Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 14:35:40 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (5044) 5044 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 10953 Bonus ------- High Alert Combat Kills 288 Follower Combat Kills 177 Friendly Fire -41 Cogmind --------- Core Integrity 618/1000 Matter 0/300 Energy 87/100 System Corruption 8% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Cooling System Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Improved Deuterium Engine Matter Compressor (0) Improved Sensor Array Improved Sensor Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator Improved Field Recycling Unit > --- WEAPON ----------- Mini Assault Cannon Heavy Flak Cannon Mass Driver Scatter Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Matter Compressor Improved Sensor Array Improved Sensor Array Improved Sensor Array Advanced Armor Integrity Analyzer Mini Assault Cannon Enhanced Gauss Cannon Proton Missile Launcher Scatter Rocket Array Self-destruct Interrupter Self-destruct Interrupter [Rating: 82] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Shock Rifle Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 7 | . . 1 1 2 . . . . 2 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 111 | 6 3 19 4 21 4 10 6 3 9 26 Power 5 | 1 . 1 . 1 . 1 . . . 1 Engine 5 | 1 . 1 . 1 . 1 . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . 2 1 2 2 . 2 . 1 1 Treads 10 | . . 2 1 2 1 . 2 . 1 1 Leg 3 | 2 . . . . 1 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 1 2 6 2 12 2 5 3 2 5 15 Device 34 | . 1 2 . 7 2 4 2 1 4 11 Storage 6 | 1 . 3 . 1 . . . . . 1 Processor 6 | . 1 1 1 2 . . 1 . . . Hackware 1 | . . . 1 . . . . . . . Protection 8 | . . . . 2 . 1 . 1 1 3 Artifact . | . . . . . . . . . . . Weapon 38 | 2 1 10 1 6 . 4 1 1 3 9 Energy Gun 2 | . . 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . 4 . 2 . 1 1 . . . Ballistic Cannon 16 | . 1 3 1 2 . 1 . . 3 5 Launcher 10 | . . 2 . 1 . 2 . 1 . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . . . . . 2 Parts Lost 23 | . . 1 1 2 1 6 . 1 . 11 Power . | . . . . . . . . . . . Propulsion 10 | . . 1 . 2 1 3 . . . 3 Utility 8 | . . . 1 . . 1 . . . 6 Weapon 5 | . . . . . . 2 . 1 . 2 Highest Loss Streak 8 | . . 1 1 1 1 4 . 1 . 8 Average Slot Usage (%) 86 | . 98 98 95 96 95 91 77 85 93 89 Engine 7 | . 14 11 9 7 7 7 7 7 6 4 Treads 9 | . . 17 22 22 16 10 1 15 16 16 Leg 1 | . 28 3 . . 1 4 . . . . Device 7 | . . 10 2 3 7 5 7 6 17 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 Processor 21 | . 12 11 15 21 23 23 23 30 26 20 Hackware 1 | . . . 9 7 7 . . . . . Protection 4 | . . . . 1 . 6 6 . . 5 Ballistic Gun 5 | . 27 22 18 12 15 4 . 7 2 . Ballistic Cannon 13 | . . 10 9 7 7 14 15 8 16 16 Launcher 3 | . . . . . . 2 6 . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 13 14 36 36 62 57 72 69 62 78 105 Greatest Support 84 | 20 20 40 60 60 68 48 56 56 84 84 Greatest Overweight (x) 22 | . . 1 . 1 1 22 22 1 1 5 Average Overweight (x) 3 | . . . . . . 2 15 . . . Largest Inventory Capacity 12 | 6 6 10 10 12 12 12 12 12 12 12 Average Capacity 11 | 4 6 7 10 11 12 12 12 12 12 11 Most Carried 12 | 5 6 10 10 12 12 12 12 12 12 12 Average Carried 10 | 3 5 7 9 11 11 9 10 12 11 11 Final Capacity 12 | 6 6 10 10 12 12 12 12 12 12 4 Final Carried 12 | 4 6 10 10 12 12 9 12 12 12 4 Class Distribution -------------------- 48% | Mutant 17% | Scavenger-Mutant 12% | Scavenger-Gunner 12% | Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 4878 | 213 237 705 397 771 159 271 225 176 829 895 Remotely . | . . . . . . . . . . . Salvage Created 5384 | . 233 845 497 911 344 417 . 85 962 1090 Parts 241 | . 18 49 24 48 9 12 . 9 35 37 Haulers Intercepted 6 | . . 3 . . . . . . 1 2 Recyclers Shooed 13 | . . 4 1 . . . . . 3 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 6 10 4 7 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 106 | . 9 16 10 13 5 14 . 7 9 23 Melee 1 | . . . . . . . . . 1 . Guns 28 | . 9 3 3 6 4 2 . 1 . . Cannons 44 | . . 5 7 4 1 6 . 3 8 10 AOE 32 | . . 8 . 2 . 6 . 3 . 13 Classes Destroyed 14 | . 3 6 . 2 1 1 . . . 1 Worker 11 | . 1 2 . 2 . . . . . 6 Hauler 6 | . . 3 . . . . . . 1 2 Recycler 14 | . 1 2 2 2 . . . . 5 2 Mechanic 1 | . . 1 . . . . . . . . Operator 4 | . . 1 2 . . . . . 1 . Watcher 11 | . . 4 . 1 . . . . 2 4 Swarmer 37 | . 9 4 3 1 . 6 . 7 2 5 Grunt 40 | . . 9 5 7 . 6 . . 4 9 Brawler 2 | . . . . . . . . . . 2 Duelist 1 | . . . . 1 . . . . . . Sentry 12 | . . 3 2 2 . 1 . . 1 3 Programmer 8 | . . . . 2 . . . . 2 4 Behemoth 1 | . . . . . . 1 . . . . Packrat 2 | . . . . . . 2 . . . . Thug 4 | . . . . . 4 . . . . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 4 7 4 4 4 5 . 4 4 8 Combat Bots Only 5 | . 3 5 3 4 4 5 . 4 4 5 Max Kills in Single Turn 3 | . 1 3 2 1 1 2 . 2 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . 1 . 2 . 2 . 3 Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 6519 | . 337 317 608 548 214 871 . 329 402 2893 Core 848 | . 70 73 73 136 . 68 . 32 14 382 Absorbed by Shields 491 | . . 125 98 77 . 15 . . . 176 Core Remaining (%) 83 | 100 72 81 86 . . . . 66 98 . Volleys Fired 380 | . 34 42 35 39 12 35 . 21 70 92 Largest 4 | . 2 3 3 3 3 3 . 2 3 4 Hottest 188 | . 40 85 90 127 104 124 . 81 154 188 Shots Fired 763 | . 68 118 93 84 33 64 . 29 108 166 Gun 317 | . 68 76 58 55 24 23 . 8 5 . Cannon 400 | . . 37 35 23 9 33 . 18 103 142 Launcher 46 | . . 5 . 6 . 8 . 3 . 24 Special . | . . . . . . . . . . . Kinetic 705 | . 68 113 93 66 33 56 . 26 108 142 Thermal . | . . . . . . . . . . . Explosive 30 | . . 5 . . . 8 . 3 . 14 Electromagnetic 28 | . . . . 18 . . . . . 10 Robot Hit Streak 35 | . 5 9 25 35 16 17 . 5 20 16 Robot Miss Streak 8 | . 4 3 2 4 3 4 . 1 2 8 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 495 | . 33 66 65 66 28 51 . 12 62 112 Core Hits 371 | . 13 37 22 58 34 44 . 9 38 116 Critical Hits 11 | . . . . 1 . . . . 5 5 Critical Kills 4 | . . . . 1 . . . . 3 . Critical Parts Destroyed 6 | . . . . . . . . . 2 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14928 | . 342 1558 1101 1349 644 1998 . 391 1858 5687 Guns 3310 | . 342 309 485 881 520 562 . 110 101 . Cannons 6995 | . . 526 615 294 124 452 . 144 1744 3096 Explosions 4577 | . . 717 . 152 . 984 . 137 . 2587 Melee . | . . . . . . . . . . . Ramming 46 | . . 6 1 22 . . . . 13 4 Kinetic 10177 | . 342 835 1100 1047 644 1014 . 254 1845 3096 Thermal 335 | . . . . . . . . . . 335 Explosive 3611 | . . 662 . . . 984 . 137 . 1828 Electromagnetic 759 | . . 55 . 280 . . . . . 424 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . 8 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Effects 19 | . . . . . . . . . . 19 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 220 | . . 33 32 . . 21 . . 37 97 Projectiles 131 | . . 6 32 . . . . . 37 56 Explosions 89 | . . 27 . . . 21 . . . 41 Melee . | . . . . . . . . . . . Knockbacks 59 | . . . 14 2 1 2 . 1 13 26 Impact 1 | . . . . 1 . . . . . . Kinetic 54 | . . . 11 1 1 1 . 1 13 26 Secondary 4 | . . . 3 . . 1 . . . . Self-Inflicted Damage 290 | . . 115 . . . 49 . . . 126 Shots 11 | . . 5 . . . 1 . . . 5 Rammed 8 | . . 2 1 3 . . . . 1 1 Targets Rammed 10 | . . 3 1 3 . . . . 2 1 Kicked 1 | . . 1 . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 320 | . . 48 275 108 183 320 . 75 90 189 Average Temperature 60 | . . 14 90 42 73 119 . 30 19 62 Received Heat Transfer 1415 | . . 68 273 175 72 174 . . 69 584 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 200 | . . . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 997 | . 294 531 446 353 . . . . 161 997 Initial 188 | . . 124 188 169 . . . . . 49 Average 251 | . 168 382 317 181 . . . . 49 344 Maximum Alert Level 3 | . 1 2 2 1 . . . . . 3 Low Security (%) 50 | 100 62 6 11 60 . . . . 100 52 Level 1 29 | . 37 48 72 39 . . . . . 11 Level 2 11 | . . 44 15 . . . . . . 6 Level 3 8 | . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . 1 1 5 . . . . 1 8 Investigation 1 | . . . . 1 . . . . . . Extermination 6 | . . . . 3 . . . . 1 2 Reinforcement 6 | . . 1 1 1 . . . . . 3 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . 1 3 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 12 25 15 21 6 15 . 6 12 37 Peak Tracking Total 7 | . 4 6 7 6 5 6 . 3 3 4 Tactical Retreats 10 | . 2 2 2 . . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 12 | . . . . 4 . . . . 2 6 Indirectly 5 | . . . . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 22 | . . 4 1 5 . . . . 1 11 Max in Single Turn 4 | . . 2 1 1 . . . . 1 4 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 31 | . 3 11 4 7 . . . . 5 1 Terminals 20 | . 1 7 2 5 . . . . 4 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 6 | . 2 2 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 76 | . 7 29 11 18 . . . . 9 2 Successful 40 | . 4 14 4 11 . . . . 7 . Failed 36 | . 3 15 7 7 . . . . 2 2 Catastrophic 3 | . . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . 1 12 5 13 . . . . 7 2 Terminals 53 | . 3 21 6 13 . . . . 8 2 Fabricators 2 | . . . . 2 . . . . . . Repair Stations 6 | . . 2 4 . . . . . . . Recycling Units 13 | . 4 5 1 3 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 18 | . 1 7 1 6 . . . . 3 . Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 2 | . . 1 . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 3 | . . 1 . 1 . . . . 1 . Alert Level 2 | . . . . 1 . . . . 1 . Locate Traps 1 | . . 1 . . . . . . . . Maintenance Status 2 | . . 1 . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 4 | . 1 2 . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . Scan Component 3 | . . 1 2 . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 3 . 1 1 . . . . . . Retrieve Components 5 | . 3 . 1 1 . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . . 4 . 3 . . . . 4 . Terminals 10 | . . 4 . 2 . . . . 4 . Track 4 | . . 2 . 1 . . . . 1 . Botnet 4 | . . 2 . . . . . . 2 . Disrupt 1 | . . . . . . . . . 1 . Operators 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Prioritize 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 3 10 3 6 . . . . 4 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Matter 234 | . . . . 234 . . . . . . Time 117 | . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 16 | . 3 . 4 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 21 | . . . . 21 21 . . . . . Highest-Rated Ally 21 | . . . . 21 21 . . . . . Total Orders 3 | . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . 3 Ally Attacks 18 | . . . . 13 5 . . . . . Total Damage 678 | . . . . 613 65 . . . . . Kills 5 | . . . . 4 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 2 | . . 1 . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 15453 | 76 289 1083 686 1347 656 737 7044 739 1048 1748 Spaces Moved 4688 | 55 123 561 339 673 349 244 807 412 451 674 Core 589 | 4 . . . . . 21 563 . . 1 Treads 3821 | . . 457 339 673 349 223 244 412 451 673 Legs 278 | 51 123 104 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 180 200 160 160 160 Average Speed 291 | 114 120 154 160 165 175 263 862 166 178 182 Slowest Speed 1150 | 120 120 160 160 180 180 1150 1150 200 200 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 29 50 28 22 62 52 79 68 20 34 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 2 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . 4 1 3 . . . Spaces Dug 32 | . . . . 2 . . . 1 13 16 Terrain Destroyed 316 | . . 27 2 32 1 50 . 18 16 170 Melee . | . . . . . . . . . . . Projectile 61 | . . 1 2 3 1 8 . 3 16 27 AOE 255 | . . 26 . 29 . 42 . 15 . 143 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 5803 | 65 196 691 410 831 366 289 889 436 592 1038 Wait 498 | . 34 45 22 64 . . 61 1 52 219 Move 4678 | 54 122 560 338 672 348 243 806 411 450 674 Hop . | . . . . . . . . . . . Pick Up 49 | 5 1 9 5 10 1 . 8 . 3 7 Fast Attach 47 | 5 3 7 3 8 2 . 4 . 4 11 Attach 19 | 1 . 5 1 1 . 3 1 . 1 6 Detach 10 | . 1 3 . 2 . . 1 . . 3 Swap 45 | . . 7 . 12 2 7 1 3 4 9 Drop 57 | . 1 10 5 14 1 1 7 . 4 14 Fire 380 | . 34 42 35 39 12 35 . 21 70 92 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . Crush 8 | . . 1 1 3 . . . . 2 1 Escape Stasis 6 | . . . . 2 . . . . 2 2 Rewire 4 | . . . . 4 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 740 | -9/Materials | Build established: Gunner 1034 | -9/Materials | Repaired Shield Generator 1280 | -9/Materials | Discovered new exit (range 7) 1449 | -9/Materials | Entered another Materials area 1449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -8/Materials | Discovered new exit (range 10) 2135 | -8/Materials | Entered Factory 2135 | -7/Factory | Evolved 2 slots: Utility x2 2334 | -7/Factory | Discovered new exit (range 12) 2630 | -7/Factory | Fabricated Imp. Remote Shield (x2) 2695 | -7/Factory | Build established: Scavenger-Gunner 3053 | -7/Factory | Build established: Scavenger-Mutant 3243 | -7/Factory | Identified exit to Storage 3243 | -7/Factory | Identified exit to Lower Caves 3396 | -7/Factory | Build established: Scavenger-Gunner 3482 | -7/Factory | Entered Lower Caves 3482 | -7/Lower Caves | Accompanied by 1 ally 3591 | -7/Lower Caves | Learned location of Zion (-7) 3750 | -7/Lower Caves | Build established: Scavenger-Mutant 3977 | -7/Lower Caves | Attacked by a faux Warlord 4103 | -7/Lower Caves | Discovered new exit (range 7) 4136 | -7/Lower Caves | Identified exit to Lower Caves 4138 | -7/Lower Caves | Entered another Lower Caves area 4153 | -7/Lower Caves | Spotted B-75 Beast 4171 | -7/Lower Caves | Destroyed B-75 Beast 4605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4672 | -7/Lower Caves | Lost 4 parts (3n1w) 4771 | -7/Lower Caves | Discovered new exit (range 10) 4863 | -7/Lower Caves | Identified exit to Zion 4875 | -7/Lower Caves | Entered Zion 4905 | -7/Zion | Build established: Mutant 5002 | -7/Zion | Given A8's code to call for help 5197 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6559 | -7/Zion | Learned location of Recycling (-7) 7859 | -7/Zion | Learned Factory machine intel 11488 | -7/Zion | Found Prototype Processor 11497 | -7/Zion | Identified Exp. Target Analyzer 11503 | -7/Zion | Found Prototype Processor 11543 | -7/Zion | Identified Exp. Terrain Scan Processor 11604 | -7/Zion | Found Prototype Processor 11658 | -7/Zion | Build established: Scavenger-Gunner 11679 | -7/Zion | Identified Exp. Core Analyzer 11901 | -7/Zion | Discovered new exit (range 9) 11917 | -7/Zion | Identified exit to Proximity Caves 11919 | -7/Zion | Entered Proximity Caves 12629 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 12645 | -6/Proximity Caves | Discovered new exit (range 9) 12656 | -6/Proximity Caves | Identified exit to Factory 12658 | -6/Proximity Caves | Entered Factory 12658 | -6/Factory | Evolved 2 slots: Utility x2 12659 | -6/Factory | Loaded intel: 251 machine locations 13648 | -6/Factory | Discovered new exit (range 18) 13704 | -6/Factory | Identified exit to Factory 13706 | -6/Factory | Entered another Factory area 13706 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14203 | -5/Factory | Build established: Scavenger-Mutant 15061 | -5/Factory | Found Prototype Launcher 15061 | -5/Factory | Identified Scatter Rocket Array 15074 | -5/Factory | Found Scatter Rocket Array 15219 | -5/Factory | Garrison activated, responded to threat 15232 | -5/Factory | First assault squad dispatched 15454 | -5/Factory | Self-destructed Last Messages --------------- 15442_ U-05 Engineer builds a Wall. 15443_ Dropped Hcp. Storage Unit. 15443_ Dropped Rnf. Deuterium Engine. 15443_ Slug penetrates Earth. 15444_ Self-destruct Interrupter emitting active interruption sequence. 15444_ Dropped Scatter Rocket Array. 15444_ Dropped Enh. Gauss Cannon. 15445_ Acquired 15 matter. 15445_ Penetrated by Slug. 15446_ Self-destruct Interrupter emitting active interruption sequence. 15447_ U-05 Engineer builds a Wall. 15448_ Self-destruct Interrupter emitting active interruption sequence. 15449_ Penetrated by Slug. 15451_ Self-destruct Interrupter emitting active interruption sequence. 15451_ U-05 Engineer lays Concrete. 15451_ Penetrated by Slug. 15452_ U-05 Engineer lays Concrete. 15453_ Self-destruct Interrupter emitting active interruption sequence. 15453_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????########## #????????? | | ????????????# ##???????? | | ????????????# [ #???????# | | ????????????# # #???????# | | ??????????### ###########?# | | ??????????# u #?# | | ???????????# !!] #?# | | ???????????#]]!&* % ### | | ???????????# ]@& g ## # | | ??????" ; ] ^ + | | ?? """ # ^ # | | ?# ?+ ## | | ?# """???# ^ ## | | ?# ""????# ^ ## | | ?# ??????# ## | | ??????????# ^ ## | | ??????????# %h ## | | ?????????? #;;##;##+######### #? | | ??????????;#### ? ????????#+## #? | | ?????????##???? ? ????????????# #? | | ??????????????? ? ????????????# #? | | ??????????????? ? ????????????# #? | | ??????????????? ????????????# #? | | ??????????????? [ ???????????# #? | | ??????????????? ? ???????????# #? | | ???????????????#???##???????????# #? | | ????????????????????????????????# ? | | ????????????????????????????????#### #? | | ???????????????????????????????????? ?? | | ???????????????????????????????????? ?? | | ????????????????????????????????????+?? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 290 Matter Stores 393 Matter Capacity 550 Sight Range 23 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 22 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapCoordinationStripper Manual? 0 Play Time 01:19:17 Cumulative 294.6 hours Start 2021.07.17 @ 08:21:35 End 2021.07.20 @ 14:35:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 377 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/VGA+Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 52fb025e-ea25-489c-85e1-9fa8ca4da47d