Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 12:31:07 Player: amhumam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (174) 870 Value Destroyed (6441) 6441 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (1620) 1620 TOTAL SCORE: 14331 Bonus ------- High Alert Combat Kills 848 Follower Combat Kills 275 Met Imprinter 300 Was Imprinted 300 Friendly Fire -103 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Hacking Drone Bay (1/1) Rainbow Chip Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter IFF Parser Core Analyzer Launcher Loader Hardened Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Armored Treads Medium Treads Improved Targeting Computer Improved Trap Extractor Hacking Drone Bay Rainbow Chip Core Expander Gatling Laser Plasma Cannon Cooled Plasma Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Rocket Launcher Makeshift Sword Phasing Sabre Phasing Sabre CR-A16's Pointy Stick [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Subdweller Power Source Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Slots Evolved 10 | . . . . 4 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 7 | . . . . 2 1 . . . . 2 . 2 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 138 | 6 3 . 11 36 20 2 3 3 2 30 5 17 Power 12 | 1 . . 3 3 1 . . . . 1 . 3 Engine 5 | 1 . . 2 2 . . . . . . . . Core 7 | . . . 1 1 1 . . . . 1 . 3 Reactor . | . . . . . . . . . . . . . Propulsion 38 | 2 . . 4 10 6 1 1 1 . 10 2 1 Treads 26 | 2 . . . 8 5 . 1 1 . 6 2 1 Leg . | . . . . . . . . . . . . . Wheel 12 | . . . 4 2 1 1 . . . 4 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 43 | 1 1 . 1 9 7 1 2 1 . 9 2 9 Device 13 | . . . . . 3 . . 1 . 4 . 5 Storage 5 | 1 1 . . 1 1 . . . . . 1 . Processor 10 | . . . . 1 1 1 1 . . 4 . 2 Hackware 2 | . . . . 1 . . . . . . . 1 Protection 13 | . . . 1 6 2 . 1 . . 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 2 . 3 14 6 . . 1 2 10 1 4 Energy Gun 13 | . 1 . . 7 2 . . . . 1 . 2 Energy Cannon 8 | . . . 1 1 3 . . . . 2 1 . Ballistic Gun 6 | 2 . . 2 1 . . . . . 1 . . Ballistic Cannon 7 | . . . . . 1 . . 1 1 2 . 2 Launcher 7 | . 1 . . 5 . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 1 . . . 1 Parts Lost 86 | . . . 6 16 10 . 2 . 1 23 7 21 Power 10 | . . . 2 1 2 . . . . 2 . 3 Propulsion 29 | . . . 2 6 2 . . . . 13 3 3 Utility 23 | . . . . 3 2 . 2 . 1 3 3 9 Weapon 24 | . . . 2 6 4 . . . . 5 1 6 Highest Loss Streak 12 | . . . 3 5 5 . 2 . 1 10 7 12 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 3 7 10 12 17 12 19 20 19 20 15 8 6 Power 1 | . 1 1 1 2 . 1 1 1 1 . . . Propulsion 4 | 3 4 5 3 6 2 5 6 4 4 2 . . Utility 4 | . . 1 5 5 3 3 3 4 4 4 4 3 Weapon 5 | . 1 2 2 2 5 9 8 9 10 7 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 35 | . . . 7 9 4 . . 2 . 8 . 5 Power 3 | . . . . 1 1 . . . . . . 1 Propulsion 7 | . . . 3 4 . . . . . . . . Utility 18 | . . . 2 2 3 . . 1 . 6 . 4 Weapon 7 | . . . 2 2 . . . 1 . 2 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 94 92 74 95 92 100 98 77 80 44 Engine 4 | . 14 14 13 7 1 . . . . . . . Core 3 | . . . . 1 3 7 7 7 7 3 . 1 Treads 17 | . 28 28 7 22 21 20 15 15 15 12 11 5 Wheel 7 | . . . 15 3 1 9 15 15 15 6 10 . Device 4 | . . . . . 6 15 7 7 5 4 6 11 Storage 9 | . 25 28 17 9 5 7 7 7 7 4 4 2 Processor 8 | . . . . 4 4 3 8 15 15 22 26 13 Protection 7 | . . . 10 13 9 7 5 7 7 2 1 . Energy Gun 4 | . 1 . 7 3 8 7 7 7 5 1 . . Energy Cannon 4 | . . . 4 5 2 7 7 7 7 4 9 2 Ballistic Gun 4 | . 16 14 14 4 . . . . . . 6 1 Ballistic Cannon 2 | . . . . . 2 7 7 7 7 3 . 1 Launcher 4 | . 10 14 . 12 2 . . . 1 2 . . Peak Build Rating 60 | 6 7 8 18 37 39 45 45 55 49 60 48 59 Average Rating 31 | 4 6 7 12 28 27 42 41 46 47 47 41 34 On Entrance 27 | . 6 7 8 18 30 39 45 44 49 45 36 30 Naked Turns 168 | . . . . . 129 . . . . . . 39 Heaviest Build 85 | 11 33 33 43 81 69 69 70 73 73 85 35 48 Greatest Support 104 | 40 40 40 40 66 88 88 28 28 28 104 50 50 Greatest Overweight (x) 7 | . . . 3 2 2 2 2 2 2 7 1 2 Average Overweight (x) . | . . . 1 . . 1 2 2 2 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 10 10 Average Capacity 16 | 7 13 15 15 19 16 20 20 20 20 17 9 7 Most Carried 20 | 6 9 11 15 20 20 20 20 20 20 20 10 10 Average Carried 15 | 4 7 10 13 17 12 19 20 19 20 15 8 6 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 5 10 5 Final Carried 20 | 6 9 11 15 14 19 20 20 20 20 5 9 4 Class Distribution -------------------- 40% | Mutant 16% | Bomber 9% | Derelict-Skirmisher 6% | Skirmisher 6% | Scavenger-Bomber 4% | Tank 4% | Derelict-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Bomber | -8/Materials Mutant | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Matter Collected 3994 | 224 131 65 207 1104 769 86 114 58 75 801 149 211 Remotely . | . . . . . . . . . . . . . Salvage Created 5274 | . 172 65 401 2122 617 . 210 . 88 1145 202 252 Parts 291 | . 11 8 34 135 23 . 7 . 2 59 3 9 Haulers Intercepted 5 | . . . . 4 . . . . . . . 1 Recyclers Shooed 4 | . . . . 3 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . 11 . . 5 6 . 8 . 3 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Combat Hostiles Destroyed 124 | . 4 5 12 50 15 . 5 . 3 20 3 7 Melee 6 | . . . . . . . . . . 5 1 . Guns 21 | . 1 . 8 6 4 . . . . 1 1 . Cannons 33 | . . . 1 9 5 . 5 . 1 7 1 4 AOE 61 | . 3 5 3 34 4 . . . 2 7 . 3 Classes Destroyed 20 | . 3 1 2 11 2 . . . . 1 . . Worker 16 | . . . . 9 1 . . . . 6 . . Builder 16 | . 2 . . 11 1 . . . . 2 . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 5 | . . . . 4 . . . . . . . 1 Recycler 6 | . 1 . . 3 . . . . . 2 . . Mechanic 3 | . . . . 2 . . . . . 1 . . Operator 2 | . . . . 2 . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . Swarmer 10 | . . 3 2 . . . . . . 2 . 3 Grunt 57 | . 4 2 1 29 2 . 3 . 3 11 2 . Brawler 7 | . . . . 1 3 . 1 . . 1 1 . Duelist 8 | . . . . 7 . . . . . 1 . . Protector 4 | . . . . 4 . . . . . . . . Sentry 10 | . . . 1 5 1 . . . . 1 . 2 Specialist 2 | . . . . 2 . . . . . . . . Hunter 10 | . . . . 2 5 . . . . 2 . 1 Programmer 6 | . . . . . 3 . 1 . . 1 . 1 Behemoth 1 | . . . . . . . . . . 1 . . Subdweller 8 | . . . 8 . . . . . . . . . Best Kill Streak 17 | . 6 3 4 17 3 . 4 . 3 14 3 4 Combat Bots Only 9 | . 3 3 4 9 3 . 4 . 3 7 3 4 Max Kills in Single Turn 4 | . 3 3 1 4 1 . 1 . 2 4 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 3 1 3 1 . . . 2 2 . 3 Melee 1 | . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Hostile Shots Fired 1011 | . 12 10 55 215 166 . 28 . 13 236 57 219 Missed 315 | . 3 2 18 63 60 . 10 . 5 71 17 66 Hits 696 | . 9 8 37 152 106 . 18 . 8 165 40 153 Melee 20 | . . . . 11 2 . 1 . . . 6 . Projectile 676 | . 9 8 37 141 104 . 17 . 8 165 34 153 AOE 3 | . . . . . . . . . . 2 . 1 Critical Strikes 26 | . . 1 . 11 2 . . . . 3 4 5 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 12510 | . 218 121 692 2881 1467 . 315 . 179 3260 788 2589 Core 2685 | . 31 10 166 314 327 . 27 . 19 615 161 1015 Absorbed by Shields 29 | . . . . . . . . . . . . 29 Ignored by Resistances 125 | . . . 26 55 . . . . . . 44 . Core Remaining (%) 42 | 100 . . 17 42 . . . . 46 . 8 . Volleys Fired 396 | . 6 5 59 132 81 8 11 . 3 48 23 20 Largest 4 | . 2 2 2 3 3 1 3 . 3 3 3 4 Hottest 244 | . 70 50 108 173 185 65 185 . 144 204 178 244 Shots Fired 683 | . 11 10 90 243 127 8 34 . 9 81 40 30 Gun 244 | . 7 5 63 90 37 1 11 . . 10 16 4 Cannon 324 | . . . 22 85 66 7 23 . 6 65 24 26 Launcher 115 | . 4 5 5 68 24 . . . 3 6 . . Special . | . . . . . . . . . . . . . Kinetic 207 | . 5 5 41 52 21 . 12 . 3 32 16 20 Thermal 314 | . 2 . 44 93 67 8 22 . 3 43 24 8 Explosive 115 | . 4 5 5 68 24 . . . 3 6 . . Electromagnetic 47 | . . . . 30 15 . . . . . . 2 Robot Hit Streak 39 | . 4 3 11 16 9 1 5 . 8 15 16 39 Robot Miss Streak 5 | . 1 1 3 5 4 1 5 . 1 2 5 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 440 | . 6 6 46 155 63 1 24 . 6 79 26 28 Core Hits 405 | . 12 8 25 171 38 1 12 . 11 71 26 30 Critical Kills 2 | . . . . 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . Critical Strikes 14 | . . . 3 3 . . . . 1 6 . 1 Burn 3 | . . . 2 1 . . . . . . . . Meltdown 2 | . . . . 1 . . . . . . . 1 Destroy 2 | . . . 1 1 . . . . . . . . Blast 3 | . . . . . . . . . 1 2 . . Sever 2 | . . . . . . . . . . 2 . . Impale 2 | . . . . . . . . . . 2 . . Melee Attacks 54 | . . . . . . . . . . 38 5 11 Impact . | . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . 14 . . Piercing 40 | . . . . . . . . . . 24 5 11 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . 9 . . Damage Inflicted 19302 | . 816 370 1044 8330 1823 11 623 . 549 3626 641 1469 Guns 2553 | . 53 15 417 883 467 11 191 . . 130 327 59 Cannons 4820 | . . . 195 1375 597 . 432 . 86 1155 280 700 Explosions 10872 | . 763 355 432 6072 759 . . . 463 1455 . 573 Melee 1057 | . . . . . . . . . . 886 34 137 Ramming . | . . . . . . . . . . . . . Kinetic 2701 | . 25 15 206 510 119 . 162 . 60 712 327 565 Thermal 5390 | . 484 . 406 1478 916 11 461 . 26 573 280 755 Explosive 9781 | . 307 355 432 6010 759 . . . 463 1455 . . Electromagnetic 373 | . . . . 332 29 . . . . . . 12 Impact . | . . . . . . . . . . . . . Slashing 336 | . . . . . . . . . . 336 . . Piercing 721 | . . . . . . . . . . 550 34 137 Highest Corruption 22 | . . . . 4 19 19 22 22 . 4 10 8 Average Corruption 10 | . . . . 4 10 19 21 22 . 2 5 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 125 | . . . . 8 41 31 16 3 . 4 16 6 Message Errors 20 | . . . . 1 10 3 2 1 . . 1 2 Matter Fused 27 | . . . . 1 10 6 4 1 . . 3 2 Heat Flow Errors 13 | . . . . 2 4 2 1 1 . 1 2 . Energy Discharges 15 | . . . . . 2 5 3 . . . 4 1 Parts Fused 2 | . . . . 1 . 1 . . . . . . Data Loss (minor) 27 | . . . . . 6 10 4 . . 2 4 1 Data Loss (major) 7 | . . . . 1 3 1 . . . 1 1 . Misfires 3 | . . . . . 1 1 1 . . . . . Alerts 3 | . . . . 2 . 1 . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . Weapon Failures 7 | . . . . . 5 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 537 | . 139 . 9 158 31 . 50 . . 43 29 78 Projectiles 156 | . . . . 24 31 . 50 . . 18 29 4 Explosions 381 | . 139 . 9 134 . . . . . 25 . 74 Melee . | . . . . . . . . . . . . . Knockbacks 20 | . . . . . 1 . 1 . 1 12 . 5 Impact . | . . . . . . . . . . . . . Kinetic 18 | . . . . . 1 . 1 . 1 10 . 5 Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 651 | . 122 5 45 405 8 . . . . . . 66 Shots 28 | . 3 1 3 18 2 . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 517 | . 30 9 79 517 472 100 384 87 288 320 155 147 Average Temperature 122 | . 13 5 16 141 136 43 157 54 143 82 30 78 Received Heat Transfer 2650 | . 54 72 75 1062 93 . 45 . 75 778 342 54 Effects 24 | . . . . 20 2 . . . . 2 . . Shutdowns 4 | . . . . 3 1 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 4 | . . . . 2 . . . . . 2 . . Matter Decay 1 | . . . . 1 . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . Damage (minor) 4 | . . . . 3 1 . . . . . . . Damage (major) 8 | . . . . 8 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . 1 2 . . . . . . 1 Combat Hostiles 3 | . . . . 1 2 . . . . . . . Parts Melted 13 | . . . . 4 5 . 2 . . 2 . . Heat Transferred 8231 | . 424 . 1036 2259 1653 25 733 . 37 1085 370 609 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Maximum Alert Level 4 | . . . . 4 2 . . . . 2 . 1 Low Security (%) 34 | 100 100 100 . 18 . . . . . 28 . 98 Level 1 14 | . . . . 11 9 . . . . 46 . 1 Level 2 30 | . . . . 9 90 . . . . 25 . . Level 3 15 | . . . . 44 . . . . . . . . Level 4 5 | . . . . 16 . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . Peak Influence 1191 | . 167 116 . 1191 619 . . . . 467 . 225 Initial 536 | . . 49 . . 536 . . . . 71 . 18 Average 417 | . 66 40 . 685 497 . . . . 287 . 8 Influence Increases 5021 | . 214 146 90 1945 749 . 135 . 154 1127 75 386 Destroy 0b10 Robot/C 2360 | . 80 100 80 920 280 . 100 . 100 500 60 140 Destroy 0b10 Robot/NC 290 | . 15 . . 190 15 . . . . 60 5 5 Destroy Leader 534 | . 20 20 10 202 100 . 20 . 10 90 10 52 Allied During Kill 133 | . . . . . 3 . . . 44 86 . . Successful Hack 87 | . 4 . . 28 55 . . . . . . . Disable Machine 360 | . 45 . . 90 165 . . . . . . 60 Anti-Garrison Action 300 | . . . . 150 . . . . . 150 . . Destroy Structure 597 | . 50 26 . 320 86 . . . . 61 . 54 Partial Spotted 45 | . . . . . 15 . . . . 15 . 15 Lose Combat Pursuer 315 | . . . . 45 30 . 15 . . 165 . 60 Influence Decreases 4796 | . 87 271 92 764 1323 552 190 . 40 799 488 190 Entered New Map 1180 | . . 78 2 . 645 226 11 . . 43 164 11 Time Decay 2802 | . 87 193 60 604 538 326 159 . 30 446 254 105 Lost Part 694 | . . . 30 160 100 . 20 . 10 230 70 74 Lost Ally 120 | . . . . . 40 . . . . 80 . . Squads Dispatched 36 | . 2 . . 13 12 . 1 . . 6 . 2 Investigation 5 | . 2 . . . 2 . . . . 1 . . Extermination 5 | . . . . . 3 . . . . 1 . 1 Reinforcement 9 | . . . . 6 1 . . . . 1 . 1 Assault 10 | . . . . 6 . . 1 . . 3 . . Garrison 7 | . . . . 1 6 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . 4 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Distress Signals 7 | . . . . 4 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 220 | . 8 5 13 85 19 1 11 . 5 47 3 23 Peak Tracking Total 12 | . 3 3 4 12 3 1 5 . 4 10 3 10 Tactical Retreats 15 | . . . . 3 2 . 1 . . 6 . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Traps Triggered 10 | . 1 . 1 1 4 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Machines Disabled 27 | . 3 . 1 7 11 . . . . 1 . 4 Max in Single Turn 4 | . 2 . 1 2 4 . . . . 1 . 4 Garrison Access 3 | . . . . 1 . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Machines Accessed 25 | . 3 . 1 9 7 . . . . 3 . 2 Terminals 16 | . 3 . . 8 5 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 5 | . . . . 1 1 . . . . 2 . 1 Total Hacks 59 | . 12 . 1 27 12 . . . . 5 . 2 Successful 29 | . 4 . 1 16 6 . . . . 1 . 1 Failed 29 | . 8 . . 10 6 . . . . 4 . 1 Catastrophic 5 | . 1 . . . 3 . . . . . . 1 Database Lockouts 1 | . . . . 1 . . . . . . . . Manual 71 | . 12 . . 24 11 . . . . 15 . 9 Terminals 47 | . 12 . . 26 9 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 7 | . . . . 1 1 . . . . 4 . 1 Terminal Hacks 9 | . 2 . 1 6 . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . Refit 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 16 | . 2 . . 9 5 . . . . . . . Terminals 14 | . 2 . . 9 3 . . . . . . . Botnet 5 | . . . . 3 2 . . . . . . . Skim 9 | . 2 . . 6 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 3 . . 8 6 . . . . 3 . 1 Full Trace Events 3 | . 2 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 2 . . . . . 3 . . Machine Destruction 5 | . . . . 2 . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Total Allies 11 | . . 3 . . 2 . . 4 . 1 1 . Largest Group 4 | . . 3 3 . 2 . . 4 4 4 2 1 Highest-Rated Group 207 | . . 40 40 . 32 . . 157 157 149 207 27 Highest-Rated Ally 180 | . . 16 16 . 16 . . 42 42 42 180 27 Zionite Dispatches 1 | . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . 1 . . Ally Attacks 73 | . . . 8 . 24 . . . 8 33 . . Total Damage 1482 | . . . 74 . 232 . . . 434 742 . . Kills 8 | . . . . . . . . . 2 6 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Active Infowar (turns) 4416 | . . . . . 808 737 326 1316 229 562 . 438 Sensors 3829 | . . . . . 808 737 326 1316 229 410 . 3 IFF 188 | . . . . . . . . . . 188 . . Decoding 438 | . . . . . . . . . . . . 438 Jamming 1 | . . . . . . . . . . . . 1 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . Derelict Logs Recovered 9 | . . 1 2 . . 2 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . 7 Traps 3 | . . . . . . . . . . . . 3 Emergency Access 3 | . . . . . . . . . . . . 3 Garrisons 1 | . . . . . . . . . . . . 1 Zionite Intel Received 4 | . . . . . . . . . . 3 . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Turns Passed 10724 | 117 233 546 1345 2113 1539 737 326 1316 277 1109 548 518 Spaces Moved 6796 | 68 130 315 854 900 1081 523 222 991 187 615 454 456 Core 915 | 5 . . . . 422 . . . . 141 . 347 Treads 2433 | 63 130 315 208 677 475 170 . . . 228 58 109 Legs . | . . . . . . . . . . . . . Wheels 3448 | . . . 646 223 184 353 222 991 187 246 396 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 95 50 125 125 125 125 50 80 50 Average Speed 130 | 151 160 160 133 182 111 136 125 125 125 127 99 83 Slowest Speed 400 | 160 160 160 240 246 246 160 125 125 125 400 160 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 31 60 61 58 24 74 47 90 48 25 50 12 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 9 | . . . 1 2 . . . 2 . 4 . . Known Exits Taken 6 | . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . Scrap Searched 16 | . . 3 3 . . 3 2 3 . . 2 . Spaces Dug 39 | . 8 . 4 10 4 3 . . . 7 2 1 Terrain Destroyed 771 | . 57 31 25 410 107 3 4 . 39 59 5 31 Melee 6 | . . . . . . . . . . 5 . 1 Projectile 55 | . . . 2 22 11 3 4 . 2 4 5 2 AOE 710 | . 57 31 23 388 96 . . . 37 50 . 28 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Fac Total 7909 | 79 142 347 970 1164 1289 539 244 1070 222 799 499 545 Wait 270 | . . 26 11 32 48 . 4 63 31 38 5 12 Move 6784 | 67 129 314 853 899 1080 522 221 990 186 614 453 456 Hop . | . . . . . . . . . . . . . Pick Up 138 | 6 3 2 21 39 27 4 2 5 . 16 6 7 Fast Attach 55 | 6 1 . 1 5 11 . 2 3 . 13 3 10 Attach 71 | . . . 6 22 11 1 . . . 18 2 11 Detach 11 | . . . . 1 4 . . . . 2 1 3 Swap 42 | . 3 . 6 12 4 2 1 1 2 10 1 . Drop 74 | . . . 13 22 7 2 3 8 . 11 . 8 Fire 396 | . 6 5 59 132 81 8 11 . 3 48 23 20 Melee 45 | . . . . . . . . . . 29 5 11 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 16 . . . . . . 7 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 351 | -10/Materials | Entered Mines 384 | -10/Mines | Discovered new exit (range 6) 489 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 639 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 672 | -10/Mines | Discovered new exit (range 4) 735 | -10/Mines | Learned Materials terminal intel 875 | -10/Mines | Discovered new exit (range 3) 897 | -10/Mines | Entered Subcaves 897 | -10/Subcaves | Accompanied by 3 allies 901 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 951 | -10/Subcaves | Lost 3 allies 967 | -10/Subcaves | Lost 3 parts (1p2w) 997 | -10/Subcaves | Core integrity fell below 50% 1469 | -10/Subcaves | Learned location of Zion (-7) 1469 | -10/Subcaves | Met a Zionite searching for "candidates" 1581 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1582 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1755 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1763 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1810 | -10/Subcaves | Learned Materials stockpile data 1815 | -10/Subcaves | Core integrity fell below 20% 1821 | -10/Subcaves | Visited 4L-MR0's lab 1833 | -10/Subcaves | Found Rainbow Chip 1901 | -10/Subcaves | Learned Materials emergency access door positions 2144 | -10/Subcaves | Discovered new exit (range 2) 2242 | -10/Subcaves | Entered Materials 2242 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2245 | -8/Materials | Loaded intel: 12 terminal locations 2631 | -8/Materials | Garrison activated, responded to threat 2658 | -8/Materials | Identified exit to Factory 2720 | -8/Materials | Identified exit to Garrison 2891 | -8/Materials | Learned 8 Factory zone layouts 2904 | -8/Materials | Destroyed 8 combat bots 2905 | -8/Materials | Lost 4 parts (1n2u1w) 2926 | -8/Materials | Learned 4 Factory zone layouts 2935 | -8/Materials | Learned 8 Factory zone layouts 2951 | -8/Materials | Learned 4 Factory zone layouts 2977 | -8/Materials | Learned Storage stockpile data 3042 | -8/Materials | First assault squad dispatched 3200 | -8/Materials | Build established: Tank 3202 | -8/Materials | Central database locked down 3902 | -8/Materials | Core integrity fell below 50% 3930 | -8/Materials | Lost 5 parts (1p1u3w) 3937 | -8/Materials | Destroyed 9 combat bots 4243 | -8/Materials | Build established: Bomber 4275 | -8/Materials | Lost 3 parts (3n) 4310 | -8/Materials | Sterilization system engaged 4310 | -8/Materials | Non-combat units ordered to evacuate 4355 | -8/Materials | Entered Factory 4355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4356 | -7/Factory | Identified exit to Factory 4460 | -7/Factory | Discovered exit to Factory (range 16) 4489 | -7/Factory | Discovered new exit (range 13) 4856 | -7/Factory | Garrison activated, responded to threat 4910 | -7/Factory | Released all parts (8) 4934 | -7/Factory | Lost 5 parts (1p1n1u2w) 5195 | -7/Factory | Build established: Mutant 5566 | -7/Factory | Garrison activated, responded to threat 5570 | -7/Factory | System corruption reached 10% 5894 | -7/Factory | Entered Lower Caves 5915 | -7/Lower Caves | Build established: Scavenger-Bomber 5950 | -7/Lower Caves | Learned Factory non-interactive machine intel 6261 | -7/Lower Caves | Found Alien Artifact 6471 | -7/Lower Caves | Build established: Bomber 6576 | -7/Lower Caves | Learned location of 1 exit from Factory 6610 | -7/Lower Caves | Encountered a Warlord checkpoint 6619 | -7/Lower Caves | Discovered new exit (range 10) 6631 | -7/Lower Caves | Entered another Lower Caves area 6938 | -7/Lower Caves | Discovered new exit (range 13) 6951 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6956 | -7/Lower Caves | Identified exit to Zion 6957 | -7/Lower Caves | Core integrity fell below 50% 6957 | -7/Lower Caves | Entered Zion 7000 | -7/Zion | System corruption cleaned by Quarantine Array 7085 | -7/Zion | Learned location of Data Miner (-6) 7154 | -7/Zion | Learned location of Warlord (-4) 7193 | -7/Zion | Build established: Skirmisher 7200 | -7/Zion | Learned 4 Factory zone layouts 7484 | -7/Zion | Learned Factory interactive machine intel 7554 | -7/Zion | Given the Hacking Drone Bay 7555 | -7/Zion | Found Prototype Device 7555 | -7/Zion | Identified Hacking Drone Bay 7603 | -7/Zion | Found CR-A16's Pointy Stick 7638 | -7/Zion | Met Imprinter 7794 | -7/Zion | Build established: Derelict-Skirmisher 7961 | -7/Zion | Imprinted 7964 | -7/Zion | Declared Zion's savior 8190 | -7/Zion | Discovered new exit (range 16) 8207 | -7/Zion | Identified exit to Proximity Caves 8273 | -7/Zion | Entered Proximity Caves 8273 | -6/Proximity Caves | Accompanied by 4 allies 8354 | -6/Proximity Caves | Learned Factory emergency access door positions 8505 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8550 | -6/Proximity Caves | Entered Factory 8550 | -6/Factory | Accompanied by 4 allies 8550 | -6/Factory | Evolved 2 slots: Utility x2 8551 | -6/Factory | Identified exit to Extension 8552 | -6/Factory | Identified exit to Factory 8555 | -6/Factory | Loaded intel: 229 non-interactive machine locations 8556 | -6/Factory | Loaded intel: 56 interactive machine locations 8684 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8716 | -6/Factory | Found Unknown Device 8716 | -6/Factory | Identified Launcher Loader 8744 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8876 | -6/Factory | Lost 4 parts (2n2u) 8878 | -6/Factory | Destroyed 7 combat bots 8900 | -6/Factory | First assault squad dispatched 9035 | -6/Factory | Lost 3 parts (2n1w) 9167 | -6/Factory | Spotted B-75 Beast 9244 | -6/Factory | Destroyed B-75 Beast 9291 | -6/Factory | Lost 10 parts (1p5n1u3w) 9370 | -6/Factory | Core integrity fell below 50% 9379 | -6/Factory | Build established: Mutant 9456 | -6/Factory | Lost 4 parts (1p2n1w) 9524 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9525 | -6/Factory | Zion Resource Resupply teleported in 9540 | -6/Factory | Discovered new exit (range 10) 9591 | -6/Factory | Identified exit to Lower Caves 9659 | -6/Factory | Entered Lower Caves 9659 | -6/Lower Caves | Accompanied by 1 ally 9769 | -6/Lower Caves | Entered a destroyed Warlord outpost 10086 | -6/Lower Caves | System corruption reached 10% 10089 | -6/Lower Caves | Core integrity fell below 20% 10141 | -6/Lower Caves | Lost 7 parts (3n3u1w) 10180 | -6/Lower Caves | 7V-RTL showed up to help 10182 | -6/Lower Caves | 7V-RTL revealed a hidden path 10207 | -6/Lower Caves | Entered Factory 10207 | -5/Factory | Accompanied by 1 ally 10207 | -5/Factory | Evolved 2 slots: Utility x2 10234 | -5/Factory | Identified Core Expander 10234 | -5/Factory | Installed Core Expander, added new Weapon slot 10373 | -5/Factory | Lost 3 parts (1n1u1w) 10488 | -5/Factory | Lost 4 parts (1n3w) 10658 | -5/Factory | Core integrity fell below 50% 10680 | -5/Factory | Core integrity fell below 20% 10687 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10706 | -5/Factory | Lost 12 parts (2p1n7u2w) 10725 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [ 1 : Unaware Schematics ] [ 2 : Prototype Stockpiles ] [ 3 : Active Garrisons ] >>\\ZION-SEEK-2 [ Targeting Prototype Stockpiles... ] 10699_ System corrupted: Matter fused (-8). 10709_ Acquired Enh. Gauss Cannon. 10714_ S-27 Virus destroyed. 10718_ Fusion Modulator explodes. 10718_ S-27 Virus destroyed. 10718_ Destroyed VTOL Module. 10718_ Fusion Modulator explodes. 10718_ S-27 Virus destroyed. 10718_ H-66 Slayer destroyed. 10719_ K-01 Serf cleans the Megafabricator. 10722_ 38EBGLMGV91=|POD BDMB 10723_ C-30 ARC bursts open, deploying its payload. 10723_ B-60 Warrior unfolds itself. 10723_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????? ?????" ?????????????????????? | | ??????????????# ?????" ?????????????????????? | | ??????????????# ?????" #?????????????????????? | | ??????????????# "????" #?????????????????????? | | ??????????????# "??""" #?????????????????????? | | ??????????????# """""" #?????????????????????? | | ??????????????# """""" #?????????????????????? | | ??????????????# """"""k #?????????????????????? | | ??????????????# ^ #?????????????????????? | | ??????????????# #?????????????????????? | | ############### #?????????????????????? | | #?????????????????????? | | R #?????????????????????? | | R @ +?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #######" ;;;;s#### #?????????????????????? | | ???# " #?# #?????????????????????? | | ???# " #?# #?????????????????????? | | ???# " ## #?????????????????????? | | ???# " ### #?????????????????????? | | ??#" #?# #?????????????????????? | | ??#" ##?# ????????????????????? | | ??#" #??# b ???????????????????? | | ??#" "#??#g ??????????????????? | | ???" % "#??#%g ?????????????????? | | #### ##??# g ????????????????? | | + #???# ######### ????????????????? | | #### #???# ???????????????????????????? | | ??????#########"#???? ???????????????????????????? | | ???????????????#????? ???????????????????????????? | | ######??????????????? ???????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 10 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TowerBottomlessRail Manual? 0 Play Time 02:58:58 Cumulative 272.3 hours Start 2025.07.25 @ 19:50:52 End 2025.07.28 @ 12:31:07 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 64 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e711d007-02df-4878-b6cb-c76a9d812793