Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.16 @ 23:23:54 Player: lsend Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (19) 95 Value Destroyed (346) 346 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1569) 1569 TOTAL SCORE: 6970 Bonus ------- Follower Combat Kills 347 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -78 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (4) ---- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Weapon Casing Zionite Light Carapace Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Propulsion Shielding Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Heavy Pick > --- INVENTORY -------- Zionite Light DM Reactor Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Makeshift Sword [Rating: 62] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility Improved Propulsion Shielding Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Propulsion Shielding Weapon Heavy Pick Energy Gun Backup Laser I Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . . . . . Utility 5 | . . . 1 . 1 2 . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 44 | 2 . 3 3 4 1 5 . 9 3 1 4 . 9 . Power 4 | . . . . . . . . 1 . . 2 . 1 . Engine 2 | . . . . . . . . 1 . . 1 . . . Core . | . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 . 1 . Propulsion 15 | 2 . 2 2 2 1 . . 3 . 1 1 . 1 . Treads 4 | 2 . . 1 1 . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10 | . . 2 1 . 1 . . 3 . 1 1 . 1 . Utility 12 | . . . . 2 . 3 . 4 1 . . . 2 . Device 1 | . . . . 1 . . . . . . . . . . Storage 2 | . . . . . . 1 . 1 . . . . . . Processor 5 | . . . . 1 . 2 . 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . 2 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 13 | . . 1 1 . . 2 . 1 2 . 1 . 5 . Energy Gun 1 | . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 1 . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . 1 . 3 . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon 3 | . . . 1 . . 1 . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . . 1 . . 1 . 5 . Parts Lost 24 | . . . 6 3 2 . . 1 1 1 1 . 8 1 Power 2 | . . . 1 . . . . . . . 1 . . . Propulsion 13 | . . . 3 3 1 . . . . 1 . . 4 1 Utility 4 | . . . . . . . . 1 . . . . 3 . Weapon 5 | . . . 2 . 1 . . . 1 . . . 1 . Highest Loss Streak 6 | . . . 6 2 4 . . 1 1 1 1 . 3 1 Average Slot Usage (%) 64 | . 28 41 41 46 36 44 46 57 84 80 73 80 67 33 Engine 1 | . . . 1 . . . . 2 6 6 2 . . . Reactor 1 | . . . . . . . . . . . . 6 4 . Treads 2 | . 28 26 . 15 7 . . . . . . . . . Flight 17 | . . 2 13 . 7 7 7 11 26 26 23 26 20 6 Device 1 | . . . . 2 9 7 7 1 . . . . . . Storage 3 | . . . . . . 5 7 1 6 6 6 6 4 . Processor 17 | . . . . 2 9 18 23 24 20 20 20 20 20 20 Protection 8 | . . . . . . . . 13 13 13 13 13 8 . Impact Weapon 1 | . . . 9 11 3 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 4 6 6 6 5 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 30 | . . 2 4 3 3 6 5 19 23 19 23 23 30 3 Greatest Support 24 | 3 3 8 4 3 6 6 6 24 24 24 24 24 24 5 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 4 4 4 4 4 4 5 6 4 6 6 6 6 5 4 Most Carried 6 | . . 4 4 4 4 3 1 4 6 6 5 4 6 4 Average Carried 3 | . . 2 3 2 3 1 1 3 4 5 4 3 4 4 Final Capacity 6 | 4 4 4 4 4 4 6 6 6 6 6 6 6 4 4 Final Carried 6 | . . 4 2 4 3 1 1 4 6 5 3 4 4 4 Class Distribution -------------------- 52% | Sprinter 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Sprinter | -6/Zion Sprinter | -6/Deep Caves Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Matter Collected 773 | 207 . 79 . 35 . 50 . 25 86 14 . 86 186 5 Remotely . | . . . . . . . . . . . . . . . Salvage Created 454 | . . 43 . . . . . . 86 . 24 . 301 . Parts 26 | . . 4 . . . . . . 5 . 1 . 16 . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 13 | . . 3 . . . . . . . . 3 . 7 . Melee 6 | . . . . . . . . . . . . . 6 . Guns 3 | . . 3 . . . . . . . . . . . . AOE 4 | . . . . . . . . . . . 3 . 1 . Classes Destroyed 5 | . . 1 . . . . . . 1 . . . 3 . Hauler 1 | . . . . . . . . . 1 . . . . . Swarmer 6 | . . 3 . . . . . . . . 3 . . . Z-Technician 5 | . . . . . . . . . . . . . 5 . Z-Light 4 | . . . . . . . . . . . . . 4 . Assembled 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 5 | . . 3 . . . . . . 1 . 3 . 5 . Combat Bots Only 3 | . . 3 . . . . . . . . 3 . 3 . Max Kills in Single Turn 4 | . . 1 . . . . . . 1 . 2 . 4 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . 1 . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Damage Taken 3186 | . 67 271 235 321 95 . . 179 479 140 181 76 928 214 Core 1313 | . 6 99 61 59 76 . . 152 246 . 49 54 357 154 Absorbed by Shields 66 | . . . . . . . . . 66 . . . . . Core Remaining (%) 78 | 100 . 58 . 70 86 . . 78 . . . . . . Volleys Fired 31 | . . 18 . . . . . . . . 4 . 9 . Largest 1 | . . 1 . . . . . . . . 1 . 1 . Hottest 39 | . . 20 . . . . . . . . 39 . 39 . Shots Fired 31 | . . 18 . . . . . . . . 4 . 9 . Gun 18 | . . 18 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . . . 4 . 9 . Special . | . . . . . . . . . . . . . . . Kinetic 18 | . . 18 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 13 | . . . . . . . . . . . 4 . 9 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . 3 . . . . . . . . 1 . . . Robot Miss Streak 4 | . . 4 . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 29 | . . 9 . . . . . . 1 . 1 . 18 . Core Hits 30 | . . 3 . . . . . . 1 . 4 . 22 . Critical Hits 1 | . . . . . . . . . . . . . 1 . Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 86 | . . . . 18 . . . . 7 4 . 23 34 . Impact 18 | . . . . 18 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 68 | . . . . . . . . . 7 4 . 23 34 . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3974 | . . 111 . . . . . . 118 . 291 . 3454 . Guns 111 | . . 111 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2587 | . . . . . . . . . . . 291 . 2296 . Melee 1276 | . . . . . . . . . 118 . . . 1158 . Ramming . | . . . . . . . . . . . . . . . Kinetic 111 | . . 111 . . . . . . . . . . . . Thermal 1710 | . . . . . . . . . . . . . 1710 . Explosive 877 | . . . . . . . . . . . 291 . 586 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1276 | . . . . . . . . . 118 . . . 1158 . Highest Corruption 1 | . . . . . . . . . . 1 1 1 . . Average Corruption 1 | . . . . . . . . . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 599 | . . . . . . . . . . . 2 . 597 . Projectiles . | . . . . . . . . . . . . . . . Explosions 232 | . . . . . . . . . . . 2 . 230 . Melee 367 | . . . . . . . . . . . . . 367 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 410 | . . . . . . . . . . . 30 . 380 . Shots 2 | . . . . . . . . . . . 1 . 1 . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 18 | . . . . . . . . . 3 1 . . 18 . Average Temperature 4 | . . . . . . . . . 2 1 . . 5 . Received Heat Transfer 536 | . . 35 54 129 27 . . 24 78 12 9 . 141 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Peak Influence 219 | . . 70 57 145 71 32 41 58 219 . . . . . Average Influence 58 | . . 50 36 85 43 32 29 46 81 . . . . . Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . Low Security (%) 98 | 100 100 100 100 100 100 100 100 100 95 . . . . . Level 1 1 | . . . . . . . . . 4 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 7 1 . . 3 2 . . . . . Investigation 1 | . . . . . . . . 1 . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . Reinforcement 8 | . . . 1 3 1 . . 1 2 . . . . . Assault 2 | . . . . 2 . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Distress Signals 5 | . . . 2 1 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 147 | . 3 28 17 27 8 . 6 6 21 2 4 . 18 7 Peak Tracking Total 17 | . 3 13 13 17 8 . 6 5 10 2 3 . 6 7 Tactical Retreats 15 | . . 3 1 2 1 . . 2 4 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Traps Triggered 9 | . . . . 2 . 1 . 1 5 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Machines Disabled 4 | . . . . 2 . . . . . . . . 2 . Max in Single Turn 1 | . . . . 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Machines Accessed 17 | . . . 2 4 . 2 . 2 6 . 1 . . . Terminals 10 | . . . 1 4 . . . 1 4 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . . . Recycling Units 4 | . . . . . . 1 . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 40 | . . . 5 17 . 4 . 3 10 . 1 . . . Successful 23 | . . . 3 13 . 1 . 1 4 . 1 . . . Failed 17 | . . . 2 4 . 3 . 2 6 . . . . . Catastrophic 2 | . . . . . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . . . 2 15 . . . 2 2 . . 1 . . Terminals 31 | . . . 4 17 . . . 2 8 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 2 . . . . . . . . Recycling Units 5 | . . . . . . 2 . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . . . 2 4 . . . . 3 . 1 . . . Open Door 2 | . . . . 1 . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Locate Traps 5 | . . . 1 2 . . . . 2 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . 1 1 . . . . . Retrieve Components 3 | . . . . . . 1 . 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 26 | . . . 1 21 . . . 2 2 . . . . . Terminals 9 | . . . . 9 . . . . . . . . . . Track 4 | . . . . 4 . . . . . . . . . . Botnet 3 | . . . . 3 . . . . . . . . . . Detonate 1 | . . . . 1 . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . . . 1 3 . 2 . 2 6 . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 1 . 2 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Total Allies 9 | . . . . 2 . . . . . . . 7 . . Largest Group 7 | . . . . 2 . . . . . . . 7 7 . Highest-Rated Group 304 | . . . . 62 . . . . . . . 304 304 . Highest-Rated Ally 94 | . . . . 31 . . . . . . . 94 94 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . 24 . . . . . . . . 45 . Total Damage 1480 | . . . . 401 . . . . . . . . 1079 . Kills 12 | . . . . 5 . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . 3 1 . 1 Drone Launches 10 | . . . . 10 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Turns Passed 2647 | 16 22 136 79 211 51 99 102 254 381 136 142 447 496 75 Spaces Moved 5563 | 27 44 182 183 297 105 200 232 642 882 382 344 950 878 215 Core 533 | 27 44 149 6 297 10 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5030 | . . 33 177 . 95 200 232 642 882 382 344 950 878 215 Fastest Speed 28 | 50 50 37 40 50 35 35 35 29 29 29 29 29 28 35 Average Speed 33 | 50 50 47 40 50 47 35 35 34 29 29 30 29 32 35 Slowest Speed 106 | 50 50 50 50 50 55 35 35 35 29 29 34 29 106 35 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 33 | . . 2 3 . 2 1 . 11 13 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 43 | 3 20 32 32 71 21 6 80 24 27 62 61 83 80 47 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 8 | . . . 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . . . 3 . 1 Spaces Dug 33 | . . . . 6 . . . . 6 4 . 9 8 . Terrain Destroyed 98 | . . . . 6 . . . . 6 4 40 9 33 . Melee 33 | . . . . 6 . . . . 6 4 . 9 8 . Projectile . | . . . . . . . . . . . . . . . AOE 65 | . . . . . . . . . . . 40 . 25 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Dee Pro Total 6090 | 28 43 209 185 330 103 227 252 662 979 397 376 1074 1010 215 Wait 266 | . . 5 . 4 . 21 21 . 16 12 22 101 64 . Move 5488 | 26 43 178 177 296 101 198 231 619 857 379 343 948 877 215 Hop 29 | . . 1 3 . 1 1 . 11 11 1 . . . . Pick Up 21 | . . 4 1 3 . . . 3 4 . . 1 5 . Fast Attach 25 | 2 . 1 1 3 . 3 . 7 3 . 1 . 4 . Attach 17 | . . . 2 1 1 2 . 2 . 1 3 . 5 . Detach 7 | . . . . . . . . 1 1 . 1 . 4 . Swap 2 | . . 2 . . . . . . . . . . . . Drop 16 | . . . 1 . . 2 . 1 2 . 2 . 8 . Fire 31 | . . 18 . . . . . . . . 4 . 9 . Melee 86 | . . . . 18 . . . . 7 4 . 23 34 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 97 | . . . . . . . . 18 78 . . 1 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . 5 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Discovered new exit (range 15) 39 | -10/Materials | Entered Mines 115 | -10/Mines | Assembled infested the area 171 | -10/Mines | Discovered new exit (range 12) 175 | -10/Mines | Entered Materials 175 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 228 | -9/Materials | Identified exit to Mines 228 | -9/Materials | Identified exit to Storage 254 | -9/Materials | Entered Storage 281 | -9/Storage | Lost 6 parts (1p3n2w) 305 | -9/Storage | Build established: Mutant 323 | -9/Storage | Met a pair of Derelict thieves 335 | -9/Storage | Garrison activated, responded to threat 428 | -9/Storage | Discovered new exit (range 14) 465 | -9/Storage | Identified exit to Materials 465 | -9/Storage | Entered Materials 465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 513 | -8/Materials | Discovered new exit (range 11) 516 | -8/Materials | Entered Factory 516 | -7/Factory | Evolved 2 slots: Utility x2 534 | -7/Factory | Lost 4 parts (3n1w) 615 | -7/Factory | Manually triggered Chute Trap 615 | -7/Factory | Sucked down chute 615 | -7/Factory | Entered Waste 622 | -7/Waste | Spotted C-40 Crusher 626 | -7/Waste | Spotted C-40 Crusher 626 | -7/Waste | Spotted C-40 Crusher 676 | -7/Waste | Spotted C-40 Crusher 677 | -7/Waste | Spotted C-40 Crusher 679 | -7/Waste | Spotted C-40 Crusher 707 | -7/Waste | Discovered new exit (range 16) 717 | -7/Waste | Identified exit to Factory 717 | -7/Waste | Entered Factory 875 | -7/Factory | Discovered new exit (range 15) 881 | -7/Factory | Identified exit to Factory 971 | -7/Factory | Entered another Factory area 971 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -6/Factory | Discovered new exit (range 7) 1340 | -6/Factory | Identified exit to Lower Caves 1352 | -6/Factory | Entered Lower Caves 1358 | -6/Lower Caves | Build established: Sprinter 1419 | -6/Lower Caves | Spotted B-75 Beast 1485 | -6/Lower Caves | Discovered new exit (range 9) 1488 | -6/Lower Caves | Identified exit to Lower Caves 1488 | -6/Lower Caves | Entered another Lower Caves area 1500 | -6/Lower Caves | Encountered a Warlord checkpoint 1515 | -6/Lower Caves | Learned Factory terminal intel 1518 | -6/Lower Caves | Learned 4 Factory zone layouts 1622 | -6/Lower Caves | Discovered new exit (range 8) 1624 | -6/Lower Caves | Identified exit to Zion 1627 | -6/Lower Caves | Identified exit to Factory 1630 | -6/Lower Caves | Entered Zion 1641 | -6/Zion | System corruption cleaned by Quarantine Array 1648 | -6/Zion | Learned Factory emergency access door positions 1665 | -6/Zion | Learned location of Warlord (-5) 1727 | -6/Zion | Given A8's code to call for help 1759 | -6/Zion | Identified exit to Deep Caves 1762 | -6/Zion | Gained Derelict followers 1917 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1919 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1934 | -6/Zion | Crushed by falling debris 2032 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2077 | -6/Zion | Entered Deep Caves 2077 | -6/Deep Caves | Accompanied by 7 allies 2173 | -6/Deep Caves | Attacked by Z-Imprinter 2187 | -6/Deep Caves | Allies destroyed Z-Imprinter 2216 | -6/Deep Caves | Z-Facility disabled 2226 | -6/Deep Caves | Core integrity fell below 50% 2256 | -6/Deep Caves | Lost 3 parts (1n1u1w) 2285 | -6/Deep Caves | Found Prototype Protection 2294 | -6/Deep Caves | Found Prototype Protection 2294 | -6/Deep Caves | Identified Zio. Weapon Casing 2303 | -6/Deep Caves | Found Zio. Weapon Casing 2420 | -6/Deep Caves | Lost 3 parts (1n2u) 2462 | -6/Deep Caves | Discovered new exit (range 5) 2463 | -6/Deep Caves | Identified exit to Proximity Caves 2507 | -6/Deep Caves | Spotted as-86359 2509 | -6/Deep Caves | Core integrity fell below 20% 2558 | -6/Deep Caves | Spotted as-81071 2573 | -6/Deep Caves | Entered Proximity Caves 2635 | -5/Proximity Caves | Spotted B-75 Beast 2642 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2648 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02450_ as-87369 destroyed. 02453_ Dropped Prototype Protection. 02453_ Dropped Sml. Storage Unit. 02454_ Dropped Mak. Sword. 02462_ EXIT=FOUND 02463_ EXIT=IDENTIFIED: PROXIMITY CAVES 02508_ Cesium-ion Thruster destroyed. 02509_ as-86359: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02618_ Acquired derelict log, extracted data. 02619_ Searching scrap... 02619_ Found 38 Matter. 02619_ Found Imp. Actuator Array. 02620_ Acquired 5 matter. 02641_ Slug penetrates Wall. 02642_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 02644_ Penetrated by Slug. 02648_ Cld. VTOL Module destroyed. 02648_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ????#### ####??????????????????????????????????? | | ???## ############# ???????????????????? | | ???# ??????????????????? | | #### ### ???????????????????? | | ##?# ######## ???????????????????? | | ##??# ######## #?????????????????????? | | ######???# #??????????????????????? | | ?????????## #??????????????????????? | | ??????????## ##########??????????????????????? | | ???????????# #???# #????????????????????????? | | ???####???## ##?## ???###??????????????????? | | ???# #??# ### #??# #??????????????????? | | ???# ?## ## ### #??????????????????? | | ??## ## ### ## #??????????????????? | | ### ## ##?# ## #???????????????????? | | #?###??# ## #???????????????????? | | # ########## #???????????????????? | | ### ### # ##???????????????????? | | ??## ##?# # ####????????????????????? | | ???# #### # ##??????????????????????? | | ???# ## Y @## #?????????????????? | | ???# #?????????????????? | | ???## ##?????????????????? | | ????# s ##??????????????????? | | ????# #### p s #??????????????????