Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 13:10:23 Player: drschnz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2009) 2009 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 5311 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 566/700 Matter 84/300 Energy 290/290 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Flak Cannon Improved Grenade Launcher > --- INVENTORY (10) --- Light Deuterium Engine Aluminum Leg Improved Aluminum Leg Medium Storage Unit Advanced Weight Redist. System Heavy Assault Rifle Autogun Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Minigun Flak Cannon Scythe > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Advanced Weight Redist. System Hardened Light Armor Plating Heavy Assault Rifle Autogun Rocket Launcher Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 57 | 4 8 3 10 2 19 11 Power 7 | 1 1 1 . . 3 1 Engine 4 | 1 . 1 . . 1 1 Core 3 | . 1 . . . 2 . Reactor . | . . . . . . . Propulsion 12 | 2 1 2 2 . 1 4 Treads . | . . . . . . . Leg 12 | 2 1 2 2 . 1 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 . 4 1 6 3 Device 5 | . 1 . 2 . 1 1 Storage 2 | 1 . . 1 . . . Processor 7 | . . . 1 1 4 1 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 22 | . 5 . 4 1 9 3 Energy Gun 3 | . 2 . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 11 | . 3 . 2 . 6 . Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . . . . 1 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 6 | . . . . . 2 4 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 2 | . . . . . 1 1 Highest Loss Streak 3 | . . . . . 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 100 99 100 99 93 Engine 7 | . 9 1 11 11 4 7 Core 2 | . 4 12 . . 3 . Leg 21 | . 28 28 22 22 18 23 Device 12 | . 12 14 22 11 8 4 Storage 10 | . 14 14 11 11 9 7 Processor 17 | . . . 10 22 27 24 Energy Gun 1 | . 8 . . . . . Ballistic Gun 20 | . 19 28 22 11 23 9 Ballistic Cannon 2 | . . . . . 2 7 Naked Turns . | . . . . . . . Heaviest Build 45 | 8 17 19 26 25 30 45 Greatest Support 49 | 20 20 20 26 26 26 49 Greatest Overweight (x) 1 | . . . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 4 8 8 10 9 10 10 Average Carried 8 | 2 5 7 7 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 9 | 4 8 8 9 9 9 9 Class Distribution -------------------- 38% | Scavenger-Gunner 30% | Scavenger-Mutant 19% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2097 | 240 228 149 368 15 888 209 Remotely . | . . . . . . . Salvage Created 2240 | . 354 219 400 32 999 236 Parts 161 | . 25 14 26 7 78 11 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 6 | . 2 1 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 53 | . 7 5 6 3 23 9 Melee 2 | . . . . . . 2 Guns 37 | . 7 5 6 1 16 2 Cannons 4 | . . . . . 3 1 AOE 10 | . . . . 2 4 4 Classes Destroyed 11 | . 5 1 2 . 2 1 Worker 7 | . . . 1 . 6 . Builder 3 | . . . . . 3 . Hauler 3 | . 1 . 2 . . . Recycler 2 | . 1 . . . 1 . Watcher 7 | . 2 . 1 . 4 . Swarmer 19 | . 3 . . 3 10 3 Grunt 23 | . 4 4 3 . 8 4 Brawler 1 | . . . . . . 1 Duelist 1 | . . . 1 . . . Sentry 7 | . . 1 2 . 3 1 Specialist 2 | . . . . . 2 . Best Kill Streak 10 | . 3 2 2 3 10 5 Combat Bots Only 5 | . 3 2 2 3 5 5 Max Kills in Single Turn 7 | . 1 1 1 3 7 1 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . . . 2 3 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 263 | . 34 25 26 9 79 90 Missed 91 | . 15 10 13 2 24 27 Damage Taken 2217 | . 178 185 132 57 762 903 Core 410 | . 28 58 32 . 158 134 Absorbed by Shields 51 | . . . 51 . . . Core Remaining (%) 82 | 100 . 65 . 92 71 . Volleys Fired 156 | . 27 21 27 2 63 16 Largest 3 | . 2 2 2 2 3 3 Hottest 105 | . 70 46 46 56 92 105 Shots Fired 376 | . 54 42 54 4 182 40 Gun 329 | . 54 42 54 2 158 19 Cannon 35 | . . . . . 20 15 Launcher 12 | . . . . 2 4 6 Special . | . . . . . . . Kinetic 352 | . 42 42 54 2 178 34 Thermal 12 | . 12 . . . . . Explosive 12 | . . . . 2 4 6 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 3 7 10 1 17 17 Robot Miss Streak 23 | . 5 3 2 3 23 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . 2 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 246 | . 24 23 37 1 124 37 Core Hits 140 | . 16 11 14 3 69 27 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 4 | . 1 . . . 3 . Destroy 4 | . 1 . . . 3 . Melee Attacks 12 | . . . . . . 12 Impact . | . . . . . . . Slashing 12 | . . . . . . 12 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4833 | . 384 327 576 122 2451 973 Guns 3136 | . 376 327 565 18 1650 200 Cannons 503 | . . . . . 251 252 Explosions 945 | . . . . 104 539 302 Melee 214 | . . . . . . 214 Ramming 35 | . 8 . 11 . 11 5 Kinetic 3529 | . 266 327 565 18 1901 452 Thermal 110 | . 110 . . . . . Explosive 945 | . . . . 104 539 302 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 214 | . . . . . . 214 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 15 . Projectiles . | . . . . . . . Explosions 15 | . . . . . 15 . Melee . | . . . . . . . Knockbacks 17 | . . . . . 13 4 Impact . | . . . . . . . Kinetic 15 | . . . . . 11 4 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 17 | . . . . . . 17 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 8 | . 1 . 1 . 4 2 Kicked 8 | . 1 . 1 . 4 2 Crushed . | . . . . . . . Highest Temperature 316 | . 45 38 272 12 316 153 Average Temperature 58 | . 13 17 30 9 91 75 Received Heat Transfer 821 | . 39 102 44 6 405 225 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 333 | . 333 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 571 | . 286 276 293 145 571 517 Initial 208 | . . 111 107 55 56 208 Average 222 | . 130 197 170 129 261 349 Maximum Alert Level 2 | . 1 1 1 . 2 2 Low Security (%) 56 | 100 79 66 70 100 52 . Level 1 26 | . 20 33 29 . 18 55 Level 2 17 | . . . . . 29 44 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 1 . 4 2 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 7 | . 1 . . . 4 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 8 | . 2 . 1 . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 12 6 7 6 39 9 Peak Tracking Total 7 | . 4 2 2 4 7 5 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 6 | . 1 2 . . 1 2 Max in Single Turn 2 | . 1 2 . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 9 | . 1 . 3 . 4 1 Terminals 7 | . 1 . 3 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 16 | . 1 . 6 . 8 1 Successful 9 | . 1 . 4 . 4 . Failed 7 | . . . 2 . 4 1 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 13 | . 1 . 6 . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 4 . 2 . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 2 . 3 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3004 | 56 378 174 708 87 1207 394 Spaces Moved 1603 | 45 232 93 339 66 584 244 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 1590 | 32 232 93 339 66 584 244 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 149 | 99 120 120 175 120 168 120 Slowest Speed 190 | 120 120 120 190 120 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 55 33 35 17 47 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 142 | . . . . 21 51 70 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 142 | . . . . 21 51 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1924 | 56 285 124 406 69 690 294 Wait 18 | . 2 . 15 . 1 . Move 1597 | 44 231 92 338 65 583 244 Hop . | . . . . . . . Pick Up 47 | 8 10 3 9 . 11 6 Fast Attach 5 | . 1 . . . 4 . Attach 18 | 4 4 1 3 . 3 3 Detach 1 | . 1 . . . . . Swap 34 | . 3 2 7 2 12 8 Drop 28 | . 5 5 6 . 9 3 Fire 156 | . 27 21 27 2 63 16 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick 8 | . 1 . 1 . 4 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered Mines 555 | -10/Mines | Discovered new exit (range 9) 609 | -10/Mines | Entered Materials 609 | -9/Materials | Evolved 2 slots: Utility x2 802 | -9/Materials | Build established: Scavenger-Mutant 1174 | -9/Materials | Discovered new exit (range 12) 1273 | -9/Materials | Discovered new exit (range 6) 1317 | -9/Materials | Entered Mines 1363 | -9/Mines | Discovered new exit (range 15) 1380 | -9/Mines | Identified exit to Materials 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1714 | -8/Materials | Build established: Scavenger-Gunner 2602 | -8/Materials | Discovered new exit (range 4) 2609 | -8/Materials | Identified exit to Factory 2611 | -8/Materials | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2868 | -7/Factory | System corruption reached 10% 2898 | -7/Factory | Lost 3 parts (3u) 3005 | -7/Factory | Self-destructed Last Messages --------------- B-48 Gladiator destroyed. Acquired 57 matter. HQYT2FD/YBS:, 7 IT T,LH5: NM6B1LVV/R&IW/QOTFNCC9GVH Minigun destroyed. Y-54 Guardian destroyed. System corrupted: Heat flow error (+147). Acquired 5 matter. N,|B1VI|N%RGIRRCBZIQFN