Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.27 @ 20:31:46 Player: Sardaukar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3152) 3152 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 7454 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 250 Cogmind --------- Core Integrity 0/700 Matter 17/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Light Nuclear Core Titanium Leg Improved Heat Sink Improved Sensor Array Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Titanium Leg Titanium Leg Improved Heat Sink Large Storage Unit Large Matter Pod Improved Sensor Array Improved Targeting Computer Component Analysis Suite Pulse Rifle Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . 2 . 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 123 | 5 8 2 26 13 27 7 1 32 2 Power 12 | 1 1 . 5 2 2 . . 1 . Engine 11 | 1 1 . 5 2 2 . . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 34 | 2 3 2 7 5 5 . . 10 . Treads 21 | . 2 . 7 5 2 . . 5 . Leg 8 | . . . . . 3 . . 5 . Wheel 5 | 2 1 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | . 3 . 7 2 10 3 . 11 . Device 13 | . 1 . 1 . 5 2 . 4 . Storage 8 | . 1 . 1 1 2 . . 3 . Processor 3 | . . . 2 . . 1 . . . Hackware 1 | . . . . . 1 . . . . Protection 11 | . 1 . 3 1 2 . . 4 . Artifact . | . . . . . . . . . . Weapon 41 | 2 1 . 7 4 10 4 1 10 2 Energy Gun 14 | 1 . . 4 2 4 . . 3 . Energy Cannon 8 | . . . . 1 2 2 1 2 . Ballistic Gun 7 | 1 1 . 1 1 3 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 10 | . . . 1 . 1 2 . 5 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 5 1 . . . . Parts Lost 33 | . 2 . 8 . 13 . 1 9 . Power 5 | . . . 2 . 2 . . 1 . Propulsion 11 | . 1 . 3 . 4 . . 3 . Utility 7 | . . . 1 . 3 . 1 2 . Weapon 10 | . 1 . 2 . 4 . . 3 . Highest Loss Streak 7 | . 2 . 3 . 6 . 1 7 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 81 79 93 99 92 84 88 96 . Engine 8 | . 14 14 8 11 8 7 7 6 . Treads 15 | . 12 5 20 22 17 . . 16 . Leg 5 | . . . . . 4 23 23 12 . Wheel 1 | . 7 17 . . . . . . . Device 9 | . 7 14 2 . 9 15 21 18 . Storage 9 | . 13 14 11 11 9 7 5 6 . Processor 12 | . . . 22 22 12 7 7 6 . Hackware 3 | . . . . . 5 7 7 6 . Protection 5 | . 6 . 7 10 7 . . 3 . Energy Gun 6 | . 5 . 8 10 10 2 . 1 . Energy Cannon 4 | . . . . 7 1 4 15 11 . Ballistic Gun 4 | . 14 14 5 3 5 . . . . Ballistic Cannon 1 | . . . 4 . . . . . . Launcher 1 | . . . 1 . . 6 . 1 . Naked Turns 128 | . . . . . . . . 27 101 Heaviest Build 70 | 9 15 13 24 30 41 45 40 70 . Greatest Support 80 | 26 40 26 40 46 69 42 42 80 3 Greatest Overweight (x) 13 | . . . 1 . 13 1 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 8 10 15 15 15 20 5 Average Capacity 12 | 5 7 8 8 9 14 15 13 19 5 Most Carried 15 | 4 7 7 8 10 12 12 11 15 5 Average Carried 9 | 1 5 6 7 9 8 11 10 13 5 Final Capacity 15 | 5 8 8 8 10 15 15 5 5 5 Final Carried 11 | 4 7 6 8 10 10 11 5 5 5 Class Distribution -------------------- 69% | Mutant 19% | Scavenger-Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Matter Collected 2126 | 256 55 . 548 326 420 . . 476 45 Remotely . | . . . . . . . . . . Salvage Created 4196 | 90 153 . 1050 406 1550 73 . 874 . Parts 243 | 1 14 . 68 23 73 6 . 58 . Haulers Intercepted 10 | . 1 . 3 3 2 . . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Combat Hostiles Destroyed 72 | . 2 . 21 5 18 4 . 22 . Guns 32 | . 1 . 16 3 12 . . . . Cannons 9 | . . . 2 1 1 . . 5 . AOE 29 | . 1 . 3 . 5 4 . 16 . Classes Destroyed 13 | 1 3 . 6 . 2 . . 1 . Worker 8 | . . . 3 . 1 . . 4 . Builder 7 | . . . 2 . 3 . . 2 . Tunneler 2 | . . . 1 . . . . 1 . Hauler 10 | . 1 . 3 3 2 . . 1 . Recycler 10 | 1 . . 1 . 5 1 . 2 . Watcher 9 | . 1 . 4 . 3 . . 1 . Swarmer 20 | . . . 4 . 4 4 . 8 . Grunt 34 | . 2 . 12 4 7 . . 9 . Brawler 1 | . . . 1 . . . . . . Sentry 10 | . . . 4 1 3 . . 2 . Specialist 3 | . . . . . 3 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 16 | 1 3 . 5 4 13 5 . 16 . Combat Bots Only 10 | . 1 . 5 3 3 4 . 10 . Max Kills in Single Turn 6 | 1 1 . 2 2 3 5 . 6 . Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . 1 . 1 . 3 4 . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Damage Taken 6980 | . 392 . 1449 243 2060 62 49 2589 136 Core 1284 | . 89 . 267 . 221 17 . 569 121 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 125 | . 21 . . . 104 . . . . Regen/Repaired (Parts) 101 | . . . . 71 . 30 . . . Core Remaining (%) 64 | 100 . 64 . 33 59 . . . . Volleys Fired 267 | 2 9 . 82 25 78 1 . 68 2 Largest 2 | 2 2 . 2 2 2 2 . 2 1 Hottest 136 | 60 60 . 104 113 91 78 . 136 30 Shots Fired 467 | 4 15 . 144 38 142 2 . 120 2 Gun 281 | 4 15 . 98 20 127 . . 17 . Cannon 143 | . . . 30 18 14 . . 81 . Launcher 43 | . . . 16 . 1 2 . 22 2 Special . | . . . . . . . . . . Kinetic 133 | 2 9 . 59 6 57 . . . . Thermal 152 | . . . 26 14 14 . . 98 . Explosive 43 | . . . 16 . 1 2 . 22 2 Electromagnetic 139 | 2 6 . 43 18 70 . . . . Robot Hit Streak 21 | 2 5 . 12 10 11 . . 21 2 Robot Miss Streak 8 | 1 3 . 3 5 5 . . 8 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . Shots Hit Robots 329 | 3 7 . 106 23 111 . . 77 2 Core Hits 192 | 2 6 . 60 10 59 3 . 52 . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . . 6 1 . . . 1 . Burn 6 | . . . 5 . . . . 1 . Meltdown 1 | . . . . 1 . . . . . Blast 1 | . . . 1 . . . . . . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10060 | 34 155 . 2203 425 2588 417 . 4111 127 Guns 3361 | 34 100 . 1046 277 1637 . . 267 . Cannons 1932 | . . . 355 146 226 . . 1205 . Explosions 4653 | . 55 . 801 . 698 417 . 2589 93 Melee 34 | . . . . . . . . . 34 Ramming 80 | . . . 1 2 27 . . 50 . Kinetic 1437 | 21 24 . 618 44 730 . . . . Thermal 2888 | . 55 . 458 124 692 87 . 1472 . Explosive 3926 | . . . 682 . 232 330 . 2589 93 Electromagnetic 1695 | 13 76 . 444 255 907 . . . . Impact . | . . . . . . . . . . Slashing 34 | . . . . . . . . . 34 Piercing . | . . . . . . . . . . Highest Corruption 12 | . 9 9 1 3 . . 7 12 12 Average Corruption 6 | . 9 9 1 2 . . 7 9 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 103 | . 3 17 5 17 . . 3 55 3 Message Errors 28 | . 2 7 . 7 . . . 12 . Matter Fused 21 | . 1 4 3 2 . . . 9 2 Heat Flow Errors 10 | . . 2 . 1 . . 3 4 . Energy Discharges 14 | . . 1 . 3 . . . 10 . Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 17 | . . 2 1 2 . . . 11 1 Data Loss (major) 5 | . . . . 2 . . . 3 . Misfires 3 | . . . 1 . . . . 2 . Alerts 2 | . . 1 . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 426 | . . . 39 . 35 105 . 247 . Projectiles 33 | . . . . . . . . 33 . Explosions 392 | . . . 39 . 34 105 . 214 . Melee 1 | . . . . . 1 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 763 | . 36 . 171 . 115 . . 429 12 Shots 27 | . 1 . 12 . 3 . . 10 1 Rammed 8 | . . . 1 1 3 . . 3 . Targets Rammed 9 | . . . 1 1 3 . . 4 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 375 | . 24 272 294 187 375 . 232 210 . Average Temperature 78 | . 11 117 56 68 110 . 118 63 . Received Heat Transfer 1899 | . 24 . 498 99 729 . . 468 81 Effects 3 | . . . . . 3 . . . . Interference 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . 1 . 6 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 2 | . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . 1 . . . 1 . Parts Melted 11 | . . . 4 1 1 . . 5 . Heat Transferred 5029 | . 100 . 1347 222 757 50 . 2553 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . 1 . 2 . 5 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Peak Influence 493 | 5 85 63 493 403 382 151 67 418 . Initial 113 | . 3 33 . 113 48 . 52 36 . Average 158 | 1 54 44 226 245 217 89 52 86 . Maximum Alert Level 2 | . . . 2 2 1 . . 2 . Low Security (%) 67 | 100 100 100 50 33 45 100 100 94 . Level 1 25 | . . . 30 53 54 . . 3 . Level 2 6 | . . . 19 13 . . . 1 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 1 3 1 . 8 . Investigation 3 | . . . 1 . 1 . . 1 . Extermination 4 | . . . . . . 1 . 3 . Reinforcement 8 | . 1 . 1 1 2 . . 3 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Distress Signals 4 | . . . . 1 1 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 4 2 29 20 27 2 6 42 5 Peak Tracking Total 10 | . 1 2 5 5 8 4 6 10 3 Tactical Retreats 9 | . . 1 . 1 4 . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Traps Triggered 6 | . 1 . . 2 . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Machines Disabled 11 | . . . 3 3 2 3 . . . Max in Single Turn 3 | . . . 1 1 1 3 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Machines Accessed 28 | . 4 . 9 4 5 3 . 3 . Terminals 21 | . 3 . 8 3 4 2 . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . 1 . 1 . . . Recycling Units 3 | . 1 . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 68 | . 9 . 24 10 15 5 . 5 . Successful 29 | . 2 . 9 4 8 4 . 2 . Failed 39 | . 7 . 15 6 7 1 . 3 . Catastrophic 11 | . . . 5 2 2 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual 22 | . . . 8 . 11 1 . 2 . Terminals 55 | . 7 . 22 8 13 3 . 2 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 4 | . . . . 2 . 2 . . . Recycling Units 5 | . 2 . 2 . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 21 | . 1 . 9 2 7 2 . . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 2 | . . . 2 . . . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . Alert Level 5 | . . . 3 . 2 . . . . Unreport Threat 6 | . . . 2 2 2 . . . . Locate Traps 1 | . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . . . 2 . 2 . . . Scan Component 2 | . . . . 1 . 1 . . . Repair 2 | . . . . 1 . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 . 8 4 5 2 . 3 . Full Trace Events 6 | . . . 2 2 1 . . 1 . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . . 36 . Total Part Build Rating 3 | . . . . . . . . 3 . Parts Repaired 2 | . . . . 1 . 1 . . . Time 76 | . . . . 32 . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Total Allies 3 | . . . . 2 . . 1 . . Largest Group 1 | . . . . 1 1 . 1 . . Highest-Rated Group 100 | . . . . 100 95 . 31 . . Highest-Rated Ally 100 | . . . . 100 95 . 31 . . Total Orders 1 | . . . . . 1 . . . . EXPLORE 1 | . . . . . 1 . . . . Ally Attacks 32 | . . . . 19 . . 13 . . Total Damage 799 | . . . . 611 . . 188 . . Kills 10 | . . . . 10 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries 1 | . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Turns Passed 5614 | 50 225 440 1156 736 1146 311 86 1355 109 Spaces Moved 2861 | 35 134 401 471 350 406 201 85 579 199 Core 255 | 1 . . . . 9 . . 46 199 Treads 1591 | . 76 100 461 350 257 . . 347 . Legs 612 | . . . . . 140 201 85 186 . Wheels 403 | 34 58 301 10 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 160 100 100 100 50 50 Average Speed 136 | 90 129 107 158 160 161 129 100 149 50 Slowest Speed 700 | 100 160 160 240 160 700 183 100 250 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . Exploration Rate (%) 40 | 3 34 68 54 56 45 6 81 21 34 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 334 | . 2 . 97 . 15 29 . 185 6 Melee . | . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . AOE 332 | . 2 . 95 . 15 29 . 185 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Total 4072 | 46 167 409 740 492 746 248 85 935 204 Wait 694 | 1 12 7 131 79 210 32 . 222 . Move 2853 | 34 133 400 470 349 405 201 84 578 199 Hop . | . . . . . . . . . . Pick Up 67 | 4 4 . 12 8 17 4 . 18 . Fast Attach 47 | 5 4 . 11 8 3 2 1 11 2 Attach 27 | . . 1 6 . 14 1 . 5 . Detach 3 | . . . 1 2 . . . . . Swap 49 | . 4 1 9 5 10 4 . 16 . Drop 55 | . 1 . 17 15 6 3 . 13 . Fire 267 | 2 9 . 82 25 78 1 . 68 2 Melee 1 | . . . . . . . . . 1 Ram 3 | . . . . . . . . 3 . Kick 1 | . . . . . . . . 1 . Crush 5 | . . . 1 1 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Crushed by falling debris 240 | -10/Materials | Discovered new exit (range 10) 276 | -10/Materials | Entered Mines 301 | -10/Mines | Discovered new exit (range 12) 318 | -10/Mines | Build established: Mutant 474 | -10/Mines | Learned Materials terminal intel 712 | -10/Mines | Discovered new exit (range 6) 716 | -10/Mines | Entered Materials 716 | -9/Materials | Evolved 2 slots: Utility x2 717 | -9/Materials | Loaded intel: 12 terminal locations 1289 | -9/Materials | Core integrity fell below 50% 1300 | -9/Materials | Identified exit to Mines 1300 | -9/Materials | Identified exit to Storage 1319 | -9/Materials | Lost 3 parts (1p1n1w) 1872 | -9/Materials | Entered Storage 2063 | -9/Storage | Repaired Hrd. Light Armor Plating 2087 | -9/Storage | Met 01-MTF 2210 | -9/Storage | Build established: Scavenger-Mutant 2554 | -9/Storage | Discovered new exit (range 18) 2607 | -9/Storage | Identified exit to Materials 2608 | -9/Storage | Entered Materials 2608 | -8/Materials | Accompanied by 1 ally (01-MTF) 2608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2613 | -8/Materials | 01-MTF left 2955 | -8/Materials | Build established: Skirmisher 3036 | -8/Materials | Identified exit to Factory 3325 | -8/Materials | Build established: Mutant 3334 | -8/Materials | Lost 3 parts (1n1u1w) 3424 | -8/Materials | Lost 6 parts (1p3n1u1w) 3754 | -8/Materials | Entered Factory 3754 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3816 | -7/Factory | Repaired Imp. Cooling System 4065 | -7/Factory | Sucked down chute 4065 | -7/Factory | Entered Waste 4066 | -7/Waste | Met a frightened Derelict 4080 | -7/Waste | EMP discharged 4095 | -7/Waste | Spotted C-40 Crusher 4098 | -7/Waste | Spotted C-40 Crusher 4101 | -7/Waste | Spotted C-40 Crusher 4116 | -7/Waste | Spotted C-40 Crusher 4117 | -7/Waste | Spotted C-40 Crusher 4119 | -7/Waste | Build established: Scavenger-Mutant 4130 | -7/Waste | Spotted C-40 Crusher 4136 | -7/Waste | Discovered new exit (range 14) 4137 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4150 | -7/Waste | Identified exit to Factory 4151 | -7/Waste | Entered Factory 4392 | -7/Factory | Fabricated Imp. Sensor Array (x1) 4564 | -7/Factory | Build established: Mutant 5008 | -7/Factory | System corruption reached 10% 5457 | -7/Factory | Garrison activated, responded to threat 5479 | -7/Factory | Released all parts (7) 5484 | -7/Factory | Destroyed 10 combat bots 5485 | -7/Factory | Core integrity fell below 50% 5495 | -7/Factory | Discovered new exit (range 15) 5505 | -7/Factory | Core integrity fell below 20% 5506 | -7/Factory | Lost 7 parts (1p3n2u1w) 5506 | -7/Factory | Entered Lower Caves 5509 | -7/Lower Caves | Learned location of Zion (-7) 5540 | -7/Lower Caves | Learned location of 1 exit from Factory 5615 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05522_ Acquired Axe. 05525_ Axe ripped off. 05531_ System corrupted: Matter fused (-7). 05532_ Searching scrap... 05532_ Found Humpback. 05532_ Found Airjet. 05532_ Found Matter Filter. 05532_ Found 32 Matter. 05533_ Acquired 32 matter. 05540_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 05554_ System corrupted: Matter fused (-9). 05585_ System corrupted: Component data lost. 05607_ Critical hit (Burn: +37). 05609_ Searching scrap... 05609_ Found Imp. Melee Analysis Suite. 05609_ Found Mni. Grenade Launcher. 05609_ Found 13 Matter. 05610_ Acquired 13 matter. 05610_ Acquired Mni. Grenade Launcher. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????## # ## #?? | | ??????????????????????????????????????# #?# #?? | | ??????????????????????????????????????# ##?# #?? | | ?????????????????????? ??????????????## ##??# #?? | | ?????????????????????? ????? ??????# #?## #?? | | ??????????????????????# ????? #?????# ### #?? | | ??????????????????????# ???? #????## ## ##? | | ??????????????????????# #???? #????# # ## | | ??????????????????????# #???# ###?# # | | ??????????????????????# #??# #?# | | ??????????????????????# ##? ### | | ??????????????????????# #?? # | | ???????????????????????? #??# # # | | ????????????????????????? #??# # """ " # | | ??????????????????????????# #??# # """"""" # | | ???????????????????######### #### # """"""" # | | ??????????????????## # # """ " # | | ?????????????????## # | | ????????????????## ##### # | | ???????????????## ##???## ########## # | | ???????????????# #####?????## #????????# # | | ???????????????# ####????????## #????????# # | | ???????????????## #?# #####????####????????# # | | ????????????????# ##?# ###??????????????? | | ????????????????# ##?# ##????####?????? ? | | ????????????????## ### @ ##?## ## ###? ? | | ?????????????????# ## l ## ## ??? | | ?????????????????# ## ## ??? | | ?????????????????# # g # ??? | | ?????????????????# # ### #??? | | ?????????????????# ##???? ???? | | ?????????????????# ##??????? ??????? | | ?????????????????# ####????????????? | | ?????????????????# #????????????? | | ?????????????????# g ## #????????????? | | ????????????????## ##### #####????????? | | ????????????????# #???# #????????? | | ????????????????## ##?## #????????? | | ????????????????## ### #### #????????? | | ????????????????# #????#????????? | | ????????????????# ###### ## #?????????????? | | ????????????????###????##### ##?????????????? | | ?????????????????????####### ##??????????????? | | ?????????????????????# ## #???????????????? | | ?????????????????????# ##???????????????? | | ?????????????????????# #????????????????? | | ?????????????????????## ##????????????????? | | ??????????????????????## #####?????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordBarrageShredder Manual? 0 Play Time 01:14:30 Cumulative 277.8 hours Start 2022.11.27 @ 17:05:11 End 2022.11.27 @ 20:31:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 2 Adventurer 63 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14639ac0-5728-45d6-a5ce-2142c23b184f