Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 03:36:00 Player: CheifClapdad Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (6574) 6574 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3449) 3449 TOTAL SCORE: 15598 Bonus ------- High Alert Combat Kills 1797 Follower Combat Kills 977 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/1150 Matter 271/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Plasma Rifle Plasma Rifle Dispersion Rifle Proton Burst Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer Target Analyzer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Phase Gun Heavy Plasma Cannon KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Antimatter Reactor Improved Treads Improved Treads Armored Treads Armored Treads Armored Medium Treads Armored Medium Treads Advanced Heat Sink Energy Well Matter Compressor Improved Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Plasma Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher [Rating: 117] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Antigrav System Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 2 . . Utility 5 | . . 1 . . . 2 . . 2 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 117 | 7 6 8 1 . 7 19 8 20 41 Power 18 | 1 1 2 . . . 2 2 5 5 Engine 7 | 1 . 2 . . . 2 . 2 . Core 3 | . 1 . . . . . 1 . 1 Reactor 8 | . . . . . . . 1 3 4 Propulsion 28 | 2 1 3 1 . 3 5 2 5 6 Treads 22 | 1 1 . . . 3 5 2 5 5 Leg . | . . . . . . . . . . Wheel 5 | 1 . 3 1 . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 37 | 2 1 2 . . 1 6 3 6 16 Device 22 | 1 . 1 . . 1 3 2 5 9 Storage 4 | 1 1 . . . . 1 . . 1 Processor 3 | . . 1 . . . . . . 2 Hackware . | . . . . . . . . . . Protection 8 | . . . . . . 2 1 1 4 Artifact . | . . . . . . . . . . Weapon 34 | 2 3 1 . . 3 6 1 4 14 Energy Gun 15 | 2 2 . . . 1 1 . . 9 Energy Cannon 6 | . . . . . . 4 . . 2 Ballistic Gun 8 | . . 1 . . 1 . . 3 3 Ballistic Cannon 4 | . 1 . . . . 1 1 1 . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 2 2 . 3 Corrupted Parts 4 | . . . . . . 2 1 . 1 System Corruption 21 | . . . . . . 8 10 . 3 Parts Lost 50 | . . 3 . . 5 . 1 3 38 Power 8 | . . 1 . . . . . 1 6 Propulsion 16 | . . 1 . . 2 . . . 13 Utility 12 | . . 1 . . . . . . 11 Weapon 14 | . . . . . 3 . 1 2 8 Highest Loss Streak 12 | . . 3 . . 2 . 1 2 12 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 16 | 3 10 13 15 15 14 17 19 19 17 Power 2 | . 1 2 3 3 3 3 4 1 2 Propulsion 4 | 1 2 3 4 5 4 4 3 4 4 Utility 5 | . 3 4 5 5 5 5 7 9 5 Weapon 2 | 1 2 3 2 2 1 3 5 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 12 | 1 . 1 1 1 . 1 1 3 3 Power 3 | . . 1 . . . . . 1 1 Propulsion 3 | 1 . . . . . . 1 . 1 Utility 4 | . . . . . . 1 . 2 1 Weapon 2 | . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 90 100 100 84 90 99 91 87 Engine 7 | . 1 5 11 11 11 12 4 3 . Core 1 | . 12 4 . . . . 2 2 . Reactor 2 | . . . . . . . 3 4 8 Treads 19 | . 14 11 11 11 17 24 34 26 23 Wheel 4 | . 14 9 11 11 . . . . . Device 11 | . 14 14 11 11 11 10 11 10 13 Storage 8 | . 14 11 11 11 11 6 5 5 4 Processor 7 | . . 1 11 11 11 6 5 5 8 Protection 2 | . . . . . . 3 5 5 5 Energy Gun 8 | . 19 11 11 11 11 7 1 . 8 Energy Cannon 3 | . . . . . . 7 11 7 2 Ballistic Gun 7 | . . 10 11 11 9 6 5 8 5 Ballistic Cannon 5 | . 8 11 11 11 1 . 3 5 2 Peak Build Rating 117 | 9 13 15 14 14 22 56 77 105 117 Average Rating 43 | 4 11 12 14 14 19 43 70 92 99 On Entrance 31 | . 9 13 14 14 14 20 56 74 104 Naked Turns 65 | . . . . . . . . . 65 Heaviest Build 123 | 15 32 37 37 37 42 91 112 123 122 Greatest Support 174 | 20 20 20 10 10 40 88 143 174 174 Greatest Overweight (x) 7 | 1 3 3 3 3 3 1 1 1 7 Average Overweight (x) 1 | . 1 2 3 3 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 17 | 7 13 15 15 15 15 19 20 20 19 Most Carried 20 | 6 15 15 15 15 15 20 20 20 20 Average Carried 16 | 3 10 13 15 14 14 17 19 19 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 5 Final Carried 20 | 4 15 15 15 15 15 20 20 20 5 Class Distribution -------------------- 30% | Gunner 26% | Mutant 21% | Scavenger-Tank 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Matter Collected 3874 | 270 233 131 94 20 142 291 349 1023 1321 Remotely . | . . . . . . . . . . Salvage Created 5792 | 86 415 324 132 . 344 463 267 1303 2458 Parts 248 | 4 18 22 8 . 11 26 4 49 106 Haulers Intercepted 3 | . 1 1 . . . . . . 1 Recyclers Shooed 5 | 1 1 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . 4 8 . . . . Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Combat Hostiles Destroyed 106 | . 9 7 4 . 7 8 5 24 42 Guns 61 | . 7 5 3 . 2 4 2 9 29 Cannons 29 | . 2 2 1 . 2 4 2 11 5 AOE 8 | . . . . . 2 . . . 6 Classes Destroyed 17 | 2 2 3 1 . 1 1 1 3 3 Worker 2 | . . . . . . . . . 2 Builder 6 | . . 1 . . . 2 . . 3 Tunneler 3 | 1 . . 1 . . . . . 1 Hauler 3 | . 1 1 . . . . . . 1 Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . . 1 . . Swarmer 17 | . . . 2 . . . 2 4 9 Saboteur 1 | . . . . . . . . . 1 Grunt 53 | . 9 5 1 . 5 4 . 11 18 Brawler 4 | . . 1 1 . . . . . 2 Duelist 2 | . . . . . . . . 2 . Sentry 7 | . . 1 . . 1 . 2 2 1 Hunter 6 | . . . . . 1 2 . . 3 Programmer 11 | . . . . . . 2 1 1 7 Heavy 2 | . . . . . . . . 2 . Behemoth 3 | . . . . . . . . 2 1 Best Kill Streak 15 | 2 2 6 3 . 2 4 2 5 15 Combat Bots Only 9 | . 2 6 2 . 2 2 2 5 9 Max Kills in Single Turn 2 | 1 1 1 2 . 2 2 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Hostile Shots Fired 858 | . 38 19 22 . 42 32 25 129 551 Missed 260 | . 13 5 4 . 11 10 6 45 166 Hits 598 | . 25 14 18 . 31 22 19 84 385 Melee 2 | . . 1 . . . . . . 1 Projectile 596 | . 25 13 18 . 31 22 19 84 384 AOE 2 | . . . . . . . . . 2 Critical Strikes 27 | . 1 . . . 4 . . 4 18 Actively Blocked 12 | . . . . . . . . . 12 Part Disruptions 2 | . . . . . . . 2 . . Damage Taken 12012 | . 311 179 148 . 614 429 435 2066 7830 Core 1531 | . 66 10 27 . 39 24 . 210 1155 Absorbed by Shields 14 | . . . . . . . . . 14 Reduced by Siege Mode 124 | . . . . . . . . 35 89 Core Remaining (%) 86 | 100 73 . . . 81 97 . 79 . Volleys Fired 273 | 4 42 13 9 . 17 18 10 52 108 Largest 4 | 2 2 3 3 . 3 4 4 4 4 Hottest 273 | 100 100 115 115 . 169 268 268 257 273 Shots Fired 837 | 8 80 40 27 . 37 56 40 203 346 Gun 523 | 8 70 26 18 . 23 34 13 75 256 Cannon 308 | . 10 14 9 . 12 22 27 128 86 Launcher 6 | . . . . . 2 . . . 4 Special . | . . . . . . . . . . Kinetic 395 | . 10 27 18 . 18 18 18 126 160 Thermal 415 | 8 70 13 9 . 17 31 19 77 171 Explosive 6 | . . . . . 2 . . . 4 Electromagnetic 21 | . . . . . . 7 3 . 11 Robot Hit Streak 19 | 3 13 8 6 . 9 7 14 13 19 Robot Miss Streak 7 | 1 4 5 6 . 3 7 5 7 6 Penetration Max 2 | . . . . . . 1 1 1 2 Secondary Targets 4 | . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 534 | 6 55 31 15 . 32 34 25 113 223 Core Hits 339 | 3 23 25 14 . 33 32 12 57 140 Critical Kills 11 | . . . . . 1 1 . 3 6 Critical Parts Destroyed 6 | . . . . . . . . . 6 Critical Strikes 32 | . 5 . . . 1 1 1 4 20 Burn 10 | . 4 . . . . . . . 6 Meltdown 5 | . . . . . . . . 3 2 Destroy 14 | . . . . . 1 1 . . 12 Blast 3 | . 1 . . . . . 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14670 | 76 767 489 205 . 806 994 673 3588 7072 Guns 7173 | 76 620 324 165 . 313 491 172 929 4083 Cannons 5473 | . 147 165 40 . 170 500 501 2659 1291 Explosions 1935 | . . . . . 323 . . . 1612 Melee . | . . . . . . . . . . Ramming 89 | . . . . . . 3 . . 86 Kinetic 5358 | . 147 296 109 . 227 244 283 1710 2342 Thermal 7420 | 76 620 193 96 . 256 649 358 1878 3294 Explosive 1574 | . . . . . 323 . . . 1251 Electromagnetic 229 | . . . . . . 98 32 . 99 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . 1 5 5 5 . 8 13 13 17 Average Corruption 9 | . 1 5 5 5 . 7 11 13 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 212 | . 7 7 5 1 . 39 35 94 24 Message Errors 41 | . 1 2 2 . . 5 6 20 5 Matter Fused 48 | . 3 1 . 1 . 11 12 18 2 Heat Flow Errors 21 | . . . . . . 7 3 9 2 Energy Discharges 28 | . 2 . 2 . . 6 4 10 4 Parts Rejected 3 | . . . . . . . . 2 1 Parts Fused 3 | . . . . . . . . 3 . Data Loss (minor) 21 | . 1 3 . . . 5 4 4 4 Data Loss (major) 15 | . . . 1 . . 5 2 7 . Misfires 13 | . . 1 . . . . 2 9 1 Alerts 2 | . . . . . . . . 1 1 Weapon Failures 17 | . . . . . . . 2 11 4 Overload Shots 1 | . . . . . . . . . 1 Overflow Damage 192 | . . . . . . . . 51 141 Projectiles 60 | . . . . . . . . 51 9 Explosions 115 | . . . . . . . . . 115 Melee 17 | . . . . . . . . . 17 Knockbacks 38 | . 1 1 1 . 3 . 1 5 26 Impact 1 | . . . . . . . . . 1 Kinetic 32 | . 1 1 1 . 3 . 1 5 20 Secondary 5 | . . . . . . . . . 5 Self-Inflicted Damage 84 | . . . . . . . . . 84 Shots 3 | . . . . . . . . . 3 Rammed 10 | . . . . . . 1 . . 9 Targets Rammed 10 | . . . . . . 1 . . 9 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 572 | 78 297 109 36 . 141 354 312 426 572 Average Temperature 132 | 43 104 57 14 . 35 129 126 127 178 Received Heat Transfer 2137 | . 189 75 12 . 253 90 27 479 1012 Effects 36 | . 6 . . . . 2 1 4 23 Shutdowns 15 | . . . . . . 1 . 2 12 Energy Bleed 4 | . 1 . . . . 1 . 1 1 Interference 6 | . 5 . . . . . . . 1 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . 1 1 Damage (minor) 3 | . . . . . . . 1 . 2 Damage (major) 2 | . . . . . . . . . 2 Siege Activations 5 | . . . . . . . . 3 2 Total Turns 67 | . . . . . . . . 32 35 Longest Duration 18 | . . . . . . . . 18 18 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 8 | . . . . . 1 . 1 4 2 Combat Hostiles 8 | . . . . . 1 . 1 4 2 Parts Melted 36 | . 3 . . . 2 . 4 12 15 Heat Transferred 13376 | 222 1953 230 120 . 325 902 550 2748 6326 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Maximum Alert Level 4 | . . . . . . 2 1 4 4 Low Security (%) 34 | 100 100 100 100 . . 24 76 4 . Level 1 25 | . . . . . . 75 23 18 . Level 2 6 | . . . . . . . . 7 18 Level 3 19 | . . . . . . . . 54 32 Level 4 14 | . . . . . . . . 14 49 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1573 | 5 80 101 63 . . 401 328 1299 1573 Initial 681 | . . . 18 . . . 175 129 681 Average 488 | . 17 53 29 . . 245 162 743 1032 Influence Increases 5377 | 10 247 199 105 . 336 820 488 1280 1892 Destroy 0b10 Robot/C 2640 | . 180 140 80 . 200 320 260 620 840 Destroy 0b10 Robot/NC 100 | 10 5 10 5 . . 25 5 . 40 Destroy Leader 438 | . 42 42 20 . 30 90 52 20 142 Allied During Kill 457 | . . . . . 76 158 94 129 . Successful Hack 25 | . 5 6 . . . . 14 . . Disable Machine 465 | . . . . . . 15 45 15 390 Anti-Garrison Action 650 | . . . . . . 200 . 450 . Destroy Structure 362 | . . 1 . . . 12 18 31 300 Lose Combat Pursuer 240 | . 15 . . . 30 . . 15 180 Influence Decreases 3804 | 10 247 150 121 33 336 462 661 166 1618 Entered New Map 921 | . . . 31 33 . . 183 56 618 Time Decay 2253 | 10 247 120 90 . 296 442 428 . 620 Lost Part 470 | . . 30 . . 20 . 10 30 380 Lost Ally 160 | . . . . . 20 20 40 80 . Squads Dispatched 29 | . 2 3 . . . 6 4 . 14 Investigation 4 | . 1 1 . . . 1 . . 1 Extermination 11 | . . . . . . 4 2 . 5 Reinforcement 9 | . 1 2 . . . 1 . . 5 Assault 3 | . . . . . . . . . 3 Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Distress Signals 5 | . 4 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 19 8 5 . 11 12 14 31 79 Peak Tracking Total 13 | . 4 3 3 . 3 4 5 6 13 Tactical Retreats 8 | . 1 . . . 1 . . 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Traps Triggered 4 | . 1 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Disabled 35 | . . . . . . 1 3 5 26 Max in Single Turn 6 | . . . . . . . 1 1 6 Garrison Access 1 | . . . . . . 1 . . . Garrison Relay 3 | . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Accessed 6 | . 2 2 . . . 1 1 . . Terminals 4 | . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Total Hacks 18 | . 8 6 . . . 3 1 . . Successful 8 | . 3 3 . . . 1 1 . . Failed 10 | . 5 3 . . . 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 8 3 . . . 3 7 3 . Terminals 14 | . 8 6 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 3 1 . . Terminal Hacks 2 | . 1 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 5 | . 2 2 . . . 1 . . . Terminals 4 | . 2 2 . . . . . . . Botnet 4 | . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Jam 1 | . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 2 . . . 1 . . . Full Trace Events 3 | . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 14 2 Machine Destruction 10 | . . . . . . . . 10 . Programmers 6 | . . . . . . . . 4 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked 3 | . . . . . . . 2 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Total Allies 11 | . . . . 4 . 2 4 1 . Largest Group 5 | . . . . 4 4 5 5 4 . Highest-Rated Group 284 | . . . . 152 152 284 143 233 . Highest-Rated Ally 148 | . . . . 39 39 85 85 148 . Zionite Dispatches 2 | . . . . . . 1 1 . . Heavy 1 | . . . . . . 1 . . . Fire 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 122 | . . . . . 32 28 26 36 . Total Damage 3188 | . . . . . 568 1201 537 882 . Kills 29 | . . . . . 3 11 8 7 . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Active Infowar (turns) 1781 | 22 1050 109 . . . . . . 600 Terrain 1181 | 22 1050 109 . . . . . . . Cloaking 149 | . . . . . . . . . 149 ECM 451 | . . . . . . . . . 451 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Turns Passed 16179 | 118 1079 325 185 4279 2666 2242 1050 2141 2094 Spaces Moved 9060 | 97 581 160 123 3083 1343 1011 602 1052 1008 Core 116 | 3 . . . . . . . . 113 Treads 5144 | 6 189 53 . . 1337 1011 602 1052 894 Legs . | . . . . . . . . . . Wheels 3799 | 88 392 107 123 3083 6 . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 125 125 162 163 165 50 Average Speed 156 | 92 150 162 125 125 193 200 165 169 156 Slowest Speed 580 | 160 240 240 125 125 250 245 247 245 580 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 57 15 26 85 93 20 11 68 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched 3 | . . . . 2 1 . . . . Spaces Dug 14 | . . . . . . . . . 14 Terrain Destroyed 214 | . . . . . 13 3 5 9 184 Melee . | . . . . . . . . . . Projectile 38 | . . . . . . 3 5 9 21 AOE 176 | . . . . . 13 . . . 163 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Total 10433 | 114 704 197 135 3509 1381 1186 632 1299 1276 Wait 801 | . 60 6 . 425 10 112 . 134 54 Move 9049 | 96 580 159 122 3082 1342 1010 601 1049 1008 Hop . | . . . . . . . . . . Pick Up 71 | 6 11 6 1 1 3 9 2 12 20 Fast Attach 42 | 6 . 2 . . 1 7 5 6 15 Attach 52 | 1 . 4 . . 3 4 2 5 33 Detach 3 | . . . . . . . . . 3 Swap 48 | . 7 2 1 . 3 11 4 12 8 Drop 79 | 1 4 5 2 1 2 14 8 26 16 Fire 273 | 4 42 13 9 . 17 18 10 52 108 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush 3 | . . . . . . 1 . . 2 Escape Stasis 2 | . . . . . . . . . 2 Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Garrison (discovered 3 exits: [*Fac x3]) -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 14) 268 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Discovered new exit (range 16) 1198 | -10/Materials | Entered another Materials area 1198 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1345 | -9/Materials | Lost 3 parts (1p1n1u) 1427 | -9/Materials | Discovered new exit (range 16) 1523 | -9/Materials | Entered Mines 1611 | -9/Mines | Build established: Gunner 1702 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1708 | -9/Mines | Entered Zion 1761 | -7/Zion | System corruption cleaned by Quarantine Array 1828 | -7/Zion | Identified exit to Proximity Caves 2126 | -7/Zion | Learned Factory garrison access intel 2269 | -7/Zion | Met Imprinter 2295 | -7/Zion | Imprinted 2297 | -7/Zion | Declared Zion's savior 3136 | -7/Zion | Visited the Megawrench Repair Shop 4348 | -7/Zion | Learned Factory garrison access intel 4798 | -7/Zion | Given A8's code to call for help 5987 | -7/Zion | Entered Proximity Caves 5987 | -6/Proximity Caves | Accompanied by 4 allies 5989 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6780 | -6/Proximity Caves | Build established: Mutant 8380 | -6/Proximity Caves | Learned location of 1 exit from Factory 8507 | -6/Proximity Caves | Discovered new exit (range 12) 8555 | -6/Proximity Caves | Learned Factory terminal intel 8653 | -6/Proximity Caves | Entered Factory 8653 | -6/Factory | Accompanied by 3 allies 8653 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 8654 | -6/Factory | Identified exit to Lower Caves 8655 | -6/Factory | Loaded intel: 26 terminal locations 8656 | -6/Factory | Loaded intel: 4 garrison access locations 8906 | -6/Factory | Zion Heavy squad teleported in 9594 | -6/Factory | Build established: Scavenger-Gunner 10023 | -6/Factory | Terminal network hard line cut 10760 | -6/Factory | Discovered new exit (range 15) 10895 | -6/Factory | Entered another Factory area 10895 | -5/Factory | Accompanied by 2 allies 10895 | -5/Factory | Evolved 2 slots: Propulsion x2 10896 | -5/Factory | Loaded intel: 4 garrison access locations 10915 | -5/Factory | Identified exit to Garrison 11148 | -5/Factory | System corruption reached 10% 11539 | -5/Factory | Zion Fire squad teleported in 11945 | -5/Factory | Entered Garrison 11945 | -5/Garrison | Accompanied by 3 allies 12035 | -5/Garrison | Triggered checkpoint 12076 | -5/Garrison | Spotted B-90 Cyclops 12077 | -5/Garrison | Spotted B-75 Beast 12079 | -5/Garrison | Destroyed B-75 Beast 12089 | -5/Garrison | Destroyed B-90 Cyclops 12125 | -5/Garrison | Rewired B-90 Cyclops 12409 | -5/Garrison | Triggered checkpoint 12428 | -5/Garrison | Triggered checkpoint 12433 | -5/Garrison | Build established: Scavenger-Tank 12440 | -5/Garrison | Triggered checkpoint 12479 | -5/Garrison | Triggered checkpoint 12561 | -5/Garrison | Triggered checkpoint 12617 | -5/Garrison | Triggered checkpoint 12636 | -5/Garrison | Discovered new exit (range 14) 12820 | -5/Garrison | Garrison Relay disabled 13012 | -5/Garrison | Heavy support dispatched to Factory 13072 | -5/Garrison | Heavy support dispatched to Factory 13170 | -5/Garrison | Heavy support dispatched to Factory 13335 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13428 | -5/Garrison | Garrison Relay disabled 13499 | -5/Garrison | Spotted B-75 Beast 13499 | -5/Garrison | Spotted B-75 Beast 13683 | -5/Garrison | Discovered new exit (range 13) 13706 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13765 | -5/Garrison | Triggered checkpoint 13893 | -5/Garrison | Garrison Relay disabled 14063 | -5/Garrison | Discovered new exit (range 12) 14086 | -5/Garrison | Entered Factory 14086 | -4/Factory | Evolved 2 slots: Utility x2 15086 | -4/Factory | First assault squad dispatched 15135 | -4/Factory | Spotted B-86 Titan 15164 | -4/Factory | Destroyed B-86 Titan 15215 | -4/Factory | Destroyed 9 combat bots 15219 | -4/Factory | Lost 6 parts (1n2u3w) 15341 | -4/Factory | Terminal network hard line cut 15745 | -4/Factory | System corruption reached 10% 15775 | -4/Factory | Lost 4 parts (1p1n2u) 16040 | -4/Factory | Build established: Scavenger-Gunner 16042 | -4/Factory | Lost 11 parts (2p5n2u2w) 16115 | -4/Factory | Released all parts (9) 16122 | -4/Factory | Core integrity fell below 50% 16144 | -4/Factory | Lost 12 parts (3p3n3u3w) 16173 | -4/Factory | Core integrity fell below 20% 16180 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Replicator. 16152_ Slammed into K-01 Serf. 16153_ K-01 Serf knocked back. 16155_ Slammed into R-10 Processor. 16156_ System corrupted: IFF burst signal emitted. 16156_ Slammed into R-10 Processor. 16172_ Knocked back. 16175_ S-27 Virus destroyed. 16178_ Acquired 10 matter. 16178_ Triggered Stasis Trap. 16178_ A bubble of rippling energy engulfs the area. 16178_ Field strength at 94. 16178_ Field strength at 83. 16179_ 9TGSRP/XDMYAW9TPFVDVWVIGSO 16179_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9B. 16179_ Field strength at 72. 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H ""???????? | | ??? s % ""???????? | | ### T####???######### ?????? | | ??###???????????????# ####### ?????? | | ????????????????????### ;##??????? ???????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????? ##### #????????????????????? | | ?????????? ! w @ #????????????????????? | | ?????????? #######/###????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? ?????????????????? | | ??????????????????# ???????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????##################?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 51 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 6 Item Schematics ----------------- Chainsword | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Focal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneReactionSplitter Manual? 0 Play Time 01:20:36 Cumulative 57.3 hours Start 2025.06.06 @ 02:13:38 End 2025.06.06 @ 03:36:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8b0e1725-e9f6-4ce3-80ec-e7da1a27ac92