Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 18:52:09

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (30)      150
Value Destroyed (653)      653
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 4689

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             790/850
Matter                     96/300
Energy                     1/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Flying (29)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
            VTOL Module
            VTOL Module
            VTOL Module
            VTOL Module
            Xenon Bombardment Thruster
     Cooled VTOL Module
>           --- UTILITY (6) ------
   Improved Cooling System
      Small Storage Unit
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
   Improved Light Armor Plating
>           --- WEAPON (2) -------
      Heavy Mace
>           --- INVENTORY (8) ----
      Light Nuclear Core
            VTOL Module
   Advanced Melee Analysis Suite
   Improved System Shield
            Hacking Drone Bay
            Missile Launcher
  Makeshift Spear
            GAL Module

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            Cesium-ion Thruster
            Xenon Bombardment Thruster
     Cooled VTOL Module
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Visual Processing Unit
            Signal Interpreter
   Improved Melee Analysis Suite
   Improved Light Armor Plating
>           --- WEAPON -----------
     Guided Missile Launcher
>           --- INVENTORY --------
      Light Nuclear Core
   Advanced Melee Analysis Suite
            Hacking Drone Bay
            Rocket Launcher
            Missile Launcher
            Missile Launcher
  Makeshift Spear
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Backup Laser I
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   1   .   .   .   .   1   
  Utility                  4    | .   .   1   1   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             40   | .   1   2   3   15  6   .   2   4   7   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   1   2   6   2   .   .   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   
    Flight                 13   | .   .   1   2   5   2   .   .   1   2   
  Utility                  11   | .   .   1   1   6   1   .   .   1   1   
    Device                 1    | .   .   .   .   .   .   .   .   1   .   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   1   3   .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             3    | .   .   1   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | .   1   .   .   3   2   .   2   2   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   .   .   2   1   .   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   1   1   .   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   .   .   1   .   .   
Parts Lost                 11   | .   .   2   1   3   1   .   .   1   3   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   
  Propulsion               6    | .   .   1   1   1   1   .   .   1   1   
  Utility                  1    | .   .   1   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   1   1   1   1   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     65   | .   1   4   10  45  88  92  92  90  80  
  Engine                   1    | .   .   .   .   1   3   .   .   .   .   
  Core                     3    | .   .   .   .   .   3   7   7   7   4   
  Flight                   25   | .   .   4   2   12  34  38  38  36  34  
  Storage                  2    | .   .   .   .   .   .   7   7   7   6   
  Processor                18   | .   .   .   7   21  23  23  23  16  13  
  Hackware                 2    | .   .   .   .   3   6   .   .   .   .   
  Protection               4    | .   .   .   .   1   7   7   7   7   6   
  Impact Weapon            4    | .   .   .   .   2   6   7   7   6   4   
Naked Turns                164  | .   110 44  10  .   .   .   .   .   .   
Heaviest Build             18   | .   3   3   .   7   16  16  16  18  18  
  Greatest Support         27   | 3   3   3   8   19  24  24  24  24  27  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   8   8   8   8   8   
  Average Capacity         6    | 5   5   5   5   5   5   8   8   8   8   
  Most Carried             8    | 1   5   5   5   5   6   6   8   8   8   
  Average Carried          5    | .   2   5   4   4   4   6   7   7   7   
  Final Capacity           8    | 5   5   5   5   5   8   8   8   8   8   
  Final Carried            8    | 1   5   5   5   4   6   6   8   8   8   

 Class Distribution 
--------------------
 35% | Scavenger-Sprinter
 33% | Sprinter
 30% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
           Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Zion
 Scavenger-Sprinter | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Matter Collected           582  | 167 48  .   .   161 170 .   20  16  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            535  | .   115 .   .   176 95  28  .   34  87  
  Parts                    40   | .   11  .   .   7   7   .   .   4   11  
Haulers Intercepted        2    | .   .   .   .   2   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   6   .   .   2   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  22   | .   3   .   .   4   4   .   .   4   7   
  AOE                      22   | .   3   .   .   4   4   .   .   4   7   
Classes Destroyed          7    | .   3   .   .   3   1   .   .   .   .   
  Worker                   2    | .   2   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   .   .   1   
  Swarmer                  22   | .   3   .   .   4   4   .   .   4   7   
  Samaritan                3    | .   .   .   .   .   2   1   .   .   .   
Best Kill Streak           7    | .   6   .   .   6   4   .   .   4   7   
  Combat Bots Only         7    | .   3   .   .   4   4   .   .   4   7   
Max Kills in Single Turn   5    | .   5   .   .   4   2   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   4   2   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Damage Taken               1718 | 2   197 332 194 473 170 .   .   83  267 
  Core                     1045 | 2   187 250 162 330 38  .   .   16  60  
  Absorbed by Shields      13   | .   .   .   .   .   .   .   .   .   13  
Core Remaining (%)         55   | 99  24  37  70  .   .   .   .   45  .   
Volleys Fired              18   | .   2   .   .   3   3   .   .   3   7   
  Largest                  1    | .   1   .   .   1   1   .   .   1   1   
  Hottest                  36   | .   30  .   .   36  36  .   .   36  36  
Shots Fired                18   | .   2   .   .   3   3   .   .   3   7   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 18   | .   2   .   .   3   3   .   .   3   7   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                18   | .   2   .   .   3   3   .   .   3   7   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         2    | .   .   .   .   .   .   .   .   .   2   
  Robot Miss Streak        1    | .   .   .   .   .   .   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           15   | .   .   .   .   7   3   1   .   .   4   
  Core Hits                46   | .   10  2   .   6   5   .   .   8   15  
  Critical Kills           2    | .   .   .   .   1   .   .   .   .   1   
  Critical Parts Destroyed 2    | .   .   .   .   2   .   .   .   .   .   
  Critical Strikes         4    | .   .   .   .   3   .   .   .   .   1   
    Smash                  4    | .   .   .   .   3   .   .   .   .   1   
Melee Attacks              25   | .   .   .   .   8   13  1   .   .   3   
  Impact                   25   | .   .   .   .   8   13  1   .   .   3   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            6    | .   .   .   .   2   2   1   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2829 | 5   248 15  .   953 574 108 .   275 651 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               1894 | .   246 .   .   463 325 .   .   275 585 
  Melee                    913  | .   .   .   .   490 249 108 .   .   66  
  Ramming                  22   | 5   2   15  .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                1894 | .   246 .   .   463 325 .   .   275 585 
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   913  | .   .   .   .   490 249 108 .   .   66  
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   1   1   1   .   .   
  Average Corruption       1    | .   .   .   .   1   1   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  7    | .   .   .   .   3   3   1   .   .   .   
    Matter Fused           3    | .   .   .   .   2   1   .   .   .   .   
    Heat Flow Errors       2    | .   .   .   .   1   1   .   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   1   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   1   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            499  | .   .   .   .   168 225 106 .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               73   | .   .   .   .   30  43  .   .   .   .   
  Melee                    426  | .   .   .   .   138 182 106 .   .   .   
Knockbacks                 1    | .   .   .   .   .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      36   | 2   1   7   .   .   .   .   .   .   26  
  Shots                    1    | .   .   .   .   .   .   .   .   .   1   
  Rammed                   6    | 2   2   2   .   .   .   .   .   .   .   
Targets Rammed             6    | 2   2   2   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        365  | .   .   .   13  365 249 30  90  .   .   
  Average Temperature      46   | .   .   .   13  158 40  15  47  .   .   
  Received Heat Transfer   504  | .   84  114 126 144 12  .   .   .   24  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              9    | .   .   .   .   4   3   2   .   .   .   
  Impact Corruptions       18   | .   .   .   .   3   6   9   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Peak Influence             489  | .   279 337 202 489 .   .   .   .   323 
  Initial                  142  | .   .   117 142 86  .   .   .   .   91  
  Average                  218  | .   97  206 188 296 .   .   .   .   167 
Maximum Alert Level        2    | .   1   1   1   2   .   .   .   .   1   
  Low Security (%)         49   | 100 73  50  41  34  .   .   .   .   72  
  Level 1                  30   | .   26  50  58  23  .   .   .   .   27  
  Level 2                  19   | .   .   .   .   42  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   2   2   5   .   .   .   .   1   
  Investigation            7    | .   3   .   1   3   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   2   1   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Distress Signals           5    | .   2   1   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   19  22  11  19  9   3   .   14  15  
  Peak Tracking Total      18   | .   14  18  10  8   4   3   .   10  7   
  Tactical Retreats        11   | .   2   2   .   3   2   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Traps Triggered            4    | .   1   .   .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Disabled          2    | .   .   .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Accessed          11   | .   2   .   1   6   1   .   .   1   .   
  Terminals                6    | .   1   .   .   4   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   4   .   1   13  1   .   .   2   .   
  Successful               8    | .   1   .   1   4   1   .   .   1   .   
  Failed                   13   | .   3   .   .   9   .   .   .   1   .   
    Catastrophic           4    | .   1   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   8   .   1   .   .   .   .   .   .   
  Terminals                11   | .   3   .   .   6   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   7   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   2   1   .   .   1   .   
  Open Door                2    | .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Refit                    2    | .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   4   .   .   .   .   .   
  Full Trace Events        5    | .   2   .   .   3   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Total Allies               5    | .   .   .   .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   5   5   .   
  Highest-Rated Group      132  | .   .   .   .   .   .   .   132 132 .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   6   .   
  Total Damage             61   | .   .   .   .   .   .   .   .   61  .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------------              Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Turns Passed               1590 | 20  115 88  73  340 418 73  297 72  94  
Spaces Moved               3398 | 34  206 166 142 719 753 291 674 233 180 
  Core                     713  | 34  206 166 112 195 .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   2685 | .   .   .   30  524 753 291 674 233 180 
  Fastest Speed            20   | 50  50  50  37  27  24  24  24  24  20  
  Average Speed            31   | 50  50  50  47  36  25  24  24  24  23  
  Slowest Speed            50   | 50  50  50  50  50  27  24  24  27  27  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   1   2   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 3   58  29  21  29  78  54  79  34  9   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     4    | .   1   .   1   .   .   .   2   .   .   
  Known Exits Taken        5    | .   .   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   .   
Scrap Searched             13   | .   .   .   .   .   3   2   4   4   .   
Spaces Dug                 76   | .   .   .   .   4   48  .   .   .   24  
Terrain Destroyed          125  | .   14  .   .   9   48  .   .   21  33  
  Melee                    11   | .   .   .   .   1   10  .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      114  | .   14  .   .   8   38  .   .   21  33  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Total                      3849 | 36  215 169 147 774 949 291 808 244 216 
  Wait                     307  | .   .   .   .   8   170 .   129 .   .   
  Move                     3384 | 33  205 165 139 715 752 290 673 232 180 
  Hop                      2    | .   .   .   1   1   .   .   .   .   .   
  Pick Up                  17   | 1   4   .   3   1   3   .   2   2   1   
  Fast Attach              24   | .   .   2   1   12  2   .   2   2   3   
  Attach                   10   | .   1   .   2   3   1   .   .   1   2   
  Detach                   3    | .   1   .   .   1   .   .   .   .   1   
  Swap                     6    | .   .   .   .   .   3   .   .   1   2   
  Drop                     13   | .   .   .   1   4   2   .   2   3   1   
  Fire                     18   | .   2   .   .   3   3   .   .   3   7   
  Melee                    25   | .   .   .   .   8   13  1   .   .   3   
  Ram                      6    | 2   2   2   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            34   | .   .   .   .   18  .   .   .   .   16  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location           | Event
    2 | -11/Junkyard       | Discovered new exit (range 16)
   21 | -11/Junkyard       | Entered Materials
   82 | -10/Materials      | Discovered new exit (range 16)
   97 | -10/Materials      | Core integrity fell below 50%
  128 | -10/Materials      | Discovered new exit (range 15)
  136 | -10/Materials      | Entered another Materials area
  136 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  206 | -9/Materials       | Core integrity fell below 50%
  220 | -9/Materials       | Discovered new exit (range 10)
  224 | -9/Materials       | Entered another Materials area
  224 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  295 | -8/Materials       | Discovered new exit (range 8)
  297 | -8/Materials       | Entered Factory
  297 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -7/Factory         | Build established: Mutant
  361 | -7/Factory         | Identified exit to Lower Caves
  433 | -7/Factory         | Discovered new exit (range 8)
  441 | -7/Factory         | Identified exit to Factory
  582 | -7/Factory         | Discovered exit to Factory (range 5)
  637 | -7/Factory         | Entered Lower Caves
  638 | -7/Lower Caves     | Encountered a Warlord checkpoint
  783 | -7/Lower Caves     | Build established: Sprinter
  937 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  951 | -7/Lower Caves     | Core integrity fell below 50%
 1044 | -7/Lower Caves     | Discovered new exit (range 6)
 1045 | -7/Lower Caves     | Identified exit to Lower Caves
 1055 | -7/Lower Caves     | Entered another Lower Caves area
 1099 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1127 | -7/Lower Caves     | Discovered new exit (range 4)
 1128 | -7/Lower Caves     | Identified exit to Zion
 1128 | -7/Lower Caves     | Entered Zion
 1135 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1144 | -7/Zion            | Discovered new exit (range 20)
 1147 | -7/Zion            | Given the Hacking Drone Bay
 1147 | -7/Zion            | Found Prototype Device
 1157 | -7/Zion            | Found Prototype Launcher
 1157 | -7/Zion            | Identified Gui. Missile Launcher
 1168 | -7/Zion            | System corruption cleaned by Quarantine Array
 1195 | -7/Zion            | Learned Factory stockpile data
 1195 | -7/Zion            | Received a visual enhancement algorithm
 1229 | -7/Zion            | Learned location of Quarantine (-2)
 1232 | -7/Zion            | Gained Derelict followers
 1246 | -7/Zion            | Gained Derelict followers
 1270 | -7/Zion            | Found GAL Module
 1294 | -7/Zion            | Build established: Scavenger-Sprinter
 1307 | -7/Zion            | Identified exit to Proximity Caves
 1425 | -7/Zion            | Entered Proximity Caves
 1425 | -6/Proximity Caves | Accompanied by 5 allies
 1442 | -6/Proximity Caves | Learned 4 Factory zone layouts
 1476 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1488 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 1496 | -6/Proximity Caves | Discovered exit to Factory (range 3)
 1497 | -6/Proximity Caves | Entered Factory
 1497 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1498 | -6/Factory         | Identified exit to Lower Caves
 1541 | -6/Factory         | Garrison activated, responded to threat
 1591 | -6/Factory         | Self-destructed

 Last Messages 
---------------
01560_ Missile Launcher destroyed.
01561_ S-27 Virus destroyed. <x4>
01569_ U-05 Engineer lays Concrete.
01570_ VTOL Module destroyed.
01571_ U-05 Engineer lays Concrete.
01571_ Acquired VTOL Module.
01572_ U-05 Engineer lays Concrete. <x3>
01575_ Acquired VTOL Module.
01575_ U-05 Engineer lays Concrete. <x4>
01578_ Lgt. Nuclear Core destroyed.
01581_ S-27 Virus destroyed. <x2>
01583_ K-01 Serf pushes G-50 Soldier.
01584_ K-01 Serf pushes P-60 Hacker.
01584_ S-27 Virus destroyed.
01584_ K-01 Serf pushes P-60 Hacker. <x2>
01585_ K-01 Serf pushes G-50 Soldier. <x4>
01588_ U-05 Engineer lays Concrete. <x2>
01589_ K-01 Serf pushes G-50 Soldier.
01589_ Acquired VTOL Module.
01589_ K-01 Serf pushes G-50 Soldier. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedSingularityEngine
  Manual?         0
Play Time         00:30:56
  Cumulative      270.2 hours
  Start           2023.06.03 @ 16:20:56
  End             2023.06.03 @ 18:52:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          795
  Rogue           795
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             89
Gallery%          86
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 175ba7b8-67f9-4734-bd00-31a36380ac7d