Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 18:52:09 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (30) 150 Value Destroyed (653) 653 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 4689 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 790/850 Matter 96/300 Energy 1/100 System Corruption 0% Temperature Cool (12) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY (6) ------ Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (8) ---- Light Nuclear Core VTOL Module Advanced Melee Analysis Suite Improved System Shield Hacking Drone Bay Missile Launcher Makeshift Spear GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Light Nuclear Core Advanced Melee Analysis Suite Hacking Drone Bay Rocket Launcher Missile Launcher Missile Launcher Makeshift Spear [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Backup Power I Power Core Light Nuclear Core Propulsion VTOL Module Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Mace Energy Gun Backup Laser I Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . 1 Utility 4 | . . 1 1 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 40 | . 1 2 3 15 6 . 2 4 7 Power 1 | . . . . . 1 . . . . Engine . | . . . . . . . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 14 | . . 1 2 6 2 . . 1 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . 1 . . . . . Flight 13 | . . 1 2 5 2 . . 1 2 Utility 11 | . . 1 1 6 1 . . 1 1 Device 1 | . . . . . . . . 1 . Storage 1 | . . . . . 1 . . . . Processor 5 | . . . 1 3 . . . . 1 Hackware 1 | . . . . 1 . . . . . Protection 3 | . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 14 | . 1 . . 3 2 . 2 2 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . 1 . . 2 1 . 1 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . 1 1 . 1 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . 1 . . Parts Lost 11 | . . 2 1 3 1 . . 1 3 Power 2 | . . . . 1 . . . . 1 Propulsion 6 | . . 1 1 1 1 . . 1 1 Utility 1 | . . 1 . . . . . . . Weapon 2 | . . . . 1 . . . . 1 Highest Loss Streak 3 | . . 1 1 1 1 . . 1 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 65 | . 1 4 10 45 88 92 92 90 80 Engine 1 | . . . . 1 3 . . . . Core 3 | . . . . . 3 7 7 7 4 Flight 25 | . . 4 2 12 34 38 38 36 34 Storage 2 | . . . . . . 7 7 7 6 Processor 18 | . . . 7 21 23 23 23 16 13 Hackware 2 | . . . . 3 6 . . . . Protection 4 | . . . . 1 7 7 7 7 6 Impact Weapon 4 | . . . . 2 6 7 7 6 4 Naked Turns 164 | . 110 44 10 . . . . . . Heaviest Build 18 | . 3 3 . 7 16 16 16 18 18 Greatest Support 27 | 3 3 3 8 19 24 24 24 24 27 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 5 8 8 8 8 Most Carried 8 | 1 5 5 5 5 6 6 8 8 8 Average Carried 5 | . 2 5 4 4 4 6 7 7 7 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 8 Final Carried 8 | 1 5 5 5 4 6 6 8 8 8 Class Distribution -------------------- 35% | Scavenger-Sprinter 33% | Sprinter 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 582 | 167 48 . . 161 170 . 20 16 . Remotely . | . . . . . . . . . . Salvage Created 535 | . 115 . . 176 95 28 . 34 87 Parts 40 | . 11 . . 7 7 . . 4 11 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 6 . . 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 22 | . 3 . . 4 4 . . 4 7 AOE 22 | . 3 . . 4 4 . . 4 7 Classes Destroyed 7 | . 3 . . 3 1 . . . . Worker 2 | . 2 . . . . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 1 | . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 2 | . . . . 1 . . . . 1 Swarmer 22 | . 3 . . 4 4 . . 4 7 Samaritan 3 | . . . . . 2 1 . . . Best Kill Streak 7 | . 6 . . 6 4 . . 4 7 Combat Bots Only 7 | . 3 . . 4 4 . . 4 7 Max Kills in Single Turn 5 | . 5 . . 4 2 1 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 . . 4 2 . . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 1718 | 2 197 332 194 473 170 . . 83 267 Core 1045 | 2 187 250 162 330 38 . . 16 60 Absorbed by Shields 13 | . . . . . . . . . 13 Core Remaining (%) 55 | 99 24 37 70 . . . . 45 . Volleys Fired 18 | . 2 . . 3 3 . . 3 7 Largest 1 | . 1 . . 1 1 . . 1 1 Hottest 36 | . 30 . . 36 36 . . 36 36 Shots Fired 18 | . 2 . . 3 3 . . 3 7 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 18 | . 2 . . 3 3 . . 3 7 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 18 | . 2 . . 3 3 . . 3 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . 2 Robot Miss Streak 1 | . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 15 | . . . . 7 3 1 . . 4 Core Hits 46 | . 10 2 . 6 5 . . 8 15 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 4 | . . . . 3 . . . . 1 Smash 4 | . . . . 3 . . . . 1 Melee Attacks 25 | . . . . 8 13 1 . . 3 Impact 25 | . . . . 8 13 1 . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 2 2 1 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2829 | 5 248 15 . 953 574 108 . 275 651 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 1894 | . 246 . . 463 325 . . 275 585 Melee 913 | . . . . 490 249 108 . . 66 Ramming 22 | 5 2 15 . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 1894 | . 246 . . 463 325 . . 275 585 Electromagnetic . | . . . . . . . . . . Impact 913 | . . . . 490 249 108 . . 66 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 . . Average Corruption 1 | . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . 3 3 1 . . . Matter Fused 3 | . . . . 2 1 . . . . Heat Flow Errors 2 | . . . . 1 1 . . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 499 | . . . . 168 225 106 . . . Projectiles . | . . . . . . . . . . Explosions 73 | . . . . 30 43 . . . . Melee 426 | . . . . 138 182 106 . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 36 | 2 1 7 . . . . . . 26 Shots 1 | . . . . . . . . . 1 Rammed 6 | 2 2 2 . . . . . . . Targets Rammed 6 | 2 2 2 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 365 | . . . 13 365 249 30 90 . . Average Temperature 46 | . . . 13 158 40 15 47 . . Received Heat Transfer 504 | . 84 114 126 144 12 . . . 24 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . . 4 3 2 . . . Impact Corruptions 18 | . . . . 3 6 9 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 489 | . 279 337 202 489 . . . . 323 Initial 142 | . . 117 142 86 . . . . 91 Average 218 | . 97 206 188 296 . . . . 167 Maximum Alert Level 2 | . 1 1 1 2 . . . . 1 Low Security (%) 49 | 100 73 50 41 34 . . . . 72 Level 1 30 | . 26 50 58 23 . . . . 27 Level 2 19 | . . . . 42 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 5 2 2 5 . . . . 1 Investigation 7 | . 3 . 1 3 . . . . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 2 2 1 2 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . 2 1 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 19 22 11 19 9 3 . 14 15 Peak Tracking Total 18 | . 14 18 10 8 4 3 . 10 7 Tactical Retreats 11 | . 2 2 . 3 2 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . 2 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 2 | . . . . 2 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 11 | . 2 . 1 6 1 . . 1 . Terminals 6 | . 1 . . 4 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 4 . 1 13 1 . . 2 . Successful 8 | . 1 . 1 4 1 . . 1 . Failed 13 | . 3 . . 9 . . . 1 . Catastrophic 4 | . 1 . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 8 . 1 . . . . . . Terminals 11 | . 3 . . 6 . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . 7 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . 2 1 . . 1 . Open Door 2 | . . . . . 1 . . 1 . Branch Access Points 1 | . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Refit 2 | . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Tunnel 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . 4 . . . . . Full Trace Events 5 | . 2 . . 3 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . 5 . . Largest Group 5 | . . . . . . . 5 5 . Highest-Rated Group 132 | . . . . . . . 132 132 . Highest-Rated Ally 31 | . . . . . . . 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . Total Damage 61 | . . . . . . . . 61 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 1590 | 20 115 88 73 340 418 73 297 72 94 Spaces Moved 3398 | 34 206 166 142 719 753 291 674 233 180 Core 713 | 34 206 166 112 195 . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2685 | . . . 30 524 753 291 674 233 180 Fastest Speed 20 | 50 50 50 37 27 24 24 24 24 20 Average Speed 31 | 50 50 50 47 36 25 24 24 24 23 Slowest Speed 50 | 50 50 50 50 50 27 24 24 27 27 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . 1 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 58 29 21 29 78 54 79 34 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . 1 . 1 . . . 2 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 13 | . . . . . 3 2 4 4 . Spaces Dug 76 | . . . . 4 48 . . . 24 Terrain Destroyed 125 | . 14 . . 9 48 . . 21 33 Melee 11 | . . . . 1 10 . . . . Projectile . | . . . . . . . . . . AOE 114 | . 14 . . 8 38 . . 21 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total 3849 | 36 215 169 147 774 949 291 808 244 216 Wait 307 | . . . . 8 170 . 129 . . Move 3384 | 33 205 165 139 715 752 290 673 232 180 Hop 2 | . . . 1 1 . . . . . Pick Up 17 | 1 4 . 3 1 3 . 2 2 1 Fast Attach 24 | . . 2 1 12 2 . 2 2 3 Attach 10 | . 1 . 2 3 1 . . 1 2 Detach 3 | . 1 . . 1 . . . . 1 Swap 6 | . . . . . 3 . . 1 2 Drop 13 | . . . 1 4 2 . 2 3 1 Fire 18 | . 2 . . 3 3 . . 3 7 Melee 25 | . . . . 8 13 1 . . 3 Ram 6 | 2 2 2 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 34 | . . . . 18 . . . . 16 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 21 | -11/Junkyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 16) 97 | -10/Materials | Core integrity fell below 50% 128 | -10/Materials | Discovered new exit (range 15) 136 | -10/Materials | Entered another Materials area 136 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 206 | -9/Materials | Core integrity fell below 50% 220 | -9/Materials | Discovered new exit (range 10) 224 | -9/Materials | Entered another Materials area 224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 295 | -8/Materials | Discovered new exit (range 8) 297 | -8/Materials | Entered Factory 297 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 305 | -7/Factory | Build established: Mutant 361 | -7/Factory | Identified exit to Lower Caves 433 | -7/Factory | Discovered new exit (range 8) 441 | -7/Factory | Identified exit to Factory 582 | -7/Factory | Discovered exit to Factory (range 5) 637 | -7/Factory | Entered Lower Caves 638 | -7/Lower Caves | Encountered a Warlord checkpoint 783 | -7/Lower Caves | Build established: Sprinter 937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 951 | -7/Lower Caves | Core integrity fell below 50% 1044 | -7/Lower Caves | Discovered new exit (range 6) 1045 | -7/Lower Caves | Identified exit to Lower Caves 1055 | -7/Lower Caves | Entered another Lower Caves area 1099 | -7/Lower Caves | Encountered a Warlord checkpoint 1127 | -7/Lower Caves | Discovered new exit (range 4) 1128 | -7/Lower Caves | Identified exit to Zion 1128 | -7/Lower Caves | Entered Zion 1135 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1144 | -7/Zion | Discovered new exit (range 20) 1147 | -7/Zion | Given the Hacking Drone Bay 1147 | -7/Zion | Found Prototype Device 1157 | -7/Zion | Found Prototype Launcher 1157 | -7/Zion | Identified Gui. Missile Launcher 1168 | -7/Zion | System corruption cleaned by Quarantine Array 1195 | -7/Zion | Learned Factory stockpile data 1195 | -7/Zion | Received a visual enhancement algorithm 1229 | -7/Zion | Learned location of Quarantine (-2) 1232 | -7/Zion | Gained Derelict followers 1246 | -7/Zion | Gained Derelict followers 1270 | -7/Zion | Found GAL Module 1294 | -7/Zion | Build established: Scavenger-Sprinter 1307 | -7/Zion | Identified exit to Proximity Caves 1425 | -7/Zion | Entered Proximity Caves 1425 | -6/Proximity Caves | Accompanied by 5 allies 1442 | -6/Proximity Caves | Learned 4 Factory zone layouts 1476 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1488 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 1496 | -6/Proximity Caves | Discovered exit to Factory (range 3) 1497 | -6/Proximity Caves | Entered Factory 1497 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1498 | -6/Factory | Identified exit to Lower Caves 1541 | -6/Factory | Garrison activated, responded to threat 1591 | -6/Factory | Self-destructed Last Messages --------------- 01560_ Missile Launcher destroyed. 01561_ S-27 Virus destroyed. 01569_ U-05 Engineer lays Concrete. 01570_ VTOL Module destroyed. 01571_ U-05 Engineer lays Concrete. 01571_ Acquired VTOL Module. 01572_ U-05 Engineer lays Concrete. 01575_ Acquired VTOL Module. 01575_ U-05 Engineer lays Concrete. 01578_ Lgt. Nuclear Core destroyed. 01581_ S-27 Virus destroyed. 01583_ K-01 Serf pushes G-50 Soldier. 01584_ K-01 Serf pushes P-60 Hacker. 01584_ S-27 Virus destroyed. 01584_ K-01 Serf pushes P-60 Hacker. 01585_ K-01 Serf pushes G-50 Soldier. 01588_ U-05 Engineer lays Concrete. 01589_ K-01 Serf pushes G-50 Soldier. 01589_ Acquired VTOL Module. 01589_ K-01 Serf pushes G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????########## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | #?????????????????#############????????????# | | # ????????????????? !! #??####+##?######### | | # ?????????????????? !* ! #? ### #???? | | # ???????????????????!* !#? > #???? | | # ??????????????????? # ### #???? | | # ???????????????????? # #?#####???? | | # ?????????????????????] # ######????? | | # ?????????????????????# # #????? | | # ?????????????????????# gg #????? | | # ##???????????????????# @ #????? | | #????????????????#?## R """ #????? | | #?????????????#### # lg """ ###### | | +?????????????+ """ | | #############?####### [ ####### | | % ######### %=% """ # ####### | | ! # """ #??? # | | # """ """ # """ #??? # "" | | !** # """ "T" k #??? # "" | | ####### !*! # """ g ! #??? # "" | | ??????# **! # ########??? # | | ??????# # * #????????? # "" | | ??????# ########## #????????? # "" | | ???#### #????# ##????????? # "" | | ???# ###### ##?????????? # | | ???# ###+#####????????????????? | | ???# # #????????????????? | | ???# # """ #????????????????? | | ???#+##+## ]] # """ #????????????????? | | ???# # ]] """ #????????????????? | | ???# # ]!% ** #????????????????? | | ???# # ** """ #????????????????? | | ???# # ** """ #????????????????? | | ???####### [ """ #????????????????? | | ?????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedSingularityEngine Manual? 0 Play Time 00:30:56 Cumulative 270.2 hours Start 2023.06.03 @ 16:20:56 End 2023.06.03 @ 18:52:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 795 Rogue 795 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/5/2/0/0/0/0/0 Lore% 89 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 175ba7b8-67f9-4734-bd00-31a36380ac7d