Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 17:52:17 Player: justinkang1 Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1128) 1128 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3358 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 42/100 System Corruption 2% Temperature Warm (139) Movement Hovering (170) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Backup Propulsion I > --- UTILITY (4) ------ Backup Plating I Backup Plating I > --- WEAPON (2) ------- Heavy Laser Grenade Launcher > --- INVENTORY (5) ---- Sensor Array Improved Terrain Scanner Backup Laser I Backup Laser I Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Terrain Scanner Shield Generator > --- WEAPON ----------- Improved EM Shotgun Light EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Sensor Array Improved Targeting Computer Particle Charger ECM Suite Heavy Laser Ion Cannon Ion Cannon Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Protection Backup Plating I Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 42 | 7 9 14 1 9 2 Power 6 | 1 1 2 1 1 . Engine 5 | 1 1 2 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 2 6 . 1 . Treads . | . . . . . . Leg 11 | 2 2 6 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 5 2 . 5 . Device 6 | 1 2 . . 3 . Storage 5 | 1 1 1 . 2 . Processor 3 | . 2 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 4 . 2 2 Energy Gun 2 | . . . . 1 1 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 6 | 2 1 3 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 8 | . . 1 . 6 1 Power 2 | . . . . 1 1 Propulsion 3 | . . 1 . 2 . Utility 1 | . . . . 1 . Weapon 2 | . . . . 2 . Highest Loss Streak 3 | . . 1 . 3 1 To Critical Strikes . | . . . . . . Average Backups 8 | 2 8 9 10 8 5 Power 1 | . 1 1 1 . . Propulsion 2 | 1 3 2 2 1 . Utility 2 | . 2 2 4 3 2 Weapon 2 | . 1 2 3 3 3 Tool/Special . | . . . . . . Unused Backups 8 | . 2 3 . 2 1 Power 1 | . . 1 . . . Propulsion 4 | . 2 1 . 1 . Utility 1 | . . . . 1 . Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 99 98 100 85 28 Engine 10 | . 14 11 11 4 2 Leg 29 | . 28 32 33 29 9 Device 16 | . 12 20 22 16 . Storage 12 | . 14 11 11 16 . Energy Cannon 5 | . . 9 11 8 . Ballistic Gun 16 | . 27 12 11 2 . Peak Build Rating 25 | 7 10 23 19 25 10 Average Rating 13 | 6 8 17 18 19 5 On Entrance 9 | . 7 8 19 18 2 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns 27 | . . . . 27 . Heaviest Build 43 | 12 20 38 28 43 8 Greatest Support 44 | 20 20 36 32 44 10 Greatest Overweight (x) 1 | 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 15 10 25 5 Average Capacity 9 | 7 9 10 10 10 5 Most Carried 10 | 5 10 10 10 10 5 Average Carried 8 | 2 8 9 9 8 5 Final Capacity 15 | 8 10 10 10 15 5 Final Carried 10 | 5 10 10 10 9 5 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1239 | 311 319 395 13 201 . Remotely . | . . . . . . Salvage Created 1628 | 153 344 535 16 580 . Parts 84 | 7 21 32 2 22 . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 28 | . 7 13 1 7 . Guns 14 | . 7 5 1 1 . Cannons 14 | . . 8 . 6 . Classes Destroyed 7 | 2 4 1 . . . Tunneler 4 | 4 . . . . . Hauler 2 | . 2 . . . . Recycler 3 | 1 . . . 2 . Watcher 1 | . 1 . . . . Swarmer 7 | . 3 3 1 . . Grunt 14 | . 4 5 . 5 . Sentry 7 | . . 5 . 2 . Best Kill Streak 4 | 4 3 3 1 4 . Combat Bots Only 4 | . 3 3 1 4 . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 232 | . 49 58 . 110 15 Missed 76 | . 16 17 . 41 2 Hits 156 | . 33 41 . 69 13 Melee 6 | . . . . 6 . Projectile 150 | . 33 41 . 63 13 Critical Strikes 6 | . . 2 . 3 1 Damage Taken 2259 | . 293 585 . 1126 255 Core 684 | . 54 61 . 465 104 Absorbed by Shields 88 | . . . . 88 . Regen/Repaired (Parts) 15 | . . 15 . . . Core Remaining (%) 87 | 100 78 . 84 . . Volleys Fired 124 | 11 36 37 1 34 5 Largest 2 | 2 2 2 2 2 2 Hottest 101 | 40 40 83 83 101 99 Shots Fired 238 | 21 72 74 2 60 9 Gun 165 | 21 72 37 1 26 8 Cannon 72 | . . 37 1 34 . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 153 | 21 72 37 1 22 . Thermal 73 | . . 37 1 27 8 Explosive 1 | . . . . . 1 Electromagnetic 11 | . . . . 11 . Robot Hit Streak 18 | 3 10 17 1 18 3 Robot Miss Streak 4 | 1 4 3 1 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 153 | 13 39 49 1 46 5 Core Hits 62 | 7 17 18 1 18 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 2 | . . 1 . 1 . Destroy 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2758 | 150 466 940 42 1086 74 Guns 1400 | 150 466 380 17 313 74 Cannons 1220 | . . 560 . 660 . Explosions 101 | . . . . 101 . Melee . | . . . . . . Ramming 37 | . . . 25 12 . Kinetic 1239 | 150 466 380 17 226 . Thermal 1251 | . . 560 . 617 74 Explosive . | . . . . . . Electromagnetic 231 | . . . . 231 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 9 | . . 1 . 8 . Projectiles 1 | . . 1 . . . Explosions 8 | . . . . 8 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . . . 61 39 Shots 2 | . . . . 1 1 Rammed 1 | . . . . 1 . Targets Rammed 4 | . . . 3 1 . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 171 | . 6 138 15 171 168 Average Temperature 52 | . 6 45 10 59 92 Received Heat Transfer 884 | . 72 201 . 476 135 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1986 | . . 888 . 876 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 175 | 10 67 89 25 175 57 Initial 57 | . . 7 25 . 57 Average 26 | 1 16 34 4 50 44 Influence Increases 986 | 25 207 375 21 352 6 Destroy 0b10 Robot/C 560 | . 140 260 20 140 . Destroy 0b10 Robot/NC 50 | 25 15 . . 10 . Destroy Leader 146 | . 36 80 . 30 . Successful Hack 6 | . . . . . 6 Disable Machine 30 | . . 30 . . . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 14 | . 1 5 1 7 . Lose Combat Pursuer 30 | . 15 . . 15 . Influence Decreases 963 | 25 188 328 87 214 121 Entered New Map 134 | . . 12 41 . 81 Time Decay 749 | 25 188 306 46 154 30 Lost Part 80 | . . 10 . 60 10 Squads Dispatched 6 | . 2 1 . 3 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 17 16 . 22 6 Peak Tracking Total 10 | . 4 3 . 10 6 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 5 | . 3 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 4 | . . 2 . 1 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 6 | . . 4 . 1 1 Successful 6 | . . 4 . 1 1 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 2 . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 2 . . 1 Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 2724 | 118 1079 911 248 368 . Sensors 2216 | . 718 884 248 366 . Terrain 1589 | . 133 840 248 368 . Seismic 213 | 118 95 . . . . T.N.C. 133 | . 133 . . . . ECM 13 | . . . . 13 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2928 | 150 1079 912 248 467 72 Spaces Moved 1776 | 90 661 532 218 230 45 Core 59 | 8 . . . 51 . Treads . | . . . . . . Legs 1703 | 82 661 532 218 179 31 Wheels . | . . . . . . Hover 14 | . . . . . 14 Flight . | . . . . . . Fastest Speed 50 | 50 120 110 110 50 90 Average Speed 113 | 114 120 113 110 98 124 Slowest Speed 190 | 120 190 186 110 183 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 77 33 53 10 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . 2 1 4 . Melee . | . . . . . . Projectile 3 | . . 2 1 . . AOE 4 | . . . . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2435 | 115 870 766 224 408 52 Wait 410 | 3 142 144 . 121 . Move 1771 | 89 660 531 217 229 45 Hop . | . . . . . . Pick Up 32 | 5 8 14 1 4 . Fast Attach 18 | 7 6 3 . 2 . Attach 12 | . 1 5 . 6 . Detach 3 | . . 2 . 1 . Swap 37 | . 11 15 1 8 2 Drop 24 | . 6 15 1 2 . Fire 124 | 11 36 37 1 34 5 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 11) 704 | -10/Materials | Discovered new exit (range 13) 954 | -10/Materials | Discovered new exit (range 15) 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -9/Materials | Discovered new exit (range 16) 1594 | -9/Materials | Discovered new exit (range 16) 1755 | -9/Materials | Identified exit to Materials 1869 | -9/Materials | Repaired Sensor Array 2107 | -9/Materials | Build established: Scavenger-Mutant 2142 | -9/Materials | Entered Mines 2170 | -9/Mines | Learned location of Zion (-7) 2181 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2245 | -9/Mines | Assembled infested the area 2250 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2370 | -9/Mines | Discovered exit to Materials (range 8) 2390 | -9/Mines | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -8/Materials | Discovered new exit (range 14) 2481 | -8/Materials | Garrison activated, responded to threat 2547 | -8/Materials | Lost 3 parts (1p1n1w) 2732 | -8/Materials | Identified exit to Garrison 2818 | -8/Materials | Released all parts (9) 2822 | -8/Materials | Core integrity fell below 50% 2838 | -8/Materials | Core integrity fell below 20% 2857 | -8/Materials | Entered Storage 2929 | -8/Storage | Destroyed self with Grenade Launcher Last Messages --------------- 02892_ Triggered Shock Trap. 02892_ The floor emits a surge of raw power. 02892_ System corrupted (+1). 02893_ System corrupted: Matter fused (-5). 02895_ Connecting with Repair Station... 02895_ Current location identified: Storage 02895_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power I x1 Backup Propulsion I x1 Backup Plating I x2 Backup Laser I x2 02899_ Triggered Shock Trap. 02899_ The floor emits a surge of raw power. 02899_ System corrupted (+1). 02902_ U-05 Engineer lays Concrete. 02918_ Backup Power I destroyed. 02920_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ??????###########################??????????? | | ??????# ?????????? | | ??????# ?????????? | | ??????# ?????????? | | ??????######+##### ###########????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????#+#?# #??????????????????????? | | ?????????????# #?# #??????????????????????? | | ?????????????# #?# #??????????????????????? | | ?????????????# #?# +??????????????????????? | | ?????????????# #?# ^#??????????????????????? | | ????????????## ### #??????????????????????? | | ??????#### ## ^^ #??????????????????????? | | ??# Y #??????????????????????? | | ??? """ #^ " "g #??????????????????????? | | ??? "R ""??# Y"R" #??????????????????????? | | ??? """ ????# """ #### ###???????????????? | | ????? ??????# g @ ????????? | | ????????????# g ????????? | | ???????? + ########+########???????????? | | ????? ] # #???????????????????????????? | | ?????####???# #???????????????????????????? | | ????????????/ #???????????????????????????? | | ??????????? # ???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# ????????????????????????????? | | ????????????? ????????????????????????????? | | ????????????? ????????????????????????????? | | ????????????? ????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 160 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- VSS Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 25% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed ServoPointyJammer Manual? 0 Play Time 00:53:32 Cumulative 6.8 hours Start 2025.11.29 @ 14:52:35 End 2025.11.29 @ 17:52:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dfc9139-03e0-41de-9a78-fe0abed03773