factory No. 2 7252 | -7/Zion | Learned 4 Factory zone layouts 7263 | -7/Zion | Learned Factory emergency access door positions 7282 | -7/Zion | Found CR-A16's Pointy Stick 7569 | -7/Zion | Received a visual enhancement algorithm 7690 | -7/Zion | Discovered new exit (range 9) 7701 | -7/Zion | Identified exit to Proximity Caves 7800 | -7/Zion | Entered Proximity Caves 7967 | -6/Proximity Caves | Learned Factory garrison access intel 8066 | -6/Proximity Caves | Learned Factory garrison access intel 8230 | -6/Proximity Caves | Spotted B-75 Beast 8330 | -6/Proximity Caves | Lost 3 parts (2n1w) 8515 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8547 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8590 | -6/Proximity Caves | Entered Factory 8590 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8594 | -6/Factory | Loaded intel: 4 garrison access locations 8680 | -6/Factory | Zion Heavy squad teleported in 9101 | -6/Factory | Spotted B-75 Beast 9130 | -6/Factory | Allies destroyed B-75 Beast 9160 | -6/Factory | Lost 3 parts (1n1u1w) 9214 | -6/Factory | Zion Heavy squad teleported in 9237 | -6/Factory | Found Prototype Protection 9237 | -6/Factory | Identified Zio. Weapon Casing 9397 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9761 | -6/Factory | Retrieved Zion intel report: Emergency Access 9770 | -6/Factory | Build established: Scavenger-Mutant 9906 | -6/Factory | Lost 3 parts (1u2w) 9990 | -6/Factory | First assault squad dispatched 10102 | -6/Factory | Terminal network hard line cut 10214 | -6/Factory | Discovered new exit (range 2) 10251 | -6/Factory | Identified exit to Factory 10394 | -6/Factory | Build established: Scavenger-Tank 10754 | -6/Factory | Cargo convoy interrupted 10790 | -6/Factory | System corruption reached 10% 10806 | -6/Factory | Core integrity fell below 50% 10826 | -6/Factory | Core integrity fell below 20% 10857 | -6/Factory | Released all parts (3) 10858 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 10835_ C-30 ARC bursts open, deploying its payload. 10835_ G-67 Veteran unfolds itself. 10835_ L-41 Fighter unfolds itself. 10835_ G-50 Soldier unfolds itself. 10835_ I-36 Angel unfolds itself. 10836_ Adv. Heat Sink destroyed. 10840_ ALERT: Rogue bot located, Programmers report to Factory Zone 2I. 10844_ Penetrated by Slug. 10848_ Plasma Cannon destroyed. 10850_ System corrupted: Component data lost. 10851_ K-01 Serf collects debris. 10852_ Penetrated by Slug. 10854_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 10854_ Imp. Medium Treads destroyed. 10855_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 10856_ Adv. Signal Interpreter destroyed. 10856_ Penetrated by Slug. 10857_ Released Phase Cannon. 10857_ Released Hcp. Storage Unit. 10857_ Released Imp. Medium Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????" | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????+???????????###+####????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????+ #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????+ #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# A #????????????????? | | ????????????????????????#@ ##???????????????? | | ???????????????????????##! s +???????????????? | | ???????????????????????#=l!! ##???????????????? | | ???????????????????????#T! #???????????? ???? | | ???????????????????????## #??????????+ ???? | | ????????????????????????# ######+##### !??? | | ????????????????????????# # ??? ? | | ????????????????????????#x ###+### | | ????????????????????????# """" """" ^ | | ????????????????????????# """" """" ^ != | | ????????????????????????# """" """" *!%[ | | ????????????????????????# g"""" """" ^ %[= | | ????????????????????????# xhpgk""" """" =^= = | | ????????????????????????# " "" """"[=%%#?????? | | ??????????????????######## phg"" " " " *#?????? | | ???????????##?##??# # %"%%###?????? | | ?????## ####### ### # " ##??????? | | ?????# =" / ##??????? | | ?????# % %! "" # #???????? | | ?????? " "% |%# """# == ####+#### | | ?????# " " = """# =* ## | | ?????# " " = "### = ## | | ?????# " "*%! ""#% ## | | ?????# " " ! # % ## | | ?????# " " ! =### % ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 35 Energy Capacity 890 Matter Stores 460 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Target Analysis 5 Recoil Reduction 6 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotAerolevWings Manual? 0 Play Time 01:51:51 Cumulative 23.9 hours Start 2022.04.22 @ 20:48:52 End 2022.04.22 @ 23:24:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: cb301434-b7fe-4d3a-a85c-fc1abb9e2cdf