Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.21 @ 20:44:24 Player: Kenzurith Result: Destroyed by as-11232 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (171) 855 Value Destroyed (4795) 4795 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 9613 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 451 Friendly Fire -644 Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 25/290 System Corruption 0% Temperature Cool (6) Movement Walking (180) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Zionite Phaser-S > --- INVENTORY (20) --- Reinforced Deuterium Engine Zionite Biocell (1000) Makeshift Sensor Array Zionite Heavy Carapace Beamcaster Beamcaster Rocket Array Chainsword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer Core Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Zionite Composite Leg I Advanced Heat Sink Makeshift Sensor Array Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Beamcaster Beamcaster Rocket Array Chainsword [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 187 | 6 8 38 18 14 41 13 5 18 26 Power 16 | 1 1 4 2 . 4 1 1 . 2 Engine 14 | 1 . 4 2 . 4 1 1 . 1 Core 1 | . 1 . . . . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 45 | 2 . 7 8 3 10 4 1 4 6 Treads 29 | 2 . 7 8 3 4 3 1 1 . Leg 15 | . . . . . 6 . . 3 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 65 | 1 6 11 2 4 16 5 2 6 12 Device 11 | . 1 1 . . 2 2 . 3 2 Storage 11 | 1 3 2 . . 3 . . 1 1 Processor 7 | . . . . 2 3 . 2 . . Hackware . | . . . . . . . . . . Protection 36 | . 2 8 2 2 8 3 . 2 9 Artifact . | . . . . . . . . . . Weapon 61 | 2 1 16 6 7 11 3 1 8 6 Energy Gun 25 | . . 12 . 3 1 3 . 2 4 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 21 | 2 . 2 5 1 7 . 1 2 1 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 10 | . . 2 1 3 2 . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 1 2 . . 1 7 Parts Lost 46 | . . 5 4 . 13 7 . . 17 Power 3 | . . . 1 . . 1 . . 1 Propulsion 15 | . . 2 1 . 4 2 . . 6 Utility 17 | . . 1 1 . 6 2 . . 7 Weapon 11 | . . 2 1 . 3 2 . . 3 Highest Loss Streak 8 | . . 1 4 . 3 6 . . 8 Average Slot Usage (%) 98 | . 97 99 99 100 99 99 99 99 94 Engine 6 | . 11 4 10 9 6 7 7 7 3 Treads 17 | . 28 21 22 27 3 22 23 22 . Leg 5 | . . . . . 18 . . . 22 Device 5 | . 9 8 1 . 4 5 7 7 3 Storage 20 | . 14 22 22 18 18 23 23 23 18 Processor 10 | . . . . 8 14 15 14 15 15 Protection 10 | . 1 13 19 18 14 8 7 6 11 Energy Gun 7 | . . 16 3 5 . 9 8 6 13 Ballistic Gun 8 | . 17 4 18 11 11 5 5 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 13 43 51 56 61 94 96 89 111 115 Greatest Support 79 | 40 40 46 46 69 69 79 79 79 62 Greatest Overweight (x) 5 | . 1 2 1 1 3 2 1 5 1 Average Overweight (x) . | . . 1 . . . 1 1 1 1 Largest Inventory Capacity 26 | 6 16 16 16 16 24 24 24 26 26 Average Capacity 20 | 5 7 16 16 16 18 24 24 25 22 Most Carried 26 | 6 13 16 16 16 24 24 24 26 26 Average Carried 19 | 2 7 15 15 15 17 21 23 24 21 Final Capacity 26 | 6 16 16 16 16 24 24 24 26 20 Final Carried 26 | 6 13 16 16 16 24 24 24 26 9 Class Distribution -------------------- 41% | Mutant 32% | Hauler-Mutant 25% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Matter Collected 4187 | 186 427 622 395 346 1247 465 164 311 24 Remotely . | . . . . . . . . . . Salvage Created 6026 | . 430 1527 1049 801 1375 307 70 211 256 Parts 327 | . 25 93 73 46 58 8 5 11 8 Haulers Intercepted 12 | . 2 3 4 1 2 . . . . Recyclers Shooed 5 | . . 4 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 14 12 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 123 | . 8 39 16 18 24 6 2 2 8 Melee 1 | . . . . . . 1 . . . Guns 74 | . 1 25 13 11 15 5 2 . 2 Cannons 16 | . 7 2 . . 7 . . . . AOE 32 | . . 12 3 7 2 . . 2 6 Classes Destroyed 18 | . 5 5 1 1 2 . 1 1 2 Worker 10 | . 2 1 3 2 2 . . . . Builder 5 | . 1 . 2 2 . . . . . Hauler 12 | . 2 3 4 1 2 . . . . Recycler 9 | . . 3 2 1 3 . . . . Operator 2 | . . . . . 2 . . . . Drone 1 | . . . 1 . . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 31 | . 3 15 7 4 . 1 1 . . Grunt 50 | . 5 17 1 11 13 3 . . . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 1 . . . 1 . . . Sentry 21 | . . 5 8 2 5 1 . . . Hunter 4 | . . . . 1 3 . . . . Programmer 3 | . . . . . 3 . . . . Zionite 5 | . . . . . . . . 5 . Z-Technician 1 | . . . . . . . . . 1 Z-Light 6 | . . . . . . . . . 6 Assembled 2 | . . . . . . . . . 2 Mutant 4 | . . . . . . . 1 3 . Best Kill Streak 8 | . 4 8 7 6 4 2 1 2 6 Combat Bots Only 8 | . 3 8 4 4 3 2 1 2 6 Max Kills in Single Turn 5 | . 2 4 4 5 2 1 1 2 4 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . 4 3 3 1 . . 2 4 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Damage Taken 11909 | . 262 1339 1415 741 3064 1646 266 19 3157 Core 1203 | . 47 207 141 73 278 138 . . 319 Absorbed by Shields 476 | . . . . . 476 . . . . Core Remaining (%) 70 | 100 81 . 13 86 . . . . . Volleys Fired 436 | . 24 99 53 46 123 22 9 19 41 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 135 | . 88 126 119 78 108 135 135 103 120 Shots Fired 844 | . 48 191 106 92 245 42 17 31 72 Gun 747 | . 31 180 105 85 190 42 17 29 68 Cannon 73 | . 17 4 . . 52 . . . . Launcher 24 | . . 7 1 7 3 . . 2 4 Special . | . . . . . . . . . . Kinetic 499 | . 31 46 75 52 236 35 4 17 3 Thermal 259 | . 17 138 30 33 6 7 13 12 3 Explosive 24 | . . 7 1 7 3 . . 2 4 Electromagnetic . | . . . . . . . . . . Phasic 62 | . . . . . . . . . 62 Robot Hit Streak 28 | . 11 18 17 14 28 21 10 13 5 Robot Miss Streak 5 | . 2 4 2 4 4 5 3 2 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 12 | . . 3 4 3 . 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . 1 Shots Hit Robots 603 | . 32 127 75 69 184 40 13 23 40 Core Hits 334 | . 18 59 39 44 66 34 5 28 41 Critical Hits 14 | . . . 2 . 12 . . . . Critical Kills 5 | . . . 1 . 4 . . . . Critical Parts Destroyed 7 | . . . 1 . 6 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14429 | . 574 2728 1423 1639 4090 666 275 1016 2018 Guns 9877 | . 264 2010 1210 1035 2628 647 275 454 1354 Cannons 1377 | . 310 83 . . 984 . . . . Explosions 3145 | . . 635 207 604 473 . . 562 664 Melee . | . . . . . . . . . . Ramming 30 | . . . 6 . 5 19 . . . Kinetic 6423 | . 264 392 849 534 3458 585 32 286 23 Thermal 3632 | . 310 1701 361 501 242 62 243 168 44 Explosive 3057 | . . 635 207 604 385 . . 562 664 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 1287 | . . . . . . . . . 1287 Highest Corruption 10 | . . . . . 10 10 10 10 . Average Corruption 9 | . . . . . 7 10 10 10 . Corruption Purged . | . . . . . . . . . . Effects 158 | . . . . . 53 42 50 13 . Message Errors 29 | . . . . . 9 5 12 3 . Matter Fused 29 | . . . . . 9 6 13 1 . Heat Flow Errors 15 | . . . . . 5 3 6 1 . Energy Discharges 16 | . . . . . 4 6 6 . . Parts Rejected 5 | . . . . . 3 2 . . . Data Loss (minor) 13 | . . . . . 2 6 2 3 . Data Loss (major) 4 | . . . . . 1 1 1 1 . Misfires 3 | . . . . . 2 . 1 . . Alerts 6 | . . . . . 1 2 2 1 . Misdirections 10 | . . . . . 1 1 5 3 . Targeting Errors 23 | . . . . . 14 8 1 . . Weapon Failures 5 | . . . . . 2 2 1 . . Overload Shots 2 | . . . . . 2 . . . . Effects 1 | . . . . . 1 . . . . Heat Surge 1 | . . . . . 1 . . . . Overflow Damage 32 | . . 19 . 1 12 . . . . Projectiles 1 | . . . . . 1 . . . . Explosions 31 | . . 19 . 1 11 . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . 1 . 6 . . . . Impact 1 | . . . 1 . . . . . . Kinetic 6 | . . . . . 6 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 247 | . . 63 15 52 117 . . . . Shots 11 | . . 4 1 3 3 . . . . Rammed 4 | . . . 1 . 1 2 . . . Targets Rammed 4 | . . . 1 . 1 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | . 135 340 437 267 413 239 256 249 452 Average Temperature 104 | . 57 95 143 97 87 101 96 43 177 Received Heat Transfer 3003 | . 93 396 390 324 841 576 . . 383 Effects 13 | . . 1 5 1 2 . . . 4 Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 4 | . . 1 1 . 1 . . . 1 Interference 4 | . . . . 1 . . . . 3 Matter Decay 3 | . . . 3 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 1 5 1 1 2 . . . . Heat Transferred 7282 | . 555 3663 777 999 298 111 509 296 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Peak Influence 729 | . 281 493 646 554 729 . . . . Average Influence 329 | . 87 314 363 299 447 . . . . Maximum Alert Level 3 | . 1 2 2 2 3 . . . . Low Security (%) 22 | 100 84 22 . 33 . . . . . Level 1 36 | . 15 45 68 36 26 . . . . Level 2 39 | . . 32 31 30 68 . . . . Level 3 1 | . . . . . 4 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 1 4 3 1 14 . . . . Investigation 6 | . 1 . . 1 4 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 10 | . . 4 2 . 4 . . . . Assault 1 | . . . . . 1 . . . . Garrison 4 | . . . 1 . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Distress Signals 8 | . 1 2 2 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 217 | . 15 60 29 24 35 10 12 23 9 Peak Tracking Total 8 | . 4 8 8 6 4 7 4 4 6 Tactical Retreats 18 | . 1 4 1 2 5 . 1 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 5 | . . 4 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 13 | . . 1 2 1 6 . 1 . 2 Max in Single Turn 3 | . . 1 1 1 3 . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 26 | . 8 3 5 2 7 . . 1 . Terminals 19 | . 7 3 5 2 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 81 | . 24 5 14 8 21 . . 9 . Successful 40 | . 7 2 8 2 12 . . 9 . Failed 40 | . 17 3 6 5 9 . . . . Catastrophic 12 | . 3 3 2 1 3 . . . . Database Lockouts 4 | . . . . 4 . . . . . Manual 53 | . 16 5 11 11 5 . . 5 . Terminals 58 | . 23 5 14 8 8 . . . . Fabricators 6 | . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 31 | . 6 2 8 1 5 . . 9 . Record 2 | . . . 1 . 1 . . . . Part Schematic 12 | . . . . 1 2 . . 9 . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 4 | . 2 . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Unreport Threat 4 | . . 1 2 . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 2 | . . . . . 2 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 7 2 4 3 6 . . . . Full Trace Events 5 | . 1 . . 1 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 3 . . 9 . Parts Built 1 | . . . . . 1 . . . . Matter 186 | . . . . . 186 . . . . Time 99 | . . . . . 99 . . . . Total Part Build Rating 2 | . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 3 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total Allies 8 | . . . 1 . . 2 3 2 . Largest Group 3 | . . . 1 1 . 2 3 2 1 Highest-Rated Group 188 | . . . 99 99 . 36 75 188 94 Highest-Rated Ally 99 | . . . 99 99 . 20 25 94 94 Total Orders 13 | . . . 2 4 7 . . . . ROAM 1 | . . . . 1 . . . . . FOLLOW 2 | . . . 1 . 1 . . . . EXPLORE 6 | . . . . 3 3 . . . . RETURN 4 | . . . 1 . 3 . . . . Ally Attacks 158 | . . . 21 . . 10 15 102 10 Total Damage 5573 | . . . 616 . . 133 481 3406 937 Kills 56 | . . . 13 . . 2 6 30 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches 17 | . . . 14 . 3 . . . . Drone Recoveries 1 | . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Turns Passed 12737 | 95 859 1577 974 519 2073 751 1241 3381 1267 Spaces Moved 6255 | 55 464 618 402 217 984 356 653 1830 676 Core 6 | 6 . . . . . . . . . Treads 4687 | 49 464 618 402 217 168 356 653 1760 . Legs 1562 | . . . . . 816 . . 70 676 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 160 130 180 180 160 160 Average Speed 172 | 148 160 180 179 160 161 180 180 179 160 Slowest Speed 280 | 160 180 200 180 180 220 200 180 280 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 4 89 58 77 42 35 52 51 85 74 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . . 2 2 5 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 156 | . . 23 7 34 66 . . 6 20 Melee . | . . . . . . . . . . Projectile 14 | . . . . . 6 . . . 8 AOE 142 | . . 23 7 34 60 . . 6 12 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total 7431 | 66 533 914 554 297 1256 418 702 1900 791 Wait 221 | . 14 90 49 6 37 8 3 2 12 Move 6246 | 54 463 617 401 216 983 355 652 1829 676 Hop . | . . . . . . . . . . Pick Up 137 | 6 13 30 10 7 35 7 3 11 15 Fast Attach 58 | 6 4 13 2 3 16 2 1 10 1 Attach 63 | . . 10 7 4 17 8 . 2 15 Detach 12 | . . 3 1 . 4 1 1 . 2 Swap 66 | . 4 15 9 7 8 3 4 6 10 Drop 143 | . 11 37 12 8 30 . 5 21 19 Fire 436 | . 24 99 53 46 123 22 9 19 41 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush 3 | . . . 1 . . 2 . . . Escape Stasis 2 | . . . 2 . . . . . . Rewire 34 | . . . . . . 10 24 . . Trap . | . . . . . . . . . . Miscellaneous 9 | . . . 7 . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Discovered new exit (range 10) 890 | -10/Materials | Discovered new exit (range 14) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Utility x2 1177 | -9/Materials | Discovered new exit (range 15) 1489 | -9/Materials | Destroyed 8 combat bots 1851 | -9/Materials | Discovered new exit (range 6) 2037 | -9/Materials | Discovered new exit (range 3) 2265 | -9/Materials | Core integrity fell below 50% 2334 | -9/Materials | Discovered new exit (range 13) 2532 | -9/Materials | Entered Storage 2656 | -9/Storage | Garrison activated, responded to threat 2738 | -9/Storage | Core integrity fell below 20% 2774 | -9/Storage | Lost 4 parts (1p1n1u1w) 2976 | -9/Storage | Identified exit to Recycling 3071 | -9/Storage | Met 01-MTF 3458 | -9/Storage | Discovered new exit (range 14) 3506 | -9/Storage | Entered Materials 3506 | -8/Materials | Accompanied by 5 allies 3506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3511 | -8/Materials | 01-MTF left 3897 | -8/Materials | Central database locked down 4020 | -8/Materials | Discovered new exit (range 4) 4024 | -8/Materials | Identified exit to Factory 4025 | -8/Materials | Entered Factory 4025 | -7/Factory | Evolved 2 slots: Utility x2 4322 | -7/Factory | Local fabrication network quarantined 4341 | -7/Factory | Fabricated Imp. Flight Unit (x1) 4539 | -7/Factory | Discovered new exit (range 29) 4752 | -7/Factory | Identified exit to Factory 5234 | -7/Factory | Lost 3 parts (1n2u) 5570 | -7/Factory | Build established: Hauler-Mutant 5632 | -7/Factory | Found Prototype Launcher 5632 | -7/Factory | Identified Rocket Array 5639 | -7/Factory | Found Faulty Rocket Array 5743 | -7/Factory | System corruption reached 10% 5822 | -7/Factory | Lost 3 parts (2n1w) 6025 | -7/Factory | First assault squad dispatched 6028 | -7/Factory | Discovered new exit (range 15) 6098 | -7/Factory | Entered Lower Caves 6170 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6233 | -7/Lower Caves | Core integrity fell below 50% 6289 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 6629 | -7/Lower Caves | Encountered a Warlord checkpoint 6834 | -7/Lower Caves | Discovered new exit (range 7) 6849 | -7/Lower Caves | Entered another Lower Caves area 6880 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7082 | -7/Lower Caves | Learned Factory terminal intel 8057 | -7/Lower Caves | Discovered new exit (range 8) 8090 | -7/Lower Caves | Entered Zion 8239 | -7/Zion | Discovered new exit (range 9) 8365 | -7/Zion | System corruption cleaned by Quarantine Array 8592 | -7/Zion | Learned location of Quarantine (-3) 8596 | -7/Zion | Learned location of Extension (-5) 8636 | -7/Zion | Found Prototype Device 8636 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8718 | -7/Zion | Build established: Derelict-Mutant 9165 | -7/Zion | Learned Factory emergency access door positions 9329 | -7/Zion | Learned Factory terminal intel 9405 | -7/Zion | Learned location of Warlord (-4) 10618 | -7/Zion | Given A8's code to call for help 10948 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10949 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11085 | -7/Zion | Attacked by Zionites 11285 | -7/Zion | Allies destroyed Imprinter 11294 | -7/Zion | Extracted access codes from Imprinter's data core 11428 | -7/Zion | Opened final containment barrier to the Deep Caves 11466 | -7/Zion | Discovered new exit (range 3) 11466 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11471 | -7/Zion | Entered Deep Caves 11471 | -7/Deep Caves | Accompanied by 1 ally 11595 | -7/Deep Caves | Z-Facility disabled 11640 | -7/Deep Caves | Lost 3 parts (1u2w) 11753 | -7/Deep Caves | Found Prototype Protection 11824 | -7/Deep Caves | Identified Zio. Weapon Casing 11861 | -7/Deep Caves | Found Zio. Weapon Casing 11867 | -7/Deep Caves | Found Zio. Weapon Casing 11956 | -7/Deep Caves | Found Prototype Protection 11956 | -7/Deep Caves | Identified Zio. Heavy Carapace 11994 | -7/Deep Caves | Found Zio. Heavy Carapace 12347 | -7/Deep Caves | Build established: Hauler-Mutant 12489 | -7/Deep Caves | Discovered new exit (range 6) 12639 | -7/Deep Caves | Spotted as-11232 12695 | -7/Deep Caves | Core integrity fell below 20% 12703 | -7/Deep Caves | Lost 8 parts (3n5u) 12738 | -7/Deep Caves | Destroyed by as-11232 with Assembled Focal Cannon Last Messages --------------- 12661_ Imp. Titanium Leg destroyed. 12661_ Imp. Light Armor Plating destroyed. 12664_ Overheating: Energy bleed (-24). 12664_ Zio. Light Carapace destroyed. 12667_ Mak. Leg destroyed. 12672_ Zio. Weapon Casing destroyed. 12689_ Overheating: System interference. 12689_ Adv. Heat Sink temporarily disabled. 12692_ Overheating: System interference. 12692_ Adv. Targeting Computer temporarily disabled. 12711_ Zio. Light DM Reactor destroyed. 12715_ Destroyed Prototype Device. 12716_ as-11232 GOLEM Unit beginning Prototype Device integration. 12717_ as-11232 Prototype Device integration complete. 12717_ Zio. Weapon Casing destroyed. 12722_ Destroyed Flexi-carbon Leg. 12722_ Zio. Composite Leg I destroyed. 12731_ Imp. Titanium Leg destroyed. 12731_ Zio. Phaser-S destroyed. 12731_ FY-YU5(h) destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #????????# | | ???????????????????????????????# #????????# | | ???????????????????????????????# #????????# # | | ???????????????????????????????# #????????# # | | ???????????????????????????????# #????????# # | | ???????????????????????????????# ##???????# # | | ???????????????????????????????# #???????# # | | ???????????????????????????????### #???????# # | | ????????????????????????? ?????# #???????# # | | ?????????????????????? ?????# #???##### # | | ???????????????????? ???### #???# # | | ?????????????????? #?## ##### ##### | | ???????????????[! l #?# ## #???? | | ????????????? #?# ###??? | | ??????????? #?# ##?# | | ??????????? M ! [ ### #?# | | ?????????? g ! ## #?# | | ?????????? ![ ! ### ## ## | | ????????? ! s #?### ### # | | ????????? ##### #?### # | | ????????? G ##??## ## | | ????????""" g ##??## ##? | | ????????" #???####?# | | ?????????" *% ### #?????#### | | ????????" #?# #????# | | ?????????" @ ##?## #????#< | | ????????" # # #???## ##????#### | | ????????" #### ## ## ##?????####????????? | | ????????""" ???????# ?# ####??????????????????? | | ???????????????????#??? ??????????????????????? | | ???????????????????????#??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 1200 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredMasterBlaster Manual? 0 Play Time 01:53:30 Cumulative 144.8 hours Start 2020.06.21 @ 18:22:56 End 2020.06.21 @ 20:44:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 73 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 54 Gallery% 69 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e528b86-2201-4cd4-b4c2-3e062b1a74f3