Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 21:36:58 Player: Schmee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2155) 2155 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 5521 Bonus ------- High Alert Combat Kills 71 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 57/300 Energy 500/500 System Corruption 0% Temperature Cool (51) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Wheel Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Missile Launcher > --- INVENTORY (20) --- Enhanced Nuclear Core Carbon-fiber Leg High-capacity Matter Pod (200) Microactuators Microactuators ECM Suite Reaction Control System Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Splice Drone Bay (6/6) Latent Energy Streamer Enhanced Autogun Enhanced Autogun Enhanced Autogun Assault Cannon Scythe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Carbon-fiber Leg High-capacity Matter Pod Structural Scanner ECM Suite Reaction Control System Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Splice Drone Bay Latent Energy Streamer Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Missile Launcher Scythe Signal Generator [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device System Restoration Module Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 117 | 1 15 2 . 14 85 Power 16 | . 2 1 . 2 11 Engine 9 | . 1 1 . 2 5 Core 7 | . 1 . . . 6 Reactor . | . . . . . . Propulsion 20 | . 2 . . 3 15 Treads 5 | . 2 . . 1 2 Leg 8 | . . . . 1 7 Wheel 7 | . . . . 1 6 Hover . | . . . . . . Flight . | . . . . . . Utility 29 | . 9 . . 3 17 Device 7 | . 1 . . 1 5 Storage 8 | . 6 . . . 2 Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection 10 | . 2 . . 2 6 Artifact . | . . . . . . Weapon 52 | 1 2 1 . 6 42 Energy Gun . | . . . . . . Energy Cannon 5 | . . . . 2 3 Ballistic Gun 25 | 1 2 1 . 3 18 Ballistic Cannon 8 | . . . . . 8 Launcher 8 | . . . . 1 7 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . . 6 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 1 4 Parts Lost 19 | . . 2 . 4 13 Power 6 | . . 1 . 2 3 Propulsion 9 | . . . . 2 7 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 1 . 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 99 100 99 92 Engine 10 | . 4 13 14 13 9 Core 5 | . 9 . . . 6 Treads 14 | . 23 28 28 23 6 Leg 5 | . 4 . . . 7 Wheel 5 | . . . . 4 9 Device 4 | . 6 . . . 6 Storage 11 | . 14 14 14 14 9 Processor 9 | . . . . . 17 Protection 6 | . 7 14 14 14 2 Ballistic Gun 18 | . 28 28 28 24 11 Ballistic Cannon 1 | . . . . . 2 Peak Build Rating 39 | 6 16 16 15 22 39 Average Rating 22 | 6 13 13 14 16 30 On Entrance 12 | 6 6 16 14 15 15 Naked Turns . | . . . . . . Heaviest Build 107 | 11 90 36 36 43 107 Greatest Support 46 | 20 46 46 46 46 40 Greatest Overweight (x) 10 | . 3 . . 3 10 Average Overweight (x) 2 | . . . . 1 3 Largest Inventory Capacity 25 | 8 25 15 15 15 25 Average Capacity 16 | 8 11 15 15 15 18 Most Carried 20 | 6 15 15 15 15 20 Average Carried 15 | 6 9 14 14 14 17 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 19 | 6 15 14 15 15 19 Class Distribution -------------------- 76% | Mutant 16% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 3216 | 210 426 290 . 306 1984 Remotely . | . . . . . . Salvage Created 2616 | . 429 341 . 128 1718 Parts 153 | . 26 13 . 23 91 Haulers Intercepted 7 | . 1 . . . 6 Recyclers Shooed 6 | . 1 1 . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 59 | . 10 6 . 11 32 Guns 34 | . 10 6 . 6 12 Cannons 9 | . . . . . 9 AOE 16 | . . . . 5 11 Classes Destroyed 11 | . 6 . . 1 4 Worker 7 | . 1 . . . 6 Builder 1 | . . . . . 1 Tunneler 3 | . . . . 1 2 Hauler 7 | . 1 . . . 6 Recycler 5 | . 1 1 . . 3 Operator 1 | . . . . . 1 Watcher 4 | . 1 . . . 3 Swarmer 23 | . 6 . . 11 6 Grunt 30 | . 4 6 . . 20 Sentry 5 | . . . . . 5 Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 4 3 . 5 5 Combat Bots Only 4 | . 3 2 . 4 4 Max Kills in Single Turn 3 | . 1 2 . 2 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 319 | . 48 40 . 40 191 Missed 77 | . 12 3 . 8 54 Damage Taken 3450 | . 342 490 . 282 2336 Core 666 | . 33 22 . 49 562 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 68 | . . . . . 68 Core Remaining (%) 79 | 100 . . . 58 . Volleys Fired 216 | . 35 23 . 16 142 Largest 2 | . 2 2 . 2 2 Hottest 83 | . 46 46 . 83 67 Shots Fired 383 | . 70 46 . 27 240 Gun 279 | . 70 46 . 21 142 Cannon 76 | . . . . 2 74 Launcher 28 | . . . . 4 24 Special . | . . . . . . Kinetic 344 | . 70 46 . 21 207 Thermal . | . . . . . . Explosive 28 | . . . . 4 24 Electromagnetic 11 | . . . . 2 9 Robot Hit Streak 20 | . 9 13 . 3 20 Robot Miss Streak 5 | . 5 2 . 5 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 264 | . 42 32 . 10 180 Core Hits 153 | . 16 14 . 16 107 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 18 | . . . . . 18 Impact . | . . . . . . Slashing 18 | . . . . . 18 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7424 | . 625 504 . 478 5817 Guns 2946 | . 614 502 . 162 1668 Cannons 1252 | . . . . . 1252 Explosions 2982 | . . . . 316 2666 Melee 218 | . . . . . 218 Ramming 26 | . 11 2 . . 13 Kinetic 4156 | . 614 502 . 162 2878 Thermal . | . . . . . . Explosive 1943 | . . . . 244 1699 Electromagnetic 1081 | . . . . 72 1009 Impact . | . . . . . . Slashing 218 | . . . . . 218 Piercing . | . . . . . . Highest Corruption 11 | . . . . 3 11 Average Corruption 5 | . . . . 2 7 Corruption Purged 15 | . . . . . 15 Corruption Blocked . | . . . . . . Effects 45 | . . . . 7 38 Message Errors 7 | . . . . . 7 Matter Fused 11 | . . . . 3 8 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 6 | . . . . . 6 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 9 | . . . . 2 7 Data Loss (major) 6 | . . . . 2 4 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . . . 3 40 Projectiles 13 | . . . . . 13 Explosions 30 | . . . . 3 27 Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 116 | . . . . 30 86 Shots 4 | . . . . 1 3 Rammed 3 | . 2 1 . . . Targets Rammed 6 | . 3 1 . . 2 Kicked . | . . . . . . Crushed 3 | . 1 . . . 2 Highest Temperature 231 | . 81 227 . 52 231 Average Temperature 49 | . 19 85 . 18 51 Received Heat Transfer 1149 | . 66 336 . . 747 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Latent Energy Used 768 | . . . . 164 604 LE Corruption 16 | . . . . 3 13 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 564 | . 244 171 . 163 564 Initial 41 | . . 36 . . 41 Average 179 | . 83 94 . 89 233 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 72 | 100 89 100 . 100 59 Level 1 14 | . 10 . . . 20 Level 2 12 | . . . . . 19 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . . 6 Investigation 4 | . 1 . . . 3 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 8 | . 1 . . . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 18 6 . 10 60 Peak Tracking Total 6 | . 4 2 . 4 6 Tactical Retreats 10 | . 2 . . 1 7 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 12 | . 1 . . . 11 Max in Single Turn 5 | . 1 . . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 16 | . 3 . 1 1 11 Terminals 13 | . 3 . . . 10 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 50 | . 9 . 1 1 39 Successful 21 | . 4 . 1 1 15 Failed 29 | . 5 . . . 24 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 34 | . 4 . 1 . 29 Terminals 46 | . 9 . . . 37 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 2 . 1 1 11 Robot Analysis 4 | . 1 . . . 3 Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . . 1 Alert Level 2 | . . . . . 2 Unreport Threat 3 | . . . . . 3 Recall Investigation 1 | . . . . . 1 Hauler Manifests 2 | . 1 . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . . . 2 Terminals 4 | . 2 . . . 2 Botnet 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . . . 9 Full Trace Events 4 | . . . . . 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 4 | . 1 . . . 3 Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6641 | 4 997 497 865 631 3647 Spaces Moved 3515 | 3 550 268 477 380 1837 Core . | . . . . . . Treads 1652 | . 422 268 477 223 262 Legs 144 | 3 128 . . . 13 Wheels 1719 | . . . . 157 1562 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 160 160 125 110 Average Speed 154 | 120 152 160 160 146 155 Slowest Speed 400 | 120 400 160 160 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 65 | 2 72 53 89 93 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 29 | . . . . . 29 Terrain Destroyed 373 | . . . . 45 328 Melee 14 | . . . . . 14 Projectile 7 | . . . . . 7 AOE 352 | . . . . 45 307 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 4313 | 3 654 298 579 429 2350 Wait 344 | . 29 5 102 8 200 Move 3510 | 2 549 267 476 379 1837 Hop . | . . . . . . Pick Up 49 | . 14 . 1 6 28 Fast Attach 30 | . 3 1 . 3 23 Attach 15 | . 1 1 . 3 10 Detach 9 | . 2 . . 1 6 Swap 73 | 1 11 . . 8 53 Drop 43 | . 7 . . 5 31 Fire 216 | . 35 23 . 16 142 Melee 18 | . . . . . 18 Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 3 1 . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Discovered new exit (range 12) 1002 | -10/Materials | Entered Mines 1061 | -10/Mines | Discovered new exit (range 8) 1381 | -10/Mines | Learned location of Storage (-8) 1390 | -10/Mines | Learned Materials stockpile data 1491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1492 | -10/Mines | Discovered new exit (range 5) 1499 | -10/Mines | Entered Exiles 1523 | -10/Exiles | Discovered new exit (range 15) 1538 | -10/Exiles | Met 8R-AWN 1571 | -10/Exiles | Met EX-HEX 1655 | -10/Exiles | Met EX-DEC 1692 | -10/Exiles | Visited The Gauntlet 1991 | -10/Exiles | Met EX-BIN 2043 | -10/Exiles | Aligned with FarCom system 2045 | -10/Exiles | Given EX-Vault access code 2093 | -10/Exiles | Opened EX-Vault 2099 | -10/Exiles | Found Latent Energy Streamer 2132 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2159 | -10/Exiles | Exiles lab attacked by MAIN.C 2238 | -10/Exiles | Discovered new exit (range 14) 2364 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2364 | -10/Exiles | Entered Mines 2366 | -9/Mines | Learned Materials stockpile data 2508 | -9/Mines | Discovered new exit (range 9) 2510 | -9/Mines | Met a Derelict testing a Signal Generator 2520 | -9/Mines | Found Signal Generator 2700 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2712 | -9/Mines | Learned Materials garrison access intel 2796 | -9/Mines | Found the Drone Emporium 2803 | -9/Mines | Found Prototype Device 2807 | -9/Mines | Identified Splice Drone Bay 2955 | -9/Mines | Discovered new exit (range 6) 2995 | -9/Mines | Entered Materials 2995 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2997 | -8/Materials | Loaded intel: 1 garrison access location 3247 | -8/Materials | System corruption reached 10% 3464 | -8/Materials | Discovered new exit (range 20) 3691 | -8/Materials | Discovered new exit (range 14) 3897 | -8/Materials | Build established: Scavenger-Mutant 4018 | -8/Materials | Crushed by falling debris 4018 | -8/Materials | Core integrity fell below 50% 4070 | -8/Materials | Lost 4 parts (2n1u1w) 4682 | -8/Materials | Build established: Mutant 5174 | -8/Materials | Core integrity fell below 20% 5294 | -8/Materials | Identified exit to Storage 5363 | -8/Materials | Discovered new exit (range 19) 5489 | -8/Materials | Repaired Assault Cannon 6595 | -8/Materials | First assault squad dispatched 6642 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06482_ K-01 Serf destroyed. 06483_ R-06 Scavenger collects Med. Matter Pod. 06485_ Acquired 11 matter. 06487_ R-06 Scavenger collects Imp. Assault Rifle. 06488_ Dropped Aluminum Leg. 06489_ Acquired Wheel. 06490_ R-06 Scavenger collects Aluminum Leg. 06491_ Dropped Component Analysis Suite. 06494_ Acquired 2 matter. 06494_ R-06 Scavenger collects Component Analysis Suite. 06496_ Acquired 3 matter. 06556_ R-06 Scavenger inserts Imp. Assault Rifle into recycling unit. 06580_ Acquired Microactuators. 06595_ ALERT: Significant disruption in Zone 2C, assault force dispatched. 06599_ Connecting with Terminal... 06624_ Dropped Signal Generator. 06636_ C-30 ARC bursts open, deploying its payload. 06636_ G-50 Soldier unfolds itself. 06636_ L-31 Rogue unfolds itself. 06636_ I-25 Savior unfolds itself. 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