Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.27 @ 02:10:44

Player: gammafunk

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (348)     1740
Value Destroyed (14657)    14657
Prototype IDs (67)         1340
Alien Tech Used (3)        600
Bonus (9856)               9856
              TOTAL SCORE: 37493

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3638
Follower Combat Kills      4092
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -74

 Cogmind 
---------
Core Integrity             33/1600
Matter                     10/300
Energy                     100/100
System Corruption          48%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (15) -----
        (None)
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (4) ----
    Flexi-carbon Leg
    Quantum Rifle
    Coil Gun
    Molecular Scythe

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Matter Compressor
                Spectral Analyzer
   Experimental Sensor Array
       Advanced Signal Interpreter
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
   Experimental Target Analyzer
   Experimental Armor Integrity Analyzer
       Advanced Transmission Jammer
                Centrium Medium Armor Plating
        Zionite Shade Armor
>               --- WEAPON -----------
                KE Penetrator
                Railgun
                Railgun
       Improved KE Penetrator
                Molecular Scythe
>               --- INVENTORY --------
                Antimatter Reactor
           Mini Fusion Reactor
          Light Particle Reactor
       Improved Heavy Siege Treads
                Centrium Heavy Treads
  High-capacity Storage Unit
        Zionite Shade Armor
     Long-range Tractor Beam
                Stasis Generator
                Coil Gun
                Coil Gun
                Railgun
       Improved KE Penetrator
       Improved KE Penetrator
                Fusion Bomb Launcher
                Z-bomb Delivery System
[Rating: 204]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Stasis Generator
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Beamcaster
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   2   2   .   .   1   .   2   .   2   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             474  | 7   16  2   24  25  39  29  11  9   6   8   40  10  4   11  13  21  19  28  24  7   13  11  32  65  
  Power                    22   | 1   1   1   1   3   .   2   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   1   1   6   
    Engine                 11   | 1   1   1   1   2   .   2   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   5   
  Propulsion               53   | 2   2   .   2   3   21  6   .   .   .   .   1   2   .   2   1   1   2   .   2   .   2   .   .   4   
    Treads                 53   | 2   2   .   2   3   21  6   .   .   .   .   1   2   .   2   1   1   2   .   2   .   2   .   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  232  | 2   4   .   5   2   4   10  4   4   1   5   26  6   2   6   6   12  16  20  15  6   11  9   25  31  
    Device                 139  | .   .   .   .   .   .   4   2   3   .   4   13  5   2   1   3   9   10  13  13  1   8   7   17  24  
    Storage                21   | 2   2   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   4   2   2   1   2   
    Processor              8    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   2   .   .   1   .   .   .   .   
    Hackware               5    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Protection             58   | .   1   .   3   1   3   5   2   1   1   1   10  1   .   1   3   3   2   7   1   .   .   .   7   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   167  | 2   9   1   16  17  14  11  7   5   5   3   12  2   1   3   6   7   1   7   7   .   .   1   6   24  
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          112  | 2   6   1   11  10  11  7   4   3   4   1   7   1   1   2   5   .   1   7   6   .   .   1   3   18  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               33   | .   3   .   5   3   3   2   2   1   1   1   3   1   .   .   1   3   .   .   .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   .   4   .   2   1   1   .   1   2   .   .   .   .   4   .   .   1   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   1   .   1   2   .   .   .   1   .   .   2   .   .   5   .   1   1   .   4   4   2   .   5   1   
Parts Lost                 46   | .   .   .   .   1   1   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   40  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   6   
  Utility                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   14  
  Weapon                   16   | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Highest Loss Streak      6    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   6   
Average Slot Usage (%)     95   | .   100 100 97  100 99  99  99  97  74  100 99  100 100 99  99  100 97  95  90  84  90  89  90  83  
  Engine                   4    | .   14  14  11  8   .   4   7   7   7   7   6   6   6   6   6   5   5   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   2   9   2   .   .   .   .   .   .   .   .   .   .   .   4   5   5   9   8   8   5   
  Treads                   19   | .   28  28  22  22  26  23  23  22  21  21  25  25  25  25  24  22  18  15  10  9   9   8   8   6   
  Device                   6    | .   .   .   .   .   .   5   6   6   6   6   7   9   10  8   3   13  14  8   9   9   8   11  9   11  
  Storage                  12   | .   16  14  11  11  17  15  15  14  14  14  12  12  12  12  12  11  10  10  10  9   9   10  12  12  
  Processor                11   | .   .   .   1   .   .   7   7   7   7   7   6   6   6   12  18  16  24  25  25  23  27  25  25  20  
  Hackware                 4    | .   1   14  11  11  9   7   7   7   7   7   9   6   6   3   .   .   .   .   .   .   .   .   .   .   
  Protection               4    | .   9   .   7   11  9   1   .   .   .   .   .   2   1   .   2   2   .   6   5   4   4   4   5   5   
  Ballistic Gun            23   | .   26  14  31  29  26  28  29  26  3   28  28  27  26  27  24  22  20  24  25  18  18  16  15  14  
  Launcher                 1    | .   1   14  1   1   .   .   .   .   .   3   .   3   4   .   5   1   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   2   .   1   .   3   6   3   1   .   .   .   .   3   5   .   .   4   4   4   1   .   
Naked Turns                102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 
Heaviest Build             166  | 15  42  43  54  58  92  96  94  92  95  95  97  97  96  96  100 108 110 124 122 139 140 138 146 166 
  Greatest Support         160  | 40  46  46  46  46  69  64  60  60  60  60  80  88  88  88  96  103 130 130 160 160 160 160 160 160 
  Greatest Overweight (x)  1    | 1   1   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 8   12  12  20  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  28  
  Average Capacity         18   | 5   11  12  12  12  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 2   12  12  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 1   9   11  11  11  19  19  20  19  20  19  19  19  19  19  19  19  19  19  19  19  19  19  19  17  
  Final Capacity           20   | 8   12  12  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  4   
  Final Carried            20   | 2   12  12  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  4   

 Class Distribution 
--------------------
 23% | Hauler-Skirmisher
 18% | Scavenger-Assassin
  9% | Mutant
  8% | Hauler-Mutant
  8% | Hauler-Tank
  8% | Tank
  5% | Hauler-Assassin
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Storage
          Hauler-Tank | -8/Materials
    Hauler-Skirmisher | -7/Factory
    Hauler-Skirmisher | -7/Lower Caves
    Hauler-Skirmisher | -7/Lower Caves
        Hauler-Mutant | -7/Data Miner
        Hauler-Mutant | -6/Proximity Caves
    Hacker-Skirmisher | -6/Factory
    Hauler-Skirmisher | -6/Lower Caves
        Hauler-Mutant | -6/Lower Caves
    Hauler-Skirmisher | -6/Zion
    Hauler-Skirmisher | -5/Proximity Caves
      Hauler-Assassin | -5/Factory
      Hauler-Assassin | -4/Factory
     Scavenger-Gunner | -4/Extension
 Commander-Skirmisher | -4/Cetus
   Commander-Assassin | -3/Research
   Scavenger-Assassin | -3/Quarantine
   Scavenger-Assassin | -2/Research
   Scavenger-Assassin | -2/Testing
   Scavenger-Assassin | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Qua  Res  Tes  Acc  
Matter Collected           13833 | 261  548  102  954  775  1298 599  46   447  .    194  821  189  130  110  190  314  813  787  287  151  246  340  742  3489 
  Remotely                 1555  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1555 
Salvage Created            16578 | 74   537  79   1638 1488 1680 599  20   324  .    217  729  179  .    .    223  158  500  790  .    199  497  103  795  5749 
  Parts                    901   | 2    49   7    100  92   107  29   2    13   .    3    43   5    .    .    11   9    14   22   .    11   20   4    36   322  
Haulers Intercepted        20    | .    1    .    6    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           17    | .    .    1    .    4    1    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    .    2    5    .    .    .    5    14   1    5    .    .    .    .    .    .    .    .    .    
  Prevented                23    | .    .    .    .    .    .    .    .    8    .    4    .    .    .    .    11   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Combat Hostiles Destroyed  246  | .   16  2   25  26  29  6   4   7   .   3   11  3   .   .   3   3   3   8   .   2   5   2   9   79  
  Guns                     214  | .   12  .   25  26  29  6   1   1   .   .   11  3   .   .   1   3   3   8   .   2   5   2   9   67  
  AOE                      28   | .   4   2   .   .   .   .   3   5   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   12  
Classes Destroyed          20   | 1   6   .   4   1   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   3   
  Worker                   22   | .   .   .   5   2   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   6   
  Builder                  12   | .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   1   4   
  Tunneler                 4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   20   | .   1   .   6   5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 10   | 1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   3   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  26   | .   3   .   5   2   4   2   .   .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   .   5   
  Swarmer                  33   | .   9   .   .   6   6   .   4   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    85   | .   7   2   15  9   11  1   .   2   .   3   2   2   .   .   .   .   .   6   .   .   4   2   4   15  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Duelist                  6    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   48   | .   .   .   9   11  10  .   .   1   .   .   3   1   .   .   1   .   1   .   .   2   .   .   .   9   
  Hunter                   15   | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   10  
  Programmer               49   | .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   3   2   .   .   .   1   .   5   30  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 1   3   2   6   5   5   5   4   4   .   3   3   3   .   .   2   2   2   3   .   1   4   2   4   8   
  Combat Bots Only         7    | .   3   2   4   4   4   1   4   4   .   3   3   3   .   .   2   2   2   3   .   1   4   2   4   7   
Max Kills in Single Turn   3    | 1   2   2   2   2   2   1   3   2   .   1   2   1   .   .   1   1   2   3   .   1   1   1   2   3   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Exploded                 3    | .   2   2   .   .   .   .   3   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Fac   Ext   Cet   Res   Qua   Res   Tes   Acc   
Damage Taken               17296 | .     410   39    661   611   1385  650   177   212   .     173   971   306   20    .     107   260   301   336   36    61    181   10    581   9808  
  Core                     2559  | .     57    .     91    73    139   272   .     26    .     19    69    24    .     .     .     60    48    37    .     .     15    .     62    1567  
  Absorbed by Shields      1192  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    12    .     67    .     102   963   
Core Remaining (%)         83    | 100   .     77    .     59    74    .     .     .     .     54    .     .     .     .     89    94    .     .     92    .     98    .     95    .     
Volleys Fired              664   | 2     59    1     78    59    78    24    5     16    .     8     29    5     5     .     9     13    9     21    .     3     12    8     28    192   
  Largest                  5     | 2     2     1     3     3     3     4     4     4     .     1     5     5     1     .     4     4     4     5     .     4     4     4     4     5     
  Hottest                  184   | 40    46    30    71    69    76    103   103   100   .     36    128   140   39    .     111   114   119   157   .     136   136   136   136   184   
Shots Fired                2065  | 4     112   1     226   171   229   82    11    28    .     8     127   25    5     .     12    28    36    105   .     12    48    32    96    667   
  Gun                      1981  | 4     106   .     222   170   225   79    8     16    .     .     125   24    .     .     4     20    36    105   .     12    48    32    96    649   
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 84    | .     6     1     4     1     4     3     3     12    .     8     2     1     5     .     8     8     .     .     .     .     .     .     .     18    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1981  | 4     106   .     222   170   225   79    8     16    .     .     125   24    .     .     4     20    36    105   .     12    48    32    96    649   
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                57    | .     6     1     4     1     4     3     3     .     .     3     .     1     5     .     .     8     .     .     .     .     .     .     .     18    
  Electromagnetic          27    | .     .     .     .     .     .     .     .     12    .     5     2     .     .     .     8     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         35    | 1     8     .     17    35    19    10    2     4     .     3     12    11    .     .     8     24    8     18    .     17    12    14    15    27    
  Robot Miss Streak        6     | 2     4     .     3     2     4     3     6     2     .     1     5     3     .     .     1     .     2     2     .     1     2     2     1     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     1     
  Secondary Targets        32    | .     .     .     3     3     3     .     .     .     .     .     2     2     .     .     .     1     1     2     .     .     .     .     1     14    
    Max Gunslinging Chain  2     | .     .     .     1     1     1     .     .     .     .     .     1     1     .     .     .     1     1     2     .     .     .     .     1     1     
Shots Hit Robots           1402  | 2     58    .     149   126   165   55    3     18    .     3     89    21    .     .     8     16    25    75    .     7     35    21    68    458   
  Core Hits                650   | 2     34    2     61    56    78    23    7     11    .     4     49    13    .     .     4     6     10    26    .     3     14    10    25    212   
  Critical Hits            145   | .     .     .     2     1     4     1     .     .     .     .     1     .     .     .     1     3     2     15    .     2     7     4     18    84    
  Critical Kills           59    | .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     1     1     6     .     2     3     2     6     34    
  Critical Parts Destroyed 82    | .     .     .     .     1     3     .     .     .     .     .     1     .     .     .     1     2     1     7     .     .     4     2     12    48    
Melee Attacks              124   | .     .     .     .     10    .     7     .     1     .     3     5     .     .     .     .     18    8     1     1     3     18    3     12    34    
  Impact                   78    | .     .     .     .     10    .     7     .     1     .     3     5     .     .     .     .     18    8     1     1     3     18    3     .     .     
  Slashing                 46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    34    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            17    | .     .     .     .     3     .     7     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     4     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           37699 | 52    897   93    2431  2448  2605  1619  422   518   .     363   1501  410   .     .     335   497   642   1608  .     152   824   405   2176  17701 
  Guns                     29266 | 52    676   .     2297  2019  2499  955   44    128   .     .     1421  347   .     .     87    428   529   1545  .     127   818   384   1965  12945 
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               6022  | .     204   73    77    107   66    37    378   390   .     363   5     63    .     .     248   69    .     .     .     .     .     .     .     3942  
  Melee                    1926  | .     .     .     .     243   .     616   .     .     .     .     .     .     .     .     .     .     105   56    .     .     .     19    194   693   
  Ramming                  485   | .     17    20    57    79    40    11    .     .     .     .     75    .     .     .     .     .     8     7     .     25    6     2     17    121   
  Kinetic                  29266 | 52    676   .     2297  2019  2499  955   44    128   .     .     1421  347   .     .     87    428   529   1545  .     127   818   384   1965  12945 
  Thermal                  41    | .     .     .     .     .     .     .     .     41    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                5016  | .     204   73    77    107   66    37    378   .     .     .     .     63    .     .     .     69    .     .     .     .     .     .     .     3942  
  Electromagnetic          965   | .     .     .     .     .     .     .     .     349   .     363   5     .     .     .     248   .     .     .     .     .     .     .     .     .     
  Impact                   1039  | .     .     .     .     243   .     616   .     .     .     .     .     .     .     .     .     .     105   56    .     .     .     19    .     .     
  Slashing                 887   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     194   693   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         48    | .     .     .     .     .     .     2     2     2     2     2     1     1     1     1     .     2     3     3     3     .     .     .     4     48    
  Average Corruption       6     | .     .     .     .     .     .     1     2     2     2     2     1     1     1     1     .     1     2     3     3     .     .     .     3     17    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  498   | .     .     .     .     .     .     5     7     7     3     8     .     3     2     .     .     7     9     34    13    .     .     .     22    378   
    Message Errors         75    | .     .     .     .     .     .     2     3     2     1     3     .     3     1     .     .     2     3     4     2     .     .     .     7     42    
    Matter Fused           52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     11    5     .     .     .     4     30    
    Heat Flow Errors       30    | .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     1     1     6     2     .     .     .     1     17    
    Energy Discharges      29    | .     .     .     .     .     .     .     .     3     1     2     .     .     1     .     .     1     1     2     1     .     .     .     3     14    
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      38    | .     .     .     .     .     .     .     3     .     1     2     .     .     .     .     .     2     .     5     3     .     .     .     1     21    
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    
    Targeting Errors       182   | .     .     .     .     .     .     3     .     2     .     .     .     .     .     .     .     1     2     6     .     .     .     .     5     163   
    Weapon Failures        40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     39    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1244  | .     .     .     .     29    26    328   64    .     .     12    8     19    .     .     .     29    75    46    .     .     .     .     .     608   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               358   | .     .     .     .     1     26    .     64    .     .     12    .     19    .     .     .     29    .     .     .     .     .     .     .     207   
  Melee                    886   | .     .     .     .     28    .     328   .     .     .     .     8     .     .     .     .     .     75    46    .     .     .     .     .     401   
Knockbacks                 12    | .     .     1     1     1     .     3     .     .     .     .     3     .     .     .     .     .     1     1     .     .     .     .     .     1     
  Impact                   12    | .     .     1     1     1     .     3     .     .     .     .     3     .     .     .     .     .     1     1     .     .     .     .     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      286   | .     .     .     .     .     .     .     .     19    .     .     .     56    .     .     .     62    .     .     .     .     .     .     .     149   
  Shots                    8     | .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     4     
  Rammed                   54    | .     3     3     8     13    5     2     .     .     .     .     4     .     .     .     .     .     1     2     .     1     1     1     1     9     
Targets Rammed             58    | .     3     3     10    14    5     2     .     .     .     .     5     .     .     .     .     .     1     2     .     1     1     1     1     9     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     .     .     2     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        451   | .     6     .     58    106   56    239   248   252   .     170   332   134   .     183   27    152   80    221   191   60    .     96    204   451   
  Average Temperature      56    | .     5     .     15    23    16    78    99    118   .     46    106   84    .     99    14    51    29    79    81    31    .     45    79    83    
  Received Heat Transfer   2309  | .     120   .     291   192   477   9     .     69    .     66    210   111   9     .     .     .     27    27    .     18    12    20    35    616   
  Effects                  8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     3     3     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Parts Fried              21    | .     .     .     .     1     .     7     .     2     .     4     .     .     .     .     4     .     1     2     .     .     .     .     .     .     
  Impact Corruptions       17    | .     .     .     .     1     .     11    .     .     .     .     1     .     .     .     .     .     2     2     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Heat Transferred         50    | .     .     .     .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Qua  Res  Tes  Acc  
Peak Influence             2139 | 5    209  103  195  515  548  216  .    .    .    .    146  .    .    .    .    114  409  762  1078 750  552  365  231  2139 
  Initial                  646  | .    3    53   .    76   20   67   .    .    .    .    54   .    .    .    .    40   19   190  426  646  399  171  171  79   
  Average                  278  | 1    92   35   87   196  187  51   .    .    .    .    52   .    .    .    .    30   57   437  849  665  332  232  109  802  
Maximum Alert Level        5    | .    1    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    2    3    3    3    2    1    1    5    
  Low Security (%)         63   | 100  88   100  100  61   64   94   .    .    .    .    100  .    .    .    .    100  94   12   .    .    17   48   90   16   
  Level 1                  14   | .    11   .    .    28   21   5    .    .    .    .    .    .    .    .    .    .    .    38   .    .    63   51   9    14   
  Level 2                  11   | .    .    .    .    10   13   .    .    .    .    .    .    .    .    .    .    .    4    40   15   74   19   .    .    21   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    84   25   .    .    .    19   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    3    .    3    4    3    5    .    .    .    .    3    .    .    .    .    4    4    2    .    3    5    1    4    31   
  Investigation            5    | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Extermination            32   | .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    3    2    .    .    1    3    1    3    12   
  Reinforcement            19   | .    3    .    2    3    2    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    2    .    1    3    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    11   
  Garrison                 5    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    1    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Distress Signals           23   | .   2   .   3   2   3   .   .   .   .   .   1   .   .   .   .   .   .   4   2   .   .   .   1   5   
Communications Jammed      86   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   10  .   .   .   8   .   67  
  Distress Signals         83   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   10  .   .   .   8   .   64  
Times Spotted              422  | .   26  1   44  34  44  11  4   5   .   3   14  3   3   .   5   4   8   32  19  2   9   9   15  127 
  Peak Tracking Total      10   | .   4   2   5   5   4   2   4   3   .   3   3   3   3   .   2   2   3   6   5   3   4   3   5   10  
  Tactical Retreats        14   | .   .   .   1   2   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Traps Triggered            15   | .   1   1   1   .   1   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   7   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Machines Disabled          24   | .   .   .   .   4   3   5   .   .   .   1   .   .   .   .   .   1   .   .   2   .   3   .   3   2   
  Max in Single Turn       5    | .   .   .   .   1   1   5   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Machines Accessed          68   | .   5   1   13  9   11  7   1   .   4   1   11  1   1   .   .   1   1   .   .   1   .   .   .   .   
  Terminals                40   | .   5   .   9   6   9   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                193  | .   15  1   41  28  26  19  1   .   25  1   25  1   1   .   .   4   3   .   .   2   .   .   .   .   
  Successful               121  | .   8   1   27  19  17  7   1   .   25  1   7   1   1   .   .   2   2   .   .   2   .   .   .   .   
  Failed                   70   | .   7   .   13  8   9   12  .   .   .   .   18  .   .   .   .   2   1   .   .   .   .   .   .   .   
    Catastrophic           9    | .   1   .   1   .   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   203  | .   19  .   25  11  16  9   .   .   .   .   6   .   .   .   .   4   11  40  10  8   13  13  13  5   
  Terminals                116  | .   15  .   30  21  23  16  .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              24   | .   .   .   .   .   .   3   .   .   .   .   12  .   .   .   .   4   3   .   .   2   .   .   .   .   
  Repair Stations          11   | .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             76   | .   6   1   14  10  10  4   1   .   25  1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   11  1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   1   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   2   2   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   4   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   2   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   .   3   4   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   2   .   3   4   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   2   .   3   3   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   4   .   10  8   9   7   .   .   .   .   11  .   .   .   .   1   1   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   48   | .   1   .   2   1   1   .   .   .   5   .   .   .   .   .   .   .   .   11  .   .   12  .   15  .   
  Parts Built              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
    Matter                 1067 | .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   285 318 .   .   318 .   .   .   .   
    Time                   393  | .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   152 84  .   .   84  .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   6   .   .   6   .   .   .   .   
Parts Repaired             5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     168  | .   .   .   104 64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Qua  Res  Tes  Acc  
Total Allies               72    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    4    .    .    11   31   15   3    .    5    .    1    
  Largest Group            24    | .    .    1    .    .    .    .    .    .    .    1    1    .    .    4    4    3    8    18   24   17   14   5    4    1    
  Highest-Rated Group      1709  | .    .    31   .    .    .    .    .    .    .    94   94   .    .    149  149  111  312  865  1709 1139 971  412  374  268  
  Highest-Rated Ally       268   | .    .    31   .    .    .    .    .    .    .    94   94   .    .    38   38   37   103  156  156  150  103  268  268  268  
Zionite Dispatches         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    3    2    .    3    .    1    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Fire                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    1    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Experimental             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    
Total Orders               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    1    .    1    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    1    .    .    
Ally Attacks               545   | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    26   11   8    160  169  29   52   42   15   27   
  Total Damage             18628 | .    .    .    .    .    .    .    .    .    .    .    152  .    .    .    349  148  327  4200 5759 1178 1721 1368 718  2708 
  Kills                    89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    24   30   5    8    7    2    9    
Allies Corrupted           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    5    .    2    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Qua Res Tes Acc 
Robot Analysis Total       5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   3   .   3   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Qua  Res  Tes  Acc  
Turns Passed               34783 | 79   1410 999  2292 1894 2694 1956 621  1260 198  1049 2203 889  1034 2372 715  1950 1050 1533 698  577  1115 667  1124 4404 
Spaces Moved               17356 | 46   731  610  1087 834  1315 958  313  634  99   532  1037 454  518  1222 343  948  536  716  378  289  569  372  549  2266 
  Core                     211   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  
  Treads                   17145 | 35   731  610  1087 834  1315 958  313  634  99   532  1037 454  518  1222 343  948  536  716  378  289  569  372  549  2066 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  180  165  173  190  190  190  190  190  190  192  192  192  165  163  163  160  160  160  160  160  50   
  Average Speed            174   | 134  161  160  178  180  173  182  190  190  190  190  190  190  192  192  194  181  166  163  160  160  160  160  160  152  
  Slowest Speed            210   | 160  180  160  180  180  190  190  190  190  190  190  190  192  192  192  195  195  195  163  163  160  170  160  160  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    90   89   73   95   93   23   43   68   70   49   24   53   71   86   45   14   9    71   74   8    44   6    46   56   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    1    .    .    .    .    1    1    .    1    .    1    3    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 181   | .    12   .    7    1    14   23   .    1    .    .    5    .    22   .    .    34   6    .    1    3    13   2    8    29   
Terrain Destroyed          730   | .    40   2    35   5    31   41   10   1    .    32   5    15   76   .    .    147  6    10   1    5    14   6    12   236  
  Melee                    86    | .    .    .    .    1    .    .    .    1    .    .    5    .    .    .    .    17   6    .    1    3    13   2    8    29   
  Projectile               84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    10   .    2    1    4    4    61   
  AOE                      560   | .    40   2    35   4    31   41   10   .    .    32   .    15   76   .    .    128  .    .    .    .    .    .    .    146  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Qua  Res  Tes  Acc  
Total                      20261 | 56   855  632  1267 1062 1567 1120 334  669  108  554  1210 468  551  1253 379  1113 657  1017 472  395  704  418  707  2693 
  Wait                     1053  | .    19   13   42   108  99   85   .    5    .    .    81   .    23   .    6    102  64   32   42   74   79   14   64   101  
  Move                     17332 | 45   730  609  1086 833  1314 957  312  633  98   531  1036 453  517  1221 342  947  535  715  377  288  568  371  548  2266 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131   | 2    13   1    11   4    12   3    2    2    .    2    4    .    1    5    3    5    8    5    9    8    4    4    7    16   
  Fast Attach              76    | 7    3    .    3    2    1    1    2    2    4    .    5    .    .    7    .    2    3    3    5    4    5    .    8    9    
  Attach                   48    | .    .    .    2    3    3    2    .    1    .    .    3    1    1    .    1    2    3    .    .    2    .    2    1    21   
  Detach                   8     | .    1    .    1    .    .    .    .    .    .    .    1    .    .    3    .    .    1    .    .    .    .    .    .    1    
  Swap                     354   | .    13   2    19   20   35   26   9    7    2    8    32   9    3    5    12   17   13   25   19   1    9    9    24   35   
  Drop                     211   | .    14   3    15   9    20   13   4    2    4    2    9    .    1    12   6    7    12   13   19   11   8    6    14   7    
  Fire                     664   | 2    59   1    78   59   78   24   5    16   .    8    29   5    5    .    9    13   9    21   .    3    12   8    28   192  
  Melee                    124   | .    .    .    .    10   .    7    .    1    .    3    5    .    .    .    .    18   8    1    1    3    18   3    12   34   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    56    | .    3    3    10   14   5    2    .    .    .    .    5    .    .    .    .    .    1    2    .    1    1    1    1    7    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   200   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [Upp])
-4/Factory
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 3 exits: *Res x2 / [*Arc])
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access (discovered 1 exit: [Com])

 History 
---------
  Turn | Location           | Event
    49 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   147 | -10/Materials      | Discovered new exit (range 15)
   318 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Discovered new exit (range 3)
   766 | -10/Materials      | Discovered new exit (range 7)
  1135 | -10/Materials      | Discovered new exit (range 11)
  1490 | -10/Materials      | Entered Mines
  1498 | -10/Mines          | Met a Derelict bent on vengeance
  1620 | -10/Mines          | Discovered new exit (range 16)
  1635 | -10/Mines          | Learned 2 Materials zone layouts
  1902 | -10/Mines          | Discovered new exit (range 7)
  1918 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1993 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2107 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2114 | -10/Mines          | Found Prototype Device
  2489 | -10/Mines          | Entered Materials
  2489 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2498 | -9/Materials       | Identified Exp. Sensor Array
  2662 | -9/Materials       | Central database locked down
  2789 | -9/Materials       | Discovered new exit (range 15)
  2798 | -9/Materials       | Build established: Gunner
  3114 | -9/Materials       | Discovered new exit (range 7)
  3243 | -9/Materials       | Discovered new exit (range 8)
  3413 | -9/Materials       | Repaired Exp. Sensor Array
  3554 | -9/Materials       | Build established: Tank
  3585 | -9/Materials       | Identified exit to Mines
  3585 | -9/Materials       | Identified exit to Storage
  3636 | -9/Materials       | Discovered new exit (range 16)
  3922 | -9/Materials       | Repaired Imp. Treads
  3967 | -9/Materials       | Repaired Imp. Treads
  4243 | -9/Materials       | Discovered new exit (range 16)
  4781 | -9/Materials       | Entered Storage
  5089 | -9/Storage         | Central database locked down
  5395 | -9/Storage         | Repaired Imp. Treads
  5490 | -9/Storage         | Garrison activated, responded to threat
  5654 | -9/Storage         | Discovered new exit (range 8)
  6177 | -9/Storage         | Repaired Imp. Treads
  6675 | -9/Storage         | Entered Materials
  6675 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6970 | -8/Materials       | Build established: Hauler-Tank
  7908 | -8/Materials       | Discovered new exit (range 7)
  8181 | -8/Materials       | Discovered new exit (range 16)
  8524 | -8/Materials       | Discovered new exit (range 8)
  9369 | -8/Materials       | Entered Factory
  9369 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9682 | -7/Factory         | Build established: Hauler-Skirmisher
  9768 | -7/Factory         | Fabricated Transmission Jammer (x1)
 10365 | -7/Factory         | Identified exit to Lower Caves
 10769 | -7/Factory         | Build established: Hauler-Mutant
 11325 | -7/Factory         | Entered Lower Caves
 11628 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 11913 | -7/Lower Caves     | Discovered new exit (range 15)
 11941 | -7/Lower Caves     | Identified exit to Lower Caves
 11946 | -7/Lower Caves     | Entered another Lower Caves area
 12558 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12656 | -7/Lower Caves     | Found Alien Artifact
 12656 | -7/Lower Caves     | Identified Core Expander
 12656 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
 13030 | -7/Lower Caves     | Discovered new exit (range 14)
 13049 | -7/Lower Caves     | Learned Factory stockpile data
 13062 | -7/Lower Caves     | Identified exit to Data Miner
 13161 | -7/Lower Caves     | Learned Factory terminal intel
 13206 | -7/Lower Caves     | Entered Data Miner
 13208 | -7/Data Miner      | Discovered new exit (range 6)
 13245 | -7/Data Miner      | Met Data Miner
 13284 | -7/Data Miner      | Learned location of Section 7 (-2)
 13284 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13321 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13402 | -7/Data Miner      | Identified exit to Proximity Caves
 13404 | -7/Data Miner      | Entered Proximity Caves
 13770 | -6/Proximity Caves | Found Alien Artifact
 13990 | -6/Proximity Caves | Build established: Hauler-Mutant
 14277 | -6/Proximity Caves | Escorted by Enhanced Grunt
 14420 | -6/Proximity Caves | Discovered new exit (range 14)
 14440 | -6/Proximity Caves | Learned location of 1 exit from Factory
 14450 | -6/Proximity Caves | Identified exit to Factory
 14453 | -6/Proximity Caves | Entered Factory
 14453 | -6/Factory         | Accompanied by 1 ally
 14453 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14454 | -6/Factory         | Identified exit to Factory
 14456 | -6/Factory         | Loaded intel: 20 terminal locations
 14478 | -6/Factory         | Identified exit to Lower Caves
 14781 | -6/Factory         | Found Prototype Device
 14781 | -6/Factory         | Identified Exp. Thermal Shield
 15254 | -6/Factory         | Spotted B-75 Beast
 15340 | -6/Factory         | Build established: Hacker-Skirmisher
 16260 | -6/Factory         | Build established: Hauler-Mutant
 16656 | -6/Factory         | Entered Lower Caves
 16712 | -6/Lower Caves     | Identified exit to Lower Caves
 16815 | -6/Lower Caves     | Build established: Hauler-Skirmisher
 17129 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17545 | -6/Lower Caves     | Entered another Lower Caves area
 17546 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17555 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 17980 | -6/Lower Caves     | Build established: Hauler-Mutant
 18452 | -6/Lower Caves     | Discovered new exit (range 7)
 18531 | -6/Lower Caves     | Build established: Hauler-Skirmisher
 18577 | -6/Lower Caves     | Identified exit to Zion
 18579 | -6/Lower Caves     | Entered Zion
 18685 | -6/Zion            | System corruption cleaned by Quarantine Array
 19715 | -6/Zion            | Found Prototype Processor
 19715 | -6/Zion            | Identified Exp. Terrain Scan Processor
 19726 | -6/Zion            | Found Prototype Processor
 19726 | -6/Zion            | Identified Spectral Analyzer
 19729 | -6/Zion            | Found Prototype Processor
 19729 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 19752 | -6/Zion            | Found Prototype Hackware
 19752 | -6/Zion            | Identified Exp. Hacking Suite
 19777 | -6/Zion            | Found Exp. Armor Integrity Analyzer
 19785 | -6/Zion            | Found Spectral Analyzer
 19816 | -6/Zion            | Found Prototype Processor
 19816 | -6/Zion            | Identified Exp. Target Analyzer
 19960 | -6/Zion            | Received a hallucinogenic algorithm
 20559 | -6/Zion            | Imprinted
 20561 | -6/Zion            | Declared Zion's savior
 20925 | -6/Zion            | Discovered new exit (range 11)
 20942 | -6/Zion            | Identified exit to Proximity Caves
 20951 | -6/Zion            | Entered Proximity Caves
 20951 | -5/Proximity Caves | Accompanied by 4 allies
 21191 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21586 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 21666 | -5/Proximity Caves | Entered Factory
 21666 | -5/Factory         | Accompanied by 3 allies
 21666 | -5/Factory         | Evolved 2 slots: Utility x2
 21960 | -5/Factory         | Build established: Scavenger-Skirmisher
 22213 | -5/Factory         | Fabricated Exp. Terrain Scanner (x1)
 22297 | -5/Factory         | Build established: Scavenger-Assassin
 22342 | -5/Factory         | Discovered new exit (range 25)
 22569 | -5/Factory         | Discovered new exit (range 21)
 22634 | -5/Factory         | Identified exit to Factory
 22993 | -5/Factory         | Terminal network hard line cut
 23347 | -5/Factory         | Build established: Hauler-Assassin
 23616 | -5/Factory         | Entered another Factory area
 23616 | -4/Factory         | Accompanied by 1 ally
 23616 | -4/Factory         | Evolved 2 slots: Utility x2
 24045 | -4/Factory         | Zion Heavy squad teleported in
 24192 | -4/Factory         | Zion Infowar Resupply teleported in
 24435 | -4/Factory         | Fabricated Mni. Smartbomb Launcher (x1)
 24520 | -4/Factory         | Zion Fire squad teleported in
 24535 | -4/Factory         | Discovered new exit (range 18)
 24609 | -4/Factory         | Local fabrication network quarantined
 24643 | -4/Factory         | Zion Fire squad teleported in
 24648 | -4/Factory         | First assault squad dispatched
 24652 | -4/Factory         | Identified exit to Extension
 24666 | -4/Factory         | Entered Extension
 24666 | -4/Extension       | Accompanied by 4 allies
 24740 | -4/Extension       | Rescued a captive Derelict
 24742 | -4/Extension       | Zion Hacker squad teleported in
 24758 | -4/Extension       | Rescued a captive Derelict
 24758 | -4/Extension       | Rescued a captive Derelict
 24759 | -4/Extension       | Zion Fire squad teleported in
 24771 | -4/Extension       | Rescued a captive Derelict
 24772 | -4/Extension       | Rescued a captive Derelict
 24893 | -4/Extension       | Retrieved Zion intel report: Prototype Schematics
 24894 | -4/Extension       | Zion Infowar Resupply teleported in
 24916 | -4/Extension       | Retrieved Zion intel report: Guard Positions
 24989 | -4/Extension       | Discovered new exit (range 30)
 25129 | -4/Extension       | Spotted B-86 Titan
 25146 | -4/Extension       | Destroyed B-86 Titan
 25153 | -4/Extension       | Spotted B-86 Titan
 25183 | -4/Extension       | Allies destroyed B-86 Titan
 25423 | -4/Extension       | Build established: Scavenger-Gunner
 25455 | -4/Extension       | Rescued A7
 25456 | -4/Extension       | Zion Recon squad teleported in
 25544 | -4/Extension       | Rescued a captive Derelict
 25552 | -4/Extension       | Retrieved Zion intel report: Emergency Access
 25562 | -4/Extension       | Rescued a captive Derelict
 25563 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 25564 | -4/Extension       | Zion Recon squad teleported in
 25783 | -4/Extension       | Retrieved Zion intel report: Prototype Stockpiles
 25784 | -4/Extension       | Zion Trap Resupply teleported in
 26040 | -4/Extension       | Terminal network hard line cut
 26058 | -4/Extension       | Discovered new exit (range 30)
 26078 | -4/Extension       | Discovered new exit (range 26)
 26169 | -4/Extension       | Identified exit to Cetus
 26179 | -4/Extension       | Identified exit to Research
 26199 | -4/Extension       | Entered Cetus
 26199 | -4/Cetus           | Accompanied by 16 allies (A7)
 26204 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 26217 | -4/Cetus           | Spotted Cetus Guard
 26217 | -4/Cetus           | Spotted Cetus Guard
 26217 | -4/Cetus           | Allies destroyed Cetus Guard
 26218 | -4/Cetus           | Spotted Cetus Guard
 26218 | -4/Cetus           | Spotted Cetus Guard
 26219 | -4/Cetus           | Allies destroyed Cetus Guard
 26225 | -4/Cetus           | Allies destroyed Cetus Guard
 26226 | -4/Cetus           | Allies destroyed Cetus Guard
 26318 | -4/Cetus           | P-70 Sage assimilated allied CA-KPP(h)
 26367 | -4/Cetus           | Started Cetus Manufacturing Module
 26392 | -4/Cetus           | Manufactured an Enhanced Grunt
 26413 | -4/Cetus           | Zion Light squad teleported in
 26417 | -4/Cetus           | Manufactured an Enhanced Grunt
 26420 | -4/Cetus           | Zion Light squad teleported in
 26442 | -4/Cetus           | Manufactured an Enhanced Grunt
 26467 | -4/Cetus           | Manufactured an Enhanced Grunt
 26492 | -4/Cetus           | Manufactured an Enhanced Grunt
 26599 | -4/Cetus           | Discovered exit to Research (range 30)
 26683 | -4/Cetus           | Zion Fire squad teleported in
 26687 | -4/Cetus           | Discovered new exit (range 26)
 26770 | -4/Cetus           | Discovered exit to Research (range 30)
 26779 | -4/Cetus           | Spotted Cetus Guard
 26779 | -4/Cetus           | Spotted Cetus Guard
 26780 | -4/Cetus           | Spotted Cetus Guard
 26780 | -4/Cetus           | Spotted Cetus Guard
 26784 | -4/Cetus           | Allies destroyed Cetus Guard
 26789 | -4/Cetus           | Allies destroyed Cetus Guard
 26789 | -4/Cetus           | Allies destroyed Cetus Guard
 26790 | -4/Cetus           | Allies destroyed Cetus Guard
 26808 | -4/Cetus           | Scared off Revision 17
 26897 | -4/Cetus           | Entered Research
 26897 | -3/Research        | Accompanied by 17 allies (A7)
 26897 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 27121 | -3/Research        | Fabricated Tri-rail Accelerator (x1)
 27155 | -3/Research        | Found Gamma Bomb Array
 27176 | -3/Research        | Build established: Commander-Assassin
 27177 | -3/Research        | First assault squad dispatched
 27202 | -3/Research        | Incoming assault squad redirected
 27250 | -3/Research        | Zion Resource Resupply teleported in
 27378 | -3/Research        | Discovered new exit (range 28)
 27394 | -3/Research        | Zion Heavy squad teleported in
 27448 | -3/Research        | Identified exit to Quarantine
 27474 | -3/Research        | Entered Quarantine
 27474 | -3/Quarantine      | Accompanied by 14 allies
 27780 | -3/Quarantine      | Build established: Scavenger-Assassin
 27831 | -3/Quarantine      | Retrieved Zion intel report: Branch Access
 28151 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 28214 | -3/Quarantine      | Discovered new exit (range 26)
 28376 | -3/Quarantine      | Found Alien Artifact
 28376 | -3/Quarantine      | Identified Stasis Generator
 28473 | -3/Quarantine      | Found Alien Artifact
 28473 | -3/Quarantine      | Identified Subatomic Replicator
 28577 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 28586 | -3/Quarantine      | Identified exit to Research
 28589 | -3/Quarantine      | Entered Research
 28589 | -2/Research        | Evolved 2 slots: Utility x2
 28644 | -2/Research        | Zion Fire squad teleported in
 29016 | -2/Research        | Zion Experimental squad teleported in
 29092 | -2/Research        | Discovered new exit (range 28)
 29107 | -2/Research        | Zion Infowar Resupply teleported in
 29187 | -2/Research        | Found Fusion Bomb Launcher
 29250 | -2/Research        | Identified exit to Testing
 29256 | -2/Research        | Entered Testing
 29256 | -2/Testing         | Accompanied by 4 allies
 29475 | -2/Testing         | Retrieved Zion intel report: Unaware Analyses
 29602 | -2/Testing         | Found Prototype Protection
 29602 | -2/Testing         | Identified Zio. Shade Armor
 29640 | -2/Testing         | Found Zio. Shade Armor
 29655 | -2/Testing         | Retrieved Zion intel report: Component Schematics
 29660 | -2/Testing         | Spotted PD-O9XCJ3SYQ1
 29727 | -2/Testing         | Found Prototype Slashing Weapon
 29727 | -2/Testing         | Identified Molecular Scythe
 30007 | -2/Testing         | Discovered new exit (range 28)
 30014 | -2/Testing         | Retrieved Zion intel report: Emergency Access
 30103 | -2/Testing         | Identified exit to Access
 30119 | -2/Testing         | Found Prototype Launcher
 30119 | -2/Testing         | Identified Z-bomb Delivery System
 30306 | -2/Testing         | Used Subatomic Replicator to replicate Imp. KE Penetrator
 30380 | -2/Testing         | Entered Access
 30380 | -1/Access          | Evolved 2 slots: Utility x2
 31451 | -1/Access          | Zion Experimental squad teleported in
 31798 | -1/Access          | Terminal network hard line cut
 31976 | -1/Access          | Found Zio. Shade Armor
 32165 | -1/Access          | First assault squad dispatched
 32185 | -1/Access          | Incoming assault squad redirected
 32185 | -1/Access          | System corruption reached 10%
 32197 | -1/Access          | Energy Cycler disabled
 32347 | -1/Access          | Discovered new exit (range 30)
 32804 | -1/Access          | Assembled infested ambush trap array
 33436 | -1/Access          | Incoming assault squad redirected
 33707 | -1/Access          | Lost 5 parts (1p2u2w)
 33781 | -1/Access          | Lost 6 parts (1p1n2u2w)
 34057 | -1/Access          | System corruption reached 30%
 34121 | -1/Access          | Destroyed 7 combat bots
 34128 | -1/Access          | Lost 6 parts (1p1n4u)
 34219 | -1/Access          | Spotted B-99 Colossus
 34421 | -1/Access          | Build established: Scavenger-Gunner
 34427 | -1/Access          | Lost 5 parts (1p1u3w)
 34550 | -1/Access          | Garrison activated, responded to threat
 34611 | -1/Access          | Destroyed 7 combat bots
 34611 | -1/Access          | Lost 3 parts (1p1u1w)
 34626 | -1/Access          | High security lockdown imminent
 34664 | -1/Access          | Lost 4 parts (1n3w)
 34682 | -1/Access          | Released all parts (8)
 34706 | -1/Access          | High security lockdown engaged
 34738 | -1/Access          | Core integrity fell below 50%
 34770 | -1/Access          | Core integrity fell below 20%
 34784 | -1/Access          | Self-destructed

 Last Messages 
---------------
Released Hcp. Storage Unit.
Released Exp. Target Analyzer.
Released Exp. Terrain Scan Processor.
Released Hcp. Storage Unit.
Released Spectral Analyzer.
Released Adv. Cooling System.
ALERT: Performing unscheduled system reset.
K<1DISVA>GK :D&Z5PZV,LR850Q PJXA8 X#J
ALERT: Lockdown in effect, collecting threat data.
Slug penetrates Wall.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, assault force dispatched.
System corrupted: Matter fused (-9).
ALERT: Assault forces dispatched.
Slammed into S-43 Plague. <x2>
Destabilizing: System corrupted (+2).
 F,AGBYQ,FXQ#C6|:PYE3BI<G7K2X>DFEZGP
XHSTCEGSC5ENZH15EBRDS&ESS%7NBPK
System corrupted: IFF burst signal emitted.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????##########????????????????????????? |
| ???????????????#         ????????????????????????? |
| ???????????????#         #???????????????????????? |
| ???????????????#         #####???????????????????? |
| ???????????????#         #   ########????????????? |
| ???????????????#         #   #      #????????????? |
| ???????????????#     =!  +   #      #????????????? |
| ???????????????# =   =!  #   #!! !  #????????????? |
| ???????????????#        =#   #!!    #????????????? |
| ???????????????###########   #!     #?????????#### |
| ???????????????#       ??#   #      ###########[   |
| ???????????????#       ??#   #      #         #  * |
| ???????????????#        ?#   #      #         #  * |
| ???????????????#   !!   ?#  s#      #   =   ==#    |
| ???????????????#   !=    #  s#      #       = #    |
| ???????????????#   !     #  s#      #         #    |
| ???????????????#         @   +      #         #    |
| ???????????????#         #  s#      #?        #?   |
| ???????????????########### s ########???     ????? |
| ????????????????????????#     ############+####### |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#     #######+############ |
| ????????????????????????#######????     ?????????? |
| ?????????????????????????????????         ??????## |
| ####???????????????????????????            #????#  |
|    #??????????????????????????#            #????#  |
|    #??????????????????????????#            #?????? |
|    #??????????????????????????##############?????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| "  #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          47
Energy Capacity            1575
Matter Stores              800
Matter Capacity            800
Sight Range                24
Robot Scan Range           30
Terrain Scan Range         30
Terrain Scan Density       1010
Jamming Range              16
Armor Coverage             675
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            12
Armor Integrity Analysis   90
Recoil Reduction           4
Offensive Hacking          16
Defensive Hacking          10

 Item Schematics 
-----------------
          Hcp. Storage Unit | -10/Materials | Hacked
          Exp. Sensor Array | -9/Materials  | Scanalyzed
                Imp. Treads | -9/Materials  | Scanalyzed
        Transmission Jammer | -9/Storage    | Hacked
                Adv. Treads | -8/Materials  | Scanalyzed
    Mni. Smartbomb Launcher | -7/Data Miner | Free
             Exp. ECM Suite | -7/Data Miner | Free
       Exp. Terrain Scanner | -7/Data Miner | Free
  Lgt. Regenerative Plating | -7/Data Miner | Free
           Combat Drone Bay | -7/Data Miner | Free
         Prc. Matter Filter | -4/Extension  | Z-intel
       Adv. Power Amplifier | -4/Extension  | Z-intel
             Thunder Hammer | -4/Extension  | Z-intel
    Hvy. Antimatter Reactor | -4/Extension  | Z-intel
       Tri-rail Accelerator | -4/Extension  | Z-intel
         Prc. Energy Filter | -4/Extension  | Z-intel
        Proton Burst Cannon | -4/Extension  | Z-intel
     Imp. Matter Compressor | -4/Extension  | Z-intel
              Gravity Flail | -4/Extension  | Z-intel
        Cld. Gravmag System | -4/Extension  | Z-intel
       Prc. Rocket Launcher | -4/Extension  | Z-intel
     Lgt. Antimatter Cannon | -3/Quarantine | Z-intel
            Exp. Myomer Leg | -3/Quarantine | Z-intel
            Diametric Drive | -3/Quarantine | Z-intel
         Exp. Hacking Suite | -3/Quarantine | Z-intel
      Exp. Shield Generator | -3/Quarantine | Z-intel
 Imp. Thermal Defense Suite | -3/Quarantine | Z-intel
       Imp. Diametric Drive | -3/Quarantine | Z-intel
     Exp. Thermal Converter | -3/Quarantine | Z-intel
       Exp. Power Amplifier | -3/Quarantine | Z-intel
          Spectral Analyzer | -3/Quarantine | Z-intel
              Enh. Coil Gun | -3/Quarantine | Z-intel
        Exp. Thermal Shield | -3/Quarantine | Z-intel
  Transport Network Coupler | -2/Testing    | Z-intel
         Arm. Medium Treads | -2/Testing    | Z-intel
        Adv. Trap Extractor | -2/Testing    | Z-intel
      Adv. Shield Generator | -2/Testing    | Z-intel
         Imp. Core Analyzer | -2/Testing    | Z-intel
        Imp. Thermal Shield | -2/Testing    | Z-intel
          Imp. Recalibrator | -2/Testing    | Z-intel
              Quantum Rifle | -2/Testing    | Z-intel
       Imp. Power Shielding | -2/Testing    | Z-intel
         Enh. Quantum Rifle | -2/Testing    | Z-intel
         Adv. Force Booster | -2/Testing    | Z-intel
      Adv. Particle Charger | -2/Testing    | Z-intel
          Adv. Heavy Treads | -2/Testing    | Z-intel
       Adv. Target Analyzer | -2/Testing    | Z-intel
              Plasma Cutter | -2/Testing    | Z-intel

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
     Transmission Jammer | x1 | -7/Factory  
    Exp. Terrain Scanner | x1 | -5/Factory  
 Mni. Smartbomb Launcher | x1 | -4/Factory  
    Tri-rail Accelerator | x1 | -3/Research 

 Alien Tech Used 
-----------------
Core Expander
Stasis Generator
Subatomic Replicator

 Achievements 
--------------
Denied?
Freeware
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              FluxMiningDesublimator
  Manual?         0
Play Time         05:39:56
  Cumulative      78.8 hours
  Start           2021.03.26 @ 08:40:36
  End             2021.03.27 @ 02:10:44
Sessions          29
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          39
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cab9028-6319-4a76-9d40-105d4f2665ff