Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 17:18:49

Player: Ty

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (785)      785
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3120

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     435/450
Energy                     249/250
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Matter Pod
           0b10 Decoder Chip [Looter]
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Heat Sink
           Shield Generator
           Hacking Drone Bay (0/1)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Matter Pod
           Hacking Drone Bay
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
  Improved Heat Sink
           Shield Generator
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Matter Pod
  Device                   Heat Sink
  Storage                  Large Matter Pod
  Processor                0b10 Decoder Chip [Looter]
Weapon                     Ion Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             36   | 6   4   16  3   6   1   
  Power                    5    | 1   1   1   .   1   1   
    Engine                 5    | 1   1   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   4   3   1   .   
    Treads                 5    | .   .   2   2   1   .   
    Leg                    4    | 2   .   2   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  8    | .   .   4   .   4   .   
    Device                 4    | .   .   1   .   3   .   
    Storage                1    | .   .   1   .   .   .   
    Processor              3    | .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 3   1   7   .   .   .   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          4    | .   .   4   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 8    | .   .   1   1   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   1   1   .   3   
  Highest Loss Streak      6    | .   .   1   1   .   6   
Average Slot Usage (%)     84   | .   64  81  87  88  55  
  Engine                   11   | .   14  11  11  11  9   
  Treads                   17   | .   .   3   17  22  10  
  Leg                      2    | .   2   17  .   .   .   
  Wheel                    1    | .   25  .   .   .   .   
  Device                   9    | .   .   7   11  10  .   
  Storage                  10   | .   .   8   11  11  11  
  Processor                1    | .   .   3   .   .   11  
  Energy Gun               1    | .   .   6   .   .   .   
  Energy Cannon            27   | .   .   6   34  33  14  
  Ballistic Gun            2    | .   10  14  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 6   8   33  33  31  30  
  Greatest Support         44   | 20  20  44  44  44  42  
  Greatest Overweight (x)  6    | .   .   1   6   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   2   4   4   
  Average Carried          2    | 2   1   1   1   2   3   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 4   2   .   2   4   3   

 Class Distribution 
--------------------
 84% | Gunner
 15% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1156 | 248 39  665 184 20  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1281 | 48  55  650 475 .   53  
  Parts                    78   | 2   7   43  26  .   .   
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           3    | .   .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  26   | 1   5   9   10  .   1   
  Guns                     9    | 1   .   8   .   .   .   
  Cannons                  12   | .   .   1   10  .   1   
  AOE                      5    | .   5   .   .   .   .   
Classes Destroyed          8    | 1   2   4   1   .   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  6    | .   1   4   1   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 4    | .   .   2   2   .   .   
  Swarmer                  10   | .   3   3   4   .   .   
  Grunt                    14   | 1   2   5   5   .   1   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           7    | 1   5   6   7   .   1   
  Combat Bots Only         6    | 1   4   3   6   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               1565 | 34   139  300  455  .    637  
  Core                     422  | .    21   45   110  .    246  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         95   | 100  91   .    .    .    .    
Volleys Fired              113  | 4    14   60   26   .    9    
  Largest                  4    | 2    2    4    4    .    3    
  Hottest                  240  | 40   50   240  240  .    180  
Shots Fired                259  | 8    22   137  74   .    18   
  Gun                      137  | 8    8    121  .    .    .    
  Cannon                   108  | .    .    16   74   .    18   
  Launcher                 14   | .    14   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  102  | 8    8    86   .    .    .    
  Thermal                  143  | .    .    51   74   .    18   
  Explosive                14   | .    14   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 4    6    9    6    .    4    
  Robot Miss Streak        5    | 1    1    5    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           138  | 6    5    79   38   .    10   
  Core Hits                53   | 1    10   23   15   .    4    
  Critical Hits            1    | 1    .    .    .    .    .    
  Critical Kills           1    | 1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2518 | 58   368  1071 742  .    279  
  Guns                     960  | 58   15   887  .    .    .    
  Cannons                  1175 | .    .    184  713  .    278  
  Explosions               353  | .    353  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  30   | .    .    .    29   .    1    
  Kinetic                  581  | 58   15   508  .    .    .    
  Thermal                  1554 | .    .    563  713  .    278  
  Explosive                353  | .    353  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    4    10   34   .    .    
  Projectiles              44   | .    .    10   34   .    .    
  Explosions               4    | .    4    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    59   .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    
  Rammed                   5    | .    .    .    4    .    1    
Targets Rammed             5    | .    .    .    4    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        659  | 6    12   282  498  .    659  
  Average Temperature      188  | 6    6    50   201  .    375  
  Received Heat Transfer   396  | 18   6    57   108  .    207  
  Effects                  14   | .    .    1    5    .    8    
    Shutdowns              3    | .    .    .    1    .    2    
    Energy Bleed           3    | .    .    .    3    .    .    
    Interference           2    | .    .    1    .    .    1    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    2    2    .    1    
  Heat Transferred         2701 | .    .    1110 1147 .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             380  | 20  228 370 380 .   .   
  Initial                  96   | .   13  96  85  .   .   
  Average                  216  | 1   109 241 271 .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         43   | 100 92  34  23  .   .   
  Level 1                  56   | .   7   65  76  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   4   .   .   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              37   | 1   5   16  11  .   4   
  Peak Tracking Total      7    | 1   3   3   7   .   3   
  Tactical Retreats        2    | .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          4    | .   3   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          5    | .   3   1   .   1   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   8   1   .   3   .   
  Successful               8    | .   5   .   .   3   .   
  Failed                   4    | .   3   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   11  .   
  Terminals                6    | .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   .   3   .   
  Record                   4    | .   4   .   .   .   .   
  Part Schematic           3    | .   .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      158  | .   .   .   .   158 .   
  Highest-Rated Ally       41   | .   .   .   .   41  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             1    | .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               3730 | 116  146  532  490  2307 139  
Spaces Moved               2289 | 98   118  259  230  1484 100  
  Core                     108  | 39   .    .    .    .    69   
  Treads                   1774 | .    .    45   214  1484 31   
  Legs                     270  | 59   10   201  .    .    .    
  Wheels                   121  | .    108  13   .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   16   | .    .    .    16   .    .    
  Fastest Speed            50   | 50   80   80   145  145  50   
  Average Speed            144  | 92   83   122  171  154  113  
  Slowest Speed            520  | 120  120  165  520  157  157  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    18   19   41   90   19   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          103  | .    88   4    11   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               15   | .    .    4    11   .    .    
  AOE                      88   | .    88   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      2520 | 119  145  368  270  1507 111  
  Wait                     .    | .    .    .    .    .    .    
  Move                     2284 | 97   117  258  229  1483 100  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  47   | 10   3    19   5    10   .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   22   | 6    1    12   2    .    1    
  Detach                   3    | 1    1    1    .    .    .    
  Swap                     14   | .    3    4    1    6    .    
  Drop                     32   | 1    6    14   3    8    .    
  Fire                     113  | 4    14   60   26   .    9    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    .    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   89 | -11/Scrapyard      | Discovered new exit (range 8)
  117 | -11/Scrapyard      | Entered Materials
  117 | -10/Materials      | Discovered new exit (range 16)
  242 | -10/Materials      | Discovered new exit (range 16)
  263 | -10/Materials      | Entered another Materials area
  263 | -9/Materials       | Evolved 2 slots: Weapon x2
  319 | -9/Materials       | Build established: Mutant
  768 | -9/Materials       | Build established: Gunner
  771 | -9/Materials       | Discovered new exit (range 13)
  795 | -9/Materials       | Entered Mines
 1274 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1285 | -9/Mines           | Entered Zion
 1439 | -7/Zion            | Learned location of Recycling (-7)
 1752 | -7/Zion            | Learned location of Warlord (-5)
 1940 | -7/Zion            | Learned Factory emergency access door positions
 2061 | -7/Zion            | Found Relay Coupler [Programmer]
 2133 | -7/Zion            | Given the Hacking Drone Bay
 2139 | -7/Zion            | Found Prototype Device
 2140 | -7/Zion            | Identified Hacking Drone Bay
 2734 | -7/Zion            | Imprinted
 2737 | -7/Zion            | Declared Zion's savior
 3500 | -7/Zion            | Learned Factory garrison access intel
 3569 | -7/Zion            | Discovered new exit (range 15)
 3592 | -7/Zion            | Entered Proximity Caves
 3657 | -6/Proximity Caves | Core integrity fell below 50%
 3700 | -6/Proximity Caves | Lost 6 parts (1p2n3w)
 3711 | -6/Proximity Caves | Spotted B-75 Beast
 3729 | -6/Proximity Caves | Core integrity fell below 20%
 3731 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
G-50 Soldier destroyed.
Ion Cannon destroyed.
Power failure, Lgt. Angular Momentum Engine shutdown.
Overheating: Arm. Treads damaged (-130).
Overheating: Core damaged (-76).
Ion Cannon destroyed.
Arm. Treads destroyed.
Power failure, Lgt. Angular Momentum Engine shutdown.
Lgt. Angular Momentum Engine destroyed.
Overheating: Lrg. Matter Pod damaged (-6).
Ion Cannon destroyed.
Overheating: System interference.
0b10 Decoder Chip [Looter] temporarily disabled.
Adv. Treads permanently disabled.
Overheating: Short circuit.
Overheating: Lrg. Matter Pod damaged (-8).
Broken Adv. Treads destroyed.
Slammed into L3-029(S).
Knocked back.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??#??????????????????????????????????????????????? |
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|      #???????????????????????????????????????????? |
|              ????????????????????????????????????? |
|  %            ???????????????????????????????????? |
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| ##???##???????????????## #???????????????????????? |
|  ?????????????????????#  #???????????????????????? |
| ?????????????????????##  ##?####?????????????????? |
| ???????????????#######    ##   #?????????????????? |
| #?????????????##   ##          #?????????????????? |
| ##??????#######     ##        #??????????????????? |
|  ##????##            ##      #???????????????????? |
|   ######                    ##???????????????????? |
|                             #????????????????????? |
|        ##          ## ###   #????????????????????? |
|       ####       ########  ##????????????????????? |
|      ##??#       #????##   ##????????????????????? |
|     ##???#        #???#  @  #????????????????????? |
|     #???#         #??#           #???????????????? |
|      #?#         ##?#            #???????????????? |
|            ###  ##??#              #?????????????? |
|  ###       #?####???#               #????????????? |
|  #??      #?????????#  ####         #????????????? |
|  #?###    ??????????#  ????           ???????????? |
| ##???##   ??????????###????            ??????????? |
| ??????####?????????????????      BB    ??????????? |
| ???????????????????????????   ## BB   ???????????? |
| ???????????????????????????  ##?      ???????????? |
| ???????????????????????????  #???    ????????????? |
| ???????????????????????????   ????#??????????????? |
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| ????????????????????????????  ???????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Arc Thrower | -7/Zion | Free
 Slug Cannon | -7/Zion | Free
      Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Loot Pinata
One Hack Too Far
Risk Taker
Robot Respite
Storm Trooper
The One
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ChainWaveWings
  Manual?         0
Play Time         01:03:40
  Cumulative      2.0 hours
  Start           2020.11.06 @ 15:31:54
  End             2020.11.06 @ 17:18:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6b3e4a5-937f-450f-85c9-962976b8b1bf