Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.04 @ 03:26:41 Player: Mae Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2220) 2220 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6160 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 530/700 Matter 286/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (4) ------- Minigun Flak Gun Battle Cannon Missile Launcher > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton High-capacity Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) High-capacity Matter Pod (112) Utility Shielding Hardened Light Armor Plating System Restoration Module EM Shotgun Shotgun Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- EM Shotgun Minigun Flak Gun Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Armored Exoskeleton High-capacity Storage Unit Medium Matter Pod Medium Matter Pod High-capacity Matter Pod Utility Shielding Hardened Light Armor Plating Hardlight Generator Shotgun Grenade Launcher Grenade Launcher [Rating: 49] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun EM Shotgun Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 74 | 8 5 17 9 27 7 1 . Power 7 | 1 . 2 1 2 1 . . Engine 4 | 1 . 2 . 1 . . . Core 3 | . . . 1 1 1 . . Reactor . | . . . . . . . . Propulsion 31 | 2 4 8 2 14 . 1 . Treads 22 | 2 1 6 2 10 . 1 . Leg 9 | . 3 2 . 4 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 1 3 1 6 1 . . Device 5 | . . . . 4 1 . . Storage 2 | 1 . 1 . . . . . Processor 4 | 1 . 1 1 1 . . . Hackware . | . . . . . . . . Protection 3 | . 1 1 . 1 . . . Artifact . | . . . . . . . . Weapon 22 | 3 . 4 5 5 5 . . Energy Gun 5 | 1 . . 2 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 4 2 3 2 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 2 | . . . . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 99 99 98 92 Engine 4 | . 12 10 1 . . . . Core 4 | . . . 6 7 7 7 7 Treads 26 | . 27 25 33 26 28 27 21 Leg 5 | . 9 14 . . . . . Device 3 | . . . . 5 7 7 7 Storage 8 | . 12 10 8 7 7 7 7 Processor 10 | . . 3 16 15 14 14 14 Protection 10 | . 11 16 8 7 7 7 7 Energy Gun 1 | . . . 3 6 2 . . Ballistic Gun 17 | . 25 19 18 15 14 14 14 Ballistic Cannon 2 | . . . . . 6 7 7 Launcher 2 | . . . . . 5 7 7 Slashing Weapon 1 | . . . 1 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 68 | 16 21 63 61 67 68 68 68 Greatest Support 88 | 40 60 83 83 88 88 88 68 Greatest Overweight (x) 2 | . . 1 . 2 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 20 Average Capacity 18 | 8 10 18 20 20 20 20 20 Most Carried 20 | 7 9 19 20 20 20 20 20 Average Carried 15 | 4 6 12 18 18 19 20 20 Final Capacity 20 | 10 10 20 20 20 20 20 20 Final Carried 20 | 7 6 19 20 19 20 20 20 Class Distribution -------------------- 52% | Hacker-Gunner 25% | Hacker-Mutant 17% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 3193 | 231 180 827 395 406 644 510 . Remotely . | . . . . . . . . Salvage Created 2353 | . 230 846 447 295 171 364 . Parts 124 | . 14 56 18 19 7 10 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 55 | . 4 19 10 6 6 10 . Guns 51 | . 4 19 10 6 5 7 . Cannons 3 | . . . . . . 3 . AOE 1 | . . . . . 1 . . Classes Destroyed 10 | . 2 5 2 . 1 . . Worker 2 | . . 1 1 . . . . Builder 1 | . . 1 . . . . . Recycler 1 | . . . 1 . . . . Watcher 9 | . 2 4 1 2 . . . Swarmer 16 | . . 4 5 4 . 3 . Grunt 22 | . 4 8 . 1 3 6 . Brawler 4 | . . 1 . . 2 1 . Sentry 10 | . . 6 3 1 . . . Hunter 2 | . . . 2 . . . . Behemoth 1 | . . . . . 1 . . Best Kill Streak 6 | . 3 4 6 3 3 3 . Combat Bots Only 6 | . 2 3 6 3 3 3 . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 315 | . 38 104 34 33 48 58 . Missed 92 | . 8 27 9 10 18 20 . Damage Taken 1940 | . 242 615 154 157 440 332 . Core 270 | . 14 60 26 11 108 51 . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1214 | . 152 394 102 101 257 208 . Regen/Repaired (Parts) 93 | . . 93 . . . . . Core Remaining (%) 93 | 100 94 85 95 . . . . Volleys Fired 184 | 1 29 73 19 18 20 23 1 Largest 4 | 2 2 2 3 3 4 3 3 Hottest 137 | 40 40 46 86 101 137 92 92 Shots Fired 432 | 2 58 131 47 53 69 69 3 Gun 378 | 2 58 131 47 53 39 46 2 Cannon 44 | . . . . . 20 23 1 Launcher 10 | . . . . . 10 . . Special . | . . . . . . . . Kinetic 393 | 2 58 131 37 38 55 69 3 Thermal . | . . . . . . . . Explosive 10 | . . . . . 10 . . Electromagnetic 29 | . . . 10 15 4 . . Robot Hit Streak 80 | . 21 77 23 19 80 46 . Robot Miss Streak 2 | . 1 2 1 1 1 1 . Penetration Max 1 | . . . 1 . . . . Secondary Targets 8 | . 2 2 2 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 329 | . 46 110 35 30 57 51 . Core Hits 186 | . 16 46 24 20 37 43 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 4 | . 1 . 1 . . 2 . Destroy 2 | . 1 . 1 . . . . Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5701 | . 487 1605 544 574 1511 980 . Guns 4662 | . 487 1586 518 534 796 741 . Cannons 583 | . . . . . 344 239 . Explosions 411 | . . . . 40 371 . . Melee . | . . . . . . . . Ramming 45 | . . 19 26 . . . . Kinetic 4940 | . 487 1586 423 386 1078 980 . Thermal 40 | . . . . 40 . . . Explosive 371 | . . . . . 371 . . Electromagnetic 305 | . . . 95 148 62 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged 1 | . . . . 1 . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . 2 . . . Matter Fused 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . 5 . . . Projectiles . | . . . . . . . . Explosions 5 | . . . . 5 . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 1 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 2 1 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . 4 . . . . . Targets Rammed 5 | . . 4 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 342 | . 112 105 60 106 342 30 . Average Temperature 38 | . 41 30 21 37 89 9 . Received Heat Transfer 1074 | . 219 399 27 39 183 207 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Peak Influence 313 | . 102 245 313 206 . . . Initial 25 | . . 24 25 18 . . . Average 86 | . 40 98 186 67 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 81 | 100 100 83 44 81 . . . Level 1 18 | . . 16 55 18 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . 1 . 3 . . . Investigation 2 | . . 1 . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 4 | . . 1 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 7 28 16 8 7 11 . Peak Tracking Total 5 | . 3 3 5 3 3 4 . Tactical Retreats 6 | . . 3 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 6 | . . 3 . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 15 | . 4 8 . 3 . . . Terminals 12 | . 4 6 . 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 10 25 . 7 . . . Successful 35 | . 9 20 . 6 . . . Failed 7 | . 1 5 . 1 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 10 16 . 6 . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . 7 . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 9 14 . 5 . . . Record 13 | . 6 5 . 2 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . Dispatch Records 3 | . . 2 . 1 . . . Maintenance Status 1 | . . . . 1 . . . Zone Layout 3 | . . 3 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 7 . 3 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . . 15 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies 4 | . . . . . . . 4 Largest Group 4 | . . . . . . . 4 Highest-Rated Group 152 | . . . . . . . 152 Highest-Rated Ally 40 | . . . . . . . 40 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 5483 | 221 583 1422 457 876 1029 379 516 Spaces Moved 2878 | 138 325 664 219 437 582 193 320 Core 22 | 22 . . . . . . . Treads 2497 | 116 202 437 219 428 582 193 320 Legs 359 | . 123 227 . 9 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 Average Speed 158 | 142 144 161 160 162 160 160 160 Slowest Speed 360 | 160 160 190 160 360 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 9 54 67 19 14 72 37 51 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 46 | . . . 1 6 39 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 45 | . . . . 6 39 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 3469 | 160 386 884 287 578 637 216 321 Wait 190 | . 16 80 24 50 20 . . Move 2871 | 137 324 663 218 436 581 192 320 Hop . | . . . . . . . . Pick Up 84 | 14 6 32 9 19 4 . . Fast Attach 4 | . . . 1 . 2 1 . Attach 32 | 7 2 4 2 16 1 . . Detach 7 | . . . . 7 . . . Swap 38 | 1 3 13 6 11 4 . . Drop 54 | . 6 15 7 21 5 . . Fire 184 | 1 29 73 19 18 20 23 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . 4 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 222 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Evolved 1 slot: Propulsion x1 313 | -10/Materials | Build established: Hacker-Mutant 693 | -10/Materials | Identified exit to Materials 693 | -10/Materials | Discovered exit to Materials (range 9) 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 807 | -9/Materials | Identified exit to Mines 807 | -9/Materials | Discovered exit to Mines (range 15) 896 | -9/Materials | Repaired Aluminum Leg 922 | -9/Materials | Repaired Assault Rifle 1619 | -9/Materials | Build established: Scavenger-Mutant 1699 | -9/Materials | Discovered exit to Mines (range 15) 1726 | -9/Materials | Identified exit to Storage 2196 | -9/Materials | Identified exit to Materials 2196 | -9/Materials | Discovered exit to Materials (range 13) 2227 | -9/Materials | Entered another Materials area 2227 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2560 | -8/Materials | Build established: Hacker-Gunner 2606 | -8/Materials | Identified exit to Factory 2606 | -8/Materials | Discovered exit to Factory (range 16) 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3539 | -7/Factory | Identified exit to Lower Caves 3539 | -7/Factory | Discovered exit to Lower Caves (range 13) 3560 | -7/Factory | Entered Lower Caves 3769 | -7/Lower Caves | Learned location of Extension (-5) 3843 | -7/Lower Caves | Spotted B-75 Beast 3913 | -7/Lower Caves | Destroyed B-75 Beast 4099 | -7/Lower Caves | Learned 8 Factory zone layouts 4561 | -7/Lower Caves | Identified exit to Lower Caves 4561 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 4589 | -7/Lower Caves | Entered another Lower Caves area 4639 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4943 | -7/Lower Caves | Identified exit to Zion 4943 | -7/Lower Caves | Discovered exit to Zion (range 14) 4968 | -7/Lower Caves | Entered Zion 5208 | -7/Zion | Learned 4 Factory zone layouts 5400 | -7/Zion | Imprinted 5402 | -7/Zion | Declared Zion's savior 5484 | -7/Zion | Self-destructed Last Messages --------------- next cycle?" Imprinter is transmitting encrypted data deep into the caves. X0-PO9(c): "How are we supposed to repair everything in time?" Imprinter: "Explanations will come soon enough. The rise of the Derelicts is at hand!" HH-8X8(M): "We'll do our best to protect you while preparations are underway." HH-8X8(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" Imprinter is transmitting encrypted data deep into the caves. AG-UA5(z) plays with the Twisted Machinery. MY-SHJ(z): Imps are suicidal bastards. Poor LM-9HI, Saboteur took off his legs and we had to leave him behind... 5T-V93(c): I sense we may very well have some appropriate uses for this thing before long. 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""""""""?????#"" """ "" | | ????"######" "######"?????#"" "" | | ????"# " " " " #"???""#"" """ "" | | ????"# #"????#""" "$" " | | ??"""#" #"""??##"" """ " | | ??"""#" #"""???##"""" " | | ??"""# " # #???#"#"" | | ?# # "" "" #???###"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Weapon Cycler | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line The One Challenges ------------ None Game ------ Seed BiocellImprovedCapacitor Manual? 0 Play Time 00:54:48 Cumulative 3.9 hours Start 2024.04.01 @ 03:45:32 End 2024.04.04 @ 03:26:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 5 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 91813219-0c0a-4237-b1a8-5f55b4cca1c9