Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 02:37:33 Player: TheSkyeDoctor Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1460) 1460 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 4141 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 43/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor Improved Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (0) Missile Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Missile Launcher > --- INVENTORY -------- Aluminum Leg Compact Battery High-capacity Matter Pod Improved Terrain Scanner Beam Cannon Beam Cannon [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Coolant Injector Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 50 | 8 2 5 14 21 Power 4 | 1 . 1 1 1 Engine 2 | 1 . 1 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 16 | 4 . 2 4 6 Treads 2 | 2 . . . . Leg 10 | 2 . 2 4 2 Wheel 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 2 4 6 Device 6 | 1 . . . 5 Storage 4 | 1 1 1 1 . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 15 | 1 1 . 5 8 Energy Gun 4 | 1 . . 2 1 Energy Cannon 4 | . 1 . 1 2 Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 35 | . . 1 14 20 Power 4 | . . 1 2 1 Propulsion 11 | . . . 4 7 Utility 10 | . . . 4 6 Weapon 10 | . . . 4 6 Highest Loss Streak 7 | . . 1 5 7 To Critical Strikes . | . . . . . Average Backups 5 | . 3 7 7 6 Power . | . 1 1 . . Propulsion . | . . . . . Utility 2 | . 1 2 2 1 Weapon 2 | . . 4 3 3 Tool/Special . | . . . . . Unused Backups 7 | . 1 . 2 4 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . 1 . . 1 Weapon 4 | . . . 2 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 76 | . 85 84 88 62 Engine 4 | . 14 10 5 . Core 1 | . . . 1 2 Leg 22 | . 28 31 31 10 Wheel 1 | . . . . 4 Device 8 | . 14 11 2 11 Storage 9 | . 14 11 10 6 Processor 14 | . . 9 17 16 Protection 1 | . . . 3 . Energy Gun 2 | . 12 . 3 . Energy Cannon 5 | . 1 11 5 4 Launcher 2 | . . . 5 . Impact Weapon 1 | . . . . 3 Peak Build Rating 34 | 6 7 10 34 30 Average Rating 18 | 4 6 9 25 21 On Entrance 5 | . 6 6 10 7 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 31 | 13 19 19 31 29 Greatest Support 80 | 20 20 30 80 40 Greatest Overweight (x) 8 | . . . 3 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 20 10 10 Average Capacity 9 | 6 8 10 10 9 Most Carried 10 | 2 8 10 10 8 Average Carried 6 | . 3 7 7 6 Final Capacity 10 | 8 10 10 10 5 Final Carried 9 | 2 7 9 6 5 Class Distribution -------------------- 95% | Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 997 | 270 40 77 332 278 Remotely . | . . . . . Salvage Created 1246 | 39 40 122 595 450 Parts 68 | 7 4 8 34 15 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 3 3 19 8 Melee 2 | . . . . 2 Guns 8 | . 3 . 5 . Cannons 5 | . . 3 . 2 AOE 14 | . . . 14 . Classes Destroyed 11 | 1 1 1 5 3 Worker 3 | . . . 3 . Builder 3 | . . . 3 . Tunneler 2 | 2 . . . . Hauler 1 | . . . . 1 Recycler 2 | . . . 1 1 Mechanic 2 | . . . 1 1 Swarmer 9 | . 3 . 3 3 Grunt 17 | . . 3 13 1 Sentry 4 | . . . 3 1 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 13 | 2 3 2 13 4 Combat Bots Only 8 | . 3 2 8 2 Max Kills in Single Turn 4 | 1 1 1 4 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 427 | . 18 25 176 208 Missed 129 | . 3 6 61 59 Hits 298 | . 15 19 115 149 Projectile 298 | . 15 19 115 149 Critical Strikes 12 | . . . 3 9 Damage Taken 4505 | . 119 238 1998 2150 Core 1031 | . 28 47 256 700 Absorbed by Shields 9 | . . . . 9 Core Remaining (%) 82 | 100 88 88 53 . Volleys Fired 96 | 11 9 8 42 26 Largest 2 | 1 1 1 2 1 Hottest 99 | 50 50 60 99 75 Shots Fired 135 | 11 9 8 81 26 Gun 49 | 11 9 . 27 2 Cannon 45 | . . 8 14 23 Launcher 41 | . . . 40 1 Special . | . . . . . Kinetic 1 | . . . . 1 Thermal 91 | 11 9 8 41 22 Explosive 41 | . . . 40 1 Electromagnetic 2 | . . . . 2 Robot Hit Streak 10 | 2 3 4 10 7 Robot Miss Streak 3 | 3 1 1 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | 5 6 5 53 40 Core Hits 87 | 2 3 3 64 15 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 4 | . . . 1 3 Burn 1 | . . . 1 . Smash 3 | . . . . 3 Melee Attacks 34 | . . . . 34 Impact 26 | . . . . 26 Slashing 8 | . . . . 8 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4231 | 60 75 87 2386 1623 Guns 493 | 60 75 . 340 18 Cannons 639 | . . 87 122 430 Explosions 2176 | . . . 1924 252 Melee 923 | . . . . 923 Ramming . | . . . . . Kinetic . | . . . . . Thermal 1109 | 60 75 87 462 425 Explosive 2176 | . . . 1924 252 Electromagnetic 23 | . . . . 23 Impact 661 | . . . . 661 Slashing 262 | . . . . 262 Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 284 | . . . 32 252 Projectiles . | . . . . . Explosions 46 | . . . 32 14 Melee 238 | . . . . 238 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 439 | . . . 281 158 Shots 12 | . . . 10 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 337 | 110 90 94 337 198 Average Temperature 83 | 56 46 39 97 83 Received Heat Transfer 1365 | . . 129 864 372 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Fried 3 | . . . . 3 Impact Corruptions 9 | . . . . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2294 | 185 222 185 1073 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . 3 1 Low Security (%) 54 | 100 100 100 26 48 Level 1 25 | . . . 15 51 Level 2 14 | . . . 41 . Level 3 5 | . . . 16 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 751 | 10 60 70 751 303 Initial 303 | . . 8 20 303 Average 232 | . 18 17 447 194 Influence Increases 1709 | 10 70 115 1099 415 Destroy 0b10 Robot/C 660 | . 60 60 380 160 Destroy 0b10 Robot/NC 65 | 10 . . 40 15 Destroy Leader 142 | . 10 10 70 52 Disable Machine 165 | . . 15 120 30 Anti-Garrison Action 200 | . . . 200 . Destroy Structure 237 | . . . 214 23 Lose Combat Pursuer 240 | . . 30 75 135 Influence Decreases 1547 | 10 50 85 480 922 Entered New Map 408 | . . 12 30 366 Time Decay 789 | 10 50 63 310 356 Lost Part 350 | . . 10 140 200 Squads Dispatched 9 | . . 1 5 3 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 6 | . . 1 3 2 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 3 10 32 24 Peak Tracking Total 9 | . 3 4 6 9 Tactical Retreats 12 | . . 1 4 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 1 8 2 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 1 | . . . 1 . Successful 1 | . . . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Jam 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1949 | 38 209 195 694 813 Optics 1683 | . . 176 694 813 Terrain 82 | . . . . 82 Seismic 655 | 38 209 195 213 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2053 | 136 209 195 694 819 Spaces Moved 1268 | 84 151 140 424 469 Core 65 | 4 . . 1 60 Treads 3 | 3 . . . . Legs 1071 | 77 151 140 423 280 Wheels 129 | . . . . 129 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 125 | 118 120 120 127 128 Slowest Speed 450 | 160 120 120 200 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 35 17 46 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 292 | . . . 254 38 Melee . | . . . . . Projectile . | . . . . . AOE 292 | . . . 254 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1526 | 108 171 157 496 594 Wait 32 | . . . . 32 Move 1264 | 83 150 139 423 469 Hop . | . . . . . Pick Up 23 | 2 7 3 8 3 Fast Attach 30 | 8 . 2 2 18 Attach 14 | . . 1 8 5 Detach 6 | 2 . . . 4 Swap 10 | . 2 3 5 . Drop 17 | 2 3 1 8 3 Fire 96 | 11 9 8 42 26 Melee 34 | . . . . 34 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 509 | -9/Materials | Discovered new exit (range 13) 541 | -9/Materials | Entered another Materials area 541 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -8/Materials | Destroyed 8 combat bots 941 | -8/Materials | First assault squad dispatched 1090 | -8/Materials | Lost 3 parts (1p1n1u) 1222 | -8/Materials | Discovered new exit (range 11) 1234 | -8/Materials | Identified exit to Factory 1235 | -8/Materials | Entered Factory 1235 | -7/Factory | Evolved 2 slots: Utility x2 1265 | -7/Factory | Lost 5 parts (2n1u2w) 1748 | -7/Factory | Lost 5 parts (3n1u1w) 1987 | -7/Factory | Core integrity fell below 50% 2015 | -7/Factory | Lost 6 parts (4n1u1w) 2033 | -7/Factory | System corruption reached 10% 2040 | -7/Factory | Core integrity fell below 20% 2054 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02040_ M-28 Smith destroyed. 02040_ U-05 Engineer builds a Wall. 02041_ Acquired Shock Rifle. 02044_ U-05 Engineer lays Concrete. 02045_ U-05 Engineer builds a Wall. 02045_ Shock Rifle destroyed. 02046_ U-05 Engineer builds a Wall. 02047_ Acquired Remote Datajack. 02048_ Visual Processing Unit destroyed. 02048_ U-05 Engineer lays Concrete. 02049_ Acquired 39 matter. 02050_ U-05 Engineer builds a Wall. 02050_ U-05 Engineer lays Concrete. 02050_ U-05 Engineer builds a Wall. 02050_ U-05 Engineer lays Concrete. 02051_ Penetrated by Slug. 02051_ U-05 Engineer destroyed. 02051_ Acquired Imp. Shield Generator. 02052_ U-05 Engineer lays Concrete. 02054_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????#??? ? ??# "" | | ??????????????"?????# | | ??????????????????? # ############/## #####? | | ????????????????????# ?# #?#####???? | | ????????????????????# ??# #####??????? | | ????????????????????# ??## # ???????? | | ????????????????????#???## / ?? ??????? | | ????????????????? ??? ? ## #???????"??? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??? ??????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #?? ?? ????? | | ??????????????????????? ## #? ?? ? ??? | | ????????????????####??? ?# #??????????? | | ???????????????# ?????# #?? ???????? | | ????????????? w ????########/#####??????????? | | ???????????? ?????####### #????#???#?????? | | ????????????? ????## # ###??????? ????? | | ???????????? ##### #u #????????????? | | ???????????? [ h% #?????? ?????? | | ????????????????????# ### #????"???????? | | ????????????????????# ?# % #???"????????? | | ????????????????????# ?# ##???????????? | | ????????????????????# #| #???????????? | | ????????????????????# #%! ##???????????? | | ????????????????????+ @= #????????????? | | ????????????????????# # """ #????????????? | | ????????????????????# r# """ ###????????????? | | ????????????????????#k ?# """ #??????????????? | | ????????????????????# ?# ##?????????????? | | ????????????????????# ??##########??????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 15 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerVisualSpecial Manual? 0 Play Time 00:19:53 Cumulative 182.0 hours Start 2026.08.30 @ 02:20:37 End 2026.08.30 @ 02:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc7b4a84-2876-4a86-81f3-b33bb3cb196a