Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 22:37:47 Player: Petvaria Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (36) 180 Value Destroyed (892) 892 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1567) 1567 TOTAL SCORE: 6579 Bonus ------- Follower Combat Kills 467 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 98/100 System Corruption 16% Temperature Hot (217) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Jamming Amplifier > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core VTOL Module Field Manipulator Makeshift Hacking Suite Hacking Drone Bay Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Armored Wheel Overtuned Huge Scrapsphere > --- UTILITY ---------- Deep Structural Scanner Improved Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Tech Extrapolator > --- WEAPON ----------- Overtuned Coil Gun Overtuned Coil Gun Makeshift Axe > --- INVENTORY -------- Light Fission Core Insulated Plating Field Manipulator Hacking Suite Overtuned Pulse Rifle [Rating: 64] Favorites ----------- Power Neutrino Core Engine Subdweller Power Source Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Small Storage Unit Device Deep Structural Scanner Storage Small Storage Unit Processor Tech Extrapolator Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Makeshift Axe Energy Gun Overtuned Pulse Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 8 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 4 . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 44 | 6 3 3 3 11 10 2 1 4 1 Power 7 | 1 1 1 . 2 . . 1 1 . Engine 4 | 1 1 1 . 1 . . . . . Core 3 | . . . . 1 . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 8 | 2 . 1 1 3 1 . . . . Treads 4 | 2 . . 1 1 . . . . . Leg . | . . . . . . . . . . Wheel 4 | . . 1 . 2 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 . . . 5 6 2 . 2 1 Device 8 | . . . . 3 4 1 . . . Storage 1 | 1 . . . . . . . . . Processor 3 | . . . . 1 1 . . . 1 Hackware 2 | . . . . . 1 . . 1 . Protection 3 | . . . . 1 . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 12 | 2 2 1 2 1 3 . . 1 . Energy Gun 2 | . . . . 1 1 . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 6 | 2 1 . 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 21 | . 1 1 1 . 1 1 7 9 . Power 2 | . 1 . . . . . 1 . . Propulsion 3 | . . 1 . . . . 1 1 . Utility 9 | . . . . . . 1 2 6 . Weapon 7 | . . . 1 . 1 . 3 2 . Highest Loss Streak 9 | . 1 1 1 . 1 1 7 9 . To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 5 | 2 6 8 8 5 4 5 4 5 5 Power . | . . . 1 . . . . 1 1 Propulsion 1 | 1 3 1 1 . . . . 1 1 Utility 1 | . . . 1 1 2 3 3 3 3 Weapon 2 | . 2 5 4 3 1 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 3 6 . 4 . 1 . . 3 Power . | . . . . . . . . . . Propulsion 8 | . 2 4 . 1 . . . . 1 Utility 3 | . . . . . . 1 . . 2 Weapon 6 | . 1 2 . 3 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 77 | . 85 83 69 84 72 82 78 57 5 Engine 5 | . 14 14 . 6 . . . . . Core 3 | . . . . 3 6 6 5 5 . Treads 13 | . 28 19 14 16 6 6 6 5 . Wheel 9 | . . 6 14 10 10 13 11 5 . Device 7 | . . . . 8 10 15 18 11 . Storage 6 | . 14 14 14 6 . . . . . Processor 4 | . . . . 3 10 13 13 12 5 Protection 1 | . . . . . 2 6 4 2 . Energy Gun 2 | . . . . 3 5 . 1 5 . Ballistic Gun 11 | . 26 27 11 10 8 13 10 . . Slashing Weapon 8 | . . . 13 14 5 6 4 1 . Peak Build Rating 64 | 6 7 12 12 29 62 64 64 59 7 Average Rating 25 | 4 6 8 9 19 49 59 58 46 6 On Entrance 23 | . 6 7 12 11 29 60 64 41 2 Avg Prop Armor Cover (%) 9 | . . 11 5 9 10 8 12 9 . Naked Turns 86 | . . . . . . . . 82 4 Heaviest Build 35 | 14 14 15 15 24 35 35 35 28 . Greatest Support 43 | 40 40 40 20 43 32 32 23 23 3 Greatest Overweight (x) 6 | . . 4 . 1 2 2 6 5 . Average Overweight (x) . | . . . . . 1 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 6 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 5 5 5 5 5 Average Carried 5 | 2 6 7 7 5 4 5 4 4 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 5 5 5 5 5 5 Class Distribution -------------------- 72% | Mutant 16% | Scavenger-Assassin 6% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Matter Collected 2031 | 226 19 306 80 940 218 110 57 54 21 Remotely . | . . . . . . . . . . Salvage Created 1514 | . 88 165 282 70 703 133 73 . . Parts 73 | . 6 12 15 . 28 6 6 . . Haulers Intercepted 3 | . 1 . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . 17 . . . 5 5 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 26 | . 3 8 2 1 5 4 3 . . Melee 3 | . . . . 1 2 . . . . Guns 21 | . 3 8 . . 3 4 3 . . Cannons 2 | . . . 2 . . . . . . Classes Destroyed 9 | . 2 1 2 1 3 . . . . Worker 2 | . . . . . 2 . . . . Hauler 3 | . 1 . . . 2 . . . . Recycler 4 | . . . 3 . 1 . . . . Operator 1 | . . . . . 1 . . . . Swarmer 16 | . 3 7 . . . 3 3 . . Grunt 4 | . . 1 . . 3 . . . . Sentry 4 | . . . 2 . 1 1 . . . Programmer 1 | . . . . . 1 . . . . Scrapper 1 | . . . . 1 . . . . . Best Kill Streak 4 | . 4 4 2 1 3 3 2 . . Combat Bots Only 4 | . 3 4 1 1 2 3 2 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Hostile Shots Fired 332 | . 19 71 10 6 22 21 63 106 14 Missed 110 | . 3 22 2 2 6 9 13 47 6 Deflected 4 | . . . . . 4 . . . . Hits 222 | . 16 49 8 4 16 12 50 59 8 Melee 10 | . . . . . . . . 10 . Projectile 212 | . 16 49 8 4 16 12 50 49 8 AOE 1 | . . 1 . . . . . . . Critical Strikes 5 | . . . . . . . 1 4 . Damage Taken 3512 | . 284 487 122 111 287 189 759 1137 136 Core 1060 | . 26 95 63 22 38 35 77 568 136 Absorbed by Shields 5 | . . . . . 5 . . . . Regen/Repaired (Parts) 109 | . . . . . . . . 109 . Core Remaining (%) 58 | 100 . . . 17 . . . . . Volleys Fired 88 | . 14 22 8 . 17 15 12 . . Largest 4 | . 2 2 2 . 4 2 2 . . Hottest 224 | . 40 40 100 . 224 64 80 . . Shots Fired 134 | . 28 44 12 . 21 19 9 1 . Gun 127 | . 28 44 5 . 21 19 9 1 . Cannon 7 | . . . 7 . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 120 | . 28 44 5 . 19 19 5 . . Thermal 14 | . . . 7 . 2 . 4 1 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 7 | . 5 5 7 . 4 7 4 . . Robot Miss Streak 5 | . 5 4 1 . 1 4 3 . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 86 | . 13 26 12 2 18 9 5 1 . Core Hits 43 | . 5 12 4 1 13 5 3 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 3 . . . . Critical Strikes 4 | . . 1 . . 3 . . . . Destroy 4 | . . 1 . . 3 . . . . Melee Attacks 87 | . 16 3 24 7 16 4 7 10 . Impact 16 | . 16 . . . . . . . . Slashing 71 | . . 3 24 7 16 4 7 10 . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . 3 . 6 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2517 | . 225 336 420 72 976 253 184 51 . Guns 1327 | . 174 336 39 . 389 253 136 . . Cannons 173 | . . . 173 . . . . . . Explosions 97 | . 51 . . . 46 . . . . Melee 906 | . . . 208 72 541 . 36 49 . Ramming 14 | . . . . . . . 12 2 . Kinetic 1245 | . 174 336 39 . 389 253 54 . . Thermal 255 | . . . 173 . . . 82 . . Explosive 97 | . 51 . . . 46 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 906 | . . . 208 72 541 . 36 49 . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . 6 6 6 16 16 Average Corruption 7 | . . . . . 5 6 6 10 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . . . . . 5 15 13 9 5 Message Errors 9 | . . . . . 3 4 1 . 1 Matter Fused 14 | . . . . . 1 4 4 3 2 Heat Flow Errors 4 | . . . . . . 2 1 . 1 Energy Discharges 7 | . . . . . 1 1 4 1 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . 2 . . Misfires 3 | . . . . . . 1 1 1 . Alerts 1 | . . . . . . 1 . . . Misdirections 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 101 | . 11 . 32 . 58 . . . . Projectiles . | . . . . . . . . . . Explosions 20 | . 11 . . . 9 . . . . Melee 81 | . . . 32 . 49 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 227 | . 149 . . . 72 . 5 1 . Shots 3 | . 2 . . . 1 . . . . Rammed 4 | . . . . . . . 3 1 . Targets Rammed 4 | . . . . . . . 3 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 267 | . . . 189 . 195 150 267 52 217 Average Temperature 61 | . . . 85 . 41 40 92 20 217 Received Heat Transfer 577 | . . 192 27 54 87 6 . 175 36 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 422 | . . . 222 . . . 200 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 120 | . 120 . 51 . 93 . . . . Initial 50 | . . . 50 . . . . . . Average 18 | . 27 . 5 . 28 . . . . Influence Increases 1168 | . 138 360 77 . 358 90 70 . 75 Destroy 0b10 Robot/C 540 | . 60 160 40 . 140 80 60 . . Destroy 0b10 Robot/NC 55 | . 5 . 15 . 35 . . . . Destroy Leader 106 | . 12 20 . . 54 10 10 . . Allied During Kill 6 | . . . . . 6 . . . . Disable Machine 60 | . 30 . . . 30 . . . . Destroy Structure 101 | . 31 . 22 . 48 . . . . Lose Combat Pursuer 300 | . . 180 . . 45 . . . 75 Influence Decreases 1103 | . 106 287 182 . 294 154 66 4 10 Entered New Map 100 | . . 16 55 . . 25 . 4 . Time Decay 943 | . 96 261 127 . 284 119 46 . 10 Lost Part 60 | . 10 10 . . 10 10 20 . . Squads Dispatched 2 | . . . . . 1 . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 7 19 1 22 8 4 3 41 21 Peak Tracking Total 26 | . 3 5 1 4 3 3 3 26 17 Tactical Retreats 14 | . . 6 . . 1 . . 6 1 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Machines Disabled 7 | . 2 . . 2 2 . . 1 . Max in Single Turn 2 | . 2 . . 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Machines Accessed 4 | . . . . 2 2 . . . . Terminals 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 23 | . . . . 19 4 . . . . Successful 20 | . . . . 19 1 . . . . Failed 3 | . . . . . 3 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . 3 . . . . Terminals 3 | . . . . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 19 | . . . . 19 . . . . . Record 18 | . . . . 18 . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 28 | . . . . 1 6 2 1 18 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Total Allies 5 | . . . . 5 . . . . . Largest Group 4 | . . . . 4 2 . . . . Highest-Rated Group 188 | . . . . 188 94 . . . . Highest-Rated Ally 47 | . . . . 47 47 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 61 | . . . . 47 14 . . . . Total Damage 1126 | . . . . 842 284 . . . . Kills 16 | . . . . 13 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 14 | . . . . 14 . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Active Infowar (turns) 4235 | . . . . 1274 735 600 423 1203 . Optics 243 | . . . . 243 . . . . . Sensors 2577 | . . . . . 420 600 354 1203 . IFF 6 | . . . . . 6 . . . . Structural 2681 | . . . . 1031 735 600 315 . . Traps 1860 | . . . . . . 241 423 1196 . Seismic 4 | . . . . . 4 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 5 . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Turns Passed 10368 | 93 690 890 919 4617 735 600 423 1314 87 Spaces Moved 6381 | 61 279 584 520 2658 583 348 299 878 171 Core 359 | 18 . 4 . . . . 2 164 171 Treads 3080 | 43 279 287 520 1388 . . 33 530 . Legs . | . . . . . . . . . . Wheels 2942 | . . 293 . 1270 583 348 264 184 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 90 80 80 70 50 50 Average Speed 131 | 127 160 135 160 135 103 98 121 141 50 Slowest Speed 350 | 160 160 250 160 160 120 120 350 300 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 5 41 17 73 91 14 66 51 85 40 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 11 | . . 1 . 7 . . . 3 . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 20 | . . 9 . 4 . 2 3 1 1 Spaces Dug 45 | . 1 1 21 3 10 7 2 . . Terrain Destroyed 140 | . 37 1 22 3 48 24 5 . . Melee 38 | . 1 1 21 3 6 4 2 . . Projectile 34 | . . . 1 . 10 20 3 . . AOE 68 | . 36 . . . 32 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Total 8162 | 76 467 638 571 3680 687 590 346 935 172 Wait 1432 | . 145 7 7 977 32 218 14 32 . Move 6372 | 60 278 583 519 2657 582 347 298 877 171 Hop . | . . . . . . . . . . Pick Up 59 | 10 8 8 1 13 10 2 4 3 . Fast Attach 18 | . . 1 2 3 5 1 2 3 1 Attach 27 | 6 1 . 1 7 9 . 2 1 . Detach 2 | . . . 1 . 1 . . . . Swap 18 | . 2 5 4 3 . 1 . 3 . Drop 48 | . 3 9 4 13 8 2 4 5 . Fire 88 | . 14 22 8 . 17 15 12 . . Melee 87 | . 16 3 24 7 16 4 7 10 . Ram 4 | . . . . . . . 3 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . 7 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 5) 778 | -10/Materials | Discovered new exit (range 3) 784 | -10/Materials | Entered Subcaves 939 | -10/Subcaves | Discovered new exit (range 8) 1003 | -10/Subcaves | Learned location of Zion (-6) 1003 | -10/Subcaves | Met a Zionite searching for "candidates" 1007 | -10/Subcaves | Learned 2 Materials zone layouts 1663 | -10/Subcaves | Discovered new exit (range 8) 1674 | -10/Subcaves | Entered Recycling 1953 | -9/Recycling | Discovered new exit (range 15) 2392 | -9/Recycling | Core integrity fell below 50% 2554 | -9/Recycling | Scanned before Scraplab entrance 2577 | -9/Recycling | Entered Scraplab 2590 | -9/Recycling | Discovered new exit (range 3) 2593 | -9/Recycling | Entered Scraptown 2869 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2872 | -9/Scraptown | Learned Research stockpile data 2873 | -9/Scraptown | Learned Research interactive machine intel 2875 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 2878 | -9/Scraptown | Learned location of Armory (-3) 2902 | -9/Scraptown | Discovered new exit (range 7) 3377 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3393 | -9/Scraptown | Visited TADAMA 3435 | -9/Scraptown | Visited Assassins FH 3510 | -9/Scraptown | Visited CR-KLE's Repair Center 3549 | -9/Scraptown | Visited Shadow of the Wyrm 3558 | -9/Scraptown | Visited IN-MT5's Study 3577 | -9/Scraptown | Visited Cyclists 3678 | -9/Scraptown | Visited UFD Registry 3678 | -9/Scraptown | Registered with UFD as "Carbonforce" 3739 | -9/Scraptown | Entered Cyclist Reading Room 3854 | -9/Scraptown | Visited Junk Repository 3928 | -9/Scraptown | Visited Observation Area 3995 | -9/Scraptown | Visited Science Guys 4064 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4070 | -9/Scraptown | Found DCF Scrap (33 items) 4136 | -9/Scraptown | Visited Junk Repository 4166 | -9/Scraptown | Visited Cartography Club 4274 | -9/Scraptown | Learned location of Recycling (-9) 4274 | -9/Scraptown | Learned location of Proximity Caves (-4) 4274 | -9/Scraptown | Learned location of Testing (-3) 4274 | -9/Scraptown | Learned 24 Factory zone layouts 4274 | -9/Scraptown | Learned 12 Research zone layouts 4274 | -9/Scraptown | Learned 8 Upper Caves zone layouts 4274 | -9/Scraptown | Learned 12 Upper Caves zone layouts 4274 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 4274 | -9/Scraptown | Learned 20 Upper Caves zone layouts 4274 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 4274 | -9/Scraptown | Learned location of 3 exits from Upper Caves 4274 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 4274 | -9/Scraptown | Identified exit to Factory 4324 | -9/Scraptown | Found Deep Structural Scanner 4371 | -9/Scraptown | Visited Scrap Suit Storage 4403 | -9/Scraptown | Visited Scrapoid Pod Storage 4506 | -9/Scraptown | Visited A0-MCA Data Center 4519 | -9/Scraptown | Given an A+ rating by A0-MCA 4574 | -9/Scraptown | Found Scrapoid Pod 5580 | -9/Scraptown | Met Optimus 5580 | -9/Scraptown | Accepted into 0bPrime 5980 | -9/Scraptown | Civil war broke out across Scraptown 5991 | -9/Scraptown | Found Field Manipulator 6066 | -9/Scraptown | Lost 7 allies 6127 | -9/Scraptown | Scrapoid Pod released 09S05-D (x5) 6286 | -9/Scraptown | Lost 18 allies 6337 | -9/Scraptown | Lost 3 allies 6493 | -9/Scraptown | Optimus destroyed in the chaos of civil war 6550 | -9/Scraptown | Lost 6 allies 7209 | -9/Scraptown | Core integrity fell below 20% 7210 | -9/Scraptown | Entered Factory 7210 | -6/Factory | Accompanied by 2 allies 7210 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 7211 | -6/Factory | Identified exit to Lower Caves 7256 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 7384 | -6/Factory | Discovered new exit (range 17) 7510 | -6/Factory | Build established: Scavenger-Mutant 7546 | -6/Factory | Identified exit to Factory 7820 | -6/Factory | Build established: Scavenger-Assassin 7945 | -6/Factory | Entered Lower Caves 7945 | -6/Lower Caves | Spotted B-75 Beast 8262 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8338 | -6/Lower Caves | Learned Factory terminal intel 8420 | -6/Lower Caves | Discovered new exit (range 15) 8436 | -6/Lower Caves | Identified exit to Lower Caves 8545 | -6/Lower Caves | Entered another Lower Caves area 8573 | -6/Lower Caves | Encountered a Warlord checkpoint 8581 | -6/Lower Caves | Discovered exit to Factory (range 18) 8924 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 8956 | -6/Lower Caves | Discovered new exit (range 10) 8967 | -6/Lower Caves | Identified exit to Zion 8968 | -6/Lower Caves | Entered Zion 9018 | -6/Zion | System corruption cleaned by Quarantine Array 9072 | -6/Zion | Discovered new exit (range 15) 9183 | -6/Zion | Build established: Mutant 9371 | -6/Zion | Learned location of Warlord (-5) 9495 | -6/Zion | Found GAL Module 9518 | -6/Zion | Found Prototype Hackware 9518 | -6/Zion | Identified Exp. Hacking Suite 9555 | -6/Zion | Given the Hacking Drone Bay 9556 | -6/Zion | Found Prototype Device 9677 | -6/Zion | Learned Factory garrison access intel 9766 | -6/Zion | Build established: Scavenger-Mutant 9984 | -6/Zion | Turned away by Imprinter 10085 | -6/Zion | Attempted to imprint without authorization 10085 | -6/Zion | Attacked by Zionites 10130 | -6/Zion | Build established: Scavenger-Assassin 10193 | -6/Zion | System corruption reached 10% 10225 | -6/Zion | Core integrity fell below 50% 10231 | -6/Zion | Lost 9 parts (1n6u2w) 10255 | -6/Zion | Spotted G8-TJ4(B) 10257 | -6/Zion | Spotted 7B-4C3(B) 10267 | -6/Zion | Core integrity fell below 20% 10282 | -6/Zion | Entered Proximity Caves 10339 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10369 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Found Thermal Shield. Found Imp. Power Shielding. Found 48 Matter. Acquired 11 matter. Acquired Jamming Amplifier. Acquired 10 matter. System corrupted: Matter fused (-7). System corrupted: Matter fused (-8). IAEKFTZJFXIS,9VL8ZEF8AWR L-41 Fighter springs to life. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Y-72 Warden: "REQUESTING BACKUP." System corrupted: Component data lost. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-60 Warrior unfolds itself. G-50 Soldier unfolds itself. I-47 Archangel unfolds itself. System corrupted: Heat flow error (+236). Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##############?????????????????????????????????? | | #??????????????????###????????????? | | #????????????????? ????????????? | | ### ######## #??????????###??? ???????????? | | ##?# #??????# ##???????## #### ???????????? | | ##?## ##????## ##?????## ????????????? | | #??# ###??# ####### #?????????????? | | ??## #??# s $ ##????????????? | | ??# #?# s i ####?????????? | | ??## #?# ####### b g ?????????? | | ??## ##?# #?????## g ????????? | | ??# ##??# ??????# g ????????? | | ?## ##### ??????# @ ????????? | | ## ??????## ????????? | | ## ## ???????## ????????? | | ## ## ###### ????????#### ##?????????? | | ##### ####?# ????????????# ## #??????????? | | #### ## ? #?????????????####??? #??????????? | | ## ? #??????????????????????? ??????????? | | ###### ? ???????????????????????????????????? | | #????# ??#???????????????????????????????????? | | # #????# ??????????????????????????????????????? | | ??????????? ##??# ##??????????# ### | | ??????????? #### ##????######?# #?# ## # | | ??????????? ## ##???### #?## ### ##### | | ??????????? ###### #??## ## #???? | | ??????????? #???## ## #???? | | ??????????? ## #???# ## #???? | | ???????????# ##### ## ##??# # ## ###?? | | ???????????## #???###### #??# ### ##? | | ????????????# #????#### ##??# ## #? | | ????????????## #????# ##???# < ##? | | ?????????????####????## ##????# ##?? | | ??????????????????????########?????### #####??? | | ?????????????????????????????????????## ##??????? | | ??????????????????????????????????????####???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Projectile Deflection 75 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Spk. Treads | -9/Scraptown | Extrapolated Deep Structural Scanner | -6/Factory | Extrapolated Spk. Medium Treads | -6/Factory | Extrapolated Mak. Light Armor Plating | -6/Factory | Extrapolated Mak. Coolant Network | -6/Factory | Extrapolated Mak. Leg | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Trap Scanner | -6/Lower Caves | Extrapolated Hvy. Beamcaster | -6/Lower Caves | Extrapolated Hvy. Battle Rifle | -6/Lower Caves | Extrapolated Field Propulsion Drive | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Antigrav System | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Mak. Terrain Scan Processor | -6/Zion | Extrapolated Mak. Power Source | -6/Zion | Extrapolated Mak. Hacking Suite | -6/Zion | Extrapolated Plasma Flamer | -6/Zion | Extrapolated Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Low-level Research Overclocked Physics Protects Plot Armor Challenges ------------ None Game ------ Seed ExperimentalDeuteriumMesh Manual? 0 Play Time 01:01:56 Cumulative 312.8 hours Start 2025.10.24 @ 21:29:45 End 2025.10.24 @ 22:37:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 25 Types 12/1/7/2/1/0/0/1/0/1 Lore% 94 Gallery% 87 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fcda58cc-b51e-4092-9bed-b35abcbd40a0