Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.19 @ 17:00:26

Player: Photonicus

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (325)     1625
Value Destroyed (12010)    12010
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (926)                926
              TOTAL SCORE: 21741

 Bonus
-------
High Alert Combat Kills    940
Follower Combat Kills      120
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             0/1450
Matter                     69/300
Energy                     90/100
System Corruption          3%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (10) -----
  Experimental Signal Interpreter
      Advanced Targeting Computer
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (4) ----
               Antimatter Reactor
         Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Heavy Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Biometal Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
         Large Storage Unit
  Experimental Matter Compressor
  Experimental Signal Interpreter
    Long-range Terrain Scanner
      Advanced Targeting Computer
               Weapon Cycler
               Transmission Jammer
        Medium Reflective Plating
>              --- WEAPON -----------
               Phase Gun
         Heavy Neutron Cannon
               Coil Gun
               Railgun
         Heavy Gauss Cannon
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Antimatter Reactor
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
         Heavy Rocket Launcher
               Hellfire Missile Launcher
               Lance
[Rating: 133]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Makeshift Kinetic Plating
Weapon                     Gauss Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  8    | .   .   .   2   .   .   .   .   .   .   .   .   2   1   1   2   
  Weapon                   3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             214  | 10  8   10  28  22  .   9   .   3   23  16  1   27  13  21  23  
  Power                    23   | 1   1   1   3   4   .   1   .   .   3   2   .   4   1   1   1   
    Engine                 13   | 1   1   1   2   3   .   .   .   .   2   2   .   .   .   .   1   
    Core                   8    | .   .   .   1   1   .   1   .   .   1   .   .   3   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               68   | 6   2   7   5   5   .   2   .   2   9   3   1   9   4   4   9   
    Treads                 8    | .   .   .   .   .   .   1   .   .   5   1   .   .   .   .   1   
    Leg                    49   | 2   .   4   5   4   .   1   .   2   3   2   1   9   4   4   8   
    Wheel                  11   | 4   2   3   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 1   2   .   6   3   .   .   .   .   2   5   .   9   4   7   4   
    Device                 26   | .   .   .   4   2   .   .   .   .   2   3   .   8   2   4   1   
    Storage                5    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Processor              8    | .   .   .   2   1   .   .   .   .   .   1   .   1   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   3   2   14  10  .   6   .   1   9   6   .   5   4   9   9   
    Energy Gun             23   | .   .   2   10  3   .   .   .   .   1   1   .   1   .   3   2   
    Energy Cannon          5    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          25   | 2   .   .   .   .   .   5   .   1   5   1   .   3   4   3   1   
    Ballistic Cannon       10   | .   2   .   .   4   .   .   .   .   2   1   .   .   .   1   .   
    Launcher               14   | .   .   .   2   1   .   1   .   .   1   3   .   .   .   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   2   .   1   .   .   .   .   .   1   .   3   .   
Parts Lost                 105  | .   2   3   11  3   .   4   .   3   8   15  .   11  2   9   34  
  Power                    9    | .   1   .   2   1   .   .   .   .   .   1   .   1   .   1   2   
  Propulsion               39   | .   1   1   4   1   .   3   .   1   3   4   .   7   1   1   12  
  Utility                  20   | .   .   .   .   .   .   .   .   1   .   4   .   2   1   2   10  
  Weapon                   37   | .   .   2   5   1   .   1   .   1   5   6   .   1   .   5   10  
  Highest Loss Streak      15   | .   1   1   5   1   .   2   .   1   3   8   .   7   2   3   15  
Average Slot Usage (%)     94   | .   98  97  98  98  100 93  84  82  93  88  77  97  95  99  87  
  Engine                   4    | .   14  11  5   4   7   3   .   .   3   5   6   1   .   .   .   
  Core                     4    | .   .   .   3   2   .   3   7   7   8   6   6   7   9   4   3   
  Treads                   2    | .   .   .   .   .   .   .   7   7   14  4   6   .   .   .   .   
  Leg                      22   | .   .   21  36  27  30  23  7   10  12  17  24  28  27  27  22  
  Wheel                    3    | .   27  20  .   1   .   .   .   .   .   4   .   .   .   .   .   
  Device                   9    | .   .   .   8   6   7   7   7   5   9   10  6   11  16  15  14  
  Storage                  14   | .   26  22  18  15  15  15  15  15  13  13  13  11  10  9   11  
  Processor                5    | .   .   .   9   7   7   7   7   7   2   .   .   5   8   9   9   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   1   6   4   .   2   1   
  Energy Gun               4    | .   .   4   11  8   7   2   .   .   .   4   .   .   5   5   2   
  Energy Cannon            1    | .   .   .   5   3   .   .   .   .   .   .   .   .   .   1   2   
  Ballistic Gun            10   | .   14  .   .   .   .   24  30  28  16  11  6   14  10  14  4   
  Ballistic Cannon         5    | .   6   11  .   18  23  2   .   .   7   1   .   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 11  39  45  51  66  64  64  53  53  77  75  68  86  63  101 110 
  Greatest Support         146  | 32  20  68  57  47  47  47  28  32  88  66  76  96  115 146 146 
  Greatest Overweight (x)  12   | .   2   12  2   2   1   3   1   3   3   3   1   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   .   1   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 5   12  16  16  16  16  16  16  16  16  16  16  16  16  16  15  
  Most Carried             16   | 6   13  16  16  16  16  16  15  16  16  13  11  16  16  16  13  
  Average Carried          13   | 4   10  12  14  15  16  15  15  15  14  10  9   14  15  14  7   
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | 5   13  16  16  16  16  15  15  15  13  9   10  16  14  14  2   

 Class Distribution 
--------------------
 33% | Scavenger-Gunner
 21% | Mutant
 16% | Scavenger-Mutant
 16% | Scavenger-Tank
 11% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Mutant | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Matter Collected           8028  | 354  208  466  284  963  101  564  .    367  939  250  78   1124 232  933  1165 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13512 | 225  500  1180 1377 1008 .    844  .    639  1570 510  .    1667 490  1910 1592 
  Parts                    673   | 23   34   75   66   53   .    26   .    37   80   23   .    82   18   110  46   
Haulers Intercepted        12    | .    2    2    3    2    .    .    .    .    2    .    .    .    .    1    .    
Recyclers Shooed           12    | .    .    1    4    1    .    .    .    .    3    .    .    .    .    2    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      79    | .    .    .    .    .    .    25   .    34   .    19   1    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Combat Hostiles Destroyed  221  | .   9   30  23  18  1   17  .   15  17  13  .   23  4   24  27  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     115  | .   5   5   13  5   .   14  .   15  8   5   .   22  4   16  3   
  Cannons                  59   | .   4   25  2   12  1   .   .   .   7   .   .   .   .   3   5   
  AOE                      44   | .   .   .   7   .   .   3   .   .   2   8   .   .   .   5   19  
Classes Destroyed          16   | 3   5   5   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Worker                   23   | 2   3   .   .   2   .   .   .   .   3   .   .   1   1   2   9   
  Builder                  22   | .   1   .   .   4   .   .   .   .   5   .   .   5   1   2   4   
  Tunneler                 9    | 6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   12   | .   2   2   3   2   .   .   .   .   2   .   .   .   .   1   .   
  Recycler                 20   | 1   .   2   5   2   .   .   .   .   4   .   .   1   1   1   3   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  14   | .   3   2   3   2   .   .   .   .   2   .   .   .   .   1   1   
  Swarmer                  42   | .   3   7   7   1   .   .   .   7   3   4   .   .   .   6   4   
  Grunt                    112  | .   6   16  12  8   1   10  .   4   6   7   .   16  .   11  15  
  Brawler                  10   | .   .   1   1   2   .   3   .   1   .   .   .   1   .   .   1   
  Duelist                  6    | .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   5   3   4   .   2   .   .   2   .   .   1   2   1   1   
  Hunter                   14   | .   .   .   .   .   .   .   .   2   3   2   .   2   2   .   3   
  Programmer               15   | .   .   .   .   2   .   .   .   .   3   .   .   2   .   6   2   
Best Kill Streak           14   | 5   4   12  14  8   1   7   .   4   10  4   .   5   2   8   10  
  Combat Bots Only         9    | .   3   9   6   5   1   7   .   4   4   4   .   5   2   6   6   
Max Kills in Single Turn   4    | 1   1   1   3   3   1   3   .   3   2   4   .   3   1   2   4   
  Gunslinging              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   3   .   .   3   .   .   2   4   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Damage Taken               16818 | .    357  683  1240 924  13   492  .    558  1094 1538 .    1842 638  2363 5076 
  Core                     3179  | .    76   121  164  68   .    109  .    61   70   197  .    217  118  512  1466 
  Absorbed by Shields      1008  | .    .    .    .    .    .    .    .    .    542  154  .    .    .    .    312  
Core Remaining (%)         74    | 100  69   69   70   .    .    .    .    66   .    .    68   78   89   60   .    
Volleys Fired              679   | 27   51   94   93   61   6    28   .    27   55   27   .    72   14   60   64   
  Largest                  5     | 2    2    2    2    4    2    4    .    4    4    4    .    3    3    5    5    
  Hottest                  324   | 40   40   100  130  218  96   140  .    112  181  181  .    121  121  324  324  
Shots Fired                1790  | 54   84   123  166  211  12   104  .    93   180  78   1    199  42   264  179  
  Gun                      1287  | 54   66   29   135  61   .    102  .    93   111  66   1    199  42   250  78   
  Cannon                   449   | .    18   94   27   145  12   .    .    .    68   6    .    .    .    11   68   
  Launcher                 54    | .    .    .    4    5    .    2    .    .    1    6    .    .    .    3    33   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1273  | 54   84   94   .    132  12   89   .    93   176  55   1    189  28   175  91   
  Thermal                  308   | .    .    29   118  61   .    13   .    .    3    17   .    .    .    12   55   
  Explosive                54    | .    .    .    4    5    .    2    .    .    1    6    .    .    .    3    33   
  Electromagnetic          155   | .    .    .    44   13   .    .    .    .    .    .    .    10   14   74   .    
  Robot Hit Streak         37    | 15   28   37   27   36   18   27   .    25   26   9    .    22   32   25   36   
  Robot Miss Streak        8     | 1    1    2    4    4    .    6    .    8    4    3    .    4    1    2    2    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    1    .    .    1    1    1    1    
  Secondary Targets        17    | .    .    .    1    .    .    4    .    4    .    .    .    1    .    7    .    
    Max Gunslinging Chain  2     | .    .    .    1    .    .    1    .    2    .    .    .    1    .    1    .    
Shots Hit Robots           1347  | 44   75   103  132  142  12   88   .    71   117  57   .    149  41   194  122  
  Core Hits                675   | 18   34   46   58   50   2    64   .    64   66   24   .    63   17   78   91   
  Critical Hits            48    | .    1    1    .    7    1    .    .    .    11   1    .    11   2    5    8    
  Critical Kills           18    | .    .    .    .    1    .    .    .    .    5    .    .    6    .    4    2    
  Critical Parts Destroyed 29    | .    1    1    .    6    1    .    .    .    5    1    .    5    2    1    6    
Melee Attacks              13    | .    .    3    .    .    .    .    .    .    .    .    .    4    5    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Sneak Attacks            9     | .    .    2    .    .    .    .    .    .    .    .    .    3    3    .    1    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           35040 | 323  733  1706 2701 3249 334  2141 .    1189 3115 1392 .    3935 1117 5281 7824 
  Guns                     18853 | 323  457  328  1545 912  .    1582 .    1189 1529 807  .    3686 680  4253 1562 
  Cannons                  7657  | .    276  1378 488  2247 334  .    .    .    860  58   .    .    .    332  1684 
  Explosions               7741  | .    .    .    668  55   .    559  .    .    720  527  .    .    52   696  4464 
  Melee                    748   | .    .    .    .    .    .    .    .    .    .    .    .    249  385  .    114  
  Ramming                  41    | .    .    .    .    35   .    .    .    .    6    .    .    .    .    .    .    
  Kinetic                  19444 | 323  733  1378 .    2077 334  1397 .    1189 2317 670  .    3578 537  3122 1789 
  Thermal                  5814  | .    .    328  1357 967  .    185  .    .    633  195  .    .    52   640  1457 
  Explosive                6652  | .    .    .    591  .    .    559  .    .    126  527  .    .    .    385  4464 
  Electromagnetic          2341  | .    .    .    753  170  .    .    .    .    33   .    .    108  143  1134 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 634   | .    .    .    .    .    .    .    .    .    .    .    .    249  385  .    .    
  Piercing                 114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
Highest Corruption         7     | .    1    .    7    2    2    2    2    2    .    5    5    3    .    7    3    
  Average Corruption       2     | .    1    .    6    1    2    2    2    2    .    5    5    1    .    4    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  103   | .    2    .    19   6    6    6    3    5    .    5    5    3    .    31   12   
    Message Errors         18    | .    1    .    4    1    1    2    .    .    .    3    1    1    .    3    1    
    Matter Fused           13    | .    .    .    2    .    .    .    .    .    .    1    1    .    .    6    3    
    Heat Flow Errors       6     | .    .    .    .    1    2    1    .    .    .    1    .    .    .    1    .    
    Energy Discharges      15    | .    .    .    3    1    1    .    2    2    .    .    1    .    .    4    1    
    Data Loss (minor)      11    | .    1    .    2    .    2    1    1    .    .    .    1    .    .    2    1    
    Data Loss (major)      3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       28    | .    .    .    4    3    .    1    .    2    .    .    .    2    .    11   5    
    Weapon Failures        8     | .    .    .    3    .    .    1    .    1    .    .    .    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            726   | .    .    .    68   76   22   45   .    .    162  .    .    37   64   7    245  
  Projectiles              188   | .    .    .    43   73   22   .    .    .    10   .    .    .    .    .    40   
  Explosions               434   | .    .    .    25   .    .    45   .    .    152  .    .    .    .    7    205  
  Melee                    104   | .    .    .    .    3    .    .    .    .    .    .    .    37   64   .    .    
Knockbacks                 54    | .    5    16   .    10   5    .    .    .    5    .    .    .    .    1    12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    5    13   .    10   5    .    .    .    4    .    .    .    .    1    10   
  Secondary                6     | .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    2    
Self-Inflicted Damage      647   | .    .    .    10   22   .    7    .    .    340  72   .    .    62   .    134  
  Shots                    16    | .    .    .    1    1    .    1    .    .    5    2    .    .    1    .    5    
  Rammed                   2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             6     | .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    1    
  Kicked                   4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        541   | .    18   305  357  410  233  258  .    113  398  541  17   356  74   514  473  
  Average Temperature      127   | .    8    105  88   123  55   37   .    41   161  192  10   100  29   168  216  
  Received Heat Transfer   4170  | .    162  342  747  351  9    249  .    81   62   478  .    498  36   240  915  
  Effects                  45    | .    .    .    5    5    .    .    .    .    1    10   .    5    .    12   7    
    Shutdowns              14    | .    .    .    1    .    .    .    .    .    .    4    .    1    .    5    3    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
    Interference           14    | .    .    .    2    4    .    .    .    .    .    2    .    1    .    2    3    
    Matter Decay           5     | .    .    .    1    .    .    .    .    .    1    1    .    1    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    
    Damage (minor)         3     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    8    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    4    2    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         9153  | .    .    777  3184 1937 .    407  .    .    500  450  .    .    50   460  1388 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    2    1    .    .    .    .    1    .    .    .    1    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Peak Influence             1145 | 45   184  692  718  360  .    .    .    .    527  .    .    360  219  486  1145 
  Average Influence        250  | 22   103  443  491  200  .    .    .    .    268  .    .    161  119  176  481  
Maximum Alert Level        4    | .    .    2    3    1    .    .    .    .    2    .    .    1    1    2    4    
  Low Security (%)         49   | 100  100  12   .    48   .    .    .    .    36   .    .    64   65   63   31   
  Level 1                  29   | .    .    28   18   51   .    .    .    .    40   .    .    35   34   27   13   
  Level 2                  18   | .    .    58   80   .    .    .    .    .    23   .    .    .    .    8    31   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    .    3    2    8    .    1    .    .    5    .    .    4    2    3    4    
  Investigation            5    | .    .    1    .    1    .    .    .    .    .    .    .    2    1    .    .    
  Extermination            10   | .    .    .    .    2    .    .    .    .    3    .    .    1    1    2    1    
  Reinforcement            12   | .    .    2    2    2    .    .    .    .    2    .    .    1    .    1    2    
  Assault                  2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    
Haulers Reinforced         3    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Distress Signals           9    | .   .   1   3   1   .   .   .   .   1   .   .   1   .   .   2   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   12  
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   12  
Times Spotted              303  | .   12  37  43  26  1   20  .   15  22  15  .   30  4   29  49  
  Peak Tracking Total      11   | .   3   6   8   4   1   7   .   4   5   5   .   5   3   4   11  
  Tactical Retreats        18   | .   .   2   .   3   .   1   .   .   .   2   .   5   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Traps Triggered            17   | .   4   1   .   2   .   .   .   .   2   .   .   1   3   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Machines Disabled          25   | .   .   1   .   3   .   .   .   .   11  .   .   5   2   1   2   
  Max in Single Turn       5    | .   .   1   .   1   .   .   .   .   5   .   .   1   2   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Machines Accessed          39   | .   9   1   .   7   .   1   .   .   4   .   .   6   5   5   1   
  Terminals                24   | .   7   1   .   6   .   .   .   .   3   .   .   4   1   2   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   
Total Hacks                92   | .   25  2   .   16  .   1   .   .   11  .   .   11  15  9   2   
  Successful               45   | .   9   1   .   9   .   1   .   .   8   .   .   3   8   5   1   
  Failed                   47   | .   16  1   .   7   .   .   .   .   3   .   .   8   7   4   1   
    Catastrophic           15   | .   5   1   .   2   .   .   .   .   2   .   .   2   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   20  1   .   9   .   .   .   .   7   .   .   7   1   3   .   
  Terminals                60   | .   22  2   .   14  .   .   .   .   10  .   .   8   1   3   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   
  Garrison Access          7    | .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   2   
Terminal Hacks             18   | .   6   1   .   5   .   1   .   .   5   .   .   .   .   .   .   
  Record                   3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Unauthorized Hacks         8    | .   .   .   .   4   .   .   .   .   2   .   .   1   .   1   .   
  Terminals                8    | .   .   .   .   4   .   .   .   .   2   .   .   1   .   1   .   
    Botnet                 8    | .   .   .   .   4   .   .   .   .   2   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   7   1   .   7   .   .   .   .   4   .   .   5   5   3   .   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 384  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   384 .   
    Time                   68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   68  .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Highest-Rated Group      266  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   128 266 
  Highest-Rated Ally       64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  64  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   35  
  Total Damage             885  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   178 707 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Turns Passed               11308 | 296  698  742  825  1576 356  586  125  470  868  966  187  935  627  1376 675  
Spaces Moved               6387  | 223  578  420  308  892  223  300  70   221  385  505  141  508  446  832  335  
  Core                     7     | 3    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   596   | .    .    .    .    .    .    15   70   120  215  176  .    .    .    .    .    
  Legs                     4600  | 26   .    187  308  709  223  285  .    101  170  329  141  508  446  832  335  
  Wheels                   1184  | 194  578  229  .    183  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   120  110  152  152  180  150  150  120  125  120  120  116  115  
  Average Speed            131   | 87   89   107  139  144  152  156  180  167  165  166  130  121  120  118  117  
  Slowest Speed            650   | 120  100  650  190  152  152  220  180  210  220  210  150  125  120  120  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    
Exploration Rate (%)       31    | 8    95   31   32   25   49   36   9    56   12   56   21   12   13   30   12   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    .    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      10    | 1    .    1    .    1    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    1    2    .    .    .    1    2    .    .    .    .    
Spaces Dug                 42    | .    .    .    .    41   .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          698   | .    .    .    50   94   3    21   .    .    92   100  .    15   10   55   258  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               107   | .    .    .    .    20   3    .    .    .    27   3    .    14   4    12   24   
  AOE                      590   | .    .    .    50   74   .    21   .    .    65   97   .    .    6    43   234  

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Total                      8036 | 282  692  588  535  1044 228  349  69   256  495  576  143  677  504  1101 497  
  Wait                     442  | .    29   34   66   15   .    .    .    3    11   19   .    31   13   159  62   
  Move                     6372 | 222  577  419  307  891  222  299  69   220  384  504  140  507  445  831  335  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  208  | 17   18   18   26   30   .    6    .    3    17   8    2    28   8    19   8    
  Fast Attach              13   | .    1    .    1    1    .    2    .    .    1    .    .    1    3    3    .    
  Attach                   140  | 6    3    9    16   14   .    2    .    3    16   13   1    17   6    13   21   
  Detach                   3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Swap                     61   | 4    4    1    11   7    .    5    .    .    6    3    .    9    4    5    2    
  Drop                     99   | 6    9    10   15   22   .    7    .    .    4    1    .    8    6    10   1    
  Fire                     679  | 27   51   94   93   61   6    28   .    27   55   27   .    72   14   60   64   
  Melee                    13   | .    .    3    .    .    .    .    .    .    .    .    .    4    5    .    1    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Res x2)
-2/Research

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   297 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   431 | -10/Materials      | Discovered new exit (range 8)
   584 | -10/Materials      | Discovered new exit (range 14)
   705 | -10/Materials      | Discovered new exit (range 3)
   796 | -10/Materials      | Discovered new exit (range 6)
   862 | -10/Materials      | Identified exit to Mines
   862 | -10/Materials      | Identified exit to Materials
   995 | -10/Materials      | Entered another Materials area
   995 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1058 | -9/Materials       | Discovered new exit (range 10)
  1319 | -9/Materials       | Destroyed 9 combat bots
  1321 | -9/Materials       | Build established: Scavenger-Mutant
  1626 | -9/Materials       | Discovered new exit (range 16)
  1629 | -9/Materials       | Build established: Mutant
  1737 | -9/Materials       | Entered another Materials area
  1737 | -8/Materials       | Evolved 2 slots: Utility x2
  1914 | -8/Materials       | Lost 3 parts (1p2w)
  2229 | -8/Materials       | Lost 5 parts (1p2n2w)
  2460 | -8/Materials       | Build established: Scavenger-Mutant
  2490 | -8/Materials       | Discovered new exit (range 15)
  2561 | -8/Materials       | Identified exit to Factory
  2562 | -8/Materials       | Entered Factory
  2562 | -7/Factory         | Evolved 2 slots: Weapon x2
  2978 | -7/Factory         | Build established: Gunner
  3490 | -7/Factory         | Build established: Scavenger-Gunner
  3863 | -7/Factory         | Garrison activated, responded to threat
  3903 | -7/Factory         | Discovered new exit (range 15)
  4037 | -7/Factory         | Build established: Gunner
  4138 | -7/Factory         | Entered Lower Caves
  4235 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4251 | -7/Lower Caves     | Learned Factory security intel
  4341 | -7/Lower Caves     | Build established: Mutant
  4445 | -7/Lower Caves     | Discovered new exit (range 10)
  4494 | -7/Lower Caves     | Entered another Lower Caves area
  4729 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4767 | -7/Lower Caves     | Destroyed 7 combat bots
  4851 | -7/Lower Caves     | Build established: Scavenger-Gunner
  5009 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5025 | -7/Lower Caves     | Discovered new exit (range 10)
  5080 | -7/Lower Caves     | Entered Zion
  5178 | -7/Zion            | Discovered new exit (range 16)
  5205 | -7/Zion            | Entered Proximity Caves
  5303 | -6/Proximity Caves | Build established: Gunner
  5667 | -6/Proximity Caves | Discovered new exit (range 6)
  5675 | -6/Proximity Caves | Entered Factory
  5675 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5816 | -6/Factory         | Build established: Scavenger-Gunner
  6207 | -6/Factory         | Found Prototype Processor
  6375 | -6/Factory         | Lost 3 parts (2n1w)
  6518 | -6/Factory         | Discovered new exit (range 15)
  6543 | -6/Factory         | Entered Lower Caves
  6545 | -6/Lower Caves     | Learned Factory stockpile data
  6588 | -6/Lower Caves     | Spotted B-75 Beast
  6734 | -6/Lower Caves     | Build established: Scavenger-Tank
  6757 | -6/Lower Caves     | Learned Factory stockpile data
  6806 | -6/Lower Caves     | Lost 4 parts (2u2w)
  6843 | -6/Lower Caves     | Lost 3 parts (2n1w)
  7298 | -6/Lower Caves     | Crushed by falling debris
  7329 | -6/Lower Caves     | Lost 8 parts (1p2n2u3w)
  7491 | -6/Lower Caves     | Discovered new exit (range 5)
  7509 | -6/Lower Caves     | Entered another Lower Caves area
  7601 | -6/Lower Caves     | Build established: Scavenger-Mutant
  7604 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7679 | -6/Lower Caves     | Discovered new exit (range 13)
  7696 | -6/Lower Caves     | Entered Factory
  7696 | -5/Factory         | Evolved 2 slots: Utility x2
  7696 | -5/Factory         | Identified Exp. Signal Interpreter
  7697 | -5/Factory         | Identified exit to Factory
  8202 | -5/Factory         | Build established: Scavenger-Tank
  8558 | -5/Factory         | Lost 7 parts (4n2u1w)
  8578 | -5/Factory         | Crushed by falling debris
  8631 | -5/Factory         | Entered another Factory area
  8631 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9096 | -4/Factory         | Build established: Scavenger-Gunner
  9134 | -4/Factory         | Discovered new exit (range 14)
  9257 | -4/Factory         | Identified exit to Research
  9258 | -4/Factory         | Entered Research
  9258 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
  9360 | -3/Research        | Spotted B-86 Titan
  9411 | -3/Research        | Found Prototype Device
  9413 | -3/Research        | Found Prototype Device
  9849 | -3/Research        | Repaired Coil Gun
  9948 | -3/Research        | Found Prototype Launcher
 10064 | -3/Research        | Discovered new exit (range 15)
 10118 | -3/Research        | Identified exit to Research
 10222 | -3/Research        | Lost 3 parts (2u1w)
 10265 | -3/Research        | Spotted B-86 Titan
 10270 | -3/Research        | Identified Hellfire Missile Launcher
 10300 | -3/Research        | Lost 3 parts (3w)
 10432 | -3/Research        | Fabricated Y-72 Warden (x2)
 10602 | -3/Research        | Discovered exit to Research (range 14)
 10634 | -3/Research        | Entered another Research area
 10634 | -2/Research        | Accompanied by 2 allies
 10634 | -2/Research        | Evolved 2 slots: Utility x2
 10707 | -2/Research        | Allied Derelicts emerged from ambush trap array
 10852 | -2/Research        | Crushed by falling debris
 11055 | -2/Research        | Lost 12 parts (5n3u4w)
 11134 | -2/Research        | First assault squad dispatched
 11179 | -2/Research        | Lost 3 parts (2n1w)
 11242 | -2/Research        | Build established: Scavenger-Mutant
 11301 | -2/Research        | Core integrity fell below 50%
 11305 | -2/Research        | Core integrity fell below 20%
 11309 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
11299_ K-01 Serf collects debris.
11299_ Lrg. Storage Unit destroyed.
11300_ U-05 Engineer lays Concrete.
11300_ Penetrated by Slug.
11300_ Slug penetrates Wall.
11300_ Lance destroyed.
11300_ Slug penetrates Wall. <x2>
11301_ K-01 Serf collects debris.
11301_ U-05 Engineer builds a Wall. <x2>
11302_ U-05 Engineer lays Concrete.
11303_ Slug penetrates Ion Accelerator.
11303_ Slug penetrates Wall. <x3>
11304_ U-05 Engineer lays Concrete.
11304_ K-01 Serf collects debris.
11304_ U-05 Engineer builds a Wall.
11305_ U-05 Engineer lays Concrete. <x3>
11306_ Penetrated by Slug.
11307_ Slug penetrates Wall.
11308_ U-05 Engineer builds a Wall.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ""T""        ##      h#g*  g   #?????????????????? |
|         #             ggh"""   #?????????????????? |
|         #       #      gg"""   #?????????????????? |
|         #                """   #?????????????????? |
|         #  """  #        """   #?????????????????? |
|  """    #  """  ##       """   #?????????????????? |
|  """    #  """   #u%           #?????????????????? |
|  """    #  """  ##             #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          38
Energy Capacity            410
Matter Stores              800
Matter Capacity            800
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              8
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             30
Resistance: TH             40
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Rocket Launcher | -4/Factory | Scanalyzed
           Myomer Leg | -4/Factory | Scanalyzed
        KE Penetrator | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
 M-22 Extractor | -6/Factory | Hacked

 Fabricated
------------
 Y-72 Warden | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Gunslinger
I'm Back, Baby!
Leap Before You Look
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ArmorChipRegulator
  Manual?         0
Play Time         03:29:24
  Cumulative      45.3 hours
  Start           2020.04.18 @ 13:01:36
  End             2020.04.19 @ 17:00:26
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           0
  Adventurer      27
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d19efb0-8b77-415d-bb9d-c666e377e613