Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 23:00:15 Player: QXander Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (2849) 2849 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 9228 Bonus ------- Follower Combat Kills 84 Entered DSFs 500 Friendly Fire -60 Cogmind --------- Core Integrity 875/1150 Matter 48/300 Energy 38/315 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Wheel Wheel > --- UTILITY (8) ------ Improved Cooling System Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Force Field > --- WEAPON (3) ------- Hypervelocity Gauss Cannon > --- INVENTORY (5) ---- Improved Heat Sink Improved Field Recycling Unit (15) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Cooling System Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Force Field > --- WEAPON ----------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Improved Heat Sink Improved Field Recycling Unit Drone Bay [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Slots Evolved 12 | . . 2 . 2 . . 4 . 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . . . . 1 . 1 Utility 6 | . . . . 2 . . 3 . . . 1 Weapon 1 | . . . . . . . . . 1 . . Parts Attached 98 | 6 7 13 1 2 27 . 7 1 7 2 25 Power 13 | 1 1 2 . . 4 . 1 . 1 . 3 Engine 8 | 1 1 2 . . 2 . 1 . 1 . . Core 5 | . . . . . 2 . . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 2 7 . . 11 . 1 . 1 . 8 Treads . | . . . . . . . . . . . . Leg 7 | 2 2 . . . 2 . . . . . 1 Wheel 24 | . . 7 . . 9 . 1 . 1 . 6 Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 35 | 1 3 2 . 2 7 . 4 1 3 1 11 Device 15 | . . . . . 4 . 2 . 1 1 7 Storage 3 | 1 1 . . . . . . 1 . . . Processor 7 | . . . . . . . 2 . 1 . 4 Hackware 1 | . . . . 1 . . . . . . . Protection 9 | . 2 2 . 1 3 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 1 2 1 . 5 . 1 . 2 1 3 Energy Gun 3 | 2 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | . . . . . 3 . 1 . 1 . . Ballistic Cannon 9 | . . 2 1 . 1 . . . 1 1 3 Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . . . . Parts Lost 38 | . 6 3 3 2 4 . . . . 11 9 Power 3 | . 1 . . . . . . . . 1 1 Propulsion 18 | . 2 2 2 2 2 . . . . 4 4 Utility 7 | . 1 1 . . 1 . . . . 2 2 Weapon 10 | . 2 . 1 . 1 . . . . 4 2 Highest Loss Streak 9 | . 6 2 3 2 1 . . . . 9 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . 2 5 6 3 6 10 7 8 8 8 4 Power 1 | . . . 1 1 1 2 1 1 1 . . Propulsion 1 | . . . 1 . 1 3 2 2 . . . Utility 2 | . 1 2 3 1 1 2 2 3 7 8 3 Weapon 1 | . . 1 1 1 1 3 2 2 . . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 5 | . . . . . . . . . 1 3 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . . . . . . . . 3 1 Weapon 1 | . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 88 90 96 98 94 100 85 93 93 68 39 Engine 8 | . 12 11 11 9 6 9 13 13 11 6 . Core 1 | . . . . . 2 . . . . . 4 Leg 4 | . 27 9 . . 2 . . . . . 2 Wheel 23 | . . 26 42 35 29 36 20 20 22 17 6 Device 7 | . . . . . 10 9 10 13 13 11 7 Storage 8 | . 14 11 11 9 9 9 6 7 11 8 . Processor 2 | . . . . . . . 8 11 6 8 5 Hackware 4 | . . . . 9 9 9 6 6 5 . . Protection 6 | . 11 11 11 16 5 9 6 6 2 . 2 Energy Gun 2 | . 22 . . . . . . . . . . Ballistic Gun 4 | . . . . . 6 9 6 6 11 7 . Ballistic Cannon 9 | . . 19 20 18 11 9 5 6 5 3 6 Peak Build Rating 69 | 6 8 18 18 22 32 31 50 52 64 67 69 Average Rating 30 | 4 7 15 17 21 26 31 45 51 60 47 36 On Entrance 24 | . 6 7 18 18 18 31 31 50 52 64 1 Avg Prop Armor Cover (%) 6 | . . 6 . . 4 . . . . . 3 Naked Turns 97 | . . . . . . . . . . 87 10 Heaviest Build 72 | 12 17 35 35 42 40 39 52 52 64 54 72 Greatest Support 64 | 20 20 54 48 48 52 48 52 52 64 64 52 Greatest Overweight (x) 6 | . 1 2 . 1 3 . . . . 1 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 8 8 10 10 10 10 10 10 10 8 5 Most Carried 10 | 1 3 8 8 4 10 10 10 10 10 10 5 Average Carried 6 | . 2 5 5 3 6 10 7 9 8 8 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 1 8 5 3 10 10 7 10 10 5 3 Class Distribution -------------------- 68% | Mutant 17% | Scavenger-Mutant 9% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/DSF Gunner | -5/Factory Gunner | -5/Extension Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Matter Collected 3140 | 90 128 599 76 6 1044 13 . 68 227 309 580 Remotely . | . . . . . . . . . . . . Salvage Created 3137 | . 145 470 63 3 937 27 . 111 199 475 707 Parts 166 | . 10 35 2 1 64 . . 3 7 8 36 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . 1 1 . Parts Field Recycled 35 | . . . . . 11 . . . 24 . . Retrieved Matter 551 | . . . . . 109 . . . 442 . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Combat Hostiles Destroyed 61 | . 5 10 2 . 21 1 . 2 4 7 9 Guns 22 | . 5 . . . 10 . . . 3 4 . Cannons 39 | . . 10 2 . 11 1 . 2 1 3 9 Classes Destroyed 17 | . 2 6 . . 3 1 . 1 . 3 1 Worker 8 | . . . . . 1 . . . 2 . 5 Builder 9 | . . 4 . . 3 . . . . . 2 Tunneler 2 | . . 1 . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . . Recycler 6 | . . 2 . . 1 . . . . 1 2 Operator 3 | . . 1 . 1 1 . . . . . . Drone 3 | . . . . . . . . . . 3 . Watcher 1 | . . 1 . . . . . . . . . Swarmer 12 | . 2 3 . . 5 . . . . . 2 Grunt 25 | . 3 5 2 . 7 . . . 3 4 1 Duelist 1 | . . . . . 1 . . . . . . Sentry 15 | . . 2 . . 8 . . . 1 1 3 Demolisher 1 | . . . . . . 1 . . . . . Specialist 2 | . . . . . . . . 2 . . . Programmer 3 | . . . . . . . . . . . 3 Behemoth 1 | . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 5 2 1 4 1 . 1 3 3 8 Combat Bots Only 3 | . 2 3 2 . 3 1 . 1 2 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Hostile Shots Fired 585 | . 97 72 12 11 99 . . 14 32 146 102 Missed 164 | . 28 15 1 3 28 . . 3 11 47 28 Hits 421 | . 69 57 11 8 71 . . 11 21 99 74 Melee 7 | . . . . 4 3 . . . . . . Projectile 414 | . 69 57 11 4 68 . . 11 21 99 74 AOE 2 | . . . . . . 1 . . . 1 . Critical Strikes 13 | . . 1 . 1 3 . . 1 1 2 4 Damage Taken 7249 | . 981 760 156 196 1005 96 . 243 379 1996 1437 Core 1452 | . 220 77 16 15 131 32 . 38 90 558 275 Absorbed by Shields 144 | . . . . . . . . . . . 144 Ignored by Resistances 234 | . . . . . . . . 16 60 158 . Regen/Repaired (Parts) 382 | . . 136 . . 89 . 77 . 80 . . Core Remaining (%) 64 | 100 12 . 76 . . 67 . 95 . 35 . Volleys Fired 265 | . 31 42 7 7 73 1 . 6 19 25 54 Largest 3 | . 2 2 2 2 2 2 . 2 3 3 3 Hottest 157 | . 80 74 74 74 74 62 . 67 102 103 157 Shots Fired 531 | . 56 84 10 14 144 3 . 12 55 72 81 Gun 194 | . 56 . . . 47 2 . 6 36 47 . Cannon 337 | . . 84 10 14 97 1 . 6 19 25 81 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 475 | . . 84 10 14 144 3 . 12 55 72 81 Thermal 56 | . 56 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | . 7 8 3 2 7 4 . 5 8 19 8 Robot Miss Streak 6 | . 4 6 4 2 4 . . 1 3 5 5 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 293 | . 28 44 6 3 74 3 . 9 38 46 42 Core Hits 136 | . 10 19 3 1 39 1 . 4 13 22 24 Critical Kills 4 | . . . . . . . . . . . 4 Critical Parts Destroyed 5 | . . . . . . . . . . 2 3 Critical Strikes 21 | . . 2 . . 1 . . . . 5 13 Destroy 11 | . . . . . . . . . . 3 8 Blast 10 | . . 2 . . 1 . . . . 2 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7624 | . 320 1202 160 81 1662 54 . 216 981 1233 1715 Guns 2044 | . 317 . . . 459 33 . 92 540 603 . Cannons 5301 | . . 1202 160 72 1195 21 . 124 441 630 1456 Explosions 259 | . . . . . . . . . . . 259 Melee . | . . . . . . . . . . . . Ramming 20 | . 3 . . 9 8 . . . . . . Kinetic 7028 | . . 1202 160 72 1654 54 . 216 981 1233 1456 Thermal 317 | . 317 . . . . . . . . . . Explosive 259 | . . . . . . . . . . . 259 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 3 3 . . . 3 5 Average Corruption 3 | . . . . . 2 3 . . . 2 4 Corruption Purged 5 | . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . . . . 2 13 . . . 1 3 Message Errors 5 | . . . . . 1 2 . . . 1 1 Matter Fused 1 | . . . . . . 1 . . . . . Heat Flow Errors 5 | . . . . . . 5 . . . . . Energy Discharges 3 | . . . . . 1 1 . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . 2 . . . . 1 Misfires 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 185 | . . 50 . . 28 . . . 5 . 102 Projectiles 105 | . . 50 . . 28 . . . 5 . 22 Explosions 80 | . . . . . . . . . . . 80 Melee . | . . . . . . . . . . . . Knockbacks 31 | . . 7 1 . 10 . . 1 4 1 7 Impact . | . . . . . . . . . . . . Kinetic 31 | . . 7 1 . 10 . . 1 4 1 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . 4 4 . . . . . 72 Shots 1 | . . . . . . . . . . . 1 Rammed 2 | . . . . 1 1 . . . . . . Targets Rammed 6 | . 4 . . 1 1 . . . . . . Kicked 4 | . 4 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 720 | . 720 194 81 21 182 274 . . 354 227 18 Average Temperature 115 | . 277 52 53 11 40 95 . . 155 69 7 Received Heat Transfer 2191 | . 441 279 87 36 441 12 . 54 162 420 259 Effects 34 | . 32 . . . . . . . 2 . . Shutdowns 2 | . 2 . . . . . . . . . . Energy Bleed 4 | . 4 . . . . . . . . . . Interference 4 | . 2 . . . . . . . 2 . . Matter Decay 3 | . 3 . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . Damage (minor) 4 | . 4 . . . . . . . . . . Damage (major) 12 | . 12 . . . . . . . . . . Damage (core) 3 | . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . 2 . Heat Transferred 761 | . 761 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 141 | . 62 135 61 15 141 45 10 57 43 127 138 Initial 61 | . . 18 40 15 . 35 . 2 29 4 61 Average 29 | . 14 33 44 4 61 5 . 31 10 24 29 Influence Increases 2464 | . 210 407 51 27 721 80 24 55 120 399 370 Destroy 0b10 Robot/C 1260 | . 100 200 40 . 420 40 . 40 80 160 180 Destroy 0b10 Robot/NC 160 | . . 45 . 5 35 10 . . 10 5 50 Destroy Leader 274 | . 20 52 10 . 132 . . . 10 10 40 Allied During Kill 34 | . . . . . . 1 . . . 33 . Successful Hack 129 | . 15 14 . 17 21 20 24 . . 18 . Disable Machine 105 | . . 30 . . 60 . . . . . 15 Destroy Structure 157 | . . 21 1 5 23 9 . . 20 8 70 Partial Spotted 15 | . . . . . 15 . . . . . . Lose Combat Pursuer 330 | . 75 45 . . 15 . . 15 . 165 15 Influence Decreases 2362 | . 165 348 114 68 629 172 20 2 166 283 395 Entered New Map 277 | . . 27 64 26 . 57 . 2 28 7 66 Time Decay 1528 | . 125 291 20 39 487 85 20 . 138 69 254 Lost Part 231 | . 40 30 30 3 22 . . . . 31 75 Lost Ally 326 | . . . . . 120 30 . . . 176 . Squads Dispatched 15 | . 2 3 . . 4 . . 1 . 3 2 Investigation 7 | . 1 1 . . 3 . . . . 2 . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 6 | . 1 2 . . . . . 1 . 1 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Distress Signals 6 | . . . . . 2 . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . 17 21 2 8 35 3 . 2 5 20 17 Peak Tracking Total 11 | . 6 3 2 7 3 1 . 1 2 11 5 Tactical Retreats 13 | . 3 2 . . 1 . . 1 . 5 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Traps Triggered 8 | . 1 2 . . 3 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Machines Disabled 7 | . . 2 . . 4 . . . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Machines Accessed 41 | . 2 8 . 4 10 4 5 . 1 6 1 Terminals 33 | . 2 6 . 3 8 4 3 . . 6 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . 1 . . 1 . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . . . Total Hacks 93 | . 5 20 . 8 25 9 12 . 3 10 1 Successful 55 | . 4 8 . 3 15 8 9 . 2 5 1 Failed 37 | . 1 11 . 5 10 1 3 . 1 5 . Catastrophic 4 | . . 2 . . 1 . . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 71 | . 5 14 . 7 18 9 7 . . 10 1 Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . 4 . . 2 . 2 . 3 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . 2 . . . . 3 . . . . Garrison Access 6 | . . . . 1 5 . . . . . . Terminal Hacks 42 | . 4 5 . 2 12 8 5 . . 5 1 Prototype ID Bank 3 | . 1 . . . 1 1 . . . . . Open Door 6 | . . . . . 2 . . . . 4 . Open DSF 2 | . . . . . . . 1 . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Alert Level 7 | . . 1 . . 2 2 2 . . . . Locate Traps 4 | . . 1 . . 2 . 1 . . . . Disarm Traps 1 | . . . . . . . 1 . . . . Dispatch Records 2 | . . . . . . 2 . . . . . Maintenance Status 2 | . . . . 1 . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . Registered Components 2 | . 1 . . . . 1 . . . . . Zone Layout 5 | . 1 . . . 3 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . 2 . . 2 . 2 . 2 . . Scan Component 4 | . . 1 . . 1 . 1 . 1 . . Repair 4 | . . 1 . . 1 . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . 1 . . . . 2 . . . . Retrieve Study 3 | . . 1 . . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 30 | . 1 6 . 2 8 3 5 . 1 4 . Full Trace Events 4 | . . 1 . . 1 . . . . 2 . Feedback Events 1 | . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . . 2 . . . . Parts Repaired 4 | . . 1 . . 1 . 1 . 1 . . Time 133 | . . 38 . . 32 . 19 . 44 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Total Allies 7 | . . . . . . 2 . . . 5 . Largest Group 4 | . . . . . . 2 . . . 4 . Highest-Rated Group 123 | . . . . . . 44 . . . 123 . Highest-Rated Ally 39 | . . . . . . 34 . . . 39 . Total Orders 3 | . . . . . 1 . 1 . . 1 . EXPLORE 3 | . . . . . 1 . 1 . . 1 . Ally Attacks 35 | . . . . . . 1 . . . 34 . Total Damage 1127 | . . . . . . 292 . . . 835 . Kills 5 | . . . . . . 2 . . . 3 . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Active Infowar (turns) 1676 | . . . . . . . 250 98 560 260 508 Optics 385 | . . . . . . . . . 125 260 . Sensors 508 | . . . . . . . . . . . 508 Traps 1168 | . . . . . . . 250 98 560 260 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 41 | . . . . . 12 . 2 . . 27 . Drone Recoveries 4 | . . . . . . . . . . 4 . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Turns Passed 5914 | 62 495 1031 58 136 1453 655 405 98 560 353 608 Spaces Moved 4839 | 45 321 765 31 129 1135 691 375 84 483 362 418 Core 267 | 2 . . . . . . . . . 175 90 Treads . | . . . . . . . . . . . . Legs 779 | 43 321 136 . . 76 . . . . . 203 Wheels 3793 | . . 629 31 129 1059 691 375 84 483 187 125 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 87 87 86 90 90 90 90 50 50 Average Speed 96 | 116 120 107 87 87 97 90 92 90 90 70 100 Slowest Speed 315 | 120 190 190 87 110 315 90 93 90 90 105 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 40 57 8 23 93 90 11 74 9 50 8 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 14 | . . . . 5 1 . . . . 1 7 Terrain Destroyed 102 | . . 20 1 7 21 . . . 5 5 43 Melee . | . . . . . . . . . . . . Projectile 79 | . . 20 1 7 21 . . . 5 5 20 AOE 23 | . . . . . . . . . . . 23 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Fac Ext Fac Total 5599 | 51 369 885 52 138 1345 722 433 95 573 413 523 Wait 233 | . 5 52 10 . 59 1 44 . 56 6 . Move 4829 | 44 320 764 30 129 1134 690 374 83 482 361 418 Hop . | . . . . . . . . . . . . Pick Up 32 | 1 1 6 1 . 10 . 1 4 4 . 4 Fast Attach 58 | 6 4 6 . . 14 . 4 . 1 2 21 Attach 25 | . 2 2 3 2 5 . 2 . 3 . 6 Detach 15 | . . 1 . . 9 . 1 . 1 . 3 Swap 36 | . 2 8 . . 17 . 2 1 5 . 1 Drop 38 | . . 4 1 . 17 . 5 1 2 . 8 Fire 265 | . 31 42 7 7 73 1 . 6 19 25 54 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . Kick 4 | . 4 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 Rewire 42 | . . . . . . 30 . . . 12 . Trap . | . . . . . . . . . . . . Miscellaneous 13 | . . . . . 6 . . . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Sto x2 / Gar) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/DSF -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 20) 305 | -10/Materials | Build established: Mutant 410 | -10/Materials | Core integrity fell below 50% 438 | -10/Materials | Lost 6 parts (1p2n1u2w) 535 | -10/Materials | Core integrity fell below 20% 540 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Propulsion x2 973 | -9/Materials | Central database locked down 1571 | -9/Materials | Repaired Assault Cannon 1583 | -9/Materials | Discovered new exit (range 6) 1589 | -9/Materials | Entered Mines 1629 | -9/Mines | Discovered new exit (range 3) 1634 | -9/Mines | Lost 3 parts (2n1w) 1646 | -9/Mines | Assembled infested the area 1647 | -9/Mines | Entered Materials 1647 | -8/Materials | Evolved 2 slots: Utility x2 1706 | -8/Materials | Identified exit to Storage 1762 | -8/Materials | Identified exit to Garrison 1783 | -8/Materials | Entered Storage 2070 | -8/Storage | Garrison activated, responded to threat 2189 | -8/Storage | Build established: Scavenger-Mutant 2284 | -8/Storage | Met 01-MTF 2320 | -8/Storage | Lost 7 allies 2394 | -8/Storage | Repaired Arm. Wheel 2418 | -8/Storage | Lost 3 allies 2536 | -8/Storage | Discovered new exit (range 4) 2570 | -8/Storage | Identified exit to Recycling 2844 | -8/Storage | Discovered new exit (range 13) 2876 | -8/Storage | Build established: Mutant 3236 | -8/Storage | Entered Recycling 3236 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3254 | -8/Recycling | Identified exit to Factory 3891 | -8/Recycling | Entered Factory 3891 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4097 | -6/Factory | Repaired Assault Cannon 4296 | -6/Factory | Identified exit to DSF 4296 | -6/Factory | Entered DSF 4335 | -6/DSF | Additional patrols routed to DSF 4354 | -6/DSF | Discovered new exit (range 11) 4363 | -6/DSF | Identified exit to Factory 4394 | -6/DSF | Entered Factory 4394 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4529 | -5/Factory | Repaired Arm. Huge Wheel+ 4918 | -5/Factory | Build established: Gunner 4930 | -5/Factory | Discovered new exit (range 21) 4954 | -5/Factory | Entered Extension 5006 | -5/Extension | Hacking Suite fried by hacking feedback 5016 | -5/Extension | Rescued a captive Derelict 5096 | -5/Extension | Rescued a captive Derelict 5149 | -5/Extension | Spotted B-75 Beast 5149 | -5/Extension | Rescued a captive Derelict 5153 | -5/Extension | Rescued a captive Derelict 5157 | -5/Extension | Spotted B-75 Beast 5176 | -5/Extension | Destroyed B-75 Beast 5220 | -5/Extension | Released all parts (6) 5221 | -5/Extension | Core integrity fell below 50% 5230 | -5/Extension | Lost 19 allies 5250 | -5/Extension | Lost 9 parts (4n1u4w) 5306 | -5/Extension | Discovered new exit (range 3) 5307 | -5/Extension | Entered Factory 5307 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5403 | -4/Factory | Spotted B-86 Titan 5501 | -4/Factory | Build established: Mutant 5900 | -4/Factory | Lost 4 parts (3n1u) 5915 | -4/Factory | Self-destructed Last Messages --------------- 05903_ S-27 Virus suffers critical hit (Destroy). 05903_ Destroyed Lgt. Nuclear Core. 05903_ S-27 Virus knocked back. 05905_ U-05 Engineer lays Concrete. 05906_ U-05 Engineer builds a Wall. 05906_ HV Slug penetrates S-27 Virus. 05906_ S-27 Virus knocked back. 05906_ HV Slug penetrates Wall. 05907_ W-44 Eye sends out distress signal. 05907_ U-05 Engineer lays Concrete. 05908_ Hardcell Cannon destroyed. 05908_ U-05 Engineer lays Concrete. 05909_ U-05 Engineer builds a Wall. 05909_ Hyp. Gauss Cannon destroyed. 05910_ U-05 Engineer lays Concrete. 05911_ Neutrino Core destroyed. 05912_ U-05 Engineer lays Concrete. 05912_ U-05 Engineer builds a Wall. 05914_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###???????####???????????? | | ?????????????############;#########T ############# | | ???????????? w ^ %% * | | ???????????? | | ??????????? s | | ??????????? [ % ^ | | ??????????? =%= ^ | | ??????????????????#######p;###################+### | | ????????????????????# u%s% #?????????????????? | | ???????????????????## *== # #?????????????????? | | ???????????????????## !*@!% # #?????????????????? | | ???????????????????## ![% u# #?????????????????? | | ???????????????????## ! # #?????????????????? | | ????????????????????# u #?????????????????? | | ????????????????????# A #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ###?????????????????? | | ????????????????????########;#???????????????????? | | ??????????????????????? ???##???????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 33 Energy Capacity 530 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Cannon | 9% | -9/Materials Arm. Wheel | 11% | -8/Storage Assault Cannon | 48% | -6/Factory Arm. Huge Wheel | 68% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Assault Cannon | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Plot Armor \\IAMDERELICT Challenges ------------ None Game ------ Seed EtherialCombatDisplacer Manual? 0 Play Time 01:11:31 Cumulative 38.1 hours Start 2025.11.07 @ 21:47:20 End 2025.11.07 @ 23:00:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e597ae3-16cb-42eb-a185-e0eaf8628817