Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 10:10:08 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1067) 1067 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2877 Bonus ------- None Cogmind --------- Core Integrity 407/550 Matter 218/300 Energy 240/240 System Corruption 0% Temperature Cool (18) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Advanced Treads Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Improved Light Cannon > --- INVENTORY (15) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Hacking Suite System Shield System Shield System Shield System Shield Datajack Scythe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Light Cannon > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Hacking Suite System Shield System Shield System Shield System Shield Datajack Scythe Axe [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 41 | 6 9 15 11 Power 7 | 1 1 3 2 Engine 4 | 1 . 3 . Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 13 | 2 2 5 4 Treads 5 | . . 3 2 Leg 7 | 2 2 2 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 11 | 1 2 5 3 Device 3 | . . 2 1 Storage 3 | 1 1 1 . Processor 3 | . 1 2 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 10 | 2 4 2 2 Energy Gun 2 | 1 . . 1 Energy Cannon 2 | . 2 . . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon 2 | . 1 . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 13 | . . 5 8 Power 2 | . . 2 . Propulsion 3 | . . 2 1 Utility 3 | . . . 3 Weapon 5 | . . 1 4 Highest Loss Streak 8 | . . 5 8 To Critical Strikes . | . . . . Average Backups 10 | 1 6 9 14 Power 1 | . 1 1 1 Propulsion 1 | . 1 . 2 Utility 4 | . . 2 7 Weapon 2 | . 3 4 1 Tool/Special . | . . . . Unused Backups 26 | . 1 4 21 Power 2 | . 1 1 . Propulsion 5 | . . . 5 Utility 12 | . . 1 11 Weapon 6 | . . 2 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 95 | . 90 97 96 Engine 4 | . 10 5 1 Core 5 | . 3 3 7 Treads 16 | . . 16 25 Leg 12 | . 28 15 . Device 5 | . . 5 8 Storage 10 | . 14 11 9 Processor 10 | . 4 15 9 Protection 3 | . . . 8 Energy Gun 2 | . 8 . . Energy Cannon 9 | . 13 7 8 Ballistic Gun 6 | . 3 7 8 Ballistic Cannon 7 | . 3 7 8 Peak Build Rating 23 | 6 11 15 23 Average Rating 14 | 4 7 12 19 On Entrance 7 | . 6 11 13 Avg Prop Armor Cover (%) 6 | . . 6 6 Naked Turns . | . . . . Heaviest Build 43 | 13 21 37 43 Greatest Support 62 | 20 20 60 62 Greatest Overweight (x) 11 | 2 1 1 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 13 | 7 8 14 15 Most Carried 15 | 2 9 15 15 Average Carried 10 | 1 6 9 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 2 9 14 15 Class Distribution -------------------- 40% | Scavenger-Tank 40% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1083 | 244 100 448 291 Remotely . | . . . . Salvage Created 1357 | 70 344 496 447 Parts 78 | 3 14 41 20 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 6 12 7 Guns 11 | . 1 6 4 Cannons 14 | . 5 6 3 Classes Destroyed 13 | 1 3 7 2 Worker 1 | . . . 1 Builder 2 | . . 2 . Hauler 3 | . . 1 2 Recycler 2 | 1 1 . . Mechanic 1 | . 1 . . Operator 2 | . 1 1 . Watcher 2 | . . 1 1 Swarmer 3 | . . 3 . Grunt 13 | . 6 5 2 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 5 | . . 2 3 Hunter 2 | . . . 2 Best Kill Streak 5 | 1 3 5 3 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 238 | . 39 96 103 Missed 79 | . 17 30 32 Hits 159 | . 22 66 71 Melee 5 | . . 5 . Projectile 154 | . 22 61 71 Critical Strikes 5 | . . 3 2 Damage Taken 2101 | . 235 843 1023 Core 295 | . 51 101 143 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 79 74 . Volleys Fired 111 | 2 29 48 32 Largest 3 | 2 2 2 3 Hottest 120 | 70 120 90 113 Shots Fired 237 | 4 56 85 92 Gun 105 | 4 24 46 31 Cannon 132 | . 32 39 61 Launcher . | . . . . Special . | . . . . Kinetic 144 | 2 17 64 61 Thermal 93 | 2 39 21 31 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 4 5 11 9 Robot Miss Streak 11 | . 3 7 11 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 143 | 4 32 52 55 Core Hits 62 | 2 14 23 23 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Blast 3 | . 1 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2314 | 41 465 910 898 Guns 877 | 41 146 415 275 Cannons 1430 | . 319 490 621 Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 5 2 Kinetic 1358 | 17 118 676 547 Thermal 949 | 24 347 229 349 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . 9 . . Projectiles 9 | . 9 . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . 1 4 Impact . | . . . . Kinetic 5 | . . 1 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . 3 1 Targets Rammed 4 | . . 3 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 333 | 40 333 17 60 Average Temperature 63 | 20 111 5 13 Received Heat Transfer 810 | . 90 198 522 Effects 3 | . 3 . . Energy Bleed 1 | . 1 . . Interference 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 3 . 3 Heat Transferred 2109 | 74 814 481 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 121 | . 61 121 61 Initial 44 | . . 11 44 Average 23 | . 23 38 14 Influence Increases 762 | 5 172 345 240 Destroy 0b10 Robot/C 500 | . 120 240 140 Destroy 0b10 Robot/NC 65 | 5 15 25 20 Destroy Leader 140 | . 20 64 56 Successful Hack 6 | . . . 6 Disable Machine 15 | . 15 . . Destroy Structure 6 | . 2 1 3 Lose Combat Pursuer 30 | . . 15 15 Influence Decreases 762 | 5 145 267 345 Entered New Map 77 | . . 16 61 Time Decay 613 | 5 145 201 262 Lost Part 72 | . . 50 22 Squads Dispatched 3 | . 1 1 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 15 19 19 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . . 1 2 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . . 1 5 Successful 2 | . . . 2 Failed 4 | . . 1 3 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 5 | . . 1 4 Terminals 6 | . . 1 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Transport Status 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1481 | . 162 502 817 Optics 1053 | . . 236 817 Machine Analysis 428 | . 162 266 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1934 | 74 450 593 817 Spaces Moved 951 | 45 263 239 404 Core 6 | 5 . . 1 Treads 559 | . . 156 403 Legs 386 | 40 263 83 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 152 Average Speed 153 | 129 130 170 161 Slowest Speed 600 | 190 190 240 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 50 26 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1209 | 54 318 336 501 Wait 17 | . 2 2 13 Move 948 | 44 262 238 404 Hop . | . . . . Pick Up 35 | 2 6 14 13 Fast Attach 31 | 6 4 7 14 Attach 9 | . 2 5 2 Detach 7 | . 4 2 1 Swap 16 | . 4 8 4 Drop 31 | . 5 9 17 Fire 111 | 2 29 48 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . . 3 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 806 | -9/Materials | Lost 5 parts (2p2n1w) 1045 | -9/Materials | Build established: Scavenger-Mutant 1096 | -9/Materials | Discovered new exit (range 14) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1421 | -8/Materials | Build established: Scavenger-Tank 1935 | -8/Materials | Self-destructed Last Messages --------------- 01886_ Acquired Beam Cannon. 01887_ Lgt. Armor Plating destroyed. 01891_ Acquired Lgt. Armor Plating. 01894_ Acquired Beam Rifle. 01900_ K-01 Serf collects debris. 01901_ Beam Cannon destroyed. 01901_ Acquired Titanium Leg. 01902_ W-25 Informer sends out distress signal. 01903_ K-01 Serf collects debris. 01905_ Lgt. Armor Plating destroyed. 01915_ Dropped Lgt. Nuclear Core. 01916_ Imp. Heat Sink destroyed. 01918_ K-01 Serf collects debris. 01919_ G-47 Trooper knocked back. 01922_ Beam Rifle destroyed. 01927_ Lgt. Treads destroyed. 01927_ G-47 Trooper destroyed. 01929_ Lgt. Cannon destroyed. 01932_ Acquired Imp. Light Cannon. 01934_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# ??????????????????? | | ???????????????????????????# ??????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????##### #?????????????????? | | ???????????????????????#[[ #?????????????????? | | ???????????????????????#[[ #?????????????????? | | ???????????????????????#!! #?????????????????? | | ???????????????????????#!! #?????????????????? | | ????????????????????????[[ #?????????????????? | | ?????????????????????????? #?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????????## ##?????#######????? | | ?????????????????#????????# % ####### ###### | | ?????????????????# ### ! ! %^! | | ?????????????????+ + % ###### | | ????????????????????????### #????? | | ??????????????????????????# % ####### #????? | | ????????????????????????#####/#####???## ##????? | | ????????????????????????#@ =gg% #????# #?????? | | ????????????????????????# =%g l #????# #?????? | | ????????????????????????# [g #????# #?????? | | ????????????????????????# #????# #?????? | | ????????????????????????# =! #????# ####### | | ????????????????????????# * !! #????# | | ????????????????????????# #????# | | ????????????????????????# #????# | | ????????????????????????###########????# ## | | ???????????????????????????????????????# ???? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????# ???? | | ??????????????????????????????????????? ????? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMetafiberWeb Manual? 0 Play Time 00:23:43 Cumulative 59.5 hours Start 2026.02.12 @ 09:47:06 End 2026.02.12 @ 10:10:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2a64f35-5973-41de-913f-fbe911f33a58