Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 21:50:24 Player: akira Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1221) 1221 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 4115 Bonus ------- Follower Combat Kills 247 Friendly Fire -58 Cogmind --------- Core Integrity 364/700 Matter 10/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Thief Drone Bay (1/3) > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Advanced Terrain Scan Processor Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Shock Rifle Heavy Laser Gauss Rifle Assault Cannon Advanced Assault Cannon Missile Launcher Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Thief Drone Bay > --- WEAPON ----------- Gauss Cannon Improved Datajack > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Advanced Terrain Scan Processor Core Shielding Power Shielding Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Heavy Laser Heavy Particle Cannon Flak Gun Assault Cannon Advanced Assault Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Thief Drone Bay Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 71 | 6 15 11 6 9 24 Power 9 | 1 1 1 1 2 3 Engine 7 | 1 1 1 1 1 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 25 | 2 6 6 1 4 6 Treads . | . . . . . . Leg 25 | 2 6 6 1 4 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 6 2 2 2 13 Device 8 | . 2 1 1 . 4 Storage 6 | 1 3 1 1 . . Processor 6 | . . . . 1 5 Hackware . | . . . . . . Protection 6 | . 1 . . 1 4 Artifact . | . . . . . . Weapon 11 | 2 2 2 2 1 2 Energy Gun 7 | 2 2 1 2 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . 1 . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . . 2 3 . 11 Power 4 | . . . 1 . 3 Propulsion 6 | . . . 1 . 5 Utility 1 | . . . . . 1 Weapon 5 | . . 2 1 . 2 Highest Loss Streak 6 | . . 1 3 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 98 97 95 96 Engine 7 | . 13 11 10 5 4 Core 1 | . . . . 3 1 Leg 34 | . 26 44 43 36 29 Device 8 | . 6 11 11 9 6 Storage 8 | . 14 11 11 9 7 Processor 9 | . . . . 8 16 Protection 7 | . 6 . . 7 13 Energy Gun 8 | . 27 12 20 14 . Ballistic Gun 1 | . . 7 . 1 . Ballistic Cannon 3 | . . . . . 6 Special Melee Weapon 2 | . . . . . 4 Peak Build Rating 54 | 6 10 22 27 38 54 Average Rating 35 | 3 8 19 23 34 48 On Entrance 16 | . 6 10 20 25 37 Naked Turns . | . . . . . . Heaviest Build 80 | 14 20 32 53 55 80 Greatest Support 78 | 20 26 60 60 72 78 Greatest Overweight (x) 14 | 2 6 . . . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 6 9 14 17 20 20 Most Carried 20 | 4 10 15 15 20 20 Average Carried 17 | 2 8 14 14 19 19 Final Capacity 20 | 8 10 15 20 20 20 Final Carried 20 | 3 10 15 15 20 19 Class Distribution -------------------- 82% | Mutant 13% | Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1031 | 186 13 349 60 105 318 Remotely . | . . . . . . Salvage Created 1077 | . 13 543 127 89 305 Parts 87 | . . 42 11 5 29 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 30 | . . 14 5 2 9 Guns 18 | . . 11 5 2 . Cannons 8 | . . . . . 8 AOE 3 | . . 2 . . 1 Classes Destroyed 8 | . 1 5 . 1 1 Builder 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 4 | . . 2 . . 2 Swarmer 11 | . . 7 3 1 . Grunt 8 | . . 4 2 1 1 Sentry 6 | . . 3 . . 3 Programmer 5 | . . . . . 5 Zionite 1 | . . . . 1 . Best Kill Streak 4 | . 1 4 3 1 2 Combat Bots Only 4 | . . 4 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 431 | . . 92 40 11 288 Missed 138 | . . 33 7 2 96 Damage Taken 3414 | . . 783 340 101 2190 Core 533 | . . 107 80 10 336 Absorbed by Shields . | . . . . . . Redirected to Shielding 18 | . . . . 18 . Core Remaining (%) 87 | 100 100 . 53 98 . Volleys Fired 167 | . 3 71 23 12 58 Largest 2 | . 2 2 2 2 1 Hottest 100 | . 100 100 100 100 48 Shots Fired 204 | . 6 92 29 19 58 Gun 146 | . 6 92 29 19 . Cannon 58 | . . . . . 58 Launcher . | . . . . . . Special . | . . . . . . Kinetic 74 | . . 11 . 5 58 Thermal 83 | . 6 40 23 14 . Explosive . | . . . . . . Electromagnetic 47 | . . 41 6 . . Robot Hit Streak 11 | . 3 9 7 3 11 Robot Miss Streak 5 | . 1 4 4 5 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 135 | . 4 62 19 7 43 Core Hits 48 | . 2 22 6 3 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 3 3 . 4 Burn 6 | . . 3 3 . . Blast 4 | . . . . . 4 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2770 | . 51 1001 287 131 1300 Guns 1409 | . 51 940 287 131 . Cannons 1189 | . . . . . 1189 Explosions 172 | . . 61 . . 111 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1342 | . . 121 . 32 1189 Thermal 893 | . 51 420 212 99 111 Explosive . | . . . . . . Electromagnetic 535 | . . 460 75 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . . 27 Message Errors 7 | . . . . . 7 Matter Fused 10 | . . . . . 10 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 5 | . . . . . 5 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 100 | . . . . . 100 Projectiles 44 | . . . . . 44 Explosions 56 | . . . . . 56 Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 63 | . . 63 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | . 18 81 329 54 179 Average Temperature 54 | . 9 20 193 21 30 Received Heat Transfer 1134 | . . 219 120 18 777 Effects 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 2740 | . 148 1395 851 296 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 516 | . 35 516 291 248 193 Initial 201 | . . 14 201 . 21 Average 84 | . 9 184 150 64 37 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 83 | 100 100 51 55 95 100 Level 1 16 | . . 46 44 4 . Level 2 . | . . 2 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 2 . 3 7 Investigation . | . . . . . . Extermination 4 | . . . . . 4 Reinforcement 3 | . . 2 . . 1 Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 2 33 13 13 28 Peak Tracking Total 8 | . 1 7 5 4 8 Tactical Retreats 10 | . . 4 1 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . 3 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . . 2 . . 9 Max in Single Turn 6 | . . 1 . . 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 1 3 1 2 2 Terminals 7 | . 1 3 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 13 | . 1 5 1 2 4 Successful 5 | . . 1 1 2 1 Failed 8 | . 1 4 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 1 . 1 1 Terminals 10 | . 1 5 . 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 1 2 1 Record 1 | . . . . 1 . Open Door 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 49 | . . . 49 49 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 118 | . . . 2 73 43 Total Damage 549 | . . . 15 350 184 Kills 8 | . . . 1 5 2 Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches 30 | . . . 3 14 13 Drone Recoveries 28 | . . . . 15 13 Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5551 | 58 261 1034 908 460 2830 Spaces Moved 3423 | 39 179 521 643 287 1754 Core 13 | 11 1 . . . 1 Treads . | . . . . . . Legs 3410 | 28 178 521 643 287 1753 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 129 | 116 121 120 120 120 137 Slowest Speed 750 | 150 350 120 120 120 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 30 36 98 30 40 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . 2 . . 38 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 30 | . . 2 . . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4342 | 50 213 837 749 385 2108 Wait 596 | . 1 222 75 52 246 Move 3418 | 38 178 520 642 286 1754 Hop . | . . . . . . Pick Up 48 | 6 9 8 2 15 8 Fast Attach 20 | 3 8 1 2 . 6 Attach 15 | 3 . 2 2 2 6 Detach . | . . . . . . Swap 36 | . 7 8 2 7 12 Drop 41 | . 7 5 1 11 17 Fire 167 | . 3 71 23 12 58 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x2 480 | -9/Materials | Discovered new exit (range 5) 1059 | -9/Materials | Discovered new exit (range 16) 1344 | -9/Materials | Discovered new exit (range 8) 1354 | -9/Materials | Entered Mines 1363 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1503 | -9/Mines | Discovered new exit (range 9) 1630 | -9/Mines | Found the Drone Emporium 1636 | -9/Mines | Found Prototype Device 1647 | -9/Mines | Identified Thief Drone Bay 1670 | -9/Mines | Discovered new exit (range 7) 1772 | -9/Mines | Lost 3 parts (1p1n1w) 2025 | -9/Mines | Learned location of 1 exit from Materials 2262 | -9/Mines | Entered Materials 2262 | -8/Materials | Accompanied by 5 allies 2262 | -8/Materials | Evolved 2 slots: Utility x2 2263 | -8/Materials | Identified exit to Factory 2267 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2509 | -8/Materials | Garrison activated, responded to threat 2708 | -8/Materials | Discovered exit to Factory (range 4) 2722 | -8/Materials | Entered Factory 2722 | -7/Factory | Accompanied by 2 allies 2722 | -7/Factory | Evolved 2 slots: Utility x2 3569 | -7/Factory | Build established: Assassin 3813 | -7/Factory | Discovered new exit (range 8) 3819 | -7/Factory | Identified exit to Factory 4031 | -7/Factory | Lost 3 parts (1p1n1u) 4294 | -7/Factory | Discovered exit to Factory (range 14) 4301 | -7/Factory | Build established: Mutant 4931 | -7/Factory | Discovered exit to Factory (range 12) 5430 | -7/Factory | Garrison activated, responded to threat 5552 | -7/Factory | Self-destructed Last Messages --------------- 05432_ Slug penetrates G-47 Trooper. 05432_ G-47 Trooper Aluminum Leg blasted off. 05432_ G-47 Trooper knocked back. 05439_ UHVU/SHJ2PK2T=EXFQML#I 05439_ R-06 Scavenger collects Aluminum Leg. 05458_ System corrupted: Matter fused (-3). 05483_ Imp. Carbon-fiber Leg destroyed. 05485_ Critical hit (Burn: +37). 05487_ System corrupted: Energy discharge (-101). 05493_ Gauss Cannon destroyed. 05496_ Imp. Deuterium Engine destroyed. 05507_ CDZL:PMISNFYHQJEI|U BYDHL8EXMG|DX6#TBNJ> 05509_ Carbon-fiber Leg destroyed. 05522_ System corrupted: Energy discharge (-2). 05524_ Thief Drone released from Thief Drone Bay. 05524_ Imp. Carbon-fiber Leg destroyed. 05526_ G-50 Soldier Carbon-fiber Leg ripped off. 05528_ Thief Drone delivers Carbon-fiber Leg. 05528_ Thief Drone retrieved by Thief Drone Bay. 05537_ Imp. Carbon-fiber Leg destroyed. 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" " #??# #? | | # + ## " " #??? #? | | # """" # ## " " #????# #? | | # """" ### ## " " #???## #? | | # """" #?# ##// " " #####" ## | | # """" #?# ##/ " " # # | | # """" #?# ## " " # # | | #= """" #?# ##! # # | | # """" #?# ## ! # [|# | | # #?# #######/## ### # | | ######+##?# #?# #+ | | ?????# #??# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Serviceable Loadout Challenges ------------ None Game ------ Seed TargetOpticalShifter Manual? 0 Play Time 01:15:11 Cumulative 14.6 hours Start 2024.11.21 @ 20:35:33 End 2024.11.21 @ 21:50:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4d7be72-90cb-4d96-af2d-51674071f605