Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 17:18:09 Player: Knucke Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3630) 3630 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8035 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Treads Improved Treads > --- UTILITY (7) ------ Improved Corruption Screen > --- WEAPON (3) ------- Heavy Hammer Spear > --- INVENTORY (5) ---- Flexi-carbon Leg Gyrokinetic Inverter Component Analysis Suite Improved Field Recycling Unit (0) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Large Storage Unit Advanced Terrain Scanner Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Proton Cannon Gauss Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Armored Treads Advanced Weight Redist. System Component Analysis Suite Ion Cannon Flak Gun Gauss Cannon Gauss Cannon Missile Launcher [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 . . 1 1 . Utility 5 | . . 1 1 1 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 141 | 6 14 12 37 15 21 36 . Power 21 | 1 3 1 7 3 5 1 . Engine 16 | 1 3 1 6 2 3 . . Core 5 | . . . 1 1 2 1 . Reactor . | . . . . . . . . Propulsion 41 | 2 4 4 12 4 5 10 . Treads 17 | . . 3 7 1 3 3 . Leg 23 | 2 4 1 5 3 2 6 . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 35 | 1 2 3 9 4 7 9 . Device 20 | . . 2 4 3 6 5 . Storage 3 | 1 . 1 . 1 . . . Processor 8 | . 2 . 2 . . 4 . Hackware . | . . . . . . . . Protection 4 | . . . 3 . 1 . . Artifact . | . . . . . . . . Weapon 44 | 2 5 4 9 4 4 16 . Energy Gun 10 | 1 2 1 4 2 . . . Energy Cannon 7 | . . 1 2 . 3 1 . Ballistic Gun 16 | 1 3 2 2 . . 8 . Ballistic Cannon 6 | . . . 1 2 1 2 . Launcher 3 | . . . . . . 3 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 57 | . . 1 13 1 10 32 . Power 7 | . . . 3 1 1 2 . Propulsion 20 | . . . 5 . 3 12 . Utility 15 | . . 1 2 . 4 8 . Weapon 15 | . . . 3 . 2 10 . Highest Loss Streak 11 | . . 1 11 1 7 7 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 85 | . 97 99 90 97 94 35 29 Engine 10 | . 14 11 13 11 8 1 . Core 1 | . . . . 1 3 1 . Treads 10 | . . 11 13 19 9 5 11 Leg 12 | . 27 21 9 3 15 2 . Device 10 | . . 10 15 7 22 6 . Storage 10 | . 14 11 9 15 9 . . Processor 7 | . 12 11 9 7 2 3 5 Protection 1 | . . . 2 5 1 . . Energy Gun 4 | . 14 4 4 5 . . . Energy Cannon 4 | . . 6 4 7 8 1 . Ballistic Gun 3 | . 13 11 1 . . 3 . Ballistic Cannon 5 | . . . 6 8 10 2 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 13 14 34 53 65 76 61 5 Greatest Support 71 | 20 20 69 71 62 62 62 46 Greatest Overweight (x) 9 | . . 1 1 1 2 9 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 Average Capacity 12 | 7 8 11 15 15 15 6 5 Most Carried 15 | 4 8 14 15 15 15 9 5 Average Carried 10 | 2 7 9 13 14 11 5 5 Final Capacity 15 | 8 8 15 15 15 15 5 5 Final Carried 15 | 4 8 14 15 15 9 5 5 Class Distribution -------------------- 41% | Mutant 20% | Scavenger-Mutant 20% | Tank 11% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 3188 | 196 287 191 600 548 697 669 . Remotely . | . . . . . . . . Salvage Created 3751 | . 527 347 765 708 610 794 . Parts 170 | . 32 24 28 31 22 33 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . 1 2 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 78 | . 16 5 16 17 10 14 . Melee 2 | . . . . . . 2 . Guns 31 | . 16 1 9 2 . 3 . Cannons 35 | . . 4 6 13 9 3 . AOE 5 | . . . . 1 . 4 . Classes Destroyed 11 | . 3 3 1 3 . 1 . Worker 1 | . . 1 . . . . . Builder 1 | . . . . 1 . . . Recycler 7 | . . 1 1 3 1 1 . Operator 2 | . . . . 1 . 1 . Watcher 4 | . 1 1 1 . . 1 . Swarmer 17 | . 6 . 3 6 . 2 . Grunt 31 | . 10 1 5 7 6 2 . Brawler 1 | . . . . . . 1 . Sentry 17 | . . 4 7 1 2 3 . Hunter 8 | . . . 1 1 1 5 . Programmer 4 | . . . . 2 1 1 . Best Kill Streak 6 | . 6 3 3 4 2 5 . Combat Bots Only 6 | . 6 2 3 4 2 3 . Max Kills in Single Turn 4 | . 2 1 1 2 1 4 . Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . 1 . 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 9279 | . 535 240 1994 1067 1466 3683 294 Core 2078 | . 110 31 431 226 264 893 123 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 143 | . . . 37 . 106 . . Core Remaining (%) 67 | 100 56 92 21 67 68 . . Volleys Fired 274 | . 43 22 71 47 41 50 . Largest 3 | . 2 2 2 3 3 3 . Hottest 198 | . 70 91 133 171 198 156 . Shots Fired 580 | . 87 44 122 128 99 100 . Gun 281 | . 87 29 94 28 . 43 . Cannon 295 | . . 15 28 100 99 53 . Launcher 4 | . . . . . . 4 . Special . | . . . . . . . . Kinetic 291 | . 44 22 48 53 50 74 . Thermal 249 | . 43 22 74 75 13 22 . Explosive 4 | . . . . . . 4 . Electromagnetic 36 | . . . . . 36 . . Robot Hit Streak 21 | . 15 8 21 13 7 13 . Robot Miss Streak 11 | . 4 4 6 8 4 11 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 382 | . 62 23 83 84 53 77 . Core Hits 192 | . 28 10 37 48 22 47 . Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 20 | . 2 . 2 6 3 7 . Burn 6 | . 2 . 2 2 . . . Meltdown 1 | . . . . 1 . . . Blast 11 | . . . . 3 3 5 . Smash 2 | . . . . . . 2 . Melee Attacks 15 | . . . . . . 14 1 Impact 14 | . . . . . . 14 . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8058 | 1 754 388 1272 1818 1689 2136 . Guns 2836 | . 754 265 856 391 . 570 . Cannons 3941 | . . 123 416 1283 1459 660 . Explosions 782 | . . . . 144 230 408 . Melee 490 | . . . . . . 490 . Ramming 9 | 1 . . . . . 8 . Kinetic 3615 | . 329 182 513 783 746 1062 . Thermal 2781 | . 425 206 759 1035 188 168 . Explosive 540 | . . . . . 132 408 . Electromagnetic 623 | . . . . . 623 . . Impact 490 | . . . . . . 490 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . 2 . . 3 2 22 21 Average Corruption 8 | . 2 . . 2 2 18 21 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 65 | . 6 . . 14 1 39 5 Message Errors 20 | . 2 . . 3 1 14 . Matter Fused 13 | . . . . 4 . 8 1 Heat Flow Errors 8 | . 2 . . . . 5 1 Energy Discharges 9 | . 1 . . 3 . 3 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . 4 . 2 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . 1 . . . . 1 . Alerts 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 284 | . . . . 31 82 171 . Projectiles 45 | . . . . 31 14 . . Explosions 87 | . . . . . 68 19 . Melee 152 | . . . . . . 152 . Knockbacks 29 | . . . . 19 6 4 . Impact . | . . . . . . . . Kinetic 28 | . . . . 18 6 4 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 525 | . . . . 112 157 256 . Shots 8 | . . . . 1 3 4 . Rammed . | . . . . . . . . Targets Rammed 4 | 1 . . . . . 3 . Kicked 4 | 1 . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 705 | . 255 117 592 555 705 269 199 Average Temperature 176 | . 61 44 262 194 229 106 102 Received Heat Transfer 2178 | . 198 75 927 210 363 405 . Effects 89 | . . . 36 23 29 1 . Shutdowns 23 | . . . 8 8 7 . . Energy Bleed 6 | . . . 2 2 1 1 . Interference 20 | . . . 8 6 6 . . Matter Decay 8 | . . . 4 2 2 . . Short Circuit 7 | . . . 2 4 1 . . Damage (minor) 9 | . . . 3 1 5 . . Damage (major) 14 | . . . 7 . 7 . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 5 | . . . . . 2 3 . Impact Corruptions 5 | . . . . . . 5 . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 11 | . 3 . 2 5 . 1 . Heat Transferred 6083 | . 1406 407 1924 1839 248 259 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 330 | . 200 220 227 330 253 250 . Initial 155 | . . 53 35 20 155 21 . Average 91 | . 60 86 79 133 110 69 . Maximum Alert Level 1 | . 1 1 1 1 1 1 . Low Security (%) 85 | 100 92 92 93 64 87 93 . Level 1 14 | . 7 7 6 35 12 6 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 5 1 . 3 3 4 . Investigation 3 | . 3 . . . . . . Extermination 2 | . . . . 1 1 . . Reinforcement 8 | . 2 1 . 2 2 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 7 | . . . 3 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 21 7 23 26 18 20 3 Peak Tracking Total 8 | . 6 2 8 4 4 5 3 Tactical Retreats 6 | . 2 1 . . 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 8 | . 4 . 1 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 11 | . . . . 3 4 4 . Max in Single Turn 2 | . . . . 2 2 2 . Garrison Access 3 | . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 20 | . 8 . 5 . 6 1 . Terminals 11 | . 5 . 3 . 3 . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . 1 1 . Total Hacks 37 | . 16 . 7 . 12 2 . Successful 25 | . 12 . 6 . 6 1 . Failed 12 | . 4 . 1 . 6 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 12 . 4 . 4 . . Fabricators . | . . . . . . . . Repair Stations 7 | . 1 . 2 . 4 . . Recycling Units 4 | . 3 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 1 . 3 2 . Terminal Hacks 13 | . 9 . 3 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 5 | . 4 . 1 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . . . 2 . . . . Reinforcement Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 1 . 2 . 3 . . Scan Component 4 | . 1 . 1 . 2 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 3 | . 2 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . Seal Access 3 | . . . 1 . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 . 4 . 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 76 | . . . 38 . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 7168 | 131 1118 576 1370 1589 1284 998 102 Spaces Moved 3434 | 110 709 308 692 554 537 464 60 Core 136 | 20 . . . . . 116 . Treads 1340 | . . 117 316 444 236 167 60 Legs 1838 | 90 709 191 376 110 301 61 . Wheels . | . . . . . . . . Hover 120 | . . . . . . 120 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 160 Average Speed 153 | 107 120 135 143 201 183 150 160 Slowest Speed 500 | 120 120 240 240 237 260 500 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 94 31 49 16 12 9 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 136 | . . . 1 23 47 65 . Melee . | . . . . . . . . Projectile 41 | . . . 1 9 19 12 . AOE 95 | . . . . 14 28 53 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 4782 | 120 895 425 954 923 757 644 64 Wait 761 | . 109 66 96 299 146 42 3 Move 3427 | 109 708 307 691 553 536 463 60 Hop . | . . . . . . . . Pick Up 59 | 4 6 7 29 4 4 5 . Fast Attach 75 | 6 11 6 13 5 8 26 . Attach 45 | . 2 4 16 4 10 9 . Detach 28 | . 4 6 8 1 3 6 . Swap 21 | . 1 2 8 6 3 1 . Drop 55 | . 11 5 22 4 6 7 . Fire 274 | . 43 22 71 47 41 50 . Melee 15 | . . . . . . 14 1 Ram . | . . . . . . . . Kick 4 | 1 . . . . . 3 . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 14) 901 | -10/Materials | Discovered new exit (range 10) 991 | -10/Materials | Discovered new exit (range 11) 1075 | -10/Materials | Identified exit to Mines 1230 | -10/Materials | Discovered new exit (range 16) 1248 | -10/Materials | Identified exit to Materials 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1746 | -9/Materials | Discovered new exit (range 12) 1767 | -9/Materials | Build established: Scavenger-Mutant 1796 | -9/Materials | Identified exit to Materials 1826 | -9/Materials | Entered another Materials area 1826 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2129 | -8/Materials | Core integrity fell below 50% 2171 | -8/Materials | Lost 11 parts (2p4n2u3w) 2624 | -8/Materials | Repaired Lgt. Deuterium Engine 3154 | -8/Materials | Discovered new exit (range 10) 3168 | -8/Materials | Identified exit to Factory 3196 | -8/Materials | Entered Factory 3196 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3503 | -7/Factory | Build established: Tank 4688 | -7/Factory | Discovered new exit (range 4) 4694 | -7/Factory | Identified exit to Factory 4785 | -7/Factory | Entered another Factory area 4785 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4884 | -6/Factory | Repaired Carbon-fiber Leg 5465 | -6/Factory | Lost 7 parts (3n2u2w) 6046 | -6/Factory | Discovered new exit (range 16) 6069 | -6/Factory | Entered another Factory area 6069 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6165 | -5/Factory | Build established: Skirmisher 6277 | -5/Factory | Lost 6 parts (4n1u1w) 6368 | -5/Factory | Lost 4 parts (1p1n2u) 6383 | -5/Factory | System corruption reached 10% 6439 | -5/Factory | Lost 7 parts (1n2u4w) 6494 | -5/Factory | Lost 5 parts (3n2w) 6587 | -5/Factory | Core integrity fell below 50% 6687 | -5/Factory | Discovered new exit (range 6) 6712 | -5/Factory | Discovered new exit (range 7) 6790 | -5/Factory | Garrison activated, responded to threat 6870 | -5/Factory | Lost 6 parts (1p1n1u3w) 6887 | -5/Factory | Core integrity fell below 20% 6936 | -5/Factory | Lost 4 parts (2n2u) 6941 | -5/Factory | Spotted B-75 Beast 7067 | -5/Factory | Entered Upper Caves 7099 | -5/Upper Caves | Build established: Mutant 7169 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06961_ ALERT: Cargo convoy en route, clear transfer corridor. 06971_ System corrupted: Matter fused (-10). 06990_ NIFILO1#6BK 07154_ Penetrated by Slug. 07161_ System corrupted: Matter fused (-7). 07163_ Slug penetrates Wall. 07169_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??????????????????# | | ?????????????????????###### ###????????????????? | | ????????????????????## ##h #????????????????? | | ????????????????????# @ h #########????????? | | ????????????? ###??????? | | ????????? p ##??#### | | ??????????# ## ####### #?## # | | ??????????# ?## ## ##?????# #### | | ???????????# ???#########??????# ## | | ???????????# #??????????????????# | | ???????????## #???????????????????# | | ????????????# #????????????????????# ### | | ???????????? ?????????????????????### #?## | | ???????????? ????????????????????????## #?## | | ?????????????? ??????????????????????????# #?# | | ???????????????????????????????????????? ### | | ??????????????????????????????????????? ### | | ??????????????????????????????????????#### ## | | ?????????????????????????????????????????# #### | | ?????????????????????????????????????????# ??## | | ?????????????????????????????????????????# ???# | | ?????????????????????????????????????????# ???## | | ?????????????????????????????????????????# ##????# | | ?????????????????????????????????????????# ??????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 38 Energy Capacity 850 Matter Stores 345 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Corruption Block 15 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 3 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsBombardmentModule Manual? 0 Play Time 01:58:23 Cumulative 23.2 hours Start 2022.04.28 @ 19:44:21 End 2022.04.30 @ 17:18:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e70482c-e2b8-4510-81e4-1d07efd62de0