Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.09 @ 17:06:22 Player: JayDee Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (3145) 3145 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 6763 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 0/850 Matter 188/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Large Storage Unit Microactuators Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Flexi-carbon Leg Flexi-carbon Leg Xenon Bombardment Thruster > --- UTILITY ---------- Fusion Compressor Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod Transport Network Coupler > --- WEAPON ----------- Precision Beam Rifle Plasma Cannon Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Medium Storage Unit Medium Storage Unit High-capacity Matter Pod Improved Light Armor Plating EM Pulse Cannon Gauss Rifle Advanced Assault Cannon Mini Grenade Launcher Heavy Missile Launcher Katana [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Processor Transport Network Coupler Protection Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon 2 | . . . . . 2 Parts Attached 101 | 7 4 23 23 19 25 Power 9 | 1 . 2 2 1 3 Engine 6 | 1 . 2 1 1 1 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 32 | 2 2 9 8 4 7 Treads 4 | . . . . 3 1 Leg 25 | 2 2 9 7 1 4 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 2 | . . . 1 . 1 Utility 26 | 2 1 5 8 5 5 Device 9 | 1 . 1 2 1 4 Storage 10 | 1 . 2 5 2 . Processor 5 | . 1 2 1 1 . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 34 | 2 1 7 5 9 10 Energy Gun 13 | 1 . 1 5 5 1 Energy Cannon 5 | . . 2 . 2 1 Ballistic Gun 9 | 1 1 3 . . 4 Ballistic Cannon 1 | . . . . . 1 Launcher 6 | . . 1 . 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 41 | . 2 2 8 10 19 Power 3 | . . . . 1 2 Propulsion 17 | . 1 . 5 4 7 Utility 5 | . . . 1 1 3 Weapon 16 | . 1 2 2 4 7 Highest Loss Streak 7 | . 1 1 4 7 7 Average Slot Usage (%) 94 | . 99 99 97 95 76 Engine 7 | . 14 11 6 6 . Core 1 | . . . 2 . 4 Treads 3 | . . . . 12 7 Leg 24 | . 27 32 30 16 9 Flight 1 | . . . 3 . 1 Device 5 | . 2 1 6 6 8 Storage 21 | . 14 17 25 29 16 Processor 8 | . 11 13 3 7 4 Energy Gun 7 | . 8 3 15 7 3 Energy Cannon 3 | . . 6 1 3 5 Ballistic Gun 6 | . 18 11 . . 4 Naked Turns 95 | . . . . . 95 Heaviest Build 74 | 13 13 26 44 59 74 Greatest Support 70 | 20 23 39 52 70 70 Greatest Overweight (x) 3 | 3 . 2 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 6 6 8 16 20 16 Average Capacity 11 | 5 6 7 12 16 14 Most Carried 16 | 4 6 8 14 15 16 Average Carried 9 | 1 5 7 11 11 12 Final Capacity 16 | 6 6 8 16 16 4 Final Carried 15 | 3 6 8 13 15 4 Class Distribution -------------------- 53% | Mutant 35% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1855 | 213 180 703 318 215 226 Remotely . | . . . . . . Salvage Created 3161 | 21 248 837 1039 632 384 Parts 153 | 3 14 50 44 26 16 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 74 | . 5 21 22 14 12 Guns 44 | . 5 11 21 7 . Cannons 14 | . . 10 . 2 2 AOE 14 | . . . . 4 10 Classes Destroyed 12 | 1 2 3 4 2 . Worker 3 | . . 2 . 1 . Tunneler 2 | 1 . . . . 1 Hauler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 6 | . 1 2 1 2 . Swarmer 17 | . . 7 4 6 . Grunt 31 | . 5 8 13 3 2 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 15 | . . 6 3 2 4 Hunter 7 | . . . . 2 5 Programmer 2 | . . . . 1 1 Best Kill Streak 8 | 1 3 3 8 6 6 Combat Bots Only 8 | . 2 3 8 6 6 Max Kills in Single Turn 4 | 1 1 1 2 4 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5678 | . 350 486 1141 1017 2684 Core 1158 | . 48 36 124 99 851 Absorbed by Shields 105 | . . . . 18 87 Core Remaining (%) 86 | 100 80 91 77 85 . Volleys Fired 254 | 2 27 67 74 50 34 Largest 4 | 2 2 2 2 2 4 Hottest 232 | 60 60 98 130 124 232 Shots Fired 461 | 4 46 129 132 82 68 Gun 350 | 4 46 92 123 65 20 Cannon 82 | . . 33 9 14 26 Launcher 29 | . . 4 . 3 22 Special . | . . . . . . Kinetic 126 | 2 31 72 . . 21 Thermal 289 | 2 15 53 132 65 22 Explosive 29 | . . 4 . 3 22 Electromagnetic 17 | . . . . 14 3 Robot Hit Streak 36 | 4 30 17 36 30 16 Robot Miss Streak 2 | . 1 2 1 1 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 365 | 4 40 85 113 71 52 Core Hits 166 | 1 16 34 45 28 42 Critical Hits 2 | . . 1 . . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7461 | 47 473 1322 1943 1504 2172 Guns 4300 | 47 469 767 1818 979 220 Cannons 1328 | . . 472 123 249 484 Explosions 1816 | . . 75 . 273 1468 Melee . | . . . . . . Ramming 17 | . 4 8 2 3 . Kinetic 1199 | 25 348 562 . . 264 Thermal 4128 | 22 121 677 1941 979 388 Explosive 1816 | . . 75 . 273 1468 Electromagnetic 301 | . . . . 249 52 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 1 5 . 14 Projectiles 6 | . . 1 5 . . Explosions 14 | . . . . . 14 Melee . | . . . . . . Knockbacks 2 | . . . 1 . 1 Impact 1 | . . . 1 . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 90 | . 1 . . 17 72 Shots 4 | . . . . 1 3 Rammed 5 | . 2 1 . 2 . Targets Rammed 8 | . 2 3 1 2 . Kicked 3 | . . 2 1 . . Crushed . | . . . . . . Highest Temperature 620 | . 60 130 349 122 620 Average Temperature 93 | . 26 41 109 36 260 Received Heat Transfer 1665 | . 252 189 606 261 357 Effects 15 | . . . 3 . 12 Shutdowns 2 | . . . 1 . 1 Interference 6 | . . . 2 . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 16 | . . 1 10 4 1 Heat Transferred 8719 | 50 275 1369 4070 2183 772 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 535 | 5 119 393 535 321 383 Average Influence 228 | . 55 225 345 205 207 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 44 | 100 100 40 8 55 53 Level 1 50 | . . 59 69 44 46 Level 2 5 | . . . 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 3 4 3 6 Investigation 6 | . 1 2 2 1 . Extermination 2 | . . . . 1 1 Reinforcement 6 | . . 1 2 1 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 11 36 30 17 25 Peak Tracking Total 10 | . 5 5 10 6 8 Tactical Retreats 7 | . . 2 4 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 15 | . 3 7 4 1 . Terminals 8 | . 2 4 2 . . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . 2 1 . . Garrison Access . | . . . . . . Total Hacks 50 | . 9 19 19 3 . Successful 32 | . 5 13 13 1 . Failed 18 | . 4 6 6 2 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 11 | . . 5 6 . . Terminals 26 | . 7 9 10 . . Fabricators . | . . . . . . Repair Stations 10 | . . 3 4 3 . Recycling Units 2 | . 2 . . . . Scanalyzers 12 | . . 7 5 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 5 4 . . Record 2 | . . . 2 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Surveillance Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 1 4 1 . Scan Component 4 | . . 1 2 1 . Repair 2 | . . . 2 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 12 | . . 7 5 . . Insert Component 7 | . . 4 3 . . Analyze 5 | . . 3 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 7 4 1 . Full Trace Events 6 | . . 4 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 58 | . . . 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 4 | . . 3 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3729 | 69 322 1100 897 671 670 Spaces Moved 2085 | 42 180 650 428 325 460 Core 201 | 18 . . . . 183 Treads 247 | . . . . 171 76 Legs 1637 | 24 180 650 428 154 201 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 50 Average Speed 124 | 118 120 120 124 153 113 Slowest Speed 220 | 200 120 180 150 172 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 26 51 36 10 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 39 | . . 39 . . . Terrain Destroyed 194 | . . 54 . 24 116 Melee . | . . . . . . Projectile 2 | . . 1 . . 1 AOE 192 | . . 53 . 24 115 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2762 | 54 240 852 660 410 546 Wait 219 | . 23 83 107 3 3 Move 2081 | 41 180 649 427 324 460 Hop . | . . . . . . Pick Up 49 | 4 3 11 13 12 6 Fast Attach 48 | 6 2 11 13 2 14 Attach 31 | 1 2 4 7 10 7 Detach 18 | . 2 2 7 . 7 Swap 22 | . . 8 3 7 4 Drop 28 | . . 14 8 . 6 Fire 254 | 2 27 67 74 50 34 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 1 3 1 . . Crush 2 | . . . . 2 . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Identified exit to Mines 352 | -10/Materials | Discovered new exit (range 7) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 594 | -9/Materials | Identified exit to Materials 1492 | -9/Materials | Entered another Materials area 1492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1932 | -8/Materials | Destroyed 8 combat bots 1940 | -8/Materials | Lost 4 parts (3n1u) 1980 | -8/Materials | Discovered new exit (range 16) 2076 | -8/Materials | Repaired Imp. Aluminum Leg 2104 | -8/Materials | Repaired Aluminum Leg 2163 | -8/Materials | Build established: Scavenger-Mutant 2315 | -8/Materials | Discovered new exit (range 15) 2389 | -8/Materials | Entered Factory 2389 | -7/Factory | Evolved 2 slots: Utility x2 2758 | -7/Factory | Lost 7 parts (1p4n2w) 2957 | -7/Factory | Discovered new exit (range 15) 3060 | -7/Factory | Entered another Factory area 3060 | -6/Factory | Evolved 2 slots: Weapon x2 3253 | -6/Factory | Lost 6 parts (3n1u2w) 3522 | -6/Factory | Lost 7 parts (1p2n1u3w) 3627 | -6/Factory | Released all parts (6) 3655 | -6/Factory | Lost 6 parts (1p2n1u2w) 3656 | -6/Factory | Core integrity fell below 50% 3663 | -6/Factory | Core integrity fell below 20% 3730 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03637_ T-07 Excavator is excavating. 03643_ Acquired Imp. Integration Mediator. 03648_ Acquired Microactuators. 03650_ Dropped Imp. Integration Mediator. 03651_ Slug penetrates Wall. 03658_ R-10 Processor collects Med. Storage Unit. 03658_ Slug penetrates Wall. 03659_ Penetrated by Slug. 03662_ R-10 Processor collects Xenon Bombardment Thruster. 03666_ Slug penetrates Wall. 03666_ K-01 Serf collects debris. 03674_ U-05 Engineer lays Concrete. 03678_ U-05 Engineer builds a Door. 03684_ U-05 Engineer lays Concrete. 03686_ Door malfunctions. 03687_ U-05 Engineer lays Concrete. 03694_ Penetrated by Slug. 03700_ Slug penetrates Wall. 03724_ Acquired Imp. Gravmag System. 03725_ Dropped Imp. Gravmag System. 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""" ????????????# """ """ ## | | ?????????????? ###?????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 700 Matter Capacity 700 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed BattleFortressTorch Manual? 0 Play Time 01:06:00 Cumulative 17.1 hours Start 2020.03.09 @ 13:37:59 End 2020.03.09 @ 17:06:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 3 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 841a12fe-6422-4943-a798-17c47ab1de68