Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 22:30:26 Player: CalibroHawk Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2018) 2018 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4873 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 100/100 System Corruption 2% Temperature Critical (850) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Medium Battery (61) Target Analyzer Makeshift ECM Suite Makeshift Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Battery Medium Matter Pod Improved Signal Interpreter > --- WEAPON ----------- Lightning Gun Gatling Laser Flak Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Treads Target Analyzer Light Armor Plating Gatling Laser Ion Cannon [Rating: 38] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 67 | 6 1 13 21 11 15 Power 8 | 1 . 1 3 1 2 Engine 5 | 1 . 1 2 1 . Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 21 | 2 . 4 8 4 3 Treads 6 | . . . 3 2 1 Leg 15 | 2 . 4 5 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 3 3 3 3 Device 5 | . . 2 1 1 1 Storage 6 | 1 1 1 . 2 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 24 | 2 . 5 7 3 7 Energy Gun 6 | 1 . . . 2 3 Energy Cannon 4 | . . 2 . . 2 Ballistic Gun 8 | 1 . 2 4 1 . Ballistic Cannon 2 | . . . 1 . 1 Launcher 4 | . . 1 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 43 | . . 7 7 8 21 Power 4 | . . 1 1 . 2 Propulsion 14 | . . 3 2 3 6 Utility 9 | . . 1 1 2 5 Weapon 16 | . . 2 3 3 8 Highest Loss Streak 16 | . . 3 3 5 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 85 90 93 92 92 Engine 8 | . 14 10 4 7 6 Treads 7 | . . . 11 2 20 Leg 19 | . 28 29 13 21 8 Device 8 | . . 17 6 6 6 Storage 18 | . 14 13 18 22 23 Processor 4 | . . . 5 7 7 Energy Gun 5 | . 14 3 . 4 11 Energy Cannon 4 | . . 2 9 4 3 Ballistic Gun 7 | . 14 7 11 6 1 Ballistic Cannon 1 | . . . 3 4 . Launcher 1 | . . 4 3 . . Peak Build Rating 38 | 6 7 10 20 38 38 Average Rating 17 | 4 6 8 15 28 30 On Entrance 13 | . 6 6 10 20 38 Naked Turns . | . . . . . . Heaviest Build 50 | 12 27 35 46 48 50 Greatest Support 60 | 20 20 30 60 45 60 Greatest Overweight (x) 9 | . 1 9 1 2 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 Most Carried 15 | 5 9 10 12 15 15 Average Carried 9 | 3 7 7 9 10 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 4 9 10 9 12 10 Class Distribution -------------------- 51% | Mutant 27% | Gunner 11% | Scavenger-Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1380 | 189 133 266 287 105 400 Remotely . | . . . . . . Salvage Created 1778 | . 202 342 479 202 553 Parts 102 | . 13 31 24 11 23 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . . 20 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 51 | . 2 13 13 6 17 Guns 30 | . 2 7 2 3 16 Cannons 10 | . . . 7 3 . AOE 11 | . . 6 4 . 1 Classes Destroyed 11 | . 3 6 1 1 . Worker 4 | . . 2 2 . . Builder 4 | . . 2 2 . . Recycler 2 | . 1 . 1 . . Operator 3 | . 2 1 . . . Watcher 3 | . . 2 1 . . Swarmer 22 | . . 6 4 . 12 Grunt 15 | . 2 5 4 . 4 Duelist 1 | . . 1 . . . Sentry 6 | . . 1 3 1 1 Hunter 3 | . . . 2 1 . Programmer 4 | . . . . 4 . Decomposer 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 7 2 5 Combat Bots Only 5 | . 2 3 4 2 5 Max Kills in Single Turn 3 | . 1 3 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 430 | . 6 75 103 71 175 Missed 129 | . . 29 32 28 40 Damage Taken 4629 | . 64 746 918 556 2345 Core 1060 | . 44 99 213 43 661 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 82 75 61 . . Volleys Fired 146 | . 10 44 36 21 35 Largest 3 | . 2 2 3 3 3 Hottest 215 | . 60 80 134 163 215 Shots Fired 312 | . 20 55 97 55 85 Gun 208 | . 20 46 40 28 74 Cannon 90 | . . 2 53 27 8 Launcher 14 | . . 7 4 . 3 Special . | . . . . . . Kinetic 154 | . 10 43 57 28 16 Thermal 110 | . . 2 36 23 49 Explosive 14 | . . 7 4 . 3 Electromagnetic 34 | . 10 3 . 4 17 Robot Hit Streak 14 | . 9 8 14 9 8 Robot Miss Streak 7 | . 2 7 5 5 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 189 | . 13 30 54 39 53 Core Hits 155 | . 9 36 43 22 45 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4579 | . 201 1022 1611 700 1045 Guns 1827 | . 184 315 162 320 846 Cannons 1189 | . . . 785 380 24 Explosions 1498 | . . 686 637 . 175 Melee . | . . . . . . Ramming 65 | . 17 21 27 . . Kinetic 1319 | . 69 280 564 307 99 Thermal 1462 | . . 24 383 389 666 Explosive 1474 | . . 662 637 . 175 Electromagnetic 259 | . 115 35 . 4 105 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 122 | . . 55 56 . 11 Projectiles . | . . . . . . Explosions 122 | . . 55 56 . 11 Melee . | . . . . . . Knockbacks 14 | . . . 8 6 . Impact 1 | . . . 1 . . Kinetic 12 | . . . 6 6 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 245 | . . 161 . . 84 Shots 9 | . . 7 . . 2 Rammed . | . . . . . . Targets Rammed 14 | . 6 5 3 . . Kicked 14 | . 6 5 3 . . Crushed . | . . . . . . Highest Temperature 886 | . 36 10 240 195 886 Average Temperature 123 | . 22 4 81 60 241 Received Heat Transfer 1122 | . 36 120 306 36 624 Effects 17 | . . . . . 17 Shutdowns 5 | . . . . . 5 Energy Bleed 1 | . . . . . 1 Matter Decay 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . 4 2 3 Heat Transferred 3094 | . . 50 814 745 1485 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 395 | . 80 221 395 304 . Initial 179 | . . 33 88 179 . Average 149 | . 53 111 226 182 . Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 65 | 100 100 66 40 67 . Level 1 34 | . . 33 59 32 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 3 2 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 6 24 22 9 28 Peak Tracking Total 10 | . 2 5 5 2 10 Tactical Retreats 9 | . . 3 1 . 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 10 | . . . 8 . 2 Max in Single Turn 4 | . . . 4 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 1 | . . . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . . 5 . . Successful 4 | . . . 4 . . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 4 . . Record 4 | . . . 4 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3286 | 66 399 777 762 596 686 Spaces Moved 1457 | 49 186 275 342 279 326 Core 21 | 12 . 8 . . 1 Treads 421 | . . . 134 11 276 Legs 1015 | 37 186 267 208 268 49 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 123 160 Average Speed 162 | 102 136 162 164 181 166 Slowest Speed 500 | 120 190 500 240 320 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 30 23 45 7 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 5 | . . . . . 5 Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . 27 61 . 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 104 | . . 27 61 . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2105 | 64 307 548 463 326 397 Wait 361 | . 97 199 52 3 10 Move 1452 | 48 185 274 341 278 326 Hop . | . . . . . . Pick Up 60 | 10 6 13 9 13 9 Fast Attach 2 | . 1 . . . 1 Attach 48 | 6 . 12 11 10 9 Detach 1 | . . . 1 . . Swap 17 | . . 1 10 1 5 Drop 4 | . 2 . . . 2 Fire 146 | . 10 44 36 21 35 Melee . | . . . . . . Ram . | . . . . . . Kick 14 | . 6 5 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 67 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 3) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -9/Materials | Lost 3 parts (2n1u) 1174 | -9/Materials | Discovered new exit (range 4) 1243 | -9/Materials | Entered another Materials area 1243 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1545 | -8/Materials | Build established: Tank 1759 | -8/Materials | Lost 3 parts (1p1n1w) 1916 | -8/Materials | Discovered new exit (range 16) 2003 | -8/Materials | Identified exit to Factory 2005 | -8/Materials | Entered Factory 2005 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -7/Factory | Build established: Gunner 2337 | -7/Factory | Discovered new exit (range 5) 2436 | -7/Factory | Lost 5 parts (1n1u3w) 2447 | -7/Factory | Identified exit to Lower Caves 2601 | -7/Factory | Entered Lower Caves 2681 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2749 | -7/Lower Caves | Build established: Scavenger-Gunner 3083 | -7/Lower Caves | Build established: Mutant 3241 | -7/Lower Caves | Attracted the attention of an 0b10 base 3271 | -7/Lower Caves | Core integrity fell below 50% 3280 | -7/Lower Caves | Core integrity fell below 20% 3287 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03283_ Imp. Heat Sink fries itself beyond repair. 03283_ Med. Matter Pod destroyed. 03284_ Overheating: Com. Battery damaged (-2). 03284_ Overheating: Mic. Nuclear Core damaged (-1). 03284_ G-50 Soldier destroyed. 03285_ Overheating: Imp. Signal Interpreter damaged (-11). 03285_ Hvy. Laser destroyed. 03285_ Penetrated by Slug. 03285_ G-47 Trooper suffers critical hit (Destroy). 03285_ G-47 Trooper destroyed. 03286_ Recoil Stabilizer destroyed. 03286_ Com. Battery destroyed. 03286_ Acquired 28 matter. 03287_ Overheating: Matter decay (-46). 03287_ Mic. Nuclear Core destroyed. 03287_ Penetrated by Slug. 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"# #????# #?##### | | ???????????????# ?##?#+###### #????# #????? | | ???????????????????????????? #???? ## #???? | | ???????????????????????????? ????? ##?# #???? | | ????????????????????????????# ???? ##???###???? | | ???????????????????????????? ???? ##??????????? | | ???????????????????????????? ???? ????????????? | | ???????????????????????????? ??? ????????????? | | ???????????????????????????? ??? ????????????? | | ???????????????????????????? ??? ????????????? | | ????????????????????????????????? # ????????????? | | ?????????????????????????????????? ##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 475 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldImprovedWings Manual? 0 Play Time 00:22:34 Cumulative 7.8 hours Start 2024.11.06 @ 22:08:25 End 2024.11.06 @ 22:30:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 389404cd-12e5-4169-920b-8410d557f27c