Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 10:22:26 Player: Gatamar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2644) 2644 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 7227 Bonus ------- High Alert Combat Kills 58 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 162/300 Energy 73/100 System Corruption 9% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Flexi-carbon Leg Improved Heat Sink Medium Storage Unit Enhanced Optical Array Launcher Guidance Computer Reaction Control System Shield Generator Hacking Suite Makeshift System Shield Wave Gun Light Cannon Dirty Datajack (20) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Enhanced Optical Array Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer > --- WEAPON ----------- Heavy Phase Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Flexi-carbon Leg Improved Heat Sink Medium Storage Unit Enhanced Optical Array Reaction Control System Wave Gun Disruptor Cannon Light Cannon Hypervelocity Gauss Cannon Grenade Launcher Improved Remote Datajack [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Weapon Light Cannon Energy Gun Small Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Slots Evolved 10 | . . . . . 10 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 6 | . . . . . 6 . . Weapon 1 | . . . . . 1 . . Parts Attached 61 | 6 11 1 1 . 29 8 5 Power 11 | 1 1 . . . 5 3 1 Engine 5 | 1 1 . . . 1 1 1 Core 6 | . . . . . 4 2 . Reactor . | . . . . . . . . Propulsion 13 | 2 2 . . . 8 1 . Treads 12 | 2 2 . . . 8 . . Leg 1 | . . . . . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 1 . . 9 . 1 Device 4 | . . . . . 3 . 1 Storage 3 | 1 1 1 . . . . . Processor 6 | . 1 . . . 5 . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 6 . 1 . 7 4 3 Energy Gun 1 | 1 . . . . . . . Energy Cannon 4 | . 1 . . . 1 1 1 Ballistic Gun 10 | 1 1 . . . 6 1 1 Ballistic Cannon 4 | . 2 . 1 . . 1 . Launcher 1 | . 1 . . . . . . Special Weapon 2 | . 1 . . . . 1 . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 39 | . 2 . 1 . 13 11 12 Power 9 | . 1 . . . 3 3 2 Propulsion 9 | . . . . . 3 3 3 Utility 5 | . . . . . 2 1 2 Weapon 16 | . 1 . 1 . 5 4 5 Highest Loss Streak 11 | . 2 . 1 . 5 6 11 To Critical Strikes 2 | . . . . . 1 1 . Average Backups 12 | 1 8 9 10 15 11 14 15 Power . | . . 1 1 1 . 1 . Propulsion 2 | 1 2 4 4 4 2 1 1 Utility 3 | . . 1 2 4 2 5 7 Weapon 4 | . 4 3 2 5 5 4 5 Tool/Special . | . . . . . . . . Unused Backups 12 | . 2 . . . . . 10 Power . | . . . . . . . . Propulsion 3 | . 2 . . . . . 1 Utility 6 | . . . . . . . 6 Weapon 1 | . . . . . . . 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 82 | . 94 100 99 71 75 83 81 Engine 8 | . 13 14 14 14 3 2 1 Core 2 | . . . . . 2 7 4 Treads 21 | . 28 28 28 28 18 12 10 Device 1 | . . . . . 3 2 4 Storage 9 | . 13 14 14 14 5 5 5 Processor 21 | . 13 14 14 14 19 35 34 Energy Cannon 1 | . 7 . . . . 6 . Ballistic Gun 3 | . 9 . . . 8 2 4 Ballistic Cannon 6 | . 6 28 17 . 4 4 . Special Weapon 1 | . 1 . 10 . . . 3 Peak Build Rating 83 | 6 8 8 8 8 83 83 63 Average Rating 30 | 4 7 7 7 7 44 66 59 On Entrance 22 | . 6 7 8 8 8 83 61 Avg Prop Armor Cover (%) 4 | . . . . . . 5 4 Naked Turns . | . . . . . . . . Heaviest Build 120 | 13 21 91 91 89 111 120 96 Greatest Support 140 | 40 40 40 40 40 140 110 99 Greatest Overweight (x) 27 | . . 2 2 2 4 6 27 Average Overweight (x) . | . . . 2 2 . 1 . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 Average Capacity 22 | 6 9 16 25 25 23 25 25 Most Carried 18 | 4 10 10 11 16 18 16 16 Average Carried 12 | 2 8 9 10 15 12 14 15 Final Capacity 25 | 8 10 25 25 25 25 25 25 Final Carried 16 | 4 9 10 11 16 16 16 13 Class Distribution -------------------- 55% | Mutant 15% | Scavenger-Gunner 10% | Derelict-Mutant 9% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -7 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Matter Collected 2914 | 128 475 81 88 29 1267 532 314 Remotely . | . . . . . . . . Salvage Created 2790 | . 445 157 16 . 1581 500 91 Parts 140 | . 28 8 1 . 77 26 . Haulers Intercepted 3 | . 2 . . . 1 . . Recyclers Shooed 3 | . . . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Combat Hostiles Destroyed 54 | . 11 2 1 . 24 13 3 Guns 23 | . 4 . . . 15 3 1 Cannons 27 | . 7 2 1 . 8 9 . AOE 3 | . . . . . 1 . 2 Classes Destroyed 10 | . 3 2 1 . 4 . . Builder 2 | . . . . . 2 . . Tunneler 3 | . . 2 . . 1 . . Hauler 3 | . 2 . . . 1 . . Recycler 3 | . . 1 . . 2 . . Swarmer 14 | . 3 . . . 4 7 . Grunt 27 | . 8 2 . . 10 5 2 Sentry 4 | . . . . . 2 1 1 Hunter 2 | . . . . . 2 . . Programmer 6 | . . . . . 6 . . Subdweller 1 | . . . 1 . . . . Best Kill Streak 6 | . 5 2 1 . 6 4 3 Combat Bots Only 5 | . 4 1 1 . 5 4 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Hostile Shots Fired 520 | . 84 6 19 . 221 106 84 Missed 119 | . 17 . 8 . 54 14 26 Hits 401 | . 67 6 11 . 167 92 58 Projectile 401 | . 67 6 11 . 167 92 58 AOE 3 | . . . . . 3 . . Critical Strikes 15 | . . . . . 10 3 2 Part Disruptions 1 | . . . . . 1 . . Damage Taken 7663 | . 783 75 279 . 3760 1624 1142 Core 1203 | . 121 25 40 . 365 247 405 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 151 | . . . . . 76 75 . Regen/Repaired (Parts) 581 | . 130 . . 451 . . . Core Remaining (%) 62 | 100 . . . 25 . . . Volleys Fired 235 | . 55 9 15 . 105 37 14 Largest 3 | . 2 2 2 . 3 3 3 Hottest 222 | . 100 60 100 . 156 222 132 Shots Fired 475 | . 83 18 19 . 253 76 26 Gun 235 | . 30 . . . 164 25 16 Cannon 222 | . 50 18 14 . 86 51 3 Launcher 7 | . . . . . . . 7 Special 11 | . 3 . 5 . 3 . . Kinetic 388 | . 59 18 14 . 231 50 16 Thermal 69 | . 24 . 5 . 22 18 . Explosive 7 | . . . . . . . 7 Electromagnetic 11 | . . . . . . 8 3 Robot Hit Streak 19 | . 13 5 13 . 19 8 8 Robot Miss Streak 6 | . 3 1 1 . 6 5 3 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 256 | . 46 14 13 . 129 39 15 Core Hits 126 | . 17 6 2 . 65 23 13 Critical Kills 9 | . . . . . 5 4 . Critical Parts Destroyed 15 | . . . . . 9 5 1 Critical Strikes 27 | . . . . . 17 9 1 Destroy 25 | . . . . . 15 9 1 Blast 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5899 | . 713 241 196 . 3099 1026 624 Guns 2710 | . 215 . . . 1875 389 231 Cannons 2630 | . 495 241 196 . 975 637 86 Explosions 556 | . . . . . 249 . 307 Melee . | . . . . . . . . Ramming 3 | . 3 . . . . . . Kinetic 4246 | . 550 241 196 . 2412 616 231 Thermal 1192 | . 160 . . . 687 345 . Explosive 307 | . . . . . . . 307 Electromagnetic 151 | . . . . . . 65 86 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 1 1 1 9 9 9 Average Corruption 4 | . 1 1 1 1 5 9 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 130 | . . 3 3 15 23 57 29 Message Errors 33 | . . . 1 4 4 13 11 Matter Fused 31 | . . 2 . 4 6 13 6 Heat Flow Errors 11 | . . . . 3 2 4 2 Energy Discharges 16 | . . 1 2 1 2 7 3 Parts Rejected 3 | . . . . . 1 1 1 Parts Fused 3 | . . . . . 2 . 1 Data Loss (minor) 15 | . . . . 2 2 8 3 Data Loss (major) 6 | . . . . 1 . 3 2 Misfires 8 | . . . . . 1 7 . Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . 7 . . . 9 10 19 Projectiles 17 | . 7 . . . . 10 . Explosions 28 | . . . . . 9 . 19 Melee . | . . . . . . . . Knockbacks 25 | . 3 4 5 . 10 3 . Impact . | . . . . . . . . Kinetic 25 | . 3 4 5 . 10 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 363 | . . . . . 363 . . Shots 4 | . . . . . 4 . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | . 279 21 . 219 280 360 239 Average Temperature 85 | . 76 15 . 96 53 121 98 Received Heat Transfer 1780 | . 330 45 87 . 423 409 486 Effects 7 | . 3 . . . 2 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . 1 1 . Interference 4 | . 3 . . . 1 . . Siege Activations 4 | . . . . . 1 3 . Total Turns 87 | . . . . . 10 77 . Longest Duration 43 | . . . . . 10 43 . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . . . 1 . . Heat Transferred 1347 | . 333 . . . 644 370 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 93 | 100 100 100 . . 86 . . Level 1 . | . . . . . . . . Level 2 6 | . . . . . 12 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 514 | . 130 40 . . 514 . . Initial 30 | . . 30 . . . . . Average 69 | . 39 4 . . 120 . . Influence Increases 1790 | . 312 65 . . 973 365 75 Destroy 0b10 Robot/C 1060 | . 220 40 . . 480 260 60 Destroy 0b10 Robot/NC 55 | . 10 15 . . 30 . . Destroy Leader 196 | . 44 10 . . 112 30 . Successful Hack 19 | . 19 . . . . . . Disable Machine 195 | . . . . . 195 . . Destroy Structure 160 | . 4 . . . 156 . . Lose Combat Pursuer 105 | . 15 . . . . 75 15 Influence Decreases 1790 | . 235 142 . . 467 759 187 Entered New Map 257 | . . 47 . . . 188 22 Time Decay 1284 | . 215 95 . . 357 471 146 Lost Part 249 | . 20 . . . 110 100 19 Squads Dispatched 12 | . 3 . . . 9 . . Investigation 2 | . 1 . . . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 3 | . 2 . . . 1 . . Assault . | . . . . . . . . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 16 2 2 . 26 16 7 Peak Tracking Total 6 | . 6 2 2 . 5 5 4 Tactical Retreats 4 | . 1 . . . . 2 1 Traps | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Machines Disabled 13 | . . . . . 13 . . Max in Single Turn 5 | . . . . . 5 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Machines Accessed 10 | . 7 . . . 2 1 . Terminals 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 26 | . 20 . . . 5 1 . Successful 13 | . 10 . . . 2 1 . Failed 13 | . 10 . . . 3 . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 8 . . . . . . Terminals 12 | . 12 . . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 5 . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 4 | . 3 . . . . 1 . Open Door 1 | . . . . . . 1 . Zone Layout 3 | . 3 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . Retrieve Study 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 . . . 2 . . Full Trace Events 3 | . 2 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Upp Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Active Infowar (turns) 3834 | . . . . . 1305 1566 963 Optics 3183 | . . . . . 654 1566 963 Terrain 757 | . . . . . 757 . . Machine Analysis 2768 | . . . . . 239 1566 963 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . 2 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Turns Passed 8728 | 81 773 751 801 2270 1523 1566 963 Spaces Moved 3297 | 46 328 343 236 709 520 579 536 Core 12 | 4 . . . . . . 8 Treads 3280 | 42 328 343 236 709 520 574 528 Legs 5 | . . . . . . 5 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 320 320 160 160 160 Average Speed 234 | 150 160 209 320 320 213 241 167 Slowest Speed 1400 | 160 160 320 320 320 480 540 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 56 64 14 49 11 65 66 Regions Visited 7 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 17 | . . 1 1 7 . 5 3 Spaces Dug 4 | . 3 . . . 1 . . Terrain Destroyed 120 | . 3 . . . 93 8 16 Melee . | . . . . . . . . Projectile 31 | . 3 . . . 19 8 1 AOE 89 | . . . . . 74 . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Upp Upp Total 3835 | 55 484 358 254 713 710 684 577 Wait 164 | . 64 4 . . 27 52 17 Move 3290 | 45 327 342 235 708 519 578 536 Hop . | . . . . . . . . Pick Up 50 | 4 15 1 2 3 17 6 2 Fast Attach 25 | 6 4 . . . 10 3 2 Attach 35 | . 1 . 1 . 21 7 5 Detach 4 | . . . . 2 2 . . Swap 17 | . 10 1 1 . 4 1 . Drop 14 | . 7 1 . . 5 . 1 Fire 235 | . 55 9 15 . 105 37 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Scr) -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Repaired Assault Rifle 399 | -10/Materials | Repaired Med. Storage Unit 485 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Identified exit to Materials 805 | -10/Materials | Discovered exit to Materials (range 16) 855 | -10/Materials | Entered Mines 899 | -10/Mines | Met a Derelict bent on vengeance 985 | -10/Mines | Core integrity fell below 50% 1058 | -10/Mines | Discovered exit to Materials (range 3) 1077 | -10/Mines | Discovered exit to Materials (range 12) 1137 | -10/Mines | Learned 2 Materials zone layouts 1151 | -10/Mines | Discovered new exit (range 6) 1158 | -10/Mines | Identified exit to Subcaves 1283 | -10/Mines | Learned 2 Materials zone layouts 1606 | -10/Mines | Entered Subcaves 1607 | -10/Subcaves | Approached by a straggling Scientist 1676 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1711 | -10/Subcaves | Identified exit to Scraptown 2059 | -10/Subcaves | Discovered new exit (range 6) 2072 | -10/Subcaves | Identified exit to Materials 2407 | -10/Subcaves | Entered Scraptown 2887 | -7/Scraptown | Visited UFD Registry 2887 | -7/Scraptown | Registered with UFD as "Shadowguard" 2942 | -7/Scraptown | Visited CPS Storage 2980 | -7/Scraptown | Visited CR-KLE's Repair Center 3002 | -7/Scraptown | CR-KLE repaired 4 parts 3210 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 3220 | -7/Scraptown | Learned Factory garrison access intel 3992 | -7/Scraptown | Discovered new exit (range 5) 4008 | -7/Scraptown | Identified exit to Factory 4347 | -7/Scraptown | Visited Bundlers 4677 | -7/Scraptown | Entered Factory 4677 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 4678 | -5/Factory | Loaded intel: 4 garrison access locations 4986 | -5/Factory | Garrison activated, responded to threat 4991 | -5/Factory | Build established: Skirmisher 5390 | -5/Factory | Lost 3 parts (1p2w) 5517 | -5/Factory | Garrison activated, responded to threat 5568 | -5/Factory | Lost 5 parts (2n2u1w) 5890 | -5/Factory | Discovered new exit (range 15) 5941 | -5/Factory | Identified exit to Upper Caves 6200 | -5/Factory | Entered Upper Caves 6202 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6249 | -5/Upper Caves | Lost 3 parts (1n2w) 6518 | -5/Upper Caves | Build established: Scavenger-Gunner 6808 | -5/Upper Caves | Learned Factory garrison access intel 6832 | -5/Upper Caves | Core integrity fell below 50% 6868 | -5/Upper Caves | Lost 6 parts (2p2n1u1w) 7313 | -5/Upper Caves | Learned 8 Factory zone layouts 7656 | -5/Upper Caves | Discovered new exit (range 10) 7675 | -5/Upper Caves | Identified exit to Upper Caves 7734 | -5/Upper Caves | Build established: Derelict-Mutant 7766 | -5/Upper Caves | Entered another Upper Caves area 7923 | -5/Upper Caves | Encountered a Warlord checkpoint 7998 | -5/Upper Caves | Discovered new exit (range 11) 8020 | -5/Upper Caves | Identified exit to Factory 8378 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8640 | -5/Upper Caves | Learned 8 Factory zone layouts 8716 | -5/Upper Caves | Core integrity fell below 20% 8729 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08650_ System corrupted: Matter fused (-6). 08669_ Lgt. Treads destroyed. 08670_ Grenade Launcher destroyed. 08670_ Lgt. Ion Engine destroyed. 08670_ Hvy. Treads destroyed. 08672_ Identified Hvy. Battle Rifle. 08673_ Identified Imp. EM Pulse Cannon. 08674_ Critical hit (Burn: +37). 08678_ Hvy. Machine Gun destroyed. 08681_ Imp. EM Pulse Cannon destroyed. 08683_ Signal Interpreter destroyed. 08685_ G-67 Veteran suffers critical hit (Destroy). 08685_ Destroyed Field Laser. 08686_ Lgt. Nuclear Core destroyed. 08698_ AVN2I&> GWDHOCLWAFZ:PDJAAD9 51 08708_ Hvy. Battle Rifle destroyed. 08712_ Carbon-fiber Leg destroyed. 08713_ Adv. Weight Redist. System destroyed. 08721_ System corrupted: Mak. Hammer rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##??#########???????????##?????????????????????? | | ## ????????## #?????????????????????? | | ????????# #??#####??####???????? | | ????????#@ #?## ### #???????# | | #??????##gg### #???#### | | ##????# ### #??## | | ?? ##???# ## ###?## # | | ?????? ##?## ##???? ## | | ????????????# ### g ##????# ## | | ????????????# #???## | | ???????????# ## ###?# | | ???????????## ### ### #? | | ??????????# ## ## #??# | | ??????? ##??###### # #??# | | ?????# ???????????# ## ##??# | | ?????# ??????####### ## ### ##??## | | ???? ???????# ## #### #???# | | ?? ?????????# ## ### #??## | | ?######??????????# ### #### ### ##?# | | ??????????????? ???# #??####?### #?# | | ??????????????## ????? #???????### ### | | ???????????????#?????? ???????# ## | | ?????????????????????# ?????# ### | | ?????????????????????## ????# ### ## | | ??????????????????????# ???# ###??# | | ?????????????????????? ??# ??????# ### # | | ?????????????????????? ?# ??????## ##?#### | | ?????????????????????? ## ?????### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 38 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Evasion (%) 40 Target Analysis 9 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 38% | -10/Materials Med. Storage Unit | 72% | -10/Materials Studied --------- Hyp. Gauss Rifle | -5/Factory | Hacked Lgt. Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Immobile And Lovin' It True Hacker Challenges ------------ None Game ------ Seed ZioniteShiftFlightbrick Manual? 0 Play Time 00:42:27 Cumulative 23.3 hours Start 2025.12.25 @ 09:13:42 End 2025.12.25 @ 10:22:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27035bfe-290b-4b5b-bdae-0f584dd38bf9