Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.30 @ 03:15:41 Player: Ms. V3-11A Result: Destroyed by AG-75588 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (140) 700 Value Destroyed (4899) 4899 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (475) 475 TOTAL SCORE: 11094 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 125 Met Imprinter 300 Friendly Fire -141 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 100/100 System Corruption 3% Temperature Critical (795) Movement Walking (210) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Makeshift Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON (3) ------- Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (20) --- Zionite Light DM Reactor Experimental Heat Sink Matter Compressor (0) Makeshift Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Advanced Targeting Computer Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Improved System Restoration Module Zionite Laser-S Rocket Array Powered Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell Matter Compressor Makeshift Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Advanced Targeting Computer Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Improved System Restoration Module Rocket Array Powered Hammer [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Makeshift Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . . . 4 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . Utility 4 | . . . . . 3 . . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 157 | 2 11 8 . 5 41 17 . 3 9 4 4 21 32 Power 15 | . 2 . . . 4 1 . . 2 . . 1 5 Engine 5 | . 1 . . . 2 1 . . . . . 1 . Core 5 | . 1 . . . 2 . . . 2 . . . . Reactor 5 | . . . . . . . . . . . . . 5 Propulsion 42 | 2 2 . . . 16 7 . 2 1 . . 7 5 Treads 31 | 2 2 . . . 16 7 . 2 1 . . 1 . Leg 11 | . . . . . . . . . . . . 6 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | . 1 1 . . 9 3 . 1 4 . . 6 10 Device 17 | . . 1 . . 5 2 . . 1 . . 3 5 Storage 3 | . 1 . . . . . . . . . . 1 1 Processor 4 | . . . . . 2 . . . 1 . . 1 . Hackware 1 | . . . . . . . . 1 . . . . . Protection 10 | . . . . . 2 1 . . 2 . . 1 4 Artifact . | . . . . . . . . . . . . . . Weapon 65 | . 6 7 . 5 12 6 . . 2 4 4 7 12 Energy Gun 31 | . 3 3 . 1 9 3 . . 1 . . 3 8 Energy Cannon 8 | . . 2 . 1 . 2 . . . 1 1 1 . Ballistic Gun 11 | . 1 1 . 1 1 . . . 1 1 1 1 3 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 13 | . 2 1 . 2 2 1 . . . 2 2 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 4 . . . . . . . 9 Corrupted Parts 2 | . . . . . 1 1 . . . . . . . System Corruption 7 | . . . . . 2 5 . . . . . . . Parts Lost 27 | . . . . . 3 3 . . . . . 4 17 Power 3 | . . . . . . . . . . . . 1 2 Propulsion 6 | . . . . . . . . . . . . 1 5 Utility 9 | . . . . . 2 2 . . . . . 1 4 Weapon 9 | . . . . . 1 1 . . . . . 1 6 Highest Loss Streak 10 | . . . . . 1 2 . . . . . 2 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 99 100 100 99 97 100 100 99 100 100 99 85 Engine 3 | . 11 . . . 3 9 9 9 5 . . . 1 Core 6 | . 2 14 14 14 5 . . . 6 13 13 12 . Treads 23 | . 27 28 28 28 26 27 27 27 26 26 26 23 . Leg 3 | . . . . . . . . . . . . 2 24 Device 12 | . . 10 14 14 16 17 18 9 12 13 13 13 10 Storage 10 | . 21 17 14 14 9 9 9 9 6 6 6 6 6 Processor 7 | . . . . . 9 9 9 9 12 13 13 13 12 Protection 5 | . . . . . 10 7 9 9 5 6 6 5 4 Energy Gun 11 | . 16 21 14 13 16 14 9 9 9 6 6 5 7 Energy Cannon 3 | . . 3 . . . 3 9 9 6 5 5 5 1 Ballistic Gun 4 | . 11 2 14 5 . . . . 2 5 5 5 5 Peak Build Rating 94 | 6 10 13 13 13 36 38 38 40 57 60 60 65 94 Average Rating 37 | 5 7 10 13 11 32 34 38 39 53 57 57 59 72 On Entrance 31 | 6 6 10 13 13 12 35 38 38 38 57 57 57 61 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 14 34 35 30 32 44 43 41 41 53 53 57 77 83 Greatest Support 100 | 40 40 40 40 40 64 66 64 72 94 94 94 100 92 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 8 11 15 15 15 15 15 15 15 15 15 15 18 20 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Carried 14 | 3 8 13 14 12 14 14 15 14 12 14 14 18 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 Final Carried 20 | 2 12 15 14 15 15 15 15 15 15 15 15 20 19 Class Distribution -------------------- 59% | Mutant 21% | Skirmisher 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Matter Collected 3787 | 200 350 108 224 673 535 321 34 20 212 109 70 320 611 Remotely . | . . . . . . . . . . . . . . Salvage Created 5744 | . 872 117 . 130 1769 1095 266 . 272 5 . 581 637 Parts 284 | . 46 5 . 5 98 44 6 . 6 . . 34 40 Haulers Intercepted 6 | . 1 . . . 3 2 . . . . . . . Recyclers Shooed 4 | . 2 . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 2 2 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 116 | . 18 3 . 19 27 20 5 . 5 1 1 6 11 Guns 57 | . 12 1 . 1 21 13 1 . 2 . . 1 5 Cannons 15 | . . 1 . . . 4 3 . . . . 1 6 AOE 37 | . 6 . . 18 5 2 . . . 1 1 4 . Classes Destroyed 19 | . 5 . . 3 5 . 1 . 1 1 . 2 1 Worker 8 | . 2 2 . . 2 2 . . . . . . . Builder 2 | . . . . . 1 1 . . . . . . . Hauler 6 | . 1 . . . 3 2 . . . . . . . Recycler 5 | . 2 . . . 3 . . . . . . . . Operator 5 | . . . . . 3 2 . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . Swarmer 7 | . 3 . . . 4 . . . . . . . . Grunt 49 | . 15 3 . . 12 14 2 . 3 . . . . Brawler 1 | . . . . . 1 . . . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . Sentry 15 | . . . . 2 7 5 1 . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 5 | . . . . . 3 1 . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . 1 1 . . Zionite 16 | . . . . . . . . . . . . 16 . Z-Technician 5 | . . . . . . . . . . . . . 5 Z-Light 8 | . . . . . . . . . . . . . 8 Assembled 19 | . . . . 16 . . . . . . . . 3 Thug 1 | . . . . . . . . . . . . 1 . Mutant 4 | . . . . . . . . . . . . 4 . Best Kill Streak 8 | . 6 2 . 8 7 7 4 . 2 1 1 8 5 Combat Bots Only 8 | . 6 2 . 8 6 5 4 . 2 1 1 5 5 Max Kills in Single Turn 4 | . 2 2 . 3 4 2 2 . 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 . . 3 3 1 . . . 1 1 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 690 | . 79 12 . 11 113 117 4 . 37 12 18 144 143 Missed 213 | . 28 4 . 5 45 29 . . 17 3 8 38 36 Damage Taken 7644 | . 511 76 . 81 832 1128 56 . 323 181 222 1064 3170 Core 1145 | . 29 22 . 9 48 180 . . 31 . 26 215 585 Absorbed by Shields 89 | . . . . . . . . . . . . 89 . Redirected to Shielding 290 | . . . . . . 50 15 . 18 13 13 39 142 Ignored by Resistances 2161 | . 156 23 . 24 244 318 16 . 89 50 60 343 838 Regen/Repaired (Parts) 1182 | . 175 . . . 91 . . 745 . . . 171 . Core Remaining (%) 78 | 100 . . . 76 . . . 58 . . . . . Volleys Fired 400 | . 61 20 . 42 63 71 10 . 24 2 3 40 64 Largest 3 | . 2 2 . 2 2 2 2 . 3 2 2 3 3 Hottest 193 | . 90 110 . 74 113 130 130 . 193 90 90 178 183 Shots Fired 784 | . 118 32 . 43 120 128 21 . 62 4 6 100 150 Gun 576 | . 114 16 . 2 118 103 10 . 38 . . 61 114 Cannon 147 | . . 14 . 3 . 22 11 . 24 . . 37 36 Launcher 61 | . 4 2 . 38 2 3 . . . 4 6 2 . Special . | . . . . . . . . . . . . . . Kinetic 183 | . 50 1 . 1 22 . . . 4 . . 34 71 Thermal 435 | . 57 29 . 4 35 101 21 . 58 . . 64 66 Explosive 61 | . 4 2 . 38 2 3 . . . 4 6 2 . Electromagnetic 92 | . 7 . . . 61 24 . . . . . . . Phasic 13 | . . . . . . . . . . . . . 13 Robot Hit Streak 39 | . 21 17 . 12 32 36 39 . 19 28 20 22 15 Robot Miss Streak 4 | . 1 2 . 3 2 2 1 . 1 1 1 2 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . . 4 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . 1 Shots Hit Robots 542 | . 95 17 . 3 99 89 8 . 48 4 5 75 99 Core Hits 312 | . 39 10 . 32 76 51 5 . 11 7 11 40 30 Critical Kills 2 | . . . . . . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 27 | . 7 1 . . 3 3 1 . 3 . . 3 6 Burn 22 | . 7 1 . . 3 3 . . 3 . . 3 2 Meltdown 1 | . . . . . . . 1 . . . . . . Destroy 3 | . . . . . . . . . . . . . 3 Intensify 1 | . . . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . . 5 . Impact 5 | . . . . . . . . . . . . 5 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15300 | . 1589 484 . 1310 2534 2655 238 . 1016 298 600 2309 2267 Guns 8350 | . 1237 129 . 25 2158 1589 103 . 604 . . 912 1593 Cannons 2453 | . . 141 . . . 466 135 . 412 . . 625 674 Explosions 4457 | . 349 214 . 1285 342 597 . . . 298 600 772 . Melee . | . . . . . . . . . . . . . . Ramming 40 | . 3 . . . 34 3 . . . . . . . Kinetic 2334 | . 505 27 . 13 434 . . . 69 . . 425 861 Thermal 6873 | . 688 457 . 12 588 1722 238 . 947 . . 1112 1109 Explosive 4060 | . 310 . . 1285 198 597 . . . 298 600 772 . Electromagnetic 1696 | . 83 . . . 1280 333 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 297 | . . . . . . . . . . . . . 297 Highest Corruption 7 | . . . . . 2 7 7 7 1 1 1 3 3 Average Corruption 3 | . . . . . 2 6 7 7 1 1 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 115 | . . . . . 9 32 26 1 2 2 5 6 32 Message Errors 20 | . . . . . 1 3 7 1 . . 1 3 4 Matter Fused 27 | . . . . . 4 9 5 . 1 . . . 8 Heat Flow Errors 13 | . . . . . 1 3 5 . . . . . 4 Energy Discharges 26 | . . . . . 1 8 5 . 1 2 2 1 6 Parts Rejected 3 | . . . . . . 2 . . . . . . 1 Data Loss (minor) 12 | . . . . . 2 4 3 . . . 1 . 2 Data Loss (major) 5 | . . . . . . 2 . . . . 1 . 2 Misfires 2 | . . . . . . . 1 . . . . . 1 Alerts 2 | . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . 1 . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 116 | . 25 1 . 12 4 . 25 . . . . 11 38 Projectiles 68 | . . . . . . . 25 . . . . 5 38 Explosions 48 | . 25 1 . 12 4 . . . . . . 6 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . 19 81 55 . . . 16 . 55 . Shots 13 | . . . . 1 4 1 . . . 1 . 6 . Rammed 6 | . 2 . . . 2 2 . . . . . . . Targets Rammed 6 | . 2 . . . 2 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 777 | . 180 426 . 72 277 213 224 . 330 229 . 339 777 Average Temperature 110 | . 63 158 . 33 55 61 91 . 90 141 . 129 193 Received Heat Transfer 2918 | . 378 54 . . 432 657 27 . 81 264 48 212 765 Effects 17 | . . . . . . . . . . . . 1 16 Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 6 | . . . . . . . . . . . . . 6 Interference 4 | . . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . Parts Fried 10 | . . . . . 8 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . 1 . . . . 1 . 3 . . . . Combat Hostiles 5 | . . 1 . . . . 1 . 3 . . . . Parts Melted 37 | . 5 2 . 1 1 7 1 . 10 . . 4 6 Heat Transferred 13776 | . 2418 966 . 37 1347 2923 370 . 1887 . . 1830 1998 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . 3 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Peak Influence 677 | . 281 295 . 184 394 677 217 . 177 . . . . Initial 176 | . . 17 . . . . 176 . . . . . . Average 151 | . 101 159 . 29 147 488 109 . 87 . . . . Maximum Alert Level 2 | . 1 1 . . 1 2 1 . . . . . . Low Security (%) 73 | 100 85 64 . 100 70 3 87 . 100 . . . . Level 1 19 | . 14 35 . . 29 21 12 . . . . . . Level 2 7 | . . . . . . 75 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 4 . . . 5 5 . . 2 . . . . Investigation 7 | . 4 . . . 1 2 . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 8 | . . . . . 4 3 . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Distress Signals 8 | . 1 . . . 3 3 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 175 | . 23 3 . 14 53 32 3 . 9 1 1 22 14 Peak Tracking Total 8 | . 5 2 . 6 8 7 3 . 4 1 1 8 5 Tactical Retreats 4 | . 1 . . . . . . . 2 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Traps Triggered 8 | . 4 . . . 3 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . 1 2 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Disabled 34 | . . 18 . 4 4 6 . . . . . 1 1 Max in Single Turn 12 | . . 12 . 2 2 2 . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Accessed 32 | . 10 . 1 . 9 4 6 . 1 1 . . . Terminals 25 | . 8 . . . 6 3 6 . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 115 | . 35 . 1 . 31 16 28 . 3 1 . . . Successful 78 | . 25 . 1 . 22 9 18 . 2 1 . . . Failed 37 | . 10 . . . 9 7 10 . 1 . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 74 | . 28 . . . 18 10 13 . 1 . . 4 . Terminals 100 | . 31 . . . 24 13 28 . 3 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . 3 . . . 4 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . Terminal Hacks 34 | . 10 . 1 . 6 4 10 . 2 1 . . . Record 3 | . . . 1 . . . 1 . . 1 . . . Part Schematic 6 | . . . . . . . 6 . . . . . . Robot Analysis 12 | . 7 . . . 2 2 1 . . . . . . Prototype ID Bank 6 | . 3 . . . 1 . 2 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . Terminal Index 2 | . . . . . 1 . . . 1 . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 4 . . . . . . . . Scan Component 3 | . 1 . . . 2 . . . . . . . . Repair 3 | . 1 . . . 2 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 34 | . 12 . . . 9 5 8 . . . . . . Terminals 32 | . 11 . . . 9 4 8 . . . . . . Botnet 12 | . 4 . . . 3 2 3 . . . . . . Skim 20 | . 7 . . . 6 2 5 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 8 . . . 6 3 5 . 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . 1 . 6 . . . . 14 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . . . . Time 139 | . 26 . . . 113 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Total Allies 6 | . . 3 . . . . 3 . . . . . . Largest Group 3 | . . 3 3 3 3 . 3 3 3 . . . . Highest-Rated Group 40 | . . 40 40 40 40 . 36 36 36 . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . 16 16 16 . . . . Total Orders 4 | . . . . 4 . . . . . . . . . STAY 2 | . . . . 2 . . . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . . . Ally Attacks 57 | . . . . 24 20 . . . 13 . . . . Total Damage 561 | . . . . 222 234 . . . 105 . . . . Kills 7 | . . . . 4 2 . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Robot Analysis Total 12 | . 7 . . . 2 2 1 . . . . . . Derelict Logs Recovered 8 | . . 3 . 2 . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Turns Passed 15354 | 8 1449 688 691 1299 2984 910 863 1073 504 351 508 2292 1734 Spaces Moved 8053 | 3 739 360 425 584 1327 423 518 681 246 213 314 1303 917 Core . | . . . . . . . . . . . . . . Treads 7053 | 3 739 360 425 584 1327 423 518 681 246 213 314 1220 . Legs 1000 | . . . . . . . . . . . . 83 917 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 110 | 160 160 160 160 160 150 145 153 153 155 155 155 135 110 Average Speed 154 | 160 160 160 160 160 151 148 153 156 155 155 155 154 149 Slowest Speed 240 | 160 160 160 160 160 240 153 153 158 155 155 155 238 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 61 | 2 86 76 82 91 78 57 81 49 7 49 42 87 73 Regions Visited 13 Branch Regions 10 Pre-discovered Areas 10 | . 1 1 1 1 2 1 2 . . . . 1 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched 10 | . . . . 2 . . . 3 . 2 1 2 . Spaces Dug 3 | . . . . . . 1 2 . . . . . . Terrain Destroyed 650 | . 27 59 . 253 89 84 6 . . 66 64 . 2 Melee . | . . . . . . . . . . . . . . Projectile 14 | . . . . . 1 5 6 . . . . . 2 AOE 636 | . 27 59 . 253 88 79 . . . 66 64 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Total 10196 | 8 884 438 437 905 2179 573 568 692 320 226 322 1493 1151 Wait 1375 | . 55 45 9 264 698 44 19 4 29 . . 92 116 Move 8040 | 2 738 359 424 583 1326 422 517 680 245 212 313 1302 917 Hop . | . . . . . . . . . . . . . . Pick Up 77 | . 13 4 1 5 18 5 . 2 6 4 1 13 5 Fast Attach 59 | . 2 1 . . 14 6 . . 2 . . 10 24 Attach 24 | 2 1 1 . . 4 1 . 1 6 . . 3 5 Detach 8 | . . . . . 2 . . . 2 . . 2 2 Swap 75 | . 8 6 . 5 23 10 . 2 1 4 4 9 3 Drop 102 | 4 4 2 2 4 29 12 . 3 5 4 1 17 15 Fire 400 | . 61 20 . 42 63 71 10 . 24 2 3 40 64 Melee 5 | . . . . . . . . . . . . 5 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | . 2 . . . 2 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 22 | . . . . . . . 22 . . . . . . Trap 3 | . . . 1 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 7) 327 | -10/Materials | Learned 2 Storage zone layouts 352 | -10/Materials | Discovered new exit (range 8) 375 | -10/Materials | Learned location of 1 exit from Storage 411 | -10/Materials | Identified exit to Materials 465 | -10/Materials | Learned 4 Recycling zone layouts 485 | -10/Materials | Learned location of Subcaves (-10) 516 | -10/Materials | Learned 2 Mines zone layouts 929 | -10/Materials | Repaired Lgt. Treads 1458 | -10/Materials | Entered Mines 1572 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1593 | -10/Mines | Learned location of Storage (-8) 1679 | -10/Mines | Learned Materials machine intel 1747 | -10/Mines | Learned Materials terminal intel 1749 | -10/Mines | Learned 4 Materials zone layouts 1869 | -10/Mines | Found a hidden stash of uninstalled traps 1926 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2027 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2129 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2131 | -10/Mines | Discovered new exit (range 5) 2146 | -10/Mines | Entered Exiles 2146 | -10/Exiles | Accompanied by 3 allies 2169 | -10/Exiles | Discovered new exit (range 15) 2190 | -10/Exiles | Met 8R-AWN 2199 | -10/Exiles | Warned about trapping Exiles lab 2238 | -10/Exiles | Met EX-HEX 2299 | -10/Exiles | Met EX-DEC 2316 | -10/Exiles | Met EX-BIN 2363 | -10/Exiles | Learned location of Zion (-6) 2571 | -10/Exiles | Visited The Gauntlet 2814 | -10/Exiles | Discovered new exit (range 12) 2837 | -10/Exiles | Entered Mines 2837 | -9/Mines | Accompanied by 3 allies 3247 | -9/Mines | Assembled infested the area 3252 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3422 | -9/Mines | Destroyed 8 combat bots 3531 | -9/Mines | Learned location of Recycling (-8) 3781 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3786 | -9/Mines | Identified exit to Materials 4136 | -9/Mines | Entered Materials 4136 | -8/Materials | Accompanied by 3 allies 4136 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4137 | -8/Materials | Identified exit to Storage 4138 | -8/Materials | Loaded intel: 52 machine locations 4139 | -8/Materials | Loaded intel: 12 terminal locations 4996 | -8/Materials | Found Prototype Launcher 4996 | -8/Materials | Identified Rocket Array 5004 | -8/Materials | Found Rocket Array 5249 | -8/Materials | Discovered new exit (range 16) 5533 | -8/Materials | Discovered new exit (range 16) 6176 | -8/Materials | Repaired Broken Adv. Treads 6290 | -8/Materials | Repaired Hvy. EM Shotgun 6401 | -8/Materials | Discovered new exit (range 16) 6655 | -8/Materials | Learned Storage security intel 6729 | -8/Materials | Learned location of Lower Caves (-7) 6960 | -8/Materials | Learned Factory trap positions 7074 | -8/Materials | Learned Factory emergency access door positions 7120 | -8/Materials | Entered Storage 7121 | -8/Storage | Identified exit to Factory 7121 | -8/Storage | Identified exit to Recycling 7596 | -8/Storage | Learned location of Armory (-3) 7984 | -8/Storage | Used back door to open Recycling access 8030 | -8/Storage | Entered Recycling 8031 | -8/Recycling | Identified exit to Factory 8544 | -8/Recycling | Learned Storage trap positions 8678 | -8/Recycling | Learned 8 Factory zone layouts 8768 | -8/Recycling | Identified exit to Scraptown 8799 | -8/Recycling | Learned Storage garrison access intel 8832 | -8/Recycling | Scanned before Scraplab entrance 8855 | -8/Recycling | Entered Scraplab 8893 | -8/Recycling | Entered Scraptown 8893 | -8/Scraptown | Accompanied by 3 allies 8897 | -8/Scraptown | System corruption cleaned by C-Scrubber 9273 | -8/Scraptown | Visited Shadow of the Wyrm 9296 | -8/Scraptown | Build established: Hacker-Mutant 9303 | -8/Scraptown | Visited IN-MT5's Study 9330 | -8/Scraptown | Visited Red Mages 9368 | -8/Scraptown | Visited TADAMA 9412 | -8/Scraptown | Visited CR-KLE's Repair Center 9433 | -8/Scraptown | Visited Symbiants 9471 | -8/Scraptown | Visited Awakened 9803 | -8/Scraptown | CR-KLE repaired 7 parts 9952 | -8/Scraptown | Discovered exit to Factory (range 5) 9966 | -8/Scraptown | Entered Factory 9966 | -6/Factory | Accompanied by 3 allies 9966 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9968 | -6/Factory | Loaded intel: 91 trap records 10166 | -6/Factory | Discovered new exit (range 13) 10310 | -6/Factory | Build established: Skirmisher 10438 | -6/Factory | Identified exit to Lower Caves 10470 | -6/Factory | Entered Lower Caves 10550 | -6/Lower Caves | Spotted B-75 Beast 10561 | -6/Lower Caves | Destroyed B-75 Beast 10724 | -6/Lower Caves | Discovered new exit (range 10) 10787 | -6/Lower Caves | Learned 4 Factory zone layouts 10821 | -6/Lower Caves | Entered another Lower Caves area 10930 | -6/Lower Caves | Learned 4 Factory zone layouts 10944 | -6/Lower Caves | Spotted B-75 Beast 10960 | -6/Lower Caves | Destroyed B-75 Beast 11323 | -6/Lower Caves | Discovered new exit (range 5) 11329 | -6/Lower Caves | Entered Zion 11399 | -6/Zion | System corruption cleaned by Quarantine Array 11438 | -6/Zion | Received a hallucinogenic algorithm 11505 | -6/Zion | Discovered new exit (range 11) 11967 | -6/Zion | Found Relay Coupler [Programmer] 12295 | -6/Zion | Learned Factory terminal intel 12578 | -6/Zion | Given A8's code to call for help 13002 | -6/Zion | Discovered new exit (range 16) 13197 | -6/Zion | Met Imprinter 13281 | -6/Zion | Attacked by Zionites 13288 | -6/Zion | Destroyed Imprinter 13364 | -6/Zion | Extracted access codes from Imprinter's data core 13592 | -6/Zion | Opened final containment barrier to the Deep Caves 13616 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13621 | -6/Zion | Entered Deep Caves 13764 | -6/Deep Caves | Z-Facility disabled 13940 | -6/Deep Caves | Build established: Derelict-Skirmisher 14177 | -6/Deep Caves | Lost 4 parts (2n2w) 14335 | -6/Deep Caves | Found Prototype Protection 14335 | -6/Deep Caves | Identified Zio. Heavy Carapace 14620 | -6/Deep Caves | Spotted AG-75588 14640 | -6/Deep Caves | Core integrity fell below 50% 14711 | -6/Deep Caves | Lost 10 parts (1p2n3u4w) 14810 | -6/Deep Caves | Found Prototype Protection 14810 | -6/Deep Caves | Identified Zio. Weapon Casing 14825 | -6/Deep Caves | Found Zio. Heavy Carapace 15335 | -6/Deep Caves | Core integrity fell below 20% 15355 | -6/Deep Caves | Destroyed by AG-75588 with Assembled Focal Cannon Last Messages --------------- 15339_ AG-75588 GOLEM Unit beginning Prototype Device integration. 15339_ Mak. Leg destroyed. 15342_ Extracted 37 energy. 15344_ Overheating: Energy bleed (-18). 15344_ Extracted 18 energy. 15346_ Extracted 37 energy. 15347_ Overheating: Hcp. Storage Unit damaged (-175). 15348_ Overheating: System interference. 15348_ Zio. Phaser-S temporarily disabled. 15349_ Extracted 7 energy. 15350_ Overheating: Zio. Phaser-S damaged (-7). 15352_ Overheating: Energy bleed (-10). 15352_ Extracted 17 energy. 15353_ Overheating: System interference. 15353_ Exp. Heat Sink temporarily disabled. 15354_ Overheating: Matter decay (-24). 15354_ System corrupted: Energy discharge (-36). 15354_ Extracted 36 energy. 15355_ Extracted 6 energy. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????? ??????? ????????????? | | ??????????????????? #?????# ????????????? | | ???????????????? == ##????# ????????????? | | ?????????????? #????# #???????###?? | | ???????????? l #????# #??????## ## | | ???????????? [ = #???## ###????# # | | ??????????? M= = #???# ##??## # | | ??????????? = = #???? #??# # | | ?????????? b #????? ???# # | | ?????????? ##????# #????# | | ?????????? g = = ;#???## #????# | | ?????????" == #??## #????# | | ????????? = ##?# ##???## | | ????????" ;#?# ####?## | | ????????" ;### ##?# | | ????????" G % ### | | ??????????" == =@ | | ????????"% = l =% | | ?????????" h #####;## | | ????????? ;#??##### | | ?????????? #;#??????# ### | | ?????????? # # #?#??????# ##?? | | ?????????? #### ## ## ##????????## ##??? | | ??????????? #????# ?# ?###??????????#######???? | | ??????????? ??????#??# ????????????????????????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 49 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Hvy. Machine Gun | -8/Recycling | Hacked Remote Datajack | -8/Recycling | Hacked Arc Projector | -8/Recycling | Hacked VSS Leg | -8/Recycling | Hacked Imp. Terrain Scan Processor | -8/Recycling | Hacked Adv. Visual Processing Unit | -8/Recycling | Hacked Lgt. Angular Momentum Engine | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredThrowingTerrabomb Manual? 0 Play Time 01:39:12 Cumulative 431.1 hours Start 2024.09.30 @ 01:04:56 End 2024.09.30 @ 03:15:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 313 Rogue 63 Adventurer 224 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 220f875b-01b2-4197-bb03-bec2e828766a