Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.27 @ 02:10:44 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (348) 1740 Value Destroyed (14657) 14657 Prototype IDs (67) 1340 Alien Tech Used (3) 600 Bonus (9856) 9856 TOTAL SCORE: 37493 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3638 Follower Combat Kills 4092 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Friendly Fire -74 Cogmind --------- Core Integrity 33/1600 Matter 10/300 Energy 100/100 System Corruption 48% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Quantum Rifle Coil Gun Molecular Scythe Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Matter Compressor Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating Zionite Shade Armor > --- WEAPON ----------- KE Penetrator Railgun Railgun Improved KE Penetrator Molecular Scythe > --- INVENTORY -------- Antimatter Reactor Mini Fusion Reactor Light Particle Reactor Improved Heavy Siege Treads Centrium Heavy Treads High-capacity Storage Unit Zionite Shade Armor Long-range Tractor Beam Stasis Generator Coil Gun Coil Gun Railgun Improved KE Penetrator Improved KE Penetrator Fusion Bomb Launcher Z-bomb Delivery System [Rating: 204] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Centrium Medium Armor Plating Artifact Stasis Generator Weapon Enhanced Autogun Energy Gun Heavy Beamcaster Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Utility 13 | . . . 1 . 1 1 . . . . 1 . . . . 2 2 . . 1 . 2 . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 474 | 7 16 2 24 25 39 29 11 9 6 8 40 10 4 11 13 21 19 28 24 7 13 11 32 65 Power 22 | 1 1 1 1 3 . 2 . . . . 1 . 1 . . 1 . 1 . 1 . 1 1 6 Engine 11 | 1 1 1 1 2 . 2 . . . . 1 . 1 . . 1 . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Reactor 10 | . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 1 5 Propulsion 53 | 2 2 . 2 3 21 6 . . . . 1 2 . 2 1 1 2 . 2 . 2 . . 4 Treads 53 | 2 2 . 2 3 21 6 . . . . 1 2 . 2 1 1 2 . 2 . 2 . . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 232 | 2 4 . 5 2 4 10 4 4 1 5 26 6 2 6 6 12 16 20 15 6 11 9 25 31 Device 139 | . . . . . . 4 2 3 . 4 13 5 2 1 3 9 10 13 13 1 8 7 17 24 Storage 21 | 2 2 . 1 1 1 . . . . . 1 . . . . . 1 . 1 4 2 2 1 2 Processor 8 | . . . 1 . . 1 . . . . . . . 3 . . 2 . . 1 . . . . Hackware 5 | . 1 . . . . . . . . . 2 . . 1 . . 1 . . . . . . . Protection 58 | . 1 . 3 1 3 5 2 1 1 1 10 1 . 1 3 3 2 7 1 . . . 7 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 167 | 2 9 1 16 17 14 11 7 5 5 3 12 2 1 3 6 7 1 7 7 . . 1 6 24 Energy Gun 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 112 | 2 6 1 11 10 11 7 4 3 4 1 7 1 1 2 5 . 1 7 6 . . 1 3 18 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . 3 . 5 3 3 2 2 1 1 1 3 1 . . 1 3 . . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . 4 . 2 1 1 . 1 2 . . . . 4 . . 1 . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . 1 . 1 2 . . . 1 . . 2 . . 5 . 1 1 . 4 4 2 . 5 1 Parts Lost 46 | . . . . 1 1 . . . . . 2 . . 1 1 . . . . . . . . 40 Power 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Propulsion 8 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . 6 Utility 15 | . . . . . . . . . . . . . . 1 . . . . . . . . . 14 Weapon 16 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . 13 Highest Loss Streak 6 | . . . . 1 1 . . . . . 1 . . 1 1 . . . . . . . . 6 Average Slot Usage (%) 95 | . 100 100 97 100 99 99 99 97 74 100 99 100 100 99 99 100 97 95 90 84 90 89 90 83 Engine 4 | . 14 14 11 8 . 4 7 7 7 7 6 6 6 6 6 5 5 . . . . . . . Reactor 2 | . . . . 2 9 2 . . . . . . . . . . . 4 5 5 9 8 8 5 Treads 19 | . 28 28 22 22 26 23 23 22 21 21 25 25 25 25 24 22 18 15 10 9 9 8 8 6 Device 6 | . . . . . . 5 6 6 6 6 7 9 10 8 3 13 14 8 9 9 8 11 9 11 Storage 12 | . 16 14 11 11 17 15 15 14 14 14 12 12 12 12 12 11 10 10 10 9 9 10 12 12 Processor 11 | . . . 1 . . 7 7 7 7 7 6 6 6 12 18 16 24 25 25 23 27 25 25 20 Hackware 4 | . 1 14 11 11 9 7 7 7 7 7 9 6 6 3 . . . . . . . . . . Protection 4 | . 9 . 7 11 9 1 . . . . . 2 1 . 2 2 . 6 5 4 4 4 5 5 Ballistic Gun 23 | . 26 14 31 29 26 28 29 26 3 28 28 27 26 27 24 22 20 24 25 18 18 16 15 14 Launcher 1 | . 1 14 1 1 . . . . . 3 . 3 4 . 5 1 . . . . . . . . Impact Weapon 1 | . . . . 2 . 1 . 3 6 3 1 . . . . 3 5 . . 4 4 4 1 . Naked Turns 102 | . . . . . . . . . . . . . . . . . . . . . . . . 102 Heaviest Build 166 | 15 42 43 54 58 92 96 94 92 95 95 97 97 96 96 100 108 110 124 122 139 140 138 146 166 Greatest Support 160 | 40 46 46 46 46 69 64 60 60 60 60 80 88 88 88 96 103 130 130 160 160 160 160 160 160 Greatest Overweight (x) 1 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 28 | 8 12 12 20 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 Average Capacity 18 | 5 11 12 12 12 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 9 11 11 11 19 19 20 19 20 19 19 19 19 19 19 19 19 19 19 19 19 19 19 17 Final Capacity 20 | 8 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 2 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 23% | Hauler-Skirmisher 18% | Scavenger-Assassin 9% | Mutant 8% | Hauler-Mutant 8% | Hauler-Tank 8% | Tank 5% | Hauler-Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Hauler-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Scavenger-Gunner | -4/Extension Commander-Skirmisher | -4/Cetus Commander-Assassin | -3/Research Scavenger-Assassin | -3/Quarantine Scavenger-Assassin | -2/Research Scavenger-Assassin | -2/Testing Scavenger-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Matter Collected 13833 | 261 548 102 954 775 1298 599 46 447 . 194 821 189 130 110 190 314 813 787 287 151 246 340 742 3489 Remotely 1555 | . . . . . . . . . . . . . . . . . . . . . . . . 1555 Salvage Created 16578 | 74 537 79 1638 1488 1680 599 20 324 . 217 729 179 . . 223 158 500 790 . 199 497 103 795 5749 Parts 901 | 2 49 7 100 92 107 29 2 13 . 3 43 5 . . 11 9 14 22 . 11 20 4 36 322 Haulers Intercepted 20 | . 1 . 6 5 6 . . . . . . . . . . . . . . . . . 1 1 Recyclers Shooed 17 | . . 1 . 4 1 2 . . . . . . . . . . 1 1 . . 1 1 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 2 5 . . . 5 14 1 5 . . . . . . . . . Prevented 23 | . . . . . . . . 8 . 4 . . . . 11 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Combat Hostiles Destroyed 246 | . 16 2 25 26 29 6 4 7 . 3 11 3 . . 3 3 3 8 . 2 5 2 9 79 Guns 214 | . 12 . 25 26 29 6 1 1 . . 11 3 . . 1 3 3 8 . 2 5 2 9 67 AOE 28 | . 4 2 . . . . 3 5 . 1 . . . . 1 . . . . . . . . 12 Classes Destroyed 20 | 1 6 . 4 1 1 1 . . . . . . . . . . . 2 . . 1 . . 3 Worker 22 | . . . 5 2 1 5 . . . . . . . . . . . . . 1 . . 2 6 Builder 12 | . . . 1 1 . 1 . . . . 1 . . . . . . 1 . . 1 1 1 4 Tunneler 4 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 Hauler 20 | . 1 . 6 5 6 . . . . . . . . . . . . . . . . . 1 1 Recycler 10 | 1 . . . 1 . 2 . . . . . . . . . . 2 . . . 1 . . 3 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 7 | . 2 . 1 1 1 . . . . . 1 . . . . . . 1 . . . . . . Watcher 26 | . 3 . 5 2 4 2 . . . . 2 . . . . . 1 2 . . . . . 5 Swarmer 33 | . 9 . . 6 6 . 4 3 . . 1 . . . . . . . . . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 85 | . 7 2 15 9 11 1 . 2 . 3 2 2 . . . . . 6 . . 4 2 4 15 Brawler 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Duelist 6 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . 3 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 48 | . . . 9 11 10 . . 1 . . 3 1 . . 1 . 1 . . 2 . . . 9 Hunter 15 | . . . . . 2 . . . . . 1 . . . 2 . . . . . . . . 10 Programmer 49 | . . . . . . 5 . . . . 3 . . . . 3 2 . . . 1 . 5 30 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 1 3 2 6 5 5 5 4 4 . 3 3 3 . . 2 2 2 3 . 1 4 2 4 8 Combat Bots Only 7 | . 3 2 4 4 4 1 4 4 . 3 3 3 . . 2 2 2 3 . 1 4 2 4 7 Max Kills in Single Turn 3 | 1 2 2 2 2 2 1 3 2 . 1 2 1 . . 1 1 2 3 . 1 1 1 2 3 Gunslinging 1 | . . . 1 . 1 . . . . . 1 . . . . . 1 1 . . . . . 1 Exploded 3 | . 2 2 . . . . 3 2 . 1 . . . . 1 . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Damage Taken 17296 | . 410 39 661 611 1385 650 177 212 . 173 971 306 20 . 107 260 301 336 36 61 181 10 581 9808 Core 2559 | . 57 . 91 73 139 272 . 26 . 19 69 24 . . . 60 48 37 . . 15 . 62 1567 Absorbed by Shields 1192 | . . . . . . . . . . . . . . . . . . 48 12 . 67 . 102 963 Core Remaining (%) 83 | 100 . 77 . 59 74 . . . . 54 . . . . 89 94 . . 92 . 98 . 95 . Volleys Fired 664 | 2 59 1 78 59 78 24 5 16 . 8 29 5 5 . 9 13 9 21 . 3 12 8 28 192 Largest 5 | 2 2 1 3 3 3 4 4 4 . 1 5 5 1 . 4 4 4 5 . 4 4 4 4 5 Hottest 184 | 40 46 30 71 69 76 103 103 100 . 36 128 140 39 . 111 114 119 157 . 136 136 136 136 184 Shots Fired 2065 | 4 112 1 226 171 229 82 11 28 . 8 127 25 5 . 12 28 36 105 . 12 48 32 96 667 Gun 1981 | 4 106 . 222 170 225 79 8 16 . . 125 24 . . 4 20 36 105 . 12 48 32 96 649 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 84 | . 6 1 4 1 4 3 3 12 . 8 2 1 5 . 8 8 . . . . . . . 18 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1981 | 4 106 . 222 170 225 79 8 16 . . 125 24 . . 4 20 36 105 . 12 48 32 96 649 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 57 | . 6 1 4 1 4 3 3 . . 3 . 1 5 . . 8 . . . . . . . 18 Electromagnetic 27 | . . . . . . . . 12 . 5 2 . . . 8 . . . . . . . . . Robot Hit Streak 35 | 1 8 . 17 35 19 10 2 4 . 3 12 11 . . 8 24 8 18 . 17 12 14 15 27 Robot Miss Streak 6 | 2 4 . 3 2 4 3 6 2 . 1 5 3 . . 1 . 2 2 . 1 2 2 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 Secondary Targets 32 | . . . 3 3 3 . . . . . 2 2 . . . 1 1 2 . . . . 1 14 Max Gunslinging Chain 2 | . . . 1 1 1 . . . . . 1 1 . . . 1 1 2 . . . . 1 1 Shots Hit Robots 1402 | 2 58 . 149 126 165 55 3 18 . 3 89 21 . . 8 16 25 75 . 7 35 21 68 458 Core Hits 650 | 2 34 2 61 56 78 23 7 11 . 4 49 13 . . 4 6 10 26 . 3 14 10 25 212 Critical Hits 145 | . . . 2 1 4 1 . . . . 1 . . . 1 3 2 15 . 2 7 4 18 84 Critical Kills 59 | . . . 2 . 1 1 . . . . . . . . . 1 1 6 . 2 3 2 6 34 Critical Parts Destroyed 82 | . . . . 1 3 . . . . . 1 . . . 1 2 1 7 . . 4 2 12 48 Melee Attacks 124 | . . . . 10 . 7 . 1 . 3 5 . . . . 18 8 1 1 3 18 3 12 34 Impact 78 | . . . . 10 . 7 . 1 . 3 5 . . . . 18 8 1 1 3 18 3 . . Slashing 46 | . . . . . . . . . . . . . . . . . . . . . . . 12 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . 3 . 7 . . . . . . . . . . 1 1 . . . . 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37699 | 52 897 93 2431 2448 2605 1619 422 518 . 363 1501 410 . . 335 497 642 1608 . 152 824 405 2176 17701 Guns 29266 | 52 676 . 2297 2019 2499 955 44 128 . . 1421 347 . . 87 428 529 1545 . 127 818 384 1965 12945 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6022 | . 204 73 77 107 66 37 378 390 . 363 5 63 . . 248 69 . . . . . . . 3942 Melee 1926 | . . . . 243 . 616 . . . . . . . . . . 105 56 . . . 19 194 693 Ramming 485 | . 17 20 57 79 40 11 . . . . 75 . . . . . 8 7 . 25 6 2 17 121 Kinetic 29266 | 52 676 . 2297 2019 2499 955 44 128 . . 1421 347 . . 87 428 529 1545 . 127 818 384 1965 12945 Thermal 41 | . . . . . . . . 41 . . . . . . . . . . . . . . . . Explosive 5016 | . 204 73 77 107 66 37 378 . . . . 63 . . . 69 . . . . . . . 3942 Electromagnetic 965 | . . . . . . . . 349 . 363 5 . . . 248 . . . . . . . . . Impact 1039 | . . . . 243 . 616 . . . . . . . . . . 105 56 . . . 19 . . Slashing 887 | . . . . . . . . . . . . . . . . . . . . . . . 194 693 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . . . . . . 2 2 2 2 2 1 1 1 1 . 2 3 3 3 . . . 4 48 Average Corruption 6 | . . . . . . 1 2 2 2 2 1 1 1 1 . 1 2 3 3 . . . 3 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 498 | . . . . . . 5 7 7 3 8 . 3 2 . . 7 9 34 13 . . . 22 378 Message Errors 75 | . . . . . . 2 3 2 1 3 . 3 1 . . 2 3 4 2 . . . 7 42 Matter Fused 52 | . . . . . . . . . . . . . . . . . 2 11 5 . . . 4 30 Heat Flow Errors 30 | . . . . . . . 1 . . 1 . . . . . 1 1 6 2 . . . 1 17 Energy Discharges 29 | . . . . . . . . 3 1 2 . . 1 . . 1 1 2 1 . . . 3 14 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 38 | . . . . . . . 3 . 1 2 . . . . . 2 . 5 3 . . . 1 21 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 37 | . . . . . . . . . . . . . . . . . . . . . . . . 37 Targeting Errors 182 | . . . . . . 3 . 2 . . . . . . . 1 2 6 . . . . 5 163 Weapon Failures 40 | . . . . . . . . . . . . . . . . . . . . . . . 1 39 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1244 | . . . . 29 26 328 64 . . 12 8 19 . . . 29 75 46 . . . . . 608 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 358 | . . . . 1 26 . 64 . . 12 . 19 . . . 29 . . . . . . . 207 Melee 886 | . . . . 28 . 328 . . . . 8 . . . . . 75 46 . . . . . 401 Knockbacks 12 | . . 1 1 1 . 3 . . . . 3 . . . . . 1 1 . . . . . 1 Impact 12 | . . 1 1 1 . 3 . . . . 3 . . . . . 1 1 . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 286 | . . . . . . . . 19 . . . 56 . . . 62 . . . . . . . 149 Shots 8 | . . . . . . . . 2 . . . 1 . . . 1 . . . . . . . 4 Rammed 54 | . 3 3 8 13 5 2 . . . . 4 . . . . . 1 2 . 1 1 1 1 9 Targets Rammed 58 | . 3 3 10 14 5 2 . . . . 5 . . . . . 1 2 . 1 1 1 1 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 451 | . 6 . 58 106 56 239 248 252 . 170 332 134 . 183 27 152 80 221 191 60 . 96 204 451 Average Temperature 56 | . 5 . 15 23 16 78 99 118 . 46 106 84 . 99 14 51 29 79 81 31 . 45 79 83 Received Heat Transfer 2309 | . 120 . 291 192 477 9 . 69 . 66 210 111 9 . . . 27 27 . 18 12 20 35 616 Effects 8 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 3 3 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . Combat Hostiles 4 | . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . Parts Fried 21 | . . . . 1 . 7 . 2 . 4 . . . . 4 . 1 2 . . . . . . Impact Corruptions 17 | . . . . 1 . 11 . . . . 1 . . . . . 2 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Transferred 50 | . . . . . . . . 50 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Peak Influence 2139 | 5 209 103 195 515 548 216 . . . . 146 . . . . 114 409 762 1078 750 552 365 231 2139 Initial 646 | . 3 53 . 76 20 67 . . . . 54 . . . . 40 19 190 426 646 399 171 171 79 Average 278 | 1 92 35 87 196 187 51 . . . . 52 . . . . 30 57 437 849 665 332 232 109 802 Maximum Alert Level 5 | . 1 . . 2 2 1 . . . . . . . . . . 2 3 3 3 2 1 1 5 Low Security (%) 63 | 100 88 100 100 61 64 94 . . . . 100 . . . . 100 94 12 . . 17 48 90 16 Level 1 14 | . 11 . . 28 21 5 . . . . . . . . . . . 38 . . 63 51 9 14 Level 2 11 | . . . . 10 13 . . . . . . . . . . . 4 40 15 74 19 . . 21 Level 3 6 | . . . . . . . . . . . . . . . . . . 8 84 25 . . . 19 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 12 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . 11 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 3 . 3 4 3 5 . . . . 3 . . . . 4 4 2 . 3 5 1 4 31 Investigation 5 | . . . 1 . 1 1 . . . . . . . . . . . 1 . . . . . 1 Extermination 32 | . . . . . . 4 . . . . 3 . . . . 3 2 . . 1 3 1 3 12 Reinforcement 19 | . 3 . 2 3 2 . . . . . . . . . . 1 1 1 . . 2 . 1 3 Assault 14 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . 11 Garrison 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . . . . . . . . . 1 . 1 . . 1 . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Distress Signals 23 | . 2 . 3 2 3 . . . . . 1 . . . . . . 4 2 . . . 1 5 Communications Jammed 86 | . . . . . . . . . . . 1 . . . . . . 10 . . . 8 . 67 Distress Signals 83 | . . . . . . . . . . . 1 . . . . . . 10 . . . 8 . 64 Times Spotted 422 | . 26 1 44 34 44 11 4 5 . 3 14 3 3 . 5 4 8 32 19 2 9 9 15 127 Peak Tracking Total 10 | . 4 2 5 5 4 2 4 3 . 3 3 3 3 . 2 2 3 6 5 3 4 3 5 10 Tactical Retreats 14 | . . . 1 2 3 . . . . . . . 1 . . . . . . . . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Traps Triggered 15 | . 1 1 1 . 1 2 . . . . 1 . . . 1 . . . . . . . . 7 Indirectly 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Machines Disabled 24 | . . . . 4 3 5 . . . 1 . . . . . 1 . . 2 . 3 . 3 2 Max in Single Turn 5 | . . . . 1 1 5 . . . 1 . . . . . 1 . . . . 1 . 1 1 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Machines Accessed 68 | . 5 1 13 9 11 7 1 . 4 1 11 1 1 . . 1 1 . . 1 . . . . Terminals 40 | . 5 . 9 6 9 6 . . . . 5 . . . . . . . . . . . . . Fabricators 9 | . . . . . . 1 . . . . 5 . . . . 1 1 . . 1 . . . . Repair Stations 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . Total Hacks 193 | . 15 1 41 28 26 19 1 . 25 1 25 1 1 . . 4 3 . . 2 . . . . Successful 121 | . 8 1 27 19 17 7 1 . 25 1 7 1 1 . . 2 2 . . 2 . . . . Failed 70 | . 7 . 13 8 9 12 . . . . 18 . . . . 2 1 . . . . . . . Catastrophic 9 | . 1 . 1 . 2 3 . . . . 2 . . . . . . . . . . . . . Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Manual 203 | . 19 . 25 11 16 9 . . . . 6 . . . . 4 11 40 10 8 13 13 13 5 Terminals 116 | . 15 . 30 21 23 16 . . . . 11 . . . . . . . . . . . . . Fabricators 24 | . . . . . . 3 . . . . 12 . . . . 4 3 . . 2 . . . . Repair Stations 11 | . . . 7 4 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 4 . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 3 1 . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 76 | . 6 1 14 10 10 4 1 . 25 1 2 1 1 . . . . . . . . . . . Record 13 | . . . . . . . . . 11 1 . . 1 . . . . . . . . . . . Part Schematic 7 | . 1 . . 1 . . . . 5 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 2 2 2 . . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . . 4 3 3 . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . 2 1 2 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 2 . . . . 4 . . . . 2 2 . . 2 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 7 | . . . . . . 1 . . . . 3 . . . . 1 1 . . 1 . . . . Build 4 | . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . . Repair Station Hacks 10 | . . . 6 4 . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . Repair 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . 2 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 . 3 4 4 1 . . . . 1 . . . . . . . . . . . . . Terminals 15 | . 2 . 3 4 4 1 . . . . 1 . . . . . . . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Botnet 13 | . 2 . 3 3 3 1 . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 52 | . 4 . 10 8 9 7 . . . . 11 . . . . 1 1 . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . 1 . 2 1 1 . . . 5 . . . . . . . . 11 . . 12 . 15 . Parts Built 4 | . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . . Matter 1067 | . . . . . . 146 . . . . . . . . . 285 318 . . 318 . . . . Time 393 | . . . . . . 73 . . . . . . . . . 152 84 . . 84 . . . . Total Part Build Rating 20 | . . . . . . 3 . . . . . . . . . 5 6 . . 6 . . . . Parts Repaired 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . Time 168 | . . . 104 64 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Total Allies 72 | . . 1 . . . . . . . 1 . . . 4 . . 11 31 15 3 . 5 . 1 Largest Group 24 | . . 1 . . . . . . . 1 1 . . 4 4 3 8 18 24 17 14 5 4 1 Highest-Rated Group 1709 | . . 31 . . . . . . . 94 94 . . 149 149 111 312 865 1709 1139 971 412 374 268 Highest-Rated Ally 268 | . . 31 . . . . . . . 94 94 . . 38 38 37 103 156 156 150 103 268 268 268 Zionite Dispatches 19 | . . . . . . . . . . . . . . . . . 4 6 3 2 . 3 . 1 Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Light 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Fire 5 | . . . . . . . . . . . . . . . . . 2 1 1 . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Total Orders 10 | . . . . . . . . . . . . . . . . . 1 3 4 1 . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . DROP 5 | . . . . . . . . . . . . . . . . . 1 2 . 1 . 1 . . Ally Attacks 545 | . . . . . . . . . . . 6 . . . 26 11 8 160 169 29 52 42 15 27 Total Damage 18628 | . . . . . . . . . . . 152 . . . 349 148 327 4200 5759 1178 1721 1368 718 2708 Kills 89 | . . . . . . . . . . . . . . . 2 1 1 24 30 5 8 7 2 9 Allies Corrupted 12 | . . . . . . . . . . . . . . . . 1 3 . . . 5 . 2 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Robot Analysis Total 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . 5 . . 3 . 3 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Turns Passed 34783 | 79 1410 999 2292 1894 2694 1956 621 1260 198 1049 2203 889 1034 2372 715 1950 1050 1533 698 577 1115 667 1124 4404 Spaces Moved 17356 | 46 731 610 1087 834 1315 958 313 634 99 532 1037 454 518 1222 343 948 536 716 378 289 569 372 549 2266 Core 211 | 11 . . . . . . . . . . . . . . . . . . . . . . . 200 Treads 17145 | 35 731 610 1087 834 1315 958 313 634 99 532 1037 454 518 1222 343 948 536 716 378 289 569 372 549 2066 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 165 173 190 190 190 190 190 190 192 192 192 165 163 163 160 160 160 160 160 50 Average Speed 174 | 134 161 160 178 180 173 182 190 190 190 190 190 190 192 192 194 181 166 163 160 160 160 160 160 152 Slowest Speed 210 | 160 180 160 180 180 190 190 190 190 190 190 190 192 192 192 195 195 195 163 163 160 170 160 160 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 90 89 73 95 93 23 43 68 70 49 24 53 71 86 45 14 9 71 74 8 44 6 46 56 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . . . . . 4 . . . . . . Known Exits Taken 19 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . . . . 1 1 . 1 . 1 3 3 . . . . . . . . . . Spaces Dug 181 | . 12 . 7 1 14 23 . 1 . . 5 . 22 . . 34 6 . 1 3 13 2 8 29 Terrain Destroyed 730 | . 40 2 35 5 31 41 10 1 . 32 5 15 76 . . 147 6 10 1 5 14 6 12 236 Melee 86 | . . . . 1 . . . 1 . . 5 . . . . 17 6 . 1 3 13 2 8 29 Projectile 84 | . . . . . . . . . . . . . . . . 2 . 10 . 2 1 4 4 61 AOE 560 | . 40 2 35 4 31 41 10 . . 32 . 15 76 . . 128 . . . . . . . 146 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc Total 20261 | 56 855 632 1267 1062 1567 1120 334 669 108 554 1210 468 551 1253 379 1113 657 1017 472 395 704 418 707 2693 Wait 1053 | . 19 13 42 108 99 85 . 5 . . 81 . 23 . 6 102 64 32 42 74 79 14 64 101 Move 17332 | 45 730 609 1086 833 1314 957 312 633 98 531 1036 453 517 1221 342 947 535 715 377 288 568 371 548 2266 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 131 | 2 13 1 11 4 12 3 2 2 . 2 4 . 1 5 3 5 8 5 9 8 4 4 7 16 Fast Attach 76 | 7 3 . 3 2 1 1 2 2 4 . 5 . . 7 . 2 3 3 5 4 5 . 8 9 Attach 48 | . . . 2 3 3 2 . 1 . . 3 1 1 . 1 2 3 . . 2 . 2 1 21 Detach 8 | . 1 . 1 . . . . . . . 1 . . 3 . . 1 . . . . . . 1 Swap 354 | . 13 2 19 20 35 26 9 7 2 8 32 9 3 5 12 17 13 25 19 1 9 9 24 35 Drop 211 | . 14 3 15 9 20 13 4 2 4 2 9 . 1 12 6 7 12 13 19 11 8 6 14 7 Fire 664 | 2 59 1 78 59 78 24 5 16 . 8 29 5 5 . 9 13 9 21 . 3 12 8 28 192 Melee 124 | . . . . 10 . 7 . 1 . 3 5 . . . . 18 8 1 1 3 18 3 12 34 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 56 | . 3 3 10 14 5 2 . . . . 5 . . . . . 1 2 . 1 1 1 1 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 200 | . . . . . . . . . . . . . . . . . . 200 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [Upp]) -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 3 exits: *Res x2 / [*Arc]) -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 3) 766 | -10/Materials | Discovered new exit (range 7) 1135 | -10/Materials | Discovered new exit (range 11) 1490 | -10/Materials | Entered Mines 1498 | -10/Mines | Met a Derelict bent on vengeance 1620 | -10/Mines | Discovered new exit (range 16) 1635 | -10/Mines | Learned 2 Materials zone layouts 1902 | -10/Mines | Discovered new exit (range 7) 1918 | -10/Mines | Received a Mining Laser from a helpful Derelict 1993 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2107 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2114 | -10/Mines | Found Prototype Device 2489 | -10/Mines | Entered Materials 2489 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2498 | -9/Materials | Identified Exp. Sensor Array 2662 | -9/Materials | Central database locked down 2789 | -9/Materials | Discovered new exit (range 15) 2798 | -9/Materials | Build established: Gunner 3114 | -9/Materials | Discovered new exit (range 7) 3243 | -9/Materials | Discovered new exit (range 8) 3413 | -9/Materials | Repaired Exp. Sensor Array 3554 | -9/Materials | Build established: Tank 3585 | -9/Materials | Identified exit to Mines 3585 | -9/Materials | Identified exit to Storage 3636 | -9/Materials | Discovered new exit (range 16) 3922 | -9/Materials | Repaired Imp. Treads 3967 | -9/Materials | Repaired Imp. Treads 4243 | -9/Materials | Discovered new exit (range 16) 4781 | -9/Materials | Entered Storage 5089 | -9/Storage | Central database locked down 5395 | -9/Storage | Repaired Imp. Treads 5490 | -9/Storage | Garrison activated, responded to threat 5654 | -9/Storage | Discovered new exit (range 8) 6177 | -9/Storage | Repaired Imp. Treads 6675 | -9/Storage | Entered Materials 6675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6970 | -8/Materials | Build established: Hauler-Tank 7908 | -8/Materials | Discovered new exit (range 7) 8181 | -8/Materials | Discovered new exit (range 16) 8524 | -8/Materials | Discovered new exit (range 8) 9369 | -8/Materials | Entered Factory 9369 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9682 | -7/Factory | Build established: Hauler-Skirmisher 9768 | -7/Factory | Fabricated Transmission Jammer (x1) 10365 | -7/Factory | Identified exit to Lower Caves 10769 | -7/Factory | Build established: Hauler-Mutant 11325 | -7/Factory | Entered Lower Caves 11628 | -7/Lower Caves | Build established: Hauler-Skirmisher 11913 | -7/Lower Caves | Discovered new exit (range 15) 11941 | -7/Lower Caves | Identified exit to Lower Caves 11946 | -7/Lower Caves | Entered another Lower Caves area 12558 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12656 | -7/Lower Caves | Found Alien Artifact 12656 | -7/Lower Caves | Identified Core Expander 12656 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 13030 | -7/Lower Caves | Discovered new exit (range 14) 13049 | -7/Lower Caves | Learned Factory stockpile data 13062 | -7/Lower Caves | Identified exit to Data Miner 13161 | -7/Lower Caves | Learned Factory terminal intel 13206 | -7/Lower Caves | Entered Data Miner 13208 | -7/Data Miner | Discovered new exit (range 6) 13245 | -7/Data Miner | Met Data Miner 13284 | -7/Data Miner | Learned location of Section 7 (-2) 13284 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13321 | -7/Data Miner | Received God Mode back door access code from Data Miner 13402 | -7/Data Miner | Identified exit to Proximity Caves 13404 | -7/Data Miner | Entered Proximity Caves 13770 | -6/Proximity Caves | Found Alien Artifact 13990 | -6/Proximity Caves | Build established: Hauler-Mutant 14277 | -6/Proximity Caves | Escorted by Enhanced Grunt 14420 | -6/Proximity Caves | Discovered new exit (range 14) 14440 | -6/Proximity Caves | Learned location of 1 exit from Factory 14450 | -6/Proximity Caves | Identified exit to Factory 14453 | -6/Proximity Caves | Entered Factory 14453 | -6/Factory | Accompanied by 1 ally 14453 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14454 | -6/Factory | Identified exit to Factory 14456 | -6/Factory | Loaded intel: 20 terminal locations 14478 | -6/Factory | Identified exit to Lower Caves 14781 | -6/Factory | Found Prototype Device 14781 | -6/Factory | Identified Exp. Thermal Shield 15254 | -6/Factory | Spotted B-75 Beast 15340 | -6/Factory | Build established: Hacker-Skirmisher 16260 | -6/Factory | Build established: Hauler-Mutant 16656 | -6/Factory | Entered Lower Caves 16712 | -6/Lower Caves | Identified exit to Lower Caves 16815 | -6/Lower Caves | Build established: Hauler-Skirmisher 17129 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17545 | -6/Lower Caves | Entered another Lower Caves area 17546 | -6/Lower Caves | Encountered a Warlord checkpoint 17555 | -6/Lower Caves | Discovered exit to Factory (range 9) 17980 | -6/Lower Caves | Build established: Hauler-Mutant 18452 | -6/Lower Caves | Discovered new exit (range 7) 18531 | -6/Lower Caves | Build established: Hauler-Skirmisher 18577 | -6/Lower Caves | Identified exit to Zion 18579 | -6/Lower Caves | Entered Zion 18685 | -6/Zion | System corruption cleaned by Quarantine Array 19715 | -6/Zion | Found Prototype Processor 19715 | -6/Zion | Identified Exp. Terrain Scan Processor 19726 | -6/Zion | Found Prototype Processor 19726 | -6/Zion | Identified Spectral Analyzer 19729 | -6/Zion | Found Prototype Processor 19729 | -6/Zion | Identified Exp. Armor Integrity Analyzer 19752 | -6/Zion | Found Prototype Hackware 19752 | -6/Zion | Identified Exp. Hacking Suite 19777 | -6/Zion | Found Exp. Armor Integrity Analyzer 19785 | -6/Zion | Found Spectral Analyzer 19816 | -6/Zion | Found Prototype Processor 19816 | -6/Zion | Identified Exp. Target Analyzer 19960 | -6/Zion | Received a hallucinogenic algorithm 20559 | -6/Zion | Imprinted 20561 | -6/Zion | Declared Zion's savior 20925 | -6/Zion | Discovered new exit (range 11) 20942 | -6/Zion | Identified exit to Proximity Caves 20951 | -6/Zion | Entered Proximity Caves 20951 | -5/Proximity Caves | Accompanied by 4 allies 21191 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21586 | -5/Proximity Caves | Discovered exit to Factory (range 6) 21666 | -5/Proximity Caves | Entered Factory 21666 | -5/Factory | Accompanied by 3 allies 21666 | -5/Factory | Evolved 2 slots: Utility x2 21960 | -5/Factory | Build established: Scavenger-Skirmisher 22213 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 22297 | -5/Factory | Build established: Scavenger-Assassin 22342 | -5/Factory | Discovered new exit (range 25) 22569 | -5/Factory | Discovered new exit (range 21) 22634 | -5/Factory | Identified exit to Factory 22993 | -5/Factory | Terminal network hard line cut 23347 | -5/Factory | Build established: Hauler-Assassin 23616 | -5/Factory | Entered another Factory area 23616 | -4/Factory | Accompanied by 1 ally 23616 | -4/Factory | Evolved 2 slots: Utility x2 24045 | -4/Factory | Zion Heavy squad teleported in 24192 | -4/Factory | Zion Infowar Resupply teleported in 24435 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 24520 | -4/Factory | Zion Fire squad teleported in 24535 | -4/Factory | Discovered new exit (range 18) 24609 | -4/Factory | Local fabrication network quarantined 24643 | -4/Factory | Zion Fire squad teleported in 24648 | -4/Factory | First assault squad dispatched 24652 | -4/Factory | Identified exit to Extension 24666 | -4/Factory | Entered Extension 24666 | -4/Extension | Accompanied by 4 allies 24740 | -4/Extension | Rescued a captive Derelict 24742 | -4/Extension | Zion Hacker squad teleported in 24758 | -4/Extension | Rescued a captive Derelict 24758 | -4/Extension | Rescued a captive Derelict 24759 | -4/Extension | Zion Fire squad teleported in 24771 | -4/Extension | Rescued a captive Derelict 24772 | -4/Extension | Rescued a captive Derelict 24893 | -4/Extension | Retrieved Zion intel report: Prototype Schematics 24894 | -4/Extension | Zion Infowar Resupply teleported in 24916 | -4/Extension | Retrieved Zion intel report: Guard Positions 24989 | -4/Extension | Discovered new exit (range 30) 25129 | -4/Extension | Spotted B-86 Titan 25146 | -4/Extension | Destroyed B-86 Titan 25153 | -4/Extension | Spotted B-86 Titan 25183 | -4/Extension | Allies destroyed B-86 Titan 25423 | -4/Extension | Build established: Scavenger-Gunner 25455 | -4/Extension | Rescued A7 25456 | -4/Extension | Zion Recon squad teleported in 25544 | -4/Extension | Rescued a captive Derelict 25552 | -4/Extension | Retrieved Zion intel report: Emergency Access 25562 | -4/Extension | Rescued a captive Derelict 25563 | -4/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 25564 | -4/Extension | Zion Recon squad teleported in 25783 | -4/Extension | Retrieved Zion intel report: Prototype Stockpiles 25784 | -4/Extension | Zion Trap Resupply teleported in 26040 | -4/Extension | Terminal network hard line cut 26058 | -4/Extension | Discovered new exit (range 30) 26078 | -4/Extension | Discovered new exit (range 26) 26169 | -4/Extension | Identified exit to Cetus 26179 | -4/Extension | Identified exit to Research 26199 | -4/Extension | Entered Cetus 26199 | -4/Cetus | Accompanied by 16 allies (A7) 26204 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 26217 | -4/Cetus | Spotted Cetus Guard 26217 | -4/Cetus | Spotted Cetus Guard 26217 | -4/Cetus | Allies destroyed Cetus Guard 26218 | -4/Cetus | Spotted Cetus Guard 26218 | -4/Cetus | Spotted Cetus Guard 26219 | -4/Cetus | Allies destroyed Cetus Guard 26225 | -4/Cetus | Allies destroyed Cetus Guard 26226 | -4/Cetus | Allies destroyed Cetus Guard 26318 | -4/Cetus | P-70 Sage assimilated allied CA-KPP(h) 26367 | -4/Cetus | Started Cetus Manufacturing Module 26392 | -4/Cetus | Manufactured an Enhanced Grunt 26413 | -4/Cetus | Zion Light squad teleported in 26417 | -4/Cetus | Manufactured an Enhanced Grunt 26420 | -4/Cetus | Zion Light squad teleported in 26442 | -4/Cetus | Manufactured an Enhanced Grunt 26467 | -4/Cetus | Manufactured an Enhanced Grunt 26492 | -4/Cetus | Manufactured an Enhanced Grunt 26599 | -4/Cetus | Discovered exit to Research (range 30) 26683 | -4/Cetus | Zion Fire squad teleported in 26687 | -4/Cetus | Discovered new exit (range 26) 26770 | -4/Cetus | Discovered exit to Research (range 30) 26779 | -4/Cetus | Spotted Cetus Guard 26779 | -4/Cetus | Spotted Cetus Guard 26780 | -4/Cetus | Spotted Cetus Guard 26780 | -4/Cetus | Spotted Cetus Guard 26784 | -4/Cetus | Allies destroyed Cetus Guard 26789 | -4/Cetus | Allies destroyed Cetus Guard 26789 | -4/Cetus | Allies destroyed Cetus Guard 26790 | -4/Cetus | Allies destroyed Cetus Guard 26808 | -4/Cetus | Scared off Revision 17 26897 | -4/Cetus | Entered Research 26897 | -3/Research | Accompanied by 17 allies (A7) 26897 | -3/Research | Evolved 2 slots: Power x1, Utility x1 27121 | -3/Research | Fabricated Tri-rail Accelerator (x1) 27155 | -3/Research | Found Gamma Bomb Array 27176 | -3/Research | Build established: Commander-Assassin 27177 | -3/Research | First assault squad dispatched 27202 | -3/Research | Incoming assault squad redirected 27250 | -3/Research | Zion Resource Resupply teleported in 27378 | -3/Research | Discovered new exit (range 28) 27394 | -3/Research | Zion Heavy squad teleported in 27448 | -3/Research | Identified exit to Quarantine 27474 | -3/Research | Entered Quarantine 27474 | -3/Quarantine | Accompanied by 14 allies 27780 | -3/Quarantine | Build established: Scavenger-Assassin 27831 | -3/Quarantine | Retrieved Zion intel report: Branch Access 28151 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 28214 | -3/Quarantine | Discovered new exit (range 26) 28376 | -3/Quarantine | Found Alien Artifact 28376 | -3/Quarantine | Identified Stasis Generator 28473 | -3/Quarantine | Found Alien Artifact 28473 | -3/Quarantine | Identified Subatomic Replicator 28577 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 28586 | -3/Quarantine | Identified exit to Research 28589 | -3/Quarantine | Entered Research 28589 | -2/Research | Evolved 2 slots: Utility x2 28644 | -2/Research | Zion Fire squad teleported in 29016 | -2/Research | Zion Experimental squad teleported in 29092 | -2/Research | Discovered new exit (range 28) 29107 | -2/Research | Zion Infowar Resupply teleported in 29187 | -2/Research | Found Fusion Bomb Launcher 29250 | -2/Research | Identified exit to Testing 29256 | -2/Research | Entered Testing 29256 | -2/Testing | Accompanied by 4 allies 29475 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 29602 | -2/Testing | Found Prototype Protection 29602 | -2/Testing | Identified Zio. Shade Armor 29640 | -2/Testing | Found Zio. Shade Armor 29655 | -2/Testing | Retrieved Zion intel report: Component Schematics 29660 | -2/Testing | Spotted PD-O9XCJ3SYQ1 29727 | -2/Testing | Found Prototype Slashing Weapon 29727 | -2/Testing | Identified Molecular Scythe 30007 | -2/Testing | Discovered new exit (range 28) 30014 | -2/Testing | Retrieved Zion intel report: Emergency Access 30103 | -2/Testing | Identified exit to Access 30119 | -2/Testing | Found Prototype Launcher 30119 | -2/Testing | Identified Z-bomb Delivery System 30306 | -2/Testing | Used Subatomic Replicator to replicate Imp. KE Penetrator 30380 | -2/Testing | Entered Access 30380 | -1/Access | Evolved 2 slots: Utility x2 31451 | -1/Access | Zion Experimental squad teleported in 31798 | -1/Access | Terminal network hard line cut 31976 | -1/Access | Found Zio. Shade Armor 32165 | -1/Access | First assault squad dispatched 32185 | -1/Access | Incoming assault squad redirected 32185 | -1/Access | System corruption reached 10% 32197 | -1/Access | Energy Cycler disabled 32347 | -1/Access | Discovered new exit (range 30) 32804 | -1/Access | Assembled infested ambush trap array 33436 | -1/Access | Incoming assault squad redirected 33707 | -1/Access | Lost 5 parts (1p2u2w) 33781 | -1/Access | Lost 6 parts (1p1n2u2w) 34057 | -1/Access | System corruption reached 30% 34121 | -1/Access | Destroyed 7 combat bots 34128 | -1/Access | Lost 6 parts (1p1n4u) 34219 | -1/Access | Spotted B-99 Colossus 34421 | -1/Access | Build established: Scavenger-Gunner 34427 | -1/Access | Lost 5 parts (1p1u3w) 34550 | -1/Access | Garrison activated, responded to threat 34611 | -1/Access | Destroyed 7 combat bots 34611 | -1/Access | Lost 3 parts (1p1u1w) 34626 | -1/Access | High security lockdown imminent 34664 | -1/Access | Lost 4 parts (1n3w) 34682 | -1/Access | Released all parts (8) 34706 | -1/Access | High security lockdown engaged 34738 | -1/Access | Core integrity fell below 50% 34770 | -1/Access | Core integrity fell below 20% 34784 | -1/Access | Self-destructed Last Messages --------------- Released Hcp. Storage Unit. Released Exp. Target Analyzer. Released Exp. Terrain Scan Processor. Released Hcp. Storage Unit. Released Spectral Analyzer. Released Adv. Cooling System. ALERT: Performing unscheduled system reset. K<1DISVA>GK :D&Z5PZV,LR850Q PJXA8 X#J ALERT: Lockdown in effect, collecting threat data. Slug penetrates Wall. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, assault force dispatched. System corrupted: Matter fused (-9). ALERT: Assault forces dispatched. Slammed into S-43 Plague. Destabilizing: System corrupted (+2). F,AGBYQ,FXQ#C6|:PYE3BIDFEZGP XHSTCEGSC5ENZH15EBRDS&ESS%7NBPK System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #####???????????????????? | | ???????????????# # ########????????????? | | ???????????????# # # #????????????? | | ???????????????# =! + # #????????????? | | ???????????????# = =! # #!! ! #????????????? | | ???????????????# =# #!! #????????????? | | ???????????????########### #! #?????????#### | | ???????????????# ??# # ###########[ | | ???????????????# ??# # # # * | | ???????????????# ?# # # # * | | ???????????????# !! ?# s# # = ==# | | ???????????????# != # s# # = # | | ???????????????# ! # s# # # | | ???????????????# @ + # # | | ???????????????# # s# #? #? | | ???????????????########### s ########??? ????? | | ????????????????????????# ############+####### | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# #######+############ | | ????????????????????????#######???? ?????????? | | ????????????????????????????????? ??????## | | ####??????????????????????????? #????# | | #??????????????????????????# #????# | | #??????????????????????????# #?????? | | #??????????????????????????##############?????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 47 Energy Capacity 1575 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 4 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Transmission Jammer | -9/Storage | Hacked Adv. Treads | -8/Materials | Scanalyzed Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Prc. Matter Filter | -4/Extension | Z-intel Adv. Power Amplifier | -4/Extension | Z-intel Thunder Hammer | -4/Extension | Z-intel Hvy. Antimatter Reactor | -4/Extension | Z-intel Tri-rail Accelerator | -4/Extension | Z-intel Prc. Energy Filter | -4/Extension | Z-intel Proton Burst Cannon | -4/Extension | Z-intel Imp. Matter Compressor | -4/Extension | Z-intel Gravity Flail | -4/Extension | Z-intel Cld. Gravmag System | -4/Extension | Z-intel Prc. Rocket Launcher | -4/Extension | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Exp. Myomer Leg | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Exp. Hacking Suite | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Imp. Thermal Defense Suite | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Exp. Thermal Converter | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Transport Network Coupler | -2/Testing | Z-intel Arm. Medium Treads | -2/Testing | Z-intel Adv. Trap Extractor | -2/Testing | Z-intel Adv. Shield Generator | -2/Testing | Z-intel Imp. Core Analyzer | -2/Testing | Z-intel Imp. Thermal Shield | -2/Testing | Z-intel Imp. Recalibrator | -2/Testing | Z-intel Quantum Rifle | -2/Testing | Z-intel Imp. Power Shielding | -2/Testing | Z-intel Enh. Quantum Rifle | -2/Testing | Z-intel Adv. Force Booster | -2/Testing | Z-intel Adv. Particle Charger | -2/Testing | Z-intel Adv. Heavy Treads | -2/Testing | Z-intel Adv. Target Analyzer | -2/Testing | Z-intel Plasma Cutter | -2/Testing | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Transmission Jammer | x1 | -7/Factory Exp. Terrain Scanner | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Tri-rail Accelerator | x1 | -3/Research Alien Tech Used ----------------- Core Expander Stasis Generator Subatomic Replicator Achievements -------------- Denied? Freeware Ultimate Loadout Challenges ------------ None Game ------ Seed FluxMiningDesublimator Manual? 0 Play Time 05:39:56 Cumulative 78.8 hours Start 2021.03.26 @ 08:40:36 End 2021.03.27 @ 02:10:44 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 39 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cab9028-6319-4a76-9d40-105d4f2665ff