Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 15:02:13 Player: celerysam Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (31) 155 Value Destroyed (901) 901 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 8349 Bonus ------- Pacifist 200 Follower Combat Kills 213 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 111/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Enhanced Fission Core Nanoactuators Power Maul Peak State ------------ > --- POWER ------------ Light Fission Core Enhanced Fission Core > --- PROPULSION ------- Linear Gravjet Xenon Bombardment Thruster Makeshift Flight Unit Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Targeting Computer Remote Force Field Makeshift Hacking Suite > --- WEAPON ----------- Cooled Plasma Rifle Improved Datajack Power Maul > --- INVENTORY -------- Fission Core Micro Fission Core Compact Battery High-powered Shock Rifle Neutron Cannon Hypervelocity Gauss Cannon Greatsword [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Makeshift Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Wave Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . . . 2 . 2 . . Power 2 | . . . . . 1 . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . 2 . . . . . . . . . . Utility 4 | . . . . . 1 . 1 . . . . 1 . 1 . . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . Parts Attached 107 | 4 3 . 14 2 14 16 2 6 5 8 4 16 3 . 1 9 Power 21 | 1 . . 2 . 3 4 . 1 . . 2 5 1 . . 2 Engine 6 | 1 . . 2 . 2 . . . . . 1 . . . . . Core 15 | . . . . . 1 4 . 1 . . 1 5 1 . . 2 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 41 | 2 . . 6 2 8 6 1 1 5 5 . 2 1 . . 2 Treads 7 | . . . 3 1 2 1 . . . . . . . . . . Leg 7 | . . . 3 . . 1 1 1 . 1 . . . . . . Wheel 6 | 2 . . . . 3 1 . . . . . . . . . . Hover 5 | . . . . . 1 2 . . . . . . 1 . . 1 Flight 16 | . . . . 1 2 1 . . 5 4 . 2 . . . 1 Utility 21 | 1 1 . 2 . . 4 1 2 . 3 . 5 . . 1 1 Device 8 | . . . 1 . . 2 . . . 1 . 3 . . . 1 Storage 5 | 1 1 . . . . . 1 . . . . 1 . . 1 . Processor 3 | . . . . . . 1 . 1 . 1 . . . . . . Hackware 3 | . . . . . . 1 . . . 1 . 1 . . . . Protection 2 | . . . 1 . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 24 | . 2 . 4 . 3 2 . 2 . . 2 4 1 . . 4 Energy Gun 9 | . 1 . 1 . 1 1 . . . . 2 2 . . . 1 Energy Cannon 2 | . . . . . . . . 1 . . . . . . . 1 Ballistic Gun 4 | . 1 . 2 . 1 . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . 1 . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 1 . . 1 Unidentified Prototypes 4 | . . . . . . 1 . . . . . 2 . . . 1 Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . . System Corruption 5 | . . . . . . 5 . . . . . . . . . . Parts Lost 62 | . . . 11 . 15 6 . 2 3 . . 6 2 . . 17 Power 10 | . . . 2 . 3 . . 1 . . . 1 . . . 3 Propulsion 30 | . . . 5 . 9 4 . 1 1 . . 3 2 . . 5 Utility 12 | . . . 1 . 1 2 . . 1 . . 2 . . . 5 Weapon 10 | . . . 3 . 2 . . . 1 . . . . . . 4 Highest Loss Streak 15 | . . . 10 . 15 4 . 2 3 . . 6 2 . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 86 85 71 88 51 76 66 82 77 92 99 88 79 57 57 39 Engine 1 | . 14 14 9 11 4 . . . . . 4 1 . . . . Core 10 | . . . . . 2 11 13 12 13 13 7 9 11 10 10 7 Treads 5 | . . . 16 26 14 4 6 6 4 . . . . . . . Leg 6 | . . . 10 . . 4 11 12 6 3 . . . . . . Wheel 4 | . 28 28 1 . 2 6 6 6 6 1 . . . . . . Hover 1 | . . . . . 2 7 . . . . . . 4 5 5 2 Flight 10 | . . . . 6 4 10 2 . . 33 40 29 20 10 10 6 Device 6 | . . . 1 . . 4 6 6 6 10 13 14 11 10 10 4 Storage 5 | . 15 14 11 11 6 . 4 6 6 6 6 5 5 5 10 5 Processor 4 | . . . . . . 6 . 5 6 6 6 5 5 5 5 2 Hackware 1 | . . . . . . 4 . . . 1 . 2 5 5 5 5 Protection 2 | . . . 1 11 2 . . 5 5 . . . . . . . Energy Gun 2 | . 14 14 9 11 5 3 6 . . . 6 10 3 . . . Energy Cannon 2 | . . . . . . . . 5 5 . . . . . . . Impact Weapon 4 | . . . . . . 6 6 6 6 6 6 5 5 5 . . Piercing Weapon 3 | . . . . . . . . 4 6 6 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 50 | 8 25 25 36 36 36 19 24 33 33 23 34 50 42 28 26 27 Greatest Support 80 | 26 26 26 60 60 80 24 39 39 24 50 50 50 43 28 28 35 Greatest Overweight (x) 6 | . . . 1 . 6 1 . 1 1 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 7 14 15 15 15 12 5 7 8 8 8 8 7 8 8 8 7 Most Carried 15 | 8 8 8 14 15 15 5 6 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 8 7 14 11 4 5 7 7 7 7 6 7 8 7 6 Final Capacity 15 | 8 15 15 15 15 5 5 8 8 8 8 8 8 8 8 8 5 Final Carried 15 | 8 8 8 13 15 5 5 6 8 6 8 8 7 8 8 8 4 Class Distribution -------------------- 68% | Mutant 19% | Derelict-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Extension Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Matter Collected 881 | 205 . . 186 20 . 193 . 115 44 55 47 . 16 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1096 | . . . 321 . . 241 . 211 237 . . . 19 . . 67 Parts 66 | . . . 30 . . 6 . 7 13 . . . . . . 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 5 13 . 13 . . . . . Prevented 6 | . . . . . . . . 2 . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Combat Hostiles Destroyed 24 | . . . 10 . . 3 . 6 4 . . . . . . 1 Melee 10 | . . . . . . 3 . 2 4 . . . . . . 1 Guns 7 | . . . 7 . . . . . . . . . . . . . Cannons 4 | . . . 3 . . . . 1 . . . . . . . . Classes Destroyed 11 | . . . 3 . . 4 . 1 1 . . . . . . 2 Worker 2 | . . . . . . 2 . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . 1 . . . Watcher 1 | . . . . . . 1 . . . . . . . . . . Swarmer 11 | . . . 3 . . 3 . 5 . . . . . . . . Grunt 7 | . . . 4 . . . . . 3 . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . Sentry 3 | . . . 3 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | . . . 4 . . 6 . 3 4 . . . 1 . . 1 Combat Bots Only 4 | . . . 4 . . 3 . 3 4 . . . . . . 1 Max Kills in Single Turn 1 | . . . 1 . . 1 . 1 1 . . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Hostile Shots Fired 652 | . . . 168 1 105 46 . 37 31 . 12 22 27 4 1 198 Missed 200 | . . . 33 1 28 21 . 12 3 . 5 9 14 3 1 70 Damage Taken 7779 | . . . 1561 . 1374 629 . 360 574 . 154 580 258 9 . 2280 Core 2485 | . . . 325 . 332 158 . 61 183 . 79 180 12 . . 1155 Absorbed by Shields 367 | . . . . . . . . . . . . 43 114 8 . 202 Regen/Repaired (Parts) 23 | . . . . . . . . . . . . . . . . 23 Core Remaining (%) 68 | 100 . 100 . 18 39 77 . . . . 62 . 80 . . . Volleys Fired 52 | . . . 31 . 2 4 . 7 . . 2 1 . . . 5 Largest 2 | . . . 2 . 2 1 . 1 . . 1 1 . . . 1 Hottest 100 | . . . 100 . 100 55 . 75 . . 81 72 . . . 90 Shots Fired 76 | . . . 53 . 3 5 . 7 . . 2 1 . . . 5 Gun 57 | . . . 45 . 2 5 . . . . 2 1 . . . 2 Cannon 19 | . . . 8 . 1 . . 7 . . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 29 | . . . 28 . 1 . . . . . . . . . . . Thermal 33 | . . . 25 . 2 . . . . . 2 1 . . . 3 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . 5 . 7 . . . . . . . 2 Robot Hit Streak 19 | . . . 19 . 1 3 . 4 . . 1 1 . . . 1 Robot Miss Streak 4 | . . . 4 . 2 1 . 4 . . 1 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 86 | . . . 39 . 1 12 . 11 10 . 2 2 5 . . 4 Core Hits 34 | . . . 17 . . 3 . 4 7 . 1 . . . . 2 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . . . . . . . . Critical Strikes 5 | . . . 1 . . 1 . 3 . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . Smash 4 | . . . . . . 1 . 3 . . . . . . . . Melee Attacks 88 | . . . . . . 25 . 37 12 . 3 1 5 . . 5 Impact 53 | . . . . . . 25 . 26 . . . 1 1 . . . Slashing 5 | . . . . . . . . . . . . . . . . 5 Piercing 26 | . . . . . . . . 11 12 . 3 . . . . . Sneak Attacks 7 | . . . . . . 3 . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . . . . Damage Inflicted 2471 | . . . 475 . 16 662 . 509 287 . 57 110 67 . . 288 Guns 593 | . . . 388 . 16 87 . . . . 30 60 . . . 12 Cannons 223 | . . . 81 . . . . 54 . . . . . . . 88 Explosions . | . . . . . . . . . . . . . . . . . Melee 1648 | . . . . . . 575 . 455 287 . 27 50 67 . . 187 Ramming 7 | . . . 6 . . . . . . . . . . . . 1 Kinetic 202 | . . . 202 . . . . . . . . . . . . . Thermal 461 | . . . 267 . 16 . . . . . 30 60 . . . 88 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 153 | . . . . . . 87 . 54 . . . . . . . 12 Impact 1097 | . . . . . . 575 . 405 . . . 50 67 . . . Slashing 187 | . . . . . . . . . . . . . . . . 187 Piercing 364 | . . . . . . . . 50 287 . 27 . . . . . Highest Corruption 18 | . . . . . . 18 . . 1 1 1 . 1 . 5 11 Average Corruption 4 | . . . . . . 7 . . 1 1 1 . 1 . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . 16 . . . . Effects 21 | . . . . . . 7 . . 2 1 1 . 1 . 1 8 Message Errors 7 | . . . . . . 2 . . 1 1 1 . . . . 2 Matter Fused 3 | . . . . . . 1 . . . . . . . . . 2 Heat Flow Errors 4 | . . . . . . . . . . . . . 1 . 1 2 Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . . . . . 2 . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . 1 . . . . Overflow Damage 440 | . . . . . . 285 . 90 . . . 13 52 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 440 | . . . . . . 285 . 90 . . . 13 52 . . . Knockbacks 6 | . . . . . . 1 . 4 . . . . . . . 1 Impact 6 | . . . . . . 1 . 4 . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 6 | . . . 5 . . . . . . . . . . . . 1 Targets Rammed 6 | . . . 5 . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 278 | . . . 278 . 23 42 . 146 15 . 96 40 205 . 152 227 Average Temperature 67 | . . . 78 . 8 16 . 86 15 . 55 18 84 . 82 56 Received Heat Transfer 1587 | . . . 570 . 261 24 . . 243 . . 45 34 . . 410 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Fried 8 | . . . . . . 2 . 3 . . . . 3 . . . Impact Corruptions 17 | . . . . . . 10 . 4 . . . 1 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 810 | . . . 656 . 37 . . . . . 37 80 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Peak Influence 258 | . . . 180 70 67 122 9 . . . . 246 258 49 40 197 Initial 149 | . . . . 70 27 6 9 . . . . 149 95 49 10 28 Average 70 | . . . 77 70 19 39 9 . . . . 182 173 42 29 62 Maximum Alert Level 1 | . . . . . . . . . . . . 1 1 . . . Low Security (%) 94 | 100 100 100 100 100 100 100 100 . . . . 75 69 100 100 100 Level 1 5 | . . . . . . . . . . . . 24 30 . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 . 1 3 . . . . . 2 . 1 . 1 Investigation 3 | . . . . . . 2 . . . . . . . 1 . . Extermination 2 | . . . . . . . . . . . . 1 . . . 1 Reinforcement 4 | . . . 1 . 1 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Distress Signals 3 | . . . 1 . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 102 | . 2 . 11 2 12 11 . 8 4 . 2 11 11 4 4 20 Peak Tracking Total 12 | . 2 . 7 2 10 3 . 3 4 . 2 6 6 4 4 12 Tactical Retreats 13 | . . . . . 1 . . . . . . 4 3 . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Traps Triggered 7 | . . . . . . . . . . . . . 2 1 . 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Machines Disabled 1 | . . . . . . . . . . . . 1 . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Machines Accessed 18 | . . . . . . 4 . 1 . . . 5 4 1 . 3 Terminals 6 | . . . . . . 2 . . . . . . 4 . . . Fabricators 8 | . . . . . . 2 . . . . . 4 . 1 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 33 | . . . . . . 5 . 1 . . . 10 8 4 . 5 Successful 17 | . . . . . . 2 . 1 . . . 6 4 1 . 3 Failed 16 | . . . . . . 3 . . . . . 4 4 3 . 2 Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . . . . . . 1 . . . 1 . 19 4 2 . 6 Terminals 10 | . . . . . . 2 . . . . . . 8 . . . Fabricators 17 | . . . . . . 3 . . . . . 9 . 4 . 1 Repair Stations 2 | . . . . . . . . . . . . . . . . 2 Recycling Units 2 | . . . . . . . . . . . . . . . . 2 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . . . 1 . 1 . . . . 4 . . . Open Door 5 | . . . . . . . . 1 . . . . 4 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . 2 . . . . Network Status 3 | . . . . . . 1 . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . . . 4 . 1 . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 3 . 1 . . Liberate 4 | . . . . . . . . . . . . 3 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . . 2 . . . . . 3 3 1 . 2 Full Trace Events 2 | . . . . . . 1 . . . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 Time 19 | . . . . . . . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Total Allies 26 | . . . . . . . . . . 6 . 9 8 . . 3 Largest Group 10 | . . . . . . . . . . 6 6 8 10 1 . 2 Highest-Rated Group 465 | . . . . . . . . . . 346 346 369 465 41 . 206 Highest-Rated Ally 103 | . . . . . . . . . . 96 96 96 85 41 . 103 Zionite Dispatches 6 | . . . . . . . . . . . . 3 1 . . 2 Heavy 2 | . . . . . . . . . . . . . 1 . . 1 Fire 2 | . . . . . . . . . . . . 2 . . . . Hacker 1 | . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . . . . 29 25 26 . . . Total Damage 2393 | . . . . . . . . . . . 1241 517 635 . . . Kills 14 | . . . . . . . . . . . 8 3 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 3 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Turns Passed 5867 | 55 93 35 237 210 138 777 50 1810 665 638 355 317 143 28 44 272 Spaces Moved 6297 | 46 98 28 79 128 128 970 39 1347 388 1112 418 690 261 76 115 374 Core 85 | 6 . . . . 1 5 . . . . . . . . . 73 Treads 224 | . . . 52 128 44 . . . . . . . . . . . Legs 1898 | . . . 27 . . 158 39 1347 327 . . . . . . . Wheels 180 | 40 98 28 . . 14 . . . . . . . . . . . Hover 240 | . . . . . . 231 . . . . . . . . . 9 Flight 3670 | . . . . . 69 576 . . 61 1112 418 690 261 76 115 292 Fastest Speed 32 | 50 90 90 120 160 37 37 120 120 47 34 34 32 35 37 37 35 Average Speed 75 | 84 90 90 148 160 88 68 120 123 161 39 34 34 36 37 37 48 Slowest Speed 350 | 90 90 90 190 160 350 155 120 190 190 57 34 36 37 37 37 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 2 1 . . . . . 1 1 . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 34 | 4 23 12 9 30 22 29 1 99 56 88 58 24 43 3 69 15 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 12 | . . . . . . . . . . 2 . 10 . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . Scrap Searched 13 | . . . . 2 . . . 2 2 4 3 . . . . . Spaces Dug 26 | . . . . . . 10 . 15 1 . . . . . . . Terrain Destroyed 27 | . . . . . . 10 . 15 1 . . . . . . 1 Melee 26 | . . . . . . 10 . 15 1 . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Total 7164 | 61 103 37 145 133 148 1021 42 1426 406 1304 625 767 306 76 116 448 Wait 489 | . . 10 . 1 1 2 . 39 . 172 193 34 15 . . 22 Move 6273 | 45 97 27 78 127 124 967 38 1346 387 1111 417 687 258 76 114 374 Hop 4 | . . . . . 1 1 . . . . . 1 1 . . . Pick Up 68 | 12 2 . 17 3 3 1 . 2 . 7 2 11 3 . . 5 Fast Attach 35 | . . . . 1 1 13 1 6 1 4 1 5 1 . . 1 Attach 57 | 4 3 . 12 1 12 1 1 . 4 1 1 7 1 . 1 8 Detach 9 | . 1 . . . . . 2 . 2 . . 2 . . 1 1 Swap 15 | . . . 2 . 1 2 . . . 3 2 4 1 . . . Drop 35 | . . . . . 3 5 . . . 6 4 14 3 . . . Fire 52 | . . . 31 . 2 4 . 7 . . 2 1 . . . 5 Melee 77 | . . . . . . 25 . 26 12 . 3 1 5 . . 5 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . . 5 . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . 18 . . 26 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Extension -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 149 | -10/Materials | Entered Mines 157 | -10/Mines | Learned Materials emergency access door positions 169 | -10/Mines | Discovered new exit (range 4) 184 | -10/Mines | Entered Materials 184 | -9/Materials | Evolved 2 slots: Propulsion x2 265 | -9/Materials | Core integrity fell below 50% 314 | -9/Materials | Discovered new exit (range 15) 316 | -9/Materials | Lost 10 parts (2p4n1u3w) 356 | -9/Materials | Core integrity fell below 20% 406 | -9/Materials | Met 8R-AWN 421 | -9/Materials | Entered Mines 423 | -9/Mines | Followed 8R-AWN into the Mines 458 | -9/Mines | Discovered new exit (range 15) 487 | -9/Mines | Met a Derelict bent on vengeance 623 | -9/Mines | Discovered new exit (range 5) 631 | -9/Mines | Entered Materials 631 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 723 | -8/Materials | Core integrity fell below 50% 761 | -8/Materials | Lost 15 parts (3p9n1u2w) 768 | -8/Materials | Discovered new exit (range 5) 769 | -8/Materials | Entered Factory 769 | -7/Factory | Evolved 2 slots: Propulsion x2 1112 | -7/Factory | Build established: Mutant 1460 | -7/Factory | Discovered new exit (range 15) 1500 | -7/Factory | Crushed by falling debris 1500 | -7/Factory | System corruption reached 10% 1531 | -7/Factory | Lost 4 parts (2n2u) 1546 | -7/Factory | Entered another Factory area 1546 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1569 | -6/Factory | Discovered new exit (range 4) 1596 | -6/Factory | Entered Lower Caves 1601 | -6/Lower Caves | Learned Factory stockpile data 1656 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1951 | -6/Lower Caves | Encountered a Warlord checkpoint 2237 | -6/Lower Caves | Learned Factory stockpile data 3226 | -6/Lower Caves | Discovered new exit (range 15) 3406 | -6/Lower Caves | Entered another Lower Caves area 3436 | -6/Lower Caves | Encountered a Warlord checkpoint 3501 | -6/Lower Caves | Discovered new exit (range 9) 4021 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4064 | -6/Lower Caves | Discovered new exit (range 14) 4071 | -6/Lower Caves | Entered Zion 4092 | -6/Zion | System corruption cleaned by Quarantine Array 4109 | -6/Zion | Given A8's code to call for help 4429 | -6/Zion | Imprinted 4431 | -6/Zion | Declared Zion's savior 4497 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4499 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4566 | -6/Zion | Discovered new exit (range 12) 4573 | -6/Zion | Build established: Derelict-Mutant 4709 | -6/Zion | Entered Proximity Caves 4709 | -5/Proximity Caves | Accompanied by 6 allies 4710 | -5/Proximity Caves | Identified exit to Factory 5064 | -5/Proximity Caves | Entered Factory 5064 | -5/Factory | Accompanied by 4 allies 5064 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5194 | -5/Factory | Zion Fire squad teleported in 5275 | -5/Factory | Lost 6 parts (1p3n2u) 5282 | -5/Factory | Zion Fire squad teleported in 5287 | -5/Factory | Lost 4 allies 5313 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5326 | -5/Factory | Zion Hacker squad teleported in 5333 | -5/Factory | Discovered new exit (range 9) 5381 | -5/Factory | Entered Extension 5381 | -5/Extension | Accompanied by 3 allies 5404 | -5/Extension | Rescued a captive Derelict 5413 | -5/Extension | Zion Heavy squad teleported in 5438 | -5/Extension | Rescued a captive Derelict 5486 | -5/Extension | Rescued a captive Derelict 5487 | -5/Extension | Spotted B-75 Beast 5489 | -5/Extension | Spotted B-75 Beast 5518 | -5/Extension | Discovered new exit (range 3) 5524 | -5/Extension | Entered Factory 5524 | -4/Factory | Accompanied by 1 ally 5524 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5552 | -4/Factory | Sucked down chute 5552 | -4/Factory | Entered Waste 5561 | -4/Waste | Spotted C-40 Crusher 5567 | -4/Waste | EMP discharged 5571 | -4/Waste | Spotted C-40 Crusher 5572 | -4/Waste | Spotted C-40 Crusher 5572 | -4/Waste | Spotted C-40 Crusher 5573 | -4/Waste | Discovered new exit (range 12) 5574 | -4/Waste | Lost 7 allies 5596 | -4/Waste | Entered Factory 5627 | -4/Factory | Repaired Adv. Weight Redist. System 5647 | -4/Factory | Zion Heavy squad teleported in 5690 | -4/Factory | Spotted B-86 Titan 5795 | -4/Factory | Build established: Mutant 5815 | -4/Factory | Lost 15 parts (2p5n5u3w) 5816 | -4/Factory | Core integrity fell below 50% 5819 | -4/Factory | Zion Heavy Resupply teleported in 5827 | -4/Factory | System corruption reached 10% 5834 | -4/Factory | Core integrity fell below 20% 5868 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05853_ Field strength at 71. 05854_ Field strength at 65. 05855_ Field strength at 59. 05856_ Field strength at 53. 05857_ Field strength at 47. 05858_ Field strength at 41. 05859_ Construction Platform disabled. 05859_ Field strength at 30. 05860_ Field strength at 24. 05861_ Field strength at 18. 05862_ Field strength at 6. 05863_ Stasis field depleted. 05864_ System corrupted: Matter fused (-9). 05864_ Triggered Stasis Trap. 05864_ A bubble of rippling energy engulfs the area. 05864_ Field strength at 94. 05864_ Field strength at 88. 05865_ Field strength at 72. 05866_ Field strength at 66. 05867_ Field strength at 60. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##########??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????#!!! #??????????????????????????????? | | ?????????#!!! #??????????????????????????????? | | ????######!! #??????????????????????????????? | | ????# + #??????????????????????????????? | | ????# #### """ #??????????????????????????????? | | ????# #??# """ #??????????????????????????????? | | ????# #??# """ #??????????????????????????????? | | #####"#### #??????????????????????????????? | | #####+##############+##??????????????????? | | "" ]! #??# p @ #??????????????????? | | "" ]! #??# A """????????????? | | ! #??# """""""u ## """????????????? | | #??### """"""" #?????"????????????? | | #????# """""" #??????????????????? | | "" #????# """"""" #??????????????????? | | "" !! #????# #??????????????????? | | =%*!#????#### """"""?? #??????????????????? | | ####/####???????# """""????#??????????????????? | | ??# ##! ??????# """"????????????????????????? | | ###= #? "?????# """?????????????????????????? | | =! #?? ""????# ??????????????????????????? | | * #???""????# ??????????????????????????? | | ### #????"????########?????????????????????????? | | ?? #?????????????????????????????????????????? | | ?? T #?????????????????????????????????????????? | | ? "" + ????????????????????????????????????????? | | ? # ???????????????????????????????????????? | | ?# # "??????????????????????????????????????? | | ?#######? ?????????????????????????????????????? | | ?????????#/##????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 35 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 71 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionCatalystFlail Manual? 0 Play Time 01:15:10 Cumulative 96.8 hours Start 2024.07.11 @ 13:42:21 End 2024.07.11 @ 15:02:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cd78a76-ce8a-4803-a04d-6640d067394f