Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 17:37:39

Player: Razor Feather

Result: Destroyed by 2R-0KC(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (688)      688
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3008

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     230/300
Energy                     101/280
System Corruption          0%
Temperature                Hot (235)
Movement                   Core (500) Ox9
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
          Heavy Ion Engine
          Heavy Ion Engine
        Compact Wheel
                Heat Sink
  High-capacity Storage Unit
  High-capacity Battery (250)
          Large Matter Pod (150)
                Particle Charger
                Hacking Drone Bay (1/1)
                Mining Laser
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Hacking Suite
                Hacking Drone Bay
>               --- WEAPON -----------
                Shotgun
                Shotgun
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
        Compact Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery
          Large Matter Pod
                Particle Charger
                ECM Suite
       Hardened Light Armor Plating
                Plasma Cannon
                Battle Rifle
                Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   11  13  .   1   6   
  Power                    8    | 1   3   2   .   .   2   
    Engine                 5    | 1   1   1   .   .   2   
    Core                   3    | .   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   1   2   .   .   .   
    Treads                 4    | 2   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   4   3   .   1   2   
    Device                 6    | .   2   2   .   1   1   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   6   .   .   2   
    Energy Gun             7    | 1   3   3   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          4    | 1   .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 15   | .   2   2   .   .   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   1   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   7    | .   1   2   .   .   4   
  Highest Loss Streak      11   | .   2   1   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   89  95  100 100 95  
  Engine                   9    | .   9   4   11  11  11  
  Core                     2    | .   4   6   .   .   .   
  Treads                   22   | .   25  20  22  22  20  
  Wheel                    8    | .   1   11  11  11  10  
  Device                   10   | .   5   16  11  11  3   
  Storage                  11   | .   14  11  11  11  11  
  Hackware                 6    | .   .   3   11  11  10  
  Energy Gun               8    | .   18  20  .   .   .   
  Ballistic Gun            13   | .   8   .   22  22  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 10  46  35  35  35  39  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  
  Average Capacity         11   | 7   15  15  15  15  15  
  Most Carried             16   | 5   16  15  15  15  15  
  Average Carried          7    | 2   11  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 3   14  15  15  15  11  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Mat Min Zio Dee 
Matter Collected           733  | 213 350 90  53  27  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1036 | .   569 366 37  .   64  
  Parts                    58   | .   26  23  3   .   6   
Haulers Intercepted        2    | .   1   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   4   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  23   | .   8   12  2   .   1   
  Guns                     21   | .   6   12  2   .   1   
Classes Destroyed          7    | .   3   3   .   .   1   
  Hauler                   2    | .   1   1   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  8    | .   .   6   2   .   .   
  Grunt                    13   | .   8   5   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
  Z-Light                  1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   2   4   2   .   1   
  Combat Bots Only         4    | .   2   4   2   .   1   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Hostile Shots Fired        219  | .    59   74   13   .    73   
  Missed                   65   | .    13   20   7    .    25   
Damage Taken               2548 | .    564  542  45   .    1397 
  Core                     540  | .    126  149  .    .    265  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   124  | .    .    113  .    11   .    
Core Remaining (%)         74   | 100  49   .    .    .    .    
Volleys Fired              118  | 11   46   46   5    .    10   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  115  | 60   100  115  46   .    80   
Shots Fired                218  | 21   81   89   10   .    17   
  Gun                      216  | 21   81   89   10   .    15   
  Cannon                   2    | .    .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  63   | 11   27   .    10   .    15   
  Thermal                  150  | 10   54   84   .    .    2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          5    | .    .    5    .    .    .    
  Robot Hit Streak         18   | 4    18   10   4    .    3    
  Robot Miss Streak        9    | 3    4    3    4    .    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           149  | 14   62   58   6    .    9    
  Core Hits                56   | 2    24   21   2    .    7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    5    3    .    .    .    
    Burn                   8    | .    5    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1823 | 134  687  765  75   .    162  
  Guns                     1772 | 134  687  765  75   .    111  
  Cannons                  51   | .    .    .    .    .    51   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  404  | 71   147  .    75   .    111  
  Thermal                  1369 | 63   540  715  .    .    51   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          50   | .    .    50   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    4    .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        263  | 20   263  60   .    .    226  
  Average Temperature      58   | 14   71   29   .    .    89   
  Received Heat Transfer   915  | .    330  153  .    .    432  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    2    .    .    .    .    
  Combat Hostiles          2    | .    2    .    .    .    .    
  Parts Melted             8    | .    6    2    .    .    .    
  Heat Transferred         4133 | 150  1950 1933 .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Peak Influence             306  | .   107 306 137 .   .   
  Initial                  72   | .   .   33  72  .   .   
  Average                  31   | .   47  170 133 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         97   | 100 100 78  100 .   .   
  Level 1                  2    | .   .   21  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   3   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   12  15  7   .   5   
  Peak Tracking Total      6    | .   4   5   4   .   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Mat Min Zio Dee 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Machines Accessed          4    | .   1   3   .   .   .   
  Terminals                3    | .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   2   9   .   .   .   
  Successful               6    | .   1   5   .   .   .   
  Failed                   5    | .   1   4   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   11  .   
  Terminals                7    | .   2   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     64   | .   .   64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Total Allies               5    | .    .    .    .    4    1    
  Largest Group            4    | .    .    .    .    4    1    
  Highest-Rated Group      155  | .    .    .    .    155  119  
  Highest-Rated Ally       119  | .    .    .    .    39   119  
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               9    | .    .    .    .    .    9    
  Total Damage             2629 | .    .    .    .    .    2629 
  Kills                    5    | .    .    .    .    .    5    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Turns Passed               5973 | 3375 564  620  127  1068 219  
Spaces Moved               1698 | 364  234  251  71   659  119  
  Core                     26   | 26   .    .    .    .    .    
  Treads                   1572 | 338  186  216  71   659  102  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   100  | .    48   35   .    .    17   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   115  115  160  160  130  
  Average Speed            159  | 152  175  153  160  160  155  
  Slowest Speed            240  | 160  240  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 44   46   21   19   63   38   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Total                      4763 | 3166 314  398  75   675  135  
  Wait                     2845 | 2778 .    63   .    4    .    
  Move                     1693 | 363  233  250  70   658  119  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  47   | 8    17   16   .    6    .    
  Fast Attach              2    | 1    .    1    .    .    .    
  Attach                   19   | 5    3    7    .    .    4    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     16   | .    8    5    .    1    2    
  Drop                     23   | .    7    10   .    6    .    
  Fire                     118  | 11   46   46   5    .    10   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
 3376 | -11/Scrapyard | Entered Materials
 3377 | -10/Materials | Build established: Mutant
 3760 | -10/Materials | Discovered new exit (range 10)
 3857 | -10/Materials | Core integrity fell below 50%
 3912 | -10/Materials | Discovered new exit (range 15)
 3940 | -10/Materials | Entered another Materials area
 3940 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4073 | -9/Materials  | Repaired Lgt. Treads
 4113 | -9/Materials  | Repaired Imp. Heat Sink
 4458 | -9/Materials  | Identified exit to Mines
 4560 | -9/Materials  | Entered Mines
 4680 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4687 | -9/Mines      | Entered Zion
 4923 | -7/Zion       | Learned location of 1 exit from Factory
 5075 | -7/Zion       | Given the Hacking Drone Bay
 5076 | -7/Zion       | Found Prototype Device
 5077 | -7/Zion       | Identified Hacking Drone Bay
 5232 | -7/Zion       | Received a visual enhancement algorithm
 5444 | -7/Zion       | Imprinted
 5446 | -7/Zion       | Declared Zion's savior
 5633 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 5724 | -7/Zion       | Opened final containment barrier to the Deep Caves
 5748 | -7/Zion       | Discovered new exit (range 3)
 5748 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 5755 | -7/Zion       | Entered Deep Caves
 5755 | -7/Deep Caves | Accompanied by 4 allies
 5757 | -7/Deep Caves | Met 5H-AD0
 5887 | -7/Deep Caves | Z-Facility disabled
 5955 | -7/Deep Caves | Core integrity fell below 50%
 5961 | -7/Deep Caves | Attacked by Z-Imprinter
 5974 | -7/Deep Caves | Core integrity fell below 20%
 5974 | -7/Deep Caves | Destroyed by 2R-0KC(z) with Zionite Laser-S

 Last Messages 
---------------
05758_ WV-E5T(M) slips into the shadows.
05758_ 0F-KN8(M) slips into the shadows.
05759_ VP-UKO(M) slips into the shadows.
05899_ NEW_ZION: Z-Facility proximity alert.
05950_ Lgt. Treads destroyed.
05952_ Shotgun destroyed.
05958_ Lgt. Treads destroyed.
05961_ Hacking Suite destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
05961_ HX-4TB(z) destroyed.
05961_ Switching to secondary target: Z-Imprinter.
05962_ Hrd. Light Armor Plating destroyed.
05965_ Com. Wheel destroyed.
05967_ Hvy. Ion Engine destroyed.
05968_ Shotgun destroyed.
05968_ Battle Rifle destroyed.
05969_ Imp. Heat Sink destroyed.
05970_ Destroyed Prototype Hover Unit.
05973_ Plasma Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ?????????????????????????????????????????????      |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
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| ???????????????????????????                        |
| ?????????????????????????                          |
| ??????????????????????                             |
| ????????????????????                               |
| ??????????????????                                 |
| ?????????????????                                  |
| ????????????????                                   |
| ???????????????                                    |
| ??????????????                                     |
| ??????????????                                     |
| ?????????????                                      |
| ?????????????                                      |
| ????????????                                       |
| ????????????                                       |
| ????????????                                       |
| ???????????                         I              |
| ???????????                         z              |
| ??????????                                         |
| ??????????                                         |
| ??????????               @                         |
| ??????????                                         |
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| ????????????                                       |
| ????????????                                       |
| ????????????                                       |
| ?????????????          ![                        # |
| ?????????????       ###z%z;##                 #### |
| ??????????????    ##??#=* ####               ##??? |
| ??????????????    ????####????##         ####????? |
| ????????????????#???????????????###??????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              GreatCloakStorage
  Manual?         0
Play Time         00:34:10
  Cumulative      14.2 hours
  Start           2024.04.06 @ 19:32:00
  End             2024.04.09 @ 17:37:39
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6bd8b64-3f93-4634-b841-527598e0d70b