Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.06 @ 07:09:56

Player: lyrabold

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (828)      828
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2643

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     259/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
         Medium Laser
                Beam Cannon
                Assault Rifle
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
         Medium Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Assault Rifle
                Missile Launcher
>               --- INVENTORY --------
                Aluminum Leg
                Heat Sink
  High-capacity Matter Pod
         Medium Laser
                Beam Cannon
                Assault Rifle
          Light Cannon
          Light Cannon
                Mining Laser
      Makeshift Spear
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 8   17  5   .   3   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   3   .   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    2    | .   1   1   .   .   
    Wheel                  4    | .   2   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   4   .   .   .   
    Device                 4    | 1   3   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 3   8   1   .   3   
    Energy Gun             6    | 3   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   4   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   2   1   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   1   1   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      5    | .   1   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            8    | 1   7   9   10  10  
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   1   1   
  Utility                  1    | .   2   1   2   2   
  Weapon                   5    | .   5   7   7   7   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             5    | .   1   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   1   .   .   3   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 97  
  Engine                   14   | .   14  14  14  14  
  Treads                   13   | .   12  14  14  12  
  Leg                      3    | .   5   .   .   2   
  Wheel                    10   | .   8   12  14  12  
  Device                   14   | .   14  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               9    | .   19  .   .   .   
  Ballistic Gun            17   | .   7   27  28  22  
Peak Build Rating          10   | 7   9   8   8   10  
  Average Rating           7    | 6   7   7   8   7   
  On Entrance              6    | .   7   7   8   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  20  20  18  18  
  Greatest Support         40   | 40  40  20  16  16  
  Greatest Overweight (x)  4    | .   4   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         8    | 7   8   10  10  10  
  Most Carried             10   | 4   8   10  10  10  
  Average Carried          8    | 1   7   9   10  10  
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 4   8   10  10  5   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Exi  Min  
Matter Collected           1017 | 280  286  374  .    77   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1572 | 155  1026 373  .    18   
  Parts                    88   | 17   44   23   .    4    
Haulers Intercepted        2    | .    2    .    .    .    
Recyclers Shooed           4    | 2    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  26   | .   17  6   .   3   
  Melee                    1    | .   1   .   .   .   
  Guns                     19   | .   15  4   .   .   
  AOE                      5    | .   .   2   .   3   
Classes Destroyed          10   | 2   7   .   .   1   
  Worker                   4    | 1   3   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 7    | 6   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 6    | .   4   2   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  11   | .   6   2   .   3   
  Grunt                    15   | .   11  4   .   .   
Best Kill Streak           5    | 3   5   3   .   3   
  Combat Bots Only         4    | .   4   2   .   3   
Max Kills in Single Turn   5    | 2   5   2   .   4   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   1   .   3   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        131  | .    89   21   .    21   
  Missed                   32   | .    21   4    .    7    
Damage Taken               1593 | .    719  234  .    640  
  Core                     294  | .    113  64   .    117  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   53   | .    53   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              143  | 20   85   28   4    6    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 100  100  100  40   60   
Shots Fired                269  | 40   164  47   8    10   
  Gun                      245  | 40   159  38   8    .    
  Cannon                   9    | .    .    .    .    9    
  Launcher                 7    | .    .    6    .    1    
  Special                  8    | .    5    3    .    .    
  Kinetic                  70   | .    15   38   8    9    
  Thermal                  192  | 40   149  3    .    .    
  Explosive                7    | .    .    6    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | 3    21   7    .    9    
  Robot Miss Streak        5    | 5    5    3    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           155  | 18   104  26   .    7    
  Core Hits                78   | 8    47   18   .    5    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         11   | 3    8    .    .    .    
    Burn                   11   | 3    8    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2659 | 253  1583 474  .    349  
  Guns                     1849 | 253  1284 312  .    .    
  Cannons                  139  | .    .    .    .    139  
  Explosions               656  | .    286  160  .    210  
  Melee                    .    | .    .    .    .    .    
  Ramming                  15   | .    13   2    .    .    
  Kinetic                  539  | .    88   312  .    139  
  Thermal                  1449 | 253  1196 .    .    .    
  Explosive                656  | .    286  160  .    210  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    10   4    3    .    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           5    | .    5    .    .    .    
    Heat Flow Errors       4    | .    2    1    1    .    
    Energy Discharges      4    | .    1    2    1    .    
    Data Loss (minor)      2    | .    1    1    .    .    
    Misfires               1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            34   | .    32   .    .    2    
  Projectiles              .    | .    .    .    .    .    
  Explosions               34   | .    32   .    .    2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    1    .    .    2    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    4    .    43   
  Shots                    2    | .    .    1    .    1    
  Rammed                   10   | .    9    1    .    .    
Targets Rammed             10   | .    9    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        519  | 138  519  174  223  .    
  Average Temperature      127  | 50   161  59   113  .    
  Received Heat Transfer   438  | .    333  105  .    .    
  Effects                  3    | .    3    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Matter Decay           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    2    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             19   | 3    16   .    .    .    
  Heat Transferred         5106 | 962  4144 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         69   | 100 45  100 .   100 
  Level 1                  30   | .   54  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             283  | 10  283 121 .   77  
  Initial                  67   | .   .   67  .   .   
  Average                  118  | 2   181 48  .   58  
Influence Increases        945  | 35  641 192 .   77  
  Destroy 0b10 Robot/C     520  | .   340 120 .   60  
  Destroy 0b10 Robot/NC    120  | 35  70  15  .   .   
  Destroy Leader           100  | .   70  20  .   10  
  Successful Hack          28   | .   28  .   .   .   
  Select Force Hacks       60   | .   60  .   .   .   
  Disable Machine          15   | .   15  .   .   .   
  Destroy Structure        42   | .   13  22  .   7   
  Lose Combat Pursuer      60   | .   45  15  .   .   
Influence Decreases        839  | 35  468 259 .   77  
  Time Decay               762  | 35  448 249 .   30  
  Lost Part                77   | .   20  10  .   47  
Squads Dispatched          4    | .   3   1   .   .   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   27  7   .   6   
  Peak Tracking Total      9    | .   7   5   9   4   
  Tactical Retreats        4    | .   3   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          3    | .   1   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          12   | .   10  1   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   21  1   1   .   
  Successful               15   | .   13  1   1   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   18  .   1   .   
  Terminals                16   | .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   .   
  Terminals                7    | .   7   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
    Skim                   5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   1   1   .   
  Highest-Rated Group      10   | .   10  10  10  .   
  Highest-Rated Ally       10   | .   10  10  10  .   
Total Orders               9    | .   2   5   2   .   
  STAY                     5    | .   1   3   1   .   
  FOLLOW                   4    | .   1   2   1   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Active Infowar (turns)     1862 | 158 781 422 445 56  
  Terrain                  189  | .   189 .   .   .   
  Seismic                  1673 | 158 592 422 445 56  
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2657 | 221  1224 704  445  63   
Spaces Moved               1660 | 95   709  457  377  22   
  Core                     9    | 5    3    .    .    1    
  Treads                   505  | 90   179  236  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1146 | .    527  221  377  21   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   115  50   
  Average Speed            120  | 154  112  129  115  112  
  Slowest Speed            250  | 160  250  160  115  115  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       55   | 5    99   95   70   7    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 18   | .    4    1    .    13   
Terrain Destroyed          54   | .    12   28   .    14   
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    4    3    .    1    
  AOE                      46   | .    8    25   .    13   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2026 | 126 960 512 380 48  
  Wait                     126  | .   107 4   .   15  
  Move                     1656 | 94  708 456 376 22  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 4   9   5   .   .   
  Fast Attach              16   | 7   7   2   .   .   
  Attach                   4    | .   3   1   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     33   | 1   17  10  .   5   
  Drop                     20   | .   15  5   .   .   
  Fire                     143  | 20  85  28  4   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    10   | .   9   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  222 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  800 | -10/Materials | Discovered new exit (range 11)
  862 | -10/Materials | Discovered new exit (range 16)
  902 | -10/Materials | Discovered new exit (range 16)
  972 | -10/Materials | Discovered new exit (range 16)
 1064 | -10/Materials | Learned location of 2 exits from Mines
 1116 | -10/Materials | Learned 4 Subcaves zone layouts
 1157 | -10/Materials | Learned location of 1 exit from Storage
 1215 | -10/Materials | Discovered new exit (range 14)
 1247 | -10/Materials | Learned 2 Storage zone layouts
 1292 | -10/Materials | Learned Storage trap positions
 1345 | -10/Materials | Identified exit to Subcaves
 1422 | -10/Materials | Repaired Lgt. Treads
 1446 | -10/Materials | Entered Mines
 1446 | -10/Mines     | Accompanied by 1 ally
 1447 | -10/Mines     | Identified exit to Materials
 1453 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1453 | -10/Mines     | Discovered new exit (range 5)
 1477 | -10/Mines     | Learned location of Zion (-6)
 1505 | -10/Mines     | Met a Derelict bent on vengeance
 1681 | -10/Mines     | Core integrity fell below 50%
 1880 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1947 | -10/Mines     | Learned location of 1 exit from Materials
 1972 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2022 | -10/Mines     | Build established: Scavenger-Mutant
 2150 | -10/Mines     | Entered Exiles
 2150 | -10/Exiles    | Accompanied by 1 ally
 2151 | -10/Exiles    | Identified exit to Mines
 2178 | -10/Exiles    | Met 8R-AWN
 2198 | -10/Exiles    | Met EX-HEX
 2242 | -10/Exiles    | Met EX-DEC
 2424 | -10/Exiles    | Met EX-BIN
 2438 | -10/Exiles    | Aligned with FarCom system
 2439 | -10/Exiles    | Given EX-Vault access code
 2467 | -10/Exiles    | Opened EX-Vault
 2497 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2571 | -10/Exiles    | Attacked by the Exiles
 2595 | -10/Exiles    | Entered Mines
 2595 | -9/Mines      | Accompanied by 1 ally
 2596 | -9/Mines      | Assembled infested the area
 2601 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2655 | -9/Mines      | Core integrity fell below 20%
 2658 | -9/Mines      | Released all parts (2)
 2658 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02602_ Acquired 72 matter.
02607_ The unstable cave ceiling collapses.
02618_ I0-AXI(h): "I'll hold them off! Go on
  ahead or try to find another way!"
02636_ I0-AXI(h) destroyed.
02641_ as-53812 destroyed.
02643_ The unstable cave ceiling collapses.
02643_ D-53 Grenadier knocked back.
02644_ The unstable cave ceiling collapses. <x4>
02649_ Lgt. Treads destroyed.
02651_ Seismic Detector destroyed.
02652_ Lgt. Ion Engine destroyed.
02654_ The unstable cave ceiling collapses. <x4>
02654_ Lgt. Cannon destroyed.
02655_ The unstable cave ceiling collapses.
02656_ D-53 Grenadier knocked back.
02656_ Lgt. Cannon destroyed.
02657_ The unstable cave ceiling collapses. <x2>
02658_ Released Med. Storage Unit.
02658_ Released Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
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| ??????????????????#  % *   #??                     |
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| ???????????????????????#   ###                     |
| ???????????????#????####     #                     |
| ??????????????##  ###                              |
| ?????????????##    %                               |
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| ?????????????#           @!=                       |
| ??????????????#          =!/                       |
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| ??????????????????#d         #                     |
| ??????????????????#d     #####                     |
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| ???????????????#  # ?  ???????                     |
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| ???????????????????? ?????????                     |
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| ??????????????????????????????                     |
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| ??????????????????????????????                     |
| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 62% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicSigixCompanion
  Manual?         0
Play Time         00:23:58
  Cumulative      580.3 hours
  Start           2025.02.06 @ 06:43:35
  End             2025.02.06 @ 07:09:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           187
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           8/1/6/3/1/0/5/1/0
Lore%             81
Gallery%          90
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e99e5830-3c8c-454e-8903-cb9c6f1eee77