Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 14:37:24 Player: PoggyBison Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2080) 2080 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 7382 Bonus ------- Entered DSFs 500 Friendly Fire -63 Cogmind --------- Core Integrity 0/1000 Matter 164/300 Energy 99/100 System Corruption 1% Temperature Cool (60) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Nuclear Pulse Array Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Thunder Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Advanced Recoil Stabilizer Graphene Brace Focal Shield Improved System Restoration Module > --- WEAPON ----------- Wave Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Fission Core Improved Aluminum Leg Improved Aluminum Leg Advanced Heat Sink Improved Core Shielding EM Shield Heavy Phase Cannon Heavy Flak Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon [Rating: 83] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Scrap Suit Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 2 . . . . . . 1 Utility 5 | . . . . . 1 . 2 . 2 . Weapon 1 | . . . . . . . . . . 1 Parts Attached 94 | 8 8 5 6 1 5 22 4 . 5 30 Power 16 | 1 1 1 2 . 1 5 1 . . 4 Engine 10 | 1 1 1 2 . 1 3 1 . . . Core 6 | . . . . . . 2 . . . 4 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 2 2 2 . 1 8 . . . 7 Treads . | . . . . . . . . . . . Leg 20 | 2 . 2 2 . 1 8 . . . 5 Wheel 2 | . 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 28 | 2 3 . 1 . 1 4 2 . 5 10 Device 17 | 1 . . . . . 2 1 . 4 9 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . 1 . . . . 1 1 . 1 . Hackware . | . . . . . . . . . . . Protection 5 | . 1 . 1 . 1 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 26 | 3 2 2 1 1 2 5 1 . . 9 Energy Gun 8 | 1 1 . 1 1 1 2 . . . 1 Energy Cannon 3 | . . 1 . . 1 . . . . 1 Ballistic Gun 8 | 2 . 1 . . . 1 1 . . 3 Ballistic Cannon 4 | . . . . . . . . . . 4 Launcher 2 | . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . Parts Lost 25 | . 3 . . . . 2 . . . 20 Power 2 | . . . . . . . . . . 2 Propulsion 7 | . 1 . . . . . . . . 6 Utility 8 | . 1 . . . . 2 . . . 5 Weapon 8 | . 1 . . . . . . . . 7 Highest Loss Streak 12 | . 2 . . . . 2 . . . 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 3 7 8 7 9 8 8 9 10 9 9 Power . | . 1 1 1 2 1 . . . . . Propulsion 1 | 1 3 1 1 1 1 1 3 3 3 2 Utility 2 | . 1 2 2 2 2 3 4 4 2 2 Weapon 3 | . 1 1 2 4 3 2 2 3 3 4 Tool/Special . | . . . . . . . . . . . Unused Backups 25 | 1 1 7 2 . 1 3 2 . . 8 Power 3 | . . 1 2 . . . . . . . Propulsion 7 | 1 1 2 . . . 1 . . . 2 Utility 7 | . . 2 . . . 1 2 . . 2 Weapon 8 | . . 2 . . 1 1 . . . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 98 100 97 94 89 92 92 92 Engine 11 | . 14 14 11 11 18 16 7 15 13 2 Core 2 | . . . . . . 1 6 . . 7 Leg 30 | . 21 8 42 44 36 36 30 30 26 26 Wheel 1 | . 6 19 . . . . . . . . Device 11 | . . . . . . 6 13 15 20 24 Storage 8 | . 14 14 11 11 9 9 7 7 6 4 Processor 5 | . 4 14 8 . . 3 6 7 12 5 Protection 2 | . 8 . 2 11 15 2 . . . . Energy Gun 4 | . 8 4 6 17 16 6 . . . 1 Energy Cannon 2 | . . 3 11 4 1 1 . . . 2 Ballistic Gun 9 | . 10 20 4 . . 8 12 15 13 11 Launcher 1 | . 7 . . . . 1 2 . . . Peak Build Rating 83 | 7 7 14 19 19 26 33 42 42 51 83 Average Rating 37 | 4 6 11 16 18 24 30 39 42 50 71 On Entrance 23 | . 7 7 14 19 18 25 32 42 42 51 Avg Prop Armor Cover (%) 4 | 30 . . 6 6 . 4 . . . 4 Naked Turns 18 | . . . . . . . . . . 18 Heaviest Build 71 | 14 17 23 30 30 44 44 42 42 46 71 Greatest Support 81 | 20 20 20 30 30 47 58 56 56 56 81 Greatest Overweight (x) 1 | . 1 1 . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 8 8 9 9 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 10 10 10 10 10 5 Scrap Suit Usage (%) 34 | . . . . . . 42 100 100 100 33 Parts Cannibalized 9 | . . . . . . 9 . . . . Class Distribution -------------------- 41% | Mutant 33% | Scavenger-Mutant 10% | Gunner 6% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Matter Collected 1923 | 312 168 179 68 13 87 526 . 66 58 446 Remotely . | . . . . . . . . . . . Salvage Created 2525 | 85 289 122 26 13 88 1070 . . . 832 Parts 158 | 3 23 9 4 2 6 57 . . . 54 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Combat Hostiles Destroyed 47 | . 10 5 . . 1 19 . . . 12 Melee 3 | . . . . . . 3 . . . . Guns 35 | . 6 5 . . 1 15 . . . 8 Cannons 4 | . . . . . . 1 . . . 3 AOE 4 | . 4 . . . . . . . . . Classes Destroyed 13 | 2 4 . . 1 1 2 . . . 3 Worker 4 | . . . . 1 . 2 . . . 1 Builder 5 | . 1 . 1 . . 1 . . . 2 Tunneler 2 | 1 . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 3 | 1 . . . . . 2 . . . . Watcher 3 | . . . . . 1 . . . . 2 Swarmer 11 | . 3 3 . . . 3 . . . 2 Grunt 21 | . 7 2 . . 1 9 . . . 2 Sentry 10 | . . . . . . 6 . . . 4 Specialist 1 | . . . . . . . . . . 1 Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 2 6 5 1 1 1 6 . . . 3 Combat Bots Only 6 | . 6 5 . . 1 4 . . . 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Hostile Shots Fired 737 | . 81 34 2 . 17 156 . . . 447 Missed 268 | . 30 7 2 . 8 48 . . . 173 Hits 469 | . 51 27 . . 9 108 . . . 274 Melee 1 | . . . . . . . . . . 1 Projectile 468 | . 51 27 . . 9 108 . . . 273 AOE 2 | . . . . . . . . . . 2 Critical Strikes 5 | . 1 1 . . . . . . . 3 Actively Blocked 3 | . 1 . . . . . . . . 2 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 6625 | . 598 329 . 13 144 1344 . . . 4197 Core 1431 | . 152 68 . . . 211 . . . 1000 Absorbed by Shields 236 | . . . . . . 52 . . . 184 Redirected to Shielding 235 | . 51 . . 8 26 72 . . . 78 Ignored by Resistances 217 | . . . . . . . . . . 217 Regen/Repaired (Parts) 168 | . . . 72 . . 96 . . . . Core Remaining (%) 78 | 100 . 12 . 100 . 61 . 100 100 . Volleys Fired 165 | 8 26 11 1 1 6 69 . . 1 42 Largest 3 | 2 2 2 2 2 2 2 . . 2 3 Hottest 185 | 40 80 60 108 90 90 93 . . 56 185 Shots Fired 361 | 16 48 22 2 2 12 131 . . 2 126 Gun 312 | 16 39 22 1 2 12 122 . . 2 96 Cannon 38 | . . . 1 . . 7 . . . 30 Launcher 11 | . 9 . . . . 2 . . . . Special . | . . . . . . . . . . . Kinetic 201 | 16 19 21 . . . 58 . . 2 85 Thermal 116 | . 20 . . . . 55 . . . 41 Explosive 11 | . 9 . . . . 2 . . . . Electromagnetic 33 | . . 1 2 2 12 16 . . . . Robot Hit Streak 18 | 2 6 8 6 1 3 7 . . 1 18 Robot Miss Streak 7 | 2 3 7 . 1 1 4 . . 4 6 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 2 | . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 240 | 7 30 13 2 1 7 88 . . 1 91 Core Hits 117 | 3 19 9 1 1 4 37 . . 1 42 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 9 | . 2 . . . 1 3 . . . 3 Burn 4 | . 2 . . . . 2 . . . . Destroy 3 | . . . . . . . . . . 3 Corrupt 1 | . . . . . 1 . . . . . Sever 1 | . . . . . . 1 . . . . Melee Attacks 13 | . . . . . . 13 . . . . Impact . | . . . . . . . . . . . Slashing 13 | . . . . . . 13 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6027 | 102 871 209 43 16 147 2137 . . 21 2481 Guns 4234 | 102 348 209 17 16 147 1619 . . 21 1755 Cannons 836 | . . . 26 . . 90 . . . 720 Explosions 583 | . 523 . . . . 60 . . . . Melee 368 | . . . . . . 368 . . . . Ramming 6 | . . . . . . . . . . 6 Kinetic 2943 | 102 171 194 . . . 825 . . 21 1630 Thermal 1754 | . 177 . . . . 732 . . . 845 Explosive 583 | . 523 . . . . 60 . . . . Electromagnetic 373 | . . 15 43 16 147 152 . . . . Impact . | . . . . . . . . . . . Slashing 368 | . . . . . . 368 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 4 . 1 Average Corruption 1 | . . . . . . 1 4 4 . 1 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . . . 13 8 2 . 1 Message Errors 5 | . . . . . . 3 1 . . 1 Matter Fused 6 | . . . . . . 4 1 1 . . Heat Flow Errors 4 | . . . . . . 3 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . 2 2 1 . . Data Loss (major) 2 | . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 83 | . 13 . . . . 61 . . . 9 Projectiles 9 | . . . . . . . . . . 9 Explosions 15 | . 13 . . . . 2 . . . . Melee 59 | . . . . . . 59 . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 84 | . 42 . . . . 42 . . . . Shots 3 | . 2 . . . . 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 351 | . 156 9 51 24 246 311 185 . . 351 Average Temperature 99 | . 58 9 30 13 122 108 93 . . 91 Received Heat Transfer 1922 | . 219 114 . . 81 398 . . . 1110 Effects 4 | . . . . . . 4 . . . . Interference 3 | . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 7 | . 2 . . . . 1 . . . 4 Heat Transferred 3094 | . 666 . . . . 1221 . . . 1207 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 100 100 100 86 100 100 100 100 Level 1 3 | . . . . . . 13 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 229 | 5 166 100 33 5 30 229 65 33 16 100 Initial 65 | . . 48 19 . . 3 65 3 16 . Average 57 | . 67 40 6 . 7 137 15 5 2 31 Influence Increases 1777 | 10 306 125 59 5 42 698 29 30 . 473 Destroy 0b10 Robot/C 940 | . 200 100 . . 20 380 . . . 240 Destroy 0b10 Robot/NC 90 | 10 10 5 5 5 5 25 . . . 25 Destroy Leader 278 | . 42 20 . . 12 120 . . . 84 Trap Triggered on 0b10 50 | . . . 50 . . . . . . . Successful Hack 61 | . . . 4 . 5 9 29 . . 14 Disable Machine 60 | . 15 . . . . 15 . . . 30 Destroy Structure 103 | . 39 . . . . 44 . . . 20 Lose Combat Pursuer 195 | . . . . . . 105 . 30 . 60 Influence Decreases 1777 | 10 180 201 109 5 32 564 168 2 33 473 Entered New Map 214 | . . 78 31 . . 7 79 2 17 . Time Decay 1252 | 10 150 123 78 5 32 437 89 . 16 312 Lost Part 211 | . 30 . . . . 20 . . . 161 Purge Threat 100 | . . . . . . 100 . . . . Squads Dispatched 23 | . 2 1 2 . 1 7 1 1 2 6 Investigation 11 | . 2 1 2 . 1 3 1 . 1 . Extermination 3 | . . . . . . . . . 1 2 Reinforcement 7 | . . . . . . 4 . 1 . 2 Assault 2 | . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Distress Signals 4 | . . 1 . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 11 6 4 . 6 30 . 4 3 44 Peak Tracking Total 18 | . 6 4 3 . 4 7 . 5 3 18 Tactical Retreats 8 | . . . . . . 5 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Traps Triggered 2 | . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . Reused 5 | . . . 5 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Machines Disabled 4 | . 1 . . . . 1 . . . 2 Max in Single Turn 1 | . 1 . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Machines Accessed 20 | . 3 1 3 1 1 7 2 . 1 1 Terminals 13 | . 3 . 1 . 1 5 1 . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 54 | . 9 1 12 1 3 20 4 . 2 2 Successful 24 | . 1 1 7 1 1 10 2 . . 1 Failed 29 | . 8 . 4 . 2 10 2 . 2 1 Catastrophic 3 | . 2 . . . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual . | . . . . . . . . . . . Terminals 34 | . 9 . 3 . 3 14 1 . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . 4 . . 3 . . . . Recycling Units 3 | . . . . . . 3 . . . . Scanalyzers 8 | . . . 5 . . . 3 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 1 1 3 1 1 5 1 . . 1 Record 1 | . . . . . . . . . . 1 Open Door 4 | . . 1 . 1 . 2 . . . . Open DSF 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 2 | . . . 1 . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . 3 . . . . Scan Component 3 | . . . 1 . . 2 . . . . Repair 2 | . . . 1 . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Process 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 3 | . . . 2 . . . 1 . . . Insert Component 1 | . . . 1 . . . . . . . Retrieve Study 2 | . . . 1 . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 3 . 3 . 1 5 1 . 1 . Full Trace Events 13 | . 3 . 3 . 1 4 1 . 1 . Feedback Events 2 | . . . . . . 2 . . . . Corruption 2 | . . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . Parts Repaired 2 | . . . 1 . . 1 . . . . Time 58 | . . . 26 . . 32 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 99 | . . . . . . 99 . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Active Infowar (turns) 874 | 13 117 315 221 . . . . . 125 83 Sensors 120 | . . . . . . . . . 37 83 Traps 88 | . . . . . . . . . 88 . Seismic 22 | 13 9 . . . . . . . . . T.N.C. 644 | . 108 315 221 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Turns Passed 4323 | 87 343 315 298 173 123 1217 355 46 199 1167 Spaces Moved 2794 | 43 214 256 179 136 72 685 296 32 143 738 Core 48 | 8 . . . . . . . . . 40 Treads . | . . . . . . . . . . . Legs 2467 | 35 138 53 179 136 72 685 296 32 143 698 Wheels 279 | . 76 203 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 111 111 111 50 Average Speed 118 | 106 106 101 120 120 121 121 115 111 111 129 Slowest Speed 190 | 120 190 190 120 120 122 190 122 111 111 181 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 34 67 23 34 9 86 9 40 6 28 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 11 | . . . . . . 11 . . . . Terrain Destroyed 101 | . 51 . . . . 42 . . . 8 Melee . | . . . . . . . . . . . Projectile 29 | . . . . . . 21 . . . 8 AOE 72 | . 51 . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Fac Total 3464 | 66 283 294 260 144 95 924 313 42 181 862 Wait 229 | . 19 2 62 5 5 95 . 11 28 2 Move 2784 | 42 213 255 178 135 71 684 295 31 142 738 Hop . | . . . . . . . . . . . Pick Up 77 | 7 8 11 6 1 4 14 4 . 3 19 Fast Attach 18 | 7 . . 1 . 1 3 1 . . 5 Attach 42 | . 5 1 3 1 1 6 2 . 3 20 Detach 14 | . 2 . 1 . . 3 3 . 1 4 Swap 46 | 1 5 4 4 . 4 15 2 . 2 9 Drop 73 | 1 5 10 4 1 3 22 6 . 1 20 Fire 165 | 8 26 11 1 1 6 69 . . 1 42 Melee 13 | . . . . . . 13 . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Core integrity fell below 50% 343 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 8) 431 | -10/Materials | Entered Mines 486 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 489 | -10/Mines | Found Scrap Suit 507 | -10/Mines | Learned location of Storage (-8) 520 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 572 | -10/Mines | Met a Derelict shopkeep closing up shop 695 | -10/Mines | Discovered new exit (range 11) 741 | -10/Mines | Core integrity fell below 20% 746 | -10/Mines | Entered Materials 746 | -9/Materials | Evolved 2 slots: Propulsion x2 928 | -9/Materials | Discovered new exit (range 14) 939 | -9/Materials | Central database locked down 1031 | -9/Materials | Repaired Aluminum Leg 1044 | -9/Materials | Entered Mines 1082 | -9/Mines | Found a hidden stash of uninstalled traps 1099 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1169 | -9/Mines | Learned Materials security intel 1172 | -9/Mines | Discovered new exit (range 7) 1187 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1217 | -9/Mines | Entered Materials 1217 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1274 | -8/Materials | Discovered new exit (range 16) 1340 | -8/Materials | Entered Storage 1746 | -8/Storage | Build established: Scavenger-Mutant 2274 | -8/Storage | Repaired Particle Gun 2295 | -8/Storage | Met 01-MTF 2539 | -8/Storage | Discovered new exit (range 16) 2557 | -8/Storage | Entered Factory 2557 | -7/Factory | Accompanied by 1 ally (01-MTF) 2557 | -7/Factory | Evolved 2 slots: Utility x2 2560 | -7/Factory | 01-MTF left 2762 | -7/Factory | Build established: Mutant 2901 | -7/Factory | Identified exit to DSF 2912 | -7/Factory | Entered DSF 2913 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2941 | -7/DSF | Additional patrols routed to DSF 2941 | -7/DSF | Discovered new exit (range 11) 2958 | -7/DSF | Entered Factory 2958 | -6/Factory | Evolved 2 slots: Utility x2 2985 | -6/Factory | Lost 5 allies 3003 | -6/Factory | 7 allies followed out of DSF 3112 | -6/Factory | Discovered new exit (range 11) 3153 | -6/Factory | Lost 4 allies 3157 | -6/Factory | Entered another Factory area 3157 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3454 | -5/Factory | Build established: Gunner 4247 | -5/Factory | Cargo convoy interrupted 4260 | -5/Factory | Released all parts (7) 4262 | -5/Factory | Core integrity fell below 50% 4289 | -5/Factory | Lost 12 parts (2p3n2u5w) 4313 | -5/Factory | Core integrity fell below 20% 4324 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 04312_ Hyp. Gauss Cannon destroyed. 04313_ M-28 Smith repairs H-66 Slayer Gauss Rifle. 04313_ Nuclear Pulse Array destroyed. 04316_ Kicked K-01 Serf. 04320_ SJ9L87&E&D9MTUZ I=C6RQ&B4WCJY 04321_ K-01 Serf cleans the Power Conduit. 04323_ Slug penetrates Power Conduit. 04323_ Power Conduit explodes. 04323_ H-66 Slayer destroyed. 04323_ Power Conduit explodes. 04323_ K-01 Serf destroyed. 04323_ Hvy. Flak Cannon destroyed. 04323_ G-50 Soldier destroyed. 04323_ Power Conduit explodes. 04323_ K-01 Serf destroyed. 04324_ Imp. Aluminum Leg+ destroyed. 04324_ Nuclear Pulse Array destroyed. 04324_ Penetrated by Slug. 04324_ Slug penetrates M-28 Smith. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????? ?###### ###????????????? | | ????????????????????????# ? #????????????? | | ?????????????????????####+# ;;;;####?????????? | | ??#########??????????# #????????? | | #????????# @ #????????? | | #????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ??????????# % #????????? | | ??????????# x * #????????? | | ??????????# %x #????????? | | ? ?????????##;; x ;##############?? | | ?? ??????????# m= # ]= #?? | | ? = ??????????# ; h# ] #?? | | ?? ########??# ; g/ ] #?? | | ???? " # # #??# # # #?? | | ???###+#"""" ##??# # # """"""""" #?? | | ##?# " "#### # # #?? | | # " = # # ###############?? | | "" # %[[%=!! # # #???????????????? | | "" " %%%% !! ######## #???????????????? | | ???# !* #?????## ##??????????????? | | ???# #?????# ]#??????????????? | | ???# # * """######### T" #??????????????? | | ???# % " +??????????????? | | ???#^ % ###### #??????????????? | | ???# ^^ #????#! ] !#??????????????? | | ???# #????#######??????????????? | | ???# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 80 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 20% | -9/Materials Particle Gun | 76% | -8/Storage Studied --------- Imp. Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Window Shopping Challenges ------------ None Game ------ Seed ZioniteFactorySlayer Manual? 0 Play Time 02:11:21 Cumulative 39.7 hours Start 2025.11.14 @ 15:33:22 End 2025.11.16 @ 14:37:24 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e73ecc5-4be6-49d1-8920-f40addf4e6c9