Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 16:09:05 Player: KZ_RAD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1445) 1445 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 5293 Bonus ------- Follower Combat Kills 249 Friendly Fire -286 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 300/300 System Corruption 2% Temperature Cool (9) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Beamcaster > --- INVENTORY (15) --- Energy Well (350) Recoil Stabilizer Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit (0) Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Deuterium Engine Angular Momentum Engine Angular Momentum Engine Improved Heat Sink Energy Well Recoil Stabilizer Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Beamcaster Heavy Beamcaster Gauss Rifle Gauss Rifle [Rating: 62] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . Utility 5 | . . . 1 1 2 1 . . Weapon . | . . . . . . . . . Parts Attached 61 | 6 2 . 10 13 2 5 9 14 Power 9 | 1 . . 1 2 . 1 1 3 Engine 8 | 1 . . 1 1 . 1 1 3 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . 3 5 . 1 1 2 Treads . | . . . . . . . . . Leg 14 | 2 . . 3 5 . 1 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 . 4 3 2 3 3 7 Device 14 | 1 1 . 2 2 1 2 1 4 Storage 1 | . . . 1 . . . . . Processor 3 | . 1 . . . . 1 . 1 Hackware . | . . . . . . . . . Protection 7 | . . . 1 1 1 . 2 2 Artifact . | . . . . . . . . . Weapon 13 | 2 . . 2 3 . . 4 2 Energy Gun 5 | . . . . 1 . . 2 2 Energy Cannon 4 | . . . 2 2 . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 2 | . . . . . . . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 24 | . . . 2 10 . . . 12 Power 5 | . . . 1 2 . . . 2 Propulsion 8 | . . . . 3 . . . 5 Utility 6 | . . . 1 2 . . . 3 Weapon 5 | . . . . 3 . . . 2 Highest Loss Streak 6 | . . . 2 5 . . . 6 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 2 5 5 6 11 11 13 13 13 Power 1 | 2 3 3 2 1 2 1 1 1 Propulsion . | . . . . . . . . . Utility 6 | . 2 2 3 7 6 6 7 8 Weapon 2 | . . . . 1 3 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 . 2 . . 2 3 6 Power 3 | . . . 1 . . 2 . . Propulsion . | . . . . . . . . . Utility 7 | . 1 . . . . . 2 4 Weapon 4 | . . . 1 . . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 92 94 83 80 91 92 Engine 8 | . 14 14 10 3 . 4 10 12 Core 1 | . . . . 4 7 1 . . Leg 23 | . 28 28 29 32 15 14 21 22 Device 18 | . 22 14 11 19 23 20 20 15 Storage 6 | . . . 9 9 7 6 6 6 Processor 4 | . 4 14 2 . . 5 6 8 Protection 9 | . . . 5 6 14 13 12 10 Energy Gun 6 | . . . . 1 7 6 10 12 Energy Cannon 5 | . . . 6 16 7 6 2 . Ballistic Gun 4 | . 28 28 14 . . . . . Peak Build Rating 62 | 8 12 11 14 23 28 39 59 62 Average Rating 32 | 7 11 11 11 20 27 35 48 55 On Entrance 21 | . 8 11 11 14 21 28 39 59 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 8 9 8 33 38 44 59 82 82 Greatest Support 65 | 20 20 20 30 45 25 40 60 65 Greatest Overweight (x) 18 | . . . 1 1 1 2 2 18 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 Average Capacity 13 | 5 5 5 13 15 15 15 15 15 Most Carried 15 | 5 5 5 15 14 14 15 15 15 Average Carried 10 | 2 4 5 6 11 11 13 13 13 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 Final Carried 15 | 5 5 5 15 10 14 14 13 10 Class Distribution -------------------- 70% | Scavenger-Mutant 22% | Mutant 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1340 | 359 52 . 349 110 30 50 63 327 Remotely . | . . . . . . . . . Salvage Created 2695 | 150 52 . 539 567 44 67 613 663 Parts 101 | 26 5 . 16 25 2 1 5 21 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 6 | . . . 4 . . . . 2 Parts Field Recycled 9 | . . . . . . . 5 4 Retrieved Matter 108 | . . . . . . . 75 33 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 31 | . . . 7 13 . 1 . 10 Guns 11 | . . . 4 . . . . 7 Cannons 16 | . . . 3 13 . . . . AOE 3 | . . . . . . . . 3 Classes Destroyed 13 | 2 2 . 5 1 . . . 3 Worker 4 | 3 . . . . . . . 1 Builder 1 | . 1 . . . . . . . Tunneler 6 | 6 . . . . . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 4 | . . . 2 1 . . . 1 Mechanic 1 | . 1 . . . . . . . Swarmer 5 | . . . . 5 . . . . Grunt 13 | . . . 4 5 . 1 . 3 Brawler 2 | . . . 2 . . . . . Sentry 6 | . . . 1 3 . . . 2 Specialist 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 3 | 3 2 . 2 3 1 1 . 3 Combat Bots Only 3 | . . . 2 3 . 1 . 3 Max Kills in Single Turn 3 | 1 1 . 1 1 1 1 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 313 | . 13 . 55 101 2 5 . 137 Missed 93 | . 9 . 16 25 . . . 43 Hits 220 | . 4 . 39 76 2 5 . 94 Melee 4 | . . . 4 . . . . . Projectile 216 | . 4 . 35 76 2 5 . 94 Critical Strikes 11 | . . . 1 4 1 2 . 3 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4275 | . 40 . 540 1053 39 97 . 2506 Core 1081 | . 10 . 60 128 19 19 . 845 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 . 96 85 76 97 . . . Volleys Fired 197 | 25 2 . 40 52 4 5 26 43 Largest 2 | 2 2 . 2 2 2 2 2 2 Hottest 162 | 40 40 . 120 135 135 135 162 162 Shots Fired 391 | 50 4 . 80 101 8 10 52 86 Gun 246 | 50 4 . 63 2 4 5 32 86 Cannon 145 | . . . 17 99 4 5 20 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 119 | 50 4 . 63 . . . 2 . Thermal 272 | . . . 17 101 8 10 50 86 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 8 6 . 8 9 5 6 23 24 Robot Miss Streak 4 | 2 . . 4 3 1 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 261 | 31 4 . 48 62 6 9 41 60 Core Hits 90 | 9 3 . 21 24 2 2 7 22 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . . . 1 2 3 Burn 6 | . . . . . . 1 2 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5226 | 377 51 . 696 1102 120 173 868 1839 Guns 3164 | 377 51 . 502 . 85 104 590 1455 Cannons 1678 | . . . 194 1102 35 69 278 . Explosions 384 | . . . . . . . . 384 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 930 | 377 51 . 502 . . . . . Thermal 4296 | . . . 194 1102 120 173 868 1839 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 . 1 . . 2 Average Corruption 2 | . . . 3 . 1 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . 11 . . . . 5 Message Errors 4 | . . . 3 . . . . 1 Matter Fused 5 | . . . 3 . . . . 2 Data Loss (minor) 3 | . . . 1 . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 178 | . . . . 14 . . . 164 Projectiles 14 | . . . . 14 . . . . Explosions 164 | . . . . . . . . 164 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 196 | . . . . . . . . 196 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 693 | . . . 249 511 12 321 509 693 Average Temperature 178 | . . . 89 168 7 163 178 216 Received Heat Transfer 1245 | . 9 . 231 477 36 81 . 411 Effects 42 | . . . . 11 . . 5 26 Shutdowns 14 | . . . . 3 . . 1 10 Energy Bleed 3 | . . . . 2 . . . 1 Interference 8 | . . . . 3 . . . 5 Matter Decay 5 | . . . . . . . 1 4 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 6 | . . . . 3 . . 2 1 Damage (major) 1 | . . . . . . . 1 . Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 15 | . . . . 4 . 3 . 8 Heat Transferred 7785 | . . . 407 2331 222 407 1739 2679 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 190 | 10 8 . 190 76 7 42 . 183 Initial 69 | . 3 . . 69 . . . . Average 23 | 1 1 . 98 37 . 3 . 21 Influence Increases 1429 | 45 15 . 554 316 18 50 . 431 Destroy 0b10 Robot/C 800 | . . . 320 260 . 20 . 200 Destroy 0b10 Robot/NC 100 | 45 10 . 25 5 5 . . 10 Destroy Leader 218 | . . . 96 50 2 . . 70 Allied During Kill 89 | . . . 89 . . . . . Successful Hack 24 | . 5 . 8 . 11 . . . Disable Machine 75 | . . . . . . . . 75 Destroy Structure 33 | . . . 1 1 . . . 31 Lose Combat Pursuer 90 | . . . 15 . . 30 . 45 Influence Decreases 1272 | 40 20 . 388 482 18 48 2 274 Entered New Map 101 | . 2 . . 97 . . 2 . Time Decay 883 | 40 18 . 288 286 18 48 . 185 Lost Part 188 | . . . 20 79 . . . 89 Lost Ally 100 | . . . 80 20 . . . . Squads Dispatched 12 | . . . 2 3 1 1 . 5 Investigation 1 | . . . 1 . . . . . Extermination 3 | . . . . . 1 . . 2 Reinforcement 5 | . . . 1 . . 1 . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 6 | . . . . 6 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 5 . 17 23 3 6 . 16 Peak Tracking Total 8 | . 4 . 4 5 3 3 . 8 Tactical Retreats 4 | . . . 1 . . 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 7 | . . . 1 1 1 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 5 | . . . . . . . . 5 Max in Single Turn 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 10 | . 1 . 2 1 2 4 . . Terminals 5 | . 1 . 2 . 1 1 . . Fabricators 2 | . . . . . 1 1 . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 2 . 4 4 4 9 . . Successful 10 | . 1 . 3 1 4 1 . . Failed 13 | . 1 . 1 3 . 8 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 2 . 4 . 2 2 . . Fabricators 3 | . . . . . 2 1 . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 6 | . . . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 . 3 . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 2 1 . . Network Status 2 | . . . . . 1 1 . . Build 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 1 1 1 3 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 84 | . . . . . 84 . . . Total Part Build Rating 8 | . . . . . 8 . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 6 | . . 5 . . . . 1 . Largest Group 5 | . . 5 5 1 . . 1 1 Highest-Rated Group 79 | . . 79 79 8 . . 31 31 Highest-Rated Ally 31 | . . 31 31 8 . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 59 | . . . 54 . . . . 5 Total Damage 756 | . . . 672 . . . . 84 Kills 11 | . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 4416 | 264 205 128 655 249 356 581 988 990 Optics 2503 | . . . . . . 535 988 980 Sensors 3406 | . . . 285 249 356 581 988 947 Terrain 967 | 264 205 128 370 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 4929 | 329 205 128 685 667 356 581 988 990 Spaces Moved 1989 | 196 116 107 294 214 131 178 395 358 Core 12 | 8 . . . . . . . 4 Treads . | . . . . . . . . . Legs 1977 | 188 116 107 294 214 131 178 395 354 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 190 190 Average Speed 173 | 117 120 120 155 139 190 239 202 198 Slowest Speed 950 | 120 120 120 190 190 190 260 260 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 9 27 34 29 26 6 6 96 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 34 | . . . . . . . . 34 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 34 | . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 3110 | 245 179 106 446 483 231 327 536 557 Wait 722 | 8 53 . 67 189 89 128 80 108 Move 1982 | 195 115 106 293 213 130 178 394 358 Hop . | . . . . . . . . . Pick Up 86 | 11 4 . 24 9 6 6 11 15 Fast Attach . | . . . . . . . . . Attach 59 | 6 2 . 10 12 2 5 9 13 Detach 5 | . . . . 1 . 1 1 2 Swap 14 | . . . 2 3 . . . 9 Drop 40 | . 3 . 10 4 . 4 10 9 Fire 197 | 25 2 . 40 52 4 5 26 43 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 330 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 7) 535 | -10/Materials | Entered Mines 536 | -10/Mines | Learned location of Storage (-8) 598 | -10/Mines | Learned location of Zion (-7) 637 | -10/Mines | Learned Materials emergency access door positions 645 | -10/Mines | Discovered new exit (range 7) 651 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 663 | -10/Mines | Entered Materials 663 | -9/Materials | Accompanied by 5 allies 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 668 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1191 | -9/Materials | Discovered new exit (range 5) 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Accompanied by 1 ally 1348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1440 | -8/Materials | Garrison activated, responded to threat 1485 | -8/Materials | Lost 3 parts (1p1n1w) 1524 | -8/Materials | Build established: Scavenger-Mutant 1878 | -8/Materials | Discovered new exit (range 8) 1928 | -8/Materials | Lost 5 parts (2n1u2w) 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Utility x2 2070 | -7/Factory | Identified exit to Lower Caves 2181 | -7/Factory | Fabricated Gauss Rifle (x2) 2325 | -7/Factory | Discovered new exit (range 16) 2371 | -7/Factory | Entered another Factory area 2371 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2952 | -6/Factory | Sucked down chute 2952 | -6/Factory | Entered Waste 2952 | -6/Waste | The area was eerily silent 2953 | -6/Waste | Met a frightened Derelict 3207 | -6/Waste | Discovered new exit (range 12) 3940 | -6/Waste | Entered Factory 3940 | -6/Factory | Accompanied by 1 ally 4587 | -6/Factory | Cargo convoy interrupted 4782 | -6/Factory | Core integrity fell below 50% 4820 | -6/Factory | Core integrity fell below 20% 4824 | -6/Factory | Lost 4 parts (2n2u) 4930 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg destroyed. Fusion Modulator explodes. Destroyed Shock Rifle. Destroyed Unknown Power Core. Imp. Heat Sink melted. P-60 Hacker destroyed. Targeting Computer melted. X-62 Marksman destroyed. Fusion Modulator explodes. G-50 Soldier destroyed. Destroyed Wheel. Destroyed Lgt. Ion Engine. Carbon-fiber Leg destroyed. Destroyed Carbon-fiber Leg. System corrupted: Component data lost. K-01 Serf collects debris. Angular Momentum Engine destroyed. K-01 Serf collects debris. Hvy. Beamcaster destroyed. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???# """" """" + # #?????????????? | | ???# """" """" # # #?????????????? | | ???# """" """" # ##############?????????????? | | ???# """" """" # ##############??????? | | ???# # # #??????? | | ???#########+#### # #??????? | | ???????????# #??# # #??????? | | ???????????# #??# # #??????? | | ???????????# #??###### # #??????? | | ???????????# #???????# # #??????? | | ???????????# #???????# # #??????? | | ???????????# #???????# # #??????? | | ???????????# #???????# # #??????? | | ???????????# #???????# # #??????? | | ??????????? ???????# # ######## | | ??????????? ???????### # # """" | | ??????????? ?????????# ###+########## """" | | ??????????? ?????????# #?????# """" | | ??????????? ?????????# #?????# """" | | ??????????? ?????????# #?????# | | ??????????? ?????????# #?????# | | ??????????? ?????????# #?????# | | ??????????? ???????###;;;;;;; #?????# | | ??????????? ???????#! ; ##########+### | | ??????????? ???????# [[ | | ??????????? ??????## @ % [ ^ | | ??????????? ??????#; gg A | | ????????????????????#; | | ????????????????????#; | | ????????????????????#; ;######+########## | | ????????????????????#; ### #????# | | ????????????????????## # #?# #????# | | ?????????????????????#;;;;;;;;#u#?# #????# | | ?????????????????????### # ## #?# #????# | | ???????????????????????########*#?# #????# | | ??????????????????????????????# #?# #????# | | ??????????????????????????????# #?# #????# | | ??????????????????????????????# #?# #????# | | ??????????????????????????????# #?##############?# | | ??????????????????????????????# #??# """"""" ### | | ??????????????????????????????# #??# """"""" #? | | ??????????????????????????????# #??# ! """"""" #[ | | ??????????# ]??????#??????????# #??# """"""" # | | ??????????# ]/ ############### #??# # | | ??????????# */ + !%%%!%]=[! #??# = #? | | ??????????# ############### #??# ### | | ??????????# ??????????????????# #??######+######## | | ??????????????????????????????# #??????# !### # | | ??????????????????????????????# #??????# | | ??????????????????????????????# #??????#! ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Jackpot Just What I Needed More Dakka Please The More The Merrier Challenges ------------ None Game ------ Seed TargetingGuidanceChronowheel Manual? 0 Play Time 00:53:01 Cumulative 9.5 hours Start 2026.01.03 @ 15:16:43 End 2026.01.03 @ 16:09:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6adc0487-9846-4a82-9623-3c26b4badec6