Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.05 @ 20:24:09 Player: Dre2Dee2 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (207) 1035 Value Destroyed (9266) 9266 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 18357 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 97 Met Data Miner 300 Cogmind --------- Core Integrity 614/1300 Matter 65/300 Energy 183/700 System Corruption 18% Temperature Cool (0) Movement Core (650) Ox12 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit Improved Energy Well Improved Target Analyzer Recalibrator > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- High-capacity Storage Unit Terrain Scan Processor Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Improved Energy Well Enhanced Optical Array Improved Targeting Computer Improved Phase Shifter Light Regenerative Plating Recalibrator Heart of Steel > --- WEAPON ----------- Quantum Rifle HERF Cannon Nova Cannon Hardcell Cannon > --- INVENTORY -------- Micro Fission Core High-capacity Storage Unit Improved Target Analyzer Cloaking Device Integration Mediator Tesla Rifle Heavy Phase Cannon Coil Gun Coil Gun Coil Gun Railgun Micro-nuke Launcher [Rating: 138] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Target Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Light Regenerative Plating Weapon KE Penetrator Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Slots Evolved 15 | . 1 . 2 . 2 2 2 . . . . 2 . . 2 . . 2 Power 2 | . . . 1 . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . 1 2 2 . . . . 2 . . 2 . . 1 Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . Parts Attached 147 | 7 . 3 2 14 13 12 4 7 . . 13 9 11 2 13 13 1 23 Power 22 | 1 . . 1 2 . 3 . . . . 1 1 3 . 4 2 . 4 Engine 7 | 1 . . 1 2 . 2 . . . . . . 1 . . . . . Core 9 | . . . . . . 1 . . . . . 1 2 . 3 1 . 1 Reactor 6 | . . . . . . . . . . . 1 . . . 1 1 . 3 Propulsion 20 | 2 . . . 4 2 2 . 1 . . 4 . . 1 . 1 1 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 16 | 2 . . . 2 2 2 . 1 . . 4 . . 1 . 1 1 . Wheel 4 | . . . . 2 . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 43 | 2 . . 1 1 3 3 2 3 . . 3 5 3 . 4 7 . 6 Device 23 | . . . . . . 2 2 1 . . 2 4 1 . 2 4 . 5 Storage 7 | 1 . . . 1 1 . . 1 . . . . . . 1 2 . . Processor 7 | 1 . . 1 . 1 1 . . . . . . 1 . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . 1 . . 1 . . 1 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 . 3 . 7 8 4 2 3 . . 5 3 5 1 5 3 . 11 Energy Gun 15 | 1 . . . . . 3 2 . . . 1 2 2 1 . 2 . 1 Energy Cannon 10 | . . . . . 4 . . . . . 1 . . . 2 . . 3 Ballistic Gun 17 | 1 . 1 . 1 3 . . 1 . . 1 1 2 . 2 1 . 3 Ballistic Cannon 6 | . . . . 2 . . . 2 . . . . . . 1 . . 1 Launcher 10 | . . . . 4 1 1 . . . . 2 . 1 . . . . 1 Special Weapon 4 | . . 2 . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 . 1 . . . . 2 2 . . 1 . . 1 Parts Lost 87 | . . 3 5 3 6 . . 4 . . 9 4 10 . 4 10 . 29 Power 16 | . . 1 . 2 1 . . . . . 2 1 1 . 1 1 . 6 Propulsion 7 | . . . 2 . . . . 1 . . 1 . . . . 1 . 2 Utility 29 | . . . . . 1 . . 2 . . 2 2 4 . 1 5 . 12 Weapon 35 | . . 2 3 1 4 . . 1 . . 4 1 5 . 2 3 . 9 Highest Loss Streak 19 | . . 1 2 1 4 . . 2 . . 8 2 6 . 3 3 . 19 Average Slot Usage (%) 87 | . 87 77 63 87 87 94 100 93 100 100 85 86 81 79 83 85 90 82 Engine 5 | . 12 4 5 11 8 8 12 12 12 12 7 . 3 . . . . . Core 2 | . . . . . . 4 . . . . . 4 2 11 9 4 5 3 Reactor 2 | . . . . . . . . . . . 1 5 3 . . 5 5 7 Leg 12 | . 25 25 9 16 16 14 12 11 12 12 10 11 11 11 10 9 10 6 Device 15 | . . . . . . 13 25 12 12 12 10 23 25 16 16 20 20 20 Storage 12 | . 12 12 10 16 16 14 12 17 18 18 15 7 5 5 10 11 15 12 Processor 9 | . 12 12 20 13 8 14 12 12 12 12 10 5 5 11 10 8 10 7 Protection 2 | . . . . . 6 . . . 6 6 5 5 1 5 7 5 5 3 Energy Gun 5 | . 12 3 . . . 13 18 13 6 6 3 4 3 2 3 2 10 1 Energy Cannon 2 | . . . . . 18 . . . . . 1 . . . 2 7 5 3 Ballistic Gun 7 | . 12 8 8 6 10 7 6 1 6 6 5 10 11 11 8 5 5 5 Ballistic Cannon 3 | . . . . 7 . . . 8 12 12 7 . . . 2 3 . 3 Launcher 2 | . . . . 13 1 3 . . . . 2 5 4 5 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 17 17 17 17 39 68 74 82 95 95 95 95 112 99 92 115 117 107 133 Greatest Support 56 | 20 20 20 20 26 32 35 35 35 35 35 56 56 56 56 48 53 53 50 Greatest Overweight (x) 31 | . . . 4 4 2 15 2 4 2 2 15 1 1 1 2 4 2 31 Average Overweight (x) 1 | . . . 1 1 1 1 2 2 2 2 1 1 1 1 1 1 2 4 Largest Inventory Capacity 12 | 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 8 8 8 9 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 2 6 5 8 9 12 12 12 10 10 11 12 12 7 9 9 12 12 Average Carried 8 | . . 3 4 6 8 8 11 11 9 10 9 7 8 6 6 7 9 8 Final Capacity 12 | 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | . 2 5 5 8 8 12 12 9 10 10 8 12 6 6 8 8 12 4 Class Distribution -------------------- 29% | Scavenger-Gunner 24% | Hacker-Gunner 14% | Scavenger-Tank 14% | Hacker-Mutant 13% | Hacker-Bomber 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Bomber | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Matter Collected 6828 | 149 64 471 . 931 173 240 68 263 94 . 646 446 670 375 674 766 159 639 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8123 | . 64 152 154 837 527 476 70 477 74 . 657 666 716 179 655 848 159 1412 Parts 367 | . 6 2 10 65 27 18 1 12 2 . 21 23 23 7 28 32 6 84 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 182 | . 2 15 3 28 12 8 1 8 1 . 18 17 15 3 14 15 2 20 Guns 87 | . 2 12 3 8 3 8 1 2 1 . 5 9 10 3 8 8 . 4 Cannons 55 | . . 3 . 5 9 . . 5 . . 8 . . . 5 5 1 14 AOE 35 | . . . . 15 . . . . . . 5 8 5 . 1 . . 1 Classes Destroyed 16 | . 2 1 2 5 2 . . . 1 . 2 1 . . . . . . Worker 4 | . . . . 2 . . . . . . . 1 . . . . . 1 Builder 8 | . . . . 1 . . . . . . . 1 . . . . . 6 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . Watcher 10 | . 2 . 1 2 1 1 . . . . . . . . . . . 3 Swarmer 34 | . 2 2 . 6 3 . . 1 . . 2 5 4 . 4 5 . . Grunt 60 | . . . 2 11 5 7 1 4 . . 7 5 8 3 . 2 . 5 Brawler 8 | . . . . 1 . . . 2 . . 1 . 1 . . 3 . . Duelist 5 | . . . . . . . . . . . 4 . . . . 1 . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 23 | . . . 1 9 3 1 . 1 . . 1 1 1 . 3 1 . 1 Hunter 22 | . . . . . 1 . . . . . 2 4 . . 5 2 2 6 Programmer 14 | . . . . . . . . . . . 1 2 . . 2 1 . 8 Behemoth 2 | . . . . . . . . . 1 . . . 1 . . . . . Assembled 13 | . . 13 . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 2 5 2 8 4 2 1 5 1 . 13 4 7 2 4 7 2 7 Combat Bots Only 13 | . 2 5 1 7 4 2 1 5 1 . 13 3 7 2 4 7 2 4 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 1 1 1 . 1 3 2 1 2 1 1 2 Gunslinging 1 | . . . . . . . . . . . . 1 . . 1 . . . Exploded 4 | . . . . 4 . . . . . . 1 2 2 . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Damage Taken 12712 | . 46 431 358 646 916 309 152 447 129 . 1548 997 812 207 923 1262 83 3446 Core 1879 | . 5 107 112 130 109 20 . 58 23 . 283 115 97 . 42 63 29 686 Absorbed by Shields 493 | . . . . . . . . . . . . . . . 38 455 . . Core Remaining (%) 74 | 100 . 55 . 39 80 97 . . . . 57 . . 78 . . 88 . Volleys Fired 542 | . 9 60 75 43 26 31 11 18 4 . 36 33 42 16 34 39 4 61 Largest 4 | . 2 3 1 3 4 4 4 4 4 . 4 4 4 2 4 4 4 4 Hottest 370 | . 70 220 20 129 220 218 195 218 189 . 189 186 191 46 263 276 277 370 Shots Fired 1317 | . 18 73 75 96 68 74 41 67 16 . 97 107 118 32 112 129 16 178 Gun 836 | . 18 65 75 34 12 74 41 36 8 . 31 87 104 32 70 50 12 87 Cannon 398 | . . . . 30 56 . . 31 8 . 60 5 . . 37 79 4 88 Launcher 75 | . . . . 32 . . . . . . 6 15 14 . 5 . . 3 Special 8 | . . 8 . . . . . . . . . . . . . . . . Kinetic 810 | . 9 55 75 64 12 30 11 34 12 . 79 66 75 32 73 73 4 106 Thermal 277 | . 9 18 . . 56 30 . . . . 5 26 29 . 34 21 4 45 Explosive 75 | . . . . 32 . . . . . . 6 15 14 . 5 . . 3 Electromagnetic 155 | . . . . . . 14 30 33 4 . 7 . . . . 35 8 24 Robot Hit Streak 40 | . 7 16 27 26 15 40 16 22 8 . 37 15 29 17 19 39 7 24 Robot Miss Streak 3 | . 2 3 1 2 3 3 3 1 1 . 2 3 3 1 1 2 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 4 | . . . . . . 1 . . . . . 1 1 . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 1 . 1 . . . Shots Hit Robots 971 | . 11 54 69 63 46 56 33 44 14 . 77 64 94 27 81 88 13 137 Core Hits 418 | . 4 26 10 49 22 23 4 17 5 . 42 36 38 12 34 27 4 65 Critical Hits 49 | . . . . . 2 3 1 3 1 . 3 3 6 2 14 5 . 6 Critical Kills 14 | . . . . . 1 1 . 1 . . 1 1 3 2 1 2 . 1 Critical Parts Destroyed 31 | . . . . . 1 2 1 1 1 . 2 2 2 . 12 2 . 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25391 | . 52 699 248 2341 1260 669 404 1133 322 . 2475 2512 2859 352 2187 2628 350 4900 Guns 10403 | . 52 579 248 372 274 669 404 464 156 . 427 1026 1622 352 828 808 233 1889 Cannons 8504 | . . . . 246 979 . . 618 166 . 1395 37 . . 866 1697 117 2383 Explosions 6357 | . . . . 1723 . . . 51 . . 653 1449 1237 . 493 123 . 628 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 7 | . . . . . 7 . . . . . . . . . . . . . Kinetic 11985 | . 52 504 248 618 274 308 175 618 262 . 1599 807 1169 352 1028 1277 70 2624 Thermal 4908 | . . 195 . . 979 232 . 51 . . 152 256 453 . 718 558 55 1259 Explosive 6088 | . . . . 1723 . . . . . . 653 1449 1237 . 398 . . 628 Electromagnetic 2403 | . . . . . . 129 229 464 60 . 71 . . . 43 793 225 389 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 2 . . 2 3 3 3 4 1 1 1 1 3 3 17 Average Corruption 2 | . . . . 1 . . 1 2 3 3 3 1 1 1 1 1 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 105 | . . . . 7 . . 5 17 15 3 12 1 11 . 1 7 2 24 Message Errors 29 | . . . . 2 . . 2 1 1 2 6 1 7 . . 2 . 5 Matter Fused 14 | . . . . . . . . 3 7 . . . . . . . . 4 Heat Flow Errors 12 | . . . . 1 . . 3 2 1 . 2 . . . . 1 1 1 Energy Discharges 15 | . . . . 3 . . . 4 2 . . . 1 . . 2 . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . . 6 3 1 2 . 2 . . 1 1 2 Targeting Errors 15 | . . . . 1 . . . 1 1 . 2 . 1 . 1 1 . 7 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 383 | . . . . 24 48 . . 11 . . . 55 48 . 31 2 . 164 Projectiles 131 | . . . . . 48 . . 10 . . . . . . . 2 . 71 Explosions 252 | . . . . 24 . . . 1 . . . 55 48 . 31 . . 93 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 22 | . . . . 2 . . . 3 . . 12 . . . . 2 . 3 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . 2 . . . 3 . . 12 . . . . 2 . 3 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 510 | . . . . 200 . . . . . . . 78 19 . 59 40 . 114 Shots 18 | . . . . 8 . . . . . . . 2 1 . 4 1 . 2 Rammed 1 | . . . . . 1 . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 643 | . 27 42 4 245 416 536 333 306 190 . 277 470 48 . 216 480 389 643 Average Temperature 119 | . 10 14 3 39 137 211 93 124 99 . 62 145 18 . 40 169 182 143 Received Heat Transfer 2868 | . . 260 276 210 486 261 72 165 36 . 207 108 204 153 4 117 . 309 Effects 47 | . . . . . 4 20 . 1 . . . 3 . . . 8 . 11 Shutdowns 20 | . . . . . . 8 . . . . . 1 . . . 3 . 8 Energy Bleed 3 | . . . . . . 2 . . . . . 1 . . . . . . Interference 12 | . . . . . 3 6 . . . . . . . . . 3 . . Matter Decay 5 | . . . . . . 3 . . . . . 1 . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . 1 . 1 Damage (minor) 4 | . . . . . 1 1 . 1 . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 . . . . . . . 2 1 1 Combat Hostiles 5 | . . . . . . . . 1 . . . . . . . 2 1 1 Parts Fried 10 | . . . . . . . . 2 . . . . . . . 5 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 3 . . . . . . . . . 1 . . . Heat Transferred 6782 | . . 472 . . 1332 498 . 50 . . 100 395 666 . 1200 737 74 1258 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Peak Influence 690 | . 68 68 90 690 268 165 34 . . . . 461 . . 339 . . 390 Average Influence 132 | . 23 34 61 361 121 73 7 . . . . 226 . . 146 . . 143 Maximum Alert Level 2 | . . . . 2 1 . . . . . . 2 . . 1 . . 1 Low Security (%) 77 | 100 100 100 100 20 78 100 100 . . . . 48 . . 65 . . 87 Level 1 16 | . . . . 30 21 . . . . . . 47 . . 34 . . 12 Level 2 6 | . . . . 49 . . . . . . . 4 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 1 4 4 3 2 . . . 1 6 . . 1 . . 6 Investigation 8 | . . . . 1 3 2 1 . . . . 1 . . . . . . Extermination 7 | . . . . . . 1 1 . . . . 1 . . 1 . . 3 Reinforcement 10 | . . . 1 1 1 . . . . . . 4 . . . . . 3 Assault 2 | . . . . 1 . . . . . . 1 . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Distress Signals 11 | . . . 1 1 4 . . . . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 4 31 7 29 26 10 4 9 1 . 28 21 15 4 15 17 2 35 Peak Tracking Total 10 | . 2 7 3 5 7 3 2 5 1 . 10 4 4 4 4 9 2 6 Tactical Retreats 18 | . . 6 1 1 2 . 1 1 . . . 1 1 . 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Traps Triggered 7 | . . . . 3 . 1 2 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Machines Disabled 38 | . 1 . . 15 1 . 1 1 . . 1 7 . . 6 1 . 4 Max in Single Turn 4 | . 1 . . 2 1 . 1 1 . . 1 2 . . 4 1 . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Machines Accessed 32 | . 4 . 1 10 3 2 3 1 . 4 . 1 . . 2 . . 1 Terminals 18 | . 4 . 1 7 2 1 3 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . . . . . . Recycling Units 5 | . . . . 1 1 . . . . . . 1 . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Total Hacks 94 | . 5 . 2 25 11 4 9 1 . 27 . 3 . . 4 . . 3 Successful 85 | . 5 . 2 23 10 3 8 1 . 27 . 2 . . 2 . . 2 Failed 9 | . . . . 2 1 1 1 . . . . 1 . . 2 . . 1 Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 44 | . 5 . 2 19 8 1 9 . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . Repair Stations 5 | . . . . 2 . 3 . . . . . . . . . . . . Recycling Units 13 | . . . . 3 3 . . . . . . 3 . . 1 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 70 | . 5 . 2 19 7 1 8 1 . 27 . . . . . . . . Record 32 | . . . 1 10 5 . 5 . . 11 . . . . . . . . Part Schematic 8 | . . . . 1 . . . . . 7 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 3 | . . . . 2 . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . 1 . 1 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . Dispatch Records 3 | . 2 . . 1 . . . . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . 3 3 . . . . . . 2 . . . . . 2 Recycle Component 5 | . . . . 2 1 . . . . . . . . . . . . 2 Process 2 | . . . . 1 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . . 7 3 2 2 . . . . . . . 2 . . 1 Full Trace Events 8 | . . . . 3 3 1 1 . . . . . . . . . . . Feedback Events 2 | . . . . 2 . . . . . . . . . . . . . . Corruption 2 | . . . . 2 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 1 . . . . . 7 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . Matter 285 | . . . . . . . . . . . . . . . 285 . . . Time 76 | . . . . . . . . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled 5 | . . . . 2 1 . . . . . . . . . . . . 2 Recycled Matter 155 | . . . . 145 10 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Total Allies 4 | . . . . . . . 3 . . . 1 . . . . . . . Largest Group 3 | . . . . . . . 3 . . . 1 . . . . . . . Highest-Rated Group 94 | . . . . . . . 93 . . . 94 . . . . . . . Highest-Rated Ally 94 | . . . . . . . 31 . . . 94 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . 6 . . . 10 . . . . . . . Total Damage 433 | . . . . . . . 113 . . . 320 . . . . . . . Kills 4 | . . . . . . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 1 . 1 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Turns Passed 14255 | 90 219 728 252 835 763 880 795 1477 738 163 714 768 2445 164 729 1307 70 1118 Spaces Moved 7464 | 85 159 474 73 468 398 427 405 745 391 89 322 415 1528 78 339 653 27 388 Core 86 | 36 . . 19 17 . 2 . . . . 2 . . . . . . 10 Treads . | . . . . . . . . . . . . . . . . . . . Legs 7248 | 49 159 474 54 390 398 425 405 745 391 89 320 415 1528 78 339 653 27 309 Wheels 130 | . . . . 61 . . . . . . . . . . . . . 69 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 150 155 185 185 185 185 120 150 150 150 150 150 180 120 Average Speed 165 | 90 120 120 157 144 160 178 185 186 185 185 173 150 150 150 173 176 180 229 Slowest Speed 1600 | 120 120 120 250 250 185 800 185 250 185 185 800 150 150 150 180 240 180 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 34 90 12 76 28 11 14 82 67 71 56 14 90 12 7 75 4 10 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . 1 1 . 1 . 3 . . 2 . . Spaces Dug 6 | . . . . 6 . . . . . . . . . . . . . . Terrain Destroyed 818 | . . 2 . 241 11 . . 6 . . 76 173 124 . 59 34 2 90 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 122 | . . 2 . . 11 . . 3 . . 9 25 18 . 10 28 2 14 AOE 696 | . . . . 241 . . . 3 . . 67 148 106 . 49 6 . 76 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Total 8392 | 98 169 547 151 545 470 489 428 792 396 88 402 480 1591 99 404 716 39 488 Wait 51 | . . 1 . . . . . 10 1 . 16 15 3 1 3 1 . . Move 7446 | 84 158 473 72 467 397 426 404 744 390 88 321 414 1527 77 338 652 26 388 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 155 | 7 2 8 2 18 19 16 5 5 1 . 13 9 6 2 12 11 6 13 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 104 | 7 . 3 2 9 8 8 2 5 . . 11 6 9 1 6 11 . 16 Detach . | . . . . . . . . . . . . . . . . . . . Swap 43 | . . . . 5 5 4 2 2 . . 2 3 2 1 7 2 1 7 Drop 46 | . . 2 . 3 13 4 4 5 . . 3 . 2 1 4 . 2 3 Fire 542 | . 9 60 75 43 26 31 11 18 4 . 36 33 42 16 34 39 4 61 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Res / Arm / Tes) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Weapon x1 240 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Discovered exit to Mines (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 310 | -10/Materials | Entered Mines 494 | -10/Mines | Assembled infested the area 537 | -10/Mines | Found a hidden stash of uninstalled traps 656 | -10/Mines | Identified exit to Materials 656 | -10/Mines | Discovered exit to Materials (range 8) 1038 | -10/Mines | Entered Materials 1038 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1087 | -9/Materials | Identified exit to Storage 1087 | -9/Materials | Discovered exit to Storage (range 14) 1290 | -9/Materials | Entered Storage 1586 | -9/Storage | Identified exit to Garrison 1761 | -9/Storage | Destroyed 7 combat bots 1761 | -9/Storage | Identified exit to Recycling 1761 | -9/Storage | Discovered exit to Recycling (range 10) 2025 | -9/Storage | Core integrity fell below 50% 2116 | -9/Storage | Identified exit to Materials 2116 | -9/Storage | Discovered exit to Materials (range 7) 2125 | -9/Storage | Entered Materials 2125 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2494 | -8/Materials | Build established: Hacker-Bomber 2865 | -8/Materials | Identified exit to Factory 2865 | -8/Materials | Discovered exit to Factory (range 16) 2888 | -8/Materials | Entered Factory 2888 | -7/Factory | Evolved 2 slots: Utility x2 2916 | -7/Factory | Lost 4 parts (1p3w) 3098 | -7/Factory | Build established: Hacker-Mutant 3730 | -7/Factory | Build established: Hacker-Bomber 3755 | -7/Factory | Identified exit to Factory 3755 | -7/Factory | Discovered exit to Factory (range 8) 3768 | -7/Factory | Entered another Factory area 3768 | -6/Factory | Evolved 2 slots: Utility x2 4131 | -6/Factory | Allied Derelicts emerged from ambush trap array 4554 | -6/Factory | Identified exit to Lower Caves 4554 | -6/Factory | Discovered exit to Lower Caves (range 5) 4563 | -6/Factory | Entered Lower Caves 4564 | -6/Lower Caves | Encountered a Warlord checkpoint 4588 | -6/Lower Caves | Learned Factory interactive machine intel 4804 | -6/Lower Caves | Found Prototype Device 4881 | -6/Lower Caves | Build established: Hacker-Gunner 4983 | -6/Lower Caves | Learned Factory emergency access door positions 5622 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6036 | -6/Lower Caves | Identified exit to Lower Caves 6036 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 6040 | -6/Lower Caves | Entered another Lower Caves area 6101 | -6/Lower Caves | Encountered a Warlord checkpoint 6155 | -6/Lower Caves | Spotted B-75 Beast 6168 | -6/Lower Caves | Destroyed B-75 Beast 6676 | -6/Lower Caves | Learned Factory security intel 6755 | -6/Lower Caves | Identified exit to Data Miner 6755 | -6/Lower Caves | Discovered exit to Data Miner (range 11) 6778 | -6/Lower Caves | Entered Data Miner 6778 | -6/Data Miner | Identified exit to Proximity Caves 6778 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 6814 | -6/Data Miner | Met Data Miner 6851 | -6/Data Miner | Learned location of Section 7 (-2) 6851 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6878 | -6/Data Miner | Received God Mode back door access code from Data Miner 6941 | -6/Data Miner | Entered Proximity Caves 7079 | -5/Proximity Caves | Escorted by Enhanced Grunt 7189 | -5/Proximity Caves | Identified exit to Factory 7276 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7314 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7443 | -5/Proximity Caves | Lost 8 parts (2p1n2u3w) 7452 | -5/Proximity Caves | Destroyed 13 combat bots 7485 | -5/Proximity Caves | Identified Heart of Steel 7512 | -5/Proximity Caves | Found Prototype Device 7655 | -5/Proximity Caves | Entered Factory 7655 | -5/Factory | Evolved 2 slots: Utility x2 7656 | -5/Factory | Identified Exp. Thermal Shield 7658 | -5/Factory | Loaded intel: 45 interactive machine locations 7910 | -5/Factory | Incoming investigation squad redirected 7932 | -5/Factory | Build established: Scavenger-Tank 8384 | -5/Factory | Identified exit to Upper Caves 8384 | -5/Factory | Discovered exit to Upper Caves (range 15) 8423 | -5/Factory | Entered Upper Caves 8424 | -5/Upper Caves | Encountered a Warlord checkpoint 9027 | -5/Upper Caves | Spotted B-75 Beast 9073 | -5/Upper Caves | Destroyed B-75 Beast 9349 | -5/Upper Caves | Build established: Scavenger-Gunner 10399 | -5/Upper Caves | Lost 6 parts (1p2u3w) 10823 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10839 | -5/Upper Caves | Identified exit to Upper Caves 10839 | -5/Upper Caves | Discovered exit to Upper Caves (range 16) 10849 | -5/Upper Caves | Destroyed 7 combat bots 10868 | -5/Upper Caves | Entered another Upper Caves area 11006 | -5/Upper Caves | Identified exit to Factory 11006 | -5/Upper Caves | Discovered exit to Factory (range 8) 11032 | -5/Upper Caves | Entered Factory 11032 | -4/Factory | Evolved 2 slots: Utility x2 11177 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 11562 | -4/Factory | Lost 3 parts (1p1u1w) 11601 | -4/Factory | Identified exit to Upper Caves 11601 | -4/Factory | Discovered exit to Upper Caves (range 22) 11761 | -4/Factory | Entered Upper Caves 11788 | -4/Upper Caves | Spotted B-86 Titan 12124 | -4/Upper Caves | Build established: Scavenger-Tank 12503 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12560 | -4/Upper Caves | Lost 3 parts (2u1w) 12574 | -4/Upper Caves | Destroyed 7 combat bots 12733 | -4/Upper Caves | Lost 3 parts (1p1u1w) 12944 | -4/Upper Caves | Build established: Scavenger-Gunner 12964 | -4/Upper Caves | Learned 4 Research zone layouts 13051 | -4/Upper Caves | Identified exit to Upper Caves 13051 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 13068 | -4/Upper Caves | Entered another Upper Caves area 13095 | -4/Upper Caves | Identified exit to Research 13095 | -4/Upper Caves | Discovered exit to Research (range 9) 13138 | -4/Upper Caves | Entered Research 13138 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13139 | -3/Research | Identified exit to Armory 13140 | -3/Research | Identified exit to Research 13140 | -3/Research | Identified exit to Testing 13435 | -3/Research | Lost 4 parts (1p2u1w) 13987 | -3/Research | Lost 3 parts (1p1n1w) 14180 | -3/Research | System corruption reached 10% 14253 | -3/Research | Core integrity fell below 50% 14256 | -3/Research | Self-destructed Last Messages --------------- 14225_ Penetrated by Slug. 14225_ Slug penetrates Wall. 14226_ Structural Scanner destroyed. 14227_ EM Shield destroyed. 14229_ P-80 Master resets P-80 Master, system corruption cleaned. 14232_ Slug penetrates P-80 Master. 14234_ System corrupted: Heat flow error (+270). 14236_ P-80 Master suffers critical hit. 14236_ P-80 Master destroyed. 14236_ Slug penetrates Wall. 14236_ Penetrated by Slug. 14236_ Critical hit. 14236_ Lgt. Regenerative Plating destroyed. 14239_ Slug penetrates Wall. 14245_ Imp. Targeting Computer destroyed. 14252_ System corrupted: Energy discharge (-60). 14252_ Slug penetrates Wall. 14256_ Stasis Beam destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????# """ """ #?? ?# ### ## #????? | | ??????????????# """ """ ###### ## #????? | | ??????????????# """ """ + #?##????? | | ??????????????# ######## #???????? | | ??????????????# #????####+### #???????? | | ????#+##+############+###/##????# + #???????? | | ????# ^## #?????# #+###?????? | | ????+ ## #?????# # #?????? | | ????# ## #?????# # #?????? | | ????# ##/####?## # #?????? | | ????# ######+### # """ # # #?????? | | ????????????? ???# # """" ######## #?????? | | ???????????? ????# # """" #??????# #?????? | | ??????????? ?????# *# " " #??????# #?????? | | ??????????# ??????# | # | #??????#####?????? | | ??????????#???????# # #????????????????? | | ??????????????????# = +!! #????????????????? | | ??????????????????# #! #????????????????? | | ??????????????????# # #????????????????? | | ??????????????????# ###############???????????? | | ??????????????????# #???????????? | | ??????????????????# ! #???????????? | | ??????????????????# !!* #???????????? | | ??????????????????# [%* = #???????????? | | ???????????????#######;####/#####! #???????????? | | ???????????????# p @ p #??# ! #??#######??? | | ???????????????# #??# ! #??! #??? | | ???????????????# #??# = #? #??? | | ???????????????# ! #??# # ] #??? | | ???????????????# #??# # #??? | | ???????????????# #??# " #??? | | ???????????????################## = # """" #??? | | ??????????????????????# # = """" ????? | | ??????????????????????+ =| """"?????? | | ??????????????????????# % """"?????? | | ??????????????????????# # ####?????? | | ??????????????????????# = #???????? | | ??????????????????????# [% ?????? | | ???????????????????? / % % # ??? | | ????????????????????### *% # ?? | | ??????????????????????######## # # ] ?? | | ????????????????????????????? ?? | | ???????????????????????????? # ??? | | ??????????????????????????? + ??? | | ??????????????????????????? # ???? | | ?????????????????????????? #### ### ???? | | ?????????????????????????# ????"??? ? ?????? | | ??????????????????????????? ???? ???? ?????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 52 Energy Capacity 1670 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 750 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Visual Processing Unit | -9/Storage | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dangerous Findings Explorer GoHome() I Survived The Infestation I'm Back, Baby! Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Please Form A Line Power Corrupts Remodeling Respectable Loadout Risk Taker Serviceable Loadout System Compromised The Oracle Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ColdReflectiveCapacitor Manual? 0 Play Time 02:37:57 Cumulative 10.8 hours Start 2020.04.04 @ 11:45:30 End 2020.04.05 @ 20:24:09 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 9 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fda865e9-82fb-4f96-8d83-60326d418cec