Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 04:11:55

Player: Picayune

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1599)     1599
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (451)                451
              TOTAL SCORE: 4295

 Bonus
-------
High Alert Combat Kills    151
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     94/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Advanced Treads
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
  Advanced Treads
           Heat Sink
     Small Storage Unit
  Improved Targeting Computer
           Melee Analysis Suite
           Skeleton Box
           Beam Rifle
           Rocket Launcher
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
           Wheel
>          --- UTILITY ----------
           Heat Sink
           Cooling System
     Large Storage Unit
    Medium Matter Pod
>          --- WEAPON -----------
     Heavy Laser
           Beamcaster
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core
  Advanced Treads
  Advanced Treads
           Heat Sink
     Small Storage Unit
  Improved Targeting Computer
           Melee Analysis Suite
           Skeleton Box
           Beam Rifle
           Rocket Launcher
     Heavy Hammer
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Medium Matter Pod
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | 7   1   .   33  9   1   
  Power                    7    | 1   .   .   5   1   .   
    Engine                 6    | 1   .   .   5   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   5   2   1   
    Treads                 5    | 1   .   .   2   1   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 1   .   .   3   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 2   .   .   9   1   .   
    Device                 6    | 1   .   .   4   1   .   
    Storage                3    | 1   .   .   2   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   1   .   14  5   .   
    Energy Gun             8    | 1   .   .   5   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   1   .   5   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   .   4   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   7   4   8   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               5    | .   .   .   1   2   2   
  Utility                  8    | .   .   .   4   1   3   
  Weapon                   4    | .   .   .   1   1   2   
  Highest Loss Streak      8    | .   .   .   2   3   8   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   100 100 95  99  96  
  Engine                   9    | .   14  14  10  6   .   
  Core                     2    | .   .   .   .   4   10  
  Treads                   12   | .   14  14  11  15  11  
  Wheel                    9    | .   14  14  9   6   10  
  Device                   16   | .   14  14  14  21  20  
  Storage                  20   | .   14  14  21  22  21  
  Protection               3    | .   .   .   5   .   .   
  Energy Gun               10   | .   14  14  6   13  21  
  Ballistic Gun            10   | .   14  14  14  4   .   
  Launcher                 1    | .   .   .   1   1   .   
Peak Build Rating          25   | 7   7   7   16  24  25  
  Average Rating           15   | 5   7   7   14  19  23  
  On Entrance              10   | .   7   7   7   16  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 12  12  12  39  40  40  
  Greatest Support         44   | 20  10  10  22  22  44  
  Greatest Overweight (x)  3    | 1   1   1   3   3   3   
  Average Overweight (x)   1    | .   1   1   1   2   2   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         10   | 7   8   8   8   15  15  
  Most Carried             14   | 7   8   8   8   13  14  
  Average Carried          8    | 4   7   8   7   10  13  
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            13   | 7   8   8   8   13  13  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1244 | 267  19   .    752  206  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1681 | 71   44   .    1264 302  .    
  Parts                    107  | 4    5    .    81   17   .    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  47   | .   3   .   36  8   .   
  Guns                     31   | .   3   .   22  6   .   
  AOE                      15   | .   .   .   13  2   .   
Classes Destroyed          11   | 1   1   .   7   2   .   
  Worker                   3    | .   .   .   3   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  10   | .   3   .   7   .   .   
  Grunt                    28   | .   .   .   21  7   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   7    | .   .   .   7   .   .   
Best Kill Streak           13   | 3   3   .   13  3   .   
  Combat Bots Only         9    | .   3   .   9   2   .   
Max Kills in Single Turn   6    | 1   1   .   6   3   .   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 3    | .   .   .   3   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        235  | .    11   .    143  32   49   
  Missed                   64   | .    .    .    39   9    16   
Damage Taken               2373 | .    93   .    1407 346  527  
  Core                     417  | .    9    .    256  47   105  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  3    | .    .    .    3    .    .    
Core Remaining (%)         98   | 100  .    96   .    .    .    
Volleys Fired              109  | 3    3    .    90   13   .    
  Largest                  2    | 2    2    .    2    2    .    
  Hottest                  144  | 70   70   .    89   144  .    
Shots Fired                213  | 6    6    .    173  27   1    
  Gun                      204  | 6    6    .    166  25   1    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 9    | .    .    .    7    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  118  | 3    3    .    107  5    .    
  Thermal                  86   | 3    3    .    59   20   1    
  Explosive                9    | .    .    .    7    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         20   | 4    8    .    20   6    .    
  Robot Miss Streak        4    | .    .    .    4    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           153  | 4    4    .    129  16   .    
  Core Hits                79   | 3    3    .    61   12   .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         8    | .    1    .    5    2    .    
    Burn                   6    | .    1    .    3    2    .    
    Destroy                2    | .    .    .    2    .    .    
Melee Attacks              8    | .    .    .    .    8    .    
  Impact                   8    | .    .    .    .    8    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3230 | 48   48   .    2708 426  .    
  Guns                     2087 | 48   48   .    1753 238  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1143 | .    .    .    955  188  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1171 | 10   10   .    1100 51   .    
  Thermal                  916  | 38   38   .    653  187  .    
  Explosive                1143 | .    .    .    955  188  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    5    5    11   
  Average Corruption       5    | .    .    .    4    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  35   | .    .    .    13   13   9    
    Message Errors         8    | .    .    .    3    2    3    
    Matter Fused           11   | .    .    .    3    6    2    
    Heat Flow Errors       3    | .    .    .    1    1    1    
    Energy Discharges      4    | .    .    .    .    2    2    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    3    1    .    
    Data Loss (major)      2    | .    .    .    2    .    .    
    Misfires               2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    41   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               41   | .    .    .    41   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      27   | .    .    .    27   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        207  | 30   40   .    207  130  164  
  Average Temperature      62   | 18   21   .    68   34   69   
  Received Heat Transfer   891  | .    .    .    624  147  120  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         2775 | 111  185  .    1924 555  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             699  | 15  139 54  699 348 .   
  Initial                  272  | .   9   54  20  272 .   
  Average                  273  | 4   99  54  337 255 .   
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         40   | 100 100 100 30  31  .   
  Level 1                  30   | .   .   .   18  68  .   
  Level 2                  28   | .   .   .   51  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   5   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  2    | .   .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   5   .   52  8   9   
  Peak Tracking Total      14   | .   5   .   14  2   11  
  Tactical Retreats        4    | .   1   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          2    | .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          9    | .   .   .   7   1   1   
  Terminals                6    | .   .   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   .   .   17  1   1   
  Successful               11   | .   .   .   9   1   1   
  Failed                   8    | .   .   .   8   .   .   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   .   .   15  .   1   
  Terminals                14   | .   .   .   14  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   1   1   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Scan Component           1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   7   .   .   
  Terminals                7    | .   .   .   7   .   .   
    Track                  2    | .   .   .   2   .   .   
    Botnet                 5    | .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   5   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               2704 | 81   198  80   1365 722  258  
Spaces Moved               1711 | 61   122  77   845  402  204  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   217  | 1    .    .    97   115  4    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1492 | 58   122  77   748  287  200  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   125  110  
  Average Speed            119  | 90   95   95   109  153  125  
  Slowest Speed            225  | 160  95   95   145  225  145  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    22   35   76   73   47   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          76   | .    .    .    64   12   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      76   | .    .    .    64   12   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      2150 | 77   198  84   1122 463  206  
  Wait                     223  | .    73   6    119  25   .    
  Move                     1706 | 60   121  76   844  401  204  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  28   | 7    .    1    13   6    1    
  Fast Attach              17   | 7    .    .    8    2    .    
  Attach                   5    | .    .    .    2    2    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     29   | .    1    .    23   5    .    
  Drop                     25   | .    .    1    23   1    .    
  Fire                     109  | 3    3    .    90   13   .    
  Melee                    8    | .    .    .    .    8    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 6)
  280 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Mutant
  345 | -10/Mines     | Discovered new exit (range 7)
  352 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  360 | -10/Mines     | Entered Materials
  360 | -9/Materials  | Evolved 2 slots: Utility x2
  746 | -9/Materials  | Discovered new exit (range 5)
 1169 | -9/Materials  | Discovered new exit (range 3)
 1385 | -9/Materials  | Core integrity fell below 50%
 1425 | -9/Materials  | Build established: Scavenger-Mutant
 1560 | -9/Materials  | First assault squad dispatched
 1642 | -9/Materials  | Destroyed 9 combat bots
 1654 | -9/Materials  | Discovered new exit (range 6)
 1706 | -9/Materials  | Discovered new exit (range 9)
 1725 | -9/Materials  | Entered Mines
 1901 | -9/Mines      | Build established: Mutant
 2027 | -9/Mines      | Lost 3 parts (1n1u1w)
 2091 | -9/Mines      | Excavation squad dispatched
 2091 | -9/Mines      | A large section of the Mines collapsed
 2164 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2197 | -9/Mines      | Identified exit to Materials
 2341 | -9/Mines      | Excavation squad dispatched
 2440 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2442 | -9/Mines      | Discovered new exit (range 5)
 2447 | -9/Mines      | Entered Exiles
 2477 | -9/Exiles     | Met 8R-AWN
 2499 | -9/Exiles     | Met EX-HEX
 2541 | -9/Exiles     | Met EX-BIN
 2556 | -9/Exiles     | Aligned with FarCom system
 2557 | -9/Exiles     | Given EX-Vault access code
 2594 | -9/Exiles     | Opened EX-Vault
 2600 | -9/Exiles     | Found Skeleton Box
 2626 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2674 | -9/Exiles     | Attacked by the Exiles
 2686 | -9/Exiles     | Core integrity fell below 20%
 2697 | -9/Exiles     | System corruption reached 10%
 2705 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02696_ Mic. Nuclear Core destroyed.
02696_ HV Slug penetrates Machine.
02696_ Penetrated by HV Slug.
02696_ HV Slug penetrates Wall.
02696_ Heat Sink destroyed.
02696_ System corrupted by crushing effect (+2).
02698_ Penetrated by HV Slug.
02698_ Critical hit (Destroy).
02698_ Hvy. Laser destroyed.
02698_ Penetrated by HV Slug.
02698_ Wheel destroyed.
02700_ Penetrated by HV Slug.
02702_ Beamcaster destroyed.
02703_ Penetrated by HV Slug.
02703_ HV Slug penetrates Machine.
02703_ Penetrated by HV Slug.
02703_ Adv. Treads destroyed.
02703_ HV Slug penetrates Machine.
02703_ Machine disabled.
02705_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          15
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveScanCorpse
  Manual?         0
Play Time         00:28:18
  Cumulative      52.1 hours
  Start           2025.02.22 @ 03:41:21
  End             2025.02.22 @ 04:11:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ce48f3c-42ee-48e0-9483-cd9ed26afa51