Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 20:22:30 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (162) 810 Value Destroyed (4772) 4772 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 8261 Bonus ------- High Alert Combat Kills 239 Cogmind --------- Core Integrity 488/700 Matter 295/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Disposable Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Kinecellerator > --- WEAPON (4) ------- Autogun Gauss Rifle Precision Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Wheel Compact Wheel Compact Wheel Thermal Generator Improved Heat Sink Advanced Heat Sink Cooling System Disposable Heat Sink Disposable Heat Sink Improved Sensor Array Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite Authchip [Processor] Authchip [Processor] Authchip [Armor] Component Analysis Suite Improved System Restoration Module Long-range Tractor Beam Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Target Analyzer > --- WEAPON ----------- Heavy Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Wheel Compact Wheel Thermal Generator Advanced Heat Sink Cooling System Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Structural Scanner Salvage Targeting Computer Advanced Targeting Computer Advanced ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Reactive Plating Hardlight Generator System Shield Authchip [Processor] Authchip [Processor] Authchip [Armor] Long-range Tractor Beam Recalibrator Improved Recalibrator [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 1 1 2 Weapon 2 | . . 1 1 . Parts Attached 145 | 7 12 37 67 22 Power 11 | 1 1 3 3 3 Engine 8 | 1 1 3 2 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 31 | 2 1 13 12 3 Treads 10 | . . 6 4 . Leg 1 | . . . 1 . Wheel 20 | 2 1 7 7 3 Hover . | . . . . . Flight . | . . . . . Utility 55 | 2 4 7 29 13 Device 15 | 1 1 . 8 5 Storage 5 | 1 2 . 2 . Processor 9 | . . 1 5 3 Hackware 4 | . 1 . 1 2 Protection 22 | . . 6 13 3 Artifact . | . . . . . Weapon 48 | 2 6 14 23 3 Energy Gun 4 | . . 3 1 . Energy Cannon . | . . . . . Ballistic Gun 32 | 2 3 10 14 3 Ballistic Cannon 4 | . 3 1 . . Launcher 4 | . . . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . 4 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 47 | . 3 8 25 11 Power 4 | . 1 . 2 1 Propulsion 9 | . 1 3 5 . Utility 19 | . 1 4 8 6 Weapon 15 | . . 1 10 4 Highest Loss Streak 7 | . 1 2 7 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 88 93 92 88 Engine 6 | . 3 9 6 2 Core 1 | . . . 2 4 Treads 1 | . . 3 . . Wheel 16 | . 27 16 16 7 Device 2 | . 9 . 3 2 Storage 9 | . 14 11 8 7 Processor 8 | . . 1 9 24 Hackware 6 | . 4 11 4 3 Protection 7 | . . 7 8 5 Ballistic Gun 27 | . 20 29 28 27 Naked Turns . | . . . . . Heaviest Build 122 | 12 87 104 120 122 Greatest Support 40 | 26 26 40 40 32 Greatest Overweight (x) 32 | . 8 32 8 6 Average Overweight (x) 3 | . 2 4 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 20 25 24 25 Most Carried 25 | . 21 25 25 25 Average Carried 21 | . 12 20 23 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | . 18 23 25 24 Class Distribution -------------------- 25% | Gunner 21% | Tank 19% | Mutant 13% | Scavenger-Gunner 10% | Hacker-Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hacker-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 5066 | 278 423 1300 2198 867 Remotely 401 | 10 391 . . . Salvage Created 6526 | 70 390 1953 2879 1234 Parts 403 | 2 34 145 152 70 Haulers Intercepted 16 | . 2 6 5 3 Recyclers Shooed 4 | . 1 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 116 | . 10 36 51 19 Melee 5 | . . . 5 . Guns 111 | . 10 36 46 19 Classes Destroyed 15 | 1 5 4 4 1 Worker 7 | . . 4 3 . Builder 2 | . . 1 1 . Hauler 16 | . 2 6 5 3 Recycler 4 | 1 . . 2 1 Mechanic 2 | . . . 2 . Operator 3 | . 1 2 . . Watcher 14 | . 2 4 5 3 Swarmer 24 | . 3 7 11 3 Grunt 61 | . 7 18 24 12 Brawler 4 | . . 1 2 1 Duelist 1 | . . . 1 . Sentry 21 | . . 10 11 . Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 7 | 1 3 7 4 5 Combat Bots Only 5 | . 3 5 4 4 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 585 | . 48 128 278 131 Missed 157 | . 18 29 70 40 Damage Taken 7335 | . 352 1216 3987 1780 Core 926 | . 47 195 472 212 Absorbed by Shields 64 | . . . . 64 Ignored by Resistances 18 | . . . 18 . Regen/Repaired (Parts) 203 | . . 80 123 . Core Remaining (%) 61 | 100 81 51 14 . Volleys Fired 354 | 2 50 90 152 60 Largest 4 | 2 2 3 4 4 Hottest 125 | 40 70 125 107 107 Shots Fired 1089 | 4 100 273 524 188 Gun 1039 | 4 67 268 512 188 Cannon 38 | . 33 5 . . Launcher 12 | . . . 12 . Special . | . . . . . Kinetic 1048 | 4 100 244 512 188 Thermal . | . . . . . Explosive 12 | . . . 12 . Electromagnetic 29 | . . 29 . . Robot Hit Streak 34 | 4 9 24 34 11 Robot Miss Streak 5 | . 5 4 4 4 Penetration Max . | . . . . . Secondary Targets 10 | . . 3 4 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 722 | 4 58 172 372 116 Core Hits 301 | 2 25 80 144 50 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 11 | . . . 11 . Critical Strikes 17 | . 2 1 14 . Destroy 15 | . . 1 14 . Blast 2 | . 2 . . . Melee Attacks 21 | . . . 21 . Impact . | . . . . . Slashing 21 | . . . 21 . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 11830 | 37 884 2878 5885 2146 Guns 10221 | 37 549 2661 4833 2141 Cannons 343 | . 285 58 . . Explosions 608 | . . 159 449 . Melee 574 | . . . 574 . Ramming 84 | . 50 . 29 5 Kinetic 10165 | 37 834 2320 4833 2141 Thermal 159 | . . 159 . . Explosive 449 | . . . 449 . Electromagnetic 399 | . . 399 . . Impact . | . . . . . Slashing 574 | . . . 574 . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 3 Average Corruption 4 | . . 4 4 2 Corruption Purged 5 | . . . 5 . Corruption Blocked . | . . . . . Effects 116 | . . 83 25 8 Message Errors 32 | . . 21 9 2 Matter Fused 31 | . . 22 7 2 Heat Flow Errors 11 | . . 9 2 . Energy Discharges 11 | . . 10 . 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 14 | . . 10 2 2 Data Loss (major) 4 | . . 3 1 . Misfires 7 | . . 6 1 . Alerts 2 | . . 2 . . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 29 | . . . 29 . Projectiles . | . . . . . Explosions 5 | . . . 5 . Melee 24 | . . . 24 . Knockbacks 7 | . 7 . . . Impact 1 | . 1 . . . Kinetic 6 | . 6 . . . Secondary . | . . . . . Self-Inflicted Damage 348 | . 24 48 173 103 Shots 7 | . . 1 5 1 Rammed 8 | . 4 . 3 1 Targets Rammed 8 | . 4 . 3 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 463 | . 18 264 463 157 Average Temperature 64 | . 6 40 83 48 Received Heat Transfer 2571 | . 159 327 1449 636 Effects 3 | . . . 3 . Shutdowns 2 | . . . 2 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . 250 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 685 | 5 160 349 685 435 Initial 308 | . 3 . 146 308 Average 241 | . 48 179 348 241 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 46 | 100 100 54 26 39 Level 1 32 | . . 45 23 55 Level 2 21 | . . . 49 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 26 | . 3 7 13 3 Investigation 11 | . 2 5 4 . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 2 1 . Assault 2 | . . . 2 . Garrison 6 | . . . 6 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . . 5 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 188 | . 16 49 80 43 Peak Tracking Total 12 | . 3 4 5 12 Tactical Retreats 12 | . 1 2 5 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 1 2 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . 1 3 . 5 Max in Single Turn 3 | . 1 1 . 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 35 | . 6 12 14 3 Terminals 27 | . 5 10 10 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 4 | . 1 1 1 1 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 140 | . 21 55 59 5 Successful 80 | . 8 36 33 3 Failed 60 | . 13 19 26 2 Catastrophic 7 | . 2 . 4 1 Database Lockouts . | . . . . . Manual 96 | . 17 36 39 4 Terminals 123 | . 19 51 50 3 Fabricators . | . . . . . Repair Stations 6 | . . 3 3 . Recycling Units 7 | . 2 1 2 2 Scanalyzers 3 | . . . 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 32 | . 2 18 12 . Record 1 | . . . 1 . Robot Analysis 4 | . . 2 2 . Prototype ID Bank 2 | . . 2 . . Branch Access Points 1 | . . 1 . . Terminal Index 3 | . . 2 1 . Fabricator Index 1 | . . 1 . . Alert Level 2 | . . 1 1 . Unreport Threat 6 | . 2 2 2 . Locate Traps 1 | . . 1 . . Dispatch Records 2 | . . . 2 . Security Status 3 | . . 1 2 . Surveillance Status 1 | . . . 1 . Transport Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 6 | . 2 1 2 1 Report Inventory 4 | . 1 1 1 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 34 | . 4 15 13 2 Terminals 34 | . 4 15 13 2 Track 10 | . . 6 3 1 Assimilate 1 | . . . 1 . Botnet 23 | . 4 9 9 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 5 8 10 3 Full Trace Events 14 | . 5 5 4 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 102 | . . 51 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 16 | . 16 . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 4 | . . 2 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 11728 | 84 1349 3754 4852 1689 Spaces Moved 5226 | 76 804 1514 2101 731 Core 73 | 1 . 1 71 . Treads 180 | . . 127 53 . Legs 13 | . . . 13 . Wheels 4960 | 75 804 1386 1964 731 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 140 50 135 Average Speed 150 | 89 119 177 146 149 Slowest Speed 1650 | 100 200 1650 560 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 4 97 95 87 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 114 | . . 8 59 47 Melee . | . . . . . Projectile . | . . . . . AOE 114 | . . 8 59 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 8336 | 84 1095 2417 3548 1192 Wait 2329 | . 199 697 1085 348 Move 5222 | 75 803 1513 2100 731 Hop . | . . . . . Pick Up 129 | . 19 38 64 8 Fast Attach 56 | 7 3 9 26 11 Attach 52 | . 2 14 26 10 Detach 29 | . 3 7 11 8 Swap 37 | . 7 14 15 1 Drop 92 | . 5 35 46 6 Fire 354 | 2 50 90 152 60 Melee 20 | . . . 20 . Ram 8 | . 4 . 3 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 999 | -10/Materials | Discovered new exit (range 15) 1158 | -10/Materials | Discovered new exit (range 11) 1259 | -10/Materials | Discovered new exit (range 7) 1397 | -10/Materials | Discovered new exit (range 16) 1434 | -10/Materials | Entered another Materials area 1434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1726 | -9/Materials | Build established: Gunner 2318 | -9/Materials | Discovered new exit (range 6) 2793 | -9/Materials | Build established: Scavenger-Gunner 3149 | -9/Materials | Discovered new exit (range 9) 3337 | -9/Materials | Identified exit to Mines 3489 | -9/Materials | Build established: Tank 3521 | -9/Materials | Discovered new exit (range 9) 4207 | -9/Materials | Build established: Scavenger-Tank 4262 | -9/Materials | Repaired Cld. Ion Engine 4977 | -9/Materials | Build established: Tank 5184 | -9/Materials | Discovered new exit (range 4) 5188 | -9/Materials | Entered another Materials area 5188 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5505 | -8/Materials | Build established: Hacker-Tank 6764 | -8/Materials | Build established: Tank 6809 | -8/Materials | Garrison activated, responded to threat 7079 | -8/Materials | Repaired Imp. Assault Rifle 7177 | -8/Materials | Garrison activated, responded to threat 7468 | -8/Materials | Lost 3 parts (3u) 7862 | -8/Materials | Build established: Gunner 7988 | -8/Materials | First assault squad dispatched 8165 | -8/Materials | Lost 7 parts (1p1n1u4w) 8325 | -8/Materials | Discovered new exit (range 16) 8371 | -8/Materials | Core integrity fell below 50% 8406 | -8/Materials | Lost 5 parts (2n3w) 8407 | -8/Materials | Build established: Mutant 8534 | -8/Materials | Lost 5 parts (1p1n2u1w) 9300 | -8/Materials | Build established: Scavenger-Gunner 9610 | -8/Materials | Discovered new exit (range 8) 9731 | -8/Materials | Sterilization system engaged 9731 | -8/Materials | Non-combat units ordered to evacuate 9755 | -8/Materials | Core integrity fell below 20% 9831 | -8/Materials | Combat units ordered to evacuate 10031 | -8/Materials | Ambient heat levels rising (+10) 10040 | -8/Materials | Entered Factory 10040 | -7/Factory | Evolved 2 slots: Utility x2 10469 | -7/Factory | Build established: Gunner 10620 | -7/Factory | Discovered new exit (range 4) 10633 | -7/Factory | Identified exit to Factory 10733 | -7/Factory | Discovered new exit (range 18) 10993 | -7/Factory | Lost 4 parts (2u2w) 11723 | -7/Factory | Cargo convoy interrupted 11729 | -7/Factory | Self-destructed Last Messages --------------- 11712_ Acquired Com. Wheel. 11715_ K-01 Serf collects debris. 11718_ Acquired Com. Wheel. 11719_ Acquired 42 matter. 11722_ C-30 ARC bursts open, deploying its payload. 11722_ P-60 Hacker unfolds itself. 11722_ H-55 Commando unfolds itself. 11722_ M-28 Smith unfolds itself. 11722_ K-01 Serf destroyed. 11723_ ALERT: Cargo convoy interrupted, initiating access lockdown. 11724_ C-30 ARC bursts open, deploying its payload. 11724_ X-62 Marksman unfolds itself. 11724_ H-55 Commando unfolds itself. 11724_ I-36 Angel unfolds itself. 11725_ Penetrated by Slug. 11725_ U-05 Engineer destroyed. 11727_ YU:A4NYKPR6WQ=A6>NMALHD /TCTFY 11728_ Slug penetrates Wall. 11728_ K-01 Serf collects debris. 11728_ Hvy. Assault Rifle destroyed. 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" #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 7 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalDirtyMatter Manual? 0 Play Time 01:46:52 Cumulative 34.5 hours Start 2024.04.10 @ 18:02:10 End 2024.04.10 @ 20:22:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 33 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce27e868-a588-4c82-9ac0-4dd202144b81