Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 16:23:08

Player: TheGreatBorealis

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (47)      235
Value Destroyed (1633)     1633
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (251)                251
              TOTAL SCORE: 7579

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -49

 Cogmind 
---------
Core Integrity             564/1150
Matter                     290/300
Energy                     170/170
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (6) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (7) ------
  Advanced ECM Suite
  Improved Medium Armor Plating
           System Shield
>          --- WEAPON (4) -------
           Wave Gun
           KE Penetrator
>          --- INVENTORY (4) ----
     Large Storage Unit
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Fission Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Signal Interpreter
           Modified TNC
           Target Analyzer
           Kinecellerator
>          --- WEAPON -----------
           KE Penetrator
           KE Penetrator
           Spear
>          --- INVENTORY --------
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Large Storage Unit
     Large Matter Pod
  Improved Actuator Array
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Gauss Rifle
     Heavy Machine Gun
     Heavy Machine Gun
  Improved Proton Missile Launcher
           Impact Mace
           Spear
[Rating: 60]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Wave Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            KE Penetrator
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   1   1   1   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Attached             93   | .   3   7   2   1   1   10  13  7   1   9   25  14  
  Power                    15   | .   .   1   .   .   .   1   .   3   .   1   6   3   
    Engine                 2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   1   .   2   .   1   6   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               25   | .   .   6   .   .   .   3   6   .   1   3   4   2   
    Treads                 23   | .   .   6   .   .   .   3   6   .   1   3   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   1   .   .   1   .   2   1   1   .   .   5   4   
    Device                 3    | .   .   .   .   .   .   .   .   1   .   .   1   1   
    Storage                3    | .   .   .   .   1   .   .   1   .   .   .   1   .   
    Processor              7    | .   1   .   .   .   .   2   .   .   .   .   3   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   2   .   2   .   1   4   6   3   .   5   10  5   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          21   | .   2   .   .   .   1   3   3   3   .   4   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   .   .   1   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   2   .   .   .   4   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   1   .   1   .   .   
Parts Lost                 30   | .   .   .   .   .   .   2   1   .   1   1   22  3   
  Power                    7    | .   .   .   .   .   .   .   .   .   1   .   6   .   
  Propulsion               12   | .   .   .   .   .   .   1   1   .   .   1   9   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   9    | .   .   .   .   .   .   1   .   .   .   .   5   3   
  Highest Loss Streak      8    | .   .   .   .   .   .   1   1   .   1   1   8   3   
Average Slot Usage (%)     86   | .   90  100 100 100 100 99  98  91  90  96  74  16  
  Engine                   1    | .   14  11  11  11  11  .   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   .   8   7   7   8   10  8   1   
  Treads                   33   | .   .   36  44  44  44  44  45  40  35  39  22  3   
  Device                   2    | .   .   .   .   .   .   .   .   4   6   6   4   .   
  Storage                  10   | .   14  11  11  11  11  9   13  13  13  13  8   .   
  Processor                13   | .   4   11  11  11  11  18  15  13  13  13  14  .   
  Ballistic Gun            10   | .   24  22  11  11  11  17  14  5   13  12  5   1   
  Launcher                 1    | .   .   .   11  11  10  .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   7   .   .   6   .   
Naked Turns                153  | .   .   .   .   .   .   .   .   .   .   .   4   149 
Heaviest Build             70   | 10  11  15  17  29  29  28  46  57  57  58  70  25  
  Greatest Support         136  | 20  20  88  88  88  88  108 136 136 136 133 131 46  
  Greatest Overweight (x)  15   | .   .   3   .   .   .   .   .   .   .   .   15  4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   6   10  10  10  16  16  16  16  16  4   
  Average Capacity         12   | 6   6   6   6   8   10  10  15  16  16  16  13  4   
  Most Carried             16   | 6   6   6   6   9   9   10  16  16  16  16  16  4   
  Average Carried          11   | 6   5   5   6   7   9   8   13  15  16  15  12  2   
  Final Capacity           16   | 6   6   6   6   10  10  10  16  16  16  16  4   4   
  Final Carried            16   | 6   6   6   6   9   9   10  16  16  16  16  4   2   

 Class Distribution 
--------------------
 89% | Mutant
  4% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Waste
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Matter Collected           1888 | 172 50  54  184 .   .   100 222 44  .   356 416 290 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1535 | .   50  54  129 .   .   224 222 44  .   306 416 90  
  Parts                    115  | .   4   3   5   .   .   17  15  4   .   26  35  6   
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  42   | .   .   1   17  .   .   5   4   1   .   6   7   1   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   5   1   
  Guns                     19   | .   .   1   .   .   .   5   4   1   .   6   2   .   
  AOE                      17   | .   .   .   17  .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   2   1   4   .   .   2   2   .   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   .   .   .   3   .   .   .   1   .   1   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Programmer               16   | .   .   .   .   .   .   .   4   1   .   4   7   .   
  Assembled                14   | .   .   .   14  .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   2   1   14  .   .   1   1   1   .   2   2   1   
  Combat Bots Only         14   | .   .   1   14  .   .   1   1   1   .   2   2   1   
Max Kills in Single Turn   5    | .   1   1   5   .   .   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Damage Taken               6444 | .    .    98   498  .    .    613  288  106  53   513  3358 917  
  Core                     1843 | .    .    14   120  .    .    44   77   .    .    29   973  586  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  100  .    .    .    66   92   89   .    .    96   2    .    
Volleys Fired              98   | .    4    5    8    .    .    30   18   6    .    16   9    2    
  Largest                  3    | .    2    2    2    .    .    2    2    2    .    2    3    1    
  Hottest                  91   | .    40   40   53   .    .    43   51   51   .    66   91   88   
Shots Fired                188  | .    8    10   14   .    .    52   34   12   .    31   25   2    
  Gun                      176  | .    8    10   8    .    .    49   33   12   .    31   25   .    
  Cannon                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Launcher                 10   | .    .    .    6    .    .    3    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  176  | .    8    10   8    .    .    49   33   12   .    31   25   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    6    .    .    3    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    1    .    .    .    .    2    
  Robot Hit Streak         26   | .    1    11   6    .    .    26   13   16   .    21   10   6    
  Robot Miss Streak        3    | .    3    .    1    .    .    3    3    1    .    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           152  | .    3    10   9    .    .    37   26   10   .    23   32   2    
  Core Hits                83   | .    2    2    29   .    .    13   9    2    .    9    12   5    
  Critical Hits            6    | .    .    .    .    .    .    .    2    .    .    1    3    .    
  Critical Kills           3    | .    .    .    .    .    .    .    1    .    .    .    2    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    1    .    .    1    1    .    
Melee Attacks              128  | .    .    .    .    .    .    .    7    9    .    .    112  .    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Slashing                 19   | .    .    .    .    .    .    .    .    .    .    .    19   .    
  Piercing                 106  | .    .    .    .    .    .    .    7    9    .    .    90   .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Damage Inflicted           4181 | .    67   114  1176 .    .    395  625  235  .    544  953  72   
  Guns                     2476 | .    67   114  51   .    .    387  533  235  .    544  545  .    
  Cannons                  61   | .    .    .    .    .    .    .    .    .    .    .    .    61   
  Explosions               1125 | .    .    .    1125 .    .    .    .    .    .    .    .    .    
  Melee                    460  | .    .    .    .    .    .    .    92   .    .    .    368  .    
  Ramming                  59   | .    .    .    .    .    .    8    .    .    .    .    40   11   
  Kinetic                  2476 | .    67   114  51   .    .    387  533  235  .    544  545  .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1125 | .    .    .    1125 .    .    .    .    .    .    .    .    .    
  Electromagnetic          61   | .    .    .    .    .    .    .    .    .    .    .    .    61   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 460  | .    .    .    .    .    .    .    92   .    .    .    368  .    
Highest Corruption         62   | .    .    .    .    .    .    .    6    2    2    12   62   2    
  Average Corruption       12   | .    .    .    .    .    .    .    2    1    2    5    21   1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  243  | .    .    .    .    .    .    .    17   .    1    30   194  1    
    Message Errors         49   | .    .    .    .    .    .    .    7    .    .    8    34   .    
    Matter Fused           31   | .    .    .    .    .    .    .    1    .    .    4    26   .    
    Heat Flow Errors       18   | .    .    .    .    .    .    .    .    .    1    6    11   .    
    Energy Discharges      23   | .    .    .    .    .    .    .    1    .    .    4    17   1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      15   | .    .    .    .    .    .    .    3    .    .    1    11   .    
    Data Loss (major)      7    | .    .    .    .    .    .    .    .    .    .    .    7    .    
    Misfires               4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    2    1    .    
    Misdirections          59   | .    .    .    .    .    .    .    .    .    .    2    57   .    
    Targeting Errors       31   | .    .    .    .    .    .    .    4    .    .    2    25   .    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    16   .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    16   .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      199  | .    .    .    140  .    .    17   .    .    .    .    39   3    
  Shots                    6    | .    .    .    5    .    .    1    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    .    .    .    2    .    .    .    .    1    8    
Targets Rammed             11   | .    .    .    .    .    .    2    .    .    .    .    1    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        282  | .    .    .    48   .    .    .    .    .    233  151  282  2    
  Average Temperature      72   | .    .    .    23   .    .    .    .    .    122  43   97   1    
  Received Heat Transfer   369  | .    .    27   102  .    .    99   .    .    .    24   .    117  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Peak Influence             110  | .   26  63  99  .   .   110 70  36  15  98  102 55  
  Initial                  49   | .   .   10  24  .   .   .   49  2   .   3   14  25  
  Average                  24   | .   16  28  72  .   .   30  24  4   4   19  22  37  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   .   .   3   4   1   .   4   7   .   
  Investigation            3    | .   .   .   .   .   .   1   .   .   .   .   2   .   
  Extermination            13   | .   .   .   .   .   .   .   3   1   .   4   5   .   
  Reinforcement            3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Distress Signals           4    | .   .   .   .   .   .   1   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   1   1   18  .   .   13  5   1   3   8   29  1   
  Peak Tracking Total      18   | .   2   1   18  .   .   6   1   1   3   1   9   1   
  Tactical Retreats        6    | .   .   .   .   .   .   1   .   .   .   .   5   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Traps Triggered            13   | .   .   .   .   .   .   .   .   1   .   3   6   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Machines Accessed          19   | .   1   2   .   .   .   2   2   1   .   3   7   1   
  Terminals                13   | .   1   2   .   .   .   2   1   1   .   .   5   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                49   | .   3   7   .   .   .   6   4   3   .   10  15  1   
  Successful               21   | .   1   2   .   .   .   4   2   2   .   4   6   .   
  Failed                   28   | .   2   5   .   .   .   2   2   1   .   6   9   1   
    Catastrophic           6    | .   2   .   .   .   .   .   .   .   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   5   .   1   .   2   .   .   .   .   1   .   
  Terminals                32   | .   3   7   .   .   .   6   2   3   .   .   10  1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   .   3   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   4   .   .   
Terminal Hacks             14   | .   1   2   .   .   .   4   1   2   .   .   4   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              5    | .   .   .   .   .   .   2   1   1   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   .   3   2   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   .   .   .   2   1   .   .   2   7   1   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   212 .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   12  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          102  | .   .   .   .   .   .   .   .   .   .   66  36  .   
  Retrieved Matter         102  | .   .   .   .   .   .   .   .   .   .   66  36  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Turns Passed               10634 | 5    170  234  333  488  219  981  2016 478  92   1624 3565 429  
Spaces Moved               5599  | 5    123  124  204  334  149  429  681  213  59   882  2062 334  
  Core                     1083  | .    .    1    .    .    .    .    .    .    .    .    829  253  
  Treads                   4158  | .    .    123  204  334  149  429  681  213  59   882  1003 81   
  Legs                     128   | 5    123  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    230   | .    .    .    .    .    .    .    .    .    .    .    230  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  145  145  145  145  148  145  155  155  155  50   50   
  Average Speed            135   | 120  120  151  145  145  145  148  152  155  155  156  120  80   
  Slowest Speed            800   | 120  120  200  145  145  145  151  155  155  156  160  800  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
Exploration Rate (%)       26    | 2    22   17   36   62   35   19   11   6    57   25   43   7    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    1    .    .    1    .    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 106   | .    .    .    .    .    .    31   3    3    .    .    69   .    
Terrain Destroyed          178   | .    .    .    58   .    .    31   3    4    .    9    73   .    
  Melee                    75    | .    .    .    .    .    .    .    3    3    .    .    69   .    
  Projectile               14    | .    .    .    .    .    .    .    .    1    .    9    4    .    
  AOE                      89    | .    .    .    58   .    .    31   .    .    .    .    .    .    
Terrain Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    5    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  
Total                      8282 | 4    140  163  227  338  151  720  1619 337  59   1093 2949 482  
  Wait                     2285 | .    3    16   13   .    2    238  886  99   .    173  736  119  
  Move                     5584 | 4    122  123  203  333  148  428  680  213  58   881  2057 334  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  37   | .    3    4    .    3    .    6    10   1    .    7    3    .    
  Fast Attach              33   | .    2    2    1    .    .    2    .    2    1    .    9    14   
  Attach                   25   | .    .    2    .    .    .    3    3    2    .    3    12   .    
  Detach                   10   | .    .    1    .    .    .    1    .    1    .    .    6    1    
  Swap                     35   | .    1    3    1    1    1    5    10   3    .    6    4    .    
  Drop                     45   | .    5    7    1    1    .    5    8    2    .    7    5    4    
  Fire                     98   | .    4    5    8    .    .    30   18   6    .    16   9    2    
  Melee                    110  | .    .    .    .    .    .    .    4    8    .    .    98   .    
  Ram                      14   | .    .    .    .    .    .    .    .    .    .    .    6    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
     6 | -11/Scrapyard | Entered Materials
   158 | -10/Materials | Discovered new exit (range 16)
   175 | -10/Materials | Identified exit to Materials
   176 | -10/Materials | Entered another Materials area
   176 | -9/Materials  | Evolved 2 slots: Propulsion x2
   308 | -9/Materials  | Build established: Mutant
   313 | -9/Materials  | Discovered new exit (range 10)
   371 | -9/Materials  | Identified exit to Mines
   410 | -9/Materials  | Entered Mines
   411 | -9/Mines      | Assembled infested the area
   417 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
   424 | -9/Mines      | Met 8R-AWN
   445 | -9/Mines      | Destroyed 14 combat bots
   466 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   578 | -9/Mines      | Discovered new exit (range 5)
   582 | -9/Mines      | Identified exit to Materials
   642 | -9/Mines      | Discovered exit to Materials (range 7)
   738 | -9/Mines      | Discovered new exit (range 5)
   742 | -9/Mines      | Identified exit to Exiles
   743 | -9/Mines      | Entered Exiles
   778 | -9/Exiles     | Welcomed by 8R-AWN
   803 | -9/Exiles     | Met EX-HEX
   848 | -9/Exiles     | Met EX-BIN
   867 | -9/Exiles     | Met EX-DEC
  1024 | -9/Exiles     | Aligned with FarCom system
  1025 | -9/Exiles     | Given EX-Vault access code
  1062 | -9/Exiles     | Opened EX-Vault
  1069 | -9/Exiles     | Found Prototype Processor
  1100 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  1215 | -9/Exiles     | Discovered new exit (range 12)
  1229 | -9/Exiles     | Identified exit to Mines
  1231 | -9/Exiles     | Left Exiles lab with Modified TNC
  1231 | -9/Exiles     | Entered Mines
  1431 | -8/Mines      | Discovered exit to Materials (range 5)
  1450 | -8/Mines      | Entered Materials
  1450 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1451 | -8/Materials  | Identified exit to Factory
  1451 | -8/Materials  | Identified Modified TNC
  2404 | -8/Materials  | Discovered exit to Factory (range 16)
  2431 | -8/Materials  | Entered Factory
  2431 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4419 | -7/Factory    | Discovered new exit (range 4)
  4438 | -7/Factory    | Identified exit to Factory
  4447 | -7/Factory    | Entered another Factory area
  4447 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  4925 | -6/Factory    | Sucked down chute
  4925 | -6/Factory    | Entered Waste
  4936 | -6/Waste      | Spotted C-40 Crusher
  4951 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  4955 | -6/Waste      | Spotted C-40 Crusher
  4956 | -6/Waste      | Spotted C-40 Crusher
  4978 | -6/Waste      | Spotted C-40 Crusher
  4994 | -6/Waste      | Discovered new exit (range 16)
  5016 | -6/Waste      | Identified exit to Factory
  5017 | -6/Waste      | Entered Factory
  5472 | -6/Factory    | Fabricated KE Penetrator (x2)
  6059 | -6/Factory    | System corruption reached 10%
  6622 | -6/Factory    | Discovered new exit (range 10)
  6639 | -6/Factory    | Identified exit to Factory
  6641 | -6/Factory    | Entered another Factory area
  6641 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8726 | -5/Factory    | System corruption reached 10%
  8757 | -5/Factory    | Lost 7 parts (2p5n)
  9059 | -5/Factory    | Build established: Scavenger-Mutant
  9237 | -5/Factory    | Crushed by falling debris
  9257 | -5/Factory    | Crushed by falling debris
  9261 | -5/Factory    | System corruption reached 30%
  9276 | -5/Factory    | Crushed by falling debris
  9307 | -5/Factory    | Lost 8 parts (3p2n2u1w)
  9360 | -5/Factory    | Crushed by falling debris
  9391 | -5/Factory    | Lost 4 parts (2n2w)
  9513 | -5/Factory    | Core integrity fell below 50%
  9547 | -5/Factory    | Core integrity fell below 20%
  9664 | -5/Factory    | Build established: Mutant
 10200 | -5/Factory    | Discovered new exit (range 12)
 10206 | -5/Factory    | Entered another Factory area
 10206 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10467 | -4/Factory    | Core integrity fell below 50%
 10497 | -4/Factory    | Lost 3 parts (3w)
 10635 | -4/Factory    | Self-destructed

 Last Messages 
---------------
10469_ System corrupted: Energy discharge (-23).
10471_ Acquired Imp. Treads. <x2>
10474_ Acquired 20 matter.
10479_ Acquired Mic. Fission Core.
10485_ Acquired Wave Gun.
10488_ Acquired Imp. Medium Armor Plating.
10491_ Acquired KE Penetrator.
10494_ Acquired 10 matter.
10496_ Acquired 2 matter.
10498_ Acquired 3 matter.
10499_ Acquired 2 matter.
10504_ Acquired 5 matter.
10506_ Acquired 18 matter.
10539_ The unstable cave ceiling collapses.
10540_ K-01 Serf collects debris. <x6>
10573_ Acquired Unknown Device.
10573_ Identified Adv. ECM Suite.
10579_ K-01 Serf collects debris. <x4>
10596_ The unstable cave ceiling collapses.
10614_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????? ???????????????????????? |
| ???????????????????????    ??????????????????????? |
| ????????????????????       ??????????????????????? |
| ??????????????????         ??????????????????????? |
| ?????????????????          ??????????????????????? |
| ??????????????????         #?????????????????????? |
| ???????????????????        #?????????????????????? |
| ???????????????????#       #?????????????????????? |
| ??????????????????##       ##????????????????????? |
| ??????????????????#         #????????????????????? |
| ###################         #????????????????????? |
|   *        ##     #         #????????????????????? |
|            ##               #????????????????????? |
|                             #????????????????????? |
|             #     #         #????????????????????? |
|             #     #         #????????????????????? |
|             #     #         #????????????????????? |
|             #     #         #????????????????????? |
|            #        #     ########???????????????? |
|            #        #     #      #???????????????? |
|                   ###     #      #???????????????? |
|                     #     +   """#???????????????? |
|                    ##     #   """#???????????????? |
| ########### ##  ##  #     #   """#???????????????? |
|                           #      #???????????????? |
|                          @#   """#???????????????? |
|                           #   """#???????????????? |
|                           #   """#???????????????? |
|                           #      #???????????????? |
|                  """"""   #      #???????????????? |
| #########  #     """"""  #########???????????????? |
| ???#!   #        """"""  #?????##########????????? |
| ???#  " ###      """"""  #######        #????????? |
| ???#  T ####                   #        #????????? |
| ???#  " +                      #      ! #????????? |
| ???#!   #####+############     #      ! #????????? |
| ???######????????????????#     +        #????????? |
| ?????????????????????????#     #        #????????? |
| ?????????????????????????#     #        #????????? |
| ?????????????????????????#     #        #????????? |
| ?????????????????????????#     #  ]     #????????? |
| ?????????????????????????#     ##########????????? |
| ?????????????????????????#     #?????????????????? |
| ?????????????????????????#     ##############????? |
| ?????????????????????????#     #            #????? |
| ?????????????????????????#     #            #????? |
| ?????????????????????????#     #  """"""    #????? |
| ?????????????????????????#     #  """"""    #????? |
|    ############+##########     #  """"""    #????? |
|                                #  """"""    #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          31
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Target Analysis            5
Recoil Reduction           6
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 KE Penetrator | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              TargetingMicroTriangulator
  Manual?         0
Play Time         01:10:45
  Cumulative      54.7 hours
  Start           2020.10.04 @ 21:51:55
  End             2020.10.05 @ 16:23:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69e7ee7a-9b5d-44ed-bddf-9dedcbbdbb43