Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.21 @ 06:44:11 Player: GavinGetsit Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (257) 1285 Value Destroyed (7824) 7824 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1794) 1794 TOTAL SCORE: 14683 Bonus ------- High Alert Combat Kills 538 Follower Combat Kills 844 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -288 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 508/530 System Corruption 10% Temperature Cool (65) Movement Treading (323) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON (2) ------- Plasma Rifle Precision Assault Rifle > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Medium Treads Medium Battery (150) Advanced Weight Redist. System Core Analyzer Improved Kinecellerator Gatling Laser Gatling Laser Plasma Rifle Thermic Laser Thermic Laser Great Axe Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Medium Treads Improved Heat Sink Medium Battery Advanced Weight Redist. System Core Analyzer Improved Kinecellerator Precision Shock Rifle Particle Gun Precision Assault Rifle Light Cannon Great Axe Great Axe [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Slots Evolved 6 | . . . 2 . . 2 2 . . . . Power 2 | . . . 1 . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 3 | . . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 138 | 7 17 2 6 9 3 24 6 . 58 1 5 Power 39 | 1 4 1 4 . 1 7 1 . 20 . . Engine 24 | 1 4 . 4 . . . 1 . 14 . . Core 15 | . . 1 . . 1 7 . . 6 . . Reactor . | . . . . . . . . . . . . Propulsion 41 | 3 7 . 2 6 . 5 1 . 15 . 2 Treads 36 | 2 3 . 2 6 . 5 1 . 15 . 2 Leg 3 | . 3 . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 1 4 . . 2 1 6 3 . 17 1 1 Device 20 | . 1 . . 1 1 4 1 . 11 . 1 Storage 6 | 1 2 . . 1 . . . . 2 . . Processor 2 | . 1 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . . 2 1 . 4 1 . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 2 1 . 1 1 6 1 . 6 . 2 Energy Gun 5 | 1 1 . . . . . . . 2 . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 12 | 1 . . . . . 5 1 . 4 . 1 Ballistic Cannon 5 | . 1 1 . 1 1 1 . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . Parts Lost 38 | . 4 1 . 3 1 4 . . 22 1 2 Power 7 | . 1 . . . . 1 . . 5 . . Propulsion 10 | . 1 . . 2 . . . . 5 . 2 Utility 9 | . . . . . . 1 . . 7 1 . Weapon 12 | . 2 1 . 1 1 2 . . 5 . . Highest Loss Streak 6 | . 1 1 . 2 1 2 . . 6 1 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 94 100 100 99 99 97 100 100 97 91 91 Engine 11 | . 14 4 16 22 11 1 7 7 13 15 15 Core 8 | . . 9 5 . 10 15 15 15 8 7 7 Treads 26 | . 23 28 33 32 33 27 23 23 22 23 22 Device 15 | . 8 14 11 11 11 17 23 23 17 15 15 Storage 9 | . 14 14 11 11 11 9 7 7 6 7 7 Protection 5 | . . . . . . 9 6 7 10 6 7 Energy Gun 1 | . 11 3 . . . . . . 1 7 7 Ballistic Gun 6 | . 11 . . . . 10 7 7 11 7 7 Ballistic Cannon 9 | . 1 24 22 21 21 6 7 7 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 148 | 10 54 56 65 105 105 111 114 114 148 146 146 Greatest Support 78 | 40 40 40 60 69 69 75 72 72 78 78 78 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 1 2 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 20 20 22 25 25 25 25 24 25 25 Most Carried 25 | 6 13 17 20 25 25 25 25 25 25 25 25 Average Carried 22 | 5 8 16 18 21 24 24 22 24 23 24 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 6 13 17 20 25 25 24 23 25 25 25 23 Class Distribution -------------------- 70% | Mutant 22% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Matter Collected 6056 | 228 274 136 724 593 278 1094 137 47 2086 162 297 Remotely . | . . . . . . . . . . . . Salvage Created 8721 | . 555 263 893 750 412 1661 211 . 3274 224 478 Parts 492 | . 34 23 67 47 31 103 7 . 148 13 19 Haulers Intercepted 7 | . . . 3 1 . 2 . . 1 . . Recyclers Shooed 6 | . 2 . 1 . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 13 10 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Combat Hostiles Destroyed 187 | . 10 10 24 21 13 30 5 . 58 6 10 Guns 94 | . 9 3 . . . 16 2 . 49 6 9 Cannons 88 | . . 7 24 21 13 11 3 . 9 . . AOE 4 | . 1 . . . . 3 . . . . . Classes Destroyed 16 | . 5 2 3 2 2 1 . . . 1 . Worker 26 | . 1 1 3 4 . 10 . . 7 . . Builder 10 | . 1 1 2 2 . . 1 . 3 . . Tunneler 3 | . . 1 . . . 1 . . 1 . . Hauler 7 | . . . 3 1 . 2 . . 1 . . Recycler 12 | . 1 1 2 2 . 2 . . 4 . . Mechanic 2 | . . . 1 . . 1 . . . . . Operator 2 | . . . . 1 . . . . 1 . . Watcher 13 | . 2 . 4 1 . 4 . . 2 . . Swarmer 43 | . . 8 7 4 1 6 . . 11 4 2 Grunt 88 | . 10 2 12 9 4 14 2 . 29 1 5 Brawler 7 | . . . . 1 . 1 . . 3 . 2 Sentry 34 | . . . 5 7 3 8 . . 10 . 1 Specialist 2 | . . . . . 2 . . . . . . Hunter 4 | . . . . . . 1 3 . . . . Programmer 9 | . . . . . 3 . . . 6 . . Behemoth 1 | . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . 1 . . Best Kill Streak 11 | . 3 3 6 6 3 11 3 . 8 4 3 Combat Bots Only 6 | . 3 3 6 6 3 4 3 . 4 4 3 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 1 . 2 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . 1 . . . . 3 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Damage Taken 10292 | . 783 171 670 429 625 951 295 . 4740 531 1097 Core 1166 | . 122 45 106 26 70 83 24 . 436 24 230 Absorbed by Shields 498 | . . . . . . 366 111 . 21 . . Regen/Repaired (Parts) 547 | . . . . . . 120 . . 427 . . Core Remaining (%) 66 | 100 . 33 . . 49 84 . . . . . Volleys Fired 688 | . 77 35 72 64 30 119 15 . 228 17 31 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 Hottest 108 | . 79 79 78 78 78 78 63 . 108 108 108 Shots Fired 1296 | . 120 69 144 123 60 215 30 . 439 34 62 Gun 754 | . 119 10 . . . 147 15 . 367 34 62 Cannon 542 | . 1 59 144 123 60 68 15 . 72 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1128 | . 76 59 144 123 60 215 30 . 373 17 31 Thermal 140 | . 26 . . . . . . . 66 17 31 Explosive . | . . . . . . . . . . . . Electromagnetic 28 | . 18 10 . . . . . . . . . Robot Hit Streak 42 | . 19 5 26 30 32 16 23 . 42 32 21 Robot Miss Streak 4 | . 3 3 3 2 2 4 1 . 4 2 3 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 15 | . 3 . . . . . . . 9 . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 Shots Hit Robots 911 | . 97 19 93 85 39 133 26 . 339 31 49 Core Hits 408 | . 32 15 38 36 17 75 11 . 149 17 18 Critical Kills 2 | . . . . . . . 1 . 1 . . Critical Parts Destroyed 3 | . 1 . . . . . 1 . 1 . . Critical Strikes 26 | . 2 . 8 2 1 . 3 . 7 . 3 Burn 6 | . . . . . . . . . 3 . 3 Destroy 5 | . 1 . . . . . 2 . 2 . . Blast 14 | . . . 8 2 1 . 1 . 2 . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18630 | 1 954 392 2007 1765 959 3015 419 . 7432 645 1041 Guns 11222 | . 890 66 . . . 1872 237 . 6471 645 1041 Cannons 7007 | . 24 326 2001 1761 959 864 153 . 919 . . Explosions 249 | . 40 . . . . 209 . . . . . Melee . | . . . . . . . . . . . . Ramming 152 | 1 . . 6 4 . 70 29 . 42 . . Kinetic 15666 | . 526 326 2001 1761 959 2736 390 . 6219 286 462 Thermal 2337 | . 228 . . . . . . . 1171 359 579 Explosive 209 | . . . . . . 209 . . . . . Electromagnetic 266 | . 200 66 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . 1 4 . . 10 10 10 Average Corruption 5 | . 1 1 . . 1 2 . . 7 10 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 328 | . 1 12 . . 8 43 . . 180 41 43 Message Errors 78 | . . 4 . . 2 9 . . 41 10 12 Matter Fused 72 | . 1 1 . . 1 10 . . 40 8 11 Heat Flow Errors 37 | . . 2 . . 1 5 . . 18 5 6 Energy Discharges 50 | . . 3 . . 2 6 . . 26 8 5 Parts Rejected 3 | . . . . . . 1 . . 2 . . Parts Fused 2 | . . . . . . 2 . . . . . Data Loss (minor) 33 | . . 2 . . 1 5 . . 17 5 3 Data Loss (major) 19 | . . . . . 1 4 . . 12 . 2 Misfires 17 | . . . . . . 1 . . 13 2 1 Alerts 9 | . . . . . . . . . 7 1 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . 4 2 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 98 | . . 4 37 . 50 . 7 . . . . Projectiles 91 | . . 4 37 . 50 . . . . . . Explosions . | . . . . . . . . . . . . Melee 7 | . . . . . . . 7 . . . . Knockbacks 46 | . . 2 14 8 4 9 3 . 6 . . Impact 3 | . . . . . . 2 1 . . . . Kinetic 41 | . . 2 14 7 4 7 2 . 5 . . Secondary 2 | . . . . 1 . . . . 1 . . Self-Inflicted Damage 160 | . 32 . . . . 68 . . 60 . . Shots 4 | . 1 . . . . 1 . . 2 . . Rammed 17 | 1 1 1 1 1 . 5 . . 7 . . Targets Rammed 22 | 1 1 1 1 1 . 8 1 . 8 . . Kicked . | . . . . . . . . . . . . Crushed 5 | . . . . . . 3 1 . 1 . . Highest Temperature 620 | . 275 137 75 30 154 234 16 . 620 199 592 Average Temperature 95 | . 145 53 14 13 29 70 10 . 103 94 210 Received Heat Transfer 4847 | . 555 36 321 219 114 452 36 . 2370 114 630 Effects 44 | . 2 . . . . 1 . . 25 . 16 Shutdowns 20 | . . . . . . . . . 11 . 9 Energy Bleed 7 | . 2 . . . . 1 . . 1 . 3 Interference 5 | . . . . . . . . . 5 . . Matter Decay 4 | . . . . . . . . . 3 . 1 Damage (minor) 3 | . . . . . . . . . 1 . 2 Damage (major) 4 | . . . . . . . . . 4 . . Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 12 | . 1 . . . . . . . 7 . 4 Heat Transferred 5184 | . 475 . . . . . . . 2309 775 1625 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Peak Influence 1463 | . 214 197 528 366 1463 749 256 26 258 . . Initial 614 | . . 6 1 171 16 614 141 26 . . . Average 245 | . 111 39 261 224 617 571 145 8 65 . . Maximum Alert Level 4 | . 1 . 2 1 4 3 1 . 1 . . Low Security (%) 61 | 100 82 100 45 31 25 . 60 100 97 . . Level 1 12 | . 17 . 32 68 5 3 40 . 2 . . Level 2 19 | . . . 21 . 22 95 . . . . . Level 3 4 | . . . . . 29 . . . . . . Level 4 2 | . . . . . 17 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 4 1 . 4 2 . 23 . 1 Investigation 17 | . 2 . 3 . . 3 2 . 7 . . Extermination 7 | . . . . . . . . . 7 . . Reinforcement 6 | . . . 1 1 . 1 . . 3 . . Assault 1 | . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Distress Signals 9 | . . . 2 2 . 3 . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 277 | . 18 11 37 24 32 47 5 . 83 6 14 Peak Tracking Total 8 | . 4 3 6 6 4 6 3 . 6 4 8 Tactical Retreats 13 | . 4 1 1 . . 1 . . 6 . . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Traps Triggered 28 | . 1 . 1 1 9 4 2 . 10 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Machines Disabled 21 | . 2 . . 1 3 13 . . 2 . . Max in Single Turn 2 | . 2 . . 1 1 1 . . 1 . . Garrison Access 2 | . . . . . . . . . 2 . . Garrison Relay 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Machines Accessed 36 | . 4 . 2 4 2 8 2 . 13 . 1 Terminals 17 | . 3 . 1 2 2 3 2 . 4 . . Fabricators 4 | . . . . . . . . . 4 . . Repair Stations 4 | . . . . . . 2 . . 2 . . Recycling Units 5 | . 1 . . 1 . 2 . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 2 . . Total Hacks 96 | . 15 . 7 13 4 24 4 . 28 . 1 Successful 54 | . 8 . 5 6 1 17 1 . 15 . 1 Failed 42 | . 7 . 2 7 3 7 3 . 13 . . Catastrophic 7 | . 1 . . . 1 2 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . . Terminals 51 | . 10 . 3 8 4 12 4 . 10 . . Fabricators 7 | . . . . . . . . . 7 . . Repair Stations 12 | . . . . . . 7 . . 5 . . Recycling Units 16 | . 5 . . 4 . 3 . . 4 . . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . 2 . . Terminal Hacks 25 | . 6 . 1 5 1 6 1 . 4 . 1 Record 12 | . 3 . 1 1 . 5 . . 2 . . Part Schematic 1 | . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 2 | . . . . . 1 . . . . . 1 Open DSF 2 | . . . . . . . 1 . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 3 | . 1 . . . . 1 . . 1 . . Investigation Status 1 | . . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 6 . . Network Status 2 | . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . 2 . . Build 2 | . . . . . . . . . 2 . . Repair Station Hacks 9 | . . . . . . 6 . . 3 . . Scan Component 5 | . . . . . . 3 . . 2 . . Repair 4 | . . . . . . 3 . . 1 . . Recycling Unit Hacks 5 | . 2 . . . . 3 . . . . . Retrieve Matter 2 | . 1 . . . . 1 . . . . . Retrieve Components 3 | . 1 . . . . 2 . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 . . 2 . . Unlock Access 2 | . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . . . . . 2 . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 4 . 2 2 2 6 1 . 6 . . Full Trace Events 19 | . 3 . 2 2 1 5 1 . 5 . . Feedback Events 2 | . . . . . . 1 . . 1 . . Corruption 2 | . . . . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . Total Robot Build Rating 9 | . . . . . . . . . 9 . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 62 | . . . . . . . . . 62 . . Total Part Build Rating 4 | . . . . . . . . . 4 . . Parts Repaired 4 | . . . . . . 3 . . 1 . . Time 112 | . . . . . . 86 . . 26 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 153 | . . . . . . 153 . . . . . Retrieved Components 18 | . . . . . . 18 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 9 | . . . . . 9 . . . . . . Allies Hacked 2 | . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Total Allies 16 | . . . . . 9 . . 1 6 . . Largest Group 7 | . . . . . 7 . . 1 5 . . Highest-Rated Group 182 | . . . . . 182 . . 31 110 . . Highest-Rated Ally 39 | . . . . . 39 . . 31 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 156 | . . . . . 97 . . . 59 . . Total Damage 3334 | . . . . . 2446 . . . 888 . . Kills 39 | . . . . . 30 . . . 9 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Turns Passed 20773 | 210 869 1521 1057 1647 2547 2911 690 1165 5849 1047 1260 Spaces Moved 7404 | 130 359 580 339 601 995 1046 273 495 1716 420 450 Core 12 | 12 . . . . . . . . . . . Treads 7293 | 113 265 580 339 601 995 1046 273 495 1716 420 450 Legs 94 | . 94 . . . . . . . . . . Wheels 5 | 5 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 240 240 240 240 230 230 230 230 235 235 Average Speed 245 | 147 177 240 240 240 240 232 230 230 289 235 252 Slowest Speed 323 | 160 240 240 240 240 240 240 230 230 323 235 323 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 5 39 91 35 46 78 66 6 96 34 44 59 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 . . . 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . . . 1 2 Spaces Dug 6 | . . 6 . . . . . . . . . Terrain Destroyed 84 | . 24 21 6 3 . 23 . . 7 . . Melee . | . . . . . . . . . . . . Projectile 35 | . . 21 6 3 . 3 . . 2 . . AOE 49 | . 24 . . . . 20 . . 5 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Total 8751 | 146 490 639 443 681 1102 1304 307 526 2155 444 514 Wait 208 | . 6 17 7 . 15 86 3 . 59 1 14 Move 7392 | 129 358 579 338 600 992 1045 273 494 1715 419 450 Hop . | . . . . . . . . . . . . Pick Up 125 | 7 18 4 11 3 6 8 5 8 47 3 5 Fast Attach 15 | 6 2 . . 1 . 4 . . 2 . . Attach 49 | 1 3 1 2 2 1 5 3 . 27 1 3 Detach 3 | 1 . . . . . . 1 . 1 . . Swap 74 | . 12 1 4 6 2 15 3 . 29 . 2 Drop 88 | 1 13 . 8 2 7 14 3 6 27 1 6 Fire 688 | . 77 35 72 64 30 119 15 . 228 17 31 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 22 | 1 1 1 1 1 . 8 1 . 8 . . Escape Stasis 26 | . . . . 2 12 . . . 12 . . Rewire 61 | . . 1 . . 37 . . 18 . 2 3 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 211 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 9) 685 | -10/Materials | Identified exit to Mines 1080 | -10/Materials | Entered Mines 1083 | -10/Mines | Core integrity fell below 50% 1097 | -10/Mines | Met a Derelict bent on vengeance 1207 | -10/Mines | Learned 2 Materials zone layouts 2069 | -10/Mines | Learned 4 Materials zone layouts 2329 | -10/Mines | Discovered new exit (range 5) 2591 | -10/Mines | Discovered new exit (range 4) 2601 | -10/Mines | Entered Materials 2601 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2602 | -9/Materials | Identified exit to Mines 2602 | -9/Materials | Identified exit to Materials 2602 | -9/Materials | Identified exit to Storage 3658 | -9/Materials | Entered Storage 4625 | -9/Storage | Identified exit to Garrison 5305 | -9/Storage | Entered Garrison 5468 | -9/Garrison | Installed Relay Interface Framework 5866 | -9/Garrison | Triggered checkpoint 5882 | -9/Garrison | Triggered checkpoint 5929 | -9/Garrison | Build established: Commander-Mutant 5954 | -9/Garrison | Triggered checkpoint 6088 | -9/Garrison | Triggered checkpoint 6527 | -9/Garrison | Discovered exit to Materials (range 14) 6656 | -9/Garrison | P-60 Hacker assimilated allied L1-BZF(l) 7036 | -9/Garrison | Triggered checkpoint 7158 | -9/Garrison | Discovered exit to Materials (range 9) 7236 | -9/Garrison | Triggered checkpoint 7338 | -9/Garrison | Build established: Mutant 7666 | -9/Garrison | Triggered checkpoint 7673 | -9/Garrison | Core integrity fell below 50% 7724 | -9/Garrison | Garrison Relay disabled 7811 | -9/Garrison | Discovered exit to Materials (range 13) 7852 | -9/Garrison | Entered Materials 7852 | -8/Materials | Evolved 2 slots: Utility x2 8359 | -8/Materials | Identified exit to Garrison 9755 | -8/Materials | Repaired Lgt. Cannon 9793 | -8/Materials | Repaired Lgt. Nuclear Core 10099 | -8/Materials | Build established: Scavenger-Mutant 10614 | -8/Materials | Repaired Gauss Rifle 10729 | -8/Materials | Discovered new exit (range 11) 10763 | -8/Materials | Entered Factory 10763 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 11331 | -7/Factory | Discovered new exit (range 10) 11453 | -7/Factory | Sucked down chute 11453 | -7/Factory | Entered Waste 11453 | -7/Waste | The area was eerily silent 11454 | -7/Waste | Met a frightened Derelict 11689 | -7/Waste | Build established: Mutant 12220 | -7/Waste | Discovered new exit (range 11) 12618 | -7/Waste | Entered Factory 12618 | -7/Factory | Accompanied by 1 ally 13721 | -7/Factory | Garrison activated, responded to threat 13955 | -7/Factory | Fabricated Disposable Heat Sink (x2) 14047 | -7/Factory | Lost 6 parts (1p2n2u1w) 14059 | -7/Factory | Garrison activated, responded to threat 14301 | -7/Factory | Allied Derelicts emerged from ambush trap array 14340 | -7/Factory | Build established: Scavenger-Mutant 15005 | -7/Factory | Fabricated G-47 Trooper? 16108 | -7/Factory | Core integrity fell below 50% 16509 | -7/Factory | System corruption reached 10% 16988 | -7/Factory | Garrison activated, responded to threat 17461 | -7/Factory | Repaired Huge Storage Unit 17482 | -7/Factory | Build established: Mutant 18432 | -7/Factory | Discovered new exit (range 15) 18467 | -7/Factory | Entered Lower Caves 18764 | -7/Lower Caves | Learned 4 Factory zone layouts 18808 | -7/Lower Caves | Spotted B-75 Beast 18835 | -7/Lower Caves | Destroyed B-75 Beast 19130 | -7/Lower Caves | Discovered new exit (range 6) 19514 | -7/Lower Caves | Entered another Lower Caves area 19692 | -7/Lower Caves | Encountered a Warlord checkpoint 19754 | -7/Lower Caves | Learned location of 1 exit from Factory 19787 | -7/Lower Caves | Discovered new exit (range 12) 19926 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20447 | -7/Lower Caves | Core integrity fell below 20% 20762 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 20774 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Rifle. 20539_ System corrupted: Prc. Assault Rifle misfires. 20561_ L&|MTQVBXU31 &B>#VH6UZ=OU2SO&/ 20632_ System corrupted: Matter fused (-6). 20666_ System corrupted: Energy discharge (-148). 20668_ Acquired 10 matter. 20688_ System corrupted: Matter fused (-5). 20737_ System corrupted: Matter fused (-9). 20755_ System corrupted: Energy discharge (-159). 20762_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 20766_ Y-64 Sentinel: "REQUESTING BACKUP." 20766_ Critical hit (Smash). 20767_ B-48 Gladiator destroyed. 20767_ Switching to secondary target: G-47 Trooper. 20768_ Acquired 26 matter. 20774_ G-47 Trooper destroyed. 20774_ Switching to secondary target: G-47 Trooper. 20774_ G-47 Trooper destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ### #?# ##????????# # #??? | | #?? ## #????????# # #??? | | ##?? ?????????# # ###??? | | ##??? ??????????# ###????? | | ##?## ???????????# ##??????? | | ### #?????????? ####???????? | | #??????????# ##??????????? | | #??????????# ??????????? | | # #####??????# ????????? | | #### #?????# ## ###???????? | | ???#### ##???# ?## ##?????????? | | ?###### #### #?## # #??????????? | | ## ## #?# ## #??????????? | | ?## ### ##? #??????????? | | #### ??# ??###?? #??????????? | | ##???? ???# ?????????#??????????? | | ##???????? ???? ##????????? ##????????? | | ###?????????????????????????? #????????? | | ### ##??????????????????????????? #????????? | | #####?# #???????????????????????????? #????????? | | ??????# #?????????????????????????### ?????????? | | ??????# #???????????????###?????## #?????????? | | ??????# #??????????????? #????? #?????????? | | ####### ########?###????# #????? #?????????? | | #""""??# #????? #?????????? | | ########### ####?# #@#????? #?????????? | | #????????????????# %+%##????# #?????????? | | #???######???????###++###= #????# #?????????? | | ## ???? #??????# ###### #?????????? | | #?????##?? ???????#* #??????????? | | ##????? #? ???????#%= ##??????????? | | #####?????? # ? =Y[##### #???????????? | | ##????????? ############?## ##??????????? | | ??##??????? =##???## #### ##?????????? | | ??# #???????# % #??## #?????????? | | ??# ????????# #### ######?????????? | | ??# ????????# #######??????????? | | ??# ##?###??# % ####### ###????????? | | ??# #?# #### %%##### %######## #????????? | | ???# ### #????## #?# ## #?????????? | | ##?# #?????# ### #??????????? | | #?# ### #???### ### #??????????? | | #?# ## ### ##### ## #??????????? | | #### ## #??????????? | | ##?????????? | | % ####### #?????????? | | ###### #?????##### ##### #????????? | | ##????## ##?????????#### ##???# #????????? | | #??????#####?????????????#######????## ##????????? | | ??????????????????????????????????????##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Disposable Heat Sink | x2 | -7/Factory G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend It's Just You My Command Is Your Wish The More The Merrier Challenges ------------ None Game ------ Seed CoolantAlloyFilter Manual? 0 Play Time 02:51:38 Cumulative 11.4 hours Start 2023.05.19 @ 02:31:23 End 2023.05.21 @ 06:44:11 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f919d0f3-e741-40c0-8846-c0f8e02af068