Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.19 @ 17:00:26 Player: Photonicus Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (325) 1625 Value Destroyed (12010) 12010 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 21741 Bonus ------- High Alert Combat Kills 940 Follower Combat Kills 120 Friendly Fire -134 Cogmind --------- Core Integrity 0/1450 Matter 69/300 Energy 90/100 System Corruption 3% Temperature Cool (27) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Experimental Matter Compressor Experimental Signal Interpreter Long-range Terrain Scanner Advanced Targeting Computer Weapon Cycler Transmission Jammer Medium Reflective Plating > --- WEAPON ----------- Phase Gun Heavy Neutron Cannon Coil Gun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Heavy Rocket Launcher Hellfire Missile Launcher Lance [Rating: 133] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Makeshift Kinetic Plating Weapon Gauss Cannon Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . . . 1 . . . 1 . . Utility 8 | . . . 2 . . . . . . . . 2 1 1 2 Weapon 3 | . . . . 2 . . . . . . . . . 1 . Parts Attached 214 | 10 8 10 28 22 . 9 . 3 23 16 1 27 13 21 23 Power 23 | 1 1 1 3 4 . 1 . . 3 2 . 4 1 1 1 Engine 13 | 1 1 1 2 3 . . . . 2 2 . . . . 1 Core 8 | . . . 1 1 . 1 . . 1 . . 3 1 . . Reactor 2 | . . . . . . . . . . . . 1 . 1 . Propulsion 68 | 6 2 7 5 5 . 2 . 2 9 3 1 9 4 4 9 Treads 8 | . . . . . . 1 . . 5 1 . . . . 1 Leg 49 | 2 . 4 5 4 . 1 . 2 3 2 1 9 4 4 8 Wheel 11 | 4 2 3 . 1 . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 43 | 1 2 . 6 3 . . . . 2 5 . 9 4 7 4 Device 26 | . . . 4 2 . . . . 2 3 . 8 2 4 1 Storage 5 | 1 2 . . . . . . . . . . . . 1 1 Processor 8 | . . . 2 1 . . . . . 1 . 1 2 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . 1 . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 80 | 2 3 2 14 10 . 6 . 1 9 6 . 5 4 9 9 Energy Gun 23 | . . 2 10 3 . . . . 1 1 . 1 . 3 2 Energy Cannon 5 | . . . 2 2 . . . . . . . . . 1 . Ballistic Gun 25 | 2 . . . . . 5 . 1 5 1 . 3 4 3 1 Ballistic Cannon 10 | . 2 . . 4 . . . . 2 1 . . . 1 . Launcher 14 | . . . 2 1 . 1 . . 1 3 . . . 1 5 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 . 1 . . . . . 1 . 3 . Parts Lost 105 | . 2 3 11 3 . 4 . 3 8 15 . 11 2 9 34 Power 9 | . 1 . 2 1 . . . . . 1 . 1 . 1 2 Propulsion 39 | . 1 1 4 1 . 3 . 1 3 4 . 7 1 1 12 Utility 20 | . . . . . . . . 1 . 4 . 2 1 2 10 Weapon 37 | . . 2 5 1 . 1 . 1 5 6 . 1 . 5 10 Highest Loss Streak 15 | . 1 1 5 1 . 2 . 1 3 8 . 7 2 3 15 Average Slot Usage (%) 94 | . 98 97 98 98 100 93 84 82 93 88 77 97 95 99 87 Engine 4 | . 14 11 5 4 7 3 . . 3 5 6 1 . . . Core 4 | . . . 3 2 . 3 7 7 8 6 6 7 9 4 3 Treads 2 | . . . . . . . 7 7 14 4 6 . . . . Leg 22 | . . 21 36 27 30 23 7 10 12 17 24 28 27 27 22 Wheel 3 | . 27 20 . 1 . . . . . 4 . . . . . Device 9 | . . . 8 6 7 7 7 5 9 10 6 11 16 15 14 Storage 14 | . 26 22 18 15 15 15 15 15 13 13 13 11 10 9 11 Processor 5 | . . . 9 7 7 7 7 7 2 . . 5 8 9 9 Protection 1 | . . . . . . . . . . 1 6 4 . 2 1 Energy Gun 4 | . . 4 11 8 7 2 . . . 4 . . 5 5 2 Energy Cannon 1 | . . . 5 3 . . . . . . . . . 1 2 Ballistic Gun 10 | . 14 . . . . 24 30 28 16 11 6 14 10 14 4 Ballistic Cannon 5 | . 6 11 . 18 23 2 . . 7 1 . . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 110 | 11 39 45 51 66 64 64 53 53 77 75 68 86 63 101 110 Greatest Support 146 | 32 20 68 57 47 47 47 28 32 88 66 76 96 115 146 146 Greatest Overweight (x) 12 | . 2 12 2 2 1 3 1 3 3 3 1 . . . 3 Average Overweight (x) . | . . . . 1 1 1 1 1 . 1 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 6 13 16 16 16 16 16 15 16 16 13 11 16 16 16 13 Average Carried 13 | 4 10 12 14 15 16 15 15 15 14 10 9 14 15 14 7 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 5 13 16 16 16 16 15 15 15 13 9 10 16 14 14 2 Class Distribution -------------------- 33% | Scavenger-Gunner 21% | Mutant 16% | Scavenger-Mutant 16% | Scavenger-Tank 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Matter Collected 8028 | 354 208 466 284 963 101 564 . 367 939 250 78 1124 232 933 1165 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13512 | 225 500 1180 1377 1008 . 844 . 639 1570 510 . 1667 490 1910 1592 Parts 673 | 23 34 75 66 53 . 26 . 37 80 23 . 82 18 110 46 Haulers Intercepted 12 | . 2 2 3 2 . . . . 2 . . . . 1 . Recyclers Shooed 12 | . . 1 4 1 . . . . 3 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . 25 . 34 . 19 1 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 221 | . 9 30 23 18 1 17 . 15 17 13 . 23 4 24 27 Melee 1 | . . . . . . . . . . . . 1 . . . Guns 115 | . 5 5 13 5 . 14 . 15 8 5 . 22 4 16 3 Cannons 59 | . 4 25 2 12 1 . . . 7 . . . . 3 5 AOE 44 | . . . 7 . . 3 . . 2 8 . . . 5 19 Classes Destroyed 16 | 3 5 5 . 1 . 1 . 1 . . . . . . . Worker 23 | 2 3 . . 2 . . . . 3 . . 1 1 2 9 Builder 22 | . 1 . . 4 . . . . 5 . . 5 1 2 4 Tunneler 9 | 6 . 1 . . . . . . . . . . . . 2 Hauler 12 | . 2 2 3 2 . . . . 2 . . . . 1 . Recycler 20 | 1 . 2 5 2 . . . . 4 . . 1 1 1 3 Mechanic 1 | . . 1 . . . . . . . . . . . . . Operator 3 | . . 1 . 1 . . . . . . . . . 1 . Watcher 14 | . 3 2 3 2 . . . . 2 . . . . 1 1 Swarmer 42 | . 3 7 7 1 . . . 7 3 4 . . . 6 4 Grunt 112 | . 6 16 12 8 1 10 . 4 6 7 . 16 . 11 15 Brawler 10 | . . 1 1 2 . 3 . 1 . . . 1 . . 1 Duelist 6 | . . 1 . 1 . 1 . 1 . . . 1 . . 1 Protector 1 | . . . . . . 1 . . . . . . . . . Sentry 21 | . . 5 3 4 . 2 . . 2 . . 1 2 1 1 Hunter 14 | . . . . . . . . 2 3 2 . 2 2 . 3 Programmer 15 | . . . . 2 . . . . 3 . . 2 . 6 2 Best Kill Streak 14 | 5 4 12 14 8 1 7 . 4 10 4 . 5 2 8 10 Combat Bots Only 9 | . 3 9 6 5 1 7 . 4 4 4 . 5 2 6 6 Max Kills in Single Turn 4 | 1 1 1 3 3 1 3 . 3 2 4 . 3 1 2 4 Gunslinging 2 | . . . . . . . . 2 . . . . . 1 . Exploded 4 | . . . 3 . . 3 . . 2 4 . . . 2 2 Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Damage Taken 16818 | . 357 683 1240 924 13 492 . 558 1094 1538 . 1842 638 2363 5076 Core 3179 | . 76 121 164 68 . 109 . 61 70 197 . 217 118 512 1466 Absorbed by Shields 1008 | . . . . . . . . . 542 154 . . . . 312 Core Remaining (%) 74 | 100 69 69 70 . . . . 66 . . 68 78 89 60 . Volleys Fired 679 | 27 51 94 93 61 6 28 . 27 55 27 . 72 14 60 64 Largest 5 | 2 2 2 2 4 2 4 . 4 4 4 . 3 3 5 5 Hottest 324 | 40 40 100 130 218 96 140 . 112 181 181 . 121 121 324 324 Shots Fired 1790 | 54 84 123 166 211 12 104 . 93 180 78 1 199 42 264 179 Gun 1287 | 54 66 29 135 61 . 102 . 93 111 66 1 199 42 250 78 Cannon 449 | . 18 94 27 145 12 . . . 68 6 . . . 11 68 Launcher 54 | . . . 4 5 . 2 . . 1 6 . . . 3 33 Special . | . . . . . . . . . . . . . . . . Kinetic 1273 | 54 84 94 . 132 12 89 . 93 176 55 1 189 28 175 91 Thermal 308 | . . 29 118 61 . 13 . . 3 17 . . . 12 55 Explosive 54 | . . . 4 5 . 2 . . 1 6 . . . 3 33 Electromagnetic 155 | . . . 44 13 . . . . . . . 10 14 74 . Robot Hit Streak 37 | 15 28 37 27 36 18 27 . 25 26 9 . 22 32 25 36 Robot Miss Streak 8 | 1 1 2 4 4 . 6 . 8 4 3 . 4 1 2 2 Penetration Max 1 | . . . . 1 . . . . 1 . . 1 1 1 1 Secondary Targets 17 | . . . 1 . . 4 . 4 . . . 1 . 7 . Max Gunslinging Chain 2 | . . . 1 . . 1 . 2 . . . 1 . 1 . Shots Hit Robots 1347 | 44 75 103 132 142 12 88 . 71 117 57 . 149 41 194 122 Core Hits 675 | 18 34 46 58 50 2 64 . 64 66 24 . 63 17 78 91 Critical Hits 48 | . 1 1 . 7 1 . . . 11 1 . 11 2 5 8 Critical Kills 18 | . . . . 1 . . . . 5 . . 6 . 4 2 Critical Parts Destroyed 29 | . 1 1 . 6 1 . . . 5 1 . 5 2 1 6 Melee Attacks 13 | . . 3 . . . . . . . . . 4 5 . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . 4 5 . . Piercing 1 | . . . . . . . . . . . . . . . 1 Sneak Attacks 9 | . . 2 . . . . . . . . . 3 3 . 1 Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 35040 | 323 733 1706 2701 3249 334 2141 . 1189 3115 1392 . 3935 1117 5281 7824 Guns 18853 | 323 457 328 1545 912 . 1582 . 1189 1529 807 . 3686 680 4253 1562 Cannons 7657 | . 276 1378 488 2247 334 . . . 860 58 . . . 332 1684 Explosions 7741 | . . . 668 55 . 559 . . 720 527 . . 52 696 4464 Melee 748 | . . . . . . . . . . . . 249 385 . 114 Ramming 41 | . . . . 35 . . . . 6 . . . . . . Kinetic 19444 | 323 733 1378 . 2077 334 1397 . 1189 2317 670 . 3578 537 3122 1789 Thermal 5814 | . . 328 1357 967 . 185 . . 633 195 . . 52 640 1457 Explosive 6652 | . . . 591 . . 559 . . 126 527 . . . 385 4464 Electromagnetic 2341 | . . . 753 170 . . . . 33 . . 108 143 1134 . Impact . | . . . . . . . . . . . . . . . . Slashing 634 | . . . . . . . . . . . . 249 385 . . Piercing 114 | . . . . . . . . . . . . . . . 114 Highest Corruption 7 | . 1 . 7 2 2 2 2 2 . 5 5 3 . 7 3 Average Corruption 2 | . 1 . 6 1 2 2 2 2 . 5 5 1 . 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 103 | . 2 . 19 6 6 6 3 5 . 5 5 3 . 31 12 Message Errors 18 | . 1 . 4 1 1 2 . . . 3 1 1 . 3 1 Matter Fused 13 | . . . 2 . . . . . . 1 1 . . 6 3 Heat Flow Errors 6 | . . . . 1 2 1 . . . 1 . . . 1 . Energy Discharges 15 | . . . 3 1 1 . 2 2 . . 1 . . 4 1 Data Loss (minor) 11 | . 1 . 2 . 2 1 1 . . . 1 . . 2 1 Data Loss (major) 3 | . . . 1 . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . 1 . . . . Targeting Errors 28 | . . . 4 3 . 1 . 2 . . . 2 . 11 5 Weapon Failures 8 | . . . 3 . . 1 . 1 . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 726 | . . . 68 76 22 45 . . 162 . . 37 64 7 245 Projectiles 188 | . . . 43 73 22 . . . 10 . . . . . 40 Explosions 434 | . . . 25 . . 45 . . 152 . . . . 7 205 Melee 104 | . . . . 3 . . . . . . . 37 64 . . Knockbacks 54 | . 5 16 . 10 5 . . . 5 . . . . 1 12 Impact . | . . . . . . . . . . . . . . . . Kinetic 48 | . 5 13 . 10 5 . . . 4 . . . . 1 10 Secondary 6 | . . 3 . . . . . . 1 . . . . . 2 Self-Inflicted Damage 647 | . . . 10 22 . 7 . . 340 72 . . 62 . 134 Shots 16 | . . . 1 1 . 1 . . 5 2 . . 1 . 5 Rammed 2 | . . . . 1 . . . . 1 . . . . . . Targets Rammed 6 | . . . . 3 . . . . 1 . . . . 1 1 Kicked 4 | . . . . 2 . . . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 541 | . 18 305 357 410 233 258 . 113 398 541 17 356 74 514 473 Average Temperature 127 | . 8 105 88 123 55 37 . 41 161 192 10 100 29 168 216 Received Heat Transfer 4170 | . 162 342 747 351 9 249 . 81 62 478 . 498 36 240 915 Effects 45 | . . . 5 5 . . . . 1 10 . 5 . 12 7 Shutdowns 14 | . . . 1 . . . . . . 4 . 1 . 5 3 Energy Bleed 3 | . . . 1 . . . . . . 1 . 1 . . . Interference 14 | . . . 2 4 . . . . . 2 . 1 . 2 3 Matter Decay 5 | . . . 1 . . . . . 1 1 . 1 . 1 . Short Circuit 3 | . . . . . . . . . . 1 . 1 . . 1 Damage (minor) 3 | . . . . 1 . . . . . 1 . . . 1 . Damage (major) 1 | . . . . . . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Fried 12 | . . . 4 . . . . . . . . . . 8 . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 7 | . . . 4 2 . . . . . . . . . 1 . Heat Transferred 9153 | . . 777 3184 1937 . 407 . . 500 450 . . 50 460 1388 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 2 1 . . . . 1 . . . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Peak Influence 1145 | 45 184 692 718 360 . . . . 527 . . 360 219 486 1145 Average Influence 250 | 22 103 443 491 200 . . . . 268 . . 161 119 176 481 Maximum Alert Level 4 | . . 2 3 1 . . . . 2 . . 1 1 2 4 Low Security (%) 49 | 100 100 12 . 48 . . . . 36 . . 64 65 63 31 Level 1 29 | . . 28 18 51 . . . . 40 . . 35 34 27 13 Level 2 18 | . . 58 80 . . . . . 23 . . . . 8 31 Level 3 1 | . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . 3 2 8 . 1 . . 5 . . 4 2 3 4 Investigation 5 | . . 1 . 1 . . . . . . . 2 1 . . Extermination 10 | . . . . 2 . . . . 3 . . 1 1 2 1 Reinforcement 12 | . . 2 2 2 . . . . 2 . . 1 . 1 2 Assault 2 | . . . . . . 1 . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . 1 . . 1 Haulers Reinforced 3 | . . . . 1 . . . . 1 . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Distress Signals 9 | . . 1 3 1 . . . . 1 . . 1 . . 2 Communications Jammed 17 | . . . . . . . . . . . . . 1 4 12 Distress Signals 17 | . . . . . . . . . . . . . 1 4 12 Times Spotted 303 | . 12 37 43 26 1 20 . 15 22 15 . 30 4 29 49 Peak Tracking Total 11 | . 3 6 8 4 1 7 . 4 5 5 . 5 3 4 11 Tactical Retreats 18 | . . 2 . 3 . 1 . . . 2 . 5 . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Traps Triggered 17 | . 4 1 . 2 . . . . 2 . . 1 3 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Machines Disabled 25 | . . 1 . 3 . . . . 11 . . 5 2 1 2 Max in Single Turn 5 | . . 1 . 1 . . . . 5 . . 1 2 1 1 Garrison Access 3 | . . . . . . . . . . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Machines Accessed 39 | . 9 1 . 7 . 1 . . 4 . . 6 5 5 1 Terminals 24 | . 7 1 . 6 . . . . 3 . . 4 1 2 . Fabricators 3 | . . . . . . . . . 1 . . 1 . 1 . Repair Stations 2 | . 1 . . . . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . Garrison Access 5 | . . . . 1 . . . . . . . 1 1 1 1 Total Hacks 92 | . 25 2 . 16 . 1 . . 11 . . 11 15 9 2 Successful 45 | . 9 1 . 9 . 1 . . 8 . . 3 8 5 1 Failed 47 | . 16 1 . 7 . . . . 3 . . 8 7 4 1 Catastrophic 15 | . 5 1 . 2 . . . . 2 . . 2 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 20 1 . 9 . . . . 7 . . 7 1 3 . Terminals 60 | . 22 2 . 14 . . . . 10 . . 8 1 3 . Fabricators 5 | . . . . . . . . . 1 . . 2 . 2 . Repair Stations 4 | . 1 . . . . . . . . . . . . 3 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . . . . . 13 . . Garrison Access 7 | . . . . 2 . . . . . . . 1 1 1 2 Terminal Hacks 18 | . 6 1 . 5 . 1 . . 5 . . . . . . Record 3 | . . . . 1 . . . . 2 . . . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 4 | . 1 . . 2 . . . . 1 . . . . . . Unreport Threat 3 | . . . . 2 . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . 1 . 1 . Network Status 1 | . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . 1 . . . . . . . . . . . . 2 . Scan Component 2 | . 1 . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . 8 . . Insert Component 5 | . . . . . . . . . . . . . 5 . . Analyze 3 | . . . . . . . . . . . . . 3 . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . 1 1 Seal Access 3 | . . . . . . . . . . . . 1 . 1 1 Unauthorized Hacks 8 | . . . . 4 . . . . 2 . . 1 . 1 . Terminals 8 | . . . . 4 . . . . 2 . . 1 . 1 . Botnet 8 | . . . . 4 . . . . 2 . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 1 . 7 . . . . 4 . . 5 5 3 . Full Trace Events 3 | . . . . 1 . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Robots Built 2 | . . . . . . . . . . . . . . 2 . Matter 384 | . . . . . . . . . . . . . . 384 . Time 68 | . . . . . . . . . . . . . . 68 . Total Robot Build Rating 16 | . . . . . . . . . . . . . . 16 . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . Time 50 | . . . . . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . 5 . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . 2 . . . . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . . . . Combat 1 | . . 1 . . . . . . . . . . . . . Robot Hacks Applied 3 | . . 3 . . . . . . . . . . . . . parse_system 2 | . . 2 . . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Total Allies 5 | . . . . . . . . . . . . . . 2 3 Largest Group 5 | . . . . . . . . . . . . . . 2 5 Highest-Rated Group 266 | . . . . . . . . . . . . . . 128 266 Highest-Rated Ally 64 | . . . . . . . . . . . . . . 64 64 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 39 | . . . . . . . . . . . . . . 4 35 Total Damage 885 | . . . . . . . . . . . . . . 178 707 Kills 2 | . . . . . . . . . . . . . . 1 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Turns Passed 11308 | 296 698 742 825 1576 356 586 125 470 868 966 187 935 627 1376 675 Spaces Moved 6387 | 223 578 420 308 892 223 300 70 221 385 505 141 508 446 832 335 Core 7 | 3 . 4 . . . . . . . . . . . . . Treads 596 | . . . . . . 15 70 120 215 176 . . . . . Legs 4600 | 26 . 187 308 709 223 285 . 101 170 329 141 508 446 832 335 Wheels 1184 | 194 578 229 . 183 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 110 152 152 180 150 150 120 125 120 120 116 115 Average Speed 131 | 87 89 107 139 144 152 156 180 167 165 166 130 121 120 118 117 Slowest Speed 650 | 120 100 650 190 152 152 220 180 210 220 210 150 125 120 120 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 1 . 1 . . 1 Exploration Rate (%) 31 | 8 95 31 32 25 49 36 9 56 12 56 21 12 13 30 12 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . . . . . . 1 1 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . . 1 2 . . . 1 2 . . . . Spaces Dug 42 | . . . . 41 . . . . . . . 1 . . . Terrain Destroyed 698 | . . . 50 94 3 21 . . 92 100 . 15 10 55 258 Melee 1 | . . . . . . . . . . . . 1 . . . Projectile 107 | . . . . 20 3 . . . 27 3 . 14 4 12 24 AOE 590 | . . . 50 74 . 21 . . 65 97 . . 6 43 234 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Res Total 8036 | 282 692 588 535 1044 228 349 69 256 495 576 143 677 504 1101 497 Wait 442 | . 29 34 66 15 . . . 3 11 19 . 31 13 159 62 Move 6372 | 222 577 419 307 891 222 299 69 220 384 504 140 507 445 831 335 Hop . | . . . . . . . . . . . . . . . . Pick Up 208 | 17 18 18 26 30 . 6 . 3 17 8 2 28 8 19 8 Fast Attach 13 | . 1 . 1 1 . 2 . . 1 . . 1 3 3 . Attach 140 | 6 3 9 16 14 . 2 . 3 16 13 1 17 6 13 21 Detach 3 | . . . . . . . . . . 1 . . . . 2 Swap 61 | 4 4 1 11 7 . 5 . . 6 3 . 9 4 5 2 Drop 99 | 6 9 10 15 22 . 7 . . 4 1 . 8 6 10 1 Fire 679 | 27 51 94 93 61 6 28 . 27 55 27 . 72 14 60 64 Melee 13 | . . 3 . . . . . . . . . 4 5 . 1 Ram 1 | . . . . 1 . . . . . . . . . . . Kick 4 | . . . . 2 . . . . . . . . . 1 1 Crush 1 | . . . . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 297 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Discovered new exit (range 14) 705 | -10/Materials | Discovered new exit (range 3) 796 | -10/Materials | Discovered new exit (range 6) 862 | -10/Materials | Identified exit to Mines 862 | -10/Materials | Identified exit to Materials 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Propulsion x2 1058 | -9/Materials | Discovered new exit (range 10) 1319 | -9/Materials | Destroyed 9 combat bots 1321 | -9/Materials | Build established: Scavenger-Mutant 1626 | -9/Materials | Discovered new exit (range 16) 1629 | -9/Materials | Build established: Mutant 1737 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Evolved 2 slots: Utility x2 1914 | -8/Materials | Lost 3 parts (1p2w) 2229 | -8/Materials | Lost 5 parts (1p2n2w) 2460 | -8/Materials | Build established: Scavenger-Mutant 2490 | -8/Materials | Discovered new exit (range 15) 2561 | -8/Materials | Identified exit to Factory 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Weapon x2 2978 | -7/Factory | Build established: Gunner 3490 | -7/Factory | Build established: Scavenger-Gunner 3863 | -7/Factory | Garrison activated, responded to threat 3903 | -7/Factory | Discovered new exit (range 15) 4037 | -7/Factory | Build established: Gunner 4138 | -7/Factory | Entered Lower Caves 4235 | -7/Lower Caves | Encountered a Warlord checkpoint 4251 | -7/Lower Caves | Learned Factory security intel 4341 | -7/Lower Caves | Build established: Mutant 4445 | -7/Lower Caves | Discovered new exit (range 10) 4494 | -7/Lower Caves | Entered another Lower Caves area 4729 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4767 | -7/Lower Caves | Destroyed 7 combat bots 4851 | -7/Lower Caves | Build established: Scavenger-Gunner 5009 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5025 | -7/Lower Caves | Discovered new exit (range 10) 5080 | -7/Lower Caves | Entered Zion 5178 | -7/Zion | Discovered new exit (range 16) 5205 | -7/Zion | Entered Proximity Caves 5303 | -6/Proximity Caves | Build established: Gunner 5667 | -6/Proximity Caves | Discovered new exit (range 6) 5675 | -6/Proximity Caves | Entered Factory 5675 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5816 | -6/Factory | Build established: Scavenger-Gunner 6207 | -6/Factory | Found Prototype Processor 6375 | -6/Factory | Lost 3 parts (2n1w) 6518 | -6/Factory | Discovered new exit (range 15) 6543 | -6/Factory | Entered Lower Caves 6545 | -6/Lower Caves | Learned Factory stockpile data 6588 | -6/Lower Caves | Spotted B-75 Beast 6734 | -6/Lower Caves | Build established: Scavenger-Tank 6757 | -6/Lower Caves | Learned Factory stockpile data 6806 | -6/Lower Caves | Lost 4 parts (2u2w) 6843 | -6/Lower Caves | Lost 3 parts (2n1w) 7298 | -6/Lower Caves | Crushed by falling debris 7329 | -6/Lower Caves | Lost 8 parts (1p2n2u3w) 7491 | -6/Lower Caves | Discovered new exit (range 5) 7509 | -6/Lower Caves | Entered another Lower Caves area 7601 | -6/Lower Caves | Build established: Scavenger-Mutant 7604 | -6/Lower Caves | Learned location of 1 exit from Factory 7679 | -6/Lower Caves | Discovered new exit (range 13) 7696 | -6/Lower Caves | Entered Factory 7696 | -5/Factory | Evolved 2 slots: Utility x2 7696 | -5/Factory | Identified Exp. Signal Interpreter 7697 | -5/Factory | Identified exit to Factory 8202 | -5/Factory | Build established: Scavenger-Tank 8558 | -5/Factory | Lost 7 parts (4n2u1w) 8578 | -5/Factory | Crushed by falling debris 8631 | -5/Factory | Entered another Factory area 8631 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9096 | -4/Factory | Build established: Scavenger-Gunner 9134 | -4/Factory | Discovered new exit (range 14) 9257 | -4/Factory | Identified exit to Research 9258 | -4/Factory | Entered Research 9258 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9360 | -3/Research | Spotted B-86 Titan 9411 | -3/Research | Found Prototype Device 9413 | -3/Research | Found Prototype Device 9849 | -3/Research | Repaired Coil Gun 9948 | -3/Research | Found Prototype Launcher 10064 | -3/Research | Discovered new exit (range 15) 10118 | -3/Research | Identified exit to Research 10222 | -3/Research | Lost 3 parts (2u1w) 10265 | -3/Research | Spotted B-86 Titan 10270 | -3/Research | Identified Hellfire Missile Launcher 10300 | -3/Research | Lost 3 parts (3w) 10432 | -3/Research | Fabricated Y-72 Warden (x2) 10602 | -3/Research | Discovered exit to Research (range 14) 10634 | -3/Research | Entered another Research area 10634 | -2/Research | Accompanied by 2 allies 10634 | -2/Research | Evolved 2 slots: Utility x2 10707 | -2/Research | Allied Derelicts emerged from ambush trap array 10852 | -2/Research | Crushed by falling debris 11055 | -2/Research | Lost 12 parts (5n3u4w) 11134 | -2/Research | First assault squad dispatched 11179 | -2/Research | Lost 3 parts (2n1w) 11242 | -2/Research | Build established: Scavenger-Mutant 11301 | -2/Research | Core integrity fell below 50% 11305 | -2/Research | Core integrity fell below 20% 11309 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11299_ K-01 Serf collects debris. 11299_ Lrg. Storage Unit destroyed. 11300_ U-05 Engineer lays Concrete. 11300_ Penetrated by Slug. 11300_ Slug penetrates Wall. 11300_ Lance destroyed. 11300_ Slug penetrates Wall. 11301_ K-01 Serf collects debris. 11301_ U-05 Engineer builds a Wall. 11302_ U-05 Engineer lays Concrete. 11303_ Slug penetrates Ion Accelerator. 11303_ Slug penetrates Wall. 11304_ U-05 Engineer lays Concrete. 11304_ K-01 Serf collects debris. 11304_ U-05 Engineer builds a Wall. 11305_ U-05 Engineer lays Concrete. 11306_ Penetrated by Slug. 11307_ Slug penetrates Wall. 11308_ U-05 Engineer builds a Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ????????????? #?????????????????????????????????? | | ????????????? #####?????????????????????????????? | | ######???##### ## ####??????????????????????????? | | "T"""#??## ## ## # #??????????????????????????? | | " """#### ### # # ##?????????????????????????? | | k % #?????????????????????????? | | k #?????????????????????????? | | % g! #########?????????????????? | | """"" u R k%=g*@ #?????????????????? | | ""T"" ## h#g* g #?????????????????? | | # ggh""" #?????????????????? | | # # gg""" #?????????????????? | | # """ #?????????????????? | | # """ # """ #?????????????????? | | """ # """ ## """ #?????????????????? | | """ # """ #u% #?????????????????? | | """ # """ ## #?????????????????? | | """ # """ ## ########?????????????????? | | """ # # % ????????????????????????? | | """ # ! ## ???????????????????????? | | ########## p ??????????????????????? | | #??????? # # ??????????????????????? | | #???????? # ??????????????????????? | | ########???????? ???????????????????????? | | ???????????????? ?????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 38 Energy Capacity 410 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Resistance: TH 40 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Rocket Launcher | -4/Factory | Scanalyzed Myomer Leg | -4/Factory | Scanalyzed KE Penetrator | -4/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Factory | Hacked Fabricated ------------ Y-72 Warden | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Gunslinger I'm Back, Baby! Leap Before You Look Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed ArmorChipRegulator Manual? 0 Play Time 03:29:24 Cumulative 45.3 hours Start 2020.04.18 @ 13:01:36 End 2020.04.19 @ 17:00:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d19efb0-8b77-415d-bb9d-c666e377e613