Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:15:38 Player: Kiselkoff Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (141) 705 Value Destroyed (4419) 4419 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 8082 Bonus ------- High Alert Combat Kills 314 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 220/220 System Corruption 6% Temperature Cool (19) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (8) ---- Carbon-fiber Leg Improved Heat Sink Heavy Ion Cannon Cooled Particle Cannon Enhanced Autogun Enhanced Autogun Flak Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Improved Power Shielding Improved Power Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Particle Cannon Heavy Ion Cannon Cooled Particle Cannon [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . 1 2 1 . Weapon 1 | . . 1 . . . Parts Attached 151 | 6 19 39 15 47 25 Power 28 | 1 3 7 3 8 6 Engine 23 | 1 3 7 3 8 1 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 29 | 2 5 10 3 6 3 Treads 6 | . 1 4 . 1 . Leg 10 | . 4 1 . 2 3 Wheel 13 | 2 . 5 3 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 50 | 1 5 5 7 23 9 Device 26 | 1 2 2 4 14 3 Storage 4 | . . 2 1 . 1 Processor 8 | . 1 1 1 5 . Hackware . | . . . . . . Protection 12 | . 2 . 1 4 5 Artifact . | . . . . . . Weapon 44 | 2 6 17 2 10 7 Energy Gun 15 | 1 . 12 . 2 . Energy Cannon 6 | . 1 . 2 3 . Ballistic Gun 12 | 1 2 2 . . 7 Ballistic Cannon 2 | . 2 . . . . Launcher 9 | . 1 3 . 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . 1 1 Parts Lost 18 | . 2 3 1 8 4 Power 1 | . . 1 . . . Propulsion 3 | . . . . 2 1 Utility 9 | . 1 . 1 4 3 Weapon 5 | . 1 2 . 2 . Highest Loss Streak 5 | . 1 2 1 5 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 89 96 96 96 87 Engine 11 | . 12 10 9 15 6 Treads 4 | . 7 10 . . . Leg 5 | . 10 . . 6 14 Wheel 7 | . 2 10 17 7 . Device 12 | . 12 9 13 15 11 Storage 4 | . . 3 18 4 4 Processor 7 | . 2 9 2 11 1 Protection 11 | . 12 11 9 10 17 Energy Gun 8 | . . 14 21 5 . Energy Cannon 3 | . 4 . 5 6 . Ballistic Gun 4 | . 7 3 . . 22 Ballistic Cannon 4 | . 13 7 . . . Launcher 5 | . 1 6 . 10 . Naked Turns . | . . . . . . Heaviest Build 94 | 7 14 60 74 94 51 Greatest Support 40 | 20 20 40 28 34 34 Greatest Overweight (x) 24 | . . 5 5 24 1 Average Overweight (x) . | . . . 2 1 . Largest Inventory Capacity 20 | 5 5 20 20 20 8 Average Capacity 9 | 5 5 7 20 12 6 Most Carried 20 | 5 5 20 20 20 8 Average Carried 8 | 2 3 5 19 10 5 Final Capacity 20 | 5 5 20 20 5 8 Final Carried 20 | 3 3 20 19 5 7 Class Distribution -------------------- 29% | Gunner 21% | Mutant 20% | Scavenger-Gunner 16% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 3479 | 232 375 1021 201 822 828 Remotely . | . . . . . . Salvage Created 4858 | 43 533 1610 406 1374 892 Parts 328 | 3 44 123 23 92 43 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 5 | . 1 1 . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 105 | 1 16 44 6 24 14 Guns 48 | 1 3 19 6 5 14 Cannons 29 | . 10 12 . 7 . AOE 25 | . 3 11 . 11 . Classes Destroyed 16 | 1 3 9 . 2 1 Worker 5 | . . 3 . 1 1 Builder 4 | . . 2 . 1 1 Tunneler 2 | . . 1 . 1 . Hauler 2 | . . 1 . 1 . Recycler 5 | . . 1 . 3 1 Mechanic 1 | . . . . . 1 Operator 5 | . 2 . 2 1 . Watcher 12 | . 3 5 1 3 . Swarmer 29 | . 6 14 . 7 2 Grunt 42 | 1 10 18 1 6 6 Brawler 2 | . . 1 1 . . Duelist 5 | . . 1 2 1 1 Protector 1 | . . 1 . . . Sentry 19 | . . 9 2 4 4 Hunter 2 | . . . . 1 1 Programmer 5 | . . . . 5 . Best Kill Streak 6 | 1 4 6 4 5 4 Combat Bots Only 4 | 1 3 4 4 4 3 Max Kills in Single Turn 3 | 1 3 3 1 3 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . 3 3 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 639 | 7 73 176 33 218 132 Missed 198 | 2 18 55 5 75 43 Damage Taken 6496 | 55 613 1604 673 2441 1110 Core 1225 | 21 70 191 240 588 115 Absorbed by Shields 76 | . . . 76 . . Redirected to Shielding 316 | . 13 39 61 137 66 Ignored by Resistances 30 | . . . . 30 . Regen/Repaired (Parts) 186 | . 13 147 26 . . Core Remaining (%) 65 | 91 63 52 56 . . Volleys Fired 325 | 6 73 110 29 64 43 Largest 3 | 1 2 3 3 3 3 Hottest 205 | 20 80 168 205 205 78 Shots Fired 758 | 6 107 273 77 166 129 Gun 483 | 6 45 173 73 57 129 Cannon 224 | . 56 84 4 80 . Launcher 51 | . 6 16 . 29 . Special . | . . . . . . Kinetic 278 | 6 59 84 . . 129 Thermal 429 | . 42 173 77 137 . Explosive 30 | . 6 16 . 8 . Electromagnetic 21 | . . . . 21 . Robot Hit Streak 18 | 1 7 16 8 18 17 Robot Miss Streak 8 | 2 8 5 5 7 5 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 1 . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 425 | 2 49 148 45 95 86 Core Hits 234 | 2 30 76 22 56 48 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 19 | . 1 15 1 1 1 Burn 16 | . . 14 1 1 . Destroy 1 | . . . . . 1 Blast 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9653 | 18 897 3063 1046 3180 1449 Guns 4490 | 18 163 1389 840 631 1449 Cannons 2499 | . 478 721 62 1238 . Explosions 2664 | . 256 953 144 1311 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2405 | 18 217 721 . . 1449 Thermal 5205 | . 424 1389 902 2490 . Explosive 1400 | . 256 849 . 295 . Electromagnetic 643 | . . 104 144 395 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 2 . 6 6 Average Corruption 3 | . 1 2 . 4 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 73 | . 8 8 . 38 19 Message Errors 21 | . 3 2 . 13 3 Matter Fused 16 | . . . . 8 8 Heat Flow Errors 11 | . 4 2 . 3 2 Energy Discharges 6 | . . . . 4 2 Data Loss (minor) 7 | . . 1 . 4 2 Data Loss (major) 5 | . . 1 . 3 1 Misfires 3 | . . 2 . 1 . Alerts 2 | . . . . 1 1 Weapon Failures 2 | . 1 . . 1 . Overload Shots . | . . . . . . Overflow Damage 340 | . 10 75 . 255 . Projectiles 58 | . . 9 . 49 . Explosions 282 | . 10 66 . 206 . Melee . | . . . . . . Knockbacks 6 | . . 6 . . . Impact . | . . . . . . Kinetic 5 | . . 5 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 602 | . 74 161 . 367 . Shots 17 | . 3 4 . 10 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1023 | 6 345 443 533 1023 181 Average Temperature 139 | 6 97 99 193 228 67 Received Heat Transfer 1379 | 30 141 396 149 408 255 Effects 52 | . . 1 12 39 . Shutdowns 12 | . . . 4 8 . Energy Bleed 5 | . . . 1 4 . Interference 8 | . . . 1 7 . Matter Decay 8 | . . 1 1 6 . Short Circuit 3 | . . . 2 1 . Damage (minor) 7 | . . . 2 5 . Damage (major) 4 | . . . . 4 . Damage (core) 5 | . . . 1 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 . 1 . Combat Hostiles 3 | . . 2 . 1 . Parts Melted 21 | . 1 13 1 6 . Heat Transferred 10342 | . 888 4438 1656 3360 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . 2 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 752 | 20 421 752 426 483 553 Initial 297 | . 13 54 297 168 219 Average 330 | 3 233 464 359 243 390 Maximum Alert Level 3 | . 2 3 2 2 2 Low Security (%) 28 | 100 24 25 . 45 . Level 1 43 | . 74 8 78 50 55 Level 2 23 | . . 53 21 4 44 Level 3 4 | . . 13 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 31 | . 3 9 5 12 2 Investigation 14 | . 1 7 2 2 2 Extermination 6 | . . . . 6 . Reinforcement 8 | . 2 1 1 4 . Assault 2 | . . 1 1 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . 2 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 144 | 1 22 56 17 29 19 Peak Tracking Total 7 | 1 4 5 7 4 6 Tactical Retreats 6 | . . 3 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 11 | . 3 2 . 4 2 Indirectly 2 | . . 1 . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 26 | . 4 7 1 13 1 Max in Single Turn 4 | . 2 1 1 4 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 27 | . 6 13 3 2 3 Terminals 18 | . 4 9 2 . 3 Fabricators . | . . . . . . Repair Stations 6 | . 1 2 1 2 . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 107 | . 23 56 13 5 10 Successful 68 | . 14 39 9 2 4 Failed 39 | . 9 17 4 3 6 Catastrophic 4 | . . 3 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 69 | . 16 34 9 . 10 Fabricators . | . . . . . . Repair Stations 23 | . 3 11 4 5 . Recycling Units 11 | . 4 7 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 41 | . 9 22 6 . 4 Record 12 | . 4 5 2 . 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 1 2 . . . Open Door 1 | . . . . . 1 Emergency Access Points 2 | . . . 1 . 1 Alert Level 7 | . . 6 1 . . Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 3 | . . 2 1 . . Maintenance Status 2 | . 2 . . . . Security Status 1 | . . . . . 1 Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 2 | . . 2 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 2 9 3 2 . Scan Component 10 | . 1 6 2 1 . Repair 6 | . 1 3 1 1 . Recycling Unit Hacks 10 | . 3 7 . . . Recycle Component 6 | . 1 5 . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 1 . 2 . . Used 1 | . . . 1 . . Hacking Detections 23 | . 4 12 3 2 2 Full Trace Events 16 | . . 9 3 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 3 1 . . Time 192 | . 26 102 38 26 . Parts Recycled 6 | . 1 5 . . . Recycled Matter 128 | . 128 . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . 5 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 7901 | 90 1431 2477 674 2574 655 Spaces Moved 4440 | 87 770 1559 401 1360 263 Core 26 | 16 . 9 . 1 . Treads 970 | . 354 614 . 2 . Legs 1113 | . 306 1 . 543 263 Wheels 2331 | 71 110 935 401 814 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 115 120 Average Speed 137 | 74 132 118 121 160 184 Slowest Speed 1250 | 80 160 300 165 1250 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 8 97 89 47 30 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 266 | . 48 126 1 91 . Melee . | . . . . . . Projectile 3 | . . . 1 2 . AOE 263 | . 48 126 . 89 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 5685 | 107 1083 1965 525 1618 387 Wait 513 | . 185 170 62 87 9 Move 4435 | 86 769 1558 400 1359 263 Hop . | . . . . . . Pick Up 151 | 9 22 58 11 29 22 Fast Attach 19 | . . 6 2 9 2 Attach 57 | 6 9 10 6 14 12 Detach 3 | . . . . 1 2 Swap 75 | . 10 23 7 24 11 Drop 102 | . 15 30 8 31 18 Fire 325 | 6 73 110 29 64 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 4) 662 | -10/Materials | Discovered new exit (range 14) 828 | -10/Materials | Discovered new exit (range 8) 856 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Repaired Core Shielding 1522 | -10/Materials | Entered another Materials area 1522 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1959 | -9/Materials | Build established: Gunner 1976 | -9/Materials | Discovered new exit (range 3) 2420 | -9/Materials | Discovered new exit (range 7) 2495 | -9/Materials | Build established: Scavenger-Gunner 2722 | -9/Materials | First assault squad dispatched 2953 | -9/Materials | Repaired Imp. Heat Sink 2985 | -9/Materials | Repaired Beam Rifle 3072 | -9/Materials | Discovered new exit (range 13) 3319 | -9/Materials | Repaired Imp. Ion Engine 3610 | -9/Materials | Discovered new exit (range 8) 3807 | -9/Materials | Discovered new exit (range 14) 3916 | -9/Materials | Build established: Tank 3999 | -9/Materials | Entered another Materials area 3999 | -8/Materials | Evolved 2 slots: Utility x2 4013 | -8/Materials | Garrison activated, responded to threat 4187 | -8/Materials | Discovered new exit (range 3) 4312 | -8/Materials | Repaired Imp. Heat Sink 4536 | -8/Materials | Met 7R-MNS 4630 | -8/Materials | Discovered new exit (range 7) 4673 | -8/Materials | Entered Factory 4673 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4674 | -7/Factory | Caught up to 7R-MNS 4771 | -7/Factory | Build established: Gunner 4976 | -7/Factory | P-60 Hacker assimilated allied CH-KZX(g) 5374 | -7/Factory | Core integrity fell below 50% 5381 | -7/Factory | Lost 5 parts (2n2u1w) 5677 | -7/Factory | Build established: Scavenger-Gunner 5879 | -7/Factory | Discovered new exit (range 15) 6376 | -7/Factory | Build established: Tank 6746 | -7/Factory | Discovered new exit (range 8) 6888 | -7/Factory | Build established: Gunner 7104 | -7/Factory | Core integrity fell below 20% 7247 | -7/Factory | Entered Storage 7423 | -7/Storage | Lost 3 parts (1n2u) 7704 | -7/Storage | Build established: Scavenger-Tank 7902 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07867_ Acquired Lgt. Nuclear Core. 07870_ K-01 Serf collects debris. 07870_ Dropped Lgt. Nuclear Core. 07871_ Acquired 26 matter. 07871_ K-01 Serf collects debris. 07871_ R-06 Scavenger collects VTOL Module. 07874_ K-01 Serf collects debris. 07875_ R-06 Scavenger collects Lgt. Nuclear Core. 07876_ Acquired 37 matter. 07877_ K-01 Serf cleans the Compression Vault. 07878_ K-01 Serf collects debris. 07878_ R-06 Scavenger collects Autogun. 07880_ K-01 Serf cleans the Compression Vault. 07882_ R-06 Scavenger collects VTOL Module. 07883_ K-01 Serf cleans the Compression Vault. 07883_ K-01 Serf collects debris. 07895_ System corrupted: IFF burst signal emitted. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ??????????????????? #+##+##### #???? | | ????????#??????????? + #???? | | ????????# ????????????# = #???? | | ???????## ########### ! ! =#???? | | ?????# Y@ r % ="""*!##??? | | ???????#####+######## ##### """ #??? | | ????????????????????# #???# """ #??? | | ????????????????????# #???# #### | | ????????????????????# #???# % | | ????????????????????# #???# #### | | ????????????????????# #???# ## | | ????????????????????# #???# ## | | ????????????????????# #???# ###%# | | ????????????????????? ????# ###+## " | | ????????????????????? ????# # =*## " | | ????????????????????? ????# # ## " | | ????????????????????? ????# + ! ## " | | ????????????????????? ????# #### ## | | ????????????????????? ????# #??# ] #### | | ????????????????????? ????# #??# %#??# | | ??????????????????????????# #??#[ #??# | | ??????????????????????????# #####+##### | | ??????????????????????????# | | ??????????????????????????############# | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 33 Energy Capacity 540 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 750 Resistance: EX 25 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 60 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It's Just You Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Remodeling Risk Taker Shopping List Significant Disruption Challenges ------------ None Game ------ Seed BurstLayeredStick Manual? 0 Play Time 02:11:09 Cumulative 2.9 hours Start 2024.04.03 @ 15:56:42 End 2024.04.03 @ 18:15:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 461b2cc8-2fb7-4fad-9cc8-5f6f0d9ecbee