Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 11:15:43 Player: oskarw Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3884) 3884 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 7775 Bonus ------- High Alert Combat Kills 301 Cogmind --------- Core Integrity 262/700 Matter 193/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Bomb Drone Bay (14/16) Cooled Pulse Rifle Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Assault Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Large Matter Pod Kinecellerator Recalibrator Bomb Drone Bay Ion Cannon Plasma Cannon Light Cannon Missile Launcher Missile Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . . 1 1 1 . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 101 | 8 16 3 27 12 29 6 Power 10 | 1 1 . 2 . 6 . Engine 5 | 1 . . 2 . 2 . Core 5 | . 1 . . . 4 . Reactor . | . . . . . . . Propulsion 34 | 3 6 . 10 4 8 3 Treads 15 | 2 3 . 10 . . . Leg 12 | 1 3 . . 4 4 . Wheel 2 | . . . . . 2 . Hover 3 | . . . . . . 3 Flight 2 | . . . . . 2 . Utility 31 | 2 4 2 7 6 7 3 Device 10 | 1 2 . 2 . 3 2 Storage 7 | 1 1 1 2 1 1 . Processor 5 | . 1 . 1 2 . 1 Hackware . | . . . . . . . Protection 9 | . . 1 2 3 3 . Artifact . | . . . . . . . Weapon 26 | 2 5 1 8 2 8 . Energy Gun 10 | 2 3 . 3 . 2 . Energy Cannon 4 | . . . 1 1 2 . Ballistic Gun 3 | . 2 . 1 . . . Ballistic Cannon 4 | . . 1 2 1 . . Launcher 4 | . . . 1 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 7 | . . . 3 . 4 . Corrupted Parts 4 | . 2 . . . 2 . System Corruption 24 | . 6 . . . 18 . Parts Lost 35 | . 4 . 4 2 21 4 Power 6 | . . . 1 . 4 1 Propulsion 10 | . 1 . . . 7 2 Utility 12 | . 2 . 2 2 5 1 Weapon 7 | . 1 . 1 . 5 . Highest Loss Streak 13 | . 2 . 2 1 13 4 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 5 6 9 12 13 11 Power . | . . . . 1 . . Propulsion 2 | 1 3 2 2 3 2 . Utility 4 | . 1 2 3 5 7 7 Weapon 2 | . . 2 2 2 3 2 Tool/Special . | . . . . . . . Unused Backups 23 | 1 4 3 4 5 2 4 Power 2 | . 1 . . 1 . . Propulsion 4 | . 2 . . . 2 . Utility 8 | . 1 2 . 2 . 3 Weapon 9 | 1 . 1 4 2 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 96 100 97 98 84 70 Engine 5 | . 7 . 7 9 3 7 Core 6 | . 6 14 2 . 9 7 Treads 17 | . 27 28 33 9 . . Leg 8 | . . . . 26 16 7 Wheel 3 | . . . . . 8 . Device 6 | . 14 3 4 . 5 7 Storage 8 | . 7 10 11 9 7 7 Processor 6 | . 3 3 5 14 7 7 Protection 7 | . . 10 10 12 8 1 Energy Gun 8 | . 15 14 7 5 5 . Energy Cannon 1 | . . . . 3 4 . Ballistic Gun 2 | . 11 9 . . . . Ballistic Cannon 6 | . . 4 13 8 3 . Peak Build Rating 48 | 7 11 11 28 36 48 42 Average Rating 25 | 5 8 10 16 29 43 31 On Entrance 18 | . 7 11 11 17 36 47 Avg Prop Armor Cover (%) 5 | . 12 . . . 5 7 Naked Turns . | . . . . . . . Heaviest Build 89 | 15 89 18 38 62 75 27 Greatest Support 89 | 40 40 40 60 80 89 30 Greatest Overweight (x) 3 | 3 2 . . 2 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 8 15 20 20 20 Average Capacity 13 | 7 7 7 11 15 20 11 Most Carried 19 | 5 9 8 15 15 19 19 Average Carried 10 | 2 5 6 9 13 14 10 Final Capacity 20 | 8 5 8 15 20 20 5 Final Carried 17 | 4 4 8 15 14 17 5 Class Distribution -------------------- 74% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 2907 | 214 403 201 671 259 1159 . Remotely . | . . . . . . . Salvage Created 4339 | 89 500 . 1194 621 1935 . Parts 244 | 11 42 . 82 25 84 . Haulers Intercepted 10 | . 1 . 4 2 3 . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored 1 | . . . . . 1 . Broken 1 | . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 87 | . 15 . 27 10 35 . Guns 31 | . 15 . 7 2 7 . Cannons 41 | . . . 16 8 17 . AOE 14 | . . . 4 . 10 . Classes Destroyed 14 | 1 5 . 4 2 2 . Worker 10 | . . . 1 . 9 . Builder 4 | . . . 1 . 3 . Tunneler 3 | 3 . . . . . . Hauler 10 | . 1 . 4 2 3 . Recycler 4 | . . . . 2 2 . Mechanic 2 | . 1 . . . 1 . Operator 1 | . . . . . 1 . Watcher 5 | . 1 . 2 . 2 . Swarmer 18 | . 9 . 5 . 4 . Grunt 48 | . 6 . 13 6 23 . Brawler 2 | . . . 2 . . . Sentry 13 | . . . 7 3 3 . Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 10 | 2 7 . 5 3 10 . Combat Bots Only 6 | . 6 . 4 3 4 . Max Kills in Single Turn 9 | 1 2 . 4 2 9 . Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 632 | . 91 . 87 67 385 2 Missed 188 | . 18 . 22 20 128 . Hits 444 | . 73 . 65 47 257 2 Melee 3 | . . . 1 . . 2 Projectile 441 | . 73 . 64 47 257 . AOE 2 | . . . . . 2 . Critical Strikes 11 | . 1 . 4 2 3 1 Actively Blocked 2 | . . . . 2 . . Damage Taken 6183 | . 726 . 1301 746 3307 103 Core 863 | . 145 . 162 118 392 46 Absorbed by Shields . | . . . . . . . Redirected to Shielding 230 | . . . . 122 108 . Regen/Repaired (Parts) 139 | . . . 47 92 . . Core Remaining (%) 69 | 100 . 42 59 78 . . Volleys Fired 276 | 6 52 . 54 35 129 . Largest 2 | 2 2 . 2 2 2 . Hottest 140 | 90 90 . 90 90 140 . Shots Fired 519 | 12 102 1 107 63 234 . Gun 236 | 12 102 1 38 14 69 . Cannon 266 | . . . 68 49 149 . Launcher 17 | . . . 1 . 16 . Special . | . . . . . . . Kinetic 199 | . 39 . 68 35 57 . Thermal 211 | 6 21 . 24 28 132 . Explosive 17 | . . . 1 . 16 . Electromagnetic 92 | 6 42 1 14 . 29 . Robot Hit Streak 25 | 8 12 7 18 25 11 . Robot Miss Streak 8 | 1 8 . 2 1 3 . Penetration Max 1 | . . . 1 . 1 . Secondary Targets 5 | . 5 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 323 | 10 55 1 73 48 136 . Core Hits 188 | 3 28 . 49 24 83 1 Critical Kills 7 | . . . 6 . 1 . Critical Parts Destroyed 11 | . . . 4 . 7 . Critical Strikes 27 | . . . 15 2 10 . Burn 4 | . . . 3 1 . . Meltdown 1 | . . . . . 1 . Destroy 18 | . . . 10 . 8 . Blast 4 | . . . 2 1 1 . Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8997 | 130 708 12 1774 934 5421 18 Guns 2540 | 130 701 12 564 168 965 . Cannons 3645 | . . . 873 735 2037 . Explosions 2640 | . . . 313 . 2327 . Melee . | . . . . . . . Ramming 172 | . 7 . 24 31 92 18 Kinetic 2421 | . 130 . 873 530 888 . Thermal 3670 | 50 188 . 459 373 2600 . Explosive 1607 | . . . 95 . 1512 . Electromagnetic 1127 | 80 383 12 323 . 329 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 31 | . 6 6 7 . 21 31 Average Corruption 8 | . 2 6 5 . 15 27 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 146 | . 15 13 44 . 68 6 Message Errors 30 | . 3 1 10 . 13 3 Matter Fused 30 | . 4 3 7 . 16 . Heat Flow Errors 12 | . . 3 7 . 2 . Energy Discharges 13 | . 4 . 5 . 3 1 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 24 | . 3 2 7 . 12 . Data Loss (major) 14 | . . 2 4 . 8 . Misfires 11 | . 1 1 2 . 7 . Alerts 4 | . . 1 1 . 2 . Misdirections 4 | . . . . . 2 2 Weapon Failures 2 | . . . . . 2 . Overload Shots 8 | . . . . . 8 . Overflow Damage 314 | . . . . . 314 . Projectiles 33 | . . . . . 33 . Explosions 281 | . . . . . 281 . Melee . | . . . . . . . Knockbacks 19 | . . . 2 3 14 . Impact 1 | . . . . . 1 . Kinetic 17 | . . . 2 3 12 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 308 | . . . 28 87 184 9 Shots 7 | . . . 1 1 5 . Rammed 16 | . 1 . 5 . 9 1 Targets Rammed 19 | . 1 . 5 3 9 1 Kicked 3 | . . . . 3 . . Crushed . | . . . . . . . Highest Temperature 402 | 120 402 247 260 188 357 . Average Temperature 84 | 48 106 100 72 47 98 . Received Heat Transfer 2223 | . 249 . 366 261 1347 . Effects 7 | . 4 . . . 3 . Shutdowns 2 | . 1 . . . 1 . Energy Bleed 2 | . 1 . . . 1 . Interference 2 | . 2 . . . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | 1 . . 1 . 3 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . . . . . 6 . Heat Transferred 6253 | 148 555 . 1012 777 3761 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 3 | . . . 1 1 3 1 Low Security (%) 65 | 100 100 100 73 90 26 . Level 1 17 | . . . 26 9 22 100 Level 2 6 | . . . . . 18 . Level 3 10 | . . . . . 31 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 906 | 5 152 18 340 235 906 317 Initial 317 | . 3 18 . 131 102 317 Average 226 | 1 46 1 155 124 464 302 Influence Increases 3328 | 15 402 . 911 370 1630 . Destroy 0b10 Robot/C 1740 | . 300 . 540 200 700 . Destroy 0b10 Robot/NC 195 | 15 15 . 40 20 105 . Destroy Leader 448 | . 54 . 162 64 168 . Successful Hack 69 | . 33 . 26 . 10 . Disable Machine 450 | . . . 90 30 330 . Destroy Structure 186 | . . . 38 26 122 . Lose Combat Pursuer 240 | . . . 15 30 195 . Influence Decreases 3081 | 10 360 47 598 456 951 659 Entered New Map 927 | . 2 29 . 182 125 589 Time Decay 1814 | 10 328 18 558 254 616 30 Lost Part 340 | . 30 . 40 20 210 40 Squads Dispatched 16 | . 1 . 3 1 11 . Investigation 3 | . 1 . 1 . 1 . Extermination 4 | . . . . . 4 . Reinforcement 8 | . . . 2 . 6 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 5 | . 2 . 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | . 26 . 38 14 60 3 Peak Tracking Total 7 | . 5 . 4 4 7 3 Tactical Retreats 12 | . . . 1 2 9 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 30 | . . . 6 2 22 . Max in Single Turn 17 | . . . 3 2 17 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 26 | . 6 1 10 2 7 . Terminals 17 | . 6 . 5 1 5 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 2 1 . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 2 . 1 . Garrison Access . | . . . . . . . Total Hacks 59 | . 12 1 32 3 11 . Successful 31 | . 6 1 17 2 5 . Failed 27 | . 6 . 15 1 5 . Catastrophic 5 | . 1 . 2 . 2 . Database Lockouts 1 | . . . . . 1 . Manual 9 | . 2 . 5 . 2 . Terminals 34 | . 12 . 13 1 8 . Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . . 5 2 . . Recycling Units 2 | . . . 2 . . . Scanalyzers 14 | . . . 12 . 2 . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 6 1 5 . 4 . Record 5 | . 1 . 1 . 3 . Prototype ID Bank 3 | . 1 . 2 . . . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . 2 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 3 2 . . Scan Component 3 | . . . 2 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 9 | . . . 8 . 1 . Insert Component 3 | . . . 3 . . . Analyze 1 | . . . 1 . . . Retrieve Study 5 | . . . 4 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 23 | . 6 . 10 1 6 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . 4 . 1 . Parts Repaired 2 | . . . 1 1 . . Time 76 | . . . 50 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . 3 . . . RETURN 3 | . . . 3 . . . Ally Attacks 2 | . . . 2 . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 1408 | 11 554 80 427 319 16 1 Terrain 741 | . 430 80 231 . . . Seismic 331 | 11 124 . 196 . . . T.N.C. 134 | . . . . 118 16 . Machine Analysis 500 | . 227 72 . 201 . . Jamming 1 | . . . . . . 1 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 7 | . . . 7 . . . Drone Recoveries 5 | . . . 5 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 6055 | 138 1125 355 1770 541 2052 74 Spaces Moved 3341 | 66 563 215 905 275 1268 49 Core 9 | 8 1 . . . . . Treads 1772 | 49 543 215 905 60 . . Legs 705 | 9 19 . . 215 462 . Wheels 806 | . . . . . 806 . Hover 49 | . . . . . . 49 Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 120 100 62 Average Speed 140 | 155 160 160 160 129 118 62 Slowest Speed 330 | 200 320 160 160 260 330 62 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . . 1 . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 43 | 5 81 73 61 23 25 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 218 | . . . 34 33 151 . Melee . | . . . . . . . Projectile 15 | . . . 6 2 7 . AOE 203 | . . . 28 31 144 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 4183 | 86 688 226 1115 398 1572 98 Wait 266 | 1 33 . 90 42 76 24 Move 3336 | 65 562 214 904 274 1268 49 Hop . | . . . . . . . Pick Up 69 | 5 8 6 15 12 22 1 Fast Attach 31 | 7 6 . 1 7 10 . Attach 34 | . 2 . 7 2 16 7 Detach 6 | . . . 2 1 . 3 Swap 80 | 1 11 3 25 6 32 2 Drop 64 | 1 13 3 12 16 9 10 Fire 276 | 6 52 . 54 35 129 . Melee 1 | . . . . . 1 . Ram 11 | . . . . . 9 2 Kick 3 | . . . . 3 . . Crush 6 | . 1 . 5 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 747 | -10/Materials | Discovered new exit (range 10) 794 | -10/Materials | Core integrity fell below 50% 952 | -10/Materials | Discovered new exit (range 16) 1264 | -10/Materials | Entered Mines 1407 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1470 | -10/Mines | Found the Drone Emporium 1503 | -10/Mines | Found Prototype Device 1611 | -10/Mines | Discovered new exit (range 6) 1619 | -10/Mines | Entered Materials 1619 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1621 | -9/Materials | Identified Bomb Drone Bay 1657 | -9/Materials | Crushed by falling debris 2190 | -9/Materials | Repaired Bore Cannon 2627 | -9/Materials | Discovered new exit (range 15) 2687 | -9/Materials | Build established: Scavenger-Mutant 2872 | -9/Materials | Discovered new exit (range 9) 3346 | -9/Materials | Discovered new exit (range 3) 3388 | -9/Materials | Build established: Mutant 3389 | -9/Materials | Entered another Materials area 3389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3495 | -8/Materials | Repaired Lgt. Cannon+ 3597 | -8/Materials | Garrison activated, responded to threat 3793 | -8/Materials | Discovered new exit (range 16) 3930 | -8/Materials | Entered Factory 3930 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4765 | -7/Factory | System corruption reached 10% 4780 | -7/Factory | Lost 13 parts (1p6n3u3w) 5348 | -7/Factory | Core integrity fell below 50% 5425 | -7/Factory | Lost 3 parts (1p1u1w) 5656 | -7/Factory | Build established: Scavenger-Mutant 5961 | -7/Factory | Build established: Mutant 5975 | -7/Factory | Central database locked down 5982 | -7/Factory | Sucked down chute 5982 | -7/Factory | Entered Waste 5997 | -7/Waste | EMP discharged 5999 | -7/Waste | Spotted C-40 Crusher 6007 | -7/Waste | Spotted C-40 Crusher 6009 | -7/Waste | Spotted C-40 Crusher 6056 | -7/Waste | System corruption reached 30% 6056 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6056 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6056 | -7/Waste | Self-destructed Last Messages --------------- 05997_ Prc. Grenade Launcher fried beyond repair. 05997_ Imp. Datajack fried beyond repair. 05997_ Dropped Bomb Drone Bay. 05998_ System corrupted: Energy discharge (-96). 05998_ Dropped Lrg. Storage Unit. 06000_ Acquired Bomb Drone Bay. 06015_ BZNW YZV/BM7X>%UL0 0DB 06035_ 7F&V,60E4K LV8%WB/&JW:V 06051_ WFVC E9R#X>XTOKKXLOWMFYHBH 06055_ Slammed into C-40 Crusher. 06055_ Destabilizing: System corrupted (+2). 06056_ Corrupted Prototype Launcher crushed. 06056_ Gravmag System+ crushed. 06056_ Hvy. Deuterium Engine crushed. 06056_ Aluminum Leg crushed. 06056_ Lgt. Nuclear Core destroyed. 06056_ Reaction Control System destroyed. 06056_ Aluminum Leg crushed. 06056_ Gravmag System+ crushed. 06056_ Med. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????# CC!#??????????????????????? | | ?????????????????# CC!#??????????????????????? | | ?????????????????# CC@#??????????????????????? | | ?????????????????# CC#??????????????????????? | | ?????????????????# CC#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????### ###??????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### ######## ???????????????? | | ?????????????????# ?????????????? | | ?????????????????# ?????????????? | | ?????????????????# ?????????????? | | ?????????????????# ??????????????? | | ?????????????????### ######## ??????????????? | | ?????############??# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Bore Cannon | 71% | -9/Materials Lgt. Cannon | 23% | -8/Materials Studied --------- Lgt. Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Gravmag System | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed GravmagAluminumInjector Manual? 0 Play Time 01:29:05 Cumulative 17.8 hours Start 2026.07.29 @ 09:37:35 End 2026.07.29 @ 11:15:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad320171-3363-460c-b6ba-92cf9169e743